#SeaToSea

1 messages · Page 59 of 1

worldly valve
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You havent said anything outwordly toxic

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Its good to express things

karmic drum
worldly valve
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I still dont think that is bad in itself. Though i think i get what you mean

trail ether
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@green bane has just surprised me with a test port of all my mods to 2.0 - these come with no guarantees as to stability, functionality, or even progression integrity, but they are worth trying to help identify issues.

These builds are not official and may not be shared.

when these are sufficiently well-tested and seem functional enough these changes will be merged into the mainline codebases on my repos, and this repo, and its downloads, will be deleted

this also means that as of now the codebase for my mods is frozen barring extreme need or tiny tweaks

https://github.com/RedstoneWizard08/ReikasModsPort

GitHub

An experimental port of Reika's Subnautica mods to 2.0/Nautilus. - RedstoneWizard08/ReikasModsPort

trail plinth
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I thought i sensed a disturbance

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Hm, i should figure out how to have a separate depot for legacy then, so i can try the 2.0 port without losing the ability to play legacy

trail ether
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probably

trail plinth
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Gotta love looking for bugs and exploits

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I should be a tester for games

trail ether
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that is an actual job

trail plinth
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Yeee

worldly valve
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@karmic drum

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Neat tho

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Time to download and then find out i was somehow exploiting something😆

karmic drum
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had a modlist loaded and ready months ago

trail plinth
worldly valve
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i was tryna point out reikas anouncement to ya if you missed it

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i think there is a way to make 2 different subnauticas show, but im not sure the process

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maybe that was the issue i was having...but the mod depot setup has a method of skipping the verification i think but i did not get it working tbh. just kinda moved on to other things

modern ibex
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No way, somebody ported this

sterile cobalt
green bane
sterile cobalt
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Ah ok, just curious.

still drum
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Morale?

trail plinth
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Theres a morale system in c2c

forest valve
# still drum Morale?

if you eat the same shit and ur constantly dying and ur base is bland as hell you get really depressed

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making you less willing to do shit

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so bascially imagine you took depression and added it to subnautica

karmic drum
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Depression and a sanity meter

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Oh, and you'll just be depressed as hell in some biomes no matter how good your diet is, your base is, or what vehicle you're rolling around in.

trail plinth
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To be fair, the modifier for those biomes is just high enough that temporary bonuses like diet and the seamoth don't make much of a difference, but if you're in a leisure room, I don't think any biome has enough drain to offset the bonus from the leisure room

frigid roost
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i'm not a subnautica modder by any means, but i know how to test and submit reproduction steps at least

frigid roost
tiny wagon
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I messed something up

green bane
tiny wagon
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I think the grid place mod might be evil right now

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But it’s only affecting stuff from reika’s mods

turbid jungle
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Yeah, I do remember Reika's base stuff being jank with snap-to-grid placement when I played C2C some time ago.

karmic drum
tiny wagon
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Time to swap mods

karmic drum
frigid roost
tiny wagon
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im assuming if my sunbeam debris isnt spawning that my save is effectively borked

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welp

karmic drum
# tiny wagon

That's not your save. That's a common problem with the scanner room and c2c iirk

tiny wagon
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bruh

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can I do anything or am I just cooked

karmic drum
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If you can scan one. A scanner room will be able to accurately find the rest.

tiny wagon
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so ||avolite|| first and then the rest should pop in?

karmic drum
tiny wagon
karmic drum
tiny wagon
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we chasing geese out here with this one

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big thanks

karmic drum
tiny wagon
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my first debris has spawned

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ONE titanium

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FUHHH

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THERRE IS IT

karmic drum
tiny wagon
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GUHHHH

tiny wagon
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good hint

karmic drum
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Enjoy your statis rifle

tiny wagon
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if this save were to be borked i wouldve just installed fcs and assorted uhhhh

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whats it called

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deextinction

karmic drum
tiny wagon
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oh last i tried it i found one of the two

karmic drum
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So it's a mid-late game mod when used with c2c

tiny wagon
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so i recall the placements at the VERY least

karmic drum
tiny wagon
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thank the lord for scanners

karmic drum
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Then again I haven't plated in months. I don't manage my adhd and anxiety well enough to play with the moral system

tiny wagon
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it became leagues more manageable soon as i built a proper leisure room

karmic drum
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I didn't quite nail the balance on that. So I always felt like I never accomplished enough when I got on. That was very much a ill perception on my part though. Nothing to do with the mod itself

tiny wagon
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it took me

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like

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days of in game time

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my current save is 25h

trail ether
karmic drum
trail plinth
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I had moderate success starting with short range but high speed and gradually increasing range

tiny wagon
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am I supposed to not have the advanced wiring kit recipe?

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ive crafted computer chips, wiring kits, etc

tiny wagon
trail ether
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this could be interesting if paired with C2C

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though obviously very reined-in

tiny wagon
frigid roost
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is it a bug, or intentional, for the databox near ||Lifepod 9|| to be ||unrepairable with my current equipment?||

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||it says repair to access it, but unlike other databoxes, this one's health degrades faster than i can repair it||

tiny wagon
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intentional

frigid roost
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understood, ty

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i'll see if i can figure it out :3

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also ||poor guy in that lifepod lol, i would've been terrified||

tiny wagon
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this advanced wiring kit goose chase is going to be the death of me 😭

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||is it supposed to be found in the cave with all the eye stalks?||

frigid roost
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hmmmm....

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WAIT

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I JUST REALIZED WHAT IT COULD BE
unfortunately i can't try my theory until i figure out how to get a certain material

turbid jungle
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I've got a question about morale.
||Ever since the Sunbeam got shot down, I've permanently had 0 morale. Any morale boosts get drained away almost instantly.|| Is this an intended feature, or a bug? And if it's intended, can I get a hint on how I'm supposed to remedy it? ||Because surely I'm not expected to just play through the rest of the game with Ryley being (literally) cripplingly depressed.||

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Oh, never mind I guess. I just ||brutally murdered a stalker, and that apparently cured Ryley's depression...somehow.||

frigid roost
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i experienced that as well, as far as i can tell it's intentional? ||it shouldn't last forever, you just need to drag yourself out of the pit of depression with things that build morale iirc||

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i think ||the more you build morale, the quicker it'll stop draining it so much - it seems to be an invisible debuff that lasts for a while|| but i might be wrong

turbid jungle
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Also, is it normal for morale to ||gradually drain while inside a base? My base is in a biome that seems to build morale when I'm swimming around outside, but when I'm inside it slowly depletes.||

trail ether
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are you living in a sterile metal box

trail ether
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"i just watched the hopes i built up about rescue get obliterated, and with it a sign there can be no other opportunities, while watching a dozen people die at that"

barren oar
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||...come to think of it is the impact lessened if you've disabled the gun beforehand||

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||you can do that by not answering the radio until after you're cured||

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||actually by that point you're starting to make the rocket too so it really shouldnt reduce morale at all||

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though i guess at that point it's more of the fact that you have to actually do that. ive heard horror stories about the endgame in this channel

trail plinth
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It is impossible to turn off the gun before the sunbeam event in c2c

barren oar
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oh actually?

