#SeaToSea

1 messages · Page 51 of 1

trail ether
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but that explains how you knew about the ||redacted|| before actually going there

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congratulations on ruining the surprise/discovery

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along with presumably many other times

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besides that wiki suffers not only from the game of telephone but from just being outdated as well

faint summit
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The void spikes were spoiled by someone from this discord.

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I'm not going to say who.

trail ether
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cough

faint summit
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I looked at the wiki for a short time to find out how to get the mk1 depth module but of course there was nothing about it there.

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If it's any consolation, I have no idea what the biome looks like.

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So there's that at least.

trail ether
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good

trail plinth
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In vanilla arent all the depth modules unlocked with the seamoth?

faint summit
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Also have no idea what fauna there are, but I have to assume there are ||ghosties||.

trail plinth
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Or at least with each respective vehicle

faint summit
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Yes

trail plinth
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Theres definitely some fun things

faint summit
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Don't say that sadsponch

trail plinth
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Too late

worldly valve
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||i think its kinda chill down there. Dark as fuck tho. Depending on your monitor seeing shit is hard. My first time down there i couldnt see anything. But i have a good monitor now and its all easy to see but still dark ||

faint summit
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I'm bringing a legion of ampeels with me, they will keep the evil at bay.

trail plinth
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||mmmm spicy plankton||

faint summit
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I have all the resources to build a stasis rifle except ||avolite|| because the sunbeam debris still won't spawn (yes I built a scanner room for it).

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I hate to do it but I may just have to spawn it in manually.

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No, do not tell me that means what I think it means.

trail plinth
trail plinth
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and also ||did the sunbeam explode in your save||

faint summit
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I scan for it and then go there and search every locations it indicates to me.

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And yes, it of course has.

trail plinth
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hm, okay yeah I got nothing then

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I'd imagine there might be something to indicate what's going on in the runtime editor but I wouldn't recommend playing around with that unless you know exactly what you're doing, or if you have reika guiding you along like I did

errant cairn
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And why not? I enjoy the technical inner workings of things I know and love.

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(That's if I know them)

trail plinth
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basically if you're trying to play it in an unintended way, prepare for unintended consequences kind of thing

karmic drum
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As I am constantly saying...

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Play stupid games

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Win stupid prizes

errant cairn
trail plinth
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I don't generally think there's as much of an 'intended' way of playing as there is just 'unintended' ways of playing that go outside of the natural experience. Things like following guides and wikis instead of figuring things out yourself, or looking at sourcecode in order to figure things out instead of just playing the game and exploring. Avoiding the use of exploits, or 'unintended mechanics', stuff like htat

errant cairn
errant cairn
trail plinth
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If you've already looked at the sourcecode, you may have spoiled a lot of things you would otherwise experience in-game, but that also doesn't have to be where you base your means of exploring and learning of the game from either

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You can look through the sourcecode and still have a relatively untainted experience of the game depending on what you looked through

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In a word, the "unintended" way of playing c2c is metagaming

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Or minmaxing, take your pick

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ie trying to get the biggest bang for as little buck as possible

errant cairn
trail plinth
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That's more just multitasking

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or being efficient

errant cairn
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Hm. Okay

trail plinth
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minmaxing is taking it to more of an extreme. Think speedrunning techniques

errant cairn
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True

trail plinth
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I think metagaming would fit better then, since there are some things that aren't necessarily minmaxing but are still just using outside knowledge, exploits, unintended mechanics, etc in gameplay, which will result in anything from missing sometihng important that you were meant to find/discover while doing something, or just completely breaking the progression

errant cairn
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I do see her point about not knowing technical information about where you're going to go as long as it's all just fun and games

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Where you can retry

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If you don't succeed (in SN's case, die)

trail plinth
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Metagaming also discourages thinking outside the box, or problem solving in novel ways beyond 'what the best way usually is'. If you're basically just following some pre-determined path meant for vanilla play, you're gonna miss stuff in c2c. Sure something like the super seaglide may not have a lot of implications if you just want to get around the map easier, but it can break progression by getting you to something you're not supposed to be able to get to yet. Even moreso with multiple oxygen tanks--if progression is balanced around having 1 oxygen tank, then having spare ones to swap to will inherently break it, because there's not really a middle ground between 1 and 2 oxygen tanks, and anything that relies on gating something behind 'increased oxygen consumption' suddenly becomes available before it normally would have been

errant cairn
karmic drum
trail plinth
# errant cairn If you don't succeed (in SN's case, die)

I think the only time a death was painful, despite saving right before attempting the thing that led to my death, was ||my first trip to the void||. And the only reason it was painful is because of how difficult it is to get there and back safely

errant cairn
trail plinth
errant cairn
trail plinth
# errant cairn Well, fair, but you still gained knowledge making your next attempt easier. I do...

Ah it wasn't ||my first trip to the void||, it was actually ||my second trip to the void spikes||, my mistake. The first trip I did some stupid stuff and died, and my second attempt was a lot smoother, but I just got unlucky a few times in a row and as a result died. I probably could have done better in that attempt but it was painful nonetheless due to the amount of time it takes for each attempt

trail plinth
errant cairn
trail plinth
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Also generally with c2c's "only save in safe places" mechanic, wouldn't that not be possible? Outside of like, really niche situations

errant cairn
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Specifically that case

trail plinth
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What would that do? Do you not put crops in your outposts?

errant cairn
trail plinth
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Also there are still fish outside

errant cairn
trail plinth
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no fabricator either?

errant cairn
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Yup

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Iirc

trail plinth
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what kinda outposts are you making lmao

errant cairn
trail plinth
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ah

errant cairn
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A hand held fabricator would be fun as hell but I'm not sure how Reika would balance it

trail plinth
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I mean depending where you are, you could still sustain yourself a little bit off of wild plantlife

errant cairn
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I would love an all in one hand held fabricator but idk how to make it or balance it

trail plinth
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long enough to get to your lifepod at least

errant cairn
trail plinth
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And it ultimatley boils down to preparation

errant cairn
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Well ig kelp exists

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Didn't think about that while playing

trail plinth
errant cairn
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Extremely?

trail plinth
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Nope

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Don't think so anyway

errant cairn
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Bulb zone bush???

trail plinth
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yeah

errant cairn
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They are now

trail plinth
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oop

errant cairn
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They have been for like 3 months

trail plinth
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I might be thinking of an older run then

errant cairn
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Maybe

trail plinth
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There was a point in this run where reika saw me nearly starving to death and just told me "you know you have a thermoblade right"

errant cairn
trail plinth
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either way, if you have a base in the mountains area....the mountain island also has sustenance

errant cairn
trail plinth
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whar

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I'm talking about the trees

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bulbo trees

errant cairn
trail plinth
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you knife em and you get a sample to shove in your face

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high water content

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this is vanilla stuff lmao

errant cairn
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I don't think so

