#SeaToSea
1 messages Ā· Page 30 of 1
Just as a progression hint ||youāre not close to needing to worry about going to pod 15||
I think ||perimeter defense seamoth costs deep shrooms|| no?
First thing I did was ||go to every wreck||
No idea actually ||I donāt use it||
||Every wreck? I'm getting everything I see in every biome I can get to with my moth that has portable storage||
Oh lol
The moth can only take you so far, I pretty much just used it for storage and a ācheckpointā at 200m. Iād never bring it into any biome w reapers.
I'd only bring it to the mountains if it was still docked at my sea voyager
Have you ||repaired the azurite battery in used it in the cutter?||
||shoved it in the seaglide as soon as I got the cutter||
Lol makes sense actually
I think thereās a log for the ||azurite battery that mentions it being more powerful||
Had someone give me advice on it
Not sure cause I haven't checked. Tldr the entire PDA and everything I find.
Will the stasis rifle ||do shit to stop the ghost levis while I repair the data box at lifepod 15||?
Maybe, but I donāt know if its intended
||I havenāt even gotten the stasis rifle yet. I canāt get anything to spawn from the sunbeam outside if a single piece of avolite.||
I'd have to ||sac a moth|| as well i think
Tf is ||avolite||
||Need what? The stasis rifle?||
||Yes, for reference I havenāt gotten to 15, but I know what you need to get there. Once you get there you use the rifle to create a bubble while you repair the box||
||ohhhhhh brain blown I completely didn't think about that ima sleep now so I can play tmr morning and do that||
Wait what if I get bluetooth hit again through the ||bubble||
||I just scanned it I saved at the floating island I'll go back to base and make it but I think I need the jellyshroom caves for magnetite||
||its a different recipe, you need avolite and much more||
||i donāt even have one yet||
TF IS ||AVOLITE||
Do you want me to spoil it
||has the sunbeam happened for you yet||
||yes||
Ok well that should give you a hint
i hope. Cause I VIVIDLY remember it happening while I was away and I have almost 20 hours in my save
||A. It barely does considering I have no clue where the sunbeam wrecks would have spawned B. Please tell me they're not in the Mountains/Dunes C. Gn I have to sleep now||
Wait does ||repulsion cannon do shit to ghost levis?||
||Well the sunbeam landing is directly over the mountains||
I donāt know about the repulsion cannon
||Save in your moth right outside to the QEP, and just stick to the ocean floor with your glide. Avoiding the reapers isnāt too bad.||
||You definitely donāt need the stasis rifle yet though. Donāt worry about pod 15 for a while||
||oh well getting it anyway||
You probably canāt get some of the other materials for it yet either
||benzene||
||its not the same as vanilla||
||what about Sea Voyager, it brings across biomes and brings my moth to 200m||
Wait Im thinking of a different recipe
||still you probably wonāt be able to find enough avolite right now||
gn
OMG, 50 hours in and I finally found the ||microfibre recipe||. Turns out I had discovered its location really early on (but couldn't access it), and then forgot about it because I didn't have a beacon with me to mark it.
lol gg
Its funny because I was looking for the ||ion cube that was outside that cache, and my "main" base was posted right outside the hole. Took me forever to find it.||
Okay, how do I collect the immense amount of ||glowing plankton|| that's now surrounding my base? I've made the ||seamoth sampling scoop||, and I can see the special storage for it, but ||driving the seamoth through the clusters, or parking them in the clusters, seems to do nothing, and the scoop storage stays empty||. What am I missing?
||afaik you just have to deal with it||
||there are supposedly ways to get rid of it but I don't know how yet||
Oh no!
have fun :)
hey lads and ladettes, has the mod been updated? i played it a bit ago and I had an issue where ||sunbeam wrecks|| and ||the new stuff in the jellyshroom|| didn't physically exist
Is there a way to ||make it less toxic||, so I don't ||die whenever I accidentally fall into the moonpool|| (which happens way more often than I care to admit).
there is a way to be invulnerable, which you'll unlock in due time
||not sure, it feels like I have no sunbeam debris spawning, the Jellyshroom seems to be fine though||
||i wasn't able to find the added wreck which had the seamoth dm. i found where the scanner room tells me the sunbeam debri is supposed to be, but it's... all empty. I went through in creative, fog off, etc, and wasn't able to find anything swimming through the entire map||
This has been my experience as well. The scanner room says it can ||find the debris||, but then ||I swim there and there's nothing but the scanner blip||.
||there isnt an "added wreck which had the seamoth dm"||
||also yes sunbeam debris is notoriously buggy, really you just have to swim ping to ping until you find a spawn; i do believe there is some form of limit on spawned items too, so it wont spawn until you collect some thats already there (unconfirmed)||
||i don't know what's supposed to be there, but allegedly that's where I get the first depth module. my progress was locked because I was not able to get a depth module... anywhere||
||there were 0. I stretched 3 scanner rooms on the border, went ping to ping, clipped underneath the terrain, nothing||
||if you mean you updated and lost the dm, that was intentional and you indeed had no choice but to restart save||
as far as i know
first playthrough
I assumed there was nothing when I first explored, got the other important things, dipped
||i suspected there was something off when the depth module on the aurora exploded||
||a scanner room picked up where it was allegedly supposed to be in the jellyshrooms, but like the sunbeam, there was nothing there||
uhuh. that works too
you cannot complete C2C without exploring every biome
someone just told me that
and im going out to the dunes now
i just stood still reading my pda in the dunes and a reaper charged right at me and missed
i was near a brain coral
||why is this lifepod in the floor||
Thats intentional
|| oops, trampled ||
XD okay ty
hm, actually
reika, you may want to put a bunch of small rocks bordering that wreckage
We didn't need ||another stalker. Even a variant.||
but now we have one, and its going to piss me off
?
wreck Reika
Idk ask N8
io did
would better sell it being scraps of wreckage partially embedded in the ground
Ah yea, maybe some indication that it fell into the sand rather than it being flat
Not that its really a pressing issue though
Well, itās an issue of pressing
now im kinda annoyed that ||i have to make an entire storage room for plants cause there so damn many||
i usually just have a planter dedicated to a given plant, and then some lockers for whatever that plant's product is
yeah but i need ||platinum||
?
what were you referring to?
you said you needed a storage room for plants?
