#SeaToSea

1 messages Ā· Page 30 of 1

errant cairn
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||Never explored the dunes this play through||

pine ginkgo
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Just as a progression hint ||you’re not close to needing to worry about going to pod 15||

errant cairn
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I think ||perimeter defense seamoth costs deep shrooms|| no?

pine ginkgo
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First thing I did was ||go to every wreck||

pine ginkgo
errant cairn
errant cairn
pine ginkgo
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The moth can only take you so far, I pretty much just used it for storage and a ā€œcheckpointā€ at 200m. I’d never bring it into any biome w reapers.

errant cairn
pine ginkgo
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Have you ||repaired the azurite battery in used it in the cutter?||

errant cairn
pine ginkgo
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Ok good

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I somehow didn’t think to do that when I first got it

errant cairn
pine ginkgo
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I think there’s a log for the ||azurite battery that mentions it being more powerful||

errant cairn
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Had someone give me advice on it

errant cairn
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Will the stasis rifle ||do shit to stop the ghost levis while I repair the data box at lifepod 15||?

pine ginkgo
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Maybe, but I don’t know if its intended

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||I haven’t even gotten the stasis rifle yet. I can’t get anything to spawn from the sunbeam outside if a single piece of avolite.||

errant cairn
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I'd have to ||sac a moth|| as well i think

pine ginkgo
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Wait no

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||you definitely need it||

errant cairn
pine ginkgo
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||Yes, for reference I haven’t gotten to 15, but I know what you need to get there. Once you get there you use the rifle to create a bubble while you repair the box||

errant cairn
#

||ohhhhhh brain blown I completely didn't think about that ima sleep now so I can play tmr morning and do that||

pine ginkgo
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Can you reach it?

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Wait do ||you have a stasis rifle??||

errant cairn
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Wait what if I get bluetooth hit again through the ||bubble||

errant cairn
pine ginkgo
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||its a different recipe, you need avolite and much more||

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||i don’t even have one yet||

errant cairn
pine ginkgo
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Do you want me to spoil it

errant cairn
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Laterā„¢

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I just the specific biome its in

pine ginkgo
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||has the sunbeam happened for you yet||

errant cairn
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||yes||

pine ginkgo
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Ok well that should give you a hint

errant cairn
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i hope. Cause I VIVIDLY remember it happening while I was away and I have almost 20 hours in my save

errant cairn
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Wait does ||repulsion cannon do shit to ghost levis?||

pine ginkgo
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I don’t know about the repulsion cannon

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||Save in your moth right outside to the QEP, and just stick to the ocean floor with your glide. Avoiding the reapers isn’t too bad.||

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||You definitely don’t need the stasis rifle yet though. Don’t worry about pod 15 for a while||

pine ginkgo
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You probably can’t get some of the other materials for it yet either

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||benzene||

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||its not the same as vanilla||

errant cairn
pine ginkgo
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Wait Im thinking of a different recipe

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||still you probably won’t be able to find enough avolite right now||

errant cairn
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Fine

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Good night

pine ginkgo
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gn

worldly valve
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Make sure to rest well

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And heal

solemn storm
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OMG, 50 hours in and I finally found the ||microfibre recipe||. Turns out I had discovered its location really early on (but couldn't access it), and then forgot about it because I didn't have a beacon with me to mark it.

barren oar
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lol gg

pine ginkgo
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Its funny because I was looking for the ||ion cube that was outside that cache, and my "main" base was posted right outside the hole. Took me forever to find it.||

solemn storm
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Okay, how do I collect the immense amount of ||glowing plankton|| that's now surrounding my base? I've made the ||seamoth sampling scoop||, and I can see the special storage for it, but ||driving the seamoth through the clusters, or parking them in the clusters, seems to do nothing, and the scoop storage stays empty||. What am I missing?

pine ginkgo
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||afaik you just have to deal with it||

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||there are supposedly ways to get rid of it but I don't know how yet||

solemn storm
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Oh no!

barren oar
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have fun :)

restive hornet
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hey lads and ladettes, has the mod been updated? i played it a bit ago and I had an issue where ||sunbeam wrecks|| and ||the new stuff in the jellyshroom|| didn't physically exist

solemn storm
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Is there a way to ||make it less toxic||, so I don't ||die whenever I accidentally fall into the moonpool|| (which happens way more often than I care to admit).

barren oar
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there is a way to be invulnerable, which you'll unlock in due time

pine ginkgo
restive hornet
solemn storm
barren oar
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||also yes sunbeam debris is notoriously buggy, really you just have to swim ping to ping until you find a spawn; i do believe there is some form of limit on spawned items too, so it wont spawn until you collect some thats already there (unconfirmed)||

restive hornet
restive hornet
barren oar
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as far as i know

restive hornet
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first playthrough

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I assumed there was nothing when I first explored, got the other important things, dipped

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||i suspected there was something off when the depth module on the aurora exploded||

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||a scanner room picked up where it was allegedly supposed to be in the jellyshrooms, but like the sunbeam, there was nothing there||

errant cairn
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uhuh. that works too

trail ether
errant cairn
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someone just told me that

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and im going out to the dunes now

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i just stood still reading my pda in the dunes and a reaper charged right at me and missed

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i was near a brain coral

errant cairn
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||why is this lifepod in the floor||

pine ginkgo
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Thats intentional

barren oar
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|| oops, trampled ||

errant cairn
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XD okay ty

unreal flame
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hm, actually

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reika, you may want to put a bunch of small rocks bordering that wreckage

errant cairn
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We didn't need ||another stalker. Even a variant.||

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but now we have one, and its going to piss me off

errant cairn
trail ether
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that is not a wreck

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and how would rocks add anything to it

errant cairn
trail ether
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io did

unreal flame
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would better sell it being scraps of wreckage partially embedded in the ground

pine ginkgo
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Ah yea, maybe some indication that it fell into the sand rather than it being flat

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Not that its really a pressing issue though

unreal flame
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Well, it’s an issue of pressing

errant cairn
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now im kinda annoyed that ||i have to make an entire storage room for plants cause there so damn many||

unreal flame
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i usually just have a planter dedicated to a given plant, and then some lockers for whatever that plant's product is

unreal flame
#

?

errant cairn
unreal flame
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you said you needed a storage room for plants?

errant cairn
trail ether
errant cairn
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I was confused when he sent the message

errant cairn
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wait im hyper confused how do i get ||seamoth depth mk1||?