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how come?

karmic drum
trail plinth
barren oar
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ohh right right i was thinking of the radio part not the sunbeam part

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forgot about the fuckass pray for item spawns minigame

karmic drum
# trail plinth Yee

Oooh, yea, okay, I just started a legacy run yesterday. But I still have a backed up c2c folder. So I'll keep that in mind

trail plinth
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I spent a while doing that at the very end of my run, only to realize i can just start with high speed and low range and gradually work my way up to the largest range

turbid jungle
karmic drum
barren oar
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i dont think c2c being on 2.0 would magically fix it though

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something going wrong in the spawning but who the hell knows what it is

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(unless you mean it's fixed in the unofficial 2.0 port?)

karmic drum
barren oar
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i see, that's fair

karmic drum
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Just running off of "legacy buggy as hell" logic KEKW

worldly valve
tiny wagon
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now I’m struggling with finding the advanced wiring kit

frigid roost
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holy crap the observatory is a godsend with this mod
i like just sitting in it while i catch up on my PDA entries

tiny wagon
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is it entirely possible that the advanced wiring kit fell through the map

trail ether
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no

tiny wagon
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oh man

tiny wagon
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I think it’s been 5 actual hours of looking for this thing

frigid roost
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holy crap thank you so much for making the seamoth lockers larger

tiny wagon
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Unfortunately it did

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so it WAS supposed to be in the ||circular clearing with the eye stalks|| but it fell through the map entirely

karmic drum
barren oar
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werent advanced kits expensive as hell in c2c

karmic drum
barren oar
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well everything is but yknow even more so

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tbh i think mercury was the easiest part of it

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from what i recall

karmic drum
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Which is fairy non-replenishable up to a point

barren oar
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you get a buttload of it in [place] where you need to explore with [upgrade you wouldnt think would be used this high up]

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and you doonttt really need adv kits before then? i think?

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i should really try out the 2.0 port one of these days

karmic drum
trail plinth
karmic drum
tiny wagon
karmic drum
modern ibex
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Sea to sea for subnautica 2 when? /s

karmic drum
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Buddy they ain't even developing the mod for living large

worldly valve
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I fihnd it one playthrough suuper early as it was so fucking good

worldly valve
tiny wagon
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For 2.0

worldly valve
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Oh

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I totes misread that

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Ubnautica 2🤣🤣🤣

karmic drum
karmic drum
trail plinth
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I dunno if we can really say that there's going to be c2c for subnautica 2 if A, reika hasn't finished a playtrhough yet, and B, if subnautica 2 isn't even finished yet, since it's still early access

trail plinth
trail plinth
modern ibex
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I know that's why the "/s"

forest valve
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9 years if we're lucky for sn2

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but for subnautica 2.0 then less i think i cant really confirm

karmic drum
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Honestly? The mod could never come to 2.0 and I'd understand that

karmic drum
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Fuck me, I can't type when I first wake up

forest valve
trail ether
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C2C is not being ported to SN2

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there is absolutely no chance of that

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forget the code - it does not make sense from a design and balance standpoint, and all of its content is centered around 4546B

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like the idea is patently absurd

karmic drum
trail plinth
trail ether
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no

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the game needs to not be EA, and have no chance of further major content updates

trail plinth
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1.5 years from now was an estimate of when it'd be more or less done, or at the very least when you may start getting ideas :p not a serious timeline estimation

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also it was more just an excuse to say C2C2 because it sounds funny

tiny wagon
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I'm gonna make a new save with De-Extinction and FCS mods frankly

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which VERSION of fcs suite should I nab?

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scratch that, just saw the earlier mention of it

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o7

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do mods store save data separate from the base subnautica save folders?

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I just started a new save and got a ping for the ||alterrahub fabrication facility, the lifepod in the middle of the void||

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id like to be able to go in and wipe that if possible

turbid jungle
untold kiln
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Any idea if Nitrox works with C2C?

unreal flame
tiny wagon
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Nitrox shouldnt play nicely with ANY mods iirc

unreal flame
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with how much stuff C2C does, i really doubt it

karmic drum
untold kiln
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Darn, thanks for pinging me with that though

untold kiln
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Huh, I don't remember RPG Framework being a problem before

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That's frustrating, I've gotten used to using it

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Ok I know this wasn't a problem before, what the hell

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This is why I didn't wanna update C2C

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Is it actually incompatible with C2C, or does it just break "intended" game balance?

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Cuz afaik all it does it give you some extra starting items like the habitat builder, some other tools, batteries, etc

untold kiln
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I call bullshit

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I have this issue with Factorio's Space Exploration too, Earendel decided he knows best and marked a hell of a lot of mods as incompatible because they "break intended progression"

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Huh, Terrain Patcher is a new dependency

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If only the C2C page said it was required and not optional ._.

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Wait is C2C updated to SN2.0????

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Huh, does the licesnse of C2C mean that people can't monetize YT videos, streams, or Twitch streams if they wanna play it?

tiny wagon
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On the uhh

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Reika’s website is still the legacy version of it

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Someone forked it to 2.0

untold kiln
tiny wagon
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Huh?

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No it’s on

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It’s on legacy too

untold kiln
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Not anymore it ain't

tiny wagon
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go to files

untold kiln
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Every single file listed was uploaded after that listed date

tiny wagon
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the hell

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Lemme go look

untold kiln
tiny wagon
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Cause I have a ver. For legacy

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Lemme check what ver I’m running on my save

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im running 0.4 i guess

untold kiln
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Oh, that one is on Nexus

tiny wagon
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unsure if I should update it to a later vbersion of it

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that's for Reika's judgement

untold kiln
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It seems as though 0.4 is the only one that works with Legacy SN1, so

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...I can't download it cuz it's in the archived section??

tiny wagon
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Can the archives notbe downloaded?????

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Oh my god you’re right

untold kiln
tiny wagon
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Oh yay

untold kiln
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Data ID is 8617 for Terrain Patcher 0.4

unreal flame
untold kiln
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Well, I had to remove half a dozen mods and I have to click past half a dozen "this mod is not recommended due to intended game balance" pop-ups every time I boot up SN, but at least C2C loads now

untold kiln
unreal flame
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what's that one give you

untold kiln
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starting items

unreal flame
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yeah but what

untold kiln
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Like the scanner, habitat builder, batteries

unreal flame
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if it includes anything like a laser cutter or stasis rifle, that'd probably be why

untold kiln
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Wait what

unreal flame
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sea to sea is a gameplay and progression overhaul, not sure what else you expected

untold kiln
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Does it remove those items from the game, or?

unreal flame
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no, it just moves them later and has them made from different materials

untold kiln
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Then I don't see why it's listed as "incompatible" instead of "not recommended"

unreal flame
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getting either tool too early is considered unacceptable

untold kiln
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If I want to break progression over my knee, I'm damn well entitled to do that

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Mods should only be marked as incompatible when they're actually incompatible, like Custom Craft or More Seamoth Depth

unreal flame
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the mod also removes them and ion batteries from time capsules

untold kiln
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I wasn't aware mods could do that, neat

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I don't like it, but neat

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I must also question why RPG Framework was marked as incompatible

unreal flame
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what did that one do

untold kiln
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The more you do something, the better you get at it, e.g. the more you swim/walk, the faster you swim/walk. The more damage you take of a specific damage type, the more resistance you gain against that type of damage. The more often you're in danger of drowning, the longer it takes for you to drown when your oxygen meter hits 0

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Stuff like that

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C2C had zero problems with that before I mentioned the mod late last year >:V

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Ergo, I call bullshit again

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If C2C can let me run DeathRun with only a warning about game balance, then I should be able to use RPG Framework

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Unless of course the game somehow crashes while using it together with C2C due to a new feature of C2C, in which case I'm still annoyed, but fair enough

unreal flame
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in certain instances, going too fast is considered a progression break

untold kiln
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...

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That's asinine

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I see the comparison to Earendel was completely warranted

unreal flame
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you do know that you can just play with the other component mods of C2C just fine, yes?

untold kiln
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Yes, I'm well aware. I specifically want to play C2C

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Because it's a great mod and I really wanna complete it for once

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I just have issues with the choices Reika has made with the mod "incompatibility" list

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I can't save while outside my base????

