#SeaToSea

1 messages · Page 45 of 1

trail ether
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there are far more evil things

mighty grail
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Fun

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Hardcore is great

trail ether
#

if it was scary you probably did it wrong

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namely trying to brute force it

mighty grail
#

Nu uh
Made sure to use the intended module

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they still showed up...

trail ether
#

ok then

trail ether
mighty grail
#

Oh even more fun

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No clue what to do then

trail ether
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^

mighty grail
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Ill just try again

barren oar
#

wrong or not, the place is definitely very creepy to be in

trail ether
barren oar
#

ah

trail ether
#

just the databox

mighty grail
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Indeed

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Not sure what the place is

trail ether
#

that unlocks the recipe that one guy was always begging for last year

mighty grail
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Lol

trail ether
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to the point it became a mem

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a past reference

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and

barren oar
#

come to think of it (spoilers for The Place™) ||do ghosts spawn there? afaik i could only get the invisible voidlevi threat to do anything, which admittedly did scare me the first time it happened||

trail ether
mighty grail
#

That bad huh

trail ether
mighty grail
#

My man really wanted his cyclops

trail ether
#

not sure why but people with those "distorted face" avatars always seem to be the stupidest

barren oar
#

in contrast the first time i played c2c ghost spawning wasnt quite as aggressive and the databox didnt need repair so you could just. Swim to it, with nothing but a seaglide, grab it then respawn

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the good old times

mighty grail
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Respawn?

barren oar
#

i actually still have no clue what triggers its ping to appear

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i thought it was just getting close to the aurora but i couldnt get it in my testing creative runs

trail ether
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note the timestamp

barren oar
trail ether
barren oar
#

hmm well actually why does it boot you to menu instead of closing the game outright, if you can't just reload back in the same game instance anyhow?

trail ether
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the only way to do the latter would be to hard-kill it

barren oar
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Yes

trail ether
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much better to let it do a graceful shutdown

barren oar
#

or just simulate whatever the exit button already does in the main menu, which is as graceful as can be

mighty grail
barren oar
#

i havent looked into it but i do assume its just an accessible callback thats run when the button is pressed

frigid roost
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not a modder but my instincts tell me the quit button in the main menu expects the game to already be unloaded

barren oar
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if subnautica or mods rely on exitting a save "normally" in any way for them to not bug out, that's just horrible software design i think

barren oar
#

back then, c2c didnt force you to quit to menu, so if you died you'd still just respawn at your last spawn point

mighty grail
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What's this respawn thing

barren oar
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yknow a vanilla respawn

mighty grail
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Oh I thought it was some other mechanic lol

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mb

barren oar
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haha sorry i wasn't too clear about it

frigid roost
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i do like that mechanic btw, being able to just respawn freely always felt a bit cheesy to me even if dying wasn't intentional

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though i don't want the consequences to be losing my entire save... yet

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that'll be for another playthrough

mighty grail
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That's fair

frigid roost
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at long last... my seamoth!!!

rotund anchor
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Is there a way to turn off the morale mechanic ?

trail ether
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no

frigid roost
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me logging in today to hear an ||ungodly sound coming from the direction of the floating island||:

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i have no fucking clue what just happened and i am terrified

frigid roost
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huh

trail ether
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fun fact - that is just a reprocessing of a sound from another mod of mine from 2013

frigid roost
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yeah that already happened, but it sounded... different this time? and happened instantaneously when loading in - like on the loading screen

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i did in fact witness ||debris entering the atmosphere|| earlier on today

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i could tell which direction it was coming from only because i loaded in quick enough

frigid roost
frigid roost
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... wow okay that is actually quite useful

trail ether
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we use it in DR as an alternative way for AE presses

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since fuck having giant meteor craters tear up the terrain

errant salmon
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Is seatosea the one with the cool new flora or no

trail ether
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...

errant salmon
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🤷‍♂️

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Is it??

karmic drum
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...

worldly valve
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Ive never crafted it

worldly valve
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But i believe its basixally guarenteed to habe a ghost encounter when going to the other location

unreal flame
unreal flame
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they're the only initial source of certus quartz

trail ether
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oh that is trivial to solve

unreal flame
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(using the new 'budding crystal' system)

trail ether
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even while preserving that

unreal flame
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they have Focus Crystal tiering for the buds and only the non-flawless ones can be properly silked (flawless becomes the next tier down when mined regardless, every bud goes down a tier if mined without silk. you're supposed to use a spatial storage to move them)

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(flawless is also the only one that doesn't decay to lower tiers, and eventually to being just a block of quartz)

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((also not to say you shouldn't make, say, the bedrock pickaxe able to pick them up regardless, but))

trail ether
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that would be well within its traditional functionality

unreal flame
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yeah

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point is more "they're supposed to be hard to move"

frigid roost
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is the ||Mountain Island Crew Log|| voiceover not implemented yet? the button to play the audio isn't working

trail ether
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no

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I do not have VAs

frigid roost
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ahhh okay

forest valve
frigid roost
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huh but other pdas from the mod have been VAed?
now that i think about it, the only ones i've heard so far have only had one person in each of them talking, not multiple different voices to deal with

forest valve
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its the only way to get certus quartz, and if u had a mod like mekanism, u can make a cardboard box instead of needing the mod's silk touch thingy

mighty grail
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it was like a lot of that same sound effect overlapped and super loud when loading in

frigid roost
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might be the same thing that causes the seamoth's "lights on" sound to play while loading in once you have one

mighty grail
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And for a bit after loading in

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Then the sound is fixed on its own

worldly valve
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93%

worldly valve
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95

worldly valve
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That 5% remaining tho iis like the same weight as the first 33% at least🤣🤣🤣

fiery fiber
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Anybody else getting can't load c2c error after last update?

karmic drum
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Seeing as how I haven't played in like 3 updates?

