#Mods not working
87 messages · Page 1 of 1 (latest)
it says "due to missing mod.json" but where do i find that
the json files r in the folders idk what is happen
You've got mods which are not made for QMM/legacy
a
which ones
all?
except fcs?
which do i have to remove
Ill list them in a second
aight
does it say on nexusmods if its is supported by the lefacy?
ah
yes
Inventory size
Enable achievments
Defabricator
Nautilus (isnt a legacy mod, get rid of it)
Bulkcraft
All items 1x1
Wait what, i couldve sworn i used that b4
Can you send a ss of ur game folder
I was going to ask why your dlls look like strawberries but never mind
LMAO
its a bell pepper btw
lol
Delete the corlibs folder
oka, what does it do
ill help later, on a bike ride
its just broken
lmao all good, enjoy the ride!
damn
Don't text and bike at the same time
ye u might crash into a capybara watch out
#🔧┃quick-fixes message Read this to know how to pick mods for your version
okie dokie
oopsies
Which mods?
all Ramune's mods are 2.0 only
That Bepinex thing you should delete from your plugins directory. Bepinex is needed in your main directory but you also installed it to your plugins directory
Or QMods directory I don't know
Subnautica | Identifying Mods for Legacy & Mods for BepInEx (Living Large / 2.0)
Note: Legacy is the version of the game prior to the Living Large update, available only via Steam
- Mod title
- Does not apply to all mods, but recently updated mods tend to include either 'BepInEx' or 'Legacy' in their mod title to indicate which version of the game it is made for
- Description
- You should always read the description of any mods you wish to use, 99% of the time this is all you need to do to determine if a mod is for BepInEx or legacy
- Release date
- BepInEx: any mods that have been released after December 14th 2022 and meet other listed criteria are likely for BepInEx
- Legacy: any mods that have not been released or updated since December 14th 2022 will 100% of the time be for legacy
- Requirements
- BepInEx: dependencies set to the BepInEx Pack, or Nautilus and other 2.0 only mods
- Legacy: dependencies set to QModManager, SMLHelper 2.15 or older, or other legacy only mods
- Mod contents
- BepInEx: should not contain a mod.json file
- Legacy: should always contain a mod.json file (exceptions apply to some plugins that work on legacy, e.g. SnapBuilder)
- Mod tags
- BepInEx: has the tag "Targets: Stable Branch"
- Legacy: has the tag "Targets: Legacy Branch"
Note: Some mods may indicate they are for BepInEx in their title and description, but have a Legacy version available in the Files tab, as you can see in the image below:
i just deleted all non legacy mods and downloaded them as legacy
ye thx!
Clearly you haven't mastered Discord biking yet.
LMAO
So is it working now with no red rectangle of death?
my radial tabs isnt working, theres no red rectangle of death it just doesnt do anything
Put your log again
Problem solved?
everything looks like its working
Nice
except 1x1 but thats not important
did you find the legacy version?
pretty sure yes
does it have a mod.json in the folder?
1x1 is for legacy too but not on Nexus https://github.com/MrPurple6411/My-Subnautica-Mods/releases/tag/3.26.2022
no only text document saying 1x1
if no bell pepper delete that 1x1 and download it from here
yepp i did lets see
the most annoying thing abt this is it takes a whole long minute to go into game again lmao
Yeah if you get really good at modding you can change mods without reloading the game. Dunno how they do it, some advanced modder voodoo