#SeaToSea
1 messages · Page 34 of 1
i dont wish to miscomunicate his knowledge
my glasses are astigmatic
they are also descrbing effects such as after images
I'm gonna be honest... I don't know what my glasses are. I just know I see better 
Eh RotA will come out after SN2 EA drop
I also have that
though if that is a known issue with astigmatism I am happy to finally have that mystery answered
given that three years of tests, including an MRI, found fuck all
it is liairian is experiecnign some notabel isual impairment
Hopefully I can help get BtW out before SN2 EA drops.
Hopefully Prototype drops be SN2 EA
Permitted there are no legal complications
im not expert but what he is decribing sounds quite a lot. he is an out lyer to an extent. i just wanted to argue it's worth thinking about
I am going to get new ones the moment i can find a lenscrafters that stops whining about what is acceptable male/female styles and insists on legal gender for basis of such
that's actually sort of what i'm counting on before drawing people into something at least vaguely complex
Define legal complications
not so much C2C tier (i'll leave that rebalancing to reika :P) but like, maybe Calamity mod
I just go to Costco 😅
they suggested an file setting to adjust it perhaps, though i know it's connected to gameplay now
Btw?
Beneath the Waves (BtW)
see to me BTW means better than wolves
Ah. I'm weary to say that I haven't heard of your project before
by the way (I am funny)
probzbly because I am continuously being mistaken for/assumed to be flowerchild
KooKoo's not mine
Oh yea, harvesting efficiency for plants in their respective biomes is cool but I have not even remotely had the urge to use it since its so easy to just plant more. Once I have every plant in a planter using them it recipes just feels like a timesink of filling up my inventory with samples, crafting, repeat. Its very monotonous. Maybe certain plants can only be grown in certain biomes? I suppose that wouldn’t be very interesting either though. I like the concept of eye flame cores but I’ve barely needed to use them.
Ah. Okay
And idk. Its in #🌍┃related-communities
Third time I've done that today 🤣
ahhh reika so by that list my rapid teleporting was expected bahavior:D
I know but travel is too much of a pain to really force crafting across biomes like that
it created such a cool moment you know
at least unless I added logistics drones are something
the three leviathans finally got by my decoys
conveyor belts
but that is so far outside both the gameplay of SN and an acceptable level of effort for a minor benefit
they were comming at me, i was gonna get eaten
lol
then poof
i know now it was meant to punish me. but ...it was way too cool of a moment for that
or ender chests i guess
10/10
...precursor portal chests?
Sorry to disappoint
isn't that a thing in BZ? that could be neat
Right now
imagine dropping a gas pod on a plant while its growing and it changes it into some sort of special plant
Like deepvine or something
Ohhhh you mean the Quantum Locker? Awful. Can't change my mind. Specifically for the storage
my first playthought it felt like plants just slowly gave me more the longer they grew
yeah but they suck in bz
Okay. But here me out. We could build it better
I vaguely remember it from my one playthrough when the game came out
surprise surprise an exploration game with a tiny map where you get led directly to every POI is not really very replayable
Yeah its called the Quantum Locker. It's awful cause the storage is awful
And where both questlines are absolute shite
i mean replayability isnt technically a problem we both know that
Make it a Quantum Wall Locker or something
tho this genre calls for it
Agreed
tho i forgot a lot of the smaller puzzles in the dlc for outer wilds
quantum bulkhead door, literally just portals lmao
i missed the game so ive been achievment hunting. it's so empty.
Lmao and block you off from that part of the base
exactly
It's no wonder the game generated insufficient revenue sales. And lead to UW's eventual buyout by Krafton
lol
Ehhh idk. Not sure they were going under
I did not have too much of an issue with t h story aside from it being full of Deus Ex Machinas
Tf do you mean?
Define "Deus Ex Machinas"
The 'kill' bot???
probably the worst offender
"Deus ex machina" is a literary device where a seemingly unsolvable problem in a story is suddenly resolved by the intervention of an external, unexpected, and often implausible force or character.
another bad offender is the phasegate that is just sitting around ready to go
That is exactly my problem. Too many Dues Ex, too many events which didn't add anything to the stories they were trying to tell. And neither which ended in any real resolution for Robins character
and crucially reeks of the writer just using hand-of-god to shove problems aside, in a very forced and often massively power-creepy manner
Oh. Thats why Deathrun says "Died to Deus Ex Machina" when using kill
I mean it was explained though...fully
Think of a character losing a fight and they get some random ass power and win, then it gets explained afterwards. You could not have expected it beforehand and its just a way for writers to back out of corners they’ve put themselves into. Its almost always just an example of shitty writing.
it was "explained"
explained by way of She Did It Lol Trust Me
An extra planetary phase gate on a quarantined planet at that 💀
how she did it when 143 billion people in a civilization 5000 years more advanced failed?
who the fuck knows
The Plot Demands
I think you mean the enzymes
Hatching enzymes
Robin as a whole is a plot device. I would call her a character. But characters have arcs and resolutions. Robin simply gets dragged along so that they player can do things
which is why the cure is made by two random plants with no sea emperor preseence?
Maybe the ||Enzyme Peeper|| scan
two plants which emperors have never even been near?
Two plants well outside the crater?
It wasn't???? It was hatching enzymes that was made by 5 different plants
we are not talkingabout hatching enzymes
THE CURE WAS MADE BY THE BABY EMPERORS NOT ANY PLANTS!!!
i mean this shit
no the recipe is literally two plants
i do not rmeember which and I do not care enough to check
Oh that fucking dumb cure? I thought we went BACK to sn 
the rboto specialized, who cured a medical disease, got angry, blew up themselves, the end
alspo lets go to another planet
killing an innocent furry artist bystander in the process
Who tf is fred?! 