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I don't remember that in 2.0

trail plinth
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this is legacy too

errant cairn
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Why would they remove a feature from legacy in 2.0?

trail plinth
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this is from the fandom wiki

karmic drum
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You just never bothered to try the trees

worldly valve
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To escape it i had to unequip my liquid breathing tank whioe yhr exreen was black

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Since my base was broken

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But this tied into when i discovered using 2 liquod tanks is the worst decision one can make in the game

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So i had no liquid reserves at all

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So then i had 10 secodns of air until death

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I had to get into a locket, get out the titanium, and get to my fabricator

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Took many deaths but did succeed

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Made small air tank

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Refilled air in scanner room

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I think i maye have repaired base around now

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Tho that doesnt matter

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I considered unmaking my base, but i opted to make a new base

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Needed to upgrade my airtank a little, i thini i managed to get it to ultra hogh, which gives 10ish seconds to build inside the river (ballpark)

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Buiot it all

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Unmade it all

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Teleported to pod

worldly valve
trail plinth
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So wait, in order to get into an endless death loop in the lost river, you made 2 liquid breathing tanks, went into the lost river, made a base and swapped liquid breathing tanks at some point, then managed to get into your base without realizing you lost some amount of breathing fluid, and then saved?

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And your base was broken somehow?

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or was all of this before the saving changes, where you can only save in safe locations

trail ether
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which are most pronounced with long creatures

trail ether
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but much more significantly it leads you to metagaming, playing to implementation, often in a borderline cheating way, with zero acknowledgement and likely little awareness of the intended, far superior, experience

trail ether
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but I would NEVER condone doing that any earlier, and never EVER even think of doing such a thing like that muself

trail ether
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i see you are also in the SF and factorio servers so I will use an example

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imagine a player who eschews the obvious intended gameplay for stuff like tons of handcrafting, or ignoring entire sections of the techtree because they are not strictly necessary for the end goal, or building exactly what they need - and not one belt more - to achieve completion, often with said needs having been calculated by some external calculator application

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@trail plinth this is distinct from metagaming

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metagaming is leveraging implementation, stuff like "well I know that this system is incapable of detecting the difference between X and Y, and since Y is easier, I will do it, even though X is the natural and obviously intended way and noone would think to Y without having explicitly seen that the code cannot tell the difference"

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or "I see that with this status effect active every third enemy you kill has a chance of doubled drops, so I will make a point of following a "weak and useless, weak and usless, highly lucrative, repeat" pattern when farming"

errant cairn
trail ether
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or "I know the NPC AI in this game can only track one target at a time, so every time i aggro everyone for stealing i just make sure to spawn a monster to clear their aggro"

errant cairn
barren oar
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the other two points are jusr efficiency lol

trail ether
barren oar
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the more efficient the factory, the better

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e.g. factory geared towards a specific purpose

errant cairn
errant cairn
worldly valve
trail ether
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they used to hurt

barren oar
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if your goal is to launch the rocket... then any normal player is going to try launch the rocket, any means necessary

trail ether
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now they are gooey and gross

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yes that means exactly what it sounds like it means

errant cairn
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Oh peak!

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That latter message is not so peak

faint summit
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So the tidbit about ||being able to use automated mining equipment on the dunes meteorite||. Is that an FCS thing or can you use the rock crusher on it?

trail ether
trail ether
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but that is the meta everyone tells you to do for DSP with high Dark Fog settings

barren oar
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dsp?

trail ether
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and it is so pervasive in Factorio itself that I added something to one of my mods to encourage actually automating that shit

errant cairn
trail ether
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namely I split several recipes into a handcrafted and automated version

barren oar
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whats dark fog, also?

trail ether
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I overrode their miner in C2C

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for most of the map it is limited, in both total yield and drop table

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but on the two AR motherlodes it gets its drop table replaced with theirs, and is infinite

barren oar
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handcrafting really ive only seen viable in extreme challenge runs, like rampant death world with max bases and lowest visibility, or modpacks like seablock until you get a proper factory going like 93 hours in

trail ether
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from when I was developing it in dec 2023

errant cairn
barren oar
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former because you really cant waste any time on setting up the industry, latter because you really dont have the resources for setting up the industry

errant cairn
trail ether
trail ether
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aggressive rogue von neumann machines

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they fill much the same gameplay role as biters

barren oar
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ah... i was thinking it was some factorio jargon I hadn't picked up on yet

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i see

trail ether
errant cairn
barren oar
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blue is the subnautica custom version

errant cairn
barren oar
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you can still use the original in 2.0, which is gray

errant cairn
barren oar
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and personally i like it more too, but the subnautica vers helps for materials in particular

barren oar
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no, gray is

errant cairn
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Nuh uh

barren oar
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objective fact sorry

errant cairn
barren oar
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this dsp thing looks kinda interesting i should check it out sometime

errant cairn
barren oar
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but are enemy waves forced

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in other words can you turn them off like biters

trail ether
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it gains "threat" over time, in correlation to power consumption

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when threat reaches 100%, it launches an attack wave

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if you ever played FCE it is like that

barren oar
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because honestly biters stink ass and factorio is only fun without them

barren oar
errant cairn
trail ether
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a logistics game that takes a muhc more literal interpretation of tower defence

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and one that has a lot of...rough spots, though it is overall still enjoyable enough, especially with a little modding

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and its biome/exploration system is nice

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you know the new caves update for MC

errant cairn
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Pov: Reika has played more games than you have Hours in Factorio

barren oar
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"ore thief" what lol

trail ether
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its caves have always been like that

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but with a whole series of biome layers

barren oar
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oh eugh exploration in my factory game

trail ether
barren oar
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the only exploration should be finding new veins to exploit

errant cairn
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Oh nvm I have 109 hours in factorio

trail ether
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namely toxic

barren oar
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if the planet's atmosphere isn't 90% carbon dioxide by the time you're off the planet you're doing something wrong

trail ether
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i have no idea why the hint system is so pushy about building one

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but @trail plinth knows it is a running joke

barren oar
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ah huh

errant cairn
barren oar
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i was thinking it'd be like the equivalent of an ore miner

errant cairn
trail ether
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yes

barren oar
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or some sort of upgrade which extracts ore from local creatures you can keep and feed, maybe

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slime rancher but they poop out iron

errant cairn
trail ether
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which i modded to be not-jumpscare

barren oar
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hah

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that's fair

trail ether
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they hide in that wavy block

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and in vanilla only erupt when you are within a few meters

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with a loud sound

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i made them always erupt, regardless of distance

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includes the sound

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not the warble, the loud roar and crashing

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oh also never ever criticize FCE in the dev's presence, especially not things like stylistic inconsistency, default unity assets, performance, or overall balance tuning

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if you think I take criticism poorly...

trail ether
errant cairn
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Games by least hours specifically

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For reference, heres my top 12

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And least 9

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(One doesn't count)

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I haven't even played the last one

trail ether
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here, color coded

