#SeaToSea

1 messages ¡ Page 55 of 1

barren oar
#

its a shitload of time

#

thats the bulk of the point

#

why would you throw it all away because of something so small

trail ether
#

because from that moment on there is no longer any enjoyment

barren oar
#

and replaying the 20 hours you've already done (30 hours if assuming the 2/3 cost is equivalent to 2/3 playtime) is?

trail ether
#

the analogy i will use is how you can lose all enjoyment in something after someone associates it with something negative for you

barren oar
#

you can hear criticism about something you enjoy and still enjoy it

trail ether
trail ether
barren oar
#

then i wholly missed the point because i do not see how its not what you meant

#

i guess criticism isnt inherently negative either

trail ether
#

I mean like how someone can sometimes just permanently shatter all possibility of suspension of disbelief ("once you see it, you never unsee it") or stuff like making you associate something with a negative IRL event

barren oar
#

maybe something closer to "bashing X thing"?

#

oh irl

#

i dont truly see how that correlates though

trail ether
#

"i can't enjoy X anymore because now it just makes me think of Y"

trail ether
barren oar
#

i can't say i've had something more severe than harmless "misheard lyrics" happen to me on this front

#

not gone through enough life as of yet lol

trail ether
#

the two most common ways it happens in my experience are one i mentioned above - what the internet with its love of meme phraseology calls a cognitohazard regarding something that will prevent you from ever not noticing it and thus shattering any immersion - and by associating it with something so toxic that any positive emotion is impossible as long as that concept is in mind

barren oar
#

i've not been on the internet enough for the former (i guess the closest would be something like the amongi abstract shape or "sus" and things of this calibre) and second i have no experience with

#

i do understand what you're getting at, even if only in theory

trail plinth
#

My offer still stands to do many consecutive playthroughs of c2c, both before and after 2.0 :p I say offer as if I won't just do it anyway lmfao

#

I'll be the source of 90% of the bug reports

errant cairn
#

Probably

#

I'll proabably be making PRs since I'll beat the legacy version

#

I might actually be making Nautilus PRs too as this mod finds a way to showcase a Nautilus bug KEKW

tiny wagon
#

I wanted to maybe play with it but I don't want to break the intended progression with a leisure room for example

trail plinth
#

I'd imagine if they count as decorative for the sake of C2C then reika would have balanced it, otherwise they wouldn't interact, but I don't actually know for sure

#

(I don't know if there's some kind of 'default' decor value that reika has implemented to allow other mods' decoratives to have an effect)

unreal flame
#

Decomod is an incompatible addition for other reasons, iirc

#

Or maybe reika addressed the decomod red and white tablets

#

And craftable plants…

tiny wagon
#

while i like the decor id rather have the gameplay be not borked

trail ether
#

that mod makes all sorts of things craftable for basically free

#

"for decoration"

unreal flame
#

I should (get someone else to) make a better decoration mod that doesn’t break things as much as decomod does

#

No “placeables”, just add them to a new “decorations” build tool

#

Same goes for every other decoration in the mod of course, no need to clutter up the real buildtool

unreal flame
#

in what sense?

tiny wagon
#

Oh it’s PLACEABLES????

#

:/

unreal flame
#

which has a lot of bad knock-on effects

tiny wagon
#

mm

#

I don't like that actually

#

im just looking for a decent deco mod for legacy 😭

unreal flame
#

FCS?

tiny wagon
#

what like

#

homesolutions?

tiny wagon
unreal flame
#

dunno, and ... dunno

tiny wagon
#

ough

#

yeah i saw the website was down

#

#1439028287241322673 message

#

okay one question is down

unreal flame
#

fcs stuff is started from one specific area of the map at least, so maybe?

trail ether
#

do not recommend adding it mid-save

#

C2C adapts itself to the presence of FCS

#

and changes progression

tiny wagon
#

oof

#

alright well I'm only to like

#

mmm

#

I'm tempted to add it but should I add any besides HomeSolutions

#

Cause I don't really need autocrafting, or anythging else in the thing, really

#

Storage solutions might be nice with a storage network

trail ether
tiny wagon
#

eh I'll wipe

#

so I just grabbed the "latest" versions in that mega link

#

unfortunately I'm met with a failed to load

#
[QModManager:ERROR] Invoking the specified entry method "PostLoad" failed for mod "ReikaKalseki.SeaToSea"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Could not find FCS TechType for 'BaseOxygenTank'
  at ReikaKalseki.SeaToSea.FCSIntegrationSystem.findFCSItem (System.String id) [0x0004b] in <903c84daa492452d91dd5c89487e1c7a>:0 
  at ReikaKalseki.SeaToSea.FCSIntegrationSystem.assignRecipe (System.String id, System.String[] refItem) [0x00013] in <903c84daa492452d91dd5c89487e1c7a>:0 
  at ReikaKalseki.SeaToSea.FCSIntegrationSystem.doApplyPatches () [0x0164f] in <903c84daa492452d91dd5c89487e1c7a>:0 
  at ReikaKalseki.SeaToSea.FCSIntegrationSystem.applyPatches () [0x00034] in <903c84daa492452d91dd5c89487e1c7a>:0 
  at ReikaKalseki.SeaToSea.C2CIntegration.addPostCompat () [0x01407] in <903c84daa492452d91dd5c89487e1c7a>:0 
  at ReikaKalseki.SeaToSea.SeaToSeaMod.PostLoad () [0x00339] in <903c84daa492452d91dd5c89487e1c7a>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, ```
#
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0
#

oh shoot do i need all the mods installed to run them together?

#

I don't have life support solutions

trail ether
#

i did design my integration with the assumption that FCS was monolithic

tiny wagon
#

ahh, i see

trail ether
#

this may not be correct but resolving that is not a priority as A) FCS is almost never used partially and B) largely disappeared from online

tiny wagon
#

entirely fair

#

Imma just run them both and see how I experience this

trail plinth
#

me when I use FC but not S

unreal flame
#

why do they call it FCS if you field creator the studio of out creator field the studio

bold citrus
#

repairable

trail plinth
errant cairn
karmic drum
#

The urge to start playing again

#

@forest valve I'm always forgetting bullwarks KEKW

errant cairn
#

does All platforms work? (assuming java FX works on all platforms)

#

Seriously though yeah I need you to upload the version somehow so I can see which versions are newer/older, unless java allows for checks which check the date modified/date of file creation

errant cairn
trail ether
#

but you need to include these in the release for it to work

#

and if you use a packager like jpackage to make a "launcher EXE" that is platform-specific

errant cairn
#

oh fuck so i have a special mac version don't i?

trail ether
#

Roadmap Release GA Date Latest version Minimum JDK Long Term Support Extended or custom support Details 26 March 2026 early access 23 no 25 September 2025 25.0.1 (October 2025) 23 yes upon request details 24 March 2025 24.0.2 (July 2025) 22 no upon request details 23 September 2024 23.0.2 (January 2025) 21 no upon request […]

