#SeaToSea
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trucker module still superior because it looks cooler
and presumably can carry more things did you know you can bring a warper with you using it
well you cant take small things like outcrops with it
The one thing I want but haven't found π
I just want to exert glorious revenge against the local sand shark population. Should really just start carrying an azurite powered repo cannon with me
If that shit can move a fully grown reef back that swam too low and got stuck on my base... I hesitate to think of it would do to one of them 
Bone*
oh yeah fuck those
All of them can get sent into orbit. Or at least far enough anyway from me that they can't aggro back on after the blast
Plus blasting them with an inverse gravity cannon is "more ethical" then stabbing them 5 times with a heated knife and killing them
I will probably get the tether though. Just so I can shore up on salt and magnitite without ever having to go too far from my base. I moved my setup to just outside lifepod 17 yesterday
Also, here's a question... if I built some foundations above water. Could the auto farmer potentially be used to farm surface crops? Like say Jaffa cup for example?
i dont see why it couldnt, though i never tested it
you could go into creative a bit to find out
worst case scenario if it cant be built above water, you put another foundation just under it and place the farmers on said foundation, so it still reaches the planters above? :p
Yes. 5 stabs with a heated knife is a dead shark. I tried gas torpedoes once. But munitions that go off on a timer after you fire them aren't my specialty
Plus while they're cheap to make and can be transported in mass... they're more of a preemptive measure
Actually hold on...
I think the torpedo bay is also larger than the regualr storage mod
And also stacks cause why not
Free potential seamoth storage hack
but can you put arbitrary items in it
is the sole difference between it and survival/thermo not the durability
well the hardened knife is a time capsule only item
that was removed, at one point, rendering the hardened useless
from the old upgraded knife
yeah
well the wiki exists
oh yeah it deals 30, 10 more than standard
and thermo deals 40 (10 more than hardened)
there's still the chance it gets a buff from c2c or thermo gets a nerf
but eh
Yes you can
No. I think it's the same size. But I never tested if the scoop stacks
you can have multiple scoop modules and it functions like storage modules
simply more storage you can access
more storage places on the seamoth
does not multiply your plankton yield though
Okay. So more expensive upgrades for what I'd assume is equivalent to up to 1 extra seamoth storage upgrade
yeah its just a normal storage with 1 extra row, with the additional functionality of being able to scoop up plankton (but i do think it gets voided if you dont have enough space for new plankton? not too sure)
Yes it does
Learned that yesterday while dismantling and moving my power banks
rip
I mean it's no big deal. The plankton supply around my base is painfully infinite 
And I'm capable of harvesting more than enough
Can't wait to test out this peeper experiment with the external plankton feeder
In theory. Peepers around a vent produce enzyme peepers. But this hurts the overall peeper population. And you then have to wait for it repopulate.
So if I put an external feeder in that breeding ground
I can artificially stimulate the breeding rates. And ergo the rate of enzyme peeper production outside that specific vent
I do have to say though. It would be prettyy dope if there was a tank upgrade that allowed the enzyme fluid to persist for more than one dive
yeah but think of all that plankton you'll need to use
why not just use a few ACUs
and manually drop fishe at the entrance
It'll take me more time to constantly move the fish in and out, then it will to just move over some plankton in bulk, and only drop in as much as I need to use at a given time.
Plus I like the idea of stimulating the natural environment
And ACU's mean I'll need to add even more power support to what is basically just a snanner base
...they take power?
i guess thats fair
I thought someone said acu's have power drain....
And my energy production at this new base seems to be a lit less than the bulb zone base
cant say i've noticed that in all honesty
oh yeah and about that generator stuff
Won't know until I install my liquid breathing recharger
The thermals kicked on the moment I took out the bioreactors
And the bioprocessor
possible its not even any sort of overload mechanic just the fact that bio/nuke reactors get turned off if you have more than 90% or 75% power in your base at any given time
by default
No no. That's right
I'm not paying close enough attention to something here
But this suggests that there actually is a benefit to having some passive power at youe base
I just assumed passive power was penalized into the dirt
Though you wouldn't need them outside of hardmode
Bioprocessor uses laughably less power in normal mode
Even less if you use the metabolic gel
yep 2.5x less
Shit is saving me so much power
Which is arguably the bigger struggle compared to just crafting lysing enzymes 
Speaking of those though. Probably gonna try and setup some poop production.
honestly you run through those so slowly i never bothered
I think gasopods in a 4-5 acu fully fleshed out and filled safe shallows biome should do the trick
i couldnt even get it to work anyway because neither the stalker nor ampeel were shitting
their ecosystems were right idk what that was about
probably a system blacklisting them since they're useful for other things (teeth and power gen)
though i never got power gen from ampeels up and running either i think
I feel like you probably have to have all the biome conditions right. From plant to predator, to prey. And even then. Poop seems like something which would be produced from a prey creature and not a predator one.
