#SeaToSea

1 messages · Page 31 of 1

karmic drum
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Also would it be safe to use the Migrate mod? Or would that break behaviors on your custom creatures?

trail ether
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migrate?

karmic drum
trail ether
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i have toyed with that idea for ecocean

karmic drum
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So you can shake up that easy feeling of knowing where everything is at all times

trail ether
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that is why I thought of it

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thoroughly undermine the "common knowledge" of what is where

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I did not actually try implementing this as SN AI is not suitable for long-range pathfinding

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especially given terrain does not load in far away

karmic drum
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Let me grab the git page

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Nexus*

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Nexus Mods :: Subnautica

Migrate - Diel Vertical Migration for Creatures adds new behavior to creatures in an attempt to bring back some of the wonder, fear, and curiosity I feel about the oceans here on Earth that I lost whe

trail ether
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this mod seems to be vertical

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like the real-world phenomenon

karmic drum
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Yea

trail ether
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i meant large-scale migration

karmic drum
#

I imagine. It's cause of those ai limits you mentiones

trail ether
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across entire biomes

karmic drum
#

Which would make large scale migration... praticually difficult

trail ether
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yes

karmic drum
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Honestly the fact that terrain doesn't render map wide seems like one of the biggest hurdles

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Maybe for sn2

trail ether
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that will not likely have it any different

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UE is no more capable of loading the entire giant map at once than unity

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look at how the satisfactory map is segmented

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granted, their segments are huge, only 9-16 for the entire map

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but that also means large lag spikes as you cross and one loads in, though they made that a lot less intense after 2023

karmic drum
trail ether
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it is on sale right now

karmic drum
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I guess some things just aren't quite possible yet

trail ether
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30% off

trail ether
karmic drum
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The only thing I could afford to snag off the steam sale was sn 😅

trail ether
#

maps and all the entities on them is a ton of data

karmic drum
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Especially for games which run entirely on a users personal rig

trail ether
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on my old PC satisfactory crashed a lot as I travelled around the map, because I was OOMing as the map loaded a huge number of new assets and agents

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made a lot worse with sudden movements like hypertube cannons or teleporters

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since loading in was faster than unloading the old area

trail ether
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factorio

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but they have optimized to an insane degree to make that possible

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and even still its memory footprint is considerable

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in 2020 I tried adding Space Exploration to my endgame save and OOM crashed because that loaded the entire map at once to apply the on-install patches

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I doubt that PC would have been able to handle the new Factori oDLC with all the concurrently loaded surfaces

trail ether
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that is less serious because in most games you can LOD the behavior, which SN actually does too

unreal flame
trail ether
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in a game like factorio or satisfactory you cannot because your factories need to keep working unaffected no matter where you are

trail ether
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it was not "progression-legitimate" and there were production lines I would have had to change

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but that was the point

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I wante dto try SE without the effects of AAI

unreal flame
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It also changed how nauvis was supposed to generate (large area rather than infinite)

karmic drum
trail ether
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this is i suppose another category of game with a large all-at-once map

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think like Cities Skylines

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but those are infamous for grinding to a halt in the late game due to lag

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SimCity itself had the same issue back in the 2000s

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I remember bringing my computer back then to its knees trying to keep up with my cities

karmic drum
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I'd give it another 10-15yrs before we have the commerical market tech, and another 10yrs before enough people have it to warrent studios developing games with it

trail ether
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and watching it struggle to do even a day a second in the calendar

karmic drum
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Modding subnautica and not bringing my pc to it's knees feels nice

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I do get the occasional lag spike on legacy that I don't get on 2.0 though.

trail ether
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probably GameObject loading

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that is async in 2.0

karmic drum
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But it's worth it to play this mod right now

karmic drum
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Like I don't know how that works. But I can make a good inference by mashing acquired knowledge together in my brain and recalling the spikes

trail ether
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loading objects involves loading from disk

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which is always slow in any application

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but on top of that it is just a complex process with a lot of stuff to do

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so if you have a bunch of objects all loading in at once, synchronously, the game can hang for a fraction of a second, often repeatedly, giving the classic stutter

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a clear example of this can be seen in the glass forest

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i get a ~0.1-0.2s lag spike for each deepvine plant, one by one

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and this makes sense as each one is a stack of like 20-40 objects, with a lot of operations applied to them on spawn

trail ether
karmic drum
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Probably all the lockers I had outside my pod. Only place it really occurs KEKW

barren oar
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huh, what is it doing after they load in then to be such a lagfest

trail ether
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a deepvine plant is made of a long chain of cave bush prefabs

karmic drum
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Took me forever to find out how to get rare metals. And by extension to building a base with internal storage

trail ether
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and then the renderer is modified, which is three materials per prefab

karmic drum
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And not exactly consitent.

barren oar
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they were for me

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constant throughout the biome

karmic drum
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It was just a "huh, that's there" moment

barren oar
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but ive rambled about this long enough prior

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lol

barren oar
trail ether
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and not something I experience

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it could be simply due to overdraw

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that biome is full of extremely heavily layered transparency, which is typically advised against for performance reasons

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but I value visuals over performance, as long as it stays playable

barren oar
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lol fair

trail ether
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you have a GetGameObject() that is invoked each time it is loaded in

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to which you supply a completed GO

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the way almost all of my prefabs work is they take a vanilla prefab and then apply modifications to it

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sometimes simple ones like texture, or adding a couple components

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sometimes very complex, like deepvine or most AE machines

barren oar
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empty prefab -> static modified cave bush -> check if its defined -> if not, do it then cache it -> instantiate 40 copies of the static clone -> profit?

trail ether
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I am not sure that would be faster

barren oar
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could also do it over several frames i'd imagine

trail ether
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that is what async is

barren oar
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yeah async the spawning

trail ether
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which is the other thing - given 2.0 will heavily mitigate the issue it is hard to justify spending a lot of time designing - and debugging - a new system

barren oar
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youll have to async everything anyway for living large

trail ether
barren oar
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well everything that deals with spawning

trail ether
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just making my prefab loading itself async, and the game will handle the actual async calling

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game/nautilus

trail ether
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that is oneof the things i really need to grapple with for a 2.0 update

barren oar
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thats it

trail ether
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oh

barren oar
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lol

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its pretty streamlined for sure

trail ether
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why can I not pin things

trail ether
unreal flame
errant cairn
pine ginkgo
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There are bigger fish to fry than that for the LR

errant cairn
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True, but I still don't wanna be spoiled by it

