#Vehicle Framework Trouble

45 messages · Page 1 of 1 (latest)

safe wasp
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i told you this ... is because cc3 runs first then VF runs after

dusty parcel
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I must've missed you saying that yesterday. How do you get around it?

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is there a way to inhibit cc3 from loading before VF or to have VF load before cc3?

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I really do not want to have to use seatreader poop to make the Beluga...

safe wasp
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vf is loading after cc3

dusty parcel
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yes I understand

safe wasp
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so really i'm gonna go check if beluga has json recipes you can edit

dusty parcel
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it does have a json file that you can edit, in the VF folder - but it keeps reloading the original recipe no matter what I do after saving it

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theres no json recipe file inside of the Beluga folder, its empty.

safe wasp
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edit that one remember its json it has to be valid but you can edit it

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and change what techtype

dusty parcel
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what do you mean it has to be valid? all im doing is swapping out the techtypes for something different

safe wasp
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like if you modify it

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    "Ingredients": [
        {
            "techType": "PlasteelIngot",
            "amount": 5
        },
        {
            "techType": "Kyanite",
            "amount": 2
        },
        {
            "techType": "Aerogel",
            "amount": 1
        },
        {
            "techType": "SeaTreaderPoop",
            "amount": 2
        },
        {
            "techType": "ReactorRod",
            "amount": 8
        },
        {
            "techType": "EnameledGlass",
            "amount": 5
        },
        {
            "techType": "AdvancedWiringKit",
            "amount": 2
        },
        {
            "techType": "CyclopsHullModule3",
            "amount": 1
        },
        {
            "techType": "CyclopsShieldModule",
            "amount": 1
        },
        {
            "techType": "PowerCell",
            "amount": 4
        }
    ],
    "LinkedItems": [],
    "craftAmount": 1
}```
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so if you see last entry the powercell

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} has no ,

dusty parcel
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yes

safe wasp
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because the last entry has no ,

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but if you add more the new entry would have a , unless its went under the powercell entry

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and then the powercell one would get the },

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same if you removed items

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if you keep it the same and change the only that one techtype then nothing would change but the techtype

dusty parcel
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so ur saying if I add to the recipe, I have to add a comma at the last } above linked items?

safe wasp
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no

dusty parcel
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is this not correct? because it didnt work

safe wasp
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whats Cframe

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cc3 item

dusty parcel
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its an item another mod I have added. Im able to add it to the seamoth recipe just fine

safe wasp
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whats the mod

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does it load before VF

dusty parcel
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'Expensive realistic recipes'

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and I have no idea

safe wasp
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cc3 or nautilus mod

dusty parcel
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it uses nautilus

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the top left item is what cframe is

safe wasp
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ok its cc3 so you can use it i guess

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cc3 loads before VF

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so you should befine

dusty parcel
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I tried doing it exactly like how all of the other vehicle recipes are written, but the beluga is the only one that keeps reverting. Is this written wrong? All of the unfamiliar itemid's you see are functioning with the othe recipes

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its in working files folder

safe wasp
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You use the json I showed you unless the modder has some checker that puts it back to normal