It's stated that it's really low power in an acu, so it probably wasn't even strong enough to integrate it with the rest of your bases power.
i mean that i never built the constructable that provides power from them either π
And then again. Unless c2c makes a change. I don't think anything but the sea treaders produce poop anyways
Cause from what I'm reading they don't in base sn
Oh yea. Reading the description it didn't seem like something you would use unless you had an intentional theme you were going for
Like that shit uses a full sealed fabric recipe. Don't mess me with that even with metabolic gel 
haha yeah sealed is expensive as shit
It's all the fucking vines and enzymes. I burnt so much making the recirc mask before I actually knew what the metabolic gel did
π
Oh and the power
You know funny enough. The only thing I can't afford to make at my base rn
Is luminol
My shit caps out at 6k storage capacity
But honestly outside of all the power it uses. Luminol doesn't seem too bad
It only uses two actual enzymes
luminol is just a power stress test yeah
I'm gonna figure out how to maximize my power production relative to my bases use. I know I can do better than just some bioreactors. Gotta be able to work in some passive gen as well
Even if it's just some solars during the day
I actually haven't found the chip lol
I only started using the gel last night
you have the gel you can ,make it
Because I'm dumb
gel halves the power used ??
||all the gel is doing is doubling my yields. From what I've been able to observe it isn't doing anything to the actual power cost. Benzene is still 2k, poop juice is still 300, gel is still 600.||
yeah
Not from what I've seen
i thought it did affect thcost, too
then it'd be a 4x efficiency increase
You still need the chip to split power
maybe the chip n machine room are doing more then i thjnk
most likely
Looking at the actual code. Machine room doesn't seem to effect the bp
This is interesting though
You can definitely make poop in the acu
0 * 1.5 is still 0 π
But I don't know if that means that other creatures make poop
Or if you can get sea trader eggs
i know i got poop to work in my first file
What djd you get to make it? If I might ask. My money is on gasopods in a plant and predator rich environment.
im not even sur that file will boot anymore
Cause producing poop at home will be way more convenient than setting up like 5 different bases along the sea treaders path 
Naw you good you good. One thing I've gotten out of this hardmode run. Is I've started taking time to actually slow down and understand the mod. Instead of just trying to blow through things
So I can figure it out
After I get my lbs infrastructure setup. I'm gonna solve the tongue lilly puzzle before actually swapping to lbs
Just cause I don't wanna have to constantly jump in and out of my seamoth when figuring it out.
Or use a bunch of treatment fluid on just the puzzle
Liquid breathing system
ohhh
I've more or less everything I need to transition except the actual tank and at least one larva
Gonna get the actual tank later, and then setup spaced auto farmers to farm give or take... 3 plants. Maybe 4.
I know I wanna auto farm seacrown, membrain tree, and jaffa cup.
have fun powering them!
Well I do want to expand my power lol
personally i just stuck with good old slicey
you do get the occasional voided seed because you accidentally killed it so it gave like 6 samples, but thats nothing two full planters of each can't fix
or one planter if its a less important plant
Well I mean yea. But as long as things are within easy crafts range. Then I have a ready to access supply that I don't need to go anywhere for
And if I'm really pressed for a project
right i forgot about easy craft
Can't really think of anything that would be crazy worth autofarming besides those though
Maybe acid mushrooms if I'm feeling really lazy
yeah but you cna bioprocess tho now so
easy craft offers item transfer?
Just cause even with metabolic gel basically quadrupling the basic yield....
You can never have too much acid
gelsack for that easy food and water
more than
No. I was talking about me moving it
1 sav 4 gel
dont eat gelsacks thats a horrible idea
oh yeah are you playing with fcs
i shoulda seed creepseeds
I mean so am I. But I haven't started it yet. Learned on a previous save that with c2c installed... exploring the fcs wreck is not enough to get started with the mod 
The three data boxes you need to get things rolling and actually make money have been moved deeper down if I remember/understand correctly
So they fit more into mid and end game progression
oh so you cant make peeper alcohol yet
now that i look at it 85 water is actually insanely good
Yup. No money. No bluprints
And no start data boxes means no money
Blue prints are also the only thing you actually buy now.