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so I won't look

trail ether
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I spoilered them

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but I want to say something

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that mechanic is one of the very oldest in the mod

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it was added in Apr 2022

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for reference development started in...Apr 2022

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it was one of the original few "puzzles"/gates

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so I would expect it to be common knowledge by now

errant cairn
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Respectfully, I looked at the screenshots for half a second and thought "what is happening there"

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and I don't know what puzzles were made very early on, I wasn't even in this server until december 2024

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and I can still see the UI in those screenshots. I haven't unlocked whatever that is yet and hope I can find something that will lead me to it, I thought it was pretty neat

worldly valve
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0erhaps suggest the use of easycraft on site?

karmic drum
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@trail ether where are you getting the Mr.purple mods in your modlist? I can't find any of the vehicle related or bioreactor mods for legacy on thier Git

karmic drum
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Nvm. I think I found the right Git page

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I did

silk pond
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finally got the ||liquid breathing system ||

errant cairn
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bruh i feel so poor compared to you guys

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im going on a fucking HUNT for the ||liquid breathing system||

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all biomes will be hit

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starting with the ||jellyshroom caves|| honestly

pine ginkgo
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I don’t think you’re very close to it

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Progression wise

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It was like 40 hours before I got it ahha

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Granted progression isn’t linear and you could have it much earlier on

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But Im pretty sure I did ||nearly everything I could above 400/500m before getting it||

errant cairn
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dude i have the ||electrochemical suit|| whats the worst that could happen

pine ginkgo
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Yea you’re probably fine then, but getting the system is kinda tricky

errant cairn
pine ginkgo
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No you should have everything

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But getting the actual system is quite tricky

errant cairn
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that makes me sadge in two ways

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i cant even play until this final is done which is going to take forever

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and its going to be hard to get always makes me sad

pine ginkgo
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Well its easy with the right stuff but you’ve gotta figure that out too of course

karmic drum
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Am I nuts? Or do the bone sharks seem way more territorial than usual?

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Like I'm trying to poke around life pod 12. And these dudes are... chasing me to the ends of the earth for even looking at them

flint aspen
karmic drum
flint aspen
karmic drum
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Ig for right now I'll just explore regions I haven't fleshed out yet

worldly valve
karmic drum
worldly valve
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Sure you do sir

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You havr a sea glide

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And maybr something to pair with it

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Just think like sonic

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"Gotta go fast"

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Also saved you from repairing theamoth 20 times an outing

flint aspen
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some things are really hard/not possible without the moth as mobile air capsule though 😅

karmic drum
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Yea. I have to test if the radiation field expands to that zone. Haven't found my mod station fragments yet

karmic drum
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So no ultra tank or fins

worldly valve
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Well as long as pre river false

karmic drum
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I think it's doable with the seaglide

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It just won't be present

worldly valve
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Oh well mod station sounds likr a super high priority ino

karmic drum
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Gonna grab my batteries and rebreather

karmic drum
flint aspen
worldly valve
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So if you uave a thing

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The seaglide is at most 30 seconds from surface above 500m

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(And with 2 ultra high capacity tanks you can glide from sea to sea

karmic drum
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I gotta plan. Just gotta grab the essentials

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And... restart my game cause an inventory mod broke

silk pond
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i guess thats just my play style

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and i just dont turn my lights on when around bonesharks

karmic drum
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Mission accomplished

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Got what I needed got out

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@worldly valve thanks for the seaglide tip. And @flint aspen thanks for the violence solution

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Get the inclination I shouldn't have been wreck diving out there yet though KEKW

worldly valve
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Ehhhh

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This mod is mostly open ended

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Theres like 2 or 3 crunch points

trail ether
karmic drum
karmic drum
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||Who puts a life pod in the ecological deadzone? 😭 KEKW||

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||The reaper nabbed me before I got there KEKW||

pine ginkgo
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Reaper will be your least of your problems there

karmic drum
pine ginkgo
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Lol, you absolutely will need to get used to being next to reapers very often in C2C

karmic drum
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Had a speed module in my seamoth and the fuck still crept up on me like a mouse on Christmas eve

pine ginkgo
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Every bit of every biome needs to be explored

karmic drum
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Quit the game before he could snap my shit in two. Rather be a save scumming rat then loose my sub 😭

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Actually... ig now that I can farm mats properly...

pine ginkgo
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I just always leave my moth at the edge of biomes with reapers

karmic drum
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A seamoth ain't too expensive

karmic drum
pine ginkgo
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Well Id rather not have my moth break, especially with certain upgrades

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I would ask how far into the mod you are but progression isnt exactly linear

karmic drum
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Yea. I don't have the good upgrades yet. I don't even have the chemicals to make the normal upgrades

karmic drum
pine ginkgo
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Oh the prawn bay is a fun one

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Its a bit more difficult than you might think

karmic drum
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||The giant blue wall of fire and molten door give that impression||

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||Along with the 20 prawn fragments||

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I think the play next time I get on. Might just to be to expand my main base as a storage center. And then make recon bases in other biomes. Especially since I won't have to deal with the radiation much longer

silk pond
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the 20 prawn claw arm fragments aren’t required

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idk whats up with them

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there also in normal subnautica

trail ether
real dust
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I know a million people have already asked this but I’m not sure where to find the answer. Does this mod disable FCS mods when they are both enabled together?

barren oar
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no, but it does alter it heavily

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fcs is changed and patched so it fits c2c's progression better

real dust
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Oh that’s cool

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I know return of the ancients wasn’t released for legacy but does anybody know if that mod collided with sea2sea?

barren oar
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if you cant play it on legacy then theres no possible collision

unreal flame
real dust
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Very nice!

karmic drum
karmic drum
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Still learning the game map

barren oar
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it was possible for the first few weeks or something iirc

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nowadays it just spawns three ghosties immediately on your ass

karmic drum
barren oar
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that happens if you dont have the required equipment to deal with it

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which you'll discover in due time

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if you didnt already

karmic drum
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Thankfully any bases constructed at 200m or higher are cheap. They don't need too much infrastructure

barren oar
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yeah and reefbalance cheapens them out a tad i think

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multipurpose room at least

karmic drum
barren oar
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ye bio the goat usually

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especially with something like a bulbo tree planter

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three planters, for the sweet garden room specialisation bonus

karmic drum
karmic drum
barren oar
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you put enough things of a matching specialisation (and only those things, excluding decoration) and at some point it specialises