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wait...can you deconstruct the multipurpose room with stuff still inside of it????

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if so i just lost half my plants

worldly valve
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... yes you can

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And

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Did yoy ever listen to those pdas

errant cairn
errant cairn
trail ether
barren oar
trail ether
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those are voice acted

barren oar
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many ways the simplest being just replace the audio with a copy and suffixed by the extra info

trail ether
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and how would i have a copy of the audio with the VAs saying extra things

barren oar
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the same way you extract textures from the game? huh

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oh extra things

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no i did mean just suffix with the pda saying things like it currently does lol

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regardless what i wanted to get at is that you don't need to listen to pdas but explore further if you dont have the mk1 module recipe yet

trail ether
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remind me of that idea in a few days

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when i might be able to think about iot

barren oar
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sure

errant cairn
pine ginkgo
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Something for a later fix. ||You can plant amoeboid samples as creepvine||.

errant cairn
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fuck all ||i cant find the last 2 purple tablets i need||

errant cairn
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Where else did Reika hide ||purple tablet fragments? I got the one on the floating island||

fiery fiber
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Think vanilla. There are places where you can find purple tablets in vanilla that are utilized foe the frags

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X za a

errant cairn
fiery fiber
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Maybe take a bath? Running around a mountain can get you awfully sweaty šŸ˜‹

errant cairn
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I even looked at the wiki I've been to every place that is currently accessible to me and I don't have it

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||Is there more than one fragment on the floating island?||

fiery fiber
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Nope ... they're all in the maze. Just gotta scrub it with fine tooth comb. It's one of the things I dread whenever I do a new save. Make like 5 light sticks or so and place them in junctions you've already checked. That helps

errant cairn
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found one ||outside of the caves and tunnels 😭||

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nvm it ||was a red tablet||

errant cairn
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||Found one of two needed||

errant cairn
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can confirm...||i've searched the entire QEP island and haven't found the last fragment||

solemn storm
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I found them all (or enough; you need them all on hard mode). Unfortunately I didn't keep a log of their locations. ||Certainly most in the QEP caves; some were in little nooks, at least one or two were outside on ledges the tunnels took you to. Having my torch off helped sometimes, because you could see the glow.|| It did take for ages for me to find them, though.

errant cairn
flint aspen
flint aspen
barren oar
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maybe you just havent gone deep enough...?

flint aspen
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The pathfinder tool could also help but otherwise its difficult to tell which ones are missing... I know that the two last ones for me were so obvious that i missed them till the end... (lying just before and around the entrance of qep) šŸ˜…

barren oar
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you'd be surprised where they can end up

errant cairn
flint aspen
errant cairn
flint aspen
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works just as well

errant cairn
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and ||two ultra high tanks||

flint aspen
flint aspen
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didnt even do that

errant cairn
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true

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but i need to dive to around 300m?

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I have a rebreather

flint aspen
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i dont know how deep the ||azurite battery cave|| is but that was the deepest point i had to go

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not playing on hard though

errant cairn
flint aspen
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they arent scannable are they?

errant cairn
flint aspen
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the fragments

barren oar
errant cairn
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||the azurite fragments?|| no you have to pick them up

flint aspen
errant cairn
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so is there ||an azurite battery cave below 200m?||

flint aspen
flint aspen
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there is just the one

errant cairn
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okay

errant cairn
errant cairn
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either way i cant afford a scanner room unless i go back to my base

flint aspen
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scanner rooms are goated in the mod though

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you should always have the materials to build one with you and it it will help you ALOT along the way

errant cairn
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theres not one at the very top is there?

flint aspen
flint aspen
errant cairn
flint aspen
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the scanner room

errant cairn
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ill go get it

flint aspen
pine ginkgo
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I remember my last one was ||in a random cave on the side of the mountain, closer to the QEP, not the azurite battery cave||

trail ether
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that one trips up a lot of people

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even though that cave is actually more readily visible from the ouside

errant cairn
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scanner room wont scan for it

pine ginkgo
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It took more forever the find the last one

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Yes I don’t think scanner room worked for me either

errant cairn
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okay I think I know which cave Reika is refering to but I thought I already went through it

pine ginkgo
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Is it the one with the azurite battery

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Cause its not that one

errant cairn
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no

errant cairn
pine ginkgo
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||I have a feeling its one in the above water caves, I think 13 or so are in there, and there are small paths you can miss. I must have gone through there like 15 times.||

errant cairn
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yeah i just went through it my last one is not there

pine ginkgo
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Well have you gotten one around there?

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||theres only one outside of the azurite battery cave thats underwater||

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As far as I remember

errant cairn
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||i got the two outside the 2 in the very entrance to the mazes the one on the floating island and the one below waters around the azurite cave and i actually think there were two in that opening||

pine ginkgo
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Ok then its likely in the above water caves

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Or at least, it can’t be anywhere else iirc

errant cairn
pine ginkgo
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Here let me take a ss of where it is usually

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I gotta get on so one sec

errant cairn
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ok yeah it takes a few minutes to load take your time

pine ginkgo
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That one had me like pulling my hair out 😭

errant cairn
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yeah

pine ginkgo
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I had 16 pretty quickly

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then I was searching for like 3 hours

errant cairn
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feels like it

pine ginkgo
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I set up scanner rooms near every degasi base/island to make sure I didn't miss anything

errant cairn
errant cairn
pine ginkgo
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no the floating island is part of what you need

errant cairn
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oh weird

pine ginkgo
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I don't tihnk scanner rooms ||pick up the tablet fragments||

errant cairn
pine ginkgo
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I don't think it was working for me when I tried

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||not sure exactly which one but its inside one of the caves on these ledges outside the QEP||

errant cairn
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found that one cause its not there

pine ginkgo
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I wonder if Reika has any sort of randomizing to them

errant cairn
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||here right? ||

pine ginkgo
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Yes, one of those caves

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Although there are some others around the island I think

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If there is any degree of randomness to it then it could be somewhere that I don’t know

errant cairn
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remember finding that one

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but ive found several ||red tablets||

pine ginkgo
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Ok what about the inside of the cave that goes underwater to where the azurite battery is

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There are two in there

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Theres one in the far back

errant cairn
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the underwater ones??

