Stack trace:
Beacon.Awake () (at <9ec6c1b62c324758b9c2d79021505be6>:0)
UnityEngine.GameObject:AddComponent(Type)
ProtobufSerializer:GetOrAddComponent(GameObject, Type, String, Int32, Boolean)
ProtobufSerializer:DeserializeIntoGameObject(Stream, GameObjectData, UniqueIdentifier, Boolean, Boolean, Transform, Int32)
<DeserializeObjectsAsync>d__34:MoveNext()
CoroutineTask`1:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Beacon.OnProtoDeserialize (ProtobufSerializer serializer) (at <9ec6c1b62c324758b9c2d79021505be6>:0)
ProtobufSerializer.DeserializeIntoGameObject (System.IO.Stream stream, ProtobufSerializer+GameObjectData goData, UniqueIdentifier uid, System.Boolean forceInactive, System.Boolean forceParent, UnityEngine.Transform parent, System.Int32 verbose) (at <9ec6c1b62c324758b9c2d79021505be6>:0)
UnityEngine.Debug:LogException(Exception, Object)
ProtobufSerializer:DeserializeIntoGameObject(Stream, GameObjectData, UniqueIdentifier, Boolean, Boolean, Transform, Int32)
<DeserializeObjectsAsync>d__34:MoveNext()
CoroutineTask`1:MoveNext()
SystemExtensions:SafeMoveNext(IEnumerator)
SystemExtensions:SafeMoveNext(IEnumerator, String)
UWE.PumpCoroutineStateMachine:MoveNext()
PooledStateMachine`1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)```