#SeaToSea
1 messages · Page 45 of 1
ok then
ok that also counts as doing it wrong
^
Ill just try again
wrong or not, the place is definitely very creepy to be in
I think they are not referring to The Place™
ah
just the databox
that unlocks the recipe that one guy was always begging for last year
Lol
come to think of it (spoilers for The Place™) ||do ghosts spawn there? afaik i could only get the invisible voidlevi threat to do anything, which admittedly did scare me the first time it happened||
yes that guy admitted to doing that in his first playthrough
That bad huh
My man really wanted his cyclops
not sure why but people with those "distorted face" avatars always seem to be the stupidest
in contrast the first time i played c2c ghost spawning wasnt quite as aggressive and the databox didnt need repair so you could just. Swim to it, with nothing but a seaglide, grab it then respawn
the good old times
Respawn?
i actually still have no clue what triggers its ping to appear
i thought it was just getting close to the aurora but i couldnt get it in my testing creative runs
and yes I noticed this at the time https://i.imgur.com/JXl8OBd.png
note the timestamp
it wasnt forcing the exit to menu back then either i forgot abt that
the respawning was made that aggressive becuase too many people were "gamer skill"ing it
hmm well actually why does it boot you to menu instead of closing the game outright, if you can't just reload back in the same game instance anyhow?
the only way to do the latter would be to hard-kill it
Yes
much better to let it do a graceful shutdown
or just simulate whatever the exit button already does in the main menu, which is as graceful as can be
Still not quite sure what you mean
i havent looked into it but i do assume its just an accessible callback thats run when the button is pressed
not a modder but my instincts tell me the quit button in the main menu expects the game to already be unloaded
if subnautica or mods rely on exitting a save "normally" in any way for them to not bug out, that's just horrible software design i think
about which part
back then, c2c didnt force you to quit to menu, so if you died you'd still just respawn at your last spawn point
What's this respawn thing
yknow a vanilla respawn
haha sorry i wasn't too clear about it
i do like that mechanic btw, being able to just respawn freely always felt a bit cheesy to me even if dying wasn't intentional
though i don't want the consequences to be losing my entire save... yet
that'll be for another playthrough
That's fair
at long last... my seamoth!!!
Is there a way to turn off the morale mechanic ?
no
me logging in today to hear an ||ungodly sound coming from the direction of the floating island||:
i have no fucking clue what just happened and i am terrified
huh
fun fact - that is just a reprocessing of a sound from another mod of mine from 2013
yeah that already happened, but it sounded... different this time? and happened instantaneously when loading in - like on the loading screen
i did in fact witness ||debris entering the atmosphere|| earlier on today
i could tell which direction it was coming from only because i loaded in quick enough
okay now i'm really curious, what mod are these from?
... wow okay that is actually quite useful
we use it in DR as an alternative way for AE presses
since fuck having giant meteor craters tear up the terrain
Is seatosea the one with the cool new flora or no
...
...
Ive never crafted it
The shuffle of hopping in and out can make it scary if you dont hop in fast enough
But i believe its basixally guarenteed to habe a ghost encounter when going to the other location
It’s funny, the AE meteors nowadays are way more integral to the mod’s progression
how so
they're the only initial source of certus quartz
oh that is trivial to solve
(using the new 'budding crystal' system)
even while preserving that
they have Focus Crystal tiering for the buds and only the non-flawless ones can be properly silked (flawless becomes the next tier down when mined regardless, every bud goes down a tier if mined without silk. you're supposed to use a spatial storage to move them)
(flawless is also the only one that doesn't decay to lower tiers, and eventually to being just a block of quartz)
((also not to say you shouldn't make, say, the bedrock pickaxe able to pick them up regardless, but))
that would be well within its traditional functionality
is the ||Mountain Island Crew Log|| voiceover not implemented yet? the button to play the audio isn't working
ahhh okay
can confirm
huh but other pdas from the mod have been VAed?
now that i think about it, the only ones i've heard so far have only had one person in each of them talking, not multiple different voices to deal with
its the only way to get certus quartz, and if u had a mod like mekanism, u can make a cardboard box instead of needing the mod's silk touch thingy
yea i think
Ah same actually
it was like a lot of that same sound effect overlapped and super loud when loading in
might be the same thing that causes the seamoth's "lights on" sound to play while loading in once you have one
93%
95
That 5% remaining tho iis like the same weight as the first 33% at least🤣🤣🤣
Anybody else getting can't load c2c error after last update?
there was a broken update but I pushed another one after that that fixed it that evening
im so confused on moral
ill poke at it tonight but tmr morning ima play with it
also istg if my save breaks again im decompiling the source
I swear law. You are the only person with this many c2c save breaks
Really gotta lay off the console 
ikr
ive stopped using it
Also, this is like the first time I've come back to C2C in like months. months.
the numbers still need balancing
I am operating with VERY little information
Define "VERY little information." As in, insufficient testing or insufficient knowledge?
do you have any ability to add telemetry? subnautica already has heaps and the devs said they found it an invaluable dev tool
Ok thank you!