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No KEKW

trail ether
errant cairn
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im so confused on moral

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ill poke at it tonight but tmr morning ima play with it

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also istg if my save breaks again im decompiling the source

karmic drum
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Really gotta lay off the console KEKW

errant cairn
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ikr

errant cairn
errant cairn
trail ether
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I am operating with VERY little information

errant cairn
coral dagger
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do you have any ability to add telemetry? subnautica already has heaps and the devs said they found it an invaluable dev tool

trail ether
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as in seeing how a given tuning behaves

trail ether
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and in general people go ballistic when mods do that

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and then all the cybersecurity and all the "user choice is king" people come out of the woodwork to throw fuel on the fire

errant cairn
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But I'm not sure if it works for legacy

trail ether
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this is not about code issues

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this is about stuff like numerical balancing, and how it reacts to given ingame circumstances

errant cairn
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well when I first loaded in after an update, my moral started at 38 and dropped to 20 in seconds. I was on low health and 60 food and hunger WATER

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for the first time in months

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and despite having some diet variety it still dropped to 20

trail ether
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yes

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and that is not becauseo f anything a debugger would help with

trail ether
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while food variety does impact morale it is not the primary mechanism by which it is modulated, nor should you try to use it for that purpose

errant cairn
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alright, ill poke at it today

trail ether
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there is another significant morale rebalance coming soon, probably today

errant cairn
trail ether
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it does

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in some circumstances

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or actually it might be all

karmic drum
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I thought of morale as an all encompassing management of your characters health

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I haven't played with any of the new updates

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But that's how I imagined in my head it worked

errant cairn
trail ether
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or its effect was immediately overpowered

barren oar
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oh by the by reika hi this is completely unrelated to morale but, some time ago, you mentioned runtime sprite creation for || smoking || - how exactly did you do it, if you still have the code?
the only methods i can think of are generating a new texture at runtime (sounds awful, even if async) and custom shaders through an asset bundle (eugh)
ive been thinking of doing something similar too and i'd like to avoid redistributing vanilla assets, if at all possible

errant cairn
barren oar
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i dont think you ever pushed it into stable either, since there was some issue w.r.t. intense lag from them(?)

worldly valve
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should keep food/wtewr above 80 like alWays anyways

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for extra healing speed

errant cairn
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I've been trying

worldly valve
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luls fair

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therma blade helps

barren oar
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until thermo you dont really have much of a choice except starve yourself i think, either

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and even then its heavily nerfed by the lbs

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water and food is way too scarce early on

errant cairn
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I have the thermo

errant cairn
barren oar
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have you reached the lost river

errant cairn
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No don't even have the ||bio processor|| yet

barren oar
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then dont worry about it 😊

errant cairn
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k

trail ether
karmic drum
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c2c turns subnautica from a survival game to a whole blown stimulator

barren oar
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shit

trail ether
#
            string path = "Textures/Items/SmokedFish/" + rawFish.AsString().ToLowerInvariant();
            sprite = TextureManager.getSprite(SeaToSeaMod.modDLL, path);
            if (TextureManager.isTextureNotFound(path)) { //generate one if a manual one does not exist
                Spawnable from = (Spawnable)cookedFish.getModPrefabByTechType();
                Texture2D tex = from.getPrefabSprite().texture;
                tex = tex.duplicateTexture();
                NativeArray<Color32> arr = tex.GetRawTextureData<Color32>();
                for (int i = 0; i < arr.Length; i++) {
                    Color32 c = arr[i];
                    Color.RGBToHSV(c.toColor(), out float h, out float s, out float v);
                    h = 18/360F;
                    s = 0.41F;
                    v *= 0.75F;
                    Color32 c2 = Color.HSVToRGB(h, s, v).toColor32();
                    c2.a = c.a;
                    arr[i] = c2;
                }
                tex.Apply();
                sprite = ImageUtils.LoadSpriteFromTexture(tex);
                SNUtil.log("Created runtime sprite for smoked " + rawFish.AsString()+" ["+arr.Length+" texels] = "+tex.width+"x"+tex.height);
            }```
karmic drum
#

I love it KEKW

trail ether
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that HSV transform is very similar to what I did in PDN to manually make the vanilla ones

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it obviously lacks the other tweaks but that is as best as you will get for an automated process

barren oar
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unfortunate, i was kinda hoping there was a secret, third option that was better than the others

karmic drum
trail ether
trail ether
errant cairn
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INSANITY?!

karmic drum
# errant cairn Lol right?!

Like you need water filtration to make efficient water supplies and salted food. Which needs the bioprocessor and sealant. Which is all technically still "early game" for c2c

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😂

barren oar
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or around there

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that adds up very very quickly

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since im planning to do it for a lot of sprites, if i were to go ahead with doing so

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well of course there are some exceptions like lubricant being taller than wider

trail ether
trail ether
barren oar
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even worse lol

trail ether
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I do that with rusted seabase textures

errant cairn
barren oar
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ahh

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that is rather smart

trail ether
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grass textures too

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it will generate them if not existent on disk but will load those if they are

trail ether
karmic drum
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I'm not questioning derivatively

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Just making sure I'm keeping up

trail ether
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none of it helped by the fact i am still getting the balance right

karmic drum
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So in this case, if I started playing after the next morale balance

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I would just assume I was doing things wrong until you said otherwise

worldly valve
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people were struggling with decorations helping baseline morale

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tho there was some success at times

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still colelcting data points i have little to go on