No resources and no pre built kits
You buy the expensive ass bp to keep. And craft all the shit yourself with your own materials
Which I think adds a lot more player value imo
A deep driller or solar cluster that I had to build. Is worth way more than one that I bought, with money that came from expensive metals, which were materialized by deep driller. That I also bought
And deep drillers gotta be moved around after a while cause the "resources" available to them exhaust. Unless they're on top of one of eco-oceans unlimited nodes like the dunes meteor
honestly that's a genius system because they don't have to bother with decent recipes
just assign a number as its cost
oh yeah ive read about in the source but never played around with
do you really have to move them or can you just deconstruct and reconstruct them
I prefer Reika taking the time to make custom recipes for everything
i dont remember whether it keeps any sort of collider to detect if the area is exhausted or not
as somewhat of a dev making good recipes sucks
You have to move them. Reika, again. Has it setup so that they will eventually burn out a given area
That's why I admire the effort
It begets respect and reverence
Also donations if I had the money π
Then again. I'm just going off what I've heard her say
oh yeah it is a collider
found it easily
line 39 idk how i missed it before
Never gotten far enough to mess with stuff
I keep forgetting there's a whole compat thing on her git page
Then again I also suck ass at reading code
So it wouldn't do me a lot of good π
because something? happened? so she took down all the worldgen and encrypted it through someway or another so its no longer raw xml even in the local copy of the mod
presumably using it to find where c2c added stuff is
Yea. People were probably using it to bypass progression
Man void i wanna give you some advice but you seem like you are having fun
I think you might be a little overkill on your prep is all
If you sre looking for electrolytes
Perhaps check off your incomplete biones for a biy
Bit
that is something i heavily recommend
is
if you have biomes uncompleted
there may be tech that will save you a lot of time
in those biomes
or their may be key resources which you'll need in the future
Yea. I'm just gonna have fun doing it my weird, roundabout way π
And yea. I need to do more exploration lol
I'm just having some fun taking a break from exploring. And working on the logistics of this project
just discovered || how to get obsidian || I feel this will be a pain
is there only one method?
or atleast one that doesnt leave me very hurt
I have no clue. I've never gotten it before
Haha Have Fun :)
If it's leaving you crispy. Then I would suggest making Nanowrap bandages. As the material is likely part of the hardsuit recipe.
at least i didnt find any other way
not even the item collector works for them (??????)
I have to go get the rest of my gyser coral at some point
first thing im investing my ||obsidian|| in
The prawn has lore entries about being too cool to handle π π π
That said. Your prawnsuit can still be fucked up if you play stupid. And actually believe you're invincible
you may feel a sense of superiority or whatever
yeah no shit you're going to lose it if you drop it into the void or whatever
or if you keep it on lava for it to melt
Prawn pilots undergo weeks of training to counter act this phenomenon
im still annoyed by how many moonpools ive built
you will have to make do with self discipline π₯
Moon pools are dirt cheap though?
i keep forgetting i need some form of hull reinforcement so my bases don't flood
I totally didn't do that with a multi-purpose room last night when building the new base π
Caught it before any real flooding happened though
yea it sucks when im about 1km away from any real way for me to get lead, or silicone rubber to built reinforcements
personally i just add and remove the piece quickly if i think its nearing its death
doesnt have time to flood and you can see if it would've
Yup yup
silicone rubber?
yeah that i don't remember it being used in the reinforcement recipe
ohhh
right the useless reinforcement
Whenever I make a base. Even if it's a base exactly where I need it. I still like to bring extra stuff for anything I might need to build. Just in case.
very cheap and easy
it does actually compartmentalize the base
extra clicks to go around your base π
i leave em open lol
The unfinished pillars are even cheaper and easier
do they save?
Ugly doorways π
i thought they didnt save open
wait the pillars actually help?
they do
Yea. Not by a lot. And the texture is sort of funny. But they technically work
the permantly open doors to my alien containment wing are a testiment to that
You can fill a whole multi-purpose room with them and just stack a load of reinforcement onto your base
the amount they add is decreasing with each pillar, and you may or may not need to update the base with a real piece for the integrity to update
Oh
isnt it like halving for each pillar added
I hadn't noticed that
I don't think so?
But I've never had to use more than 5 or 6
You'd have to check the code
And even then she could tweak it later
But that sounds plausible
The value degradation
Cause without it why would you make actual reinforcements, bulkheads, or foundations.
Huh. Well if they stay open then that's not actually not bad. But I have to build a bunch of foundations for my base anyway
which means, assuming default config, with 1 you get +3, with 2 you get +4.5, with 3 you get +5.25, 4 is +5.625, 5 is rougly +5.79 and anything more is too small to worry about
mental math so it may be wrong but you dont get much benefit after 3
one more vertical connector using the 4th i guess
Yup. Probably better to do a mix of bulkheads and foundations pre-void
I wonder if foundations have been buffed at all. Or serve another special purpose now
Since the material is in such a dangerous place
lead?