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cause i found the two at the ||entrance inside the island caves||

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so my second one is prolly there

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also no it isnt random cause i found the same ones

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in my omega cursed save

pine ginkgo
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not the entrance to the snaking caves ||this one||

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there are ||two above water in there||

errant cairn
pine ginkgo
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gotcha

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then its probably on some obscure path in the snaking ones

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are you ||trying to get into a specific cache or the QEP?||

solemn storm
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yearns to find the final bioprocessor fragment.

errant cairn
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lmao i already found the bioprocessor

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honestly just search wrecks in places where they spawn

pine ginkgo
errant cairn
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oh and apparently they're also on the other side of the map to where I currently am ||QEP||

solemn storm
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More wrecks! Time to continue the hunt.

errant cairn
pine ginkgo
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pjf don't read this ||I actually found mine in the crash zone mesas||

errant cairn
fiery fiber
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Ya there's more than one cave system under the water. Look carefully. Also a couple are under the leaves of plants that makes em hard to see. Also ... at ground d level there's another 'cave' with a pool that leads down into one o the underwater caves. But check maze and try running your path backwards cuz stuff sometimes blocks the view of the frags. Also ... has map mod been blocked? It doesn't show stuff on it anymore.

barren oar
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pjf racism

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the mountains are really cool theres a random plant in there that ive seen nowhere else and that is purely decorative as far as im aware

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for some reason it changes from yellow to pink when you grow it

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nozzlevine or so

errant cairn
fiery fiber
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Mine won't show wrecks and thermals anymore

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Perhaps I should check map settings maybe. I'll have to check later

solemn storm
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Thanks for the hints and/or messages for everyone else! I'm glad to know there are plenty of fragments, I'm just missing my last one.

fiery fiber
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I've done it three times so far. Hurts just as bad each time. As well as the ||bacterial and ash||... ugh. The first time I loved it ... but on repeat it gets somewhat tedious

errant cairn
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where would the ones hidden behind things be? i dont wanna burn so mouch battery removing every rock

pine ginkgo
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no

errant cairn
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no?

pine ginkgo
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you shouldnt have to move anything

errant cairn
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but if something is hidden i want to use my prop cannon to see it

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or repulsion cannon

flint aspen
errant cairn
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im going to use my prop cannon to move every plant

pine ginkgo
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I think theres more that are on ledges that the cave leads out to rather than ones that are actually in the cave

errant cairn
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finally found it on a path i couldnt see

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but how does one get ||ion cube|| without getting into the ||QEP||?

flint aspen
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there is one hidden

errant cairn
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on the island? very helpful

pine ginkgo
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nope\

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good luck

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one ion cube on the whole map

errant cairn
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awesome. i love doing a map search for something which i know how to glitch into

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ill go back to it soonā„¢ļø

pine ginkgo
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I found it just by chance when exploring

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It also just happened to be right next to my main base

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just scanner room with max range upgrades :)

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Ill be real I don't think I've been seabasing as much as I should. I really only have my ||main base, one near the underwater islands, and one in the jellyshroom caves. I may build one near the northern lost river entrance though since I think that may be where calcite is.||

flint aspen
pine ginkgo
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I've been everywhere but the ||lr|| so I assumed I was haha

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I just ||got liquid breathing||

errant cairn
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i think ill just be lazy and plop scanner rooms everywhere and call it a day for bases

pine ginkgo
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but I feel like I've "completed" a lot of the areas above 400m

flint aspen
pine ginkgo
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Ye I ||tried to go into the lr and immediately realized that. I had gotten the peepers beforehand though so I know what I need to make.||

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Im doing that right now

flint aspen
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Ahh so you read the description. I didnt... 🤣

errant cairn
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wait i just died after saving cause i ate something poisonous am i soft locked

pine ginkgo
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No

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I think reloading clears negative effects

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I accidentally did that after I ate a deepshroom

errant cairn
pine ginkgo
#

||Does falling debris float or sink? I swear every time I run after it I cannot find it on the surface.||

barren oar
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||floats; its very small, dark in color and disappears after half a minute or so||

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er. 1.5 minutes*

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||really just give up reaching it if you don't own an azurite seaglide and were ready to go the moment you hear the falling sound||

errant cairn
fiery fiber
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It took me literally months to get my first one. Now I always get them. Feels like a troll lol! It floats near the surface. Small brick size. A hint if it falls near you you'll hear a big splash

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Also ... you need to really explore all beginning areas. Do all the pda bullet points for each area. You'll be able to get everybody you need l like the in cube. Remember that reika likes to use all the cool nooks that the devs created but never really utilized

worldly valve
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Careful of the dunes pda is has a small buuuuuug

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(But it cost me a few hours)

pine ginkgo
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||is mining the meteor part of completing the dunes?||

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||I feel like Ive done everything I can but that||

worldly valve
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oh

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you hoit the bug i think

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move on

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once you find something the dunes log will clear up

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its silly

pine ginkgo
worldly valve
#

Yeag stop exploring there fie that last tick..its bugged a bit

solemn storm
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I just built the ||geyser particulate filter||. The PDA entry says that it needs a power source, but it seems to be running fine ||(and producing volcanic particulates)|| without one. Is this a bug, or is my base "close enough" that it works?

worldly valve
#

Its fine dont worry about it

worldly valve
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Dunes pda wont fully uodate until a trigger in

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||glass forest||

trail ether
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I fixed that

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in one of the recent updates

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I swapped the two entries, like the databoxes were

worldly valve
#

Ah

woven helm
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@trail ether hi and sorry for the ping but is sea to sea gonna be updated to 2.0 cause if so i am gonna be very happy

unreal flame
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eventually

worldly valve
#

Maybe

pine ginkgo
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||Is this intended for scans of sunbeam debris?||

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There's like 50 with not a single thing there

silk pond
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idk sunbeam debris can be strange

