#Help with plugins or modules development. (Use Client Hotkeys as event trigger)

8 messages · Page 1 of 1 (latest)

hushed steppe
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PlayerInput class

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Enjoy.

hushed steppe
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No

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It’s an event/delegate

hushed steppe
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I don't know why the heck you need a decompiler to check

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PlayerInput.onPluginKeyTick

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PlayerInput.onPluginKeyTick += new PluginKeyTickHandler(YourPluginClass.MethodThatLooksTheSame);

drowsy ravine
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well, coul you tell me another way to check it?