#

the SDK includes the native binaries

errant cairn
trail ether
#

that does not connect at all to what i was saying

errant cairn
#

im confusing myself overhere

#

im so tired

errant cairn
unreal flame
#

Don’t the file names have some version listed

errant cairn
#

Zip file probably

#

I'd need to figure out how to get the latest release first

tight creek
#

It's been a while since the last visit.

trail ether
#

current-version.txt is the way my mods check it

#

the one on the github remote for the mod's repo is the latest

errant cairn
#

and I am implementing this in Java FX

trail ether
#

JavaFX is a java GUI library

#

90% of your application logic is not affected by it

#

it is "plain" java

#

which can do all of the things I listed

#

I would link you my MC mod version checker but it is a HELL of a lot more complex, having many more integrated features

errant cairn
errant cairn
green bane
unreal flame
#

Rotarycraft: the coelacanth of Minecraft modding

unreal flame
#

Ancient and persistent

vocal crane
trail ether
vocal crane
unreal flame
worldly valve
#

Ive heard that it has a bit, and i havent seen anyone conplain about building near a certain deep location in a long time

#

But it has areas that ive seen be a bit shaky in some streams at times

#

Tho i havent tested myself in a few months

#

Im currently suffering through celeste

errant cairn
#

@trail ether do you mind if I scrap your site's HTML code for the zip file? (Nexus doesn't want me to, so I ask in case you have similar policies)

trail ether
#

the link never changes

#

you can hardcode it

errant cairn
#

Huh. Ok

#

Bet

errant cairn
# trail ether you can hardcode it

Well, it does change between mods and I'm lazy so I don't really wanna put in that much work to try to identify the name for which mod is what

#

Plus the user has a near infinite amount of possible combinations to name the mod and other than the name I'm not sure how to identify it without the link

unreal flame
#

The humble checksum:

errant cairn
#

tf is (a(n)) checksum:

unreal flame
#

You don’t… know what a checksum is?

errant cairn
#

No?

#

My java class ony goes so far

#

Not only that I never touched it in other languages either

#

if it exists in other languages

unreal flame
#

A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data integrity but are not relied upon to verify data authenticity.
The procedure which generates this checks...

errant cairn
#

That doesn't help against an incorrectly named mod

#

It does for version checking

#

but not for an incorrectly identified mod

unreal flame
#

Then don’t checksum the filename?

errant cairn
#

Why would I need to check the file name?

#

unless for version checking

#

which even then i dont need to check the file name

unreal flame
#

If the file is incorrectly named, either you can check the content of the file against what you know to be the correct file contents for a given set of mods via checksum, OR it doesn’t matter as reika’s mods already check themselves for integrity and will fail if that check includes the filename anyway

errant cairn
#

god dammit i never touch a single file except for when installing which i automatically get the file name once the user clicks a "download selected mods" button which im yet to code in

#

I'm looking for the link

#

How I download the mod

#

I asked to scrap the HTML since the mod link changes between each mod and there isn't one good way to identify the mod based on user input

#

Unless I hardcode the mod names too then I have to figure out how to get the boxes to appear when I want them to

unreal flame
#

What?

#

Is there not a json file or similar with mod info in the folder?

errant cairn
#

I still have to download the mod for that

#

That's wasted HDD (or SSD depending on the mod)

unreal flame
#

Is this not a mod updater anyway

errant cairn
#

No

#

It's a full mod manager which downloads mods from when the user commands it

#

Even if the mod is already installed

unreal flame
#

And you’re what, not able to reference the existing mod’s data to see if it doesn’t match an online source?

errant cairn
#

Not without downloading the mod first if it already doesn't exist on the user's computer (which, when the user is using the app, they probably don't or just ignore their mods folder so they don't know)

unreal flame
#

What

#

Why would you need to download it to pull info from GitHub

errant cairn
#

The mod may or may not be installed on the user's computer when they are adding the mod to the mod manager

unreal flame
#

Well if it’s not on the computer then just download it???

#

Or ask the user to input the path to the mod

errant cairn
unreal flame
#

Or ask them to put it in a known location

unreal flame
errant cairn
errant cairn
unreal flame
errant cairn
#

How would I properly identify the mod without another way to identify it

errant cairn
unreal flame
errant cairn
#

How would I download the mod?

errant cairn
# unreal flame Keep a list of references to known real mods?

Maybe if I coded for the Nexus API, GitHub API (and somehow managed to identify the correct release to download, that API is a nightmare), and Reika's site to check each database every time the app is launched it could work, but how would the user search for their favorite mod buried under like idek 1000 mods?

unreal flame
#

With a search function?

errant cairn
unreal flame
#

Is that not in part what a mod manager of this caliber would need to be?

errant cairn
#

The scope your thinking of is not the scope I'm going for

barren oar
#

you brought up the 1000 mods requirement, did you not?

unreal flame
#

What is the scope you’re going for

barren oar
#

but also i think you really should be focusing on one thing at a time

#

maybe just get the ball rolling for reika's mods specifically first, since this is probably the reason you started this endeavor and you've got your work cut out for you already (a text file in the repository detailing the most recent version)

errant cairn
barren oar
#

github releases would be more difficult, in that regard (you could try to check the most recent release's SHA256 hash, since github does seem to expose it, but i dont know if its exposed in the API, and you'll also have issues w.r.t. alpha releases or such)

#

nexus releases. lol

barren oar
#

trying to be too ambitious right from the beginning

#

consider how these games may or may not be modded differently, too

#

minecraft you need to handle multiple potential modloaders and it works with java files, for one

barren oar
#

also minecraft launchers already exist and are more than enough for modpack use, factorio already has a built-in mod manager...

barren oar
errant cairn
barren oar
#

oh i guess

barren oar
#

though qmod is a bepinex plugin nowadays so it doesnt differ all too much

#

but that is a good point

#

just what version you need to fetch changes

errant cairn
#

Sure but both of those versions I know all too well

#

And I know each legacy mod has a "mod.json" file

barren oar
#

cool so start with them and focus on them only as a starting point

errant cairn
#

I know what I should be doing for SN

barren oar
#

and you need to start somewhere

#

if you keep planning, you won't end up with anything material

errant cairn
errant cairn
#

I'm planning as I'm going

barren oar
#

i see

errant cairn
unreal flame
#

Every, and I mean every mod manager of the caliber you describe is linked to a self-contained database

#

Nexusmods, curseforge, thunderstore

#

Even game-specific managers do this

errant cairn
#

Not really an argument I'm trying to spark this discussion again

unreal flame
#

Is that a rhetorical question

errant cairn
#

No.

