#SeaToSea

1 messages · Page 29 of 1

trail ether
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hidecolliders

worldly valve
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thank you

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seamoth was red

errant cairn
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will the scanner room even scan for fragments?

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in vanilla?

trail ether
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yes

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oddly prawn ones are their own TechType and appear separately

errant cairn
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okay so im not dumb

trail ether
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but the rest all appear under "fragments"

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with a scanner tool as the icon

worldly valve
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ive lost my plankton

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what did i change

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am i goriwng too many?

errant cairn
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theres a seaglide fragment less than 100m from it

worldly valve
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thid one get

errant cairn
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???

worldly valve
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still struggling with || the tongues||

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ive lost my plankton

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tho i have a damagin spot

trail ether
worldly valve
errant cairn
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found a lava geyser nearby

worldly valve
errant cairn
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one side at the bottom

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another

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and that side doesn't have a fragment

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not one

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none

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found out after exploring it

worldly valve
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ok i think i had too many lillies...or it was the accidental

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||lumenshroom||

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SO i think too many = no plankton

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it was green for a half second

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i tink i want oit to be green/purple

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why\

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why was it green

errant cairn
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ive checked both lava geysers in the safe shallows and ive found nothing related to the ||mobile vehicle bay recipe item||

worldly valve
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aw80m deep

errant cairn
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yeah that one too

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even that area

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still nothing

worldly valve
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cave

errant cairn
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yeah

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there too

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still nothing

worldly valve
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pretty sure you missedit

errant cairn
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ill join vc to prove it

worldly valve
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inner sphere

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lilly sphere

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i take damage without my suit here

errant cairn
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i cant find shit

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ive searched almost every kelp area and havent found shit

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im exploring a mushroom forest cave and i'll go explore the last area

worldly valve
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You sure you dont have the tech somehow?

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That is super weird

errant cairn
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which tech though

worldly valve
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Tbh i thought you were in thr right cave

errant cairn
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ive missed many techs

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probably

worldly valve
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|| drones||

errant cairn
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cause i havent gotten there yet

worldly valve
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||nano lathing drones||

errant cairn
errant cairn
worldly valve
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Check deployables in

errant cairn
worldly valve
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Check deployables tab

errant cairn
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only thing there is the mobile vehicle bay

worldly valve
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And it requires 4 ||drones yes?||

errant cairn
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and beacon and seaglide and water proof locker and grav trap but not the point

worldly valve
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I think yiur world is bugged:( but im unsure

errant cairn
worldly valve
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It looked like tue cave you wanted to me

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I i too am wondering if im missing something or if there is still an issue🫠

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I have the alt method but i still cant get it to work

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Reika might have change sonething it what in tryna consider from the clues and convo a few days ago

trail ether
trail ether
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people missing worldgen has - very rarely - happened before but it was always the mod not actually being installed properly

errant cairn
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and heres my current QMods folder

trail ether
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are other features from the mod present

errant cairn
trail ether
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is any worldgen from the mod present

errant cairn
errant cairn
trail ether
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that is using a different system

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what about the stuff using CoordinatedSpawns

errant cairn
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new to this mod define some early game stuff

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and ill look in creative

trail ether
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go to pod 6

errant cairn
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on it

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ill check pod 15 as well cause i got the radio message for it in my main save

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command is goto lifepod6?

errant cairn
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ok

trail ether
errant cairn
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here in creative

trail ether
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so yes

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c2c worldgen is there

errant cairn
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yea

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and i found several other bases in survival as well

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the ||QEP|| one as well

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crashed when loading survival save

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i did update recently (today)

trail ether
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open your C2C install

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inside XML/WorldgenSets what is there

errant cairn
trail ether
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ok they are there

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you should spoiler those

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also not read them deeply

errant cairn
trail ether
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even their names

errant cairn
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read one just by staring at the screen dont remember it

trail ether
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anyway the data is there

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are you sure the gen is not

errant cairn
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i am not sure

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frag gen isnt there but base gen is

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but...