I made one anyway yeah. Used a ||multipurpose room for it too||
How many lockers?
how is that related
wait im hyper confused how do i get ||seamoth depth mk1||?
wait...can you deconstruct the multipurpose room with stuff still inside of it????
if so i just lost half my plants
||The degasi ones? The ones from the jelly shroom caves yes||
Ohhhhhhh fuck, shit, many more curse words I can't send
normally no but with buildingtweaks you can
was the hint changed to be inside the pda rather than playing on pickup
how could i
those are voice acted
many ways the simplest being just replace the audio with a copy and suffixed by the extra info
and how would i have a copy of the audio with the VAs saying extra things
the same way you extract textures from the game? huh
oh extra things
no i did mean just suffix with the pda saying things like it currently does lol
regardless what i wanted to get at is that you don't need to listen to pdas but explore further if you dont have the mk1 module recipe yet
oh like another log does
remind me of that idea in a few days
when i might be able to think about iot
sure
Well I don't have building tweaks, and I just did
Something for a later fix. ||You can plant amoeboid samples as creepvine||.
fuck all ||i cant find the last 2 purple tablets i need||
Where else did Reika hide ||purple tablet fragments? I got the one on the floating island||
Think vanilla. There are places where you can find purple tablets in vanilla that are utilized foe the frags
X za a
Yeah I remember only 5 and 4 of those are on the ||QEP island||
Maybe take a bath? Running around a mountain can get you awfully sweaty š
Got that one too...I searched the entire island like 3 times and ||never found another after 15/17||
I even looked at the wiki I've been to every place that is currently accessible to me and I don't have it
||Is there more than one fragment on the floating island?||
Nope ... they're all in the maze. Just gotta scrub it with fine tooth comb. It's one of the things I dread whenever I do a new save. Make like 5 light sticks or so and place them in junctions you've already checked. That helps
||Found one of two needed||
can confirm...||i've searched the entire QEP island and haven't found the last fragment||
I found them all (or enough; you need them all on hard mode). Unfortunately I didn't keep a log of their locations. ||Certainly most in the QEP caves; some were in little nooks, at least one or two were outside on ledges the tunnels took you to. Having my torch off helped sometimes, because you could see the glow.|| It did take for ages for me to find them, though.
I've searched all of them though š
Maybe try looking in the ||azurite battery cave||. Im not quite sure but i think there were also fragments in there.
I did š
damn :/
maybe you just havent gone deep enough...?
The pathfinder tool could also help but otherwise its difficult to tell which ones are missing... I know that the two last ones for me were so obvious that i missed them till the end... (lying just before and around the entrance of qep) š
you'd be surprised where they can end up
define deep enough, and no not the way many think of
mk1 depth should be enough for all of them though shouldnt it? at least it was for me
I don't think so I heard of a cheaper strat with flares and light sticks
works just as well
wait...what the actual fuck also I don't even need a mk1 with an ||azurite super seaglide||
and ||two ultra high tanks||
yes it should also be possible without mk1 i think
that should definitely be enough
didnt even do that
i dont know how deep the ||azurite battery cave|| is but that was the deepest point i had to go
not playing on hard though
oh. im not either ||+ already searched the entire cave for the broken one at least|| also spoiler that
they arent scannable are they?
what are you refering to?
the fragments
i dont remember how far down exactly but im fairly certain there's one more after
||the azurite fragments?|| no you have to pick them up
ahh could be|| in front of the cave entrance|| maybe
so is there ||an azurite battery cave below 200m?||
i meant scannable with the scanner room but i dont think they are
no
there is just the one
okay
found that one if so
||the purple tablets i think are cause i found them once on the scanner room in vanilla or some other build||
either way i cant afford a scanner room unless i go back to my base
you should find everything required for it on the island and around but its a hassle
scanner rooms are goated in the mod though
you should always have the materials to build one with you and it it will help you ALOT along the way
i already found one on the ||floating island|| so it should be easier but i still cant find shit
theres not one at the very top is there?
the best way is to just build scanner outposts in every biom even if its not convenient at the time. they will help you later down the line!
could be. cant you already build it?
build what?
bet ill go get it
the scanner room
ill go get it
i bet you it will make your life much easier š
If you got the one ||on the floating island, then all the rest are on the mountain island||
I remember my last one was ||in a random cave on the side of the mountain, closer to the QEP, not the azurite battery cave||
that one trips up a lot of people
even though that cave is actually more readily visible from the ouside
scanner room wont scan for it
It took more forever the find the last one
Yes I donāt think scanner room worked for me either
okay I think I know which cave Reika is refering to but I thought I already went through it
no
are you refering to ||the one with an entrance near one of the floating portals/precursor boxes||?
||I have a feeling its one in the above water caves, I think 13 or so are in there, and there are small paths you can miss. I must have gone through there like 15 times.||
Yea
yeah i just went through it my last one is not there
Well have you gotten one around there?