#

I guess it might be worth it (and/or fun) to compile a database such that a user can look through it and select a mod based off of that, but I'd have to look at Nexus Mod's policy about data scraping because they are against not using their API

unreal flame
#

I suppose that’s a question only you can answer, then

errant cairn
#

fair

#

I already have a large part of the link based mod manager programed anyway

errant cairn
#

just your site and SN only

#

then 1.0 will drop with Nexus Support

trail ether
#

"start small" "I want to build a modloader and mod database for all these different games, multiple of which already HAVE integrated or mainstream mod managers"

errant cairn
#

Fair point but I'll think of something else

tiny wagon
karmic drum
#

(They will not finish it KEKW)

errant cairn
#

Also, i have to start somewhere

karmic drum
errant cairn
#

I may never finish it if I don't want it in my portfolio to show to jobs that I apply to

errant cairn
trail ether
#

....is that kibitz

errant cairn
karmic drum
trail ether
#

while i do not eve nknow of that game i rather doubt iti s written in java

#

very very few games are

errant cairn
trail ether
#

C# is popular because of unity

#

the most common language for games by far is C++

#

also do not forget C# and Java are newer languages

errant cairn
#

they are???

trail ether
#

C++ has been around since the 80s and mainstream since the 90s

errant cairn
#

learn something new everyday

trail ether
#

both java and C# were invented in the 90s and only became mainstream in the 2000s

errant cairn
#

daang

trail ether
#

"classic"/engineless games are almost always C++ too

#

and most other engines also use C++

#

Source, Clausewitz, COBRA, etc

errant cairn
#

intersting...i wonder what BLAM is coded in (Early Halo era game engine. I think until Halo Reach, so not very early lol)

#

I actually don't remember the name for Bungie's game engine

errant cairn
trail ether
#

between it being newer, initially clunky, less popular and so less chosen, and licensing issues, it is rare

errant cairn
#

this is shocking

#

definitely rare af

trail ether
#

it was unsuitable until recently

#

recently meaning 2010s

#

original java was a lot less performant

#

and the license under oracle was very restrictive

#

java's main uses are in webservers and android apps

#

also formerly java applet browser apps

#

the mentioning of which reminds me of one game written in java

#

that is one of the games that got me into modding

trail ether
tiny wagon
#

aghhh im scouring for the Ore Consumer

trail ether
#

the what

tiny wagon
#

the FCS Ore Consumer

#

the databox for it is somewhere in narnia

tiny wagon
#

Although

#

I will say the mod has been a blast so far

#

Wrangling the damn morale meter has been a struggle

#

but it’s been refreshing

trail plinth
#

Wrangling is definitely a good word for it

tiny wagon
#

half the time i have no idea what is going on and I'm trying to attribute a personality to my player character

#

fine with getting a chunk bitten out of em but completely loses any and all motivation when a single bacteria zaps em

unreal flame
#

This seems like a bad thing

tiny wagon
#

Not sure what else to say

silk pond
#

||the location of that new wreck is extremely evil, perfect for the mod||

trail plinth
void quiver
#

is there anyway to revert subnautica to play this mod anymore

#

i played a few months ago but now the legacy versions just gone

forest valve
#

risk of malware btw if u do

void quiver
#

yeah that sucks

trail ether
forest valve
void quiver
#

figured out how to do it

#

way more inconvenient but oh well

gusty grotto
#

what mods are generally required/suggested for sea to sea

#

like on the sea to sea mod wiki it says that ECCLibrary is a dependency but it leads to a 404 page atm

worldly valve
#

I cant remember all the req ones off hand not too many

#

But there a few thats advised

#

Easycraft i think itz called is borderline required

#

Not having it immediately adds like 10 hours of playtime(at least)

unreal flame
#

easycraft is for the weak

#

ECC can be found on nexus

#

mods with integrations include FCS suite, de-extinction, and seamoth arms

#

map mod is useful

#

there's a couple others but it's been a while and i don't remember

trail ether
tiny wagon
unreal flame
#

de-ex has pretty extensive integrations iirc

#

creature spawns, recipes, etc

tiny wagon
#

would it be advisable to add those mid-run?

#

oh

#

recipes

#

mm

unreal flame
#

seamoth arms mostly just makes the seamoth drill arm gated at the same time as the prawn iirc

tiny wagon
#

the drill is integral for the meteor and whatnot

unreal flame
#

more than just that, it's gating for a particular set of lategame resources

tiny wagon
#

||kyanite?||

#

wait why did i spoiler that am i stupid

unreal flame
tiny wagon
#

yeah thats what i was unsure about as well

#

i'm gonna like

#

see if i can install it and if it doesnt make my save ridiculous

#

if it does im just gonna restart and live in the damn mountains out of spite

#

seems like it spawns fragments so'p

#

NEW SAVE FILE IT IS FOR ME

tiny wagon
unreal flame
#

i dunno, i usually just base in the shallows, personally

#

there's a vaguely interesting spot where you can go vertically from the floating island to the deep grand reef but that's not really useful

tiny wagon
#

last time i asked someone he made me base in the sparse reef

trail plinth
worldly valve
worldly valve
#

I liie to base above jelly shroom caves

#

One if the entrances is almost in range of every reasource scanning wise

#

Excrpt for things that ate truly too deep or on opposite sides of map

tiny wagon
#

How do you guys typically spread out your scanner upgrades

#

I usually hit 4 range ones

karmic drum
#

I max range as well. Welll... that is until you start needing other upgrades but...

tiny wagon
#

Indeed…

trail plinth
trail ether
tiny wagon
#

Alrighty then

barren oar
karmic drum
karmic drum
barren oar
#

you really don't need to sacrifice some other upgrade like range or speed last i recall

#

ye

#

oh also it might be worth pointing out 2.0 i think has a bug where range upgrades do shit-all

#

in other words its always max range regardless of upgrades

#

idk if legacy had that too and exs patched it but it might be worth keeping in mind for the eventual update

trail ether
#

...what

#

seriously

barren oar
#

fairly certain

vocal crane
#

hello sea

gusty grotto
#

quick question

#

i finally figured out how to downgrade my subnautica thanks to steam depots, but what version of the game should i be running?