I fucking hated emanuel or whatever his name was
seattruck pilot
the guy in the trailer
I beat BZ just out of respect to Subnautica, I didn’t hate it but I didn’t particularly like it either
O
Yea
nor worthy of nearly the same accolade
It was awful
bz was great for the first half
nobody in their right mind would go to the frozen area of 4546b that is entirely valid
I remember playing the first EA launch
i say i actually imroved a lot of subnautica stuff
but really i think its just convenience trading away realism
1/10 I want my money back
Its a shame so much got scrapped
I do like the graphics though
rigght until it/...put the two importat holes directly beside each other
much like how most tech mods have their book craftable by say a wire or stone block
and had that...ice area
clearly the books are not make of stone nor wire, but in case you do lose it, you need to be able to get it back easily
you say that but at least one mod, though i forget which, had a book that was a sufficient pain in the ass to find that when i lost - or perhaps accidentally processed - it I went "fuck it" and spawned a new one
also special dishonorable mention to the thaumonom(onomonomonomonomonomonomonomonom)icon for requiring in-world crafting of the book
from a fairly costly block I might add
There are reasons I've never actually used thuamcraft
well then thats just bad game design lol
And that is one of them
<Thaumcraft:ItemThaumonomicon>.displayName = "Thaumonomonomonomonomonomonomicon";
I mean I like TC, generally
hey so hi if you lose this book you'll need to be knowledgeable about X Y Z W etc mechanics to make it back better get to reading forwards lol
thaum i find really cool but ive never tried wrapping my brain around it
so much I keep trampling all over it
im more-so into science-type mods than magic
cough
gestures subtly in the direction of classes like NeutronModerator and VoidCoefficient
Love me a good magic mod. But thaum ain't it for me 
I'm a basic bitch who plays the life out of things like Botania. Though that one is almost more tech than magic
also, knowing me, it'll be more like 60 hours lmfao
it is magic
the categorization is defined primarily not by gameplay but by aesthetic
and where it is defined by gameplay it mostly concerns things like "unqiue crafting mechanisms", which puts it firmly in the magic category
"has systems that interact" does not mean tech
nor does "has internal rules"
that is just called being well-designed
You don't wanna know how long it took me to find the blueprint for the essential crafting item in plankton harvesting... when it turned out I was like 200m away from it the whole time
😭
and by unique I mean actually unique mechanics
You're right. I honestly never assessed it from that angle before
not the SuperDuperCoolMod UniqueWePromise Furnace™️
hence why eg RC and GT are still tech
God I hate copy paste furnace mods....
despite having more kinds of machines than I do bug bites
I am going to be making a scanner room in every biome
I was mostly referring to how almost every processing-type machine is fundamentally just a furnace
input,output, basic operational conditions
Oh yea. That too
and I say that as someone with among the most complex operational conditions in my machines
(and by that I mean shoving all the ingredients for it in my seamoth storage and placing it in a new biome when I need)
That ain't a universal fix lol
yeah bc how else would you do it aside from making the input and output lead into the same slots like you did for the [machine]
works when you supply it a prime number of volts if the number of tuesdays since the unix epoch is a square number
if you abstractise it enough, any type of processing is, at the end of the day, input/s -> process -> output/s
I think mechanism at least does a decent job at not making every machine... feel like a furnace
for example four interlocking steps that affect each other
that would make it sufficiently different to not be a glorified furnace
whether the inputs are material or energy or magic flux god denier 9000 or someshit
as in, four machines that work together? replace one and the possible outputs change?
no
Ah yes, reductionism. The quickest way to end any argument. Because no one wants to play a game where the rules rewrite themselves
as in one machine with four internal processes, all of which are parts of the overall desired item transformation
ah
and which are not just sequential or parallel
think like those ball track machines
or some diagrams you see of flow-gated circuits
Man these days I just create horrors beyond human comprehension using create 😂
for example while step A is running, B can but this blocks C
or every time D finishes it tries to initiate B
also, you were saying how you dont want lantern fruit trees to be my ONE source of food? how about if I make 16 trees lmfao
i have a question reika. do you murder the bone sharks like the rest of us?
just use bulbo trees my guy
You're inciting a nerf 
Genuinely
time for lantern blight I suppose
Just gonma make her make it worse
wait wait wait no
4/5 as convenient but you keep all the food and you can get full with like 5 items
Too late 
I will simply never update my mods
The only thing that annoys me in sn... truly... is managing my water
it would be somewhat interesting if growbeds had whatever the plant name of parasites was i forget
Because holy hell. Does it ever feel like I am perpetually dying of thirst
so you'd have to regularly tend to them so the food doesnt grow bad (start with like 50% durability or somethi)
but that sounds kinda ass for outposts
i guess it would give more of an incentive to set up ACUs than growbeds
Boneshark? I stab. Ghost leviathans? I decoy? But needing to drink water?
