#when I installed bepinex the cmd didn't even show up when i started the game
79 messages · Page 1 of 1 (latest)
thats normal now
if you want it to show up you have to edit BepInEx\config\bepinex.cfg
if Enabled = false change to true and then save
Then something isn't setting up right screenshot of the game folder please
https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.
Show me a screenshot of the bepinex.cfg where you changed the config for the log
Only the part I showed
Just a little more down I bearly can see logging console
Change Enables showing a console for LogOutput (the first option after Logging.console) from false to true
@green pollen Forgot the ping
Should be all, yeah
Yeey
Shouldnt be
Can you please try to enter your world again and then send a log?
Uh... Can you try to create a new world?
i tried
on this two pictures
now i try to get back my world bc i accidently delited them but fortunately i had cloud save
thats what i got
@supple crystal
Uh.. Weird, really
Sorry, cant help you with that one
Maybe try to move your mods from the mods folder by half to identify which half causes the problem (account for dependencies tho)
okay
thanks anyway
@supple crystal
i sorted the mods and the problem was terrain patcher or extender
Maybe try to reinstall it, or update it
okay
it finally works!
the problem was with terrain patcher's compatibility
with older version works
thank you very much for your help
@supple crystal
@crimson steppe
Np! Glad that that helped!
Tho it is weird that an old version is required
@dapper zephyr @shadow dove? I am really sorry for the pings, but it seems like there are potential compatibility issues. Has there been any updates?
Yep
Hey 1.02 I think or is that something different here ?
Ya I think it's that get 1.0.2
no, I did not see any updates
i'm using it right now
compat issues are because terrain extender relied on a private field of terrain patcher that had to be changed in the 1.1.0 release. at some point terrain extender will be integrated into terrain patcher, but metious still hasn't sent me a pr or the source code 😩
yea, me too
terrain extender was unfortunately made with poor compatibility bc it directly accesses a private field of terrain patcher via reflection without any kind of fallback, so i'd have to do a weird workaround in terrain patcher to keep compatibility, which isn't worth it when terrain extender will be merged into terrain patcher before cotv is fully released
im probably gonna release an update to terrain patcher that tells the user what's wrong if they have terrain extender installed, at some point, in between working on void editor
After the next shard release hopefully I'll PR it to terrain patcher