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(im also still at 96% despite beating 3 mini bosses and a boss)

karmic drum
# worldly valve bio is mid imo

Oh I was in playtime. Not progress. Compared to the overall longevity ot a c2c save. Especially as mechanics continue to become more in depth and consuming. It's relatively early on

worldly valve
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id till argue its mid game

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the game can speed up quitre a bit after the initial lava cave hurdle..at least it used to

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its when i shift from havign small scaning outposts to an actual base

karmic drum
worldly valve
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pod seems to be the best early on atm based on my few data points

karmic drum
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All leading to a wider gap between "game stages" technically speaking anyway

worldly valve
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pod was perfect moralelst i knew

karmic drum
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That's subject to change as early as today

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Plus as a player you have to know your mod dev

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Reiaka would never intentionally let something so cheesey slid KEKW

worldly valve
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i mean it has porety big draw backs

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tho i wont lie

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having to make my room look nice is probably my nerw least fav mechanic idea

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it beats out falling debris by quite a bit

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on the list of tyhings that i dont understand why people care about

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that is the highest of them

errant cairn
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Ohhh decoration is completely seperate from specialty isnt it?

barren oar
worldly valve
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its much better to have a functional room

barren oar
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well not entirely i believe

errant cairn
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okokokkookokokokokokok

karmic drum
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I mean it doesn't bother me. But then my adhd likes little goals to constantly fill out like that

barren oar
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leisure may still require enough decoration

worldly valve
barren oar
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the other specialisations though all disconnected

worldly valve
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i had sorta a main base i guess

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but it reall just had a storage room

barren oar
errant cairn
barren oar
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that makes more sense

worldly valve
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im not that insane

errant cairn
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or like other stuff still

worldly valve
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bases 99% of the time are scanner room and bio room

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and the scanner room is the storage room because scanner room at bas level is an incredibly good storage room

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since you can double stack wall lockers

errant cairn
karmic drum
#

But

errant cairn
worldly valve
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whats an astetic

karmic drum
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When you commit yourself to the path of least resistance

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Everything looks annoying

errant cairn
karmic drum
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Falling debris, decorations

worldly valve
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well ilike the mod, my issues moostly come in falling debris, and having to make my base lookm pretty 😄

karmic drum
worldly valve
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mostly because i have no idea what that means usually

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ehhh micro filters are fine

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its just weird that alien tech is needed for them

karmic drum
worldly valve
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no no

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i mean ever

karmic drum
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I'm personally holding off until it does

worldly valve
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this also applies irl

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its real good im a dude and guys can just put on a suit and tie and cut their hair and it's cheating

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because otherwise idk shit about astetics KEKW

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well void i will be initiating a summoning ritual soon

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but for now im at 96% in silksong

errant cairn
#

k

worldly valve
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which is an incredible game 11/10

errant cairn
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Why not 12/10?

worldly valve
#

11/10 served my theatrical point with embellishment

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to go further would have ssj3 energy

errant cairn
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hmmmmmmm ok

worldly valve
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i know im a little on the crazy spectrum

karmic drum
errant cairn
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Some kind of Suffering Summoning ritual. He told me yesterday. I think

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sufferummoning ritual

karmic drum
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Ah. Well as long as it doesn't involve me. My socual battery is off limits

worldly valve
#

i got

errant cairn
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What's that

worldly valve
#

bad new fer u bub

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fortunately it wont be a social gathering type sufferumoning

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its more of a

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DARKNESSS

errant cairn
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or what ever you do in that ritual

worldly valve
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(hats okay u jumped the queue)

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the current boss has aken away the floor

errant cairn
worldly valve
#

i have 1 wall i can cling to

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floor is spikes

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and the bad kind of spikes too not the less bad

errant cairn
karmic drum
errant cairn
#

I love factories more than I love survival

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(oh and base defense)

trail ether
#

a combination of people "half assing it" or just doing it wrong, plus occasional balancing issues or bugs that limit the effectiveness of the intended solution, result in people making confident yet wrong proclamations of how the system works

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and then others see it and start repeating it

trail ether
#

and most of my KSP and factorio time is not on steam (only one playthrough of each, out of 4-6 and a dozen)

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and obviously none of the MC time is

forest valve
worldly valve
#

98%

trail ether
#

also coming in the update is a deco rebalance

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things generally give more deco than before

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but there is a much stronger focus on variety

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not just spamming 12 of the same thing

trail ether
#

also window deco was broken

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it is now fixed

rotund anchor
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How do you improve morale ? Mine is constantly at 0 and even eating 4 types of fish it doesn't affect it. I made a room with all decorations I have at the moment and it doesn't improve anything.

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Even coffee doesn't work. It just goes up and down immediately.

trail ether
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see above

trail ether
#

@unreal flame Hellexar and I might have just solved the "ghost inventory item" bug

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the one associated with worldgenned items

unreal flame
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nice

trail ether
#

remember that try-catch i put in the tick player recently, after the morale issue causing the o2 to not get consumed

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well

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that just got fired

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when he drank a filtered water from the ||mountain base||

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maybe the cause of the issue was an exception getting thrown during the consumption

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thus causing incomplete inventory operations

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and so with the try-catch that no longer happens

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sure enough his inv exhibits no issues

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(all other .gameObjects are gated behind conditions not true here)

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I think maybe the issue is the != null there

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during a consumption event there is a possibility of race condition where the item is non-null but is not valid, at the exact instant this tick loop fires

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ie the object has been deleted in the internal C++ but its C# "counterpart" is still there

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this can trivially be checked - GameObjects are truthy that way - but I am not doing that here, as this is old code, from when I first started making C2C and was new to unity

barren oar
trail ether
#

no

barren oar
#

afaik the only issue is null coalescing

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huh...