just keep a bladderfish acu its not that bad my guy lol
pack 3 bottles for an expedition and you'll be good for the entire trip
now you know how i feel every time i go outside between may and october
I mean... I already prefer acu's cause they're self maintained, produce outputs in mass when setup properly. And can be pulled directly from fabricator crafting thanks to easy craft
I live in the south. Try me 😭
i didnt know easycraft does that thats cool
Currently under an 110⁰f heat advisory for the next week
wait does that work with the tiny aquariums? or do I really need to go to the ||one degasi base and scan the ACU there?||
idk if anyone here DOESN'T know about that but just being safe lmao
we have a lot of those here too
aquariums are damn near useless
with the spoiler
cities have large heat bubbles
Naw. Bro I swear. I can be exclusively in my seamoth. And still loose water so fast that I can watch it happen in real time
also I get to enjoy 90 to 100 percent humidity most days
because i am bracketed by four lakes the size of countries
skill issue tbh
just be less dehydrated
I will never forget the one run where I found a time capsule in the first hour and it had a stillsuit in it
I could kiss the person that made that time capsule
an hour north of me they tend to get multiple instances a year of one to three feet of snow in a single storm
lake effect they call it
well more like two hours
also I'm assuming stillsuits are nerfed in this
I found one in a 2.0 run like that
ten at rush hour
no
oh thank god
stillsuits are nerfed by way of introducing a suit you need up until the reinforced dive suit
Thankfully none of the capsules I've found in c2c have been accidentally op
the guy who voiced pod 15 can tell you all about that
because I filter them
aggressively
The whole fish 😭
including the ion battery trick
I regularly find completely empty capsules
because the owner decided to be stupid
oh so thats why
Oh. Awesome. I'd be really annoyed if you didn't tbh
And just try to take the fun away from another player
does c2c bump up their spawnrate btw or were they always this common
they do not think they are doing that
I will go entire runs without EVER getting one
they do not even think that far ahead
their thoughts, if any exist, is "lol this is cool"
I found 5 yesterday alone 
i swear ive found like 10 in my save just wandering about
I do not
nor do I even know how to
dibs
though in vanilla i never really interacted with the dunes either
There are no thoughts. Just the sound of DSL
shit
i'm joking i don't actually want dibs on any 'mod concept'
if someone does it before me,
i'll just do it cooler
specifically the DSL I had prior to sept 2018
just add an automated pipe transfer system to AE then you can have all the interbiome transfer you want
CONVEYOR BELTS
read: 70 year old phone lines explicitly refused any maintenance because my area is full of geriatrics who never use a phone and so Bell sees no profit motive
underwater?
Outside the technical and gameplay realms for sn
yes
that is really difficult
yeah ik I was joking lmao
"network logistics" is something i still regularly struggle with
every single one I have in MC has weird issues and edge cases that I do not know how to fix
all like 12 of them
I blame not being a CS grad
some are glitchy enough I refguse to use them muself during play
eg the Electricraft RF cable
naw man if even i can pull it off it cant be that bad
lord knows if it were by gameplay, chromaticraft would be more of a tech mod than basically every standard tech mod
yes
just dont have a pipe system where you can branch off without a specialised block/constructable
right down to "if you are stupid i hope you like craters"
like factorio's splitters
other than that what the hell are you doing that would make it bugge
You're going small scale locker to locker. That is very different from inter-biome transport
if thats done it changes from a network implementation to simply port-to-port transfer which is substantially easier
guys just get a seamoth with 4 storage upgrades
what would prohibit a pipe from being sent through the water, anyway?
it feels like most of the issues revolve around world/data desync
just build outposts
stuff like endpoints persisting when their machine is removed, or not being added to a new one, or networks being split/merged incorrectly
oh true minecraft doesnt keep everything global loaded like subnautica does
or serialization issues
that is how RotaryCraft works
and it is telling that i wrote that a week into modding MC, a week into knowing java
and have never substantially changed it
your entire minecraft world being loaded at once... your PC explodes instantly
god that was 12.5 years ago now
yep it really is that simple
It's also just... messey as hell...
And not very pleasing to look at I'd imagine
Would probably just motivate me to find some way to cheese the agriculture system instead
personally i think automation systems are better the jankier they are
it forces you to think about your limitations and find a way around them, even if as insignificant as "no far transport"
Personally I think you might need cognitive behavioral therapy to correct that 
lol perhaps
it does leave the door open for slowly unlocking better technology as well
nah its funny dude dont worry about it
such as faraway teleporters
so you can take down your old setup and have a better system instead
no need for several kilometer long pipelines if you now can make a virtual network of all your items and use an antenna to transfer items to and fro between bases in range
but now you also have to deal with throughput unless you build more antennas, for instance
and maybe antennas dont even work underground
a lot of space for both vertical and horizontal progression
Yea. I'm gonna make a new c2c save
||and this time bum rush the recirc mask. Because I'm convinced it has better regualr o2 efficiency than the breather||
Suggestion. Make it so it's possible for the player to get mercury poisoning by consuming exclusively fish for too long 
really i think its just more random but still overall the same
except for high depths
||some of the time it'll take 1 or 2, the rest of the time it takes 4 or 5 so it still averages 3 every 3 seconds||
though i cant seem to find much evidence for this in the source
also make mercury ore consumable
also lead
I'm pretty sure the FCS mods have something like that
you cant just say perchance
idk if anyone gets that reference
its dumb lmao
also its kinda funny how 90% of my total messages in this server have been sent in this thread
I just paused at the perfect time lol
I love water meters in survival games
nnnnevermind, hell yeah
THIS WRECK IS SO GOOD WHAT
18 hours and still barely done any real progression, god damn
I mean it's still gonna be nice to have. And I definitely could've gotten it way sooner than I did
||not gonna focus on the actual liquid breathing though||
i spent an entire real life day just gathering resources so my 50+ hour save is still 50+ hours cause its over 2 days 
I really dont know what else I could do, I have looked at every fucking inch of this island, I even set up a scanner room on it
also the scanner room of the island is pretty cool
but theres literally nothing on the scanner room
||theres another pda i think||
the degasi bases are "titanium masses" but thats it
||outside of the degasi bases there is a pda||
wouldn't that show up on the scanner room?