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green is completed and liked, chartreuse is not quite completed, but not really because of complaints (eg SF i just lost steam in my only post-1.0 playthroughs), yellow is "completed, but was ambivalent about", orange is completed and did not like, red is incomplete because I refused to even continue

trail plinth
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I gotta play through FCE again sometime

trail ether
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ONI teeters between orange and red

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also i realize i forgot to tint BZ - it should be yellow

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also this chart does not have MC, which is green

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blanks are either too little information, eg tried it for 5 min and never again, not because i was repelled, or stuff like "Game is super incomplete so cannot be given a meaningful rating", like astrometica

trail ether
trail plinth
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Ooooo very nice

worldly valve
trail ether
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this does not show a count

trail plinth
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Kind of a mix of surprise and non-surprise that you were ambivalent toward Frostpunk. Ill take a guess that the whole 'problems were not apparent until later in the run when they could not be fixed in time' was a big part of that

pearl pier
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so uhh

trail plinth
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Which would be about the only grievance id have with the game as well

pearl pier
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the blood crawler larva isn't spawning

trail plinth
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Uh oh

trail ether
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i did not

pearl pier
trail plinth
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Oh

trail ether
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it was not as punishing as claimed, nor was it like ONI where you can be in a death spiral for hours before realizing, meaning you wasted that many hours

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my main complaint is that the main campaign is too damn rushed

pearl pier
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I went and explored in creative to see if I was in the right place in my normal world and I was

trail ether
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not like rushed development but like "you are pushed forward through the story too quickly"

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and the whole thing is forced to be over before you even unlock 50% of the techtree and explore more than ~60% of the map

trail ether
trail plinth
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I think this might be a known issue? Reika mentioned to me ||that I was missing a spot for larvae as well||

trail ether
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you were missing two

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but i made the logic run on each spot independently

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instead of only regenning if all of them are missing

trail plinth
trail ether
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and as a result I like FP2 a lot more

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which i understand is a highly unusual and controversial opinion

trail plinth
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I think the feeling of being rushed is intentional, due to the pressure of the narrative

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Feeling like youre running out of time at every challenge kind of thing

pearl pier
trail ether
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but you know what i think of that?

trail plinth
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Not a fan?

trail ether
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have a look at another red game on my list

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near the bottom

pearl pier
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Oh wait

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The larva spawned in now but not the brood mothers

trail ether
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where it VERY EXPLICITLY is designed to put you under pressure like that, as part of its story/theme

pearl pier
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No clue what is up with that

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But having to wait around in an area for something to spawn is odd

trail plinth
trail ether
trail plinth
trail ether
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caps only to sell the text effect

trail plinth
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Unless its a game which youve shared knowledge of with me through screenshots and such, but if its a game youre particularly not a fan of then I would be even less likely to remember lmao

trail ether
trail ether
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noteven close

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wait where is the message where i clarified that a few yellows are "not completed but did not hate"

trail ether
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fior three reasons

unreal flame
trail ether
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one the turorial bugged out and i could not figure out what to do

errant cairn
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Oh boy! time to see how out of date C2C is for me!

unreal flame
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yeah the tutorialization is pretty poor

trail ether
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two i HATE how every system and body is named by previous players and no i cannot abide by landing on Planet McPlanetFace or MrBeanWorld

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three the game loop just fails to grab me, like it feels...empty somehow

unreal flame
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2 might be alleviable by turning off networking, 3 is... kinda valid

errant cairn
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o-o-oh.

unreal flame
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it's a content depth thing, i guess

trail ether
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it is utterly incompatible with immersion when you fly to a new planet named Fred the fucking cat

trail ether
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I asked on the discord

unreal flame
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people name real stuff stupid crap too, tbh

trail ether
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if there was a way to COMPLETELY negate all influence from other players

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as if i was the only person who had ever played the game

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response: "No why would you want that"

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reminds me of one of the reasons i hate death stranding

unreal flame
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could dive into a black hole

worldly valve
errant cairn
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Reika, is there a way to just autodownload and install ur stuff?

unreal flame
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enough jumps and you should be somewhere with minimal to no player presence, at least

errant cairn
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aw

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could i make a way?

trail ether
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also

unreal flame
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i can help with that

trail ether
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every damn story beat involved a fight to the death

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either robot drones or green xenobullshit

unreal flame
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i can also just like, take you aboard my freighter and jump you somewhere random

unreal flame
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doesn't help that combat is so sucks...

trail ether
errant cairn
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also good god c2c is massive in bytes

trail ether
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assets

errant cairn
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hm

unreal flame
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no asset bundle moment

errant cairn
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real

unreal flame
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mildly surprised to see slime rancher in 'ambivalent'

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i assume that's for aesthetical rather than mechanical reasons

trail ether
trail ether
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the gameplay itself was 90% fine

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fuck quantum slimes

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i threw all the bastards in the ocean

errant cairn
trail ether
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having had covid at the time did not make me any more patient

faint summit
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Why are there ||scary noises 800 m out from the void spikes beacon,|| I'm not unpausing the game : (

unreal flame
errant cairn
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hmmmmmm

unreal flame
errant cairn
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(crash fish)

unreal flame
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then again i haven't played the original game in years so can't recall what they even do

trail ether
unreal flame
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i know

trail ether
unreal flame
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i don't recall them being a particular issue when i was ranching them, and i made sure to get every type covered

trail ether
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though not actively unpleasant like say CP2077

errant cairn
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I don't have an exosuit (see image 1)
Morale is having issues for me (probably the source of my hate for it, when i used it)
And that's all the exceptions even after loading a save

faint summit
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So the plaform that ||had the pda entry for lifepod 15 vanished along with the platform that held it when I attacked a ghost leviathan with a kniferepeatedly||

worldly valve
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well thats a new one

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tho ive heard stabbing reapers to death is both hard and has some form of punishment

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i keep meaning to go stab a few

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i just wanna know what hppens

errant cairn
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(It's probably midnight she might be already asleep)

trail ether
errant cairn
trail plinth
faint summit
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I wanna go home, there's no light here, the water is dead. Something killed the water...

worldly valve
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its not so baaaaad

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its chill!

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i swearsies

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would i lie to you about something spoopy?

faint summit
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YES

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This game is trying to kill me, I got wedged into a wall somehow and could't move, had to eject myself out with the propulsion cannon, of course by now the leviathans are on me, they push the seamoth 10 meters below crush depth, I have to frantically repair my vehicle while it's on 12% and immediately rise above crush depth.

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Most dangerous biome and I almost die to SN jank.

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SOMETHING JUST GRABBED MY SHIP.

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This isn't funny anymore Reika

worldly valve
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you're right

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it's hilarious

faint summit
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Ok, but how do I leave though. sadsponch

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Nvm

worldly valve
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you go back>.>

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hf

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gl

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and pray that you see the light of the morning sun?

faint summit
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I made it out.

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What a cool biome, let's never go back there again.

trail plinth
faint summit
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I don't think I was very deep, might have just hit something.