testing
as in seeing how a given tuning behaves
i have nothing to receive it
and in general people go ballistic when mods do that
and then all the cybersecurity and all the "user choice is king" people come out of the woodwork to throw fuel on the fire
Theres a way to debug stuff at runtime without runtime editor
But I'm not sure if it works for legacy
Exactly these docs: https://subnauticamodding.github.io/Nautilus/guides/debugging.html?tabs=vs
this is not about code issues
this is about stuff like numerical balancing, and how it reacts to given ingame circumstances
well when I first loaded in after an update, my moral started at 38 and dropped to 20 in seconds. I was on low health and 60 food and hunger WATER
for the first time in months
and despite having some diet variety it still dropped to 20
also, again, ignore the game of telephone that goes on in this channel and elsewhere
while food variety does impact morale it is not the primary mechanism by which it is modulated, nor should you try to use it for that purpose
alright, ill poke at it today
there is another significant morale rebalance coming soon, probably today
FYI no idea why I thought sleep would improve it
I thought of morale as an all encompassing management of your characters health
I haven't played with any of the new updates
But that's how I imagined in my head it worked
Didn't for me
or its effect was immediately overpowered
oh by the by reika hi this is completely unrelated to morale but, some time ago, you mentioned runtime sprite creation for || smoking || - how exactly did you do it, if you still have the code?
the only methods i can think of are generating a new texture at runtime (sounds awful, even if async) and custom shaders through an asset bundle (eugh)
ive been thinking of doing something similar too and i'd like to avoid redistributing vanilla assets, if at all possible
Probably that. But by what?! My health was 70 or so, 60-70 food, 60-70 water
i dont think you ever pushed it into stable either, since there was some issue w.r.t. intense lag from them(?)
I've been trying
until thermo you dont really have much of a choice except starve yourself i think, either
and even then its heavily nerfed by the lbs
water and food is way too scarce early on
I have the thermo
lbs? Pounds????
have you reached the lost river
No don't even have the ||bio processor|| yet
then dont worry about it 😊
k
I created textures at runtime
c2c turns subnautica from a survival game to a whole blown stimulator
shit
string path = "Textures/Items/SmokedFish/" + rawFish.AsString().ToLowerInvariant();
sprite = TextureManager.getSprite(SeaToSeaMod.modDLL, path);
if (TextureManager.isTextureNotFound(path)) { //generate one if a manual one does not exist
Spawnable from = (Spawnable)cookedFish.getModPrefabByTechType();
Texture2D tex = from.getPrefabSprite().texture;
tex = tex.duplicateTexture();
NativeArray<Color32> arr = tex.GetRawTextureData<Color32>();
for (int i = 0; i < arr.Length; i++) {
Color32 c = arr[i];
Color.RGBToHSV(c.toColor(), out float h, out float s, out float v);
h = 18/360F;
s = 0.41F;
v *= 0.75F;
Color32 c2 = Color.HSVToRGB(h, s, v).toColor32();
c2.a = c.a;
arr[i] = c2;
}
tex.Apply();
sprite = ImageUtils.LoadSpriteFromTexture(tex);
SNUtil.log("Created runtime sprite for smoked " + rawFish.AsString()+" ["+arr.Length+" texels] = "+tex.width+"x"+tex.height);
}```
I love it 
that HSV transform is very similar to what I did in PDN to manually make the vanilla ones
it obviously lacks the other tweaks but that is as best as you will get for an automated process
unfortunate, i was kinda hoping there was a secret, third option that was better than the others
Cause like you can get food and water sustain easy "early on" but early on for c2c would be late game for any other sn play through
the CPU time is meaningless as the sprites are too small and it is done on game load
Lol right?!
the baseline system for example
Like you need water filtration to make efficient water supplies and salted food. Which needs the bioprocessor and sealant. Which is all technically still "early game" for c2c
😂
sprites are like 100x100 usually, i think, yes?
or around there
that adds up very very quickly
since im planning to do it for a lot of sprites, if i were to go ahead with doing so
well of course there are some exceptions like lubricant being taller than wider
see
128px i think
even worse lol
solution: do it once and then dump to install dir (still at runtime), and load those preferentially
I do that with rusted seabase textures
very helpful
grass textures too
it will generate them if not existent on disk but will load those if they are
it proves my point
The point that people rely too heavily on food and water for morale management?
I'm not questioning derivatively
Just making sure I'm keeping up
moer that there are mechanics people do not know about and then make conclusions based on highly incomplete information, and then based on those conclusions get confused or complain about problems
none of it helped by the fact i am still getting the balance right
Oooh yea. Assumptions are a bitch. That's why I like to assume that I don't know anything until that unknown is confirmed by the person you made it
So in this case, if I started playing after the next morale balance
I would just assume I was doing things wrong until you said otherwise
bio is mid imo
mid game
ive been reading comments
people were struggling with decorations helping baseline morale
tho there was some success at times
still colelcting data points i have little to go on
(im also still at 96% despite beating 3 mini bosses and a boss)
Oh I was in playtime. Not progress. Compared to the overall longevity ot a c2c save. Especially as mechanics continue to become more in depth and consuming. It's relatively early on
id till argue its mid game
the game can speed up quitre a bit after the initial lava cave hurdle..at least it used to
its when i shift from havign small scaning outposts to an actual base
Yes. But with the new and ever evolving morale system. You'll probably want more actual bases much eariler on. As a way to recharge between long journeys or tasks
pod seems to be the best early on atm based on my few data points
More bases, detailed, functional and decorated bases at that. Means more resources. More resources means more playtime. As well as the expanded depletion of some natural resources. Putting a greater emphasis on the mechanics of eco ocean
All leading to a wider gap between "game stages" technically speaking anyway
pod was perfect moralelst i knew
That's subject to change as early as today
Plus as a player you have to know your mod dev
Reiaka would never intentionally let something so cheesey slid 
i mean it has porety big draw backs
tho i wont lie
having to make my room look nice is probably my nerw least fav mechanic idea
it beats out falling debris by quite a bit
on the list of tyhings that i dont understand why people care about
that is the highest of them
Ohhh decoration is completely seperate from specialty isnt it?