I think I know the one you mean
||the one in the little cave by the ocean near the base with the multipurpose room?||
it wont if you havent loaded it in yet
or in other words, if you havent been about half a centimeter away from it, give or take
well I set up my scanner room in the bulb zone and found an "unidentified object" which was honestly a bit creepy, it was just an ||alien arch|| though
so I completed bulb zone
...I think I found it actually
lmao
Oh
||yep, completed, ez||
forgor
to
spoiler the image
lmao
that thing was hidden GOOD, I normally never even find it in my normal playthroughs
Oh yea. I didn't find that one on my last one either. But I didn't commit to looking for it either
I wanna complete EVERYTHING
going back to sparse reef rn to look for what I missed lol
nevermind, still dont have all the fragments for ||purple tablet|| so I cant go in here
XD
theres another "unidentified object" MUCH deeper though, in the ||blood kelp zone|| but I know for a fact I dont have the oxygen for that
Super agreed
ok HOW DO I GET IN HERE
Do acttions for 2 mins you now have 0 wata
nevermind I am dumb
I sort of want to cut it... in like half in possible. But at the same time I don't. I understand that all these things tie into the gameplay. And that as I go on I'll get access to better forms of storage and exploration. And that the space held in my inventory by water feels less claustrophobic
And so if I cut that need for water. There's something... invalidating about that
ARE YOU KIDDING ME
I KINDA NEED THE MK1 FIRST
or, do i?
ok yes I definitely do
oh, hello
._.
also, bloom IS off there, theres just SO MUCH PLANKTON
so WHERE, IS MY GOD DAMN, MK1 DEPTH MODULE
I'll give you a hint. It's 90m down. And you've been there a lot
The bloom doesn't reduce the plankton concentration. It just makes your base more bearable to look at
Welp. I just started a hardcore hardmode save 💀
this is gonna be fun
no save scumming
every move has to be calculated
-until you get a seamoth
you cant save in the moth 
really?
wait you have to quit in a base thats crazy!
yeah in hard mode you can't save in a moth
wait those are seperate???
how 2 enable
i didnt read the site 😭
is it in the json?
yeah, it just makes everything take a lot longer and a lot more expensive
spoilered cus its spoilered on the website lol
sacrificial seamoth
you can get away from that without breaking your seamoth
real x2
is it the wreck literally right next to my base
oh my god
I already have 2
this is going to be expensive
real
yeah thats why u need more than 2
fortunately its useless
wait really?
i abused it in areas with the bone shark where i didnt wanna get out and use my repulsion cannon
i really have not found a usecase where it would change the outcome
||specifically azurite repulsion cannon. which can yeet reapers||
oh well skill issue you're clearly not intended to bring the moth in such places
because it dies within 5 seconds of being outside of the vehicle
thats why i had to occasionally play Seamoth Tower Defense with my repulsion cannon
just build a moonpool and dont bother really
||in the underwater islands?? nah scanner room is better™||
did you know foundations exist
this might come as a shock to you but you can increase base stability
yeah why
so you dont need to choose between moonpool or scanner
plus scanner in that area is useless lol
sureeeeee
you'll have at least a multiroom for power gen or planting which will bring you to 0
genuienly what did you use it for
well thats why hull reinforcement exists
you have exactly one(1) POI there
i didnt even have a base there 
skill issue
bruh what????
repair tool is better than a mool pool plus it not that worth it just to not have my moth run out of power in the middle of nowhere ||yes i know a important material exists there but i just park my moth hunt for it play Seamoth Tower Defense repair my moth go back 2 main base above water||
you're overcomplicating it my guy ^
nah
plus moonpool is more than repair or charge, its just for it being genuienly untouchable inside of it
i didnt even use my sea voyager to get there cause i saw it as FUCKING WORTHLESS
wont even get ejected if power runs out
???
if any mod options are supposed to appear they arent for me
more that it is much more forceful about certain nonessential and more controversial usage of mechanics
stuff that I want to encourage or discourage
hard mode either is much more heavy-handed about that, sometimes to the point of entirely forcing you, or it adds some that I decided were not a good idea to make mandatory
ExS increases the max range to 500 but any further and it will start bugging out
as it is the most outlying scan returns will visually disappear as you approach the target because once you get that far from the scanner room its logic unloads
are mod options supposed to appear for me Reika?
You are gonna have a super rough time down low
Corners of biomes are always best
Same for bases
Buulding in a biome is kind of a mistake in survival gamsa
sorry ill build my base outside of the void biome next time so i dont build in a biome
some distance away from the world origin the biome stops updating, though i dont know how far exactly
make your base exclusively observatories
then you wont be in any real biome
oh my god true i forgot they do that
thats so weird
i guess its just for the music but it makes them functionally useless
cant even use them for observation because you arent in the biome anymore
"let me build an observatory in the void to look at these cool leviathans- where did they go"
Its more jsut about builsing in the cornera of biomes rather than deep
So you cover more usable ground with 1 base
Its the same in all survival games
Its just a counterintuitive thing, also people often dislike it because its "nicer" to build in a biome
Its just mechanocally not as powerful
?
