#Can't save the game.

11 messages · Page 1 of 1 (latest)

west sparrow
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Hello everyone.
I'm playing Sea to Sea with a couple compatible mods on top. After a while, at random intervals, can't save the game anymore. Clicking the "Save" button closes the menu but keeps the cursor on screen and freezes the character movement until I push Esc. Then I can move again.
Already tried reinstalling everything and following every troubleshooting guide to the letter. I'm using Legacy version, QMM, SMLHelper, etc.
I'll appreciate any help.

orchid osprey
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You have to be in a base to save in c2c

atomic groveBOT
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https://imgur.com/M4RaPyY
Your QModManager log file can be found in the game root folder.
for Subnautica: Below Zero, the file is named qmodmanager_log-SubnauticaZero.txt. Once you've found the log file, you can just drag it into Discord to send it.

oblique mason
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encountering this issue myself as well, had it twice so far today and both times i've had no choice but to lose plenty of progress. this is very frustrating.

adding my log file as well, hopefully it helps to lead to a solution? the key might be in this part here:

NullReferenceException: Object reference not set to an instance of an object
  at ReikaKalseki.DIAlterra.SaveSystem+ComponentFieldSaveHandler`1[C].save (PrefabIdentifier pi) [0x0003b] in <a0741991c546451b8e817168ec8188ca>:0 
  at ReikaKalseki.DIAlterra.SaveSystem.handleSave () [0x000c2] in <a0741991c546451b8e817168ec8188ca>:0 
  at (wrapper delegate-invoke) <Module>.invoke_void()
  at SMLHelper.V2.Patchers.IngameMenuPatcher.InvokeSaveEvents () [0x00009] in <21ae6a9b90624ee6a507253882306786>:0 
  at (wrapper dynamic-method) IngameMenu.DMD<IngameMenu::CaptureSaveScreenshot>(IngameMenu)
  at IngameMenu+<SaveGameAsync>d__40.MoveNext () [0x0006c] in <b20a3a5ada624fe2a1501d935cca65f7>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0
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to clarify: i am in the lifepod when trying to save - this isn't about not being able to save while outside, the behavior is different then

vagrant patrol
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Weird..

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NullReferenceException: Object reference not set to an instance of an object at ReikaKalseki.DIAlterra.SaveSystem+ComponentFieldSaveHandler1[C].save (PrefabIdentifier pi) [0x0003b] in <a0741991c546451b8e817168ec8188ca>:0 at ReikaKalseki.DIAlterra.SaveSystem.handleSave () [0x000c2] in <a0741991c546451b8e817168ec8188ca>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at SMLHelper.V2.Patchers.IngameMenuPatcher.InvokeSaveEvents () [0x00009] in <21ae6a9b90624ee6a507253882306786>:0 at (wrapper dynamic-method) IngameMenu.DMD<IngameMenu::CaptureSaveScreenshot>(IngameMenu) at IngameMenu+<SaveGameAsync>d__40.MoveNext () [0x0006c] in <b20a3a5ada624fe2a1501d935cca65f7>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0 Curl error 7: Failed to connect to cdp.cloud.unity3d.com port 443: Connection refused

oblique mason