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goddang then I've got a whole bunch of code to change then as well 🥴

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truthy go is so much uglier though

trail ether
#

so you do not need both checks

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also it is not just for GOs

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but also components

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I do it on PrefabIdentifier a lot

barren oar
#

yeah...

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awful situation

rotund anchor
#

||I got the scanner room setup to search for the data cards for the Seamoth MK1 module and found 2/3. The third one is somehow inside a jellyshroom I can't enter, like 20m away from me and I can't really see it. Anyone can help? ||

pearl pier
#

Why am I still losing morale 😭

trail ether
#

that is not effective decoration

trail ether
errant cairn
#

its not an item either

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or a scan

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also reika, why the actual fuck is my entire base surrounded by ||phytoplankton|| by almost double the base size?!

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what did I do to deserve constant low water, food, and morale?!?!?!

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i can barely get close to my base let alone enter/leave it

trail ether
#

are you using the latest update

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I fixed a lot

errant cairn
#

yes

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at least i have no big yellow warning

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and i updated today

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being outside my base for longer set me to 30 morale 😭

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well maybe thats the new floor idk

karmic drum
errant cairn
#

no cause i just went back to the ||mushroom forest|| to get the stuff i need to collect it

karmic drum
errant cairn
barren oar
#

how tf you wanna enter a base above water

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you have like two nanometers of arm reach

errant cairn
#

enterance at the bottom/moonpool

barren oar
#

does that not just end up with the exact same issue as a base under water?

karmic drum
barren oar
#

entrances underwater => clogged with The Poison Cloud™

errant cairn
karmic drum
errant cairn
barren oar
#

but the entraces ?? where do you put them cause you can't reach them if above water

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unless you meticulously plan so your entrance ends up like two pixels above the water level i guess

karmic drum
#

I mean... I don't really feel like I'd need to explain that one

trail ether
karmic drum
#

It just takes a little thinking

trail ether
#

nor will I if people try exploiting it

barren oar
#

is there like a lift buildable in the game or something

trail ether
#

no

barren oar
#

i guess you could use the prawn jet to parkour your way up to an entrance

errant cairn
trail ether
#

that has nothing to do with "does not spawn above water"

barren oar
#

...how does a moonpool look like above water, anyway? i dont think ive ever tried that lol

karmic drum
errant cairn
barren oar
#

and is there 0 water if its fully above water

errant cairn
barren oar
#

well, i do somewhat jest

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but i honestly dont know how you could go about reaching an above water entrance because above water subnautica sucks

errant cairn
errant cairn
barren oar
errant cairn
#

believe it or not, your reach isnt a nanometer, its a meter

errant cairn
errant cairn
#

i think i have to re-equip my tools cause apparently the laser cutter is 2 slots now?

karmic drum
# errant cairn you do

The idea is to have the base above and under the water at the same time. With the under sections being for personal and vehicular entry. And the above sections being the actual base with functional units and areas for recovering morale

barren oar
#

oh

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i thought the idea was to forego underwater entrances entirely

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or well, underwater hatches

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so you dont have to deal with The Poison Cloud™

karmic drum
#

You gotta outside the box

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And beyond the path of least resistance

barren oar
#

so how does this like

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help

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at all

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w.r.t. The Poison Cloud™

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i know the intended method is to Consume It™ with The Object™ but you presented it as an alternative, i think?

karmic drum
# barren oar w.r.t. The Poison Cloud™

Because as far as we know... it doesn't spawn in the air. So if you have all of your functional and recreational base above the water. Then you minimize your interactions with it. While also providing a space for recovery

barren oar
#

but you dont? interact with it at all? while inside of a base?

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its only entering/exiting that is the issue

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unless you call the light it emits "interaction"

karmic drum
#

And I have had an excess of it cause me problems in my base

barren oar
#

admittedly, i did not think about morale... it might? haven't played around with it enough to know for sure

karmic drum
#

Trying to interact with fabs and the like

barren oar
#

oh yeah thats dumb

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does it still happen in latest?

karmic drum
barren oar
#

fair

karmic drum
#

||tungsten fix||

barren oar
#

neither have i i think

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just occassionally opened up a creative testing save

karmic drum
#

Haven't touched the game since the last time I told yall I was actually playing 😅

barren oar
#

with some Ingenious™ idea

errant cairn
#

nvm i have to completely recraft the laser cutter which im not going to do cause im lazy

barren oar
#

(the ingenious idea in question)

errant cairn
#

wait i might have to recraft the laser cutter to get into certain places because of the upgrades it needs

errant cairn
barren oar
#

...upgrades?

#

is there anything other than the ||alien base upgrade|| and ||higher temperature cutting upgrade||?

worldly valve
#

Ypu can jump to your hatch from the water

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Echo the dolphin style

worldly valve
barren oar
#

in my experience, they dont block entrances at all

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they do, however, occasionally block interaction within it

errant cairn
barren oar
#

you'll get there eventually

worldly valve
barren oar
#

though its definitely not as groundbreaking as the latter

errant cairn
worldly valve
#

Ive seen some xeath plankton by a hatch

barren oar
#

i dont think item sizes are reliant on the item instance

worldly valve
#

I recall that happening too...

barren oar
#

should be a global property

trail ether
trail ether
#

people read them anyway

karmic drum
#

Well then I stand corrected 😅

#

As I've said in the past. I have no interest in exploiting your mod.