No. But what I will say. Is it contrast very obviously against the biome it's in
You'll know it when you see it. And you should keep an eye out for a pda you wouldn't otherwise pickup
I personally don't mind exploring most biomes by hand. And will mostly usely the scanner room exclusively for gathering resources
The only biome I don't like exploring manually is the crag fields
That place sucks
Really?
I find crag fields to be a rather intuitive area to find the things
It has a natural bush path that leada to the rare thing
For me the problem is that I always end up going when it's dark as hell. And... actually in hindsight... my only real flaw is taking my seamoth

yep i got that i was just being pedantic lol
though i do also prefer being in the center of a biome if possible
i dont like seeing different biomes nearby except if its an outpost - even then, i try to keep it relatively central so i can mostly cover the entire biome and have one outpost per biome, because exploration findings make checking off one biome at a time a very good strategy
Ph yeah never bring the moth thwre
its really not that bad
Yea. Sharks make it impossible
theres one hotspot where they are all placed and the rest of the biome is just free
in my experience
like in about the center of the biome
as long as i mostly avoid it i dont get assaulted by the seven bonesharks ready to fuck you up
what do you mean
But ya void...sinxe you are doing it blins
|| the lava zone will most likely kill you ||
does anyone know what that yellow entry is. i feel like i have searched every corner of that cave
I have a guess
idk what it would be but i guess i will keep searching
i have used almost all of the|| breath fluid in my tank ||just looking for this thing
I'm not expecting to make it out of this save in one piece lol. It's just an experience
||is it the ancient skeleton next to the cache because i have no idea as to what else it could be. and i have already scanned that thing||
like under "Mods" in the options menu
that is not how my settings work
they affect game loading
they cannot be changed while the gamei s open
The river does kind of incentivisw exploring without saving for awhile at times
un related note ||is phytoplankon supposed to stop parts of the base from working?||
||alright im giving up on that lost river cache for now||
fairly certain thats a side effect of making them scannable
there really isnt a good way to solve it
Its stopped base parts from working?
to be scannable and passthrough it has to be on layer Useable and a trigger - this makes it stop the raycast in base into useful objects, like lockers
oh and its outside my hatch so i just get poisoned immediately
I didnt think base plankton was scannable
if it were on layer Trigger and a trigger instead, it would not stop the raycast - but now is unscannable
its the same object
A. it is and B. its ||phytoplankton according to the scanner||
I thought they wwere just similad lol
just has a field set that makes it uncollectable
Hum
I guess tjat makds the initial plankton scan wayy easier than it used to be
Because before the best way to find it was swim around crag without a suit until you got hurt
Aince it doesnt glow in the same way before you scan it
(And after you scan it its almost never gone)
actually, @trail ether why not make the base plankton a subclass of normal plankton & put it on layer Trigger? or maybe, when the player enters/exits a base, put all loaded plankton on the correct layer (Trigger if inside the base so it doesnt stop the raycast, Useable if outside so its scannable)
well actually thinking about it more, it doesnt even need to be scannable after the entry is unlocked, so just set them on Trigger the moment one is scanned and leave them there forevermore
unless they have an interaction im forgetting? you can still detect nearby trigger colliders even if on the Trigger layer and i dont think any other type of interaction is used for them
I had to deal with that until I got the suit
i know where the suit is i can get it i just need to do a few things first
That's how I found it 
||Is there ANY other place you can get the bioprocessor fragments except the dunes? even with a max range scanner room I cant find more than 2||
They're spread across a few biomes. But I'm not gonna say where
and I've moved it around multiple times
oh wait I should probably check the mountains
Also take your time searching and focus on getting sufficient power infrastructure
That thing blows through power
I'm right next to jellyshroom caves, just a couple power transmitters and I can get pretty much infinite power from there
(and like 5 thermal plants)
There's an electro-current limit that stops the player from doing that. Trust me. I tried
Unless you have a base in the caves. Routing power that far won't work
Nope. That's a late-mid to endgame structure
Bioprocessors, acu's, and solar
aaaand my fucking game just crashed
acus give power?
oh yeah ampeels
EXACTLY one day (and still no mk1 depth module for my fucking seamoth)
Not to my knowledge
They're just great at providing fish for steady bio-reactor fuel
Even if that is a thing in normal subnautica. I would disregard the idea. Reika isn't a fan of letting the player get off on easy, passive solutions 
Focus on going wider. Not deeper. Trust me.
its literally in the mod lmao
Oh. I hadn't found that item yet
but you kinda either need to have a base in the bulb zone or have like 20 ampeels in your acu
Seems like it isn't exactly something that's worth mass investing in
And it probably has a fall off the more you stack it
I've gone to every god damn biome
Honestly building a base on a thermal source might be worth it. You loose out on solar. But you can use some solar energy without being gated by immediate fall off. You can still use bioreactors, and eel bases acu's are an option as well
also I HAVE the electrochemical suit blueprint, just, no way of making it
how the hell am I fitting a cylops into the jellyshroom caves
Search the mountains biome very carefully, in there is a wreck with something that will be a giant help. Also invest in multiple o2 tanks. And as a general rule of thumb. If the pda doesn't say you're done with a biome. Then you aren't
It'll be a good while before you need to worry about a cyclops 
to whoever said i cant have a scanner room and a moolpool and a multipurpose room and have the base not flood was wrong. i can. i even have an X compartment
By the time you do. You'll already be going deeper
I have an ultra high capacity tank and a rebreather, I explored the entirety of the dunes with just that
like, completed the entire dunes
I appreciate the gating of reinforcements to more mid game territory honestly
fair
But base building won't feel as constrictive once the pillars are finished
And it's not like you don't need foundations anyway 
see my todolist posted yesterday
XD

Enjoy the next 12hrs of searching for it
I live for these moments
oh wait I scan the ||vent plant things in the bulb zone/mushroom forest||
dont i?