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Oh this is going to be painful indeed

untold kiln
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Mind you, a lot of that is likely my long modlist, but still

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The large wrecks that C2C has those nanite repair things in specifically cause all sorts of issues all the time

unreal flame
untold kiln
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Lots of cool new features, story, recipes, and lore

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Plus it gives me a fresh way to experience Subnautica that other mods simply don't do

unreal flame
untold kiln
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wdym?

unreal flame
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to prevent cheesing an unlock by subsequently dying, dying will instead prompt reloading the last save. to prevent saving from subsequently resulting in an inescapable softlock, saving is prevented if you aren't considered to be in a safe spot (physically and otherwise)

untold kiln
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Ah, that makes sense

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Does it give you a button to load the last save, or do you have to Alt + F4 and reload the game?

unreal flame
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it's not a solution i'm particularly happy with personally, but it's more robust overall than the alternatives (such as reverting any unlocks acquired since being in a "safe place" after dying)

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unfortunately I think it does require a restart (thanks SML/QMM)

untold kiln
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Yeah that sounds like it would be hard to bugfix

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Ok. That's something I'm used to anyway due to DeathRun, so the only thing that really changes is where I'm allowed to save, not how often I reload the game lol

unreal flame
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I once suggested a system where you have to do some kind of deal where you have to haul databox chips (and perhaps some similar chip generated for certain scan unlocks) back to some sort of decryption device in your base

untold kiln
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That sounds neat

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Instead of directly uploading them to your PDA onsite, you bring them back and use a machine for it

unreal flame
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couldn't figure out a way to get that to precisely revert the unlocks if you do die (say you just keep dying to move the chip a foot closer to the exit of a wreck, or something) particularly in the case of fragment scans

untold kiln
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...honestly if someone has that much patience/stubbornness, then they deserve to cheese that unlock

unreal flame
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a databox turning into some chip item is whatever, you could feasibly have that teleport back to the databox when dropped or something

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but how do you partially revert a scan

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(and put the scannables back)

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((without it being an absolute buggy mess))

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etc etc

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still, I find the idea compelling enough so I'll probably get someone else to add it to something

untold kiln
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XD

untold kiln
barren oar
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you're already always at full inventory because of how much you need to grind for c2c

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you want to make the material grind even longer

unreal flame
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true

untold kiln
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Interesting that you turn 5 quartz into a quartz boule, but the quartz boule can only be decrafted into glass

unreal flame
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tbh I kinda just like the idea of the databox card being an item for something

barren oar
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?!

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wasnt it into 5 quartz too

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wait how much glass do you get back

untold kiln
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You craft 5 quartz into a boule, then 2 boules into 5 glass

barren oar
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oh 2 boules i was wondering

untold kiln
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Doesn't make much sense to me since the boules/ingots are specifically added to the game as compact storage options, but oh well

unreal flame
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mighta been some kind of semantic thing but i do sort of agree

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maybe uncrafting glass into quartz

untold kiln
barren oar
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thankfully its not like quartz is particularly rare either so its not a huuge losss

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-# well i mean nothing's stopping you from editing c2c either . it being a compiled c# dll and all .

untold kiln
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I don't know how to do that

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I don't remember the ability to pin recipes being in SN legacy, huh

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iirc on one setting, the faster start mod also gives you the rebreather and the radiation suit

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Lol I didn't even get to see the crashfish explode

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One notable downside of playing on Freedom Mode is that I can't heal myself by eating

karmic drum
# untold kiln

So um... yea I see you found the balance breaker blacklist KEKW

karmic drum
dense seal
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i place the CTC mod in the bepinex folder right?

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under plugins?

karmic drum
dense seal
dense seal
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idk if the mod is working

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not sure i see anything new

normal rune
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Would there be any chance of getting a pinned comment of Reika's modlist? Like, the things used in addition to her own mods?

trail plinth
# untold kiln I just have *issues* with the choices Reika has made with the mod "incompatibili...

The reason the mods are listed as incompatible is because they will break the progression of C2C. You say you are entitled to break the progression over your knee if you so choose, however at that point youre not really playing C2C anymore. If these restrictions were not in place, how many people would just break the progression without even realizing it? How many people would just install the mods to skip progression in C2C because they couldnt be bothered to play it normally? Why bother playing it at all if youre going to intentionally break the progression? As entitled as you are to play how you want, mod makers are entitled to make their mods how they want, even if that means blacklisting mods that completely break progression systems

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Also because of progression flags, a lot of the mods you listed would actually brick the save as well, like you wouldnt be able to progress properly because a lot of the progression flags wouldnt get triggered properly

karmic drum
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Yea, what Hex said

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It seems like you should find a different mod to play

untold kiln
# trail plinth The reason the mods are listed as incompatible is because they will break the pr...

Like I said earlier, if there are actual technical issues that are why mods get blacklisted, that's entirely fair and valid and I won't complain about that. My issue is if there's no technical issues, and instead something gets blacklisted due to personal preference. You are entirely correct that mod makers can make mods however they want, I simply don't agree with arbitrary limitations that have no real justification than "because I said so". Additionally, C2C already throws up warnings for mods that can mess with progression without fully blacklisting them, which, while it is annoying to have to click past them every time I die, is vastly preferable than "you can't use these mods at all".

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Ultimately, I'm sure that no matter what I say, none of this will cause/lead to any changes to C2C in the way I'd prefer, so I'm not going to bother continuing this conversation and instead I'll just enjoy C2C with what mods it'll let me use 😄

trail plinth
untold kiln
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Unless "the player is moving too quickly" somehow bricks the save, I can't not call that one personal preference

trail plinth
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Using the example of the starting tools, as N8 pointed out, the laser cutter and stasis rifle are heavily gated progression-wise. Simply having them at the start of the game not only breaks progression in terms of what becomes available to you way beforehand, but also completely breaks the progression flag system since you have triggered multiple flags out of order. And even without those two examples, starting with a bunch of other tools will also cause cascading problems

karmic drum
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Wow... that was a big old wall of "I'm gonna ignore what hex said cause I don't agree with it KEKW

untold kiln
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...how?

trail plinth
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Judging by what you've said already, I'm willing to assume you don't understand how C2C plays and where and when things can and do break if exploited

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Speed is a measure of distance covered over time, yes?

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If something is gated by "you cannot cover that distance in the time you have until you unlock this thing" then going faster than intended will break that

untold kiln
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I haven't specifically attempted to exploit C2C, so not really. I have gotten a decent way into progression, though my last save died around when I was trying to figure out how to survive in the Lost River

trail plinth
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This is something that happens like 6 times or more

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If you've gotten to the lost river then you know exactly why the laser cutter and stasis rifle being available at the start would brick progression

untold kiln
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This was back in early-mid 2025, so my memory is rather fuzzy

trail plinth
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Fair enough then

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Additionally, keep in mind that this isn't just for you

untold kiln
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I assume the stasis rifle is due to that one life pod though

trail plinth
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It's for several things actually

untold kiln
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Oh that's fancy 😄

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I like that it says how much power they use now

untold kiln
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I got rather annoyed when I saw that the cyclops nuclear reactor and the nuclear upgrade were both blacklisted, but C2C adds new reactor rods, so I wouldn't be surprised if the game crashed or bugged out if you attempted to insert the modded reactor rods into the Cyclops nuclear reactor or something

trail plinth
# trail plinth Additionally, keep in mind that this isn't just for you

If reika were to lift these 'forced blacklisted' mods, do you have any idea how many reports reika is going to get for the game not being playable? People very often don't read, as is often highlighted in this chat. Not everyone is going to understand why something is incompatible, or breaks progression, and act accordingly. Having a percentage of bug reports being "why can't I progress?" when they just didn't read a warning that said something was incompatible means more headaches for the mod developer that takes away from actual issues that need to be addressed

trail plinth
untold kiln
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idk what the power situation is like deeper into the game, so I'll take your word for it

trail plinth
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Again, overhaul mod. It's a puzzle/exploration mod first and foremost