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It didn't seem like a good idea to go deeper.

trail plinth
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I unironically love the ||void spikes|| and hate it at the same time. I love everything about it, but I hate that I cant really save my progress while Im there, and its extremely dangerous the entire duration im there or trying to go back

faint summit
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Yeah not being able to save or build there kind of hurts.

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It seemed like it teleported me when I entered the biome so that's probably why you can't save there.

trail plinth
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If it were possible to have a function sort of like a quicksave/checkpoint that doesnt overwrite your existing save, but allows you to go back to it if you were to die

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Just cause its a huge loss if you end up dying after all that progress there, and its basically a constant pressure of 'you can die at any moment if you slip up'

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Which i dont mind the danger, but more just the loss of progress

faint summit
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I brought enough supplies to build a base and ampeels to power it indefinitely only to find out you couldn't build anything while there.

barren oar
trail plinth
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Yeah, i think thats either by design, game limitations, or both

barren oar
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last i went, it was just the occasional ||electric discharge that leaves you without current at all for the next 15s||

barren oar
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intriguing

faint summit
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Perhaps there are things there.

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Who knows : )

trail plinth
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I wont be saying any more

barren oar
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i know there were plans to have The Thing in The Area but i thought they fell through

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or at least, to have it more present than I'd experienced

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glad to hear they didn't

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the repository contains unused things too (translations, mainly) so i thought the existence of Assets was also left unused

trail plinth
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Honestly even if there isnt anything physical there, I like to add to the suspense that there might be

worldly valve
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what you are refering to i believe are correct about

trail ether
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on ice because i cannot make models

barren oar
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ahh...

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whats the repository asset contain, then?

trail ether
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what

barren oar
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||voidlevi||

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what does that contain

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if not the model

#

"asset in the repository" would have been a more clear wording

trail ether
#

oh that is a prefab - supposedly - someone made

#

but it does not load properly

barren oar
#

huh

#

interesting

trail plinth
#

I love random shiny reflective prisms

#

It's like, my whole aesthetic

unreal flame
barren oar
#

lol there probably was an attempt to make it look decent

unreal flame
#

i do know what this is supposed to be

trail ether
#

@unreal flame do you like this one better

#

i split the scales

#

color indicates liking - some adjustments frmo the last one - and the overlay indicates finished or not (red patterning is "finished is not really a thing", either because the game is open-ended or just extremely unfinished)

#

blue is loved, green is quite liked, charteuse is liked, but only weakly, yellow is "it was okay, minor issues", peach is "it was okay but i had some significant issues with it", orange is "i did not like it, i had serious problems", red is "i hate it"

unreal flame
#

good system

#

No man's sky is technically open ended, but in the same way as any other sandbox game

trail ether
#

also "minor issues" for yellow can include "it was just not that great" rather than an active problem

#

eg abzu

#

other than some bits at or near the end i had no real issues

#

but i did not get much out of it either

unreal flame
#

i'm certainly well aware of the issues you had with outer wilds

#

it's also almost certainly one of your favorites aesthetically

trail ether
#

outer wilds only barely got a yellow instead of a peach

#

same for ONI

unreal flame
#

that definitely makes sense

#

i don't agree per se, but i can make sense of it for both

pearl pier
#

will updating be fine still if its a big update?

trail ether
#

yes

barren oar
#

oh thats an interesting update

#

how tf did you think that one up

#

well, it doesnt sound terribly difficult to cheese either

#

though i cant test any ideas until c2c2.0 is out since im not trying out the sketchy ass depotdownloader

#

though its open source and probably just calls home to steam's devconsole for what it does

errant cairn
#

Ok which one of you sleeps?

#

I swear only I have a half decent sleep schedule not just here in the whole damn server

karmic drum
#

Seven hours, same time every night

trail ether
#

but that also means I am now at work

errant cairn
errant cairn
trail ether
#

not this exact second

#

but you will not haveto wait too long

errant cairn
#

👍

karmic drum
#

Sleep is important to me KEKW

errant cairn
#

K i found the exact dependencies needed for Bag Equipment Legacy to work

#

Advanced inventory and Customised storage (non-2.0)

karmic drum
#

I'm excited to get back into c2c

#

I've been really out of it lately. But I'm getting my energy back. And should be able to enjoy the game without having a freak out

errant cairn
#

i dont think my bio processor fragments exist

karmic drum
errant cairn
trail ether
# errant cairn does mean i dont get the guidelines for an autodownloader?

Required Functionality:

  • Download of the latest, as of that moment, versions of my mods
  • Clear markings that the tool is not my creation, that I do not provide help with it, and that using the tool can provide no guarantees of functionality
  • Related to the above, clear marking that if the mods fail to function after downloaded from the tool, a manual download - with either provided instructions or a link to my site - should be tried first, before reporting issues with the mods to me
  • The downloaded mod files must come from my official host, not a mirror, local copy, or anything of the sort
  • The application must be compatible with at least Windows 10 and Windows 11; any additional platforms are your own perogative

Nice to have:

  • Error checking on the downloads; I am willing to make my uploader also upload a CRC/hash of the mod files that your application can compare the downloaded result against, but I cannot help you with the application's CRC/hash logic itself as I do not know how to do that offhand except in java
  • Optional install functionality, ie not just downloading the zips but actually putting their content in the correct places in the QMods folder

You are free to do this but I see no value in it:

  • You are free to embed a web browser which can view my site within your application, however if you do it must be displayed accurately

Forbidden things:

  • The application must not provide a means to download older versions of my mods, nor have an archive (local or remote) of all previously downloaded versions, with the sole exception of it being fine to keep a copy of the immediately previous version for rollback purposes, as long as this copy is deleted/overwritten by subsequent updates
  • The application must not "meaningfully" modify the downloaded files. "Meaningfully" meaning changing the actual content of the mod files, such as swapping out textures, applying code patches, adding additional files - of any nature - or deleting anything. "Non-content" changes like unzipping a zip are 100% fine, provided this process is itself "clean"
  • If installing, the application must not modify the user's config files, and must take care to leave them unaffected
  • Files downloaded by the application must go straight from online host to the user's PC; they may not pass through another machine (for example being downloaded to a server you control, and then distributed from there, or being uploaded to a ZIP unpacking website with the result being redownloaded)
  • The application may not imply any ownership or creative influence of the mod files themselves
  • The application may not perform any unnecessary and not-functionally-related "parallel process" when downloading my mods (for example simultaneously downloading unrelated files, backing up SN save games, or deleting log files, let alone completely unrelated things like editing user documents)
  • The application must not have background-running automated update functionality - all updates must be explicitly initiated by the user
  • There can be no monetization scheme within the downloader (even a donate button), as all the downloader is doing is fetching my own content
trail ether
errant cairn
#