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note that unless it was recently patched not everything makes sense. the acu information panel unspecialises an acu room, the room specialisation information panel unspecialises any room, and the small planters unspecialise the garden

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probably among others i forget

karmic drum
barren oar
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gives a boost in its respective domain

karmic drum
barren oar
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that is one effect, yes

karmic drum
karmic drum
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||Um.... my bioreactor is generating power without any fuel present KEKW||

karmic drum
solemn storm
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Did ACUs change in the last update? My critters ||no longer seem to be pooping||.

fiery fiber
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Sorry was sleeping. At work now. I'll get it when I get home

karmic drum
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||Clever job hiding the seamoth depth module mk1. Don't think I'd have found it without a scanner room||

pine ginkgo
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The first ||card maybe, but definitely not the other two haha||

karmic drum
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||KEKW and I still need to find the blue print for it's unique ingredient too||

flint aspen
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Is the|| Liquid Breathing Recharger || supposed to drain power when its not actively recharging the tank?

worldly valve
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I usually leave it at 99%

barren oar
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ye just deconstruct it a bit

flint aspen
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Ive got 3 thermal power plants for my outpost. There is nothing in there draining power except the ||recharger || and its still not enough to use a fabricator at the same time...

barren oar
#

itll keep its contents

flint aspen
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that would be a solution if it wasnt filled with 3000s of liquid... 😅

barren oar
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itll keep its contents

flint aspen
#

oooh

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ok i didnt know... thats neat thank you 🙂

barren oar
#

you wont be losing anything besides the passive power drain

flint aspen
#

is that the intended way or just a workaround atm?

barren oar
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who the hell knows lol

flint aspen
#

ok forget i asked 😄

barren oar
#

if its a workaround it sure as hell is useful

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because it really shouldnt waste power like that

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itd make sense if it also wasted the contents (constantly emitting it out, whether it helps you or not) but thankfully thats not the case

flint aspen
barren oar
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c2c's primary processing machine consumes power only while it's working, so that's most certainly not a concern

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the || bioprocessor ||

flint aspen
# barren oar the || bioprocessor ||

yeah i meant the ||processor || but i could swear i had the same issue once where it would also drain passively... maybe it was the ||recharger|| though and i didnt notice

barren oar
#

cant say ive seen it have this issue

errant cairn
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So what I'm seeing is get a absolute shit ton of power...as soon as I can I'm gonna grind solar panels and bioreactors

barren oar
#

thermal reactors carry if you have a nearby heat area

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they're actually goated as hell

pine ginkgo
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thats what I did

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also the extra power thing that Reika added

errant cairn
karmic drum
#

Once you get down deep enough heat power should be almost constantly available. The real concern is just deciding what bases need what energy concentrations

barren oar
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you do all your energy-intensive operations in your main base so thats going to have the most power production always

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then a bioreactor with a planter or acu (if you're feeling rich) if there's no heat vent nearby, otherwise a thermal or two

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solar panels can help with reducing how much a main base bioreactor will consume of its fuel, acting as more of a backup than actual production

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also the battery carries

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genuienly free power storage

karmic drum
barren oar
#

enamelr glas </3

karmic drum
#

Actually a question 🤔

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||can azurite batteries be put in any tool? Or are they specialized?||

barren oar
#

former

karmic drum
# barren oar former

||dope. Once I get better access to the materials. I'll definitely be making more of those||

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Also man. Carrying a second or third o2 tank on you is so clutch when exploring

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Especially when you can't save outside a vehicle or base

worldly valve
errant cairn
#

spoiler that

silk pond
#

there is a glitch where they dont spawn

errant cairn
#

so you need to get them how then

weary bison
#

How do i spoiler? And how do i avoid the glitch?

silk pond
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there is a fix but make sure ur in the right cave first

errant cairn
#

|| <- on every side of the text you wanna spoil

weary bison
errant cairn
#

||||like dis||||

weary bison
silk pond
#

do u know ehat cave it spawns in?

weary bison
#

I think the ||big one||

silk pond
#

do u want to go into vc so i can check

weary bison
#

K wait a moment

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I also saw the mod on Nexus that apparently fixes it

silk pond
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there is one but for all i know you could be in the wrong cave

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also that mod breaks something later in the game

weary bison
#

Ok good you told me

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Im loading the save

silk pond
#

ok

weary bison
#

Ok im in the cave

silk pond
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send a screenshot

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and spoiler it

weary bison
#

Dont mind the lighting

silk pond
#

please go up so i can see better

weary bison
#

Ok

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Again dont mind the lighting and my crusty laptop

silk pond
#

correct cave

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it goes below 500m right?

weary bison
#

About 450m-500m

silk pond
#

it should go to about 520

weary bison
#

But if i go too low it will end up 500-530m

silk pond
#

ok good

weary bison
#

Ok i tested it goes 530m

silk pond
#

so you will have to install the fix mod

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then use the command fixgens

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then uninstall it to avoid future problems

weary bison
#

I did had it installed thanks for the help

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Without the help i would keep going in circles

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I used the command it didn't work atleast for me

flint aspen
#

Petition for a recipe to convert 5 metal scrap into 2 titan bars 😅

fiery fiber
#

Um ok so how does one find the c2c hash?

flint aspen
#

what is v2c hash?

fiery fiber
#

It's something Reika needs to figger out why my c2c broke

flint aspen
#

looks a bit complicated though xD

fiery fiber
#

doh! good idea

weary bison
#

K i fixed it just dowloaded the Source Code of the fixer

trail ether
#

I know the ACU panel is explicitly marked as ACU type

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and the info panel is untyped, meaning it has no effect

trail ether
#

period

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I specifically saw to that

trail ether
#

I just use 7zip

errant cairn
#

not saying i will

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why does my game lag when entering the moth

trail ether
errant cairn
errant cairn
#

OH BOY

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||REINFORCED DIVE SUIT BABYYYYYYYYY||

pine ginkgo
#

Have you gotten everything for it?

karmic drum
pine ginkgo
#

I mean a lot of my power in my main base comes from solar haha

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I also use a thermal and bio though

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But pretty much anywhere else I just use bio

errant cairn
pine ginkgo
#

I was gonna say

karmic drum
#

These fucking reapers... went too far out. Now I have to save scum my way home. Really need to find the perimeter defense upgrade plans

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Made it

errant cairn
#

W

karmic drum
#

Playing at max fov... makes them so much scarier

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Unless... will shooting a gas torpedo at this face make them let go of me?

errant cairn
#

last i checked it didnt

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for vanilla, but last i checked was never

karmic drum
#

Shit. Ok. So no current options for making them dislodge me

errant cairn
#

ig not

karmic drum
#

I have a mk3 defense module so I can take a beating for a second. But as they don't let go till they get what they want.... they act as a deterent and my only current option is to extend my explortation range

errant cairn
#

wait is the ||liquid breathing recharger|| required to actually use the ||liquid breathing system||

barren oar
errant cairn
#

what the actual fuck is ||"microbiotic gel"|| used for????