trail ether
karmic drum
trail ether
#

a giant Dictionary<TechType, Vector2Int>

barren oar
#

my bad

barren oar
errant cairn
karmic drum
trail ether
#

the fact that this instance did not really matter changes nothing

errant cairn
barren oar
#

how do you say we discuss spoilers then btw

errant cairn
#

"the thing" and "the other thing"

barren oar
#

in the past ive given vague milestones like "post-lostriver" but there really isnt much to say like that here

#

since its not very. far into the game?

trail ether
karmic drum
trail ether
#

but this is just a channel in a much larger server

errant cairn
trail ether
trail ether
errant cairn
#

thats also probably why im getting a dupe glitch with resource monitor

trail ether
karmic drum
trail ether
errant cairn
#

I have FCS still

trail ether
#

the only example I have offhand is the one for ChromatiCraft

barren oar
karmic drum
trail ether
#

but that requires having completed ||redacted|| and decoded ||redacted||

barren oar
# karmic drum In dms

that is horrible the moment there is more than one person involved in a discussion

trail ether
#

and I have denied or even revoked access for people who cheated either

#

even long after the fact, if that is when it came out

errant cairn
trail ether
#

and having a number of traps in place

errant cairn
trail ether
#

C2C is compatible with FCS, unless they did a major update, or you are using one far older than I built against

errant cairn
#

okay that answers that

#

I never updated in like the 3 months i was gone so

barren oar
#

i dont think fcs' working at some legacy update given 2.0 (and the 2025 release) has got their hands full lol

errant cairn
#

yea

karmic drum
trail ether
karmic drum
#

Not in the ways you and 9 normally do anyway

trail ether
errant cairn
errant cairn
#

so idrk why C2C wouldnt be loading other than this is an old save from sometime between may and august

karmic drum
#

@barren oar the other option is a c2c group chat for the four of us who regularly play the mod and chat here

barren oar
#

yeah its called #1147624004648186009

errant cairn
karmic drum
#

We know too much

barren oar
#

damn are you fr #1147624004648186009 is no more? :(

#

pack it up guys its over

worldly valve
#

sometimes the intended method isnt clea

#

for example

#

|| that one locations with the angry things ||

#

heck its arguably less clear these days>.>

#

it also ends up feeling odd as it's more or less a "skill check"

#

and i know Reika disdains skill checks

karmic drum
# worldly valve sometimes the intended method isnt clea

Clarity isn't the point. It's the difference between accidentally cheesing something, and owning up to that so it can be fixed later.... and trying to directly circumvent intended methods. Then posting about it like you're proud of it

#

The second one gives less seasoned players a bad impression

barren oar
karmic drum
#

And makes it harder on Reika when approaching future developments or moderating the chat

worldly valve
#

sometimes when posting what did one may think it was the intended solution

#

lets say for another example

#

using creature decoys to get to voidpod

#

hell considering i've never once used a creature decoy

#

i really thouht it was the intended method

#

as it gave a purpose for them to exist

#

and getting to the pod, at the time, was fairly easy with 3 decoys

barren oar
#

though i can say i personally have no clue how to get the Repairable Thing In The Dangerous But Still Quite Nearby The Surface Biome nowadays since you cant seem to be able to distract The Freaks nor do i feel like Spending Two Hours Holding Right Click, Pressing Two Number Keys And Holding Left Click For Two Seconds Every Ten Seconds is the intended strategy either

barren oar
#

wait do you mean the uh

worldly valve
#

i mean shark cage i think would still work assuming that wasnt made an unbuildable spot

barren oar
#

The Floating One

#

or The Not Floating One

worldly valve
#

im refering to two different ones depending on the line

worldly valve
#

voidpod was second example with decoys

barren oar
#

assuming you mean The Floating One

worldly valve
#

i did shark cage for

barren oar
#

or at least reika said she added a build blocking trigger idk for sure havent built up to there since lol

worldly valve
#

crash

#

voidpd is unbuildable i think

barren oar
#

ye it should be now

worldly valve
#

but i think crash zone shark cage should still work

#

unless reika made that spot unbuildable but i think that would feel too weird

barren oar
#

assuming you have the resources for that

#

you could probably also Propulsion The Thing You Need To Interact With now that i think abt it

worldly valve
#

but im pretty sure the intended solution is || stasuis|| based on conversations ive had with many over time

#

specifically a voice chat with a guy who talked with Reika

worldly valve
#

azuirte repulsion cannon would work

errant cairn
barren oar
karmic drum
#

But are pursued anyways

worldly valve
#

tho thats still a skill based game and so i beleive cant be

errant cairn
karmic drum
#

In an open chat where anyone could get the wrong idea

barren oar
worldly valve
#

tbh i think its what most players would think of first

errant cairn
barren oar
#

lol

worldly valve
#

i thinkt he only reson it wasnt done before was because hiding behind a small rock is super easy

errant cairn
#

and just violated

karmic drum
worldly valve
#

well sure but

#

the stasis rifle solution is a skill based challenge

barren oar
#

conventional thought in subnautica would be to not do anything special because creatures are incapable of dealing more than 20 damage

errant cairn
#

i just want a nice expansion 😭

worldly valve
#

do you think that is better than asimple wall?