I may use Java or C++ to make the application

errant cairn
trail ether
#

actually I will make a carve-out for the first forbidden item - you can keep a copy of the very next most recent download, ie the one actively being replaced, as a backup, but only one version "deep" (so this backup gets overwritten with a new backup after a subsequent update)

errant cairn
trail ether
errant cairn
trail ether
#

If the former then you really are on your own

errant cairn
#

I know all 3 of Java, C++ and C#

trail ether
#

While I technically know C++ I am FAR from good at it, and am not willing to spend more time with it than I absolutely have to (ie work)

errant cairn
#

Granted my knowledge is limited on graphical interfaces

trail ether
trail ether
#

for C# it has the WinForms system

#

for Java I use and love JavaFX

errant cairn
#

My programming fundamentals 3 course is currently covering Java

#

There was some notes on JavaFX

trail ether
#

using the default style

#

but it supports CSS stylig

trail ether
#

unrelated...or is it

#

not my image though

worldly valve
#

I find it incredibly diffocult to sleep more than 6 hours on most days

faint summit
trail ether
#

oh so you DO recognize it XD

faint summit
#

How could I forget. sadsponch

trail ether
#

it was my first abyss encounter too

faint summit
#

Yeah, it is supposed to be, apprently it's the only abyss encounter you can have at the lower level routes.

trail ether
#

yes, despite being the most dangerous by far

faint summit
#

It certainly is the most terrifying one.

trail ether
#

speaking of which, people complain that SN is scary, they have no idea

faint summit
#

Seeing an endworm on sonar is pretty spooky but latchers always catch you by surprise.

trail ether
#

even in the late game they cause fatal problems for me ~30% of the time

#

meanwhile i have never ever lost a fight with the other two

#

or really even had difficulty

faint summit
#

Are latchers hostile to other creatures? I don't think I've ever encountered more than one abyss creature at the same time.

trail ether
#

i doubt it

trail ether
faint summit
#

I've heard they eat lesser creatures outside of the abyss if they are spawned or somehow get out of the vent.

#

I've been tempted to try that mod that adds husk variants of every creature.

errant cairn
#

SN isn't really that scary. I've seen other games that do better

faint summit
#

I can't quite tell what I'm looking at here, is that a thalamus outpost or something?

faint summit
#

Oh is that a chimera?

trail ether
#

like the crawler one

trail ether
faint summit
#

Fuck chimeras, I would take literally anything else.

trail ether
#

almost

#

that used to be true

faint summit
#

Before they added the thalamus ships probably KEKW

trail ether
#

no

#

the issue is that, while blacklisted from using nukes, the ammo blacklist is exactly that, a blacklist

#

so if you have mods adding new shells...

faint summit
#

I do miss the carriers though, don't see why they had to get rid of them.

#

The sounds they made were beyond creepy.

trail ether
#

plus it has two depth charge tubes and a ventral railgun

#

for extra long-range fuck-you power

faint summit
#

Oh, I was meaning to ask, you've some knowledge of base game SN. Do the sounds that the leviathans make when they are injured indicate anything mechanically?

trail ether
#

what sounds

trail ether
faint summit
#

They make sounds when they take some amount of damage.

trail ether
#

like literally straddling the line - there are activities i can just about do and some i cannot bring myself to do

faint summit
#

Is that the signal that they'll retreat.

trail ether
#

ruins and caves being examples of the latter

trail ether
faint summit
#

I may just be imagining it, it just sounds like a higher pitched version of their charge attack sound.

trail ether
#

that is not a thing as far as I know

#

nor have i ever seen that

faint summit
#

Did you up the health of leviathans?

#

Is my grand knife crusade already at an end?

karmic drum
faint summit
#

Is my hunger for what lies in their domain any less valid?

#

They seem to be a little too strong to kill, so it's a moot point.

#

They'll live, this time.

#

I do wish if you did enough damage then they simply wouldn't bother attacking you anymore.

trail ether
faint summit
#

Lmao, well that'll do it.

#

Looking forward to the next update when we'll be able to feed them brine coral to tame them and then ride them into the ILZ to win the game.

faint summit
#

I just want some interaction with leviathans other than them serving as stage hazards.

karmic drum
faint summit
#

NO bruceree

#

Excuse me mister, I'm gathering lithogel in here.

karmic drum
faint summit
#

No, they're good boys, they just don't like the lights.

#

Although I'm not sure if you've noticed but the ones bred in the acu home in on your vehicle like a missile when released into the wild.

#

Like as soon as you get in range they immediately attack.

exotic apex
faint summit
#

@trail ether My ||voltaic bladderfish|| vanished from the acu after I reloaded. Are they supposed to 'deplete' over time?

unreal flame
trail plinth
#

Like ingame references in her mods?

trail plinth
trail ether
trail ether
#

people tell me I am crazy

exotic apex
#

It's unironically one of my favorite civ games. I just like the idea of it, I love space colonization games, and I like that you can actually befriend the alien wildlife

trail ether
#

yes

exotic apex
#

(Yes that does mean I am a Harmony player generally)

trail ether
#

I love the whole aesthetic

#

and people bitch that it is a thin veneer over Civ5 but V is the best Civ anyway

#

by a huge margin

trail ether
exotic apex
#

Civ V is what got me into 4X games, so

trail ether
#

and part of the abandoned 2018 run

unreal flame
trail ether
#

the text entry is for the gate

#

or do you mean a different one

exotic apex
#

I am also working on playing the Dragonrealm Pack, it's really fun too

trail ether
# trail ether the text entry is for the gate
    <teleport>
        <desc>
            Being the prudent designer you are, you have decided to split your base into multiple structures spread across the landscape. However, this created a problem: Simply getting to them becomes something of a chore. However, another idea occurs to you: You could build a link of sorts, a gate, at any number of locations and be able to link between any two points at will. As long as the purity of the link is maintained, the two gates should work in harmony, and the supremacy of this method of travel will act as an emancipation from your current commute.
        </desc>
        <note>
            Can be toggled into private mode (purple), as well as between arrival/departure only (red/yellow).
            
            GUI Color Statuses:
            White = Fully Available
            Red = Owned by Other
            Yellow = Unpowered
            Magenta = No Structure
            Blue = Other Dimension
        </note>
    </teleport>```
exotic apex
#

I do also like Supremacy, I just can't bring myself to do Purity though. To authoritarian coded for me

trail ether
#

I did one purity run as PAC

#

early on

#

since then I almost always do supremacy

#

or supremacy-harmony

exotic apex
#

Fair, Transhumanism is fun

#

yea

trail ether
#

that is what my last run in 2020 was

exotic apex
#

I mainly do hybrid Supremacy-Harmony

trail ether
#

though not that kind of authoritarian

exotic apex
#

lol

trail ether
#

also I like how in BE the different powers are not so wildly out of balance with one another that you feel forced to pick the mechanically best one

#

I have played as Thakur, PAC, Russia, the middle-eastern lady from Rising Tide, and more

#

compare V where I played as...Rome a few times, then almost always Japan, and then after I got the DLC nothing but Babylon

#

I did one playthrough as russia and one as something else, but they were almost entirely forgettable

exotic apex
#

I've done India, Russia, the PAC, and Franco-Iberia

trail ether
#

the only ones I would absolutely never do are Brasilia, ARC, and Korea

#

because they so wildly diverge from my playstyle

exotic apex
#

Oh, and ARC once, that was my first, but I only played for a few turns

trail plinth
#

why have I not looked into civ:be yet this looks awesome

trail ether
#

it is

#

and the soundtrack is amazing too

exotic apex
#

Oh the music is great

trail ether
#

The forty-second (and last!) track for the Official Civilization: Beyond Earth Soundtrack!