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idk how to get ||lithogel|| either, guess i haven't looked hard enough, but im going to check around after doing a few things

karmic drum
#

Gonna go double back to the Jellyshroom caves. Pretty sure I missed some imporants bits down there

pine ginkgo
#

Check the exploration findings

errant cairn
#

||is salve leaves supposed to give you something when you scan it/pick it up||

pine ginkgo
#

No

errant cairn
#

k

pine ginkgo
#

But they’re used for things

errant cairn
#

some kind of ||better med kit||

pine ginkgo
#

Yep

errant cairn
#

but i havent unlocked it despite using it

pine ginkgo
#

Did you find one?

errant cairn
#

find the ||better med kit?|| yea

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in the ||crash zone base||

karmic drum
errant cairn
#

||i have a max range scanner room in the mountains and it hasnt found a single sunbeam wreck just scaning for wrecks||

pine ginkgo
#

Well ||its not a wreck||

errant cairn
#

then ||what is it||

unreal flame
#

||the mountains are a decently large, even a maxed out scanner room won't cover it adequately (not to mention you run into issues at maximum range)||

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||if your scanner is near the QEP you may want to move it further into the biome||

errant cairn
#

||its not even in the scanner room and im like 200 or 300m from the qep||

trail ether
errant cairn
errant cairn
#

does using too many console commands curse your save? if so thats prolly what happened to my last save

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i know certain ones brake it in certain ways but ive lost track of how many i used in either save

barren oar
#

i'd encourage experimenting to figure it out

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its not a vanilla feature

barren oar
pine ginkgo
#

is the ||falling debris module global? and how long does falling debris take? I feel like I've been waiting for significantly longer than normal.||

barren oar
#

yes, ive heard its like half an hour give or take

worldly valve
#

Did bio reactors get hard nerfed?

worldly valve
#

It can be as low as once an hour

karmic drum
pine ginkgo
#

its been like 4-5 hours

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😭

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I got my first one and they just decided to stop spawning

worldly valve
#

Oof

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And you uave the module made i bet

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Thats rough

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Ignor them for now

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Get deeper

pine ginkgo
#

I need it to get ||nanocarbon||

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thats my bottleneck rn

worldly valve
#

Oh you are there alteady

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||you are past river?||

pine ginkgo
#

||I need it for mk3 for moth||

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but yea Ive explored ||most of the river||

sterile cobalt
#

i hope sea to sea becomes 2.0 compatible...

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i'd die to wait for that dream come true!

worldly valve
#

Eait its in mk3??????

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I guess it iss..

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Weird

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Earlier than it used to be isnt it

worldly valve
#

If not on epic just go to legacy

#

This is easily the best mod for subnautica

unreal flame
fiery fiber
errant cairn
#

Which honestly might not be soon™

karmic drum
#

I'd love to see it on 2.0, but I'm also cool on legacy since I know that mashing it with too many other mods can seriously break progression

#

And that was my whole thing at first. Was loosing all my 2.0 mods. But pretty much none of them would've worked with c2c anyway 😂

solemn storm
#

Is there any trick to getting my stalker in the ACU to ||use the chew toy I made for it||? It's three stories high, and has a good variety of prey fish and plants.

errant cairn
#

curse bonesharks

#

what is the mod required to get ||blood crawler larva|| or is it even required??

barren oar
#

wdym mod

#

that is an item added by c2c

barren oar
#

might be that the ecosystem isn't set up though - i think they need prey and flora specific to the kelp forest biome in order to generate anything

#

use the acu information attachment for more information

karmic drum
#

||so turns out that pyropitcher pods. Are really good bio reactor fuel||

#

Like seriously those things just go

karmic drum
errant cairn
barren oar
#

there is a mod that fixes their spawn, since they sometimes are bugge

errant cairn
#

ah okay

#

has anyone achieved the feat of getting nitrox to work with this modpack?

flint aspen
errant cairn
#

real

flint aspen
#

I tried Nitrox once without any mods and it was already unplayable after a few hours :/

pine ginkgo
#

Yea unfortunately every time I try nitrox with a friend its just not great

#

I mean its great for a community effort but it really does suck just how often you run into an issue

flint aspen
pine ginkgo
#

Yea I used the command and immediately removed the mod

#

Although your save might have them

#

I made mine back around May 20th

trail ether
#

I like the idea of it doing that but I do not know how and it is not really worth a ton of time

barren oar
#

presumably you already have most of the work done by stalkers chasing after shinies in vanilla

solemn storm
karmic drum
#

Ok. So my seamoth can't do anything below 200 meters. But is there anything stoping me from putting a recon base at say 350? Or will it start exploding from pressure?

barren oar
#

nah bases are strong they can be placed anywhere lol

karmic drum
solemn storm
#

Bases with attached air-pumps have carried me through a lot of tricky cave systems. They're great.

karmic drum
#

I've just been running around with a second or third ultra capacity tank and storage mods on my seamoth KEKW

loud python
#

C2C 2.0 yet? 😄

karmic drum
#

||just went from lifepod to the ecological anomaly on nothing but a seaglide 😂||

silk pond
#

that should be impossible

#

oh nvm

#

idk what im thinking

karmic drum
#

||strapped an Azurite battery in that bitch and prayed for dumb luck||

karmic drum
silk pond
#

||i thought u ment u went from the eco anomaly to the void lifepod||

karmic drum
silk pond
karmic drum
#

/also last time I checked you can't out run reapers on a seaglide. And I outran 4. I think the Azurite battery might be making it faster?

karmic drum
#

||no I don't want to know where it is KEKW||

silk pond
#

that is not the upgrade im talking about

karmic drum
#

Oooh. Then I haven't found what you're talking about

silk pond
#

it is later in the game

karmic drum
#

I'm jumping around a lot in terms of progress

#

||Like I have the seamoth mk1 and 2 depth modules. But I don't know how to make the microfilters for the mk1||

#

||I think I got a crack pot plan for getting to lifepod 15.... I'm also almost certain that going to the void is how I unlock the photophotaic plankton||

karmic drum
# errant cairn Wish ya luck there

||two seamoth speed upgrades, extra powercells, creature decoys, and pray that I can either outrun the reapers, or don't get munched when I have to stop to change the batteries. Actually... I don't know if those speed upgrades can stack 🤔 might just be one speed upgrade, decoys, and a sonar upgrade 🤔||

errant cairn
karmic drum
errant cairn
#

how do i get ||blood crawler larva||???