#

walls are like, how to stop creatues 101

errant cairn
karmic drum
errant cairn
worldly valve
#

originally when i got depth 3

#

i didnt know there was an intended solution

errant cairn
worldly valve
#

i just repairs tooled and hide behind a rock because the game provided it

#

it wasnt even skill based as its a very slow reaction time and only 1 reaper exists

barren oar
#

the times i got it i just hugged the ground and nearby The Object Of Interest lol you seem to be invincible there

worldly valve
#

it actaulyl felt like an "intended method" as why else wuld a developer give me a reaper blocking tool like a rock?

errant cairn
barren oar
#

though i havent done it recently, and i hear there's been changes since

worldly valve
#

i was a bit floored when someone told me the stasis rifle was intended and reika struggled to get it to be used in that spot

worldly valve
#

as in that playthroguh i was kind of waiting for the moment i needed stasis rifle

#

because otherwise i was going to be a paranoid motherfucker and assumed i would need 2-3 more red tablets potentially

#

a big part of the problem is that "puzzle" is not really a puzzle

#

or if it is one is extremely open ended

#

though with all the changes there are now

#

3 reapers, extra fat, gravity grappling, extremekly high hp repair box, extremely fast hp draining repair box, and i think a max stasis rifle only being 6.5 seconds

#

im not going to lie

#

that is some silksong level difficulty

#

harder than most things in all of SilkSong

#

it doesnt feel like an inended solution anymore

#

hell it feels contrary to all i know of Reikas game design

#

unless the intended solkution is not stasis

#

which could be an interesting discussion

#

but even so all of reikas solutions to puzzlesin this mod as actually extremely simple

#

theres nothing crazy in the mod puzzle wise

#

the hardtes parts are all base related id say

#

i dont think anyones reported getting the extra water filter spots to work

#

tho thats probably a matter of put a water filter in every biome

barren oar
#

it could very well be as simple as "base nearby that constantly sonars so it distracts them"

karmic drum
#

The mod in my experience gives you a lot of solutions. So many infact that it could make the average brain uncomfortable

#

And when presented with that overload of potential options

#

The brain instead lead towards whatever it thinks will get the problem out of it's way the fastest

#

But since the point of the mod is to promote problem solving and outside the box thinking

#

Not to be fast

#

The fast method is almost always the one method that isn't intended

barren oar
#

i genuienly do not remember a problem that had more than maybe 3 solutions

#

have any examples i mightve missed?

worldly valve
#

i still think the solution for akali vines feels weird

#

tho i dont know how it could be improved

barren oar
#

i was so sure the solution for that was locked behind propulsion but it works with something as simple as a seamoth lol

worldly valve
#

if i have a thing in front of me moving while im moving....there should still be waves n sttuff

barren oar
#

its very logical though i think

karmic drum
barren oar
#

huh?

worldly valve
#

can you provide an example?

karmic drum
barren oar
#

2-3 solution is the bare minimum for a tech mod lol tf you talking abt

#

theres way too many tech players for all of them to be

#

not neurotypical

karmic drum
#

But if I remember I can offer some in like 4hrs when I get off work

karmic drum
worldly valve
#

i honetly only tyhere there are a few uzzle puzzles in the game

#

most of its just find the tech to do the thing a la zelda style

#

akali vines, lifepod, voidpod,, redacted in the place, maybe being tactical with water height, i think water currents are intended to make mazes?, pet project reika pls

#

mybe a cuple river things i wont mention in that list

barren oar
#

currents only really affect two places tbh

#

you can overpower them with a seamoth and/or presumably other vehicles

#

so they're only really relevant for the. two. caves where you're freediving necessarily

errant cairn
barren oar
#

i dont think ive ever seen a current you can reach with a vehicle that you cant overpower

#

intriguing

errant cairn
#

The Mushroom Forest Root system

#

I can't pass them with the better Seaglide I have with ||Supper Seaglide||

barren oar
#

...and can you reach that with a vehicle?

errant cairn
#

Nope

#

Not with the moth

#

Plus the better seaglide is almost as fast as the moth and ||Super Seaglide|| is faster

trail ether
worldly valve
#

i mean yeah, but sometiems one finds a solution that isnt intended but can very well seem to be

trail ether
#

C2C is not just content slop

#

and I actively undermine the efforts of those who insist on playing it like it is

errant cairn
#

Really just looking for something like Prototype Exansion

#

Which I might play later

trail ether
barren oar
#

i dont think i ever claimed that

errant cairn
#

I have an idea on how to fix sea to sea but i dont think it will work

errant cairn
worldly valve
#

sometimes i dont get why you get so flustered at certain solutions and talk about how they are "obviously not intended"

trail ether
errant cairn
#

Other than a dupe glitch with resource monitor and the laser cutter not being a 1x2 (or 2x1) space in the inventory, I have no other evidence

trail ether
#

so....

#

how might you get this evidence

errant cairn
#

Testing honestly

trail ether
#

...

errant cairn
#

First I'll check the FCS Facility if everything (C2C moves) not there, its probably fine

trail ether
errant cairn
# trail ether

Are you implying I should decompile source? Because runtime editor I just remembered I can use to check other things

#

Or Look at public source

#

Not decompile

trail ether
#

...no

#

I have been thinking for some time that for someone who claims to be a mod dev you seemed completely unaware of standard game design principles

#

now it seems to be the case for testing and debugging too

errant cairn
#

very helpful

#

anyway ill come back in about 6 hours after im done with homework and have done enough testing

karmic drum
errant cairn
#

Not only is this a different version, its also a much larger mod.

errant cairn
trail ether
#

it is a standard debugging tool/strategy

trail ether
# errant cairn very helpful

and yes I think it is best that I do not explicitly spell it out for you and instead that having you figure it out will prove productive

errant cairn
#

maybe when i step back for a bit

#

cause im frustrated at multiple things atm

#

oh yeah the logs exist

#

anyway not at my pc atm

worldly valve
#

lost lace is hard

#

99%

#

sufferumoning continue to be delaye

errant cairn
#

nuh uh

worldly valve
#

yup

#

she be wrekin my shi

#

last night oi discovered there was a phase 4

#

she exploded all over my face

#

was so sad

#

i feel like ive just about beat phase 4 multiple times...she be hard tho

#

99%

errant cairn
#

you will never reach 100% sorry

errant cairn
errant cairn
#

bunch of "Error on LoadTextureFromFile call"s.
one invalid techgroup
bunch of save errors for another mod

