#Vehicle Framework Trouble
45 messages · Page 1 of 1 (latest)
I must've missed you saying that yesterday. How do you get around it?
is there a way to inhibit cc3 from loading before VF or to have VF load before cc3?
I really do not want to have to use seatreader poop to make the Beluga...
vf is loading after cc3
yes I understand
so really i'm gonna go check if beluga has json recipes you can edit
it does have a json file that you can edit, in the VF folder - but it keeps reloading the original recipe no matter what I do after saving it
theres no json recipe file inside of the Beluga folder, its empty.
edit that one remember its json it has to be valid but you can edit it
and change what techtype
what do you mean it has to be valid? all im doing is swapping out the techtypes for something different
like if you modify it
"Ingredients": [
{
"techType": "PlasteelIngot",
"amount": 5
},
{
"techType": "Kyanite",
"amount": 2
},
{
"techType": "Aerogel",
"amount": 1
},
{
"techType": "SeaTreaderPoop",
"amount": 2
},
{
"techType": "ReactorRod",
"amount": 8
},
{
"techType": "EnameledGlass",
"amount": 5
},
{
"techType": "AdvancedWiringKit",
"amount": 2
},
{
"techType": "CyclopsHullModule3",
"amount": 1
},
{
"techType": "CyclopsShieldModule",
"amount": 1
},
{
"techType": "PowerCell",
"amount": 4
}
],
"LinkedItems": [],
"craftAmount": 1
}```
so if you see last entry the powercell
} has no ,
yes
because the last entry has no ,
but if you add more the new entry would have a , unless its went under the powercell entry
and then the powercell one would get the },
same if you removed items
if you keep it the same and change the only that one techtype then nothing would change but the techtype
so ur saying if I add to the recipe, I have to add a comma at the last } above linked items?
its an item another mod I have added. Im able to add it to the seamoth recipe just fine
cc3 or nautilus mod
it uses nautilus
the top left item is what cframe is
I tried doing it exactly like how all of the other vehicle recipes are written, but the beluga is the only one that keeps reverting. Is this written wrong? All of the unfamiliar itemid's you see are functioning with the othe recipes
its in working files folder
You use the json I showed you unless the modder has some checker that puts it back to normal