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the ||pod's|| there, just not the base

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i cursed my 10 hour save 😭

trail ether
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well there you go

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the mod is installed properly now

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but it apparently was not previously

errant cairn
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i updated a few hours ago so i wouldnt be surprised if i installed it improperly before updating

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but heres my SS of when I installed it

trail ether
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that does not show anything of significance

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it does not show the internal folder - for example if you had SeaToSea/SeaToSea

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it does not show the actual mod files

errant cairn
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ah

trail ether
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and hell one of the most common reasons for a broken install is not even visible from a cursory explorer screenshot anyway - some people's AV empties the DLL but keeps the file

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that has come up a few times

errant cairn
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well that would be hyper weird considering i'd have done the same thing if i just updated today

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unless that was changed today in the release

trail ether
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it did not

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but you have to install the zip manually so it is entirely possible to do it correctly once and incorrectly once

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"extract here" vs "extract to <dir>"

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it is also entirely possible for a download to break

errant cairn
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i didnt hit the extract button i just opened the zip and dragged the mod into the "QMods" folder

trail ether
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not common, but it can happen

errant cairn
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What should I do now?

trail ether
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your save is not recoverable

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as there is good reason to believe that the mod was not active at time of creation, as well as the time of a number of major milestones, your save is invalid in two separate ways

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one any progression is likely invalid

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and more importantly two there is all kinds of stuff that was never added or initialized

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and you cannot know what in advance

errant cairn
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Is it possible to recreate the same amount of progress on a new save with commands?

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If not, I'd rather

  • Play something else
    OR
  • Make a new modpack without C2C
    Because it would just be that much easier than speed run 10 hours of grindy progress
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Or continue the corrupted save
Cause I just think I'd be funny

trail ether
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because the environment in which you got the progress cannot be trusted

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moreover much of the progression is not just items

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it cannot be simply cheated in

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and for that matter the act of cheating stuff in itself has effects

errant cairn
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thought so

errant cairn
trail ether
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most of that has no way to cheat it in

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and you also have to worry about stuff like world state tracking

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this is just an example but imagine something that spawns a collectable so long as you have not previously collected it

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hell I said that was just an example but there are some cases of exactly that

errant cairn
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also is it possible QuickSlotsPlus broke it?

trail ether
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and reinstalling SN itself is never necessary unless you had edited it

errant cairn
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Okay then

trail ether
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but as a mod that has nothing to do with worldgen the latter is extremely unlikely and as to the former I have never seen another mod break C2C silently

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you always get the red error dialog

errant cairn
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interesting

trail ether
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that said i recommend against adding tweak mods alongside C2C unless they are proven compatible

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you never know how patches might interact

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breaking c2c completely is unlikely but breaking some feature is a lot less so

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there is a dump of my current QMods folder, which is the set I used in my last playthrough

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all of those are known safe

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FCS also is

errant cairn
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Im noticing no QuickSlotsPlus...or any hotbar increase mods

trail ether
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that does not necessarily mean there is a code conflict, just that I have never tested it

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that said hotbar increase is a balance conflict

errant cairn
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Which I like

trail ether
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C2C is balanced against having four modules in vehicles

errant cairn
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Thats just me

trail ether
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SlotExtender is also confirmed safe but I patch it to keep things from getting too overpowered

errant cairn
trail ether
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it is not just like "the right level of difficult"

errant cairn
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The game play loop

trail ether
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no it is even harder

errant cairn
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The game play loop is what you're after

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Me personally I like the gameplay loop

trail ether
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it is literally things like "if you use 20% less air then you can do something that is otherwise impossible, and skip the need to do this other chain of 30 things"

errant cairn
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bruh

trail ether
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that is why I said 90s of air from the bladder is such a problem

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that 90 seconds will make the difference for a number of things

errant cairn
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yeah im backporting air bladder upgrades (jk, but making a few tweaks and shoving in it a mod)

trail ether
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C2C's progression is built around a series of "gates"

errant cairn
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I mean tweaks like the repair tool doing 1% increments instead of 10 or 5%

trail ether
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every single one of which is supposed to have one and only one method of passing

errant cairn
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but still doing the same job

trail ether
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all of these methods are interlocking, and form the progression of the mod

errant cairn
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Which I also like

trail ether
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and with it, yes, the gameplay loop

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for example the need to visit X region, because that is where the sole databox is for something that enables you to pass some gate in an entirely different region Y

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it is a complex web, building on vanilla

errant cairn
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Yeah makes sense

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and with my current build, its missing a large part of that web

trail ether
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it makes C2C very sensitive to the game mechanics