or that could be completely unrelated
I have no idea anymore
the usual recommendation when you have these ideas is to try it
especially when the cost of an attempt, as here, is very low
time, resources, and/or risk
I mean, I'll need to do it eventually, might as well now
Real
Real
6+2i
I actually got microfilters before i found mk1
Based off what you’ve said you’ve got a bit to go before you get them
So good luck
Ah. I see you aren't blind 
Well, it took forever for the scanner I placed to pick up on data cards
It never held me back though
I honestly found it right when I needed it
Its practically useless until Mk2 anyways
Oh no. I meant in finding where the microfilter was. I spent so long ignoring where it was 
||how the fuck do I get to the top room in the mountains base||
or am I even supposed to be able to
You don't
I think
You just gave me a brilliant clickbait idea
Invincible subnautica mod 😭
They do have a Kaiju in the first season and a levaithan like monster in 2x02
That would make for some great content slop
No... please 😭 no more slopnautica
that is a good name for it
Ikr 
Literally the only thing that would make it more brain dead. Is if half the screen was actually just looped subway surfers footage 😂
Nahhhhh subway surfers under water
I got into there by
warpforward 5
But there was nothing in there
@trail ether what do you think of a mod that would let you play C2C on phone? This mod would use Steam Link (feature and mobile app for all machines using steam), which lets you connect to your computer from your phone, and the only set up required is to enable it, and further instructions would be on the front page of the mod. The mod would do this by bringing the mobile controls and utilities to PC. It includes:
Custom UI for (and from) mobile
Pause in PDA and any other actions that pause the game on mobile version such as battery swap (only other thing I can think of off the top of my head)
Autosave DISABLED, instead would automatically hold the up button IF:
In water
No input detected for 30s
Oh and instantly scan anything if enabled
Now that I think about it each feature from mobile would be filtered into "modes"
Easy AF Mode - All features mentioned
Easy Mode - Removes some QOL
Hard mode - Removes a lot of the pausing
Ultra Hard Mode - Removes ALL of the pausing and QOL improvements. Basic controls ONLY
(basic controls includes accessing tools and pda)
That entire idea sounds like an awful monotonous, and tedious waste of code
Not to mention all the "reports" that would come in
THEY DESPAWNED YEAHHHHHHHH ||(the phytoplankton outside my base)||
and I would make this
they despawn every time you reload your save
was just told that
but then when you leave to explore and come back they respawn
its annoying as fuck
which sux
She's working on it 😭 
||why the hell cant I repair this door in the crag fields wreck||
I just used warp forward but that is definitely a bug, that or my save is broken
but I just repaired my little base I made next to it so my repair tool works fine
holy shit I just got the super seaglide glitch with an ||azurite battery seaglide||
I AM ZOOMING
There's a tiger plant under the wreck. Rn it's bugged so you have to break the plant to fix it. But fixing that bug is on the todo list
this is not a question with a simple answer
but in not-short
- I do not care about playing C2C on phone, either way, whatsoever
I have neither any opposition to people trying, as long as no sacrifices are being made, nor do I have any compulsion to help them do so or issue with it being impossible and telling people to move on
- the ideas you list span the entire spectrum of acceptability
in roughly increasing order of being a problem:
I do not care about pausing one way or another
Custom UI is not an issue so long as no information is being removed or added
Holding up - or any other automatic key input - is undesirable, though maybe not a complete dealbreaker depending
instant scan IS completely unacceptable
||I just went to behind the aurora cus I heard some people talking about that, and, theres really no PDA or anything? surely this is a degasi base that was then absolutely trashed by the aurora crashing right next to it, but, I'm surprised theres no PDAs or ANYTHING nearby||
after looking all over ||in the bulb zone/mushroom forest caves, I can safely say the geyser coral does NOT exist, and is a figment of everyone's imagination||
wait, no, I am stupid
good news everyone, it DOES exist
lol
Find Everything :)
i do think there should be a bit of leeway with 2 or 3 extra but for the time being you need to find every last one
there is 1 extra
I encountered the situation as you before.
I had almost one step to trigger the ending.
Yeah, There's one.
one extra 
they're all scattered between 2 biomes or something
Its for if the connection crashes for whatever reason 
While yes, Subnautica isn't being ran on the phone, Steam Link has this GOD AWFUL habit of disconnecting even on good wifi for seemingly no reason unless you're on the same wifi as the computer running the game. I don't particularly like losing 15+ minutes of progress just because I have bad wifi/disconnect for a bug/no reason at all.
also it wouldn't work in any cave cause ya know roof over your head. or anywhere that has a jump button instead of an up button
I might just have it pause instead....yeah that might work
Fair. ig UWE wanted it so the player didn't have to worry about scan time in dangerous biomes when making the mobile version. I can set it so that you can remove it at will pretty easily
Well, I think the unknown object that remains in Lost River Lab needs to be fixed soon.
spoiler that
the scan thing would honestly break RotA progression as well
why?
Sorry, but I just wanna witness the ending.