#

ive made a huge effort and even did some extra stuff to try to find it but never could

#

its like my sunbeam debris, just doesn't exist

errant cairn
#

is my save corrupted again?

silk pond
#

||bruh how r u looking for larva but dont have microfilter?||

solar vortex
#

||dont you need microfilter to go that deep?||

solar vortex
#

||oh ok||

#

havent played in a bit. didnt know there was sea voyager intergration

errant cairn
#

uhm

#

sure

#

im totally not directly responsible for it being nerfed to the ground

solar vortex
#

lol

errant cairn
#

like reika

#

it does need a nerf. not to the fucking ground almost literally 😭

solar vortex
#

||blood kelp nest has not magically fixed itself :( ||

#

still no idea what do abt this

errant cairn
errant cairn
#

okay i think i figured it out

#

so i run console commands. a lot of em. its just how i roll in all of sn.

#

you run to many of em in this pack

#

you end up missing out on large amounts of progression

#

including the "bugs" i have been experiencing throught my 2 saves

#

and im not restarting my over a day save just to recover some spawns i may or may not need later

karmic drum
#

Yea.... so I made it into the deadzone. I did not however make it back out

errant cairn
#

now that i know, ill try to keep it in mind for the next non existant 70 hour c2c playthrough

karmic drum
#

I mean... generally spamming console commands isn't a good idea in most games

errant cairn
#

i fuckin do it anyway

karmic drum
#

Well then it's nothing to do with c2c. You played with fire KEKW

errant cairn
#

Yar...ye play with fire and sometimes ye get burned

#

(haha yes fnaf ucn reference)

errant cairn
#

removes a large portion of pogression

karmic drum
#

||By nothing short of dumbluck I got my hands on al Alkaline vine sample||

errant cairn
#

nice

karmic drum
#

Another plant next to it caused it to wig out and not retreat into the dirt on my approach

#

But so far it's just another piece in a far larger puzzle that I haven't solved yet

solar vortex
#

||getting the recipe it's used in?||

#

assuming this isn't supposed to happen

#

wait

#

this is after i loaded a file i took the spinners out of the acu???

#

occupancy is still zero so

errant cairn
#

Wait how do you get your first batch of ||lysing whatever enzymes||? Was there a recipe for ||Digestive Enzymes|| that I forgot about?

barren oar
#

it causes issues with other things if you have it installled, but you can run it once and it will fix it for your save permanently

errant cairn
#

I know what the problem is though

barren oar
#

console commands do not hinder your progression as far as i know

errant cairn
#

I spawned some of them after giving up and they just despawn instantly

#

And ||the one that spits at you|| never spawned

#

And the generators were fixed

#

By the mod

barren oar
#

it would be quite backwards since reika herself would have to use commands to test, lest she's spend dozens of hours testing a single update

errant cairn
barren oar
#

ive used my fair share of commands too and i can confidently say the things did spawn, after running the fixer

#

in the correct area

errant cairn
errant cairn
barren oar
#

its really buggy

#

takes a while to spawn

errant cairn
barren oar
#

even if it detects it

#

anywhere from instant to never

#

also i think there may be a limit on spawned items too

#

in the sense that you need to pick up whats already spawned to get more

errant cairn
barren oar
#

thats what it seemed like whenni was playing at least

#

yes the entity that spawns items

#

that is indeed whatbi was talking Abt

errant cairn
#

Every time I picked it up (yes, even in creative) it despawned

barren oar
#

oh yeah there's no reason for it to exist anymore if its picked up lol

#

but wasnt this about the debris' items not spawning in the first place

errant cairn
#

Yeah except in my survival save it never spawned

#

I had to spawn in a few pieces to get what I wanted

errant cairn
solar vortex
errant cairn
barren oar
#

idk then, all i can say is ive partially cheated my way through c2c too (tungsten be damned), and the scannable debris was spawning, the debris' items was spawning after some time of either waiting around it or going to another debris scan in the meantime, and running the nest fixer did permanently cure my save on this front

solar vortex
errant cairn
#

Ohhhh what if its updating that breaks my saves?

#

Cause it happened to my last save as well

#

Almost the exact same situation

karmic drum
#

||I really need to find these micro filters...||

#

I must've missed a clue somewhere

unreal flame
#

which commands were you even using

#

I once used a load of commands to move things along after losing a bunch of progress to a broken cloud save and I had no issues. admittedly this was quite some time ago, but...

barren oar
barren oar
solar vortex
solar vortex
barren oar
#

the hint is you need to Explore and Find

solar vortex
#

true i guess

barren oar
#

i dont think there was anything more specific for that item in particular

#

ive never seen it at least

karmic drum
barren oar
#

you do have a way to see what biomes you have not fully explored yet (in terms of c2c progression)

#

and dont forget about scanner rooms either

karmic drum
#

Yea. I've already a few of the more minor biomes done

#

And I have at least 5 recon bases setup around the map currently

#

Making up for my lack of depth ready seamoth by carrying 3 ultra tanks on me whenever I explore

#

Lets me go deeper and farther than my craft can

barren oar
#

cant say ive had times when i needed more than a tank before getting the mk1 depth module

#

despite going into deeper biomes than would be advised at that stage of the game

karmic drum
#

I've been exploring so hard that I've accidentally wandered into the void a few times KEKW

#

||Seaglide with an Azurite battery goes ZOOM||

barren oar
#

yeah its kinda goated

#

you dont have a faster mode of transportation above like 100m or something

#

i think its effectiveness goes down under that

#

or 200

karmic drum
#

I mean my seamoth is technically faster. Though not by much. And the seaglide is quiet enough that I can glide in the radius of reapers and ghost leviathans without setting them off

barren oar
#

you have the dash module?