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not just binary behaviors but even numerical balancing

trail ether
errant cairn
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ah ok

trail ether
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there is a situation in which this limitation will be very relevant

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and which you as the player are intended to realize the solution

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if you were to use SlotExtender to have say six slots there is no such bottleneck and you will never even find yourself considering the matter

errant cairn
trail ether
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I cannot go into detail or even list all the things C2C cares about as that would be massively spoilery

errant cairn
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shove it in the tweaks mod or something

trail ether
errant cairn
trail ether
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so if you have a mod that adds more tool slots but also adds module slots, you can ignore the latter without meaningful gameplay effect

errant cairn
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but yeah i see your points

trail ether
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and limiting held tool count is not something C2C ever makes use of

errant cairn
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good

trail ether
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inventory limitations frmo tools perhaps

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but not the actual use slots

errant cairn
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ohhhh ok

trail ether
# trail ether there is a situation in which this limitation will be very relevant

I suppose I will say this - if something is proving grindy or onerous, travel aside (this is a known annoyance but one I have not found a good way around), chances are it is not the correct approach and there is an amelioration mechanism you are not using, or even you are pushing the envelope of what is even supposed to be possible

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and outright getting yourself killed is never intended

errant cairn
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do you have any suggestions as to what I could tweak in C2C and still not impact the game play (like the Air Bladder giving you 15s of O2 just like in 2.0 or BZ)?

trail ether
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in fact I made death end the session (not delete the save, just force a reload, like in say HZD) to avoid people exploting suicide runs

trail ether
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that said there will be places where something is close, but not razor-edge close

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places were you need to do something risky and which does not have a huge margin of error, but is still plenty doable even by me and my very poor player control

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and preparation is always good advice

errant cairn
trail ether
trail ether
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while avoiding spoilers really the best i can do is answer to specific items

trail ether
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none of those are a problem

errant cairn
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let me get to decompiling rq

trail ether
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the most significant is the 15s of o2 but the margins are never that thin, and places where additional air could present a gate skip are harsh enoug hthat 15s would not be enough

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especially given the way I implemented it

errant cairn
trail ether
# errant cairn YYYup :)

the mod's page on my site does list a few things that are known to be problematic for balance but that list is spoilery, though written t o minimize that, and it is also written with the primary perspective of "what kind of mod is a problem"

errant cairn
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Perfect ty

trail ether
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that was written in response to, and is primarily about, the tendency for people to install C2C alongside super overpowered bullshit like player teleport chips and Red Baron

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it also predates my outright blocking using C2C alongside the worst offenders

errant cairn
trail ether
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sea voyager is more of an edge case since by defition it never gets you anywhere but the surface

errant cairn
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but gets you places and give O2 for FREEEEEEEEEEEEEEEE and is a portable base

trail ether
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that said i have plans to address what impact it does have, but those got stalled by the fact it seemed not actually released and the way it was implemented

errant cairn
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so I can see why its avoided/blocked

trail ether
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edge case mods go in that list

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including I think Sea Voyager

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so you get a warning dialog but it is not sufficiently problematic that I outright prevent you

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just repeatedly (ie once per boot) remind

errant cairn
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how many are on that list (dont name)

trail ether
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25 or so I think

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let me check

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ok the list has 49 items of which about 2/3 are blocked, the rest warn

errant cairn
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okay

trail ether
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and yes SeaVoyager is on the warn list

errant cairn
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despite not working for me...interesting

trail ether
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also a couple are duplicates, rpobably because the mod went by two different IDs

errant cairn
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that was like a month ago though

trail ether
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it is plainly there in the source

errant cairn
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Ah ok

trail ether
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most of its content is something you would see coming if you knew the mods it refers to

errant cairn
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that will give me an idea on what will directly impact the gameplay and not give spoilers (right?)

trail ether
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thisis true

errant cairn
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CC2 makes sense

trail ether
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note that a couple of those are blocked for technical rather than balance reasons

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CC2 is one of them

errant cairn
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oh

trail ether
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CC2 crashes if any mod removes vanilla recipes

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C2C does that

errant cairn
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weeeirrrrd

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uiaerhuighrteuhguy4guybrthugryuhgahigrhgihaheruighrtuyigbnuo the pain of porting 2.0 air bladder to legacy is going to SUCK

trail ether
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a couple are blocked not so much because of "direct" balance stuff but because they jeopardize fundamental assumptions

errant cairn
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ah ok

trail ether
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stuff like customizing spawns