you didnt have a base ?? until like 75% ???
its much better to have a functional room
ye
well not entirely i believe
okokokkookokokokokokok
I mean it doesn't bother me. But then my adhd likes little goals to constantly fill out like that
leisure may still require enough decoration
no proper base until bioprocessor
the other specialisations though all disconnected
oh i thought until the ALZ
The Indoor Grow Bed counts towards specialty but I'm pretty sure the plant pots don't
that makes more sense
im not that insane
or like other stuff still
Plant pots are decorative
bases 99% of the time are scanner room and bio room
and the scanner room is the storage room because scanner room at bas level is an incredibly good storage room
since you can double stack wall lockers
Yea thats the point. Asthetics + Functionality
So... just throwing this out there
But
YOU CAN?!
whats an astetic
COUGH COUGH COUGH
Falling debris, decorations
well ilike the mod, my issues moostly come in falling debris, and having to make my base lookm pretty 😄
Hell even the micro filter
mostly because i have no idea what that means usually
ehhh micro filters are fine
its just weird that alien tech is needed for them
I mean. Information will become more clear with time
I'm personally holding off until it does
this also applies irl
its real good im a dude and guys can just put on a suit and tie and cut their hair and it's cheating
because otherwise idk shit about astetics 
well void i will be initiating a summoning ritual soon
but for now im at 96% in silksong
k
which is an incredible game 11/10
Why not 12/10?
11/10 served my theatrical point with embellishment
to go further would have ssj3 energy
hmmmmmmm ok
i know im a little on the crazy spectrum
Summoning ritual?
Some kind of Suffering Summoning ritual. He told me yesterday. I think
sufferummoning ritual
Ah. Well as long as it doesn't involve me. My socual battery is off limits
i got
What's that
bad new fer u bub
fortunately it wont be a social gathering type sufferumoning
its more of a
DARKNESSS
WELL THATS TO DAMN BAD I HAVE NO SOUL FOR YOU TO IGNITE OR FETCH
or what ever you do in that ritual
oh nose the place i just lost my cool soul fetching powers to
i have 1 wall i can cling to
floor is spikes
and the bad kind of spikes too not the less bad
ALL HAIL THE VOID
Aye. As a warframe player I don't fuck with the man in the wall 
Man I'm a former
- Satisfactory
- Factorio
- Minecraft
- Crysis
- Stray
player
I love factories more than I love survival
(oh and base defense)
this is a common pattern
a combination of people "half assing it" or just doing it wrong, plus occasional balancing issues or bugs that limit the effectiveness of the intended solution, result in people making confident yet wrong proclamations of how the system works
and then others see it and start repeating it
and most of my KSP and factorio time is not on steam (only one playthrough of each, out of 4-6 and a dozen)
and obviously none of the MC time is
98%
also coming in the update is a deco rebalance
things generally give more deco than before
but there is a much stronger focus on variety
not just spamming 12 of the same thing
How do you improve morale ? Mine is constantly at 0 and even eating 4 types of fish it doesn't affect it. I made a room with all decorations I have at the moment and it doesn't improve anything.
Even coffee doesn't work. It just goes up and down immediately.
see above
@unreal flame Hellexar and I might have just solved the "ghost inventory item" bug
the one associated with worldgenned items
nice
remember that try-catch i put in the tick player recently, after the morale issue causing the o2 to not get consumed
well
that just got fired
when he drank a filtered water from the ||mountain base||
maybe the cause of the issue was an exception getting thrown during the consumption
thus causing incomplete inventory operations
and so with the try-catch that no longer happens
sure enough his inv exhibits no issues
most likely candidate for the error is in the azurite vent charging logic https://i.imgur.com/huyl6Jd.png
(all other .gameObjects are gated behind conditions not true here)
I think maybe the issue is the != null there
during a consumption event there is a possibility of race condition where the item is non-null but is not valid, at the exact instant this tick loop fires
ie the object has been deleted in the internal C++ but its C# "counterpart" is still there
this can trivially be checked - GameObjects are truthy that way - but I am not doing that here, as this is old code, from when I first started making C2C and was new to unity
oh he is here @trail plinth
does unity not override null checking, as well?
no
afaik the only issue is null coalescing
huh...
goddang then I've got a whole bunch of code to change then as well 🥴
truthy go is so much uglier though
so do I probably
it also includes a null check
so you do not need both checks
also it is not just for GOs
but also components
I do it on PrefabIdentifier a lot
||I got the scanner room setup to search for the data cards for the Seamoth MK1 module and found 2/3. The third one is somehow inside a jellyshroom I can't enter, like 20m away from me and I can't really see it. Anyone can help? ||
Why am I still losing morale 😭
that is not effective decoration
for example
its really evil theres something you have to find
its not an item either
or a scan
also reika, why the actual fuck is my entire base surrounded by ||phytoplankton|| by almost double the base size?!
what did I do to deserve constant low water, food, and morale?!?!?!
i can barely get close to my base let alone enter/leave it
yes
at least i have no big yellow warning
and i updated today
being outside my base for longer set me to 30 morale 😭
well maybe thats the new floor idk
Are you regularly collecting the stuff?
no cause i just went back to the ||mushroom forest|| to get the stuff i need to collect it
Ah. Well I'd recommend collecting it. Or some bases above the water
i dont wanna do the latter cause i did that last save and wasnt sure if i liked it. the former im going back to my base to do right now
enterance at the bottom/moonpool
does that not just end up with the exact same issue as a base under water?