#

i dont think i ever found it

#

and i believe its slower than the glide without it

karmic drum
barren oar
#

o

#

ic

karmic drum
#

Still though. Glide is overall better rn

#

Unless I'm hauling mats

barren oar
#

you unfortunately lose out on storage and oxygen area

#

ya

#

and general safety

#

repairing the moth is much cheaper than repairing yourself

#

also utility because you can use the trucker module...

#

actually theres a surprising lot of drawbacks when it comes to not using the seamoth

karmic drum
#

Funny enough the only dangers I've ever suffered on the glide have been environmental like heat or drooping stingers

barren oar
#

oh you'll encounter some high dangers without the seamoth later for sure

karmic drum
#

I actually went from my lifepod to the ecological deadzone on my azurite charged glide where my seamoth couldn't make the journey

karmic drum
#

But ideally by that time

#

I've found the microfilter recipe

barren oar
#

yep cant reach that stage of game without em

karmic drum
#

I already found the mk2 recipe. But died of oxygen deprivation... so decided I wasn't gonna go back for that until I needed it

#

Spent hours tracking down purple tablet reciples. Learned that could wait till later 😅 KEKW

barren oar
#

lol

weary bison
#

Anyone knows why ||falling material|| stopped spawning?

weary bison
#

Nvm it spawned finally

solemn storm
#

What items are the ||sunbeam debris|| supposed to provide, and how can I get them to spawn? I've checked out every scanner blip in range, and none of them seem to have anything.

errant cairn
unreal flame
#

just teleportation commands??

#

i guess that could mean skipping a few things by accident but it shouldn't like, ruin a save

errant cairn
#

I did try to retrigger the sunbeam event to try to get the ||debris|| to spawn

errant cairn
errant cairn
errant cairn
karmic drum
errant cairn
karmic drum
errant cairn
#

||my purple tablet fragments respawned||

karmic drum
#

Free tit? 😅

errant cairn
#

no i think stuff respawned let me check a few things

#

||the qep ion cubes did||

karmic drum
#

||also am I crazy? Or is the thermal vent between the shallows and kelp forest just spitting up all manner or rare metals? Like I've cleaned it out a few times. And there's always more at the base of the vent.||

errant cairn
#

||the qep moonpool door is unlocked even though i havent and the door doesnt even require a purple tablet to unlock it||

karmic drum
errant cairn
#

||the modification terminal also ceased to exist||

errant cairn
#

if you can get to them without dying

karmic drum
errant cairn
#

||the purple tablet inside the qep respawned||

karmic drum
errant cairn
errant cairn
karmic drum
#

So I can just make a few trips and get everything down there

barren oar
#

||glass forest sucks for this exact reason btw theres like 10 vents there||

karmic drum
barren oar
#

c2c pretty forgiving in this manner

errant cairn
#

honestly im not reseting my over a day save just to regenerate some stuff

#

im waiting for the next c2c update to hopefully fix everything after ive done it

karmic drum
#

I'm gonna play this to my knowledge and shift my focus from exploration to infrastructure expansion

barren oar
#

er

#

Updates*

karmic drum
#

||which works out well since I just got the power bank prints last night||

errant cairn
#

well hopefully it magically fixes itself cause im still playing and not reseting

barren oar
#

they either just dont break anything or cause progression breakage so severe you should restart

errant cairn
#

specific things have disapeared and i dont think i can document exactly what because a lot of them

barren oar
#

lol

#

sounds about right for sn

errant cairn
#

all the water currents

karmic drum
#

A beta mod on the old sn engine. Yea it's gotta be played with care 😂 😂 😂

errant cairn
#

this is just not worth it

karmic drum
#

@barren oar thanks for the tip/info on those vents

barren oar
#

what

karmic drum
# barren oar what

Oh. The thermal vents. I was just passing along thanks for clearing that up

barren oar
#

oh

#

i see lol

sterile cobalt
#

who's the dev of sea to sea? i want to ask them where the void thalassaceans are...

pine ginkgo
#

Reika

#

shes not online right now

sterile cobalt
#

oh ok!

#

thanks for letting me know

pine ginkgo
#

she speaks here frequently

sterile cobalt
#

i just went back to legacy just to see what the newest sea to sea version has to offer

#

does sea to sea also add any new leviathans besides the abyssal terror?

pine ginkgo
#

no

sterile cobalt
#

well that sucks...

pine ginkgo
#

I don't think it matches the goal of the mod too much anyways

#

Leviathans are cool but not sure how much playtime itll add

karmic drum
#

Leviathan mods are... more of a novelty then they something which actually adds any engagement to play time

#

Mods in example such as return of the ancients, and the red plague. Get a large share of the their social popularity both in and out of the subnautica communities from their mega fuana. But it is the actual gameplay extending, altering, and enhancing gameplay and story elements. Which keep people coming back to revisit the mod on new beta updates

sterile cobalt
#

does this mod require any dependencies bc when i open legacy it says that the mod couldn't be loaded...

karmic drum
#

c2c itself is less of a singular massive mod. But rather a small and rigorously fine tuned modpack.

sterile cobalt
#

is there a link bc i think it also requires ecocean?

pine ginkgo
#

yea

#

its all of reikas mods

#

if you plan on playing it Id recommend only playing with QoL mods and no extra content mods

#

I think C2C is best played on its own, and it also helps avoid any issues

#

also know that the playtime of a single save can easily go past 100 hours, its a very long mod

karmic drum
#

I myself am twenty-six hours in. And have barely begun to tap into the mods content

karmic drum
#

Bearing in mind however. That almost all of the mods are either found off nexus. Or have to have older versions downloaded from nexus.

#

As the current updates for almost all of those mods which are present on nexus are updated to the 2.0 update.

pine ginkgo
#

All those are QoL Im pretty sure

karmic drum
#

Yes. Some which verge on being content mods. But none which impeed, reroute, or dramaticially increase sea to sea progression.

sterile cobalt
#

also what are void thalassaceans?

pine ginkgo
#

if they were big enough Reika would make compatibility for them anyways

pine ginkgo
#

the wiki?

sterile cobalt
#

there's a wiki? well i was looking at the textures...

pine ginkgo
#

well the wiki is heavily outdated

sterile cobalt
pine ginkgo
#

are you in legacy

sterile cobalt
#

yes

pine ginkgo
#

hmm, show us your mod folder

sterile cobalt
pine ginkgo
#

You're probably gonna want to just start with the core mods for C2C then add things until you find out whats breakign it

#

like I said before, its a mod best played on its own

#

I do think it has compatibility with ROTA

#

If you do keep some content mods Reika may make compatibility for them

barren oar
pine ginkgo
#

C2C completely changes progression, so a lot of content mods can break that easily and need to be rebalanced

barren oar
#

they only spawn if you have de extinction installed too as far as i recall

sterile cobalt
#

wait? i downloaded sea to sea on reika's site, was that the correct site?