||theres only one outside of the azurite battery cave thats underwater||
As far as I remember
||i got the two outside the 2 in the very entrance to the mazes the one on the floating island and the one below waters around the azurite cave and i actually think there were two in that opening||
collected that one
Ok then its likely in the above water caves
Or at least, it canāt be anywhere else iirc
||i think there was one at the entrance? i dont remember if i collected it but its not there||
ok yeah it takes a few minutes to load take your time
That one had me like pulling my hair out š
yeah
feels like it
I set up scanner rooms near every degasi base/island to make sure I didn't miss anything
i have 16 right now im missing two technically cause i got the one ||on the floating island||
i cant afford that right now but i can afford that Soonā¢ļø
no the floating island is part of what you need
oh weird
I don't tihnk scanner rooms ||pick up the tablet fragments||
they dont iirc but they do have ||"Unidentified Object"||
I don't think it was working for me when I tried
||not sure exactly which one but its inside one of the caves on these ledges outside the QEP||
found that one cause its not there
I wonder if Reika has any sort of randomizing to them
||here right? ||
Yes, one of those caves
Although there are some others around the island I think
If there is any degree of randomness to it then it could be somewhere that I donāt know
Ok what about the inside of the cave that goes underwater to where the azurite battery is
There are two in there
Theres one in the far back
the underwater ones??
cause i found the two at the ||entrance inside the island caves||
so my second one is prolly there
also no it isnt random cause i found the same ones
in my omega cursed save
not the entrance to the snaking caves ||this one||
there are ||two above water in there||
got those
gotcha
then its probably on some obscure path in the snaking ones
are you ||trying to get into a specific cache or the QEP?||
||QEP||
yearns to find the final bioprocessor fragment.
lmao i already found the bioprocessor
honestly just search wrecks in places where they spawn
There are many more than what you need around the map ||(unless you have some sort of config option on)||
oh and apparently they're also on the other side of the map to where I currently am ||QEP||
More wrecks! Time to continue the hunt.
Bring a moth!
pjf don't read this ||I actually found mine in the crash zone mesas||
interesting ||I found the crash zone mesas after getting the bioprocessor cause i broke my moth and was looking for a powercell|| oh yeah pjf is not allowed to read this
Ya there's more than one cave system under the water. Look carefully. Also a couple are under the leaves of plants that makes em hard to see. Also ... at ground d level there's another 'cave' with a pool that leads down into one o the underwater caves. But check maze and try running your path backwards cuz stuff sometimes blocks the view of the frags. Also ... has map mod been blocked? It doesn't show stuff on it anymore.
pjf racism
the mountains are really cool theres a random plant in there that ive seen nowhere else and that is purely decorative as far as im aware
for some reason it changes from yellow to pink when you grow it
nozzlevine or so
To answer your question, no. and in response ill just use my prop cannon
my map works just fine
Mine won't show wrecks and thermals anymore
Perhaps I should check map settings maybe. I'll have to check later
Thanks for the hints and/or messages for everyone else! I'm glad to know there are plenty of fragments, I'm just missing my last one.
I've done it three times so far. Hurts just as bad each time. As well as the ||bacterial and ash||... ugh. The first time I loved it ... but on repeat it gets somewhat tedious
where would the ones hidden behind things be? i dont wanna burn so mouch battery removing every rock
no
no?
you shouldnt have to move anything
but if something is hidden i want to use my prop cannon to see it
or repulsion cannon
its sometimes hidden between plants but you dont have to move anything
im going to use my prop cannon to move every plant
I think theres more that are on ledges that the cave leads out to rather than ones that are actually in the cave
finally found it on a path i couldnt see
but how does one get ||ion cube|| without getting into the ||QEP||?
there is one hidden
on the island? very helpful
awesome. i love doing a map search for something which i know how to glitch into
ill go back to it soonā¢ļø
I found it just by chance when exploring
It also just happened to be right next to my main base
just scanner room with max range upgrades :)
Ill be real I don't think I've been seabasing as much as I should. I really only have my ||main base, one near the underwater islands, and one in the jellyshroom caves. I may build one near the northern lost river entrance though since I think that may be where calcite is.||
youre on the right track š
I've been everywhere but the ||lr|| so I assumed I was haha
I just ||got liquid breathing||
i think ill just be lazy and plop scanner rooms everywhere and call it a day for bases
I may just spend a day doing that
but I feel like I've "completed" a lot of the areas above 400m
you may still need a certain ||alleviation|| though... š
Ye I ||tried to go into the lr and immediately realized that. I had gotten the peepers beforehand though so I know what I need to make.||
Im doing that right now
Ahh so you read the description. I didnt... š¤£
wait i just died after saving cause i ate something poisonous am i soft locked
No
I think reloading clears negative effects
I accidentally did that after I ate a deepshroom
I accidentally ate a plant seed I needed (it was quite common so I'm not worried about getting again) and hit save cause I was like "well I wanna save these other seeds" and died
||Does falling debris float or sink? I swear every time I run after it I cannot find it on the surface.||
||floats; its very small, dark in color and disappears after half a minute or so||
er. 1.5 minutes*
||really just give up reaching it if you don't own an azurite seaglide and were ready to go the moment you hear the falling sound||
Reika hates this strat and I don't blame her. I just play this mod how I want to. ||warpforward 1000 in console in the direction of the falling thing or if closer yeah use the azurite seaglide you'll get there in seconds||
It took me literally months to get my first one. Now I always get them. Feels like a troll lol! It floats near the surface. Small brick size. A hint if it falls near you you'll hear a big splash
Also ... you need to really explore all beginning areas. Do all the pda bullet points for each area. You'll be able to get everybody you need l like the in cube. Remember that reika likes to use all the cool nooks that the devs created but never really utilized
||is mining the meteor part of completing the dunes?||
||I feel like Ive done everything I can but that||
oh
you hoit the bug i think
move on
once you find something the dunes log will clear up
its silly
Yeag stop exploring there fie that last tick..its bugged a bit
I just built the ||geyser particulate filter||. The PDA entry says that it needs a power source, but it seems to be running fine ||(and producing volcanic particulates)|| without one. Is this a bug, or is my base "close enough" that it works?