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they always spawn for me but sometimes only metal salvage and ||avolite ||spawn

pine ginkgo
#

Well Im still finding ||avolite|| so its not a huge problem

pine ginkgo
#

Im still looking for something to rid of the poison from the LR. I have the recipe for the ||reinforced suit, so Im assuming Im looking for the electromechanical suit. I’ve explored everywhere completely except for both blood kelps, the bulb zone, and the crash zone (I don’t know if the aurora counts as part of the crash zone).||

karmic drum
#

I'm thinking of trying this mod myself. Is it worth rolling back and learning the old modding methods? I've only ever used the living large update

unreal flame
#

I’d say sea to sea is worth the time

pine ginkgo
#

Might just be my own experience, but its a lot grander than I initially thought

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I thought maybe 20-30 hours playtime when I first started

karmic drum
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Doesn't matter how many resoures it takes to craft something once you have a submersible and the ability to make scaning bases

pine ginkgo
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Well yea then its probably what you’re looking for

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There are definitely some points in c2c where there is some grindy crafting

karmic drum
pine ginkgo
#

But a lot of it is finding things

karmic drum
pine ginkgo
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And thats valid, although I think c2c goes beyond exploring

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More like inspecting every grain of sand for a clue about the next step in progression

karmic drum
unreal flame
#

in a lot of ways, sea to sea is a puzzle game

karmic drum
karmic drum
#

I haven't seen any modders capable of writing a betted story

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I imagine c2c just pads out your experience enough to really make you feel the gravitas at the end

flint aspen
#

Of course the last damned ||hull repair nanite fragment|| is outside of a vent... I wonder how many people ever found all of those šŸ˜…

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Some/most of them are evil (very well hidden) xD

worldly valve
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I didnt

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Frag scanning can help i think but they are a hard find

flint aspen
#

Ohh i didnt know they could be scanned for... that would have made things a little bit easier šŸ˜… though building a scanner room for every larger wreck would be almost as much work if not more as searching them manually xD

karmic drum
#

Sucessfully got SeatoSea installed. Took a couple of tries šŸ˜…

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Time for pain

karmic drum
#

Already liking what I see though. The chemistry and resource compacting are really neat. So is having something like an electric air pump actually use an electric motor

karmic drum
worldly valve
#

Noice

karmic drum
#

Not sure what to do in the immediate now. Probably get my rebreatber and then scan literally everything while waiting for distress signals

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Probably a small grind to the seaglide. So I wanna conserve my oxygen effiency where I can

flint aspen
#

It will help alot

karmic drum
#

The mod makes it very clear that you ain't leaving without 100% the game KEKW

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And I am here for it

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I'd rather have a save take longer cause it's asking me to do more content and interact with more systems. Then because someone's CC3 settings makes every recipe in the game take 30m to 1hr to put together 🤣 🤣 🤣

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I also don't like some of death runs mechanics so.... c2c it is KEKW

errant cairn
flint aspen
#

saving is a good keyword though! Although it becomes relevant much later in the game saving and leaving far away from wrecks and large bases will save you from alot of loading crashes šŸ˜…

karmic drum
karmic drum
#

I thought something was up when the game reminded me I hadn't saved in 20mins

errant cairn
trail ether
karmic drum
karmic drum
#

Yes. Very much enjoying it so far.

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||Almost killed myself learning how to make Chlorine KEKW||

woven helm
#

now Egek said to me that Reika said that she will update sea to sea to 2.0 and when it's gonna be released for 2.0 i am gonna be so hyped up

karmic drum
#

I would be quite happy to see that

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For now I'm gonna enjoy my legacy run

trail ether
#

who the hell is egek

woven helm
#

well i met him in ''SteveKong's jungle'' server

woven helm
trail ether
barren oar
#

was the plan not to wait for nautilus' stable release first?

trail ether
#

yes

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but apparently random people on the internet, who have never interacted with me, are a better source for my plans than me

woven helm
#

and by that i mean he told me you said you were gonna update sea to sea to 2.0

unreal flame
pallid schooner
pallid schooner
karmic drum
#

Seriously though

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The mod is Phenomenal

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Can't wait to see where it goes

errant cairn
#

@trail ether ||you made the phytoplankton based off of blood oil didnt you||

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||i just planted it||

barren oar
#

lol

errant cairn
barren oar
#

||i dont know?||

#

||this most certainly isnt a method to cultivate them though||

errant cairn
#

k ty

#

||ima find out if it works or not though then report it to reika for a second time||

#

||wait are you supposed to keep one phytoplankton sample?????||

barren oar
#

for?

errant cairn
#

||to get more of em||

barren oar
#

||i dont remember there being any sort of cyclic recipe for them to warrant that, myself||

errant cairn
#

||why did a reaper attack me in the grassy plateaus??? granted i was near the back of the aurora but still there were 2 biomes in between me and any reaper||

trail ether
#

and only in the last month or so

trail ether
trail ether
#

I remember blood oil being one of the ones I tried

#

oh

#

if you can plant it then yes

errant cairn
#

||am i supposed to have microfilters by now???||

karmic drum
#

So yea

errant cairn
karmic drum
#

Only listening to creators

trail ether
#

that should help

barren oar
errant cairn
errant cairn
trail ether
#

also I do not even know exactly where you are progression-wise

#

wait hold on

#

how did you GET plankton without microfilters

#

the scoop uses them in crafting

errant cairn
trail ether
#

but you already have plankton

errant cairn
trail ether
#

or is that a test world

pallid schooner
trail ether
#

oh

#

ok

#

maybe i need to remove that

trail ether
#

it predates microfilter existing

barren oar
#

** **

errant cairn
#

oh XD

trail ether
#

though honestly four plankton is NOT going to enable much

errant cairn
trail ether
#

still going to remove it to be safe

errant cairn
#

i dont remember the exact count cause i used them all

barren oar
#

microfilters are pretty early iirc either way

trail ether
#

my worldgen data says 5

#
      <tech>SmallLocker</tech>
      <inventory>
        <item>
          <type>planktonItem</type>
          <amount>5</amount>
        </item>
        <item>
          <type>CuredHolefish</type>
          <amount>4</amount>
        </item>
        <item>
          <type>CurativeBandage</type>
          <amount>2</amount>
        </item>
        <item>
          <type>Battery</type>
          <amount>1</amount>
        </item>
        <item>
          <type>ReactorRod</type>
          <amount>1</amount>
        </item>
        <item>
          <type>TraceMetals</type>
          <amount>4</amount>
        </item>
      </inventory>```
errant cairn
trail ether
#

no

#

but it is not totally unindicated either

barren oar
#

gotta explore and find my guy

trail ether
errant cairn
trail ether
errant cairn
#

very helpful

trail ether
#

that has been one of the most effective exploration aids in the entire mod

#

I replaced the 5 plankton with 5 big water

#

that is actually more useful

#

even for the same intended use case as the plankton

#

veteran C2C players will know why

#

speaking of which

#

have you found the Sanctuary yet

errant cairn
#

||the only places that doesnt have that is dunes arch, eatern grassy plateaus, island degasi wrecks, lifepod 9, mushroom tree, nothern kelp forest, and underwater degasi base. acounting for about 1/3 of all of those in my pda||

errant cairn
trail ether
#

what?