#

i know its before 2.0, but idk if thats like the minor patch right before the 2.0 update or all the way back to the big little update

gusty grotto
#

oh cool thats the one i downloaded

gusty grotto
#

so im trying to run the mod, but whenever i open the game, it shows the mods list, doesnt give any errors, and shows the dependencies all loaded fine in the options menu, but when loaded a creative world to verify it worked properly, it looks like its just vanilla

#

any ideas as to what could possibly be wrong

#

this is the mod list im using in case it helps

#

before with the other errors i had i was able to sort them out but without errors im kinda directionless

trail ether
#

"-main"

#

did you download the source code

gusty grotto
#

uh

#

i went to the github and downloaded the zip files for each of them

trail ether
#

so yes

gusty grotto
#

is that what i was supposed to do?

trail ether
#

you did that right

gusty grotto
#

yeah i did

trail ether
#

and look at the green button you clicked

#

what it is labelled

gusty grotto
#

well

void quiver
#

🤔

gusty grotto
#

it says code

#

but i thought downloading the zip was downloading all of the code, essentially downloading the mod

#

omg it worked

#

i found the actual mods 😭

#

thank you so much 🙏

void quiver
#

this morale bar might be the bane of my existence

#

but its awesome

worldly valve
void quiver
#

also power consumption used to be 15 in the lifepod no?

tiny wagon
#

Augh I have to config slotextender back to vanilla amounts

tiny wagon
#

Oh slot extender is about to piss me off

#

I can’t set the value to 4 slots I HAVE to add at least 1 slot

trail ether
#

just remove it

void quiver
#

the default amount of slots is 5 isnt it

trail ether
#

no

#

hotbar yes

void quiver
#

ah

trail ether
#

but i only know of slot extender extending module slots

tiny wagon
#

Needs Slotextender as a prereq

tiny wagon
#

alright so im just gonna

#

push it down to the min value and just run an engine efficiency or something in there idk

tiny wagon
#

A strangely interesting idea is seed-based personality for the player character

#

certain foods that they prefer/dislike

void quiver
#

i keep swimming around and forgetting im about to die of thirst

#

so i just nuke my morale by chugging creepvine clusters

#

water is probably pretty important

tiny wagon
tiny wagon
#

the lunacy

void quiver
tiny wagon
#

yes we need TWELVE module slots

  • statements dreamed up by the deranged
trail ether
#

the intended purpose of mods like that is to be ridiculously overpowered

#

since that is what gets hyperexcitable youtube videos and 100000 downloads from children

tiny wagon
gusty grotto
#

"hard mod is too hard"

tiny wagon
#

huh

#

nah bro op mod is too op

unreal flame
#

slot extender itself isn't necessarily unbalanced imo

#

it's whatever modules you're capable of adding in that make it unbalanced

#

though, i wonder how far you could get with doing something that tries to make more slots (and arm slots) a material investment into a sub

#

imagine for instance, a module that places a two-module hatch on the sub (for the seamoth, in similar positions to where the storage modules go)

#

(a counterpart module would also exist to add arms to the seamoth, though only one of this module can be used)

#

this has multiple factors that would allow for it to be more balanced aside from just the material requirement:
module expansion modules could not be placed recursively, as they require the four slots of the sub's main module hatch to know where they go (which is to say, you have a maximum of 8 possible modules with four expansions)
Storage modules and torpedo modules (though, who gives a fuck about the latter) would also not be applicable to expanded slots

#

if you really wanted to be evil, make depth modules also require an unexpanded slot

#

though all things considered this would probably be extraordinarily complicated to implement, let alone do good UX for

#

like, how would you determine how hotkeys get assigned to a given slot? it seems obvious to grant the slot being "consumed" to one of the expanded slots, but what about the other one? just whichever number is the lowest unused (which would probably have to be recalculated when a new expansion is added)

tiny wagon
#

highkey depends on that

#

I do like the upgradable nature idea though

trail plinth
#

Yeah I think it really depends on the modules. For the most part I dont see much use of extra module slots outside of more storage or stacking energy efficiency upgrades for either the seamoth or prawn. The cyclops i can understand since it has a wider array of modules, and modded increases that number substantially

#

Otherwise for the seamoth, even in modded, I find myself only really using a depth module, some 'important' module for the area im going, and 2 storage modules. Havent had much issue with that getup yet

#

The prawn having the jump jet, reactor, depth, and a storage module

trail ether
#

most module mods are like "seamoth teleport module", "cyclops invincibility module", "nuclear battery recharging module", "creature stealth module", "resource farming module", "laser cannon module", etc

unreal flame
#

The cyclops invincibility module already exists

trail plinth
#

shield module

#

I'm assuming invincibility with no drawbacks is what reika is saying

vocal crane
errant cairn
gusty grotto
barren oar
#

do you mean its just the dots in the room's hologram that are bugged?

vocal crane
#

didnt complete it

errant cairn
#

I see the dots off the map commonly

barren oar
#

i see

errant cairn
#

I thought it was just some visual bug, but apparently it's the opposite

#

The map updates correctly but the practical backend doesn't ig

unreal flame
errant cairn
#

#1440202130102419537 message I seriously might be able to meet this ETA

void quiver
#

||i remembered that last time i played i was grinding for a million resources and i forgot why until i looked at the || cyclops ||recipe and audibly frowned 😭 ||

gusty grotto
#

i havent played sea to sea in a year or so, and i dont remember ||the seamoth depth module mk 1|| being this difficult to get. ||I have a maxed out scanner room in the jellyshroom cave and can scan end to end but i could only find 2/3 of the data cards. are all 3 supposed to be there or am i stupid 😭||

#

ive been looking for like over an hour at this point lo

unreal flame
trail ether
#

it has not changed since late february

gusty grotto
#

ah i found it nvm. it was just in a really weird spot that seemed to barely be out of my scanners reach or something

heady thunder
#

is dis legacy

forest valve
heady thunder
#

ok

#

is there a known time when it will be not legacea

forest valve
#

no

#

well, kinda

#

years

#

reika also waiting for nautilus to be out of beta

#

which is the mod library fot non legacy mods

heady thunder
#

ok

errant cairn
tiny wagon
gusty grotto
tiny wagon
gusty grotto
#

yeah i dont know how much i like that one 😭

#

the other two were fine but that one was just a pain...

gusty grotto
#

Are all the ||purple tablet fragments in the mountain island? i combed it head to toe and only have 11 (one from the floating island)||

errant cairn
gusty grotto
gusty grotto
#

||is there like a conglomeration of 5 of them that are notoriously hard to find at least or is there just one place i havent looked||

errant cairn
#

||no they're just in random spots you never think to look||

gusty grotto
#

yeah i figured

#

thanks though :)

errant cairn
#

np

gusty grotto
#

yeah i think im just super blind

#

||me and my friend are playing alongside eachother, keeping pace with eachother progression wise and we're both tearing this mountain apart, and we've found a grand total of an additional one more 😭(13/17)||