And what if I harvest metal salvage from Aurora.
it does sometimes save people from being shattered. I know I have at least twice when playing mobile
there's at least one instance where instant hand-scanning would break intended RotA progression/completely trivialize an optional challenge
oh its not part of the demo then okay then A. it needs an update and B. I'll find a way to make it easily disabled permanently in 2.0
cause its staying for those who want it
and for mods that dont want to go through the one line of code just to disable it
I almost died in the first 30mins yesterday 
its kinda why i barely beat vanilla hardcore
I forgot there were no o2 alerts 🤣
Now I multi-tank without even having the mod station
how would I possibly make one
Also I'm cucking myself by not letting myself fix the drive core until I fully explore the ship. Which pretty much means no rebreather 
you really should fix the drive core right now
otherwise its impossible to explore the whole ship
Well I ain't doing shit till the sun comes up 🤣
you know if you have an xbox controller or something you can connect it to your phone with bluetooth and it is 10x better
true but i have an off brand ps4 controller rather than an xbox controller
I have like 5 xbox controllers with varying levels of functionality lmao
lmao
also I will join vc in a second, literally just woke up
ok
oh my god where the fuck is this last geyser coral
this is genuinely the worst experience I've had in this game

I found all 21 with no real issues
Couldn't tell you where they are though
is there one like
Now the bacterial samples on the otherhand.
way off in some random cave
That shit drove me made
It's all in that same cave system
the bacterial samples were easy
It's just a really big cave
The tree confused me so bad. I kept running in circles
I found them just by exploring but was there any PDA entry point to ||the bacterial colonies being in the mushroom tree||
I don't believe so.
||I think you're just supposed to find them while exploring lifepod 13||
Ah thats fair
Acaning rooms
Because that naturally leads you into the tree
Where you'll find the samples as you go
I don't think those types of things show up on radar
Reika nerf the phytoplankton damage around the base please 😭 i couldnt leave without dying
||do you have the electromechanical suit prints yet?||
no and i could get them but i dont have many of the requirements yet. i could try to speedrun them but still
Ah. Well you're gonna need that to not die. Or see if you can build your base somewhere it won't be swarmed by plankton. If an area like that even exists...
Maybe the only reason I haven't had plankton swarming my safe shallows base
safe shallows/above water
Is because I haven't met the triggers just yet
idk
Ok yea. I'd rebuild your base to avoid dying a horrible death
i save just before leaving im fine
That's not gonna work for me 
I also don't like restarting the game just to save scum
well then get a massive solar array goin and gest of gs
especially if people listen to the best-acted PDA log in C2C
I mean fortunately both the early game power methods are cheap. And can be offset by powerbanks
That log... was so good
or deal with plankton the intended way
collect it instead of moving the hatch every 5 minutes?
I never actually learned that 😂
his online name was different but he asked to be credited as Clinton Westover
the only ones I've seen voice acted were lifepod 9 and the ||giant mushroom tree guy||
lol
Well Clint did an amazing job
a couple others are now
pod 10 radio got acted recently
still waiting on pods 1 and 14
There's more that you haven't encountered yet
and a redo on...something else
I dont think I got pod 10 yet
rrrrrooooooaaaaarrrrrr is the best pda
I had fun with that
I haven't gotten 10 or 1 yet
I never actually found the human voice acted part of lifepod 10
Only the reaper pda
Then again. I also found pod 10 way sooner then I was supposed to
The sound design for the ||galvanic leviathan|| is great
Well then I will enjoy running the up to date version of the mod
is there really any point in it ||doing the emp blast? It just stops you for a second or so.||
Also I don't know if you actually wanted to adjust it or not. But creature decoys 100% work on ghost leviathans
||even the ones in the void spikes||
And I don't know if you had an actually intended method of dealing with them
||Well the ghosties there wouldnt be a problem if you get there the intended way||
I didn't. And I gave our poor dev here a headache over that
in the long term there are not planned to be ghost leviathans there
one leviathan is plenty
Ah. So that's a temp then
Also holy god. What kind of light do I even need to navigate in that biome 
their spawn is literally compared against a bool for the C2C leviathan being finished
as soon as i set that true, it spawns and they do not
the light of intellect
Then I have all the light I need
Or will need
Presuming I don't die before making it that far into this save
Oh is the ||galvanic|| supposed to be tangible
?
I thought it was implemented to be in the background
I kind of like it like that even though its not really any sort of threat
Imagine people coming to the mod for ||adding a leviathan, and the mass amounts of disappointment when its not like the garg or something||
||thats giving them too much credit though, thats pretty far into a playthrough||
Do you plan on adding ||a lot more to the void? Maybe a special plant or something? I got more than enough abyssoclase in a single trip.||
wait but what goes in that slot
Its also the funniest log
"Let me just monologue here for a few mins"
you can easily see the next part to go to without even the default headlight
of course you would want it to not bump into shit though
theres so much ||phytoplankton|| around my base that i just have an infinite farm of it
Jeese not on my screen
The darkness there makea arc at night look light
i actually cant get rid of it
follow the || grand reef pods || my guy
they will always be anchored to a piece of land
but the land itself isnt luminescent enough to see from far away ye
Guys, where can I find ||tungsten|| from the latest update?
and one more question, am I the only one who experiences a significant fps drop when using this mod? does anyone know how to solve this?