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Adding more pieces to a puzzle can have unintended consequences

untold kiln
karmic drum
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Or trying to shove in pieces from other puzzlss

trail plinth
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Yeah, you can't expect everyone to do their due diligence

karmic drum
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Oh yea that's a great reference

#

I've somehow gotten the same problems working in food service

#

Like why can't people read 😭

#

Not even fancy food either. Like entry level fast food

untold kiln
#

If everyone A: reads instructions and B: actually thinks for themselves and troubleshoots in a sane manner, then we could lay off half my department and we'd still be less busy than we currently are

#

Now I'm tempted to try and learn how to make/edit SN mods, but if the progression gates really do brick saves if they're done out of order, I probably shouldn't

trail plinth
untold kiln
#

Here's to hoping SN2 is better in that regard since it's in UE instead of Unity 🤞

trail plinth
#

doing something out of order would basically make the flag that would have been triggered just not

#

yeeeeeeee

#

also don't be surprised if reika starts replying to your earlier messages in order before seeing that you've come to an understanding, assuming she bothers to read up anyway

untold kiln
#

At any rate, the primary reason as to why I'm so invested in C2C even though it forces me to remove several mods I'd really rather not play without, is because it brings back the discovery/mystery aspects of your first-ever Subnautica run

#

And that's worth a hell of a lot

trail plinth
#

oh for sure, I wish I could do a fresh C2C run without the memories of the previous ones 😭

untold kiln
#

...though I 100% plan to noclip the mushroom forest tree and the bulb zone caves, I've completed both of those completely legitimately probably 3-4 times by now and I'm sick and tired of them

#

Literal hours

trail plinth
#

just remember the progression flags, I think those ones are fairly lenient though since they're early on

untold kiln
#

I plan to do them at their natural place in progression, I'm just sick and tired of spending hours getting lost in the same two caves

trail plinth
#

yeee that's fair tbh, I get lost in caves way too much

untold kiln
#

I'mma dieeeee

unreal flame
# untold kiln ...how?

Oh right I forgot about the system that tracks progress; there are a bunch of checks underlying the progression system that operate off the assumption that you’re only getting things at the points where it’s reasonable to expect that someone has them. Skipping a progression point somewhere can have consequences that aren’t immediately obvious to the user and can cause a save to become effectively softlocked or otherwise much more difficult to move forward in

untold kiln
#

Is there a reasonable way to make the system less fragile?

#

Or is just how SN1 works

unreal flame
#

I can’t really recall the minutia of it

untold kiln
#

Fair

untold kiln
#

Darn

untold kiln
#

Habitat builder acquired! 😄

#

I don't remember this taking 17 fragments, what the hell

trail ether
#

the reason this system exists is because people who "want to break the progression over their knee", or even, as Hellexar mentioned, do so blindly and without any kind of understanding or even awareness of the implications of their decisions, are the majority

untold kiln
#

I imagine that's caused plenty of headaches in the past

trail ether
#

this community is absolutely riddled with what are either children or feel like children, whose modpacks consist of insanely overpowered (and thematically ruinous) shit

#

an environment in which C2C not only does not work properly, but cannot even operate - for example how can any of the environmental survivability progression (used for controlling access to areas, and thus the ability to even have a progression system) make sense when you have a teleporting seamoth with integrated respawn bay and mining laser that strips every ore you pass from the walls with a 5x yield?

unreal flame
#

where's the thing i need to pin

untold kiln
#

Wow, I didn't know there were mods for that

unreal flame
#

i think she's sort of exaggerating but the seamoth warp is a thing and the drill arms are also a thing

untold kiln
#

I do miss the drill arms

unreal flame
#

wasn't explicit compat added for seamoth arms

untold kiln
#

But eh, the crusher thing exists, as does the propulsion cannon

#

Though I've yet to get the crusher thing to actually work

unreal flame
#

i had this whole thing about "just make them more expensive than the prawn drill and put them in the same spot of progression"

barren oar
#

did you power it

untold kiln
#

I believe so? Again, it's been like a year since my last C2C attempt, so my memory is fuzzy

trail ether
# trail ether an environment in which C2C not only does not work properly, but cannot even *op...

and even beyond the directly functional aspect of that, ie the mods breaking mechanically, or just people causing problems because they broke things and need it explained in crayon using the most common 50 words, I want to also point out how awful this is as a creator who spent years designing and tweaking a progression system that most people just go on to not only ignore but not even be aware exists

unreal flame
#

if it's on a powered platform it should be good

barren oar
#

oh i thought you were playing around with it now

untold kiln
#

Nah, I mean in past runs, with or without C2C

trail ether
#

it was "Big Drama" for years

untold kiln
#

I'm aware you're a prolific modder across multiple games, but I'm not aware of your MC drama, no

trail ether
#

early 2014 my mods got added to several FTB packs, and thus went "mainstream"

unreal flame
#

everyone and their mother loved oredicting tungsten

untold kiln
#

Oh boy, exposure

trail ether
#

the big ones being Monster and Horizon

#

what ensued was well over a year of support burden caused by almost noone playing them "properly", because of a mix of shitty pack configuration, interference from private server admins (usually of the "trying to impose their own balance controls" variety), and, worst of all, people assuming that the experience they were getting was as i designed it

#

you could, if you chose, go back and read years of comments from me on four platforms complaining about this

untold kiln
#

Ouch

trail ether
#

so i responded in two ways

#

one was to build a much more rigid progression system into RotaryCraft, and as I developed ChromatiCraft, roll an entirely new progression system not vulnerable to the usual outside interference (ie not one controlled simply by producing items and not in systems for which tools like bukkit plugins and minetweaker scripts exist)

#

(amusingly, the CC progress system very much resembles how SN does it, with chains of flags, though CC is much more complex)

trail ether
# trail ether so i responded in two ways

the second was one of the most controversial things ever done in the community, which generated a huge amount of backlash, and in fact even today still has people shit-talking me over it, despite it having been more than ten years

unreal flame
trail ether
#

i built a whole framework of permissions and restrictions on "third party" (ie not me or the user) modifications to the mods' behavior

#

whose "rigidities" were specifically aimed at addressing the various issues I had been experiencing

untold kiln
#

Interesting rules

trail ether
#

stuff like "if you change any of this class of thing, you need to put it in this file, which the mod uses to shove it in the player's face making sure everyone knows it was not me"

#

and outright forbidding touching things that are progression-sensitive in a mechanical way

untold kiln
#

I can see why you got backlash for that, yeah

trail ether
#

but it worked

#

i ended up getting dropped from FTB for unrelated reasons - they wanted to go all-in on an "only RF power" policy - but even outside of and before that it caused my support load to drop massively

#

and better still it caused shitty first-time experiences to almost completely cease

untold kiln
#

Players must not be given preferential treatment; admins or donators get no more access to banned features than ordinary players do

If a large section of the playerbase strongly disapproves of the disabling of an item, the one(s) responsible for disabling it must make a valid justification for their reasoning to their players. If they fail to do so to their players' satisfaction, the ban must be lifted
I'm curious as to the reasoning behind these rules? They seem out of place

trail ether
#

also, the modded minecraft ecosystem never had quite the same problem with "deliberately unbalanced" mods the same way SN does

#

there are a few, and i developed countermeasures for those

#

but for the most part the "mainstream" mods were not only safe but ones I actively wanted to see used alongside mine and built a ton of compatibility and features for