#

hard mod is indeed hard

trail plinth
#

Took me a while to find my last one, it was indeed in a spot ive never looked before

gusty grotto
#

ok so

#

to clarify

#

are they ||on/in the mountain islands, or in the mountains biome||

#

cuz ive spent way too long looking 😭

gusty grotto
#

so that means we're EXTRA blind, awesome

worldly valve
#

whats your count

next bay
#

Can someone give tips on base decoration early game before posters and things are unlocked? Even with several decorative plants in pots, a desk, chair, windows, and being in a biome that shouldn't have many negative modifiers (kelp forest), I only get to like 4 decoration score and my morale drains to zero. It's getting really frustrating that I physically cannot use a base other than the lifepod early on, which is upsetting because everything else about the mod is awesome. Please tell me if it's just me being stupid and missing something obvious

forest valve
#

thats like trying to balance on one toe on a wire with a 2 ton weight on one side

tiny wagon
#

I think the tension with SN with me atp is not that the creatures are big scary, but because it's quiet in a place i know i can get ganked and I do not want to lose my seamoth

gusty grotto
#

i remember back in the day, the only reason i ever wanted more module slots was for more storage upgrades because i was REALLY bad at inventory management lol
thank god c2c buffs the storage upgrades for the seamoth 🙏

errant cairn
# trail ether i remembered what you said when i wrote this

12 slots being the default is honestly egregious, even for me, where I love "cheat" mods.
As for cheat mods, it's absolutely hilarious to break the game by going mach 100 with a seaglide or even breaking progression is fun when it leads to complete and utter chaos.

#

But that's when I wanna break the game, when I wanna have a fun play through, I break out some QOL mods and All-In-One-Hand-Held-Fabricator (AIOHHF, it is balanced)

#

Slop mods like Prototype is fun to play through the first time because cool new thing but my love for it quickly dies. Sub is cool looking ig. Not much more useful than the Cyclops. RotA I could genuinely care less about. The hype was overrated

#

As for The Red Plague, ehhhhh until Act 3 with space and stuff I wont play through it. It's not that cool. I love the tiny details with the previous acts though

#

Sound track is cool for some of them

gusty grotto
#

random question

#

im trying to ||repair the databox at lifepod 9, but every tick of percentage it goes up, it goes right back down one, so it flicks to 3%, then back to 2%, and then repeat. i tried for like 30 seconds until my repair tool ran out of battery and it never got any progress.|| is this intended or is this a bug?

karmic drum
gusty grotto
#

cool cool

#

i dont remember that being in the game when i played it way back then so thats cool

gusty grotto
# karmic drum It's an intended progression gate.

so uh... ||Whats the prerequisite for the databox at lifepod 9? i have the bioprocessor and such and it still wont work. im like 99% sure this is the recipe for lyzing enzymes and now im just progression locked because of it rn||

karmic drum
gusty grotto
#

i did

karmic drum
gusty grotto
#

bruh

#

wait but thats kinda crazy

#

||if it IS lyzing enzymes, then i cant make the electrochemical suit to protect myself from collecting azurite||

#

||am i just intended to tank it??||

karmic drum
#

That item is going to the backbone of your next 15-30hrs

#

Get creative and enjoy it

trail plinth
karmic drum
gusty grotto
#

i dont really remember

#

i grabbed one and almost died lo

trail plinth
gusty grotto
#

fair.

void quiver
gusty grotto
#

i dont remember that being a pre-req for the ||bioprocessor|| before 😭

karmic drum
#

Keep your peepers peeled and treat everything as a new potential resource

gusty grotto
#

yeah ikik

#

I just really didnt consider that could possibly be the order of progression since it felt completely unrelated yk

void quiver
#

|| does the liquid breathing system databox not spawn as a result of a pre-requisite?||

untold kiln
#

So I'm picking SN back up for the first time in like a year or more, and apparently these won't go away until I update. I assume C2C is still a legacy branch mod?

#

Is there a changelog somewhere?

#

If someone replies to me, please ping me cuz I likely won't see it otherwise

karmic drum
untold kiln
#

Awesome, thanks 😄

karmic drum
untold kiln
#

I'm waiting on FCStudios to release on 2.0 anyway, so I'm in no rush

#

At this point I'd be shocked if FCStudios released their automation before SN2 releases

gusty grotto
#

um...

#

should i be concerned

#

context: ||just equipped liquid breathing tank for the first time||

#

its fiiiiiiiiiiiine right

errant cairn
gusty grotto
#

ah aight

#

good to know that im not about to brick the game

trail plinth
#

Yeah I've had that in my game as well, with no progress flags missed afaik. Nothing's gone wrong with it just yet

errant cairn
#

wait Reika why dont you fix all your progress problems by prevent the player from progressing if they haven't completed X or Y instead of bricking their save?

trail ether
#

wtf?

trail plinth
#

that's certainly a question of all time

gusty grotto
#

am i missing something about the ||rock crusher||

#

it like never functions for me 99% of the time

karmic drum
errant cairn
# errant cairn wait Reika why dont you fix all your progress problems by prevent the player fro...

what was i on when i wrote this? I know what I meant, but I worded this horribly.
Theres progression barriers to prevent someone from completing Y before doing X. iirc, you have a need for a lot of progression barriers, but I'm not really sure how many there are (I know at least 3 exist), nor if you actually need to put one that doesn't soft/hard lock the player from progressing at all (look at me and my saves 4 times over).

#

why not more progression barriers that don't soft/hard lock the player?

#

is the TLDR

trail plinth
gusty grotto
#

istg it doesnt need power

#

on my life

#

ive gotten it to work sometimes without power

#

but its just super duper weird and barely works

#

does it just

#

work better with power

#

and in the past id used quartz, ||mercury||, and ||oxegenite||. I only did a single complete node with the 2nd one, and half of one for the third one. And the time i tried quartz i couldnt even get it to start. i ended up closing the game earlier today because i felt completely progress locked because it just refused to work after like 20 minutes of fiddling with it for like the 10th time

#

i have some choice words if it just requires power

trail ether
gusty grotto
#

ACTUALLY

#

Speaking of

#

I do have a question

#

Idk if I'm like

#

Major tweaking, and this is in vanilla subnautica, but I could SWEAR it's not

#

When a reaper grabs your sea moth, have you always been able to flash your lights really fast at it and it'll just let go of you

#

Like you just give it a seizure and you escape unscathed

#

Is that vanilla cuz I have never even heard of it before, nor did Google yield any results lol

barren oar
#

not vanilla

#

its an ecocean addition

gusty grotto
#

Interesting

#

Why would that be a feature tbh that's kinda busted

#

I honestly thought it was a bug

#

It turns reapers from something that can break your sea moth if you're not careful into an annoying little fly that you just have to jitter click to make buzz off

barren oar
#

yeah but morale should still make them enough of a threat i'd assume

#

haven't really gotten to playing much with it but i do think it decreases if you're attacked

gusty grotto
#

You mean like with the sea glide and regular swimming?