reinforcements? yeah they give like +40 per it's great
I meant to say reinforcements
are you harvesting the power of the fucking sun
because if its not, Ryley is TOASTY
well i think the sun is a few degrees higher than that
but yeah the ilz and alz are dangerously high temperatures im surprised you dont melt in seconds
i am melting, just slowly
though you do melt in literal seconds if you bring a seamoth to the ilz and happen to hit what i assume to be an alz trigger that extends into the ilz accidentally
do not try to go under a rock formation on the right side with your seamoth
right side of when you first enter
still cant get || the tonguelilies to filter anything||
so I still have to gamble
also gonna have to afk down here and bring a scanning room
I feel like it's something super obvious that's probably hidden away in pda entries
they disappear long before the scanner room can pick them up btw
source i tried using a scanner room outpost for what you're currently collecting
darn
either that or theyre picked up but they phase through the floor
either way, really doesn't help much
I didn't realize until reading some code today. But the leisure room is actually premium for going afk
currently using an || azurite || prop cannon to harvest the material
but you have to get the deco rating to. Some value
not sure how much it was, 20? or os that max
Caust almost completely zeroes out food and water costs completely
regardless its high
way higher than you'll get with what one might consider standard decoration
do vending machines contribute?
wait so does specializing your rooms actually have an effect?
i actually do not remember
like for a storage room
it docks some of your decoration points for attempting to make a food source for yourself
Yes
where was the message again...
oh fucking hell i cant look up in a thread on mobile
search for leisure in this channel and you'll probably find it
posted by reika
mechanical is also a good one to search for if you cant find it with that one
this one outlines it too
I always have one
...tgen the river hits and all of a sudden i have 4 or 5 lolol
If im above 500m i usually leave my bases floodedπ₯²
Uninstall ezcraft for 5 mins ans go build a motor
pain
making || breathing fluid || is much less of a pain for me now
i can farm all the components
i just have to clear my inventory to actually craft it
motor is not hard nor tedious after the first 20 hours
well i jest that'd already be somewhere in the lost river optimally
maybe even further but i do think the lr is about the midgame
considering The Grind that comes after...
it is not finished
now it is
only in the unfinished state
did you put it in some lava
1200C is lava
5200K at the surface
yeah not that far off
hm? what you planning for it
i am just saying it changed
oh i thought you were saying like halving is only a temporary measure until [x] is implemented
nope
also isnt 1.1k the intended temperature for the ilz
the piullar is literally unfinished in your version
or castle
to force you to constantly repair or ||use heat sinks||
idr how much the ilz corridor has though
I havent had this, tho have had phasing
have not checked fully
huh
possible ive just been confusing the two then
no
but touching lava is 1200
though i do feel like i remember an "animation" where they shrink down & disappear
I explicitly added that
Is larva farmable?
and being right next to lava is 600C
but stasis makes quick work
Without ez craft sir
i never used easy craft in my playthrough
i feel like its rather cheap for virtual storage crafting
you dont even have to set up a network and connect everything together...
that is 350C at max
90 to 120
varies by depth, in both senses of that word
huhh
am i misremembering the seamoth's temperature gauge reading a number in the four digits
feel like i once wanted to cheese the heat with moonpools but it just did not go down more than a few degrees a second
is it intended for there to be an area that the player just cannot access because its too hot?
which would be massive if it was 300, but miniscule with 1k+
oh no
mf sanity meter
MENTAL HEALTH
my worst nightmare...
new deco in the center left?
but it is primarily driven by the deco rating
pink glow thing
please say the cuddle fish will improve it
with some things that add "impulses" to the morale
positive including sleeping, unlocking tech, etc
negative including taking damage
morale is not deco
it goes up and down in response to it
but that is not a deco meter
i think i have seven or so cuddle fish because i keep getting them in time capsules
a few things give over-time bonuses or maluses too
this feels like its going to be very complicated to master
for example
else if (v) {
if (v is SeaMoth sm) {
resetPrawnTime();
delta += (float)MathUtil.linterpolate(sm.useRigidbody.velocity.magnitude, 5, 20, 0, 2.5); //up to 2.5% per second if moving fast
if (amb != null)
delta += amb.moralePerSecondSeamoth;
}
else if (v is Exosuit p) {
float bonus = 1F*(1-timeInPrawn/120F); //"sense of limitless power" -> 1%/s fading over 120 seconds (total morale maximum: +60)
if (bonus > 0)
delta += bonus;
if (amb != null)
delta += amb.moralePerSecondPrawn;
prawnMoraleCooldown = PRAWN_MORALE_COOLDOWN;
timeInPrawn += dT;
}
else {
resetPrawnTime();
}
}```
and
biomeEffect[VanillaBiomes.ALZ] = new AmbientMoraleInfluence(-50, -2, -20);
biomeEffect[VanillaBiomes.ILZ] = new AmbientMoraleInfluence(-30, 0, -10);
biomeEffect[VanillaBiomes.BLOODKELP] = new AmbientMoraleInfluence(-4, 0, -2);
biomeEffect[VanillaBiomes.BLOODKELPNORTH] = new AmbientMoraleInfluence(-5, 0, -2.5F);
biomeEffect[VanillaBiomes.COVE] = new AmbientMoraleInfluence(5, 5, 5);
biomeEffect[VanillaBiomes.CRASH] = new AmbientMoraleInfluence(-20, 0, -10);
biomeEffect[VanillaBiomes.DUNES] = new AmbientMoraleInfluence(-5, 0, -1);
biomeEffect[VanillaBiomes.GRANDREEF] = new AmbientMoraleInfluence(2, 1, 2);
biomeEffect[VanillaBiomes.JELLYSHROOM] = new AmbientMoraleInfluence(0, -40, 2);
biomeEffect[VanillaBiomes.SHALLOWS] = new AmbientMoraleInfluence(1, -20, 0);```
reading code on mobile sucks what does this mean
params being freediving, cyclops, and in vehicle
faster = happier?