#

"one from BZ"???

errant cairn
trail ether
#

you are using "sanctuary" to mean something very different

#

but i suppose that means the answer to my question is clearly no

errant cairn
#

yup

#

think i unlocked what you were referring to ||in the grassy plateaus||

#

yup found it

karmic drum
barren oar
errant cairn
#

i know

barren oar
#

i found them accidentally using it lol

#

wanted to explore [biome i was in at the time] but it happened to find it instead

errant cairn
#

i found it cause someone told me to look there

barren oar
#

oh oops didnt backread

#

gg

errant cairn
#

not sure if i should have this or not...XD

barren oar
#

currently just does nothing

errant cairn
#

k

barren oar
#

not much reason to get it nor to trash out lol

trail ether
#

it is not fully implemnted

barren oar
#

ye

merry gorge
#

Is c2c ported to 2.0?

pallid schooner
merry gorge
worldly valve
#

you will eventually need the filters yes

#

so sad

#

i would argue they should be kept

#

it is a very small amount, only gives a taste of bio

#

its nice on repeat playthroughs

errant cairn
#

wait ||was I supposed to scan the mk 1 depth before it blew up???||

worldly valve
#

no

#

you listening to the maida voice log abouit making a seamot yeah?

#

if you did there was a voice prompt about ||looking deeper in the cave||

errant cairn
#

K will do once i get back on

barren oar
#

same deal with the secluded pda on the floating island but thats probably a more common occurence

trail ether
errant cairn
#

cause i listened to every single ||jellyshroom caves|| one

#

granted i didnt pay attention or read them, but i really should anyway. i just never have in my first playthrough

pine ginkgo
#

the exploration findings mention it I think

trail ether
#

my patches to it finally work

#

so I felt that it was time for a rebrand

errant cairn
#

Actually. W

#

I'd love if you reworked the textures as well KEKW (I worked on the 2.0 port with Lee and he hated the textures and I hated the spaghetti code)

trail ether
#

the textures are a mess

#

the resolutions are all over the place

errant cairn
#

Thats an understatement

trail ether
#

hence why mine is blurry

#

but I am not going to waste my time on it

errant cairn
#

mine's blurry cause i dont want my stuff dying every time i run the game

#

they don't i just think that lowering the load on them makes them have a longer lifespan

trail ether
errant cairn
#

i burned my RX...

trail ether
#

not a change in progression really but a lot more fitting balance-wise

errant cairn
#

wrong one

errant cairn
#

the sea voyager does not need 2 plasteel ingots šŸ’€

trail ether
#

the cyclops uses six

pine ginkgo
#

plasteel is a good idea

trail ether
#

the sea voyager is bigger

pine ginkgo
#

you'll need the ||filter||

errant cairn
errant cairn
#

it doesn't let me passively explore, i barely use it at all anymore cause of how far i got just by knowing where stuff was in my cursed save

#

i plan to only use it for dangerous places like the mountains

#

Motors make sense

#

It does have a lot of health (I may have added a few 0s in the port)

#

It needs more glass (No 3 isn't enough)

#

I'd argue it make sense for a Camera Drone (like from the scanner room)

trail ether
#

it does not have a LiveMixin

#

it is invincible

errant cairn
trail ether
#

no it literally has no LiveMixin

errant cairn
#

Advanced Wiring kits don't make sense, use Power Transmitter recipe instead (granted, it has an op solar panel. Add copper wire, wiring kit, a ||Quartz ingot|| (i forgot what its called), and a Titanium ingot or two)

trail ether
#

no

errant cairn
# trail ether no

actually thats fair i'd be lazy there as well and just shove Advanced Wiring Kits too KEKW

#

Genuinly, Why plasteel?

pine ginkgo
#

Because it requires something C2C related

#

if it was just titanium itd be dummy easy

errant cairn
errant cairn
#

5 is fair cause of how fast it is

#

literally faster than an ||azurite Seaglide||

errant cairn
#

it now has 2.5x10^7 health in the 2.0 port KEKW

errant cairn
pine ginkgo
#

Reika, how would you feel about a better wiki/page for the mod. Moreso designed for as a progression guide with spoilers/hints rather than an outright "wiki". I suppose it kinda ruins it though. I just feel like I need to do something for the mod haha

pine ginkgo
#

tbf if there were hints people would just abuse them

pine ginkgo
#

and Reika's page only covers so much

#

but like I said it would probably just be abused

errant cairn
pine ginkgo
#

||its a year outdated and a lot has changed/been moved in the last year||

barren oar
#

yeah good documentation by definition would end up fitting under reika's idea of cheating simply because thats how puzzles are i think

pine ginkgo
#

idk Im just itching to make something and C2C has been all I've been playing

errant cairn
barren oar
#

i initially took this mod as a sort-of "community effort" type where players are meant to work together and help each other

trail ether
pine ginkgo
#

😭

barren oar
#

but c2c doesnt really have that type of progression

errant cairn
barren oar
#

lol??? what????