#

Oh like that

#

I mean

#

Morale is very cheesable tbh

#

3 gel sacks and 3 cured fish and you get 60 morale almost instantly

barren oar
#

didnt the gel sack poison you?

gusty grotto
#

It gives you like an LSD effect

barren oar
#

ah

gusty grotto
#

But it has like no negative consequences other than a 15 second light show lol

#

Morales only really a nuisance when I'm on like resource gathering runs and get nicked by like a stalker or a thermal vent or smthn

#

Cuz morale plummets from something breathing a little too hard on you

#

Oh yeah, backtracking to the reaper thing

#

The ecocean thing feels really op 😭

#

Im actually curious does it work on the other leviathans

#

I avoid ghost leviathans like the plague and reefbacks are well... Reefbacks

trail plinth
# gusty grotto istg it doesnt need power

I would assume its a bug if it works without power. I mean, it is an outdoor seabase machine, one would assume something like that would require power to function

forest valve
gusty grotto
#

also on my life ive seen the words "doesnt require power" and "rock crusher" in the same sentence before

karmic drum
#

What in the nine are you doing in here bread?

gusty grotto
#

being confused lo

#

thats about it

#

rock crusher has worked for both me and my friend without even considering power before (although super jank)

#

thats about the extent of it

void quiver
#

but like it did work 🤷‍♂️

gusty grotto
#

yeah mine genuinely took 15-20 minutes to get half of it

#

i saved as i started and got the 15 minute save warning

void quiver
#

i had an easier time than you and i did 2 whole ones

barren oar
#

you'll probably want outposts damn near everywhere anyway unless you're replaying c2c and remember where everything is down to the metre

barren oar
#

somewhat surprised theres still new stuff being added but nice

trail ether
karmic drum
gusty grotto
#

all i meant was that i thought that was how it was 😭

#

its not that deep lo

void quiver
#

well even if it needs power it definitely works without it

#

just poorly

#

intended or not it worked 😭

#

also what do i do if the phytoplankton scooper just doesnt feel like working

#

ok nvm it works now

#

also there is a bug that when i reload the game my laser cutter just acquires a brand new fully charged azurite battery no matter what battery was in it before

#

ive accidentally gotten 3 free azurite batterys until i found the culprit

trail ether
#

given the other errors i am suspecting you either have something messed up in your instance or you have other mods interfering

void quiver
#

i dont have any other mods installed besides radial tabs

#

so its probably just my save

#

its weird tho

#

but ive just stopped taking the battery out of my laser cutter so now everytime i reload all it does is recharge it fully

#

im not entirely sure if it does it like all the time but a lot of the time it does

#

theres also this one area in the safe shallows that ive always just kind of assumed is like a test area because theres always just a bunch of shit ther

#

like electricity and random plants and stuff

#

but honestly that could just be my save idek atp\

void quiver
#

now realizing its at 0 0 0 its probably just some weird loading

worldly valve
void quiver
#

oh i also have resource monitor

worldly valve
#

I highly reccomend wz crafr

#

But if you reaaaally like your 2/3 step motors

#

Before eazy crafr i had a locker just for when i was crafting to shove my junk

void quiver
#

i might

trail plinth
# gusty grotto honestly if it needs power thats just about as frustrating. Because either you n...

Depends on how you're playing. There are other things that encourage you to make outpost bases around the map for various reasons, and it wouldn't be that much extra effort to just move the rock crusher between them depending on which resources you need. There's also ||something that makes longer-range transport of chunks much easier that can be used in tandem with the rock crusher|| available fairly early to my knowledge. If you're only making one base in the run, you'll run into more substantial issues far before the rock crusher becomes relevant. If you are making more bases, then that should minimize the frustration of using the rock crusher anyway. Also the "doesn't require power" thing is likely a product of people talking about it not realizing that it requires power, and assuming that it doesn't require power similarly to you did based at least partially on the fact that there's a bug (I'm assuming it's a bug anyway) that causes it to function when unpowered, albiet extremely slowly/jank. You mentioned taking 15-20 minutes to get through an entire oxygenite, when normally it's supposed to take like 30-40 seconds to chew through something like that (at least in my experience). It's industrial seabase machinery, it's not much of a stretch to assume it needs to be powered

slate flax
#

anyone know how to fix this? the mod works but this message will always pops up and won't go away and i can't open the QMod console either to run the command to hide it despite having developer mode turned on. either opening the QMod console or fixing the error would work for me.

trail plinth
#

Im assuming thats still on legacy branch? Otherwise i got nothin :/

slate flax
#

yep it's on legacy, downpatched the game to july 2020

trail ether
slate flax
forest valve
#

aka latest release

void quiver
#

||void spikes|| is a 10/10 experience for someone with thalassophobia 😭

unreal flame
trail plinth
errant cairn
#

i need to go back after i get liquid breathing

#

and a seamoth that can survive the trek

gusty grotto
forest valve
gusty grotto
#

how does one obtain ||ghost membrane||

#

ive tried everything i can think of that could be the answer

trail plinth
#

what have you tried?

#

I think I had 3-4 guesses that failed before I figured it out

gusty grotto
#

im progress locked trying to figure it out bc i need it for making ||heat sealed fabric||

#

i have everything else easily

#

i have one more idea but im really reluctant to try it because its both terrifying and outlandish as hell

#

something to do with ||an abyssal terror||

#

but i really, really, REALLY doubt thats it

void quiver
#

im a genius

gusty grotto
#

oooooookay

#

i figured it out

void quiver
#

i guessed what you gotta do

gusty grotto
#

ig follow up question

#

how do you get the recipe for electrolytes 😭

errant cairn
untold kiln
#

Bruh I used QMod SAM to disable Upgraded Vehicles and C2C is still having a conniption over it

#

Also the last version of C2C I had didn't care about Upgraded Vehicles 🙁

#

I swear I just disabled this toooooo

#

Haven't seen this before

#

Reika what the hell, why does C2C detect mods that are installed but not enabled?

#

I regret updating my C2C installation

trail ether
#

there is no such thing as "enabled" in SN modding

gusty grotto
#

ok actually what is up with ||electrolytes||
I went in a creative world just to see the recipe for them, and i have everything to craft it
i found a message in this thread from a couple months back that said you unlock the recipe when you "find the appropriate ingredient"
i genuinely can not fathom what the answer is, I'm so lost 😭

trail plinth
#

I wouldn't take a comment from months ago (or even recently) as the most accurate information--things have changed in the past several months, and that could have been something that changed. I'm not sure how extensively you've explored, so I can't say whether or not you should have the recipe, but for context I've had the recipe ||long before getting the ingredients, and the only ingredient I did have at the time didn't unlock it for me||