All tracks from Civilization: Beyond Earth were composed and designed by: Geoff Knorr, Griffin Cohen, Michael Curran and Grant Kirkhope.

Please support the game's official release, where you can also get this Soundtrack for free included with the game. I...

▶ Play video
#

and it is also amazingly beautiful, as a game

faint summit
faint summit
#

Ok I went back to the acu again and the ||lumafish ||were once again gone. If there are too little of them do they just get eaten and not replenished?

trail ether
#

I even tried making a mod to add miasma to factorio

#

that went poorly

errant cairn
#

I never found any fragments

#

Or they are hidden under the map and I'm blind

faint summit
#

They're there.

#

It's interesting that it would tell you about it if you hadn't scanned it.

errant cairn
#

I know they exist there

#

I'm just thinking they don't exist

#

in this save

trail plinth
#

I just spoilered all of it cause i wasnt certain what would be spoilery or not

errant cairn
#

Unless it contains lr and past stuff

trail ether
#

stuff like "is tech unlocked" or "is scan entry complete"

trail ether
#

it is very literally the most spoilery class in the entire mod

errant cairn
#

Awww 😭

trail plinth
errant cairn
rapid cloud
#

Oh man, I love when this game breaks sometimes.

normal rune
#

Haven't played since January... how much have I missed?

faint summit
#

A little bit : )

#

I would recommend playing again.

#

Also this is the first time I've had to dock my seamoth manually with the propulsion cannon. (Thanks lost river)

normal rune
#

Heh, yeah... Lost River is where I got stuck when I was playing, so I know exactly why.... but i'll leave out the reason because spoilers

trail ether
trail ether
#

by default a dead seamoth will not dock

trail plinth
#

Oh yeah I remember having to do that in my last playthrough

faint summit
#

How long does it take ||brine coral|| to lose the ability to produce ||electrolytes|| cause I put it through a drill 30 seconds after I pulled it out, it exploded and gave me nothing.

worldly valve
#

Seeing the witness be clarly ery uncomplwted makes me sad on reikas list

#

I thought maybe thatd be one she liked

#

Since its all about observing everything and using that

faint summit
#

Omg, you do have to put the ||crystalline sulfur|| through the rock drill.

#

I thought for sure there was no way Reika was going to make us do that.

worldly valve
#

Ha

#

I find the brine coral to be way harder to deal woth XD

faint summit
#

Wait, you can't scan for ||crystalline sulfur||, even after analyzing it.

#

What does that mean?

#

Does it mean I haven't found out about it yet?

trail plinth
#

Hm, I would hazard a guess that's a bug

faint summit
#

Oh, I remember, I think it's ||lumenshroom|| samples.

#

Maybe

#

Time to go find out.

errant cairn
faint summit
#

||Heat sealed fabric||

errant cairn
trail plinth
#

Yeah that's supposed to either be ||lumenshroom oil|| or ||tungsten grains||

#

or both and it just bugged out

#

or the recipe changed in the most recent update

faint summit
#

@trail ether Pls help

#

Provide insight master.

faint summit
faint summit
#

I just took the materials needed for the fabric, tossed them in the trash can and used nocost as a workaround for now.

#

Hallelujah I have the reinforced dive suit.

pearl pier
errant cairn
#

@trail ether why is my morale above 90 but im slower than a snail? (i was hit by a reaper 10 minutes ago)

rapid cloud
# pearl pier Near the QEP I assume?

Yeah, now it's stuck like this everywhere.
On the upside, it helped me get the last part of this goD DAM- uhh... very enjoyable Bioprocessor. Only took me a total of two days and a half to get it.

#

Would prefer it fixed now though, wonder if any of the debug options can help

pearl pier
#

Just a decent way into it

rapid cloud
pearl pier
#

If you are getting bioprocessor fragments I don't see why you arent able to

#

I do thi k you should have just reloaded your save when the bug first occured

rapid cloud
#

Well, by the time I realized I already popped a save.

rapid cloud
rapid cloud
#

I saw a ping, yet no new messages. How curious.

trail plinth
#

A lot of important item placement is based on 'interesting areas that people don't normally explore during vanilla playthroughs.' From what I understand, c2c basically forces people to seek out and find a bunch of areas that didn't serve much use in vanilla

#

It's all about exploration

trail ether
trail ether
#

your progression is now invalid, and if you saved your save is ruined

trail ether
#

and delete this

#

spoiler is not good enough

#

fix uploading

#

and i put in something that will prevent the mod from booting if this kind of error ever happens again

faint summit
#

What are you actually talking about, "My progression is invalid".

barren oar
#

is it really that deep though

#

isnt [item] used in... at least one other recipe? so its still going to be needed to be figured out

#

as well as... the steps taken to obtain it, themselves, still being required anyway...

trail ether
#

does not matter

#

the progression flags are now out of order

faint summit
#

Who knows, I'm going to bed. If the save really is "invalid" then I'm not investing 48 hours into another one.

trail ether
#

and will not work properly going forwards

barren oar
#

out of order flags? what does it matter if flag 1 was raised then flag 2, or flag 2 then flag 1, if both result in both of them being raised 1 1

#

if this sounds confrontational or malicious i really dont mean it, but i just dont see how this can really "ruin" a save

#

are you saving when a flag was raised somewhere in the save data? cant say i remember seeing that however, nor what use it could really have besides debugging perhaps

faint summit
#

No use questioning it, I'll enjoy the mod all over again when 2.0 comes around.

trail ether
#

where X triggers Y but only if Z

trail ether
barren oar
trail ether
#

and not so much explicitly as the fact it influences what happens

faint summit
#

The scope of C2C is unlike anything that currently exists in the subnautica modding community, there is no questioning that.

trail ether
#

and I made a lot of simplifying assumptions when designing the progression trigger system, knowing what would normally be required for something else to occur

barren oar
#

e.g. nowadays you'd probably want to modify a vanilla prefab directly (unless you explicitly don't want mod prefabs extending from said vanilla prefab to also extend your custom components and such), but c2c instead, for every instance spawned, decides if it should or should not apply its custom components to it (which is the way you'd do it if you want it to be exclusive to vanilla prefabs)