#

but like, nothing implying C2C isnt loading

#

just a lot of missing textures

trail ether
#

what about actual exceptions

errant cairn
#

None that I could find

trail ether
#

there are always two but those are not load errors and mean nothing

errant cairn
trail ether
#

the QMM log is the authoritative one unless unity itself hard crashes

#

in those caes you need the unity player.log

errant cairn
#

Ah okay

#

I'll check QMM log then rq

#

Gimme a few

karmic drum
#

Well not from a "challenging or engaging gameplay" aspect anyway

#

It's very pretty. And I can see how some might find it entertaining

#

But it's not what I'd call a quality expansion

errant cairn
karmic drum
#

That's what I love about c2c. It still feels like I'm playing subnautica

#

There's just a dramatically larger amount of subnautica to play with it installed

errant cairn
karmic drum
#

I just... me personally. I'd rather have something that adds to the game directly. Then something that injects itself as a second game on top of the native game. Like trying to figure out what I'm gonna do when I get on subnautica is already overwhelming. I don't need to deal with choosing between two versions of it

trail ether
karmic drum
trail ether
#

be that GregTech, Angel's, Satisfactory+, Gigastructural Engineering, Frackin Universe, Vox Populi (or even BNW, which is official DLC!), or, yes, a bunch of SN mods

errant cairn
#

Is seriously that spoon feed?

trail ether
#

it has nothing to do with being spoon fed

karmic drum
#

Was gonna say that's not the part she was going for

trail ether
#

it is about it being an overhaul that so markedly changes the feel and aesthetic of the game that it loses what drew me into the game in the first place

errant cairn
#

hmmm fair

#

fair

trail ether
#

same reason I avoid creatures mods in most games

#

De Extinction just barely passes the threshold

#

but in MC for example? I tried Mo Creatures and hated it

errant cairn
trail ether
#

hell i was even very against the introduction of horses all those years ago

trail ether
trail ether
#

it has nothing to do with balance

#

modded creatures never follow the vanilla aesthetic

#

among other things they are always way too detailed

#

for contrast here is a custom mob of mine

trail ether
#

and if you do not recognize it, here is a hint

errant cairn
errant cairn
errant cairn
#

huh. ok

trail ether
#

you know SF, you know exactly what this is

#

though the source material has changed over the years, and so does not look quite like mine anymore

errant cairn
#

I do. and idk if i love or hate that specific biome

trail ether
karmic drum
trail ether
#

where "it" includes the "environment around it"

errant cairn
trail ether
#

for example how it is memetically the "optimal" mod that has tons of people unironically choosing not to make mods, or being told to not make mods, because "why bother, it won't be as good as create"

#

for things that are create's "fault" I do not really like its aesthetic

#

it has a "medieval" feel to me which I always find offputting

errant cairn
trail ether
#

mekanism predates create by a decade

errant cairn
#

actually not sure about the popularity

trail ether
#

I will say create is extremely impressive on a technical level

errant cairn
#

Yeah, i agree. I haven't even tried to code a mod for minecraft yet

trail ether
#

MC spiders are cute, which takes some of the...sting out of stingers

errant cairn
#

And now I hate it

trail ether
#

the node mine is based on - the uranium one in that loooooong tunnel cave from the grass fields to titan forest - does not have a stinger guard anymore

errant cairn
#

ohhh

trail ether
#

but in U3, which is what I first played, and based Satisforestry on, it had an elite stinger guard

errant cairn
#

huh. was it removed in U4 (i think thats when i played it)?

trail ether
#

I do not know when it was removed, but in U6 it was a standard alpha stinger, and since U8 (I played U8, 1.0, and 1.1) it is nothing at all

#

though there is an alpha stinger elsehwere in that large chamber, guarding a purple slug

errant cairn
#

Hmph. Neat

trail ether
#

now I do have some features from newer versions

#

which @unreal flame made the model and UV mapping for

errant cairn
#

woah

trail ether
#

as you can see I also took inspiration from the geothermal generators

#

also, to go back a bit more to the topic of this channel, look in the background

karmic drum
worldly valve
errant cairn
#

is morale affected by plants outside of the base?

trail ether
#

the question is somewhat malformed

errant cairn
pearl pier
pearl pier
errant cairn
#

God dammit Reika could you at least make the morale system toggle-able so that not everyone suffers from the imbalance? Right now, I'm going to sleep to try and relieve the stress

karmic drum
#

Along with an inevitable corus of whines and moans when the system is balanced, and suddenly the toggle isn't there and people have to play with it

errant cairn
errant cairn
errant cairn
#

Plus 5 nanoseconds is like 5x10^-9 seconds

karmic drum
errant cairn
pearl pier
#

just realised my exploration findings say that there are ||bioprocessor fragments in the grand reef even though I never found any from scanning||

trail ether
trail ether
#

I am watching @trail plinth 's playthrough and he is spending most of his time well over 50 morale

#

so either you are doing something very wrong or you are using an old version

trail ether
#

same thing for databoxes and other scans

#

it cannot know where you unlocked what

#

so it is managed on a per-flag basis

pearl pier
#

is there meant to be a proper way to manage morale in places like the dunes that isnt just "place down bases everywhere with well decorated rooms"

#

or are there any methods of gaining morale that also reduce morale loss?