#

you pulling up with a fucking dmca or what

pine ginkgo
#

yea theres a subsection of the subnautica modding wiki

barren oar
#

well more likely probably just modify the progression a tad

errant cairn
barren oar
#

fairly certain reika has given tips on how to structure the wiki before

#

or rather very heavy, underlined and bold dos and donts

#

back when it was still actively maintained lol

errant cairn
#

lol real

#

she's gonna go ballistic on whoever made it (who's prolly gone from this server by now)

pine ginkgo
#

I do a lot of web related passion projects for games I play but I don't think it realy fits C2C

trail ether
#

granted the next one is very targeted

errant cairn
trail ether
#

to break the most cheaty use case

barren oar
#

remove its ability to move šŸ”„

trail ether
#

which also happens to be the most popular use case

errant cairn
errant cairn
barren oar
#

what the hell could be so bad about the dock anyway

#

doesnt it max out at like 200m

errant cairn
errant cairn
barren oar
#

oh yeah it makes the lr kyanite cheese like half a minute faster šŸ’€ game breaking

trail ether
errant cairn
#

(i havent even watched it) fuck

barren oar
#

oh thats just the physics being shit no? lolol

trail ether
trail ether
errant cairn
trail ether
#

never again

barren oar
#

yeah i mean - what the fuck is that creature that destroys the entire vehicle in one fucking bite

barren oar
errant cairn
barren oar
#

i thought it was a surface-only vehicle

trail ether
#

but a nice cleanup mechanism

barren oar
#

oh it looks like a tentacle actually

errant cairn
barren oar
#

voidlevi making a comeback?

barren oar
#

well i guess it never left either you can still encounter it in the Funny Deep Zoneā„¢

#

er. its energy discharge i guess

barren oar
errant cairn
barren oar
#

ah so the submerging was a bug?

errant cairn
# trail ether

Thats actually kinda funny. You gave me good and bad idea

errant cairn
barren oar
#

huh

errant cairn
#

That's intentional

#

Not a single physics bug can make it go below 500m

#

Except if the water/stablization physics vanishes

karmic drum
#

I have learned the value in saving 😭

#

I forgot this version of the game runs on software so old that it opperates on the same logic as skyrim

#

Death = total reload. Or else everything breaks 😭

#

Fortunately it loads 100Ɨ faster than modded skyrim KEKW

barren oar
#

its not so much breakage but rather "suicide run" cheese patch

#

reload is a side effect of it generally not being advised to load more than a save in one instance

#

for... who knows what reason lol

karmic drum
#

||will exercise more caution around volcanic vents and droopers in the future šŸ˜‚||

barren oar
#

lol

karmic drum
#

||fuck ass volcanic remains 🤣||

#

||finding the drone fragments was cool though. Guessing they're used in construction of the mobile vehicle bay||

pine ginkgo
#

why can I never use ||weak enzyme 42 traces?||

#

||it keeps telling me its preventing duplicate use||

#

ah I see

#

||I can't consume them in water||

pine ginkgo
#

oml I finally found the ||electromechanical suit 😭||

#

I've "completed" every biome but the LR now (and crash zone)

#

I thought had had compeletely explored the wreck it was in but I guess not

#

needed to bring a scanner room with max range upgrades to every biome

#

||I at the very least was able to fully explore the southern blood kelp trench survivor base though||

errant cairn
#

Reika how do you want my Tools Upgrades nerfed? The full Tools Upgrades mod is well underway now. I can't give any 2.0 release predictions yet cause I don't have them, but once it is out, I'll port it to Legacy

#

The increase in ability will definitely be way more expensive and way way WAY less

#

The legacy version will only have the current method of making things work

#

Battery based. A modular battery you will be able to shove almost ANYTHING in it. Then a battery set based on materials

#

X battery based on X material will simply do what that X material should do for that tool

#

Example from this mod: ||Azurite battery. Increases that tool's ability to do things. Based on Azurite||

#

I can't give much more detail cause I don't know exactly what batteries or materials will do what

#

but I can after the mod is released

unreal flame
#

if anything, my broad advice would be to make things easy to reconfigure

karmic drum
#

That makes sense. Then rather than having individual devs have to give you customized specs. Which then have to be cycled around the dev loop

#

They can just change it themselves on demand

unreal flame
#

for instance, I can't see this modular battery being accepted (well partially to begin with) but especially if it's anywhere earlier than ion batteries

woven helm
karmic drum
#

I feel... dumber than a box of rocks rn

#

Well played reika

woven helm
karmic drum
#

Can't say. Progression spoiler. Just took me way too long to find something that was hidden in plain sight

woven helm
errant cairn
#

i just started working on it

woven helm
#

well if 2.0 will not downloadable don't you even dare to make it not downloadable

errant cairn
#

your words aren't wording

woven helm
#

no cuz if i can't download it for 2.0 then i ain't gonna agree

errant cairn
#

"if 2.0 will not be downloadable dont you dare to make it not downloadable" like make it more clear

#

like im gonna release it for 2.0 eventually it just isnt ready to be downloadable

woven helm
#

no like when you are gonna port it for legacy that's what i mean

errant cairn
#

i have to backport it from 2.0 to legacy once i have the full mod fleshed out and working

woven helm
#

well i am a 2.0 person

errant cairn
#

ok

errant cairn
woven helm
#

i mean port it instead of making it

woven helm
#

like say the ver legacy or 2.0

errant cairn
#

the 2.0 version has to be fully fleshed out, working, released, and downloadable before i can even begin porting it to legacy

errant cairn
#

i have to packport it from 2.0 to legacy "once i have the full mod fleshed out and working"
then I added
"and its released and downloadable"

#

like

#

how is that unclear

#

think about what you say before saying it

woven helm
#

tough i feel stupid for thinking you swithced argument

karmic drum
#

Yall think it's worth it to put together a small tube base so I can temp adress storage? Or would it be better to just wait till I get the multi purpose room?

errant cairn
#

I built my base around a moonpool

karmic drum
woven helm
#

and by played it i mean sn

#

but 1st time i heard the reefback i was like ''tf was that scary sound'' like i got scared cause i didn't even know the reefback

errant cairn
#

I found those areas passive honestly

woven helm
#

and then i got to the aurora and i got curious to see the biome but when i saw the reaper i got on the right down engine and was so anxious and i was waiting for it to leave and after that i used the chance to make a run for it

karmic drum
#

I think I'm starting to see things...

karmic drum
#

||I'm suprised by how cheap the propulsion cannon is||

trail ether
#

update released

#

had to modify my git uploader script to accomodate the changes in how C2C is stored on github

fiery fiber
#

Reika would it be possible to post your list of mods you use please? I can't seem to find it for some stupid reason

trail ether
#

I posted it a few days ago

fiery fiber
#

Ok looking again!

trail ether
#

^

fiery fiber
#

Awesome thx!

karmic drum
#

oh wow... I'm missing a lot... glad you highlighted this xD

#

on an unrelated note. I think I have more stalker teeth then I'll ever need xD

barren oar
# trail ether

oh i see (looked at the source) so the sinking is a c2c addition and thats why you gave that hint, that makes sense

#

i thought the voyager had a builtin way to descend despite it being a surface-only vehicle, as the description puts it

barren oar
#

thankfully teeth are piss-easy to get in c2c

#

once you have a proper base set up

karmic drum
barren oar
#

not even with scanner room lol but yeah you really miss a lot unexpectedly without it

karmic drum
#

speaking of bases. I have at minimum a multi-room with a fab and a few lockers up. that feels good

#

need to get the rest of my moon pool fragments. but that's for tomorrow

barren oar
#

there is a mechanic that allows farming them easier, though i wont say too much in fear of accidentally giving it away

karmic drum
#

I'll figure it out in due time

barren oar
#

it would definitely keep you stocked for the rest of the run though

fiery fiber
#

im getting an error saying sea to sea could not be loaded after update

barren oar
#

check logs?

fiery fiber
#

what should i look for?