#

had it been like SN and the top 10 mods being things like "dirt has a 20% chance to drop diamonds" and "looting 384 fortune 500 stone pickaxe", i would have had to resort to something more like what I did in C2C

trail ether
karmic drum
#

I tried to browse nexus for living large update mods yesterday... not only was there next to nothing up to date for the 2025 patch. But also what was usable... 60% of it was unbalanced trash made for children or by people with the minds of children

trail ether
#

StoryGoals are just a simpler version of CC ProgressStage, but without the internal hierarchical structure and chaining logic

#

as well as without the related systems like the research fragment unlock system built on it

trail ether
#

donators is obvious - standard pay to win or pay to have fun

#

and i had an aggressive stance against that

#

to the point I had several servers shut down over it

#

hard to run a server and pay for hosting when the credit card companies have just blacklisted you for fraud

unreal flame
trail ether
#

I was having no part of that

karmic drum
#

Such behaviors are cheap, hollow, and social degrading

trail ether
#

I may not have the power to eliminate toxicity and abuse universally, but you can be damn sure i will block what I can, and prevent my work from being used as a tool to support such a thing

trail ether
#

or ExU compressed cobble and my bedrock

#

or just "bedrockium" and my bedrock

karmic drum
#

Ah yes, Oredicting... the simplest way to kill progression by letting every mod give you the same solution to one problem 💀

trail ether
#

like literally i just enumerated the most common problem-causing changes people were making

#

for example the extractor

untold kiln
#

Out of curiosity, do your "no monetization" rules exempt streamers/YouTubers? Or are they not allowed to monetize videos/streams that use your mods

trail ether
#

tons of modpack devs and server admins looked at the extractor, looked at its recipe in NEI, and, with no awareness of the progression tree in RC, banned the machine because "lol OP 5x ore multiplication"

#

completely blind to how the extractor is the only way to produce several materials necessary for progression

untold kiln
#

RIP

trail ether
#

the grinder also gets this, to a lesser degree

trail ether
karmic drum
#

Actually how 😭

trail ether
#

there was ENDLESS chatter about "mod compatibility" and "harmony"

#

which was always just used to mean "every mod is interchangeable and plug and play"

#

this is what drove the "all RF all the time" initiative i mentioned above

#

people wanted, and considered as objectively good, to be able to just use any content from any mods in any combination and have it work

karmic drum
trail ether
#

being mechanically special was seen as a problem

karmic drum
untold kiln
#

I will say that I've been frustrated many magic mods for similar reasons, but I imagine that's mostly on the pack creators and not on the mod authors

karmic drum
#

If it requires thought beyond the socially universal "comfort zone" then suddenly it's a problem" 🙄

trail ether
#

they disappeared after trump won the first time and blamed fucking restrictive minecraft mods for it

#

"you laid the groundwork for authoritarianism!"

karmic drum
#

Mara's mercy....

#

I hope they've considered not reproducing

#

Genuinely

trail ether
karmic drum
trail ether
#

it was not comical to be one of the obvious intended targets

#

nor to see it actually get some traction

karmic drum
#

If I were on the receiving end of that, at that time in my life..

#

It may well have done lasting psychological damage

trail ether
#

modding MC actualyl dragged me out of depression but that is another story for another time

trail ether
#

including from people i used to cosnider friends

#

(and yes, past tense, and not coincidentally)

karmic drum
trail ether
#

being screamed at in all-caps because "WHAT IF I DON'T WANT TO TRY SOMETHING NEW" and "I USE THIS BECAUSE IT'S SIMPLE BECAUSE I WANT TO FOCUS ON OTHER THINGS, WHY ARE YOU CONTROLLING HOW I PLAY"

karmic drum
#

You stop playing by the assumed rules...

trail ether
#

that particular incident was in response to how DR restores the tekkit-era BuildCraft engine thermal mechanics

#

ie overheat to explosion

karmic drum
trail ether
#

so you cannot just blindly redline them and expect it to work

#

you need to build a redstone control system

#

my saying that is what triggered the meltdown

trail ether
#

meaning he is like 40 now

#

and that was in feb 2020

#

so not that long ago

trail ether
karmic drum
trail ether
#

i got sick of him and a dozen or so others constantly smugly shitting on me

#

often showing up randomly in unrelated discussions just to make a jab and disappear again

karmic drum
#

I had a similar incident back in October. My therapy was going well, and I'd finally learned to stop masking my disorders. Little did I know that this action, and my subsequent total departure from my previously "socially preferred behaviors" would lead to be being made into a target of every friend group I was in.

#

When the dust settled I had a single person left to call friend. And they are still with me today.

dense seal
#

does anyone know how to properly set up C2C? I dont think i did it properly

#

i inserted C2C and the alterra industries thing into my bepinex plugin folder

#

that didn't seem to work

untold kiln
#

You put them into your QMods folder

unreal flame
unreal flame
dense seal
untold kiln
#

For the current version of SN1, yes, but C2C only works on the legacy version of SN1

unreal flame
#

currently only works on legacy*

#

might be changing around soon

untold kiln
#

All the more reason for me to finish C2C now, since FCStudios is still stuck on legacy and shows no signs of releasing a 2.0 update anytime soon

karmic drum
unreal flame
untold kiln
#

Again??

unreal flame
#

i've heard such

untold kiln
#

They didn't even finish the 2nd overhaul

unreal flame
#

could be wrong

trail ether
#

i left my old server

#

cutting off 80% of my social circle

#

and i look back on it with nothing but that feeling an abused spouse gets when they escape and realize just how bad things were

karmic drum
trail ether
#

like there is nothing about being multiple machines that would improve things from a balance standpoint

unreal flame
#

repositioning where each step ends up in rotarycraft's progression might help, i think

trail plinth
#

To be fair though, having it be 1 machine makes it more interesting to actually power all 4 stages with reasonable speed

unreal flame
#

that's what i mean by being well aware of the reasoning for it

trail plinth
#

Rather than 2-4 machines in tandem with fixed gear ratios

#

Yeah i figured, wasnt sure if there were any further underlying reasons though

unreal flame
#

you could reasonably have a machine that only comprises two of the steps and still have the switching puzzle

#

while making two more machines for the remaining two steps and giving them some other puzzle to solve

trail plinth
#

Imo splitting it into the first and last two stages would be ideal, i always liked switching from maximum speed to torque but enough speed to 1-tick the flakes part

trail ether
#

and the middle two are the only two that would make sense to leave together

trail plinth
#

So 2 machines doing TS-ST would be nice

trail ether
#

like a salad spinner

trail ether
#

the steps are "grind, wash, strain/press, and dry"

trail plinth
#

One is washing and the other is centrifuging right? Or sifting?

unreal flame
#

i'll admit that the extractor is still sort of just a magic block to me

trail ether
#

the only two of those with "process similarity" is the middle two

unreal flame
#

i see

untold kiln
#

...the console command box isn't opening, hm

trail plinth
#

Kinda like a eula

#

But i might be wrong in both regards

untold kiln
#

Oh wait apparently access to the console command box changed with the LL update, what's the button to open it in legacy?

trail plinth
#

Grave maybe?

karmic drum
#

I think it's Shift + Enter

untold kiln
#

Tried that 🙁

unreal flame
#

wait why is drying a torque process but pressing/straining is a speed process

trail ether
#

` for me

trail plinth
#

Oop

untold kiln
#

Those are both from the LL update, according to the wiki

unreal flame
#

maybe we take this to DMs this isn't minecraft channel

trail ether
unreal flame
#

oh i was thinking like drying with a fan

trail plinth
#

Iirc its heat-drying

#

Hence the flames icon

untold kiln
#

Hm, none of the F-buttons work, neither does ` or Shift-Enter

unreal flame
#

oh yeah aren't you supposed to check the box in f1 or whatev

trail plinth
#

Tbh having the first two processes together makes the most sense imo, drilling plus washing, then sending the slurry to be sifted and heat-dried