#

To be fair, it could have changed since I unlocked it myself, so maybe my own information is outdated

trail ether
#

what did you DO

untold kiln
#

I clicked Play Game after C2C told me that it refused to load

#

I noticed that there was still a single C2C setting under the mod settings menu, so I got curious as to what would happen

untold kiln
#

Also C2C had no issues with me disabling mods using QMod SAM with the old version, so idk what changed since then to change that

forest valve
untold kiln
#

And it makes even less sense because it didn't work like this before. The 2024 version of C2C that I was using worked just fine when I disabled mods that it threw error messages for

unreal flame
bitter kraken
#

Actually it just adds "enabled" and "disabled" inside mod.json. I would assume that qmm has some functions for this?
Someone could try adding this line manually and seeing the results

#

But yeah it doesnt really disable the mod from loading, it just prevents it from adding anything

unreal flame
#

Ah that’s probably why

#

Reika’s detectors probably don’t look at that

untold kiln
#

Ah ok

#

Weird, ty for explaining

gusty grotto
#

opening the game to check :)

marble creek
#

Quick question, just woke up after a year of hibernation and wanted to continue playing c2c when I heard that the game forces you to update from legacy versions. Is it worth the hustle to try and make the mod playable or should I go back to sleep until better times come?

karmic drum
marble creek
#

Thanks for the advice!

trail plinth
#

Reika's said that the earliest she would start working on it is sometime in 2026, so depending on how much time she can spend on it, and how difficult it would be to port/redo content for the updated version, it may take a while

marble creek
forest valve
marble creek
#

Nothing sounds better than building another outpost in crash zone mesas when you have 3 assignments due at uni

#

Okay, I just lost a battle with myself. As soon as I finish disco elysium c2c it is

#

See you then

trail plinth
#

We got another one

untold kiln
#

Oh that's new 😄

#

I don't have C2C enabled atm, decided to explore the new updates for all the other Reika mods

untold kiln
#

Oookaaay... Whatever psychedelic effect those ||plankton have when you swim through them|| has the honor of being the first thing I've seen in SN to actually unsettle me in years

untold kiln
#

Some poison plankton decided to take up permanent residence directly on my main base

trail plinth
#

it begins

untold kiln
#

It is??

#

Well, it's not like it does all that much damage

karmic drum
untold kiln
#

XD

trail plinth
#

But hey, at least the solution is available already!

trail ether
#

and worjks

unreal flame
#

Getting a bit antsy for a new playthrough after having worked on some new SN stuff recently

crystal bough
#

can someone help me with something. I am trying to play sea to sea and i am having some issues. I downloaded the latest versions of all the mods, sml helper, terrain patcher and ecc. Even so i am getting errors and the game doesnt work. i am using subnautica version 65786. Does the latest version of sea to sea work for everyone else normally?

trail plinth
#

Afaik if the game ever updated out of legacy after the force update in the steam launcher, you would need to find another way to launch the legacy version. Apparently branch manager works, and theres some helpful links in the pins for that

crystal bough
trail plinth
#

Then yeah it definitely wouldnt work--youll need to use the branch manager to use the legacy version

#

There should be a pinned message in the help and support channel for using branch manager

#

Or somewhere in this discord, I actually have no idea

crystal bough
#

and if i do that would it change the files of the living large version? i have mods for that version too, will doing this delete them?

trail ether
#

there are ideas to investigate and some minor things to fix but generally yes

#

the most proiminent "to do" is the repairable door thing

trail plinth
trail ether
#

branch manager just uses symlinks

#

to change which install steam points to

#

it does not provide any game files

crystal bough
marble creek
#

There is this thing called steam db

#

You can find all of the files there

#

i mean

#

not the files

#

my mistake

#

version id

#

and with it you can use steam to download the old version

marble creek
#

or more like wish i gave a damn back then

trail plinth
#

I was in the middle of my c2c run, so I just turned steam offline for a few weeks, only to go online and cancel the update

marble creek
#

well now its time to correct this mistake, hope this branch manager thingamajig works

marble creek
#

Hey, do I remember correctly that c2c was compatible with fcs?

#

and if it is, then should i combine them? Or will it destroy my c2c experience?

trail plinth
#

fcs is already an overhaul mod, and c2c has a lot of inter-mod compatibility, so it would be a different experience, but it wouldn't break anything

#

my next c2c run will be with fcs

marble creek
#

Im thinking about doing a run like this right now, assuming i can get the game running on legacy build again

errant cairn
#

probably only supporting mac and windows unless i can somehow convince my dad to boot my linux drive while im gone on vacation

errant cairn
untold kiln
#

I run FCS with C2C and it works well, C2C has a lot of compatibility with FCS to prevent it from breaking the intended C2C balance

marble creek
untold kiln
#

A: Have you deleted the old installation
B: Did you move the new files to where Steam expects SN to be?

marble creek
#

Yesssss

untold kiln
#

Try the procedure found in the 2nd answer on this page, that might help

#

By "write protected" that means just set it to Read Only

#

At which point I'd recommend you launch the game directly from the executable at least once

marble creek
#

Thank you!!

untold kiln
#

It worked?

#

😄

#

Nice!

#

Well these are new

marble creek
#

hell yeah

untold kiln
#

Awesome!

marble creek
#

now for the mods

#

aka the fun part

karmic drum
#

That was made sure of KEKW

marble creek
#

I heard that c2c makes some addition to fcs that makes sure you cant just start with fcs content right away, so yeah, I bet its gonna be a fun one

crystal bough
#

just to make sure i got the right version, is the latest legacy version 68598? also is the link for terrain patcher in the sea to sea dependencies on github the right one or do i need to have another version of it?

karmic drum
marble creek
#

okay, so what's with the smiley face? It wasn't here when I played the last time

marble creek
#

oh no

#

its morale

#

what happens when it drops to 0?

trail ether
#

well shielded is newer

untold kiln
#

Ah, I don't remember them lol

untold kiln
#

Out of curiosity, those extra nuclear reactor rods, are they compatible with the Cyclops nuclear reactor?

trail ether
#

the cyclops does not have a nuclear reactor

forest valve
trail plinth
#

Unless there referring to a mod that adds a nuclear reactor to the cyclops?

karmic drum
#

Can't wait for it to hit the black list KEKW

marble creek
#

Actually its a pretty solid mod made by the fcs

#

definitely not balanced

#

but its really well polished, especially considering the models

#

And also incompatible with c2c it would seem

unreal flame
marble creek
#

Okay so, my lifepod radio fixed itself on its own and when I listened to the radio message my morale plummeted and the fabricator menu opens veryyyy verrryyy sloooowlyyy. Any idea what is going on?

trail plinth
#

The lifepod radio fixing itself is weird, but everything else seems like an expected sequence of events

#

Id recommend keeping an eye on your morale meter during all the story events

marble creek
#

I have only played for 30 minutes and this new mechanic is already making me ask questions I would normally never think of

pine ginkgo
#

Hi all

#

Im planning on starting a new save over the holidays

#

Just wanted to make sure there are no major updates planned within the coming weeks since Id rather wait if thats the case