going (very) fast in the seamoth gives morale
lol
as does using the prawn suit
i see
the latter decays though
holy shit
and takes ten minutes to "recharge"
prawn suit parkour skills coming in clutch ??
Aw
the novelty wears off
I could even make the major finds of dead pods give a negative impulse
i really dont think it does when you're travelling at mach 8
Discontent Rises, Hope Falls and all that
is escaping from an entity attack positive or negative
get creatures nearby, when their target changes from the player, do something?
hint: mouth_grab_trigger
that would be a lag bomb
is it really scary the 92nd time you get caught
especially if its a reaper you can shake off with 15 damage
That doesn't change the resource cost
as always the answer is async
from fcs?
or just add a component to every hostile creature spawned
that handles that and communicates back with some static class or whatever
But you have to manually craft the stels
And oil is awful early
oh its probably not what im thinking of then
from the peeper bar right?
but there should be some fcs drink that has new properties
wellllllllllll
from what i remember
yeah the effect pre-this update you're cooking
aww i cant abuse the fact it restores 75 water (joke)
i feel it would be way funnier if it takes like 4 minutes to kick in so it happens while the player is driving a seamoth or something
then you could just save reload to avoid it
can you not save reload to avoid it as-is
also just save the elapsed time? and kick it back into gear when you load in?
nothings stopping you from adding the component immediately and then having two states, yes?
pre-effect and effect
or just a new component i guess would work too to avoid double the data stored
though double data really doesn't matter much when itll be applied to one entity ever
Hey What If You Could Make A Bomb With It And Throw It To Creatures So They Leave You Alone
Make Em Drunk
single problem with that idea is it'd be locked behind fcs pretty much
That lamp looks so pretty i want it!!!!
Will it be a C2C exclusive or is it a part of one of the other mods?
it is not a lamp
but you can have one
I mean you can make many but that would be wasteful and laggy
it is part of AE
Wooow. That's pretty. I didn't even realize we could spruce up our bases like that
Ae??
I want a variation of that as a decorative lamp with the ability to change its color so muuuch now
Its like a lava lamp of sorts
A crystal... lamp..?
I started a playthrough with base FCS and dropped it because of the kits system
Trying the mod, cranked on hard mode, excited to give it a try π
- I accidentally ate a lot of acid mushrooms because my muscle memory is being challenged with the storage container.
- What's this button in the inventory do? I didn't want to take a risk because it asks to confirm.
βUnstuckβ button
I would probably do the same. Base mod just seems like it turns the game into a tycoon sim
how would you even change the color
easy option would be RGB values in the config, slightly more difficult option would be whatever the moonpool's color selector does
the latter allows multiple differently colored lamps in one sitting - open a pda menu with the color selector and let the player choose
though thatd be a pain if you want multiple lamps with the same color, so maybe add a hex representation text input too that you can just copy then paste to other machines
he wanted dynamic recoloring, on a per-lamp basis and with the ability to change it
the latter...is a hell of a lot harder
it boils down to making a copy of the material for every instance
then just changing material.color
which i assume the upgrade console already does
that is not what I meant
: )
Ive made a very expensive investment
time to make room for a second moonpool
well what is what you meant then because im not seeing it
gg!
now you just need to take you and your prawn and maybe a sub and bring it to the most dead end cavern in the game
π
mayybe some ion power cells
LOL
still working on || obsidian ||
pft
crunch
so am i missing something
because no matter what biome i try
they just dont filter
its not the biome solely, and do be wary that having more than one in a single planter will cripple their overall output
physical distance between plants in different planters does not matter in the slightest
turn off bloom?
yeah its honestly kinda ass but theres not much to be done, either, really
gonna need to do a bit of plant moving
thank goodness i can just deconstruct beds
so optimal build is 1 per pot?
mhm
thank you
Have you gotten it to go purple?
ive tried everything
nothing seems to work
ive planted them near mushroom trees, next to thermal vents
ive even gotten phytoplankton to spawn directly on them
nothing
not 1%
So, has anybody got Tungsten Grains from Tongue Lilies?