#

Oh yeah the checkbox 😭 i thought it was in a file somewhere

karmic drum
untold kiln
#

Ah I found it, there's a box you have to uncheck in the F3 menu!

trail plinth
#

Ah F3

unreal flame
#

(argument, why is grinding a separate process from putting it through the actually-already-separate ore crusher)

untold kiln
#

One of my mods has been bugged for years, where its one and only unlock just doesn't fire when it's supposed to, so I always have to unlock that recipe using a console command

trail plinth
#

Precision id imagine

unreal flame
trail plinth
#

Using a drilling mechanism compared to just crushing everything between two sharp rotating thingies

#

Though yeah I do understand your point

unreal flame
#

washing while drilling does make sense, not just for cooling reasons

trail plinth
#

Yeee

untold kiln
#

Deep Engine

#

It's supposed to unlock when you craft your first wiring kit

trail ether
untold kiln
#

?

trail ether
#

C2C progression gates are incremental and if you are not firing things in the order expected the system will break, causing future firings to fail

cloud pollen
trail ether
#

because there is a lot of if (older flag && new condition) {new flag}

unreal flame
untold kiln
#

Ah. Is there a reasonable way to make that system more robust?

trail ether
#

to say nothing of lots of mechanics themsekves checking StoryGoal flags

#

as well as being able to launch the rocket

trail plinth
untold kiln
#

Ye ye

#

it used to work fine and I swear I've never updated the mod, but for whatever reason, it just doesn't want to unlock the only thing it adds lol

#

It's already on The List™ of "not recommended, but not banned" mods, I get a pop-up for it every time I reboot the game

#

This is to say, please Reika, don't ban it

unreal flame
#

Another note about “my way or the highway” type stuff being directed at modders: how far can that reasonably be taken

#

People ask near constantly about if the Garg can be killed, and if not why not, and so on

untold kiln
#

Well that doesn't seem like it should be allowed lmao

unreal flame
untold kiln
#

No idea but it's funny and I won't be building it there

trail ether
untold kiln
unreal flame
#

Should I have to sacrifice something I see as important to my mod just to sate a request I consider unreasonable despite how common it is?

trail ether
#

"it completely ruins the game!"

trail ether
#

meanwhile did we notice? of course not

untold kiln
#

As long as there's a way to make those medium-small aggressive fauna leave me alone(at least temporarily), I don't mind being unable to kill things

unreal flame
untold kiln
#

Becoming a living pincushion in under 10 seconds just because I got out of my Tadpole in the wrong biome is annoying af

#

I do, however, find it hilarious that when a Tadpole bumps into a fish, the fish wins

unreal flame
#

I think the tadpole just needs a flares button

#

Also people hanging off it should be able to one-hand certain tools

#

Particularly the ones that only require one hand

untold kiln
#

The one time I used a flare, it did absolutely nothing

unreal flame
#

Yeah same

untold kiln
#

So the only defenses against aggressive fauna of any size are either A: run away, or B: hide

trail ether
#

and one of the SN2 devs said "this is how it is" and there is insane backlash

unreal flame
#

yeah i know

untold kiln
#

Tbf when you set a hardline stance like that, you should expect massive backlash, especially when this is (apparently) an argument they already had in SN1 and the community won that one

trail ether
#

and it is now half the subreddit

#

just whining and shitposting

untold kiln
#

I do miss seeing fish splatter against my vehicles, idk how they expect to handle fish collisions if the fish are all invulnerable

trail ether
#

they get knocked aside apparently

#

but my point neither N8 or I noticed during our playthrough

untold kiln
#

Unless there's been a patch since I played yesterday, the Tadpole is what gets pushed aside, not the fish lol

trail ether
#

which makes all these claims about how it is super heavyhanded and ruins the gameplay obvious lies

#

the only way you could notice is by trying and finding out they do not die

#

realistically most people only know because of this shitstorm

unreal flame
#

our playthrough, i mean

untold kiln
#

There's no need to try to run over a fish, they're just there cuz of how common they are, and it's a pretty obvious change from SN1 since there's no splatter and no SFX

unreal flame
#

it does feel like the multitool ought to be able to be a "fuck off button" though

#

not actual damage, but makes the midsize hostiles leave for a little while

untold kiln
#

Absolutely, I wanna bonk a fish and make it fuck off for 10 seconds at a minimum

unreal flame
#

also, despite everything being relatively more aggressive overall in SN (not good) the only fish that is as fucking annoying as the Boneshark was, is one I can grab, cook, and eat

#

which i'm satisfied with

untold kiln
#

Which one?

unreal flame
#

the ||electric geordie||

untold kiln
#

Ah, those are annoying af

#

Honestly most of the fauna in that area are overly aggressive and never leave you alone

karmic drum
#

I don't see why people have the grounds complain

unreal flame
untold kiln
#

Yesterday

unreal flame
#

it would've been so useful when i was trying to get a scan and using flares

#

fuck

#

maybe it was in effect

#

what i want is a flare gun

#

just let me load flares in and stun the hell out of enemies if i hit them

untold kiln
#

I tried to get a scan by both using my friend in a reinforced Tadpole as bait, throwing a flare, and staying near the top of its head, but NOOOO, it abandoned the Tadpole and yoinked me basically instantly and killed me even though I was nowhere near its tentacles

karmic drum
#

Subnautica one didn't by definition have weapons. It had tools and by the time the devs realized that those tools could kill. It was too late to patch that fact out. Players had become attached.

unreal flame
#

Aside from that it just acts as a longer flare throw

untold kiln
karmic drum
#

This is just the team correcting that error from the first game.

untold kiln
#

They could've done that in BZ

unreal flame
#

i'm a bit sad at the lack of world dynamics that come from not having the prop cannon

karmic drum
untold kiln
#

A predator that tracks you forever isn’t behaving like wildlife. It’s behaving like a homing missile.
Found this on a Stream review and mood

karmic drum
#

I'm sure they also wanted to do so in bz

karmic drum
untold kiln
#
  • You cannot play the game on more than one device without purchasing additional licenses
    What the fuck? That's not how Steam works
karmic drum
#

We've also gotta give them a minute. The ai could be overtuned. The flares might not be working right.

#

Criticism is valid

untold kiln
#

For sure, I'm willing to give them time, it's initial EA release, after all

karmic drum
trail ether
karmic drum
#

It's just pointless and mean

karmic drum
trail ether
karmic drum
#

I hate power fantasy. It pays no respect to the heroes journey as a concept

untold kiln
#

I'mma read the SN2 ToS rq myself

karmic drum
#

It's just a dopamine poisoning incline of progressively less effective instances of "reward"

untold kiln
#

Subject to your agreement and compliance with these Terms, the Company and, as applicable, its licensors grant to you a limited, non-exclusive, revocable, non-transferable, non-sublicensable right to download, install and use one (1) copy of the Game on one (1) computer, console, mobile or similar device now known or hereafter devised (each, a "Device") at any given time solely for your personal use (the "License").
Yup, Krafton(I hope, and not UW) is smoking something good if they don't realize that that's not how Steam works

#

Literally the first sentence of the ToS

untold kiln
#

You may also terminate the License at any time by uninstalling the Game Software from your Devices (including any archival copies).
That's extremely weird and also bullshit, that's two bad/weird things and I just finished the first paragraph

karmic drum
#

Someone needs to bring this to steams attention

untold kiln
#

I have no doubt that plenty of people have already

karmic drum
karmic drum
untold kiln
#

If uninstalling the game somehow magically means I can't reinstall it and continue to play it, I will not only happily pirate SN2, but will start advocating for other people to do the same unless/until this bullshit ToS is changed

#

I sincerely hope that this is due to Krafton and not UW

#

Any Gameplay Video must include the following prominent disclaimer either at the beginning of the Video or, if live-streaming, near the Video in a visible font: "This video is subject to the Game's Terms of Service and was not endorsed or sponsored by KRAFTON, Inc."
Good fucking luck with this, lol. lmao even

unreal flame
untold kiln
#

I'm sure, that doesn't mean it isn't stupid

unreal flame
#

it's stupid and industry standard (even more stupid)

karmic drum
#

Oh, thank god...