Its fine dont worry about it
probably the latter
I fixed that
in one of the recent updates
I swapped the two entries, like the databoxes were
Ah
@trail ether hi and sorry for the ping but is sea to sea gonna be updated to 2.0 cause if so i am gonna be very happy
eventually
Maybe
||Is this intended for scans of sunbeam debris?||
There's like 50 with not a single thing there
idk sunbeam debris can be strange
they always spawn for me but sometimes only metal salvage and ||avolite ||spawn
Well Im still finding ||avolite|| so its not a huge problem
Im still looking for something to rid of the poison from the LR. I have the recipe for the ||reinforced suit, so Im assuming Im looking for the electromechanical suit. Iāve explored everywhere completely except for both blood kelps, the bulb zone, and the crash zone (I donāt know if the aurora counts as part of the crash zone).||
I'm thinking of trying this mod myself. Is it worth rolling back and learning the old modding methods? I've only ever used the living large update
Iād say sea to sea is worth the time
Might just be my own experience, but its a lot grander than I initially thought
I thought maybe 20-30 hours playtime when I first started
I'm probably gonna through with it. I'm looking for a longer and more interactive playthrough that grindy recipe mods simply can't provide
Doesn't matter how many resoures it takes to craft something once you have a submersible and the ability to make scaning bases
Well yea then its probably what youāre looking for
There are definitely some points in c2c where there is some grindy crafting
My adhd gets bored when I stop having to claw my way towards a goal 
But a lot of it is finding things
Exploring is the best part of this game
And thats valid, although I think c2c goes beyond exploring
More like inspecting every grain of sand for a clue about the next step in progression
I do need to work on dusting off my critical thinking cap š
in a lot of ways, sea to sea is a puzzle game
I mean subnautica honestly feels like it should be more of a puzzle than it is. Like the story is phenomenal. But it doesn't feel like it lives up to everything it could have been.
Granted
I haven't seen any modders capable of writing a betted story
I imagine c2c just pads out your experience enough to really make you feel the gravitas at the end
Of course the last damned ||hull repair nanite fragment|| is outside of a vent... I wonder how many people ever found all of those š
Some/most of them are evil (very well hidden) xD
Ohh i didnt know they could be scanned for... that would have made things a little bit easier š though building a scanner room for every larger wreck would be almost as much work if not more as searching them manually xD
Good luck!!
Already liking what I see though. The chemistry and resource compacting are really neat. So is having something like an electric air pump actually use an electric motor
Thanks. I just got my fins, high capacity tank, and my pod fixed up.
Noice
Not sure what to do in the immediate now. Probably get my rebreatber and then scan literally everything while waiting for distress signals
Probably a small grind to the seaglide. So I wanna conserve my oxygen effiency where I can
Read all PDAs and biom descriptions š
It will help alot
Yes. I have learned from reading. To read everything 
The mod makes it very clear that you ain't leaving without 100% the game 
And I am here for it
I'd rather have a save take longer cause it's asking me to do more content and interact with more systems. Then because someone's CC3 settings makes every recipe in the game take 30m to 1hr to put together 𤣠𤣠š¤£
I also don't like some of death runs mechanics so.... c2c it is 
Fair and valid. I'm early-mid game in my first (technically 2nd, first save was corrupted) and its a great experience
saving is a good keyword though! Although it becomes relevant much later in the game saving and leaving far away from wrecks and large bases will save you from alot of loading crashes š
It's mostly the decompression and hyper agressive creatures. Which can both be tweaked/disabled. But, If you have to mod your mod to have fun with it.... what are you really doing at that point?
š
I thought something was up when the game reminded me I hadn't saved in 20mins
Real. I find Sea Voyager + this mod a good combo. Reika is nerfing the Sea Voyager next update so I feel its more balanced after whenever the next update releases
from the sounds of it you will like C2C
very much so 
Yes. Very much enjoying it so far.
||Almost killed myself learning how to make Chlorine
||
now Egek said to me that Reika said that she will update sea to sea to 2.0 and when it's gonna be released for 2.0 i am gonna be so hyped up
who the hell is egek
oh you don't know him
well i met him in ''SteveKong's jungle'' server
Reika just a lil question, how is the process of the 2.0 ver?
then why is he an authority on the matter
was the plan not to wait for nautilus' stable release first?
yes
but apparently random people on the internet, who have never interacted with me, are a better source for my plans than me
he told me that
and by that i mean he told me you said you were gonna update sea to sea to 2.0
one of our staff? they've talked in here at least a few times.
Its me >:3
I just said it because of you said it like this, sorry for confusion
I apologize mam. I had my suspicions on the validity that user. And now that my suspicions have been confirmed.... I will not be taking any information from them
Seriously though
The mod is Phenomenal
Can't wait to see where it goes
@trail ether ||you made the phytoplankton based off of blood oil didnt you||
||i just planted it||
lol
||does phytoplankton even grow on that if its planted???||
k ty
||ima find out if it works or not though then report it to reika for a second time||
||wait are you supposed to keep one phytoplankton sample?????||
for?
||to get more of em||
||i dont remember there being any sort of cyclic recipe for them to warrant that, myself||
||why did a reaper attack me in the grassy plateaus??? granted i was near the back of the aurora but still there were 2 biomes in between me and any reaper||
so they have, but apparently never with me
and only in the last month or so
I mean you do see how it looked - some random was naming some other person I had never interacted with as an authority on my plans, and worse made it sound like they were different from what I know them to be
the sprite yes, I do not remember what the item is templated off of
I remember blood oil being one of the ones I tried
oh
if you can plant it then yes
||am i supposed to have microfilters by now???||
It reminds me of the early release of no mans sky. And I hate that š
So yea
oh XD
Only listening to creators
there is exactly one instance of you two communicating lol
perfect
||my question still stands||
there is no real "by now" except in cases where it seems you skipped something
also I do not even know exactly where you are progression-wise
wait hold on
how did you GET plankton without microfilters
the scoop uses them in crafting
just unlocked that
but you already have plankton
||crash zone base||
or is that a test world
Is it just me or did you typed nothing
ya
it predates microfilter existing
** **
oh XD
though honestly four plankton is NOT going to enable much
it was like 5 or 6
still going to remove it to be safe
i dont remember the exact count cause i used them all
microfilters are pretty early iirc either way
my worldgen data says 5
<tech>SmallLocker</tech>
<inventory>
<item>
<type>planktonItem</type>
<amount>5</amount>
</item>
<item>
<type>CuredHolefish</type>
<amount>4</amount>
</item>
<item>
<type>CurativeBandage</type>
<amount>2</amount>
</item>
<item>
<type>Battery</type>
<amount>1</amount>
</item>
<item>
<type>ReactorRod</type>
<amount>1</amount>
</item>
<item>
<type>TraceMetals</type>
<amount>4</amount>
</item>
</inventory>```
where are they then? is there a hint in the pda?