#

kinda dont know what im doing with that

barren oar
#

could post it here

#

i have a vague suspicion it might be an accidental sea voyager dependency, but im unsure of course

#

well it shouldnt be, as far as i can tell

fiery fiber
#

Is this possibly it? It's look error -ish šŸ˜‹

barren oar
#

seems it cant load reefbalance

fiery fiber
#

ok I'll re download that and re install it

barren oar
#

interestingly, there seem to have been no updates to it though

fiery fiber
#

doh! it was missing from qmod file. How the heck did that get deleted?

#

i'm trying again with reef re installed

barren oar
#

lol

fiery fiber
#

Ok still getting message ...

barren oar
#

maybe check the other mods if they got deleted somehow too lol

#

might be that reefbalance was just the first one it found to not exist (because its the first one that gets called)

fiery fiber
barren oar
#

auroresource is, in fact, non-existent

fiery fiber
#

grrr

#

how the heck did this happen?

barren oar
#

who the hell knows lol

fiery fiber
#

sheesh I also had excansion missing ... thank you for being a rockin' helper! šŸ™‚

#

gah! still not working

#

[QModManager:ERROR] Invoking the specified entry method "Load" failed for mod "ReikaKalseki.SeaToSea"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingMethodException: Story.StoryGoal ReikaKalseki.DIAlterra.SNUtil.addVOLine(string,Story.GoalType,string,FMODAsset)
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0
EXSCANSION: Ran mod register, started harmony

barren oar
#

huh

#

is dragon industries also missing perchance

fiery fiber
#

i reloaded all dependencies in

#

i DID load some new mods from reiaka's list tho .. i bet one of them is screwing things up somewhere

barren oar
#

interestingly, this SNUtil.addVOLine(string, ...) that the exception says is calling isn't actually being called

#

at least, judging by the public source

fiery fiber
#

ok .. dunno what that means .. but it sounds scary šŸ™‚

barren oar
#

you're trying to call a friend on the phone but they recently changed their number so you can't reach them

fiery fiber
#

ahhhh

#

well hopefully reika sees this and can point me in the right direction. Guess I'll go get some sleep

#

but thanks for the help ... some of it surely helped

barren oar
#

given the error changed yeah im sure they did

#

its interesting how this seems to be a dead end though

barren oar
#

both source and decompiled mod suggest it shouldnt be trying to call any 4 parameter method at all

#

also lol theres a stat dump in the latest release which i can only assume is from your playthrough

#

seems its a testing save

pine ginkgo
#

Is it intended that I ||build multiple small bases in the lost river? I’m having to take trips myself since my moth can only go 500m and I need calcite for MK3.||

woven helm
#

@errant cairn Sorry for ping but sorry for earlier if i was mean/rude and if i was being a pain in the ass

barren oar
#

also you'll soon find another use for them

#

potentially two, depending on how you play

woven helm
errant cairn
#

wait where is ||phytoplankton|| supposed to spawn? I got it ||in the sparse reef|| and forgot to get out of my moth and scan it

karmic drum
#

Don't have the laser cutter yet. But I think I'm gonna see how much of the aurora I can explore with the tools at my disposal

errant cairn
karmic drum
errant cairn
karmic drum
#

I'm really just looking to seal off the drive core.

karmic drum
errant cairn
#

caps lock

karmic drum
#

I'll see for myself

#

🤣

errant cairn
#

you dont wanna see for your self

#

just dont go there until later ā„¢

karmic drum
#

I'm also missing one degasi log on the floating island... sweeped all the bases clean

errant cairn
#

i remember one hidden on there

karmic drum
errant cairn
#

yea

karmic drum
errant cairn
#

theres worse

#

in the aurora

#

theres way worse than the areas without the cutter

karmic drum
#

I'll do my best to take your word for it KEKW

#

But my mental disorder curiosity might make me regret it later

errant cairn
#

:D

barren oar
#

really just remember where you see them for later

errant cairn
#

yeah but i need it scanned

barren oar
#

Have Fun! :)

worldly valve
#

You can still explore it

trail ether
barren oar
#

yeah which is about what's happening there

#

except in two different assemblies instead of the same

trail ether
#

I have had that a couple times but I did not change anything in DI that should have affected them

barren oar
#

yeah its weird since c2c never calls the vo method with 4 parameters

#

the only call (in Load() ) is 3 and they're correctly typed

trail ether
#

also C2C did update

#

so it is in sync with DI

#

it is the smaller mods that did not update

#

and this is FAR from the first time DI changed and they did not

barren oar
#

mhm you had to be able to compile it in the first place

trail ether
#

well my release pipeline does not upload new builds for mods whose git diff is zero

#

and while I did change the pipeline last night, that was mostly to handle the new C2C worldgen segmentation, as well as changing the git commit treewalk for version determination

#

it did not touch the diff logic, and besides there IS a new C2C upload

#

@fiery fiber what is the hash of your C2C DLL

#

mine is SHA256: 4b87b2e2fe69e547ef17f048e3826d49de2a81cf354d3616f7872f149b5c346b

pine ginkgo
barren oar
#

you were deconstructing them?

pine ginkgo
#

nah, but it would be a lot cheaper I guess

#

but I probably wouldnt do that

#

not nearly as reusable and definitely not intended

barren oar
#

you'd just end up hurting yourself later really, i think

pine ginkgo
#

rn I just have one around 650m down by the cache under the southern blood kelp trench where the ||alleviation canister bp is found||

#

but I can't get very far with just that

trail ether
#

though I had two bases in the LR myself

#

one in the bones field and one in the cove

barren oar
#

only two?

trail ether
#

not just for air waypoints but also for scanner rooms

barren oar
#

i had like four

trail ether
barren oar
#

how tf were you getting vehicles through

trail ether
#

I could freedive between them in under 90 seconds

trail ether
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each one had a moonpool

barren oar
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yeah but theyre slow as hell and definitely dont reach entrance -> ilz with just two outposts

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unless you mean ||you didnt use the seamoth at all until you had the insulation module|| which is actually just useless. trucker module on top

karmic drum
#

@trail ether how significant is this last update? I'm considering maybe restarting my save and adding in the rest of your mod setup if enoughs changed

trail ether
trail ether
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I always used the trench-corridor entrance

barren oar
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is trench the one where the cache is?