#

I was actually concerned for a moment

untold kiln
#

The part where Krafton claims ownership of any and all mods is also annoying, but not unprecedented. Paradox does the same thing with Stellaris mods, for example

#

Whether or not that's enforceable? Fuck if I know, I would argue no

#

s) exploit errors and bugs found while playing the Game, the Documentation or using the Services;
Are they really telling you that using/abusing bugs is against ToS??

karmic drum
#

It's a bunch of Jargan that's not ever going to hold up on any manner of court

untold kiln
#

Yup

#

z) use someone else's Account (or any other platform account) to access the Game, the Documentation or Services;
Lol, lmao even

#

36 bullet points of things we're prohibited from doing, sheeesh

trail plinth
#

I feel like the no-kill stance is more in-line with how you're supposed to play the games. The first game, you're trying to survive and don't have any weapons, but you're also trying to more or less save the planet from eco-disaster via the Khaara. Killing every possible predator would contribute to causing an eco-disaster, and is generally not really supposed to be intended, but people see things they don't like in games and want to remove them. Which is why I'm a fan of some of the things Reika adds that act as ways to 'deter' most predators, or at least render them less of a/no threat

#

I'll never really understand the obsession a lot of players have with killing the fauna tbh

trail ether
untold kiln
#

I have zero issues with being unable to kill the fauna, as long as there's other, more creative ways of deterring them from dogpiling you at every possible opportunity

trail ether
#

daily there is some guy bitching about not being able to singlehandedly shape the galaxy

trail plinth
#

Exactly yeah

#

You don't need to kill something to get it to leave you alone

trail ether
#

and then getting irate when told "it is not that kind of game where you are The Main Character"

karmic drum
trail ether
trail plinth
#

There's gotta be a line somewhere between player opinions mattering and dev opinions mattering. Ultimately the devs are the ones making the product, and players buy/use the product, and each one should have some amount of sway, but there has to be a line where player opinions shouldn't override that of the devs

untold kiln
#

It's funny how they lay down the law in regards to you signing over ownership of any and all SN2 mods to Krafton, yet in the very next paragraph or two, turn around and say this

  • The Company does not commit to any monitoring or supervision of Player-Created Content.
    How the hell would you enforce your own rules if you're explicitly saying you won't be monitoring what you're "stealing" from your own players?
karmic drum
untold kiln
#

It takes too long to charge up to really be useful for that anyway

trail plinth
#

"your mods are mine, but I'm not gonna look at any of them"

karmic drum
#

Which unfortunately... is not the greater sum of players

trail plinth
#

Yeah, that's a fair way to put it. As long as there's mutual respect between players and devs

karmic drum
#

Un-fucking-fortunately... the average consumer is far more prone to believing that their opinion is objectively right, waving around the money they spent (or didn't spend) and using social pressure brought about by the EVER so wonderful invention of social media... to pressure and bully the devs in mass into abandoning THEIR ideals for THEIR game. So that a bunch of intellectually half cooked hag fish can get what they want.

trail plinth
#

That's definitely a way of putting it but I don't disagree with you lmao

#

I feel like this is even moreso the case for mod devs, where they more or less do it for free, and yet people feel that they are entitled to determining the direction the mod goes in, often times even moreso than the dev(s) themselves

untold kiln
#

I find it hilarious that there's a clause in the ToS where they claim that all sales are final "except as required/permitted by a third-party platform's refund policy" when the only 3 stores they sell on all have fully functional refund policies

karmic drum
karmic drum
unreal flame
karmic drum
#

It is

#

But in levels of comparative relativity

#

It holds an extra iota of substance over the flat power fantasy

trail plinth
unreal flame
#

power fantasy is even more reductive, yes

trail plinth
#

There was a point where the devs of Slay the Spire 2 had made changes that they put onto a fucking beta branch of the game, and people disliked the changes so much that they review-bombed the game on steam--is my understanding of the situation at least

karmic drum
karmic drum
unreal flame
#

people who want to Always Win Always are a blight

karmic drum
#

And the dev is in no way subtle about that fact

trail ether
#

it 100% deters them

#

but they go a short distance away and immediately lock back on

unreal flame
#

it needs to be a stronger fuck off signal to specifically the ||sitaray||

karmic drum
untold kiln
# untold kiln It's funny how they lay down the law in regards to you signing over ownership of...

https://steamcommunity.com/app/1962700/discussions/0/844006002571355045/ Found a good thread that explains all the jargon for those of us without law degrees

Oh boy, how terrible. I read that entire review after reading the actual EULA, Steam's own Subscriber Agreement, and consumer protection laws across the EU, US, UK, Australia, Canada, and Japan . Here is a point by point takedown of every single thing mentioned in that review. I am linking the review below so everyone can see what I am respondin...

trail ether
# trail ether you remember my server XD

The main thing that bothers me about discourse in this community is the common sentiment that modders are expendable. There's obviously the vitriol to modders making money, but the thing that bothers me more is how it feels like to a lot of people the code is more important than the people behind it. I often get the vibe that the accepted take i...

#

Very closely related to this is the probably-even-more-common sentiment that the community is the ultimate owner and design director for a mod, rather than the creator. For a lot of mods, that may never become relevant, but as you and I have both experienced firsthand, the moment you make changes with major gameplay impacts that are overall unpo...

#

this shit is why i am so leery of FOSS "ideology"

#

because 99% of the time i see it advocated it is for this exact "i want to be able to replace you, because you should work for ME"

untold kiln
#

Oh boy, I remember the days of having to click adfly links to download MC mods lol

untold kiln
#

https://store.steampowered.com/app/1962700/Subnautica_2/ Here's the link to the review itself

Subnautica 2 is an underwater survival adventure game set on an all-new alien world. It is the next chapter in the Subnautica universe, developed by Unknown Worlds.

Driven from your home by ongoing conflict, Alterra offers you the chance at a new life. But as the colony ship CICADA shepherds you and your fellow Pioneers to your new home, som…

Price

$29.99

Recommendations

40578

#

uh

#

Here

#

0.9 hours total played

untold kiln
#

Oh cool, I can save in the Aurora 😄

#

Thank you

#

Huh, after fixing the drive core, I can no longer save inside the Aurora. Weird

#

I'm going to assume that the fact I was able to save at all inside the Aurora was a bug

#

A very welcome one, though 😄

#

I wasn't expecting the ||Seamoth Depth Module|| to explode in my face, I'm glad I wasn't already near death 🙁

#

Wait, how am I supposed to get that blueprint now??

#

Eh, probably a modded databox

karmic drum
untold kiln
#

I look forward to finding it!

#

I died to a falling fireball when attempting to leave the Aurora lol

#

At least this means I don't have to get exploded again XD

untold kiln
#

odd

tiny wagon
#

Guys I’m so subnautica pilled

tiny wagon
untold kiln
tiny wagon
#

30 dollars on SN2 or 2K on a new diving BCD

#

hm

trail plinth
tiny wagon
#

^

#

OP tries to separate Krafton and UWE without admitting that UWE is still a subsidiary of Krafton

trail ether
#

i do not want this channel being used to debate this issue

untold kiln
#

What's this button do?