gotta explore and find my guy
well sort of actually
what do i need to find it using a scanner room in a biome i probably have been to but never looked?
very helpful
that has been one of the most effective exploration aids in the entire mod
I replaced the 5 plankton with 5 big water
that is actually more useful
even for the same intended use case as the plankton
veteran C2C players will know why
speaking of which
have you found the Sanctuary yet
||the only places that doesnt have that is dunes arch, eatern grassy plateaus, island degasi wrecks, lifepod 9, mushroom tree, nothern kelp forest, and underwater degasi base. acounting for about 1/3 of all of those in my pda||
like the one from bz just ported? no
theres a precursor sanctuary in Below Zero where i think you meet Al-an
you are using "sanctuary" to mean something very different
but i suppose that means the answer to my question is clearly no
yup
think i unlocked what you were referring to ||in the grassy plateaus||
yup found it
This feature is actually really nice to me. Knowing that I'm not done in a biome. But having no clue where anything is. Is a way smater method then most would give credit for
scanner rooms are generally very helpful
i know
i found them accidentally using it lol
wanted to explore [biome i was in at the time] but it happened to find it instead
i found it cause someone told me to look there
not sure if i should have this or not...XD
currently just does nothing
k
not much reason to get it nor to trash out lol
it is not fully implemnted
ye
Is c2c ported to 2.0?
It isn't
i knew it
you will eventually need the filters yes
so sad
i would argue they should be kept
it is a very small amount, only gives a taste of bio
its nice on repeat playthroughs
wait ||was I supposed to scan the mk 1 depth before it blew up???||
no
you listening to the maida voice log abouit making a seamot yeah?
if you did there was a voice prompt about ||looking deeper in the cave||
K will do once i get back on
lol myself i had no idea that even existed until late into my playthrough and the scanner room happened to pick up by coincidence
same deal with the secluded pda on the floating island but thats probably a more common occurence
stop telling him exactly where to look
he thinks i did. and i'm not sure if i have, i wanna swear i did
cause i listened to every single ||jellyshroom caves|| one
granted i didnt pay attention or read them, but i really should anyway. i just never have in my first playthrough
the exploration findings mention it I think
Actually. W
I'd love if you reworked the textures as well
(I worked on the 2.0 port with Lee and he hated the textures and I hated the spaghetti code)
Thats an understatement
mine's blurry cause i dont want my stuff dying every time i run the game
they don't i just think that lowering the load on them makes them have a longer lifespan
i burned my RX...
not a change in progression really but a lot more fitting balance-wise
wrong one
the sea voyager does not need 2 plasteel ingots š
the cyclops uses six
plasteel is a good idea
the sea voyager is bigger
you'll need the ||filter||
any way i wore down my RX 470s running Satisfactory all the time
you just removed building, a huge part of the Sea Voyager's advantage š
it doesn't let me passively explore, i barely use it at all anymore cause of how far i got just by knowing where stuff was in my cursed save
i plan to only use it for dangerous places like the mountains
Motors make sense
It does have a lot of health (I may have added a few 0s in the port)
It needs more glass (No 3 isn't enough)
I'd argue it make sense for a Camera Drone (like from the scanner room)
it has no health at all
it does not have a LiveMixin
it is invincible
what did you make it invincible? It takes damage for me and I haven't updated
no it literally has no LiveMixin
Advanced Wiring kits don't make sense, use Power Transmitter recipe instead (granted, it has an op solar panel. Add copper wire, wiring kit, a ||Quartz ingot|| (i forgot what its called), and a Titanium ingot or two)
no
actually thats fair i'd be lazy there as well and just shove Advanced Wiring Kits too 
Genuinly, Why plasteel?
Weird considering it takes damage from Leviathans and bone sharks + impacts from vehicles like the Seamoth. Wouldn't be surprised if it used some other system. 
it already takes Electric Motors š
5 is fair cause of how fast it is
literally faster than an ||azurite Seaglide||
Had 2500 health according to the 2.0 port
it now has 2.5x10^7 health in the 2.0 port 
honestly should take more
Reika, how would you feel about a better wiki/page for the mod. Moreso designed for as a progression guide with spoilers/hints rather than an outright "wiki". I suppose it kinda ruins it though. I just feel like I need to do something for the mod haha
There already is one
tbf if there were hints people would just abuse them
the wiki sucks
and Reika's page only covers so much
but like I said it would probably just be abused
The wiki I'm referring to sucks. but admittedly I've abused it
||its a year outdated and a lot has changed/been moved in the last year||
Can Confirm
yeah good documentation by definition would end up fitting under reika's idea of cheating simply because thats how puzzles are i think
idk Im just itching to make something and C2C has been all I've been playing
could have it hidden in the game files/code until you get the puzzle then its shoved somewhere
i initially took this mod as a sort-of "community effort" type where players are meant to work together and help each other
I will destroy that if it is made
š
but c2c doesnt really have that type of progression
Its already been made
yea theres a subsection of the subnautica modding wiki
well more likely probably just modify the progression a tad
Sea To Sea adds multiple unique biomes, with most being expansions to otherwise empty or bland areas of the game. Most of these biomes all have a unique Raw Materials that is exclusive to them, forcing the player to eventually explore them.