I mean all you need is a connecting corridor
entrances underwater => clogged with The Poison Cloud™
unless you're in the safe shallows, im not sure
No. You only have to deal with it on entry and exit. Not the entirety of existing in your base
wait no cause its just impossible for the stuff to form above water let alone be around a base than will actually cause damage
...yes
but the entraces ?? where do you put them cause you can't reach them if above water
unless you meticulously plan so your entrance ends up like two pixels above the water level i guess
I mean... I don't really feel like I'd need to explain that one
I do not think I added any such guardrail actually
It just takes a little thinking
nor will I if people try exploiting it
is there like a lift buildable in the game or something
no
i guess you could use the prawn jet to parkour your way up to an entrance
well i know for one thing it doesn't happen in the safe shallows so thats why my base in the safe shallows never got phytoplankton
that has nothing to do with "does not spawn above water"
...how does a moonpool look like above water, anyway? i dont think ive ever tried that lol
normal
You're really over thinking this 😭 
just water level is slightly lower
and is there 0 water if its fully above water
welllllllll in order for you to reach it, it needs to be 1m or less above water so it still has water
"it just takes a little thinking"
thinks
"you're overthinking"
well, i do somewhat jest
but i honestly dont know how you could go about reaching an above water entrance because above water subnautica sucks
above water legacy subnautica sucks*
just be 1m or less above water
yeah but what if you completely abandon it being useful and want it as decoration only
believe it or not, your reach isnt a nanometer, its a meter
then it can be as high as you want or as low as you want while having a seperate entrance...somewhere on the same level as it once was
you do
i think i have to re-equip my tools cause apparently the laser cutter is 2 slots now?
The idea is to have the base above and under the water at the same time. With the under sections being for personal and vehicular entry. And the above sections being the actual base with functional units and areas for recovering morale
oh
i thought the idea was to forego underwater entrances entirely
or well, underwater hatches
so you dont have to deal with The Poison Cloud™
huh?
No. That's why I said it takes a little thinking 
You gotta outside the box
And beyond the path of least resistance
so how does this like
help
at all
w.r.t. The Poison Cloud™
i know the intended method is to Consume It™ with The Object™ but you presented it as an alternative, i think?
Because as far as we know... it doesn't spawn in the air. So if you have all of your functional and recreational base above the water. Then you minimize your interactions with it. While also providing a space for recovery
but you dont? interact with it at all? while inside of a base?
its only entering/exiting that is the issue
unless you call the light it emits "interaction"
Ooooh. I assumed it was effecting your morale inside the base as well
And I have had an excess of it cause me problems in my base
admittedly, i did not think about morale... it might? haven't played around with it enough to know for sure
Trying to interact with fabs and the like
I don't know. I haven't played since before the
fair
||tungsten fix||
Haven't touched the game since the last time I told yall I was actually playing 😅
with some Ingenious™ idea
nvm i have to completely recraft the laser cutter which im not going to do cause im lazy
(the ingenious idea in question)
wait i might have to recraft the laser cutter to get into certain places because of the upgrades it needs
I already got the upgrade is the problem 😭
...upgrades?
is there anything other than the ||alien base upgrade|| and ||higher temperature cutting upgrade||?
Its not so hard
Ypu can jump to your hatch from the water
Echo the dolphin style
Depending on the pacth its harder or easiwr to enter ones base with plankton
in my experience, they dont block entrances at all
they do, however, occasionally block interaction within it
||THERES AN ALIEN BASE UPGRADE?!?!|| i already got the latter
you'll get there eventually
Wthdym recraft your lasercutter
though its definitely not as groundbreaking as the latter
My laser cutter is one slot not 2
Ive seen some xeath plankton by a hatch
i dont think item sizes are reliant on the item instance
I recall that happening too...
should be a global property
except i just said it does
I fixed that
@barren oar and this is why I do not want people posting spoilers, even in spoiler blocks
people read them anyway
Well then I stand corrected 😅
As I've said in the past. I have no interest in exploiting your mod.
it is
Ah good to know
a giant Dictionary<TechType, Vector2Int>
yep
no ive already been to that place it just never did the thing for me
I was just hypothesizing a bit
I do not care
Understood 🫡
the fact that this instance did not really matter changes nothing
oookay. understood
how do you say we discuss spoilers then btw
"the thing" and "the other thing"
in the past ive given vague milestones like "post-lostriver" but there really isnt much to say like that here
since its not very. far into the game?
if this were my own server there would be a "permit-locked" (to borrow an E:D term) dedicated channel
In dms
but this is just a channel in a much larger server
so then why is my laser cutter 1 slot then?
something else is probably overriding it, or C2C did not even load properly
with only people who have gotten there legitimately allowed entry
does the fact that this is an older version of C2C updating to the most recent one affect it?