#

i have not played since August so I have not played with the ||morale system||

#

Should I consider doing hard mode

pine ginkgo
#

Gotcha, thank you

#

Was the ||bloodcrawler larva issue fixed? I had to install a fix mod in my previous save.||

#

I heard ||tungsten grains were fixed as well.||

karmic drum
karmic drum
marble creek
#

Picked up a diamond for the first time
3 million credit message played
Morale droped to 0
Drowned

#

Peak c2c expierience

gusty grotto
#

sounds about right

trail plinth
#

I'll be so real, I think I've only had 1 death directly caused by my morale dropping to 0 at an inopportune time

worldly valve
#

I keep meaning to come back to this. My file got so mucked uo when morale first came id have to reset for sure

#

But been on binges. Hollow knight, silk song, the highly stressful celeste and now blue prince

untold kiln
pine ginkgo
#

is there a tut for downgrading to legacy since you can't get to it from steam betas anymore

#

found one nvm

crystal bough
#

i was playing and noticed that i can only save in my lifepod. Also when i died, i didnt respawn and instead was forced to load from my save. Is this from sea to sea? If yes, is there a way to disable it?

marble creek
#

Yes its from c2c

#

no you can't disable it

#

but do not worry, being in the lifepod is not the only way to save your game

#

play, experiment and soon you will learn how does this mod change some basic concepts of the game

crystal bough
#

is there a changelog or something like that that lists the changes? I had checked out the github and didnt see anything about this save system and the "happy" system which i also assume is from sea to sea

marble creek
#

morale system is pretty new, save system is a base mod addition so its likely it won't be mentioned in any changelogs

#

Also, the joy of playing this mod is not knowing what you are getting into

#

I would advise not to spoil your experience by reading changelogs

forest valve
unreal flame
#

the death system is to prevent various 'cheese' and the saving system is to ensure you can't accidentally put yourself in a softlock as a result of the former

forest valve
#

even breathedge does something similar, you were interrogated by robots so you cant tell them you died when you died

forest valve
unreal flame
#

saveable states tend to include "wherever you have air" and "you don't have low food/hunger/health"

marble creek
unreal flame
#

correct

marble creek
#

||OH MY GOD THE WRECK FELT DOWN IN FRONT OF MY EYES||

#

Almost had a heart attack

#

hope it crushed some bonesharks on the way down lol

trail plinth
marble creek
#

i dont remember seeing it during my previous c2c run, but wow

#

seeing something actually new after 300+ hours in game

#

that was quite a suprise

trail plinth
#

I had the pleasure of seeing a bunch of new things being changed/added during my playthrough

marble creek
#

for how long does morale stay at 0 after the sunbeam accident?

#

its been 20 minutes and I still can't get my morale up, should i panick?

trail plinth
#

it'll be like that for a while yeah, shouldn't be too much longer iirc

marble creek
#

Ok my game just had a stroke

#

hud elements from the gravity gun showed up

#

couldnt swap batteries

#

couldnt use some items in inventory

#

and my bottles of water were named "injection"

#

no idea how this happened

marble creek
unreal flame
#

lmao

errant salmon
#

How were the void islands created?

#

Were they made using patches?

#

Or something else

#

Wait a damn minute are these just the grand reef spikes???

#

they are!

trail ether
#

which is where the changelog is

trail ether
#

spoiler all of this

#

now

#

alternatively6 @unreal flame delete it

errant salmon
trail ether
#

seemingly at the expense of actual analgesic effect

unreal flame
#

add SSRI manufacturing but the player has to figure out which one works for them over the course of several in-game days

trail plinth
#

mfw trying every medication possible without any professional oversight or guidance on an alien planet

marble creek
#

Also it would be super usefull to lock players morale in place just for a few minutes

marble creek
#

god fckn dammit

#

there has to be a way to unfuck this

marble creek
#

okay, the ancient way called restarting the pc worked

marble creek
pine ginkgo
#

Under completely normal conditions what should morale be at

#

I just started my new save

#

Currently working on making a leisure room

#

I don’t think Ive seen my morale over like 50

#

And what benefits does it give for having it high? Ive only seen negatives to have it low so far.

marble creek
marble creek
pine ginkgo
marble creek
#

In my case riley is non stop having mood swings

pine ginkgo
#

Im at the most northeastern spot of the safe shallows

#

Its like between the safe shallows, kelp, and grassy plateau

marble creek
#

safe shallows dont seem to have negative mood modifiers

#

but there are tons of actions that lower morale

pine ginkgo
#

Ye Ive noticed

marble creek
#

so its not an easy thing to take care of

pine ginkgo
#

Feels like its constantly depleting when I go out

marble creek
gusty grotto
#

which... will probably be important :)

trail plinth
#

My base is ugly af and I have enough negative permanent modifiers that any time Im outside of my leisure room or specific areas my morale drops to 0 in just a few minutes lmao, but unless youre as lategame as I am your morale shouldnt be dropping nearly that quickly in neutral areas

marble creek
gusty grotto
#

it does

#

it scales from 0-100

trail plinth
#

I dont think it's increased at high morale, compared to just not having any penalties, but I cant say for certain

gusty grotto
#

well like it doesnt go above normal

trail plinth
#

Okay yeah so thats not increased, its just without any decrease

gusty grotto
#

you just move like a fat lady in a walmart at 0

#

tbf it feels like your zooming at 100 morale

marble creek
#

Guess who just missclicked at alkali vines without having saved in the last 20 minutes

gusty grotto
#

yikes

#

you probably shouldnt eat those

marble creek
#

time for my favourite part of the game

#

actual base building

trail ether
pine ginkgo
#

is this a bug or a normal thing now lol?

marble creek
#

its a feature

#

not only visuals

forest valve
#

you will see more

pine ginkgo
#

no no

#

I mean two of them

#

lmao

#

Ive played through C2C before

trail plinth
#

I think it goes up to 3? maybe even more

crystal bough
#

can i get some hint on how to raise morale inside a base? I thought putting some posters and some furniture would do it but it didnt help. Also is there a way to deal with plankton cause i havent found one yet

forest valve
#

assign rooms to different things ig

#

fcs can really hel0 with this but u dont hsbe it installed ig

errant cairn
#

im gonna lock in and wrap up my modpack manager before playing sea to sea again

trail ether
trail ether
#

hell if you half-ass it badly enough it might actually detract

pine ginkgo
#

What counts as that? Just spamming the same thing?

errant cairn
#

i just had to cut some buttons, but i think its fine ill just add them when i have less pressure to get this done

trail ether
#

or something very obviously lazy

#

eg an item display with some random non-visually-appealing item in it

karmic drum
#

The creeping urge to play c2c

marble creek
trail plinth
pine ginkgo
#

Whaaat

#

Perfect time is now

trail ether
#

i am not available until after