fairly certain reika has given tips on how to structure the wiki before
or rather very heavy, underlined and bold dos and donts
back when it was still actively maintained lol
lol real
she's gonna go ballistic on whoever made it (who's prolly gone from this server by now)
I do a lot of web related passion projects for games I play but I don't think it realy fits C2C
oh you think I am done with the nerfs?
granted the next one is very targeted
oh fuck i shouldnt have said anything....wtf could you nerf????? the fucking solar panel?
to break the most cheaty use case
remove its ability to move š„
which also happens to be the most popular use case
yeah totally ruin the whole thing best idea i ever heard
don't nerf the dock. just fucking don't. nerf the speed idgaf
holding 2 vehicles
yes. max base depth of the moth
oh yeah it makes the lr kyanite cheese like half a minute faster š game breaking
(i havent even watched it) fuck
oh thats just the physics being shit no? lolol
if by "being shit" you mean "having a huge and increasing downwards force applied"
hint: hull plating
thats not a bug
never again
yeah i mean - what the fuck is that creature that destroys the entire vehicle in one fucking bite
oh is it
ahhhhhhhhhhhhhh so I have to swim there now with my stasis rifle
i thought it was a surface-only vehicle
unrelated, generally
but a nice cleanup mechanism
oh it looks like a tentacle actually
it is
voidlevi making a comeback?
well i guess it never left either you can still encounter it in the Funny Deep Zoneā¢
er. its energy discharge i guess
yeah wait whats this about then
Oh it definitely can. Esp with all the physics bugs. Even in the 2.0 port, the physics with this thing is fucked
ah so the submerging was a bug?
Thats actually kinda funny. You gave me good and bad idea
Not in the video no
huh
That's intentional
Not a single physics bug can make it go below 500m
Except if the water/stablization physics vanishes
I have learned the value in saving š
I forgot this version of the game runs on software so old that it opperates on the same logic as skyrim
Death = total reload. Or else everything breaks š
Fortunately it loads 100Ć faster than modded skyrim 
its not so much breakage but rather "suicide run" cheese patch
reload is a side effect of it generally not being advised to load more than a save in one instance
for... who knows what reason lol
Yea. I'm not privy to the actu code at play. But I'm familiar with it's effects 
||will exercise more caution around volcanic vents and droopers in the future š||
lol
||fuck ass volcanic remains š¤£||
||finding the drone fragments was cool though. Guessing they're used in construction of the mobile vehicle bay||
why can I never use ||weak enzyme 42 traces?||
||it keeps telling me its preventing duplicate use||
ah I see
||I can't consume them in water||
oml I finally found the ||electromechanical suit š||
I've "completed" every biome but the LR now (and crash zone)
I thought had had compeletely explored the wreck it was in but I guess not
needed to bring a scanner room with max range upgrades to every biome
||I at the very least was able to fully explore the southern blood kelp trench survivor base though||
Reika how do you want my Tools Upgrades nerfed? The full Tools Upgrades mod is well underway now. I can't give any 2.0 release predictions yet cause I don't have them, but once it is out, I'll port it to Legacy
The increase in ability will definitely be way more expensive and way way WAY less
The legacy version will only have the current method of making things work
Battery based. A modular battery you will be able to shove almost ANYTHING in it. Then a battery set based on materials
X battery based on X material will simply do what that X material should do for that tool
Example from this mod: ||Azurite battery. Increases that tool's ability to do things. Based on Azurite||
I can't give much more detail cause I don't know exactly what batteries or materials will do what
but I can after the mod is released
if anything, my broad advice would be to make things easy to reconfigure
That makes sense. Then rather than having individual devs have to give you customized specs. Which then have to be cycled around the dev loop
They can just change it themselves on demand
for instance, I can't see this modular battery being accepted (well partially to begin with) but especially if it's anywhere earlier than ion batteries
but when 2.0 ver is out you would port it but it doesn't mean that 2.0 ver cannot be downloaded right?
tf happened?
Can't say. Progression spoiler. Just took me way too long to find something that was hidden in plain sight

oh so you found a hidden thing?
not right now
i just started working on it
well if 2.0 will not downloadable don't you even dare to make it not downloadable
your words aren't wording
no cuz if i can't download it for 2.0 then i ain't gonna agree
"if 2.0 will not be downloadable dont you dare to make it not downloadable" like make it more clear
like im gonna release it for 2.0 eventually it just isnt ready to be downloadable
no like when you are gonna port it for legacy that's what i mean
i have to backport it from 2.0 to legacy once i have the full mod fleshed out and working
well i am a 2.0 person
ok
and its released and downloadable
wait you mean 2.0 downloadable or legacy? cause i know it's for legacy only cuz if you say ''and it's released and downloadble'' like how the hell can you do it in minutes?
i mean port it instead of making it
bro what.
the 2.0 version has to be fully fleshed out, working, released, and downloadable before i can even begin porting it to legacy
i did though
i have to packport it from 2.0 to legacy "once i have the full mod fleshed out and working"
then I added
"and its released and downloadable"
like
how is that unclear
think about what you say before saying it
oh ok i just thought you switched argument to legacy
tough i feel stupid for thinking you swithced argument
Yall think it's worth it to put together a small tube base so I can temp adress storage? Or would it be better to just wait till I get the multi purpose room?
Get like a small part going then build off of it. Envision the final base and build a piece of it then make your base around that
I built my base around a moonpool
Architecture isn't my strong suit š probably just make the tube base. And then disassemble and redo a proper base in the shallows one I have the proper prints
Mine either.
well i build my base like near the moutain in the bulb zone and i am in creative but i was in survival the first time i played it
and by played it i mean sn
but 1st time i heard the reefback i was like ''tf was that scary sound'' like i got scared cause i didn't even know the reefback
I found those areas passive honestly
and then i got to the aurora and i got curious to see the biome but when i saw the reaper i got on the right down engine and was so anxious and i was waiting for it to leave and after that i used the chance to make a run for it
I think I'm starting to see things...
||I'm suprised by how cheap the propulsion cannon is||
update released
had to modify my git uploader script to accomodate the changes in how C2C is stored on github
Reika would it be possible to post your list of mods you use please? I can't seem to find it for some stupid reason
I posted it a few days ago
Ok looking again!