thats also probably why im getting a dupe glitch with resource monitor
that feature dates from the very beginning so no
I feel like the chat would probably be empty. Even I've accidentally done a few things illegitimately 😅
that also suggests something not loading properly
I have FCS still
by that I mean gotten there organically by using the intended method where it matters
the only example I have offhand is the one for ChromatiCraft
how tf do you check against that lol
Oooh. Okay, that makes much more sense
but that requires having completed ||redacted|| and decoded ||redacted||
that is horrible the moment there is more than one person involved in a discussion
and I have denied or even revoked access for people who cheated either
even long after the fact, if that is when it came out
application system like the one we have for modder role
by requiring proof
and having a number of traps in place
should I remove FCS then or is that not a factor?
C2C is compatible with FCS, unless they did a major update, or you are using one far older than I built against
i dont think fcs' working at some legacy update given 2.0 (and the 2025 release) has got their hands full lol
yea
FCS is integrated in such a way that you can't use it to bypass progression
I built the FCS integration in november and december 2023
Not in the ways you and 9 normally do anyway
and if I remember correctly it was not even properly released then, or it was but soon got unreleased
I last played around may/june of 2025
this is my mods folder
so idrk why C2C wouldnt be loading other than this is an old save from sometime between may and august
@barren oar the other option is a c2c group chat for the four of us who regularly play the mod and chat here
yeah its called #1147624004648186009

sometimes the intended method isnt clea
for example
|| that one locations with the angry things ||
heck its arguably less clear these days>.>
it also ends up feeling odd as it's more or less a "skill check"
and i know Reika disdains skill checks
Clarity isn't the point. It's the difference between accidentally cheesing something, and owning up to that so it can be fixed later.... and trying to directly circumvent intended methods. Then posting about it like you're proud of it
The second one gives less seasoned players a bad impression
do you have the slightest idea how little that narrows it down? /ref
And makes it harder on Reika when approaching future developments or moderating the chat
||lifepod||
sometimes when posting what did one may think it was the intended solution
lets say for another example
using creature decoys to get to voidpod
hell considering i've never once used a creature decoy
i really thouht it was the intended method
as it gave a purpose for them to exist
and getting to the pod, at the time, was fairly easy with 3 decoys
though i can say i personally have no clue how to get the Repairable Thing In The Dangerous But Still Quite Nearby The Surface Biome nowadays since you cant seem to be able to distract The Freaks nor do i feel like Spending Two Hours Holding Right Click, Pressing Two Number Keys And Holding Left Click For Two Seconds Every Ten Seconds is the intended strategy either
i mean shark cage i think would still work assuming that wasnt made an unbuildable spot
im refering to two different ones depending on the line
it was 💔 my bad bro
voidpod was second example with decoys
assuming you mean The Floating One
i did shark cage for
or at least reika said she added a build blocking trigger idk for sure havent built up to there since lol
ye it should be now
but i think crash zone shark cage should still work
unless reika made that spot unbuildable but i think that would feel too weird
assuming you have the resources for that
you could probably also Propulsion The Thing You Need To Interact With now that i think abt it
but im pretty sure the intended solution is || stasuis|| based on conversations ive had with many over time
specifically a voice chat with a guy who talked with Reika
nah repulsion cannon 
azuirte repulsion cannon would work
no it wouldnt because i have tried
yeah see the problem is The Thing Destroys Itself if you do not Constantly Maintain It
This is the sort of shit she's talking about. Solutions that are so far out of what could possibly be intended
But are pursued anyways
tho thats still a skill based game and so i beleive cant be
i was far enough away to full repair it after using the sts rif
In an open chat where anyone could get the wrong idea
idk i think i'd feel pretty ingenious if i came up with that assuming i'd be in ryley's position
shark cage bng obviously unintended?
tbh i think its what most players would think of first
you get Bluetooth hit by the angy things
lol
i thinkt he only reson it wasnt done before was because hiding behind a small rock is super easy
and just violated
real 
The point of c2c is to challenge conventional thought
conventional thought in subnautica would be to not do anything special because creatures are incapable of dealing more than 20 damage
and i could give less fucks
i just want a nice expansion 😭
do you think that is better than asimple wall?
walls are like, how to stop creatues 101
i should play prototype fr
Okay? Are you developing the mod? Do you have to deal with people undermining your efforts? 😭
COUGH COUGH (what were we just talking about bluetooth hitting me)
wdym Okay?
No
I would give less fucks if I did (I did have to try to convince people to read a mod description)
i just repairs tooled and hide behind a rock because the game provided it
it wasnt even skill based as its a very slow reaction time and only 1 reaper exists
the times i got it i just hugged the ground and nearby The Object Of Interest lol you seem to be invincible there
it actaulyl felt like an "intended method" as why else wuld a developer give me a reaper blocking tool like a rock?