#

It's at the top right corner of my inventory

trail ether
#

well among other things, not be in that position, normally

#

are you using an inventory size changing mod

#

but for a more direct functional answer, this is in the PDA

untold kiln
#

Yes it's in the PDA

#

When I clicked on it, it just said "Are you sure you want to do this?" naturally I clicked no cuz I have no idea what it does

#

I'm assuming it just kills me or something

#

This is new! 😄

trail ether
untold kiln
#

I assume it normally has a label then lol

#

Oh no, lifepod 15

#

Seamoth acquired! 😄

#

Databox broke 🙁

#

Can't fix it, it's stuck at 2-3%

#

I'll just reload and hope that fixes it

karmic drum
untold kiln
#

oh

karmic drum
#

Your battery isn't strong enough

untold kiln
#

ohhh

#

ty

#

Welp, the bone sharks decided to eat my Seamoth. At least it's not expensive to make ._.

karmic drum
karmic drum
untold kiln
#

I'm aware of what battery I need lol

karmic drum
#

👍

untold kiln
#

But ty 😄

karmic drum
untold kiln
#

You can get metals from thermal vents? That's new

karmic drum
#

I tried to automate one of those once. But there's no way to automatically filter out the dead fish

karmic drum
untold kiln
untold kiln
karmic drum
untold kiln
#

Fair! I usually play at near-maximum difficulty, but given what C2C requires, I have to disable most of its functions. I never play with the Bends/nitrogen function enabled, that's just not fun

#

I'll usually play with alternate crafting recipes, increased scan requirements, and the random life pod

#

Plus the unbreathable air

#

This time around I forgot to turn on the unbreathable air, and I don't mind XD

karmic drum
untold kiln
#

I glanced at what the C2C page says about hard mode, and never

#

I would never x'D

karmic drum
#

Mostly because I suck at managing power generation. And I have comically bad luck with the persistent subnautica that causes all your generators to stop working and your base to slowly leak power unless you rebuild them all 💀

untold kiln
#

Huh, I've never noticed that bug

#

Then again, I always play with DeepEngine, which means that power is free

#

And in large quantities

karmic drum
#

I think it may only effect vanilla generators

untold kiln
#

Possibly

#

Instead, every time I reload, my power buffers are empty

karmic drum
#

Because it happened in my fucking living large playthrough yesterday...

#

I thought it was only a legacy bug

#

😭

untold kiln
#

RIP

untold kiln
still drum
karmic drum
trail ether
#

not to mention

#

one, everyone waiting around for others to test it before they try it themselves, ie everyone just waiting for it to be proven good by some nebulous "other people" will ensure it never gets validated

#

two, it has been here a week

#

how the hell is that "a while" for a mod the size of C2C

karmic drum
#

I hadn't seen it until now. But I will definitely do a run to snuff out what bugs I can when I can make some time.

still drum
untold kiln
#

ty

#

This morale system I've heard about - I assume it's Survival Mode only? I don't see anything about it in Freedom Mode

untold kiln
#

Oh. Where do I find info about the morale system in-game?

karmic drum
still drum
#

okay so im not super familiar with mods of this scale so uhhhhhh do i put all the files in the bepinex plugins folder or put them in a different folder?

karmic drum
#

Riley has an emotional state and you've gotta maintain it

untold kiln
#

QMods

untold kiln
#

Ok sure, but is there a meter or something?

karmic drum
#

There is

still drum
untold kiln
#

Cuz I ain't got one

karmic drum
still drum
#

okay lets see what i did wrong

karmic drum
untold kiln
#

Works for me, I hope Freedom Mode doesn't break anything in C2C

still drum
#

and this is why i use vortex lol

untold kiln
#

I haven't actually been to the Grand Reef, but good to know I can find ||bioprocessor|| fragments there lol

#

I swam over it on my way to the floating island

karmic drum
untold kiln
#

Speaking of which, how does C2C handle veteran players already knowing where stuff like the floating island and mountain island are? Are any flags in those sorts of important locations prone to breaking, or what?

karmic drum
#

||though I don't remember there being fragments in the reef above 400m||

untold kiln
#

I assumed as much, but figured I'd confirm

#

I miss vanilla medkits 🙁

karmic drum
#

I head straight to the degasi island first thing to get the multipurpose room

untold kiln
#

I wait to head to the floating island until after I have the seaglide

still drum
#

am i missing any of the mods? (ignore all the ones other than the necessities for this one those are all disabled currently)

untold kiln
#

Without C2C on, it's mostly because by the time I get the seaglide, RPG Framework has made me fast enough to access the deep Degasi base without dying, but with C2C on, it was mostly just to cut down on travel time lol

#

I tried De Extinction once and didn't enjoy it

karmic drum
untold kiln
#

Mostly cuz the Gulper Leviathan is invulnerable and stunlocked my Seamoth to death

still drum
untold kiln
#

Or at least, it was at the time

#

"VF Drill Arm"?

still drum
#

vf is vehicle framework

untold kiln
#

oh cool

still drum
#

its mostly just there because i found attatching drills to the beluga to be really funny

tiny wagon
#

I have slot extender on for seamoth arms cause I heard it’s got compat but I kinda have to consciously remind myself to not put more than 4 upgrades on

#

I like keeping it in line frankly

still drum
#

i like having more upgrades

#

its not balanced but its really funny

tiny wagon
#

Truth

#

buuuut I’ve been having fun with the base experience of C2C and having fcs on should extend the lifespan I’d say

untold kiln
#

C2C doesn't load if you have Seamoth Arms, though?

still drum
#

TO VORTEX

tiny wagon
#

No it d

#

It does

#

Huh?

#

I have my morale bars and the arms are enabled

untold kiln
#

I mean it'll tell you, you get a big red box saying "SeamothArms and C2C are incompatible and can not load" or something like that

#

weird

tiny wagon
#

The hell

untold kiln
#

Clearly I'm running on outdated info then

tiny wagon
#

you might have a different version or something

#

when I load the game the only warning is from uhh

#

Slot extender

untold kiln
#

Well, the last time I played C2C was early-mid 2025

#

lol I get half a dozen warnings

still drum
#

okay what the hell am i doing wrong

#

wait i forgot to check if bepinex needs an update

untold kiln
#

God, there's so many purple tablet fragments now

tiny wagon
#

Waiting for 2.0 so I can have large rooms for the 💗 aesthetic 💗

tiny wagon
#

You’re gonna be there for a while

#

I’m only good because I memorized the fragments

#

But ahh

#

4 hours of running around the island

untold kiln
#

I will die if I stay here too much longer, I just wanted the battery

still drum
#

is that c2c or deathrun

untold kiln
#

Both!

still drum
#

have you lost it

untold kiln
still drum
#

im more surprised it didnt implode lo

untold kiln
#

I have to turn off the changed Deathrun recipes and the Deathrun crush depth mechanic otherwise it breaks C2C, and I also don't play with the Bends turned on

#

Ok made it out of the mountain, headed home to drop my inventory and craft 5 medkits

#

Honestly at this point I could just remove Deathrun, it has basically no effect on my run anymore now that I've fixed the Aurora's drive core

still drum
#

did bro not enable creature aggression

#

if no enable it to the max

untold kiln
#

Uh

#

They're amped up, but not as bad as I usually set them to

#

Almost everything's on default

#

I just wanted to hop in and go lol

#

Normally I max out the settings(minus the Bends)

#

Holy shit, I can save in the Seamoth???

#

I appreciate the reminder, but I couldn't lmao

untold kiln
tiny wagon
#

I HAVENT BEEN ABLE TO