^
Awesome thx!
oh wow... I'm missing a lot... glad you highlighted this xD
on an unrelated note. I think I have more stalker teeth then I'll ever need xD
oh i see (looked at the source) so the sinking is a c2c addition and thats why you gave that hint, that makes sense
i thought the voyager had a builtin way to descend despite it being a surface-only vehicle, as the description puts it
you'd be surprised
thankfully teeth are piss-easy to get in c2c
once you have a proper base set up
oh yea. scanner rooms make it trivial. I just shocked to find all of those in one spot
not even with scanner room lol but yeah you really miss a lot unexpectedly without it
speaking of bases. I have at minimum a multi-room with a fab and a few lockers up. that feels good
need to get the rest of my moon pool fragments. but that's for tomorrow
there is a mechanic that allows farming them easier, though i wont say too much in fear of accidentally giving it away
I'll figure it out in due time
it would definitely keep you stocked for the rest of the run though
im getting an error saying sea to sea could not be loaded after update
check logs?
could post it here
i have a vague suspicion it might be an accidental sea voyager dependency, but im unsure of course
well it shouldnt be, as far as i can tell
i dont use sea voyager i'm avoiding that entirely
Is this possibly it? It's look error -ish š
seems it cant load reefbalance
ok I'll re download that and re install it
interestingly, there seem to have been no updates to it though
doh! it was missing from qmod file. How the heck did that get deleted?
i'm trying again with reef re installed
lol
Ok still getting message ...
maybe check the other mods if they got deleted somehow too lol
might be that reefbalance was just the first one it found to not exist (because its the first one that gets called)
ok will do
auroresource is, in fact, non-existent
who the hell knows lol
sheesh I also had excansion missing ... thank you for being a rockin' helper! š
gah! still not working
[QModManager:ERROR] Invoking the specified entry method "Load" failed for mod "ReikaKalseki.SeaToSea"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Story.StoryGoal ReikaKalseki.DIAlterra.SNUtil.addVOLine(string,Story.GoalType,string,FMODAsset)
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0
EXSCANSION: Ran mod register, started harmony
i reloaded all dependencies in
i DID load some new mods from reiaka's list tho .. i bet one of them is screwing things up somewhere
interestingly, this SNUtil.addVOLine(string, ...) that the exception says is calling isn't actually being called
at least, judging by the public source
ok .. dunno what that means .. but it sounds scary š
you're trying to call a friend on the phone but they recently changed their number so you can't reach them
ahhhh
well hopefully reika sees this and can point me in the right direction. Guess I'll go get some sleep
but thanks for the help ... some of it surely helped
given the error changed yeah im sure they did
its interesting how this seems to be a dead end though
oh well im clueless @trail ether hi do you have a clue perhaps ^
both source and decompiled mod suggest it shouldnt be trying to call any 4 parameter method at all
also lol theres a stat dump in the latest release which i can only assume is from your playthrough
seems its a testing save
Is it intended that I ||build multiple small bases in the lost river? Iām having to take trips myself since my moth can only go 500m and I need calcite for MK3.||
@errant cairn Sorry for ping but sorry for earlier if i was mean/rude and if i was being a pain in the ass
lol why would it not be
also you'll soon find another use for them
potentially two, depending on how you play
but ping me when sea to sea 2.0 is fleshed out
wait where is ||phytoplankton|| supposed to spawn? I got it ||in the sparse reef|| and forgot to get out of my moth and scan it
Don't have the laser cutter yet. But I think I'm gonna see how much of the aurora I can explore with the tools at my disposal
my guy, you don't need a laser cutter to fully explore the aurora to the best of your ability. trust me
Yea. Iirk the rooms blocked off by the cutter are non essential
XD not just that
I'm really just looking to seal off the drive core.
Shhhhh
caps lock
I'm also missing one degasi log on the floating island... sweeped all the bases clean
i remember one hidden on there
Yea. The last one I'm missing definitely isn't at any of the bases. But somewhere else on the island
yea
I mean before I do anything. I'm gonna finish getting my moon pool setup, expland my base a bit, and maybe figure out what the heck a decoration rating is
I'll do my best to take your word for it 
But my mental disorder curiosity might make me regret it later
:D
in several places lol i dont think it tells you outright(?)
really just remember where you see them for later
yeah but i need it scanned
Have Fun! :)
You can still explore it
this would be a good analogy for an inter-DLL (/inter-jar) error caused by compile-version mismatches, ie NoSuchMethodError or its C# equivalent MissingMethodException
yeah which is about what's happening there
except in two different assemblies instead of the same
I have had that a couple times but I did not change anything in DI that should have affected them
yeah its weird since c2c never calls the vo method with 4 parameters
the only call (in Load() ) is 3 and they're correctly typed
also C2C did update
so it is in sync with DI
it is the smaller mods that did not update
and this is FAR from the first time DI changed and they did not
mhm you had to be able to compile it in the first place
well my release pipeline does not upload new builds for mods whose git diff is zero
and while I did change the pipeline last night, that was mostly to handle the new C2C worldgen segmentation, as well as changing the git commit treewalk for version determination
it did not touch the diff logic, and besides there IS a new C2C upload
@fiery fiber what is the hash of your C2C DLL
mine is SHA256: 4b87b2e2fe69e547ef17f048e3826d49de2a81cf354d3616f7872f149b5c346b
Its moreso that it feels brute force-y if I keep picking up and moving the same base, unless I make many I suppose
you were deconstructing them?