well it seems reaper could care less
though i havent done it recently, and i hear there's been changes since
i was a bit floored when someone told me the stasis rifle was intended and reika struggled to get it to be used in that spot
yea fr
i used it
as in that playthroguh i was kind of waiting for the moment i needed stasis rifle
because otherwise i was going to be a paranoid motherfucker and assumed i would need 2-3 more red tablets potentially
a big part of the problem is that "puzzle" is not really a puzzle
or if it is one is extremely open ended
though with all the changes there are now
3 reapers, extra fat, gravity grappling, extremekly high hp repair box, extremely fast hp draining repair box, and i think a max stasis rifle only being 6.5 seconds
im not going to lie
that is some silksong level difficulty
harder than most things in all of SilkSong
it doesnt feel like an inended solution anymore
hell it feels contrary to all i know of Reikas game design
unless the intended solkution is not stasis
which could be an interesting discussion
but even so all of reikas solutions to puzzlesin this mod as actually extremely simple
theres nothing crazy in the mod puzzle wise
the hardtes parts are all base related id say
i dont think anyones reported getting the extra water filter spots to work
tho thats probably a matter of put a water filter in every biome
that is definitely something to consider too
it could very well be as simple as "base nearby that constantly sonars so it distracts them"
The mod in my experience gives you a lot of solutions. So many infact that it could make the average brain uncomfortable
And when presented with that overload of potential options
The brain instead lead towards whatever it thinks will get the problem out of it's way the fastest
But since the point of the mod is to promote problem solving and outside the box thinking
Not to be fast
The fast method is almost always the one method that isn't intended
i genuienly do not remember a problem that had more than maybe 3 solutions
have any examples i mightve missed?
i still think the solution for akali vines feels weird
tho i dont know how it could be improved
i was so sure the solution for that was locked behind propulsion but it works with something as simple as a seamoth lol
if i have a thing in front of me moving while im moving....there should still be waves n sttuff
its very logical though i think
Three solutions is normally too much for a "normally wired brain"
huh?
can you provide an example?
None that are relevant to this chat
2-3 solution is the bare minimum for a tech mod lol tf you talking abt
theres way too many tech players for all of them to be
not neurotypical
But if I remember I can offer some in like 4hrs when I get off work
I'm speaking on basic neurotypical psychology as a whole
i honetly only tyhere there are a few uzzle puzzles in the game
most of its just find the tech to do the thing a la zelda style
akali vines, lifepod, voidpod,, redacted in the place, maybe being tactical with water height, i think water currents are intended to make mazes?, pet project reika pls
mybe a cuple river things i wont mention in that list
currents only really affect two places tbh
you can overpower them with a seamoth and/or presumably other vehicles
so they're only really relevant for the. two. caves where you're freediving necessarily
Some yes, but I've
A. looked in the save data
B. experienced myself
and I can tell you a lot of water currents are completely impassible. Whether with a Seamoth, Seaglide or otherwise. I don't think prawn can. Not sure about ||Super Seaglide||
i dont think ive ever seen a current you can reach with a vehicle that you cant overpower
intriguing
The Mushroom Forest Root system
I can't pass them with the better Seaglide I have with ||Supper Seaglide||
...and can you reach that with a vehicle?
Nope
Not with the moth
Plus the better seaglide is almost as fast as the moth and ||Super Seaglide|| is faster
aka a puzzle
i mean yeah, but sometiems one finds a solution that isnt intended but can very well seem to be
then go make your own
C2C is not just content slop
and I actively undermine the efforts of those who insist on playing it like it is
Not really looking for that...
Really just looking for something like Prototype Exansion
Which I might play later
C2C is like ChromatiCraft and RotaryCraft, not "As long as you installed the mod and looked at the recipes that is enough grounds for progression" like most tech mods
i dont think i ever claimed that
I have an idea on how to fix sea to sea but i dont think it will work
do you have any common recommended fixes to try to get C2C to load properly?
Other than update (because i did that today)?
sometimes i dont get why you get so flustered at certain solutions and talk about how they are "obviously not intended"
have you confirmed it is not loading properly?
Not yet
Other than a dupe glitch with resource monitor and the laser cutter not being a 1x2 (or 2x1) space in the inventory, I have no other evidence
Testing honestly
...
First I'll check the FCS Facility if everything (C2C moves) not there, its probably fine
Are you implying I should decompile source? Because runtime editor I just remembered I can use to check other things
Or Look at public source
Not decompile
...no
I have been thinking for some time that for someone who claims to be a mod dev you seemed completely unaware of standard game design principles
now it seems to be the case for testing and debugging too
very helpful
anyway ill come back in about 6 hours after im done with homework and have done enough testing
Sooo... content slop then?
I know how to debug my own mod. Thats pretty much the extent of my debugging experience.
Not only is this a different version, its also a much larger mod.
Have you even played the thing
for what I am thinking of that is not at all relevant
it is a standard debugging tool/strategy
and yes I think it is best that I do not explicitly spell it out for you and instead that having you figure it out will prove productive
maybe when i step back for a bit
cause im frustrated at multiple things atm
oh yeah the logs exist
anyway not at my pc atm
nuh uh
yup
she be wrekin my shi
last night oi discovered there was a phase 4
she exploded all over my face
was so sad
i feel like ive just about beat phase 4 multiple times...she be hard tho
99%
you will never reach 100% sorry
sorry for putting the jr. in jr. programmer. I'm only 16
bunch of "Error on LoadTextureFromFile call"s.
one invalid techgroup
bunch of save errors for another mod
but like, nothing implying C2C isnt loading
just a lot of missing textures
what about actual exceptions
None that I could find
there are always two but those are not load errors and mean nothing
Also, would the QModManager log be better than the BepInEx log? They don't seem too different
the QMM log is the authoritative one unless unity itself hard crashes
in those caes you need the unity player.log
Yes. And I wasn't exactly impressed
Well not from a "challenging or engaging gameplay" aspect anyway
It's very pretty. And I can see how some might find it entertaining
But it's not what I'd call a quality expansion
You know what? I think they really should have expanded on the void
For me it's just... too spoon fed. And rather than actually adding anything to subnautica itself. It just follows the dlc mod trend of completely yanking the focus away from the game itself. And instead replacing it with something flashy and attention grabbing.