Reika has
We also have a couple interesting comments talking about unlucky placements
Ive been kinda delaying setting up mine but i should do some base placements on the map
||Have you tried running your seamoth directly above the given area with it's scoop until it goes purple?||
I've got phytoplankton, Im trying to get tungsten
I was asking about tungsten lol
You did not mishear me
my fps is crying
Decorations mod had something extremely similar, where you could change the color by holding specific keyboard buttons
Im not sure about saving tho?
Doesn't load for c2c
@abstract knoll you any closer to figuring it out?
ive almost finished my grasslands outpost
well
by almsot i mean i only have 1/4 of the planter i want but
so work in progress clearly
but i dub this project
the
yo slide me your graphic card via mail ty
reika Pls
whats your gpu?
rtx 2070 super
so uih thats yn gpu
i have ddr 4 32 gigs ram 3600
i dont think ym cpu is special, 6 cores cant recall exactly what it iss offhand
will complete project reika pls later
supoer glad i have all those ingot of titanium laying arounbd my base
I may extend this base by 3 foundsations more tbh
And you said I was goinf overboard on my logistics π
well this is an unsolved problem
im lazy
its why i usually go to discussion with others
then i can just think in my mind
this project is a lot of effort
but
the community is now here i think
lairians playthroughw, who i largaelyrestarted to play with them
several people here are
this is communtiy puzzle time
also i want to show a more complete version of my base to Reika and ask if i've missed something
to be fair, i suspect mayeb i need windows
as i noted hat in her hint pics she gave me
(but also maybe she is just not a cold hearted monster who lives in exclusivly undecorated titanium bases)
i also have little exploration to do
i man i could go check off alien caches an stuff i guess
and i need to get a certaina cid
...i know how to do that though and i dont like it lolololol
could you dm me the twitch archive for that? I'm interested in checking it out.
I should have at least one decorated base in my room ngl
but most of the insides are undecorated cause I don't want to fuck with the specializations
though for things like my centeral crafting rooms it doesn't really matter...
actually it doesn't matter for most things beyond storage power and machines
Depends on the biome
Udually between 30 to 60
I dont actually pay much attention to fps
no
literally nothing
the tendrils go purple when its actually accumulating right?
Did you get the moth ti activate the plankton?
And did you try an isolated lilly in a grow bed as well as a plant pot?
tried both pots and grow beds
yes
with the potential removal of salt gambling im kinda out of luck for getting tungsten
Well my testing will continue tonight
Nit that i got to testing today but
I needed to make like 50+ planters lolol
And j wanna add 3 more foundations so i can add more
Then in gonna have the tongue lillies in different positions
did you read the PDA entries you have
1 lillie per planter,
I also have debug mod so also gonna trynto get screen shots of the colliders
finaly found the glass coral entry
suggestion, tungsten is found in meteorites, would it be plausible to add it to the list of harvestable resources from the ancient meteorite.
k i mention this because you have mentioned removing the salt method
no collection from geothermal vents
I mean, itβd only do so after the player can access the prawn
i havent, likely missed it
reading the PDA is absolutely not optional in C2C
sounds good; I did see some entries that talked about undiscovered areas which i enjoyed seeing that it's marked and charted
ive read almost every PDA entry, and none of them even make so much as a hint towards tungsten, ive read over every part of the || Tonguelily || PDA entry, and there is no clear direction.
please tell im just looking in the wrong place for the solution
because ive gotten it say its collecting, But then it doesnt actually collect anything
Was gonna try playing some mods with friends in subnautica and I cant remember if C2C was compatible with nitrox, I'm assuming probably not, but after playing C2C I cant go back to vanilla
Its def not
Well theoretically i did see a youtube figure out how to get story stuff to save in nitrox
But i think theres other issues you will run into
in the interest of not actually wanting reika to be too mad at me and the fact this is meant to be my silly documentation, i have redubbed project "Reika Pls" to "Ducks Dumb Green Dreem"
please ignore that plankton is usually more of a bluish
well see the thing is void
im pretty sure i know "how"
.>
unless there is an extra tech that is involved
but i have that as a theory
Reika mentioned there is indeed another mechanic of the plankton feedeer
the exact quote was "you wont like it"
now i know reika has also said not good idea tpo try and get inside her head but
with a warni like that i have no other idea
good lord
You need snapbuilder
i believe it can have issues with the particulate filter, it at l;east did in the lairian playthrough
but also i dont need anything like that
embrace chaos friend
also i had an idea
why do you need this many?
yea
a very outdated piece of info i recall reika saying
but i was considering that flaw in my plan
see theoretically>.>
this might just be base #1
<.<
and tht terrifies me
Well im sick of trying to piece together data points
So i want overkilled testing on this done
what info
in reika's own screenshot for this, she used two single planters
therefore they must work, no?