#

or did i miss something?

pine ginkgo
#

no you got it right

#

its the other mods that are likely having compatibility issues with it

sterile cobalt
#

oh

pine ginkgo
#

also just as a side note, I'd advise against looking at the source/textures for anything related to the mod. A bulk of the mods content is finding/exploring things yourself, even if you ask people here they will probably just give you a hint instead of telling you the answer.

sterile cobalt
#

also idk if bepinex is required along with qmod considering that they're different types of mod loaders i believe?

pine ginkgo
#

I think you just need Qmods for it

sterile cobalt
#

isn't it compatible with the legacy version of rota?

pine ginkgo
#

Id have to wait for Reika to get online

barren oar
#

qmodmanager uses bepinex as its entry, so you do need to install bepinex too yes

pine ginkgo
#

weird, I don't remember having to install it

#

probably just forgetting though

barren oar
#

definitely forgetting

#

though qmm was, initially, its own mod loader then changed to hitch a ride off bepinex, hence why it's basically a modloader inside a modloader

sterile cobalt
#

bepinex is the reason why seatosea isn't working, but i want to play rota along with it...

barren oar
#

that cannot be the case

#

i know i, myself, had bepinex installed and could run c2c just fine

#

maybe you're saying you're on the 2.0 update? in which case yes, c2c is only designed to work on legacy

sterile cobalt
#

no im on legacy...

barren oar
#

please do share what error you're getting and the structure of your sn folder, then

#

nobody can offer much help without those

karmic drum
sterile cobalt
#

idk but where is the legacy file for bepinex?

barren oar
#

bepinex is completely unrelated to subnautica

#

there is no legacy (or otherwise) specific version

karmic drum
#

Oh

#

My bad

barren oar
#

bepinex is a general-use unity modloader

trail ether
#

@errant cairn you are the only person who has had multiple saves break in a row and I cannot buy that that is coincidence

#

you clearly are doing something

#

stuff - even vanilla stuff - respawning makes it sound like the CellsCache got wiped

karmic drum
trail ether
#

which A) is a common thing people do to "fix" things, following terrible "common knowledge" and B) would explain the CoordinatedSpawns failing too

trail ether
errant cairn
#

Other than them breaking

trail ether
errant cairn
trail ether
#

though given later comments about "aw why only one leviathan" and not reading the website....

trail ether
trail ether
#

honestly I have a pretty clear picture that you seem to be...shall we say the target audience of mods like this and are going in to C2C expecting more of the same https://i.imgur.com/Z8JNHxA.png

#

if my suspicion is correct you will not like C2C, and it will probably not like you either

karmic drum
#

I like the way you talk and handle things. It has a directness which is seldom appreciated

errant cairn
trail ether
# errant cairn - Updated - Spammed TP - Something was already broken and ran a few commands t...
  • updating does not break saves, except a couple specific cases where I make explicit breaking changes, and cannot add migration functionality; moreover, look at my save - it updates every time I build, ie 30+ times for every update you get
  • not likely to break things on a technical level but certainly indicative of a "fuck it" attitude
  • "ran a few commands trying to fix it" is extremely vague
karmic drum
trail ether
#

imagine if your car kept breaking down, and you went to the dealer saying "I don't understand all I did was drive it around, and a few times stuff seemed weird so I tinkered with a few parts"

#

that could mean anything from having had no effect to completely fucking it up

errant cairn
trail ether
errant cairn
trail ether
#

yes, what command

#

precursorgunaim? that would not break worldgen, as that just triggers StoryGoals

#

but who knows what else you tried

errant cairn
#

startsunbeamstoryevent,sunbeamcountdownstart, precursorgunaim, and playsunbeamfx

#

only the last one worked

trail ether
#

I do not know the last of those but the first two sound like similar story triggers

#

however running commands like this is VERY dangerous for C2C

#

do you have any idea how tightly it couples to StoryGoals

#

now, worldgen is not among the things I would expect to break

#

that is not in any way tied to the SGs

#

but there is a lot that is

errant cairn
trail ether
#

as I would expect

trail ether
#

you had things like the QEP tablet - which I in no way touch - respawn

errant cairn
#

I never touched a single piece of the files other than the log

trail ether
#

that is classic "I deleted the cellscache" manifestation

trail ether
#

for example that mod that alleges to fix things

#

maybe it tries to fuck with the CellsCache

errant cairn
#

I have no idea how to delete the cellscache nor did I know they existed until today

trail ether
#

there is a reason I tell people I cannot verify it nor do I in any way recommend it

errant cairn
trail ether
#

the fact that vanilla objects respawned meansa whatever broke cannot be something in C2C, or even SML

trail ether
#

analogy:

#

you play Satisfactory - have you ever seen the devs or anyone else say, or run into this yourself, that the more foliage you remove the larger your save gets?

#

and consequently the longer the load times get, and so on

#

and sometimes they release an update and everything respawns

#

that happened with 1.0.9 or something like that, in october, ie a minor fix update just after 1.0

errant cairn
#

intresting

trail ether
#

and then you have a separate data structure tracking how it was modified

#

every time you cut a tree ,that goes into that log

#

as such the game, at runtime, knows what to remove from the world entities

trail ether
#

("remove" here does not necessarily imply a literal add and then remove again; it may be something like a load injunction)

#

anyway the CellsCache is that deltas file

#

and as it happens "try deleting your CellsCache" is one of the most common pieces of advice given to people experiencing strange behabior

#

I have no idea why

#

what idiot started that

errant cairn
#

but it seems something deleted every CellsCache file

#

and C2C never regenerates it

trail ether
#

but it is one of those long-standing pieces of "common knowledge" that people just repeat without thinking

errant cairn
#

SN does, but not C2C

trail ether
#

not a C2C one

#

i am not 100% sure but I seem to remember it being segmented by batch - effectively SN's version of Chunks

errant cairn
#

Interesting considering Water Currents never regenerate either

trail ether
#

there is no such thing as a "C2C cellscache"

errant cairn
#

okay

trail ether
#

as such deleting all record of things added to the map will cause the game to load the vanilla map

#

with no changes

errant cairn
#

interesting didnt know that

#

I CAN ENGLISH I SWEAR

karmic drum
errant cairn
trail ether
#

they are not part of batch data

normal frigate
trail ether
#

but it is undeniable that you have been one of the people repeating it, and as it happens you both were the first result in the search and someone who is in this channel to be pinged about it

barren oar
#

thats really the best way to remove an object in a bugged state (to the point it doesnt allow you to do much in-game, such as crashing or not letting one load in) though, yeah?