nah, but it would be a lot cheaper I guess
but I probably wouldnt do that
not nearly as reusable and definitely not intended
you'd just end up hurting yourself later really, i think
rn I just have one around 650m down by the cache under the southern blood kelp trench where the ||alleviation canister bp is found||
but I can't get very far with just that
that is never intended
though I had two bases in the LR myself
one in the bones field and one in the cove
only two?
not just for air waypoints but also for scanner rooms
i had like four
it was plenty
how tf were you getting vehicles through
I could freedive between them in under 90 seconds
yeah but theyre slow as hell and definitely dont reach entrance -> ilz with just two outposts
unless you mean ||you didnt use the seamoth at all until you had the insulation module|| which is actually just useless. trucker module on top
@trail ether how significant is this last update? I'm considering maybe restarting my save and adding in the rest of your mod setup if enoughs changed
entrance -> bones field -> junction -> cove -> ILZ
I always used the trench-corridor entrance
corridor is the cascading waterfalls with pyrocoral, from the blood kelp trench
the "weird" (fluted) walls going to the cache and grand reef is ghost canyon
oh yeah i went through there too
yeah idk what route you took to allow only two outposts lol
though i did use the trucker module to bring up sulfur because i wasnt risking my life on those, so thats a bit of a factor for sure
oh yes on the topic of stasis rifle unfreezing static setpieces https://i.imgur.com/ztO7DC5.jpeg
š great game
I had to fix its position with the runtime editor
i specified it above
I always made it with like 15 power to spare
yeah but more specific the exact pathing bc i was probably not cutting corners when i couldve
oh
yeah i dont think i ever got that low in fear of getting lost
the far bigger hurdle is your first foray
oh yeah how you planning to fix this even
since you need air time to build a powered base
in my easter 2023 playthrough I died in the cove to that
Oh yea. Cause of having to rely on the liquid air setup right?
you generally need air to be able to survive
I Imagine the lower you get the faster you burn through your supply
the lower you get the more pressure is put upon your lungs if you rely on oxygen at that point
but liquid im fairly certain has no such mechanic
also being trapped in that cove base is the reason I added the emergency warp
Well yea. But in normal subnautica it'd be trivial. Bring rebreather, bring base supply. Use sub to refill on air
or just build oxygen pipe
I know in c2c it's way different
unfortunately, liquid breathing does not recharge in the presence of an oxygen pipe
would have been a great exploit
If you think I'm burning the tit to build a pipe system to the losr river you're tripping. Subnautica doesn't have an uncrafter 
directly above the pit leading to the ghost forest
and i was able ot make that route to cove too
here is me just barely not making it due to a delay https://i.imgur.com/IIlx8WX.jpeg
Also. Does c2c give a warning everytime you add a new mod. Or is there a blacklist of mods which have been tested and proven to impeed balance?
2m left on the clock with reduced breathing š
and a reattempt https://i.imgur.com/SvtbRqv.jpeg
did you emergency warp for this one
blacklist
tells you on startup if you have a mod which doesnt play well with c2c
whether it be technical or balance related
this was the far larger issue with freediving https://i.imgur.com/Tq8UUJA.jpeg
though the one in the ghost forest never got me
if its a major issue its an error and doesnt let you play, if its minor then it lets you off with a warning
chased me maybe once or twice
leviathans kinda just suck in this game
I love the emergency warp system. But I haven't used it yet. Been in a few tricky spots. But figured the pod probably didn't count as a wind tunnel
oh wow the ||big alleviation tank is significantly better š ||
example mid-ghost-forest path https://i.imgur.com/wnuPuun.jpeg
||wind tunnels and the volcanic vent in the shallows had me fucked up š||
That's amazing
YEAH its awesome
Really speaks to the quality of the mod and it's amazing dev
having to make the ||weak enzyme traces fpr each trip was such a pain||
yep lol
i struggled a bit with that
thinking the ||allevation canister|| was in the ||disease research facility||
turns out i got scammed of like 6 treatments š„
i still feel it should be there tbhhh
I do not mean that at all
it is not enough to warrant a restart
Normally when you have big mods, and really invested devs. They have a very "my mod or bust" mentality. So testing or taking feedback on specific mods and then adding them to a variable black list. Speaks to a levrl of care and personal integrity
basically just changed the sea voyager and added uncrafting to the rock crusher
do bases get the ||power consumption increase in the lr? seems like it||
huh? actual uncrafting??
Alright. I'll probably keep with my current save then
assumedly there's some whitelist for crafts?
Honestly it's a feaute I wish we already had
yes
Even if it's like this
it existed solely for the azurite battery
with a lot of strings attached
oh yep its about that
interesting that some materials you lose less of
uncrafting is recursive
Yup. Since plently of items are in limited supply
Also can I just say. I love how cool your crafting recipes are. They feel like they take a reasonable amount of effort. But aren't stupid grindy
mb i was looking at the aq eng source and forgot it was a c2c exclusive
I had actual fun running around crafting my mobile vehicle bay last night
So much that I ended up playing for a few hours longer than I should've š
they serve the dual purpose of adding the progression milestones and making the recipe feel like it logically follows
finally found some ||calcite||
in some cases that becomes a triple purpose like with vehicles and modules
makes you treat them as valuable rather than disposable
incentivises taking risks and save scumming š„
they can be annoying to actually run later in the game, which is why I use EasyCraft (and have no objection to use of the mod)
picking up 2 of this and 5 of this and 6 of this and 9 of that is fiddly
yeah some recipes you just have to empty your inventory out for
I played without EasyCraft in my Sep 2022 playthrough and it was annoying to craft upgrades and enzymes
especially if using de extinct
Eh. My adhd brain doesn't see it as fiddly. I got all kinds of resources I would've needed later by running in and out of pod for copper every time I ran out
Or wait
You probably mean in base craftinflg
picking up, not collecting

ie getting it from lockers into your inventory