i thoht she posted a cuple screenshots....she was frustrated with me at the time lolol
the info i was considering was much older
a
i can play with and alter the design once it's l setup
so i want you to know i hate you and i hate your idea even more but i hated placing them down the mostest
i think you missed a few spots where you could have single planters
also reinforce your base dear lord
whats that like 25min straight of base damage notifications
it's in the river
also apparently having more than one lily in a grow bed or pot diminishes their effectiveness
also it was my first outpost
yeah i hope it'd be with all the cold water rushing in
too bad i cant seem to get them to actually filter
wel actually second, my first had to go, was too close to blood kelp trench
yes
i believe it gets down to 50%
im not looking for effective atm
yeah fun fact for that too for a while you could have 120% efficiency if you have them all planted
im just looking for the beautiful purple
i cant even get them to filter at all
and i believe the sweet spot was somewhere in the middle because its essentially a parabola
what do you mean purple, wait nvm
hence my insane testing
but its been changed now so any amount higher than 1 is a severe penalty
i think 9th and someone else had the best player testing
i cant recall who got into the debugging testing with reika
was it you 9th?
my memory can me so foggy
ive been trying to do some testing myself too but i just cant get them to spawn
2x2 base, 3x3 base, base with hatch in the void, base with hatch in the dunes...
nothing spawns them i dont know why
though i did test on a fresh save freedom with nocost and etc so i assume thats it
spawns what, I feel im just missing something
im not replaying the mod for 10h just to unlock plankton spawning though π
i might be as well, i thought he meant tungsten at first, but i think he means plankton maybe
unfortunately i lost my previous save
ill look into seeing if that helps then
i dont see anything glowy anywhere, and then after i scan it's always in t crag forever
...oh i could also just spawn it via commands
it'll probably work the same. More or less
ive found guaranteed spawning in one place, its just very... how you say, risky
he comin
specifically this area,
right next to a certain lag machine
coordinates
im getting plankton in the grass, i wouldnt have done this otherwise lol
hate when im towing things out of the chasm next to my base and a fuckass warper warps me out of my seamoth causing my deposits to drop into the bottomless abyss below.
haha yeah and by the time you get back they've teleported back to their original positions somehow
quick tip, they fall slower if you use a prop cannon on them first before towing
no idea why
but it changes the physics
huh
that looks like it should connect for sure
do you have runtime editor
||well looking for the specific plant is going to be a pain, but search for MushroomVaseStrand, disable each one in order until you find one that should be touching, and see if under MushroomVaseStrandTag, planktonClearingMgr is defined at all||
looking at the code, it should be defined if its doing anything
oh wait nope misread
thats going to exist regardless of if its doing anything or not
well same procedure, but check if a child called ||PlanktonAoE|| exists in its hierarchy
i cant scoop it with my moth
you cant do that with base-spawned plankton, anyhow
does not mean tungsten is being generated, necessarily
people have reported being able to
i havent tested it at all tho ebcause i was bad with my base placement
agreed
mine too
@karmic drum ah you are oiffline shame
i trust your judgement
have you scooped base plankton?
just acted as a threat to the human life
???
they poison you
I think, we shouldn't use the plankton to force Tongue Lilies to generate Tungsten Grains.
Oh right
Elaborate
I asked ChatGPT how to filter the Tungsten Grains, but nothing.
lol
you really expect an ai to know about c2c, let alone know up-to-date information about one mechanic in the entire mod...?
well that sounds like a rwall cool and creative idea
would you like me to compille a list of all the ways you made me feel sad?
Sorry, I don't mean to discourage you.
Just, we've been hovering over this topic for too long
well when you have like 3 different types of filtering and they're all referred to by the same word yeah you're bound to have some confusion over which is the solution
i seen reika mentionmention differeint geysers give different resources ore wise
maybe it could be true for grains
looking at the code, i dont see why this doesnt work though
my best explanation is its just not initialised correctly
but im confident i seen some big testing way up in chat about the tongue lillies and the
colliders
i also didnt delve too deep into it, might i add
did you manage to find the correct plant for one
so you can look at its components and etc.
ChatGPT is not a magic truth divination box
I get all my plankton from my base. If that's what you're asking
I am way more positive about generative AI than almost anyone I know - though that might not be saying much given that most people I know would prefer it be illegal and some even consider its use worse than murder - but I also do not think it is able to defy all reason and do the impossible
they spawn at your base and you can collect them?