That's what I love about c2c. It still feels like I'm playing subnautica
There's just a dramatically larger amount of subnautica to play with it installed
It still made me think, at least for some parts. I hated the last facility
I just... me personally. I'd rather have something that adds to the game directly. Then something that injects itself as a second game on top of the native game. Like trying to figure out what I'm gonna do when I get on subnautica is already overwhelming. I don't need to deal with choosing between two versions of it

this is why I do not like overhaul mods
Yea. I would have to agree with you there
be that GregTech, Angel's, Satisfactory+, Gigastructural Engineering, Frackin Universe, Vox Populi (or even BNW, which is official DLC!), or, yes, a bunch of SN mods
no idea abt the rest of those but why SF+?
Is seriously that spoon feed?
it has nothing to do with being spoon fed
Was gonna say that's not the part she was going for
it is about it being an overhaul that so markedly changes the feel and aesthetic of the game that it loses what drew me into the game in the first place
same reason I avoid creatures mods in most games
De Extinction just barely passes the threshold
but in MC for example? I tried Mo Creatures and hated it
what about Ice and Fire (dragon mod)?
hell i was even very against the introduction of horses all those years ago
never even heard of it but almost certainly not something i would ever be willing to try
mkay. little op anyway
it has nothing to do with balance
modded creatures never follow the vanilla aesthetic
among other things they are always way too detailed
for contrast here is a custom mob of mine
10/10
that isnt sf in minecraft is it?
out of curiosity, whats your opinion Create?
huh. ok
you know SF, you know exactly what this is
though the source material has changed over the years, and so does not look quite like mine anymore
I do. and idk if i love or hate that specific biome
for example holy hell the red bamboo is dense now
Create is a no for me. For reasons of not fitting visually. And totally overriding how the game is played
much less intensely but I still do not really like it
where "it" includes the "environment around it"
how? other than the ponder system
for example how it is memetically the "optimal" mod that has tons of people unironically choosing not to make mods, or being told to not make mods, because "why bother, it won't be as good as create"
for things that are create's "fault" I do not really like its aesthetic
it has a "medieval" feel to me which I always find offputting
Mekanism exists. not as popular, but it exists and is similar.
mekanism predates create by a decade
actually not sure about the popularity
fair
I will say create is extremely impressive on a technical level
Yeah, i agree. I haven't even tried to code a mod for minecraft yet
MC spiders are cute, which takes some of the...sting out of stingers
And now I hate it
true
the node mine is based on - the uranium one in that loooooong tunnel cave from the grass fields to titan forest - does not have a stinger guard anymore
ohhh
but in U3, which is what I first played, and based Satisforestry on, it had an elite stinger guard
huh. was it removed in U4 (i think thats when i played it)?
I do not know when it was removed, but in U6 it was a standard alpha stinger, and since U8 (I played U8, 1.0, and 1.1) it is nothing at all
though there is an alpha stinger elsehwere in that large chamber, guarding a purple slug
Hmph. Neat
now I do have some features from newer versions
Credit to N8Crafter for the model
which @unreal flame made the model and UV mapping for
woah
as you can see I also took inspiration from the geothermal generators
also, to go back a bit more to the topic of this channel, look in the background
This may actually be the biggest thing for me. I hate when somethings wide popularity is just... accepted by the masses. And then never is the thing itself questioned as to why it's popular. But the people who do think it's popular will rally around it with a very hostile protection. Attempting to shoot down any efforts of creativity that might challenge it
i did but theres moar
is morale affected by plants outside of the base?
the question is somewhat malformed
I mean if I plant for example Acid Shrooms outside of my base and I put a window looking out over them do I gain a morale boost?
ah so a rebalance happened.
hard agree on this as well
God dammit Reika could you at least make the morale system toggle-able so that not everyone suffers from the imbalance? Right now, I'm going to sleep to try and relieve the stress
If she did that then everyone would simply turn it off and then there would be no testing data to be recovered
Along with an inevitable corus of whines and moans when the system is balanced, and suddenly the toggle isn't there and people have to play with it
I didn't even know how to turn on/off anything until I checked the files
I'm currently 5 nanoseconds of 20 through 0 morale gameplay away from exploding from frustration, anger, and stress
Then
Take
A
Break
Oh wow what am I doing right now
Plus 5 nanoseconds is like 5x10^-9 seconds
Bitching
that just proves my point (i think)
just realised my exploration findings say that there are ||bioprocessor fragments in the grand reef even though I never found any from scanning||
and I know from experience that this is exactly what would happen
and I already pushed the update that fixed that
I am watching @trail plinth 's playthrough and he is spending most of his time well over 50 morale
so either you are doing something very wrong or you are using an old version
because you found some elsewhere
same thing for databoxes and other scans
it cannot know where you unlocked what
so it is managed on a per-flag basis
is there meant to be a proper way to manage morale in places like the dunes that isnt just "place down bases everywhere with well decorated rooms"
or are there any methods of gaining morale that also reduce morale loss?
im can't read the source code properly but ive been wondering if certain flags decrease and increase morale loss
if that was the case it would be nice to have a way to actually track that
Are cameras meant to still have static with the relay antenna?