#

that said, i dont think c2c modifies much that would be extended to warrant the extra overhead from deciding at runtime, instead of editing the prefab itself

barren oar
faint summit
#

Now that I think of it, I did make a backup save before I want into the ||void spikes||. That being said I will probably wait for 2.0.

trail ether
#

"things break if you cheat" is not some additional layer added on top, it is baked right into how the progression tracking and trigger system is implemented

#

as a very simplistic and fabricated-for-the-sake-of-illustration example, imagine that, since you cannot legitimately obtain nickel without liquid breathing (not as a direct recipe dependency but as a functional progression-based one), then the things that happen once you collect nickel assume that the liquid breathing events have already fired, and are implemented accordingly; if they have not, and you cheated, then they fail and suddenly the things that happen when you find nickel do not

#

and this just cascades

barren oar
#

does this truly apply in this case, though? cant say ive seen any flags arising from [item], just flag that would lead to discovering [item]

#

is the issue more about future proofing? like if a flag is added to [item] discovery

trail ether
#

that is already tracked too, in fact

barren oar
#

ah, automatically?

trail ether
#

yes

barren oar
#

i see, that'd explain it

errant cairn
# trail ether yes

Sooooo because i got the stat rifle before bioprocessor (i can't find the last fragment for the life of me), my save is fucked?

#

But that still doesn't really explain why my last 5 saves got bricked just from warp and warpforward

errant cairn
#

i love 20fps gameplay right next to the wreck you get ||final liquid breathing||

#

esp on a 6950xt

forest valve
errant cairn
#

so ur saying i should spend $500+ on an upgrade?

forest valve
errant cairn
#

meanwhile $2000 gpus barely running it at 100fps

#

my gpu was around $400 when my dad bought it for me

forest valve
#

uts still around 400

errant cairn
#

I think that's like an extra model

#

or smth

#

cause mine was cheap as hell at microcenter directely from amd iirc

forest valve
#

if u got a 6950xt for like 400 then what the hell would a 3070 ti cost

trail plinth
errant cairn
#

Which, with a good battery, you can get

trail plinth
#

oh yeah if there are any flags for the stasis rifle that's absolutely going to be out of order

#

||how did you even get the polyaniline before the bioprocessor||

rapid cloud
#

Did this mod remove wall reinforcements or are they simply moved to appear much later in the progression?

forest valve
#

the door thingies

rapid cloud
# forest valve the door thingies

Bulkheads. Though my main issue is with the feeling that I could be doing something with the wall segments in the big rooms. Reinforcements add more integrity for the future.

forest valve
rapid cloud
#

Well, at least they stop water from rising in some rooms of my permanently flooded base. Still can't find where the breach is and rebuilding rooms one by one would be too annoying.

trail plinth
#

There's also reinforcement pillars, which are fairly cheap as well

#

why is part of your base permanently flooded lmao

exotic apex
#

Is Freedom mode like, acceptable with Sea2Sea? I'm thinking of starting a new save after updating the mod and downgrading SN, and Freedom would make retracing all my progress a lot more palatable

unreal flame
#

That

#

Is an excellent question

trail ether
trail ether
#

the core stuff I usually test in freedom, so it will likely be playuable

#

but for example there are probably things that will hard-reference the food system

#

that might break some things

#

and I know the morale UI is broken on freedom, and I am not going to waste effort on that

#

unrelated

#

this is a great example of metagaming

#

biters spawn at fixed positions relative to the spawner, and a spawn fails if the location is occupied

#

so you can block all of those, and only those, locations with arbitrary objects and now the spawner is totally inert

#

I do not think it is even remotely debatable that this is wildly departing from intended gameplay

trail ether
#

both that the cheesy approach is far simpler and easier than the intended one, and the fact that you would only ever know it works because of reading code or exhaustive testing

barren oar
#

yeah obviously thats unintended but its warranted because biters suck

#

its funny however

trail ether
#

metagaming is defined by three crucial factors, of whjich being unintended is only one

#

it is important that it is also both far superior in terms of risk/cost-to-reward to the intended method, and, most of all, that you would only ever know it works by analyzing the actual implementation of the game, rather than the "in universe logic"

barren oar
#

it is vastly more effort to walk all the way back and forth with pipes, be presented with a high risk dying because you're attacked by a 40 wide biter army, and just generally that you'll have to spend all your time to do this since new chunks constantly get generated by pollution, as well as biter areas expanding themselves(?)

#

when you could just. set up a stone mine. leave it for the next 26 minutes and you can surround your base in walls

#

like yes it is metagaming but it really doesnt matter unless you're doing something absurd like max level biters from day 0

trail ether
#

killing biters guarding a nest is a hell of a lot easier than killing the nest itself

trail ether
#

it is a single click

#

all you need to do is throw a few poison capsules or lead away the ambient guards, then rush in and place the BP

barren oar
#

admittedly, military tech weapons are something i keep not thinking of since i dont research military science ever (because biters suck)

#

that said, by the time you have construction bots and they're upgraded enough for blueprints to be even remotely helpful in this, you can already afford artillery

#

so just. bomb them. there's really no point

errant cairn
#

My battery dupe glitch didn't brick my save

trail plinth
#

reika, holding a brick: are you sure about that

errant cairn
#

I haven't abused it (except getting free power cells (well "free" i had to spend rubber))

#

(I only have all my tools with a good battery + 4 in a charger plus 7 more (i think, might be 5))

#

Also opinions on a decrafter?

#

I don't recall it being patched out

trail ether
#

even before SA - which gates artillery after Vulcanus, and practically Fulgora as well - it is a near-endgame thing

errant cairn
#

(In 2.0)

barren oar
#

i do retract part of my statement, then

#

well, as "early game" as one might consider construction bots

#

how far along are tanks again

errant cairn
#

Earlier

#

Like 5-10 researches after car earlier

barren oar
#

they're also pretty effective, even if its not as convenient as sitting in your base

errant cairn
#

Might be 15

barren oar
#

though I'd rather die than have to drive in factorio

errant cairn
barren oar
#

never used it in all honesty

errant cairn
#

12/10 experience in all honesty

#

You do need the belt equipment though

#

The thing that lets you stay not moving on belts

#

It's peak otherwise

trail ether
#

in vanilla nests have massive explosive resist

#

it makes no sense given their construction

#

and indeed I changed that in one of my mods

#

but they have like 75% resist in vanilla

trail ether
#

tanks use military tech yes but unless you have been ignoring all military tech until that point, once you unlock cars you are likely to have only 2-5 techs left to go for a tank

errant cairn
exotic apex
#

Yeah, tanks are Mil 3, Cars, and Explosives. Even if you haven't been doing military, that's like, 4 techs at most

#

You should have explosives anyway because Cliffs are annoying lmao

errant cairn
#

i have a wall locker in resource monitor...