I collect from the clusters that make my base all blue. With my moth scoop
you should see the number of people who think it is somehow able to conjure answers to any conceivable question, without explanation, even things which no human knows
huh
I have seen dozens of people unironically say things like asking chatGPT for unified field theory or the answer to historical mysteries
mostly ive seen it used in place of asking a real person, like help with programming something
haha
maybe they'll get there one day
ai in of its self is not a bad thing, but the way it is currently be regulated or lack there of, is harmful. I also hate the people who thing AI generated images should cost money and are real art
though by that point we probably have other things to worry about... like math being able to answer such questions with 100% accuracy?
oh yea currently Most publicly available Generative AIs are reeeeaaaaally bad at any complex math
I get in my moth. Drive through the funny particles around my base a bit, dock that shit in the moon pool, and collect my plankton
thats weird as hell
Please do not tell me the rest of yall farm clouds around the map π
Why? You have an infinite farm at your base π 
i used to
they are not math tools at all
they do no computation
that i, at least, have not been able to collect
they simply assemble output based on, ultimately, what is most common for people to say in response to the input
yep
this means that if it is common wisdom that 2+6=17 then it will say that
no matter how untrue that is
but yeah they cant like calculate it truly
Okay. Both of these conversations are making my brain hurt for two different reasons
I'm going to sleep 
real
the usual comparison is to autocomplete
imma also go to bed
and that is very apt
good night
Same
that is still fraught with problems
for example
oh yeah im not saying its not i totally agree
im saying i haven't seen anything worse than that, myself
i mostly dwell in modding or programming communities that are pretty small all things considered, so an ai is just going to output literal garbage and the (ai) user is none the wiser
(so they dont realise it will not, in fact, work as expected)
well it used to be imposible
my playthrough was like two months ago and i couldnt do it still
lemme see if theres any changes in the repo since actually
hey reika any comments on my collider pictures?
maybe his base is in a more natural biome\
ok icannot find it
gg
but it was on the harmony discord some months ago
i recall grassy is more adjacent
some guy was asking how to do something not possible with harmony
he was told by shockah that it is not possible
he kept insisting that it was because chatGPT said it was
repeating "just tell me alreadyyyyyy :(((((" over and over
well i mean chatgpt made harmony so it would know more yes
only thing i can think of is https://github.com/ReikaKalseki/Ecocean/blob/main/Components/BaseCellEnviroHandler.cs#L67 not running?
so isBaseBound is never set and thus its always treated as a natural cloud
whats the other q a mod
or maybe a serialisation issue? do plankton clouds save?
since obviously its not going to have a reference if loading back in
ah https://github.com/ReikaKalseki/Ecocean/blob/main/Objects/PlanktonCloud.cs#L40 yeah that must be it im thinking
no thye explicitly do not
maybe it should be a simple bool instead
...there's a save handler specifically made for them?
it predates them being deleted on unload
i see
doesnt that just invalidate them as a threat until you have the ||electrochem suit|| though
since you can just save and reload to get rid of them
.yeah idk
GPT stands for Generative Psychosis Technology
Such as?
Would you be able to link that?
George
the time capsules didnt have an airtight seal
Okay. Offically have all my death dives done
Now I can actually make and swap over to breathing fluid tech
Forgot ole ghosty was in the northern blood kelp though. So probably gonna have to make a new seamoth....
Did you lose spunds module?
Id reload for a sounds mpdule loss
I think it could cause a lock
Nope. I made it out alive. And haven't actually made the sound mod yet π
wait, hold on
Tho it might be remakeable safely
I have no idea
@trail ether what say you?
Something that i find intwresting in my plankton finding is that i was unable to scoop any of my base planton with the moth
Tho maybe my raised platform screwed me
Okay. So would yall recommend regular use of the breathing treatment? Or only when necessary?
I use it whenever im below 500 unless i have something better
I tjink you synthesized a shit ton right
And if you're doing above 500 with no prawn?
I can. I haven't yet. But I can
Im a bit confused by what you mean?
Oh. I'm just asking if carrying around a bunch of the treatment on me that way I'm not burning through my tanks. Is normal
Well I don't need to know what the thing is π
I think I should try to find more of the little alien hidy holes scattered around the map
Probably useful tech bp's in at least a few of them
Oooooh.... taking off the mask will kill you. But taking off the tank and swapping off to a regular o2 tank is just fine 
Swapping from breathing fluid to o2 via tank instead of mask didn't kill me
Oh I was in a base
I mean yea. That should be common sense lol. And swapping tank to tank when I think about it makes way more sense from like actual irl function point
Uuuuuuuuuugh
Now I gotta find Nanocarbon π
definitely not
loss of modules is supposed to be part of the cost of being reckless with a vehicle
loss of the mentioned module does seem like a soft-lock though
if the seamoth detonates with that module installed, a sound shockwave is released that kills you
an interesting idea
I mean. Don't be reckless if you don't want to be softlocked 
bad game design to allow easily achievable things to softlock
Tbh im fine with save scumming
The mod is designed around it kinda
I mean tehchnicallly it was to stio me death scumninh
But tbh
The forced reloading has saved me a lot lot of gane timeπ
I mean... it's a free mod. That you choose to play... of your own volition....
I don't really think a gameplay desgin which can softlock a save as a result of them being stupid.... is all that bad
Its possible to get i sta deaths that arent really ones fault