Ive been summoned
I don't have any experience in the matter. It was more a deduction on simple human social behavior on my part
I mean I updated yesterday and I'm trying to get an ACU that's pretty and I have a decorative room with like 7 different plants and 3 extra items and a bed and a window and a wall plant
Is he in the safe shallows (I'm in the grassy plateaus)?
ive lsot my mobile vehicle bay
so low morale sea glide swim speed is basically the same as swimming llolololololololololololl
itsa a lil faster but
I feel like I'm going to unironically love the morale system
it mostly makes you move slow
i think its kinda dumb that decorating a base is now the most important activity to survival lol
3 food types is no longer enough to rotate through
if you eat 3 different fish
the first fish harms moral
(these are notes)
No no. Like it actually makes a seriously stupud amount of sense
not really
espeicall becase it seems to be the more vain item types
like posters
and toy boats
lol
but its now clearly more important to go collect posters and boats than techs
Take it from a psychological aspect
so its not 3 fish clearly need to rotate plants and fish
No. The tech is equally important
no its not
You're only seeing a smaller part of a bigger picture here
you need toi be happy before you can worry about being alive
as per morale
i assume the keep calm poster would make people more upset
I don't personally agree with that pyramid. It's a bit... shallow
assume its a negative morale
Derivative
well its how c2c works
the keep calm poster betetr harm morale
as it would harm the morale of 100% of everyone
its the kind of poster tyhat makes one was to
want too
well not be alive lol
ad per evidenced why its only used ironically and to make employees less happy in the game
but currently in c2c
morale is more imporasnt than food
It would... except you don't have the luxury of getting caught up in that sort of hollowed thinking
especially because its tied to speed
yeah in reralk life
if you foudn that poster
youfd wanna die
thats a fact man
if you were stranded oin a planet
and you found a room
and all it had was that poster
youd be most likely to break down
right then a there
you wouldnt live
trying to figure what baseline moral is
im hopignthere is positives to the system
as currenlty it only fucntions to punish
im hoping 50% morale is baseline
and beyond that you get benefits
otherwise whats the point
im frustrated though because i did literally thtrow every oof those things in the trash
so you agree tyhe keep calm poster should be a nagetive morale item yes
@trail ether
but yeah tis just weird becaus ein a survival siutation
pointless items like that would be the last thing anyone would care about
and wouldnt make one happy
the only thing that might make onehappy on the planet is a room of plants and fishies
butthat is proven to not work atm
being unhappy also deplete your water faster
No
I'm saying that in a sort of environment like that
And your character being the person they are
When you're in that environment. That circumstance
You loose the ability to care about those little things
there is no way you dont think that
it would be
demorlayzing to ryley
everything on the aurora is designed to be
eveyr toy is
every poster is
the game clearly indicates it should make ryley unhappy
as per the settig
if ryley found that
she'd go say hi to the safery reaper
but as peer the system in c2c os void
being happy
is objectively\
more important than food
it affects
move speed
food spped
water speed
crafting spped
crafting menu speed
and all of the systems designed to make ryley happy
would make a real person want to sepuku
no one in real life likes bad posters
Then again my opinion is different. Because I spend everyday struggling with autism and adhd, dealt with 15yrs or chronic mental abuse. My whole childhood, started down the barrel of chronic depression and suicidal thoughts and came out the other side... so optimism in the face of adversity is all I have. There's no time to care about how I think things "should be"
no one that isnt a teenager
and a posetr from work
that could not make you hsappy
oir ryeley happy
and if you had a keep calm pooster up in your bedroom yoiur whole life would be ever worser
its the kind of poster a monster, say a company that ryley works for, creates to destroy ones mind
but again being happy is more imporant than food and water currently in c2c
and happiness comes from posters
not plants
Okay. I'm not gonna try and explain survival mode or it's psychological impacts and effects to you. That would be an effort on deaf ears
ive been in survival mode too man
and shoit like that
is the most condesending type of thoing that awful people use when they dont want to help
keep calm posters are created specifically to have the effect of being unsettling
that is the intended purpose
but again
in c2c posters are more important to survival than water
and the game is now a decorating sim where you need to spend time cdoing random tasks that might actually look good to be told they dont look good
you should play it void
you want to soolve it yourself right?
Things like that. Self compassion. Reinforcement. Even if they seem hallow... that's what ultimately allowed me to heal
makkes snse when u thin about it tbf
keep calm posters designed to cause mental cause helped you?
your body feels more inclined to lock the fuck in when it isnt all sadfeeling
they are dedssigned with intent and purpoise to cause harm
youre alot more likely to do your project when your happy than depressed
yes but this is survival
and c2c has maslows hierchy flipped upside down
happiness is more important than food and water
well i guess u arent really expected to be happy when everyone you knew on a ship just fucking died
and your hopes of returning home are basically unknown until you reach the sea emperor
or likelihood i mean
morale just serve to slow the game down but not in a puzzle way
especially since it seems what ryley is doing is a bit taxing on his body, because even at the start the pda says he had a 500% in his weekly exercise quotient