#

it gives me a "player" item

#

i keep losing grav traps

trail plinth
karmic drum
trail plinth
#

basically on par with the rocket itself

trail plinth
#

stalkers kept running off with my cameras

errant cairn
karmic drum
trail plinth
#

(one of them embedded a camera into the terrain somehow)

karmic drum
errant cairn
#

i had one in my inventory (or so i thought, i crashed and that may not have saved) and that vanished too

trail plinth
#

anything that they can grab that attracts their attention (so probably most of the deployable metal things)

errant cairn
#

me trying to peacefully farm stuff in the jellyshroom caves
random ahh crab snake (or all of them within a 100m radius of my seamoth): "ooo a seamoth!"

trail plinth
#

stalker swimming away with a full floating locker

trail plinth
errant cairn
trail plinth
errant cairn
#

ok can confirm my save IS cursed, but not bricked

trail plinth
#

yippeeeee

#

I love having a cursed but not bricked save

errant cairn
trail plinth
#

I'm in another voice channel playing league 😭

errant cairn
#

u can join muted on a diff device

trail plinth
#

all I got is my phone and that screen is tiny

errant cairn
#

fr

#

unless u got a fold phone

#

then those screens are massive

trail plinth
#

samsung galaxy s8

errant cairn
#

TINY

trail plinth
#

LMAO

errant cairn
#

im so confused on the item collector

#

like

#

where does the stuffs go

#

my locker?

trail plinth
#

into the void, obviously

#

gotta feed the ghosties

errant cairn
#

fair

#

but until i know what this does

#

ima figure out something else

#

ill figure it out when i need to

trail plinth
#

does it not have a PDA entry on what it does

#

also I don't think it'd be much of a spoiler to let you know that it does just put items into nearby lockers, as far as I'm aware

trail ether
#

it randomly and rarely does this

#

and sometimes even turns back

#

i have no idea why

errant cairn
#

oh KEKW

#

then i lost 2 lumenshroom oil

#

womp womp

trail plinth
#

this is so sad, what will you do without that lumenshroom oil??

errant cairn
#

ikr

#

im depressed now

rapid cloud
#

So I kind of wonder... what is the idea behind the morale system? Does it do anything positive when kept up?

#

Because from my still early-ish point of view, it looks like a mechanic that is there just to make it harder with no real substance behind it. I could be wrong with that statement, maybe there is something going on that I am not seeing; however, from what I can currently see, it feels like I either let it deplete and do everything like a snail (both movement and for some reason crafting station opening also gets slowed down?) or keep it up and just... do everything as I would in vanilla.

#

I did see some mention that it is a work in progress, so that's why I am asking.

#

Before anyone asks, I made sure to keep it at like half for a long time, didn't feel much reason to keep it at 100% from the few times I somehow noticed it going that high on its own.

trail plinth
#

Afaik it serves a similar purpose to the hunger and thirst meters, it's there to add a bit more to the player character's experience than just surviving. It's also intended to make base decorating actually mean something I think

#

I could be wrong but it may also act as a hurdle in certain areas, or at least impose some amount of extra difficulty when there otherwise wouldn't really be any

trail ether
#

@rapid cloud

trail ether
#

plus early on, which is the time period a lot of people formed their opinions, it had a couple serious bugs

trail ether
#

which goes slowly because that involves scheduling real-time interaction

rapid cloud
# trail ether <@268843383768875008>

So, the crafting menu opening at a glacial pace when morale is depleted is also meant to be an extra incentive to keep up with the mechanic or is it some movement speed-related side effect?

trail ether
#

@rapid cloud

#

see that entire paragraph

rapid cloud
#

Well, as someone that went through a period of deeper depression, I can honestly relate to the explanation you provided.

trail ether
#

what do you think my reference point was

rapid cloud
#

Honestly, while slowing down the crafting UI is definitely annoying, I find myself having a hard time coming up with other ways to make the morale system affecting the Player when ignored. I'm not quite sure if there is all that much to go on, because if that part was removed, the movement speed decrease would not be all that much noticeable since Seamoth + ||Azurite powered|| Seaglide are fast enough even at 0 morale.

#

Though adding positive sides to keeping it up is definitely worth looking into, maybe bonus healing from medical items? Sort of like how when you are in peak shape, you do not find it particularly hard to do all the necessary treatment steps by-the-book and stuff like that.

#

IMO, a mechanic that is not directly deadly when ignored (hunger, thirst) should always have rewards and punishments related to how well the Player is interacting with it. Yes, if ignored, negative effects get applied, but there cannot be just negatives or it's just difficulty for the sake of it.

#

So as I said, maybe bonus healing for the character being very attentive to proper procedures, perhaps slight hunger/thirst depletion reduction as a form of your body is functioning properly and efficiently

#

Riley could be a stress eater, you never know.

#

(Man I suck at coming up with ideas, even though I work in game FQA)

faint summit
#

Reika when you were saying that my progression was invalid, what were you referring to exactly? I never spawned any items in to make the ||heat sealed fabric||. the ||ghost membrane|| was craftable at the fabricator for free after I scanned both the juvinile and the adult.

trail ether
trail ether
#

that said your mention just revealed another bug to me

#

which i am uploading a fix for

#

I hate when a new feature has two entirely independent bugs with it

faint summit
#

What gate are you referring to?

trail ether
#

and then i get a report for one and am in such a rush to fix it that I miss the second

#

but that rush is necessary when it is a huge progression bug

rapid cloud
# trail ether FQA?

Functional Quality Assurance, I test games for a living. Groaning a bit because we are sometimes asked to write feedback to clients, not normal daily reports but actual feedback.

#

And, well, I am racking my brain to give some ideas here while I tend to have no such issues during working hours.

trail ether
#

in which case you are probably far better positioned than most to provide meaningful feedback, at least for anything you know well enough

#

that said C2C obviously has some major differences in its design process compared to a commercial game, in both core motivations driving the design and in "development policy"

rapid cloud
#

Well yeah, it is ultimately a mod so it will have some limitations because it is not working on pure raw source code of the game (unless the devs released it).

trail ether
#

while true that is not what I meant

#

also I do have the source

#

not from them releasing it

#

but SN in C#

#

and C# can be decompiled

rapid cloud
#

Oh nice, that does change stuff a bit. Not to the point of redesigning the game for legal reasons but it still does open up a lot.

#

Though I would like to know what you actually meant, to not keep the topic at an uncertain position.

trail ether
#

example

rapid cloud
#

Alright, that is very handy.

trail ether
#

it is absolutely necessary to write transpilers

trail ether
# rapid cloud Though I would like to know what you actually meant, to not keep the topic at an...

as in A) how my design goals and priorities are fundamentally different than that of a commercial product and its authoring company, and as such it is very possible for something that is a standard comment in a commercial QA environment to mean nothing to me because I fundamentally do not care about that the way they would (the inverse is also potentially true, though a lot less likely) and B) how with the mod being made by me and me alone, there is no collaborative development, no impositions on development process or criteria, no administrative concerns, no proposal/review process necessary for features or development, et cetera