#

im can't read the source code properly but ive been wondering if certain flags decrease and increase morale loss

#

if that was the case it would be nice to have a way to actually track that

pearl pier
#

Are cameras meant to still have static with the relay antenna?

karmic drum
errant cairn
errant cairn
worldly valve
#

ive lsot my mobile vehicle bay

#

so low morale sea glide swim speed is basically the same as swimming llolololololololololololl

#

itsa a lil faster but

karmic drum
worldly valve
#

it mostly makes you move slow

#

i think its kinda dumb that decorating a base is now the most important activity to survival lol

#

3 food types is no longer enough to rotate through

#

if you eat 3 different fish

#

the first fish harms moral

#

(these are notes)

karmic drum
worldly valve
#

not really

#

espeicall becase it seems to be the more vain item types

#

like posters

#

and toy boats

#

lol

#

but its now clearly more important to go collect posters and boats than techs

karmic drum
#

Take it from a psychological aspect

worldly valve
#

so its not 3 fish clearly need to rotate plants and fish

karmic drum
worldly valve
#

no its not

karmic drum
#

You want to get off the planet

#

And improve your qol

worldly valve
#

yeah but

#

in maslows jhigherchy

#

its letss important

karmic drum
worldly valve
#

you need toi be happy before you can worry about being alive

#

as per morale

#

i assume the keep calm poster would make people more upset

karmic drum
worldly valve
#

assume its a negative morale

karmic drum
#

Derivative

worldly valve
#

well its how c2c works

#

the keep calm poster betetr harm morale

#

as it would harm the morale of 100% of everyone

#

its the kind of poster tyhat makes one was to

#

want too

#

well not be alive lol

#

ad per evidenced why its only used ironically and to make employees less happy in the game

#

but currently in c2c

#

morale is more imporasnt than food

karmic drum
worldly valve
#

especially because its tied to speed

#

yeah in reralk life

#

if you foudn that poster

#

youfd wanna die

#

thats a fact man

#

if you were stranded oin a planet

#

and you found a room

#

and all it had was that poster

#

youd be most likely to break down

#

right then a there

#

you wouldnt live

#

trying to figure what baseline moral is

#

im hopignthere is positives to the system

#

as currenlty it only fucntions to punish

#

im hoping 50% morale is baseline

#

and beyond that you get benefits

#

otherwise whats the point

#

im frustrated though because i did literally thtrow every oof those things in the trash

worldly valve
#

@trail ether

#

but yeah tis just weird becaus ein a survival siutation

#

pointless items like that would be the last thing anyone would care about

#

and wouldnt make one happy

#

the only thing that might make onehappy on the planet is a room of plants and fishies

#

butthat is proven to not work atm

#

being unhappy also deplete your water faster

karmic drum
#

I'm saying that in a sort of environment like that

#

And your character being the person they are

worldly valve
#

ryley would be upset

#

100%

karmic drum
#

When you're in that environment. That circumstance

worldly valve
#

they would see that

#

and want to qwuit immediately

karmic drum
#

You loose the ability to care about those little things

worldly valve
#

there is no way you dont think that

#

it would be

#

demorlayzing to ryley

#

everything on the aurora is designed to be

#

eveyr toy is

#

every poster is

#

the game clearly indicates it should make ryley unhappy

#

as per the settig

#

if ryley found that

#

she'd go say hi to the safery reaper

#

but as peer the system in c2c os void

#

being happy

#

is objectively\

#

more important than food

#

it affects

#

move speed

#

food spped

#

water speed

#

crafting spped

#

crafting menu speed

#

and all of the systems designed to make ryley happy

#

would make a real person want to sepuku

#

no one in real life likes bad posters

karmic drum
#

Then again my opinion is different. Because I spend everyday struggling with autism and adhd, dealt with 15yrs or chronic mental abuse. My whole childhood, started down the barrel of chronic depression and suicidal thoughts and came out the other side... so optimism in the face of adversity is all I have. There's no time to care about how I think things "should be"

worldly valve
#

no one that isnt a teenager

#

and a posetr from work

#

that could not make you hsappy

#

oir ryeley happy

worldly valve
#

its the kind of poster a monster, say a company that ryley works for, creates to destroy ones mind

#

but again being happy is more imporant than food and water currently in c2c

#

and happiness comes from posters

#

not plants

karmic drum
worldly valve
#

ive been in survival mode too man

#

and shoit like that

#

is the most condesending type of thoing that awful people use when they dont want to help

#

keep calm posters are created specifically to have the effect of being unsettling

#

that is the intended purpose

#

but again

#

in c2c posters are more important to survival than water

#

and the game is now a decorating sim where you need to spend time cdoing random tasks that might actually look good to be told they dont look good

#

you should play it void

#

you want to soolve it yourself right?

karmic drum
forest valve
worldly valve
#

keep calm posters designed to cause mental cause helped you?

forest valve
#

your body feels more inclined to lock the fuck in when it isnt all sadfeeling

worldly valve
#

they are dedssigned with intent and purpoise to cause harm

forest valve
#

youre alot more likely to do your project when your happy than depressed

worldly valve
#

yes but this is survival

#

and c2c has maslows hierchy flipped upside down

#

happiness is more important than food and water

forest valve
#

well i guess u arent really expected to be happy when everyone you knew on a ship just fucking died

#

and your hopes of returning home are basically unknown until you reach the sea emperor

#

or likelihood i mean

worldly valve
#

morale just serve to slow the game down but not in a puzzle way

forest valve
#

especially since it seems what ryley is doing is a bit taxing on his body, because even at the start the pda says he had a 500% in his weekly exercise quotient

worldly valve
#

and baseline is 20

#

is there positive benefits above 50?

#

it makes using the fabricator stressful

#

as if you click too fast it closes the menu