#

afaik there isnt any sort of external save explorer ala minecraft's nbt viewer utility

#

i dont know if that was its name or slightly odf

#

which, at least personally, i have been a subject of in the ||bkelp base|| (albeit the issue has since long been fixed, to my knowledge, for i was able to load in on my recent save after a long wait)

errant cairn
#

real quick will grabbing a new set of C2C altered cellscache restore my save?

solar vortex
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ok no verifying game files did not magically fix the mod loading problem from earlier

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it took a while so i assume it did something???

solar vortex
#

i have no clue how the bkelp nest patcher mod is somehow making something go wrong with the compass???

errant cairn
solar vortex
#

?

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mb i mean its breaking mod loading

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im poorly reading off of the log

trail ether
trail ether
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which oddly it seems noone has ever done

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so many games people have done it

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yet never SN

trail ether
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that is like asking if you can restore your ability to use programs on your PC by grabbing "a set of altered files"

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there is no such singular set

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the files are not something C2C modifies directly, with some known set of changes

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their content depends entirely on your specific save, what areas you loaded and when, how entities moved, what you grabbed and where (including fish and ores), et cetera

trail ether
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mod does not load? try deleting CellsCache

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FPS too low? try deleting CellsCache

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entity moves oddly? try deleting CellsCache

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render bug? try deleting CellsCache

trail ether
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like just look at the search results for "CellsCache" on this server

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tons of them are people being told to do, it but just as many are people saying something to the effect of "i already tried deleting CellsCache and my problem persists", strongly indicating that it has become a standard step

trail ether
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that particualr jar is for 1.7.10 obviously

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but that is what I have since I am on 1.7.10

barren oar
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but also 2/4 of those can most definitely be created by invalid objects, which deleting the cache would infact help with

barren oar
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though deserialisation is all available through a decompiled protobuf handling class

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dont have the link to it right now but its in the same "directory" that lee(?)'s sn1-prefab_paths.json file is

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so i think it would be less a matter of reversing and more translating that into an nbtexplorer-like structure

trail ether
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/nbtedit is how you use it

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optionally add me to NBTEdit yourself

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or just look at a TileEntity while running the command to NBTEdit that

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I do it all the time in dev

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putting machines into some state, or setting up player data

barren oar
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thats convenient for sure

trail ether
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and I use it regularly in actual play too, either fixing an issue or debugging

barren oar
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nice qol usage

trail ether
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as you can inspect the internal state of most TEs that way

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though be warned not all mods' machines are so readily comprehensible

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some use complicated structures that do not stringify well - I think IC2 was a bad offender for this - and others store a lot of the data not on the TE but instead just have the TE hold a reference to some key that the mod uses to look up in a static cache

solar vortex
trail ether
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network-type TEs like AE do that but so does...OpenBlocks I think

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or was it ExU

trail ether
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actually it has been years so my memory of what mods had machines that were hard to use NBTEdit with should be taken skeptically

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though I do remember from looking at their code that some of the "old tekkit" mods often used weird NBT

barren oar
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the key method does sound nicer to work with, admittedly

trail ether
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BuildCraft, RailCraft, etc

barren oar
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than having your way with nbt

trail ether
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since you need to then set up a save/load hook for your data, a system that can fail

barren oar
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fair

trail ether
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this is not TEs but remember how it is not uncommon for players to lose both ThaumCraft progress?

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that is because it is stored separately rather than on the player data

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and sometimes that system fails

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granted storing it on the player like ChromatiCraft does has its own issue, namely if some other mod - cough morph cough cough AoA cough - overloads the player NBT with crap so that the game just refuses to load it

trail ether
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Forestry, RailCraft and IE were annoying for this

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it depends on how the mod imeplements MBs but in most mods there is a single "controller" type multiblock that is the actual worker and the rest of the blocks, if they are TEs at all, do nothing and store ltitle more than a reference to the master

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however in some cases, I know for sure IE being one, the class is the same so it looks like you have a TE which is not initialized and has nulled data

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but in fact it is just a component of the MB

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also with IE the controller tends to be in the middle so good luck mousing over it

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railcraft likes bottom middle, whereas for forestry the "gearbox" is usually the controller

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for my own mods most of the MB is usually non-TE blocks, think the housings for ReactorCraft fusion fuel injectors or the crystalline stone structures for ChromatiCraft

barren oar
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yeah nbt is annoying because it has that limit

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whether its intentional or a side effect, i couldnt say

trail ether
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i went through it and never saw an explicit limit coded in so I think it is some unintentional implementation artifact

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one of the steps is GZipping the data so maybe that is where the limit comes in

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then again that is original Notch Code™️

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and we all know what that is like

barren oar
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as long as it works™ lol

karmic drum
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I really need to stop inhaling the toxic plants KEKW

karmic drum
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Ok. Legitimate question. Is the mircrofilter reciple essential to early game progression? Or am I over shooting?

barren oar
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90% of the time, c2c items are required for progression yes

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there is utility that isnt strictly required but, more often than not, you'll want to get it

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it is very much accessible in the early game too

karmic drum
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I gotta be missing a wreck somewhere

barren oar
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it will appear on an exploration tracker page, have you worked through them yet?

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and dont try to go too deep, its required for the mk1 depth module after all

karmic drum
barren oar
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c2c doesnt have a problem which you can only solve by carrying more oxygen tanks

karmic drum
karmic drum
barren oar
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all that wasted inventory space </3

karmic drum
barren oar
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tbh i find the perimeter defense largely useless because it takes a precious upgrade slot

karmic drum
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That's fair

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I think I found it.... gotta do some crafting

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But I think I found it

barren oar
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holy shit‼️

karmic drum
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Right under my damn nose KEKW

barren oar
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yeah its pretty obvious in hindsight

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comes with a free extra resource you'll need later too