c2c is pretty laggy yes
if you mean microstutters in particular, saving in a vehicle instead of saving in a base can usually alleviate it
Almost got a mobile vehicle bay up and running. Don't have the moth print yet. But I almost got the vehicle bay up and running
Also I'm really curious how the decoration rating works
Because I know how to raise the ratings for storage and agriculture (sort of)
But I have no clue how to raise the rating for something like power generation or manufacturing
Ig the term decoration rating implies the use of decorations. And not just spamming utility structures which aling with that ratings. So I'm probably missing something there
If you have a base close enough to load the ||lost ricer survivor base, get rid of it, it causes a bit of lag when constantly loaded||
i dont think bases load stuff around them
No idea what the cause is
its just the bases and stuff inside thats kept loaded
But it was ruining my playthrough until I deconstructed it
i think its more-so just too many bases
Game would last 25 minutes before hitting 1fps
though i cant lie i have had weird experiences with my outpost nearby it too
power looked like it was constantly drained, for one
Immediately fixed when I deconstructed that specificbase
SO MANY BABIES
even though it used a bioreactor and had nothing that would consume power outside of the moonpool (which was only used when i reached it)
Intriguing
||something to do with tonguelillies and maybe another mechanic but who knows ||
hold on do multiple ampeels hatch from each egg, cus they hatched but theres still eggs on the ground
When Im home I can take a picture of where I had the base to see if the problem can be recreated
||My trick is to only hover at the first island. Even the supe headlights do nothin ||
Yea I didn’t have too big of a problem with navigating it
Its probably a specific base you huilt
Likely by a survivor base
|| BLOOd kelp trench is a big offender||
I have one by the ||mountain|| base and it doesnt cause issues
It was specifically the ||lost river/kelp trench|| base
On randal beta me to it lol
This every time
In Lairians playthrough i belueve the mountain base was causing it
Tho he hasnt finished my troubleshooting instructions yet
moral of the story is abandoned bases are haunted by their builder so dont build near them if you want to enjoy life
Darknessssssss is dark. The darkness from outwr wilds is more navigatable
i havent yet played ow i should do that sometime i hear its great
Also moving in that biome is a trap imo. There isnt a need as the studd spawns super fast
you cant even build there i think
You will spend longer looking for the next nodule than the 10 seconds they take to griw
No you cant🥲
oh that
It was on the ||lowest ledge of the lr entrance that goes to the cache, about 600m down. Power would drain and be at 0 yet the base would be powered. It was a small base, multipurpose room with a bio processor and scanner room. The lag stopped when I removed the multipurpose, nothing before that fixed it.||
is what you mean
Other morale is to keep bases small. And plan expeditions around that
C2c is heabily inspired bynit
Its outwr wild aspects are why i put up with everything else
yes, i noticed that in specific places like this or underwater islands fps drops to almost 5-10, but on the rest of the map it doesn't exceed 45
Whete do you jabe bases buikt
Go into outer wilds as blind as possible
All you need to know is that its an open world mystery in space metroid Brainia style
|| YOULL NEVER FIND A BETTER WALKING SIM;)||
to be honest i already finished the game with this mod about a year ago
So what about ||tungsten? Does anyone know where to find it?||
Reika, I hate you
Theres two methods for tungsten that i know of
why tf did you add a constantly depleting box?
One is a "grindy" method
I think I know both
Tho i never found that method to be grindy
(Nostly becsuse scanning room for a full intentory of stuff takes what, 5 minutes?)
Also a machine passivly helps
||One has to do with crushing and one has to do with filtering via a certain plant||
i had to use an ||azurite repair tool to repair the recirculation mask data box and took a hit from a reaper to get it||
I was actually trying to get rhe true method to work whule my grindy method succeedes
My testing is from patches ago tho
Wheres the recirc mask again?
||dunes?||
||mountains||
I was thinking it was the one in the grand reef but thats ||sealed fabric||
Ahh sonewhere in the cross
||recirc mask is in the mountains||
||sealed fabric i have gotten well after heat sealed fabric every single time ||
||i think heat sealed might be harder now...but i used to find it funny how much easier it is to find||
I think the voice prompt for mk 1 should be changed
Was there a pda hinting at it?
The fact tjat its a generic voice entry that can only trigger once is rough
I think base subnautica has the same problem with the jelly cave prompt
The issue I had with MK1 is that the “theres more to explore here” goes away after getting a single fragment, so for a while I thought the other pieces were not in that biome
If you dont respond righr away to it, asy to forget it exer existed to begin with
Jelly xaves i think waa the final biome infound in base game😂😂😂😂😂
That is also an issue yes
Also the last two fragments are hellish to find without a scanner room
And it took forever for them to show up in my scanner
I onoy found them by accident myself
My base was on the edge of shallows/kelp/jelly/grass/sorta crag/sorta crash
I think i had found mk 3
Then i decided it was finally time to build a moth...much to Reikas dismay
I found the mk2 before the mk1
So they were the last thing I needed before moving forwards
?
Which gave you a hint that something might be down there
I only remember there being a single hint
I just wish the true hint was maybe put in th3 jelly cave info once you trigger it
The issue I had is that my scanner room took forever to display data card and idk why
Because i can easily easily see that prompt getting missed
By forever I mean like 20 hours
Why does my compass occasional act like it's off it's magnetic center?
I built it down there max range upgrades when I got the first data card
And it just didnt show the other ones
Then one day it just decided to
Intended mechanic
Well no
Tbh i agree
Let me step back
Reika wanted people to not rely on it so much
Tho i think it more makes people use m9re beacons
Could've just removed it 🫥
The idea is to encourage passive exploring
I agree there too. Better to remove something than to make it useless
But reika also put in a fake teleport if you get to || void spikes with seaglide:/||
that only makes sense in one biome tbh
I just know the map so well Ive never had many issues with direction
And that is also an intended mechanic
And i think that is also kinda pointless
Will the crystals ever have a use?
||abbyso?||
No
hazard lol
Piezo or whatever it is