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the corridor with the weird walls

trail ether
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corridor is the cascading waterfalls with pyrocoral, from the blood kelp trench

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the "weird" (fluted) walls going to the cache and grand reef is ghost canyon

barren oar
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oh yeah i went through there too

trail ether
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but I made it through there too

barren oar
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yeah idk what route you took to allow only two outposts lol

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though i did use the trucker module to bring up sulfur because i wasnt risking my life on those, so thats a bit of a factor for sure

trail ether
barren oar
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šŸŽ‰ great game

trail ether
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I had to fix its position with the runtime editor

trail ether
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I always made it with like 15 power to spare

barren oar
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yeah but more specific the exact pathing bc i was probably not cutting corners when i couldve

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oh

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yeah i dont think i ever got that low in fear of getting lost

trail ether
#

the far bigger hurdle is your first foray

barren oar
trail ether
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since you need air time to build a powered base

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in my easter 2023 playthrough I died in the cove to that

karmic drum
barren oar
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you generally need air to be able to survive

karmic drum
#

I Imagine the lower you get the faster you burn through your supply

barren oar
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the lower you get the more pressure is put upon your lungs if you rely on oxygen at that point

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but liquid im fairly certain has no such mechanic

trail ether
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also being trapped in that cove base is the reason I added the emergency warp

karmic drum
barren oar
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or just build oxygen pipe

karmic drum
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I know in c2c it's way different

barren oar
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unfortunately, liquid breathing does not recharge in the presence of an oxygen pipe

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would have been a great exploit

trail ether
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also

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I had a base in the north blood kelp

karmic drum
trail ether
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directly above the pit leading to the ghost forest

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and i was able ot make that route to cove too

barren oar
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yeah thats fair pipes stink anyway

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jank as hell

trail ether
karmic drum
#

Also. Does c2c give a warning everytime you add a new mod. Or is there a blacklist of mods which have been tested and proven to impeed balance?

barren oar
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2m left on the clock with reduced breathing šŸŽ‰

trail ether
barren oar
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did you emergency warp for this one

barren oar
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tells you on startup if you have a mod which doesnt play well with c2c

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whether it be technical or balance related

trail ether
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though the one in the ghost forest never got me

barren oar
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if its a major issue its an error and doesnt let you play, if its minor then it lets you off with a warning

trail ether
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chased me maybe once or twice

barren oar
karmic drum
pine ginkgo
#

oh wow the ||big alleviation tank is significantly better 😭 ||

trail ether
karmic drum
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||wind tunnels and the volcanic vent in the shallows had me fucked up šŸ˜‚||

karmic drum
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Really speaks to the quality of the mod and it's amazing dev

pine ginkgo
#

having to make the ||weak enzyme traces fpr each trip was such a pain||

barren oar
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yep lol

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i struggled a bit with that

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thinking the ||allevation canister|| was in the ||disease research facility||

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turns out i got scammed of like 6 treatments šŸ”„

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i still feel it should be there tbhhh

trail ether
karmic drum
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Normally when you have big mods, and really invested devs. They have a very "my mod or bust" mentality. So testing or taking feedback on specific mods and then adding them to a variable black list. Speaks to a levrl of care and personal integrity

trail ether
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basically just changed the sea voyager and added uncrafting to the rock crusher

pine ginkgo
#

do bases get the ||power consumption increase in the lr? seems like it||

barren oar
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huh? actual uncrafting??

karmic drum
barren oar
#

assumedly there's some whitelist for crafts?

karmic drum
trail ether
karmic drum
barren oar
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it existed solely for the azurite battery

trail ether
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with a lot of strings attached

barren oar
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oh is it like 50% material loss

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wait the source is public

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i love open source

trail ether
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I can do you one better

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AE dumps the yields to log

barren oar
#

oh yep its about that

trail ether
barren oar
#

interesting that some materials you lose less of

trail ether
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uncrafting is recursive

barren oar
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why is that

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and not just a solid 50% for everythin

trail ether
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the main point is recovery of raw resources

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especially limited items

karmic drum
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Yup. Since plently of items are in limited supply

barren oar
#

oh that makes sense

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azurite and such yeah

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oh azurite is 90%?

trail ether
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azurite is 100%

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all base materials are

karmic drum
#

Also can I just say. I love how cool your crafting recipes are. They feel like they take a reasonable amount of effort. But aren't stupid grindy

barren oar
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mb i was looking at the aq eng source and forgot it was a c2c exclusive

karmic drum
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I had actual fun running around crafting my mobile vehicle bay last night

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So much that I ended up playing for a few hours longer than I should've šŸ˜…

trail ether
pine ginkgo
#

finally found some ||calcite||

trail ether
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in some cases that becomes a triple purpose like with vehicles and modules

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makes you treat them as valuable rather than disposable

barren oar
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incentivises taking risks and save scumming šŸ”„

trail ether
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picking up 2 of this and 5 of this and 6 of this and 9 of that is fiddly

barren oar
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yeah some recipes you just have to empty your inventory out for

trail ether
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I played without EasyCraft in my Sep 2022 playthrough and it was annoying to craft upgrades and enzymes

barren oar
#

especially if using de extinct

karmic drum
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Or wait

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You probably mean in base craftinflg

trail ether
#

picking up, not collecting

karmic drum
trail ether
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ie getting it from lockers into your inventory

karmic drum
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Yea

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It took me a second. Brain was running too fast

trail ether
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I played Planet Crafter recently - and that game has identical inventory management to SN - and it just reaffirmed the QoL of easycraft to me

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fortunately that game has a similar mod