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you could use that either way, and if it was totally rerandomized it is not necessarily broken

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but it could well be

errant cairn
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true true very true

trail ether
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it could also make something impossible by removing something C2C assumes you have, from the sole place you can get it when you need it

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eg if it moved nickel below the LR

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C2C assumes you will gain nickel via the LR, and your means of passing the LR depend on it

pine ginkgo
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why can you eat the stalker chew toy 😭

trail ether
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...oops

errant cairn
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😂

trail ether
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the answer is because it is templated on a cooked hoopfish

errant cairn
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OOPS

pine ginkgo
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based on a nutrient block?

errant cairn
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🤣

trail ether
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yes

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generally I template my items based on the world model they will use, before the retexturing and render material property changing

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at least for basic items that do not have explicit behaviors

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those get templated on whatever is closest

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this goes for non-item things too

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eg one plant is templated on voxel lily, another on redwort, another on rouge cradle

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hell the seed of the last of those is templated on sea treader poop

pine ginkgo
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||is the chew toy for helping to farm teeth or "bait" for abyssal stalkers to not take your platinum?||

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I guess thats something Ill need to figure out

trail ether
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that is a clver idea

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the former but i kind of like the latter

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that said it would not be fully effective

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that mechanic cannot be something the player can completely negate

pine ginkgo
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quite odd but I've found that a lot of fish are attracted to it when I drop it, not just stalkers

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the hoopfish in the left there ran into it as well

errant cairn
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im really sad now

barren oar
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because i dont remember the database mentioning much about being vampires lol

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wanted to get rid of them once and for all once i obtained the prawn but they just would not let go

errant cairn
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If sea voyager only warns me, then I'll be fine I think

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It'll still be fun i hope

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I think it will get me back into C2C even with my corrupted save

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Should I do anything with that corrupted save btw? Can it stay there or does it ABSOLUTELY have to be deleted?

barren oar
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you wouldnt know if something had gone wrong until its too late and you've invested time into it

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I'd say to just cut your losses so you dont have to redo a 30h save or something

errant cairn
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Yeah I have 10 hours in that save and most of that time was poured into to it today

pine ginkgo
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additionally, since a lot of C2C is figuring things out and finding locations of things, catching back up will not take as long

barren oar
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new mods will not fix missing progression or invalid world state

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well there is one mod that does that but its specifically coded to be so, as the generators it fixes dont spawn even on a healthy save sometimes

pine ginkgo
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I swear there was an entry on the azurite battery but I cannot find it anymore

errant cairn
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I just need to remember where everything is and im good?

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I dont remember where half the stuff is

barren oar
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well then exploration time?

pine ginkgo
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well the only C2C things youve found are ||the azurite battery in the mountains and the nanolathing drones right?||

errant cairn
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Mostly yeah

errant cairn
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and i know where those are so I think as soon as I get sea voyager Ill Be Fine™

barren oar
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how the fuck did you reach the third thing before finding the second

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not an explicit progression gate but its way farther than you'd go before your first seamoth

errant cairn
barren oar
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Fair

errant cairn
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🤷

barren oar
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i dont like using multiple tanks myself i want usable inventory and speed

pine ginkgo
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I wonder if Reika should add some sort of penalty to multiple oxygen tanks

errant cairn
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also does taking more inventory slow you down? I don't remember it doing that

pine ginkgo
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I think for Ultra Capacity Tanks it does

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it may be only when you're wearing it though

errant cairn
barren oar
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do they not? ive heard there's slowdown a lot of times

errant cairn
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I don't recall any, but I used a seaglide

barren oar
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though i never really tested it either because of the aforementioned inventory issues

pine ginkgo
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imagine subnautica but with like a valheim type of weight system

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that would be awwful

barren oar
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oh it might just slow down normal swimming speed which is basically nothing compared to the glide?

errant cairn
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that'd just be insane yeah

pine ginkgo
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or you could pick certain large items up and had to drag them haha

barren oar
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propulsion cannon

errant cairn
pine ginkgo
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certain items locked behind the cannon

barren oar
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i do wonder if that was the intended method to get fragments back when the fragment analyser existed

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haul them back to your base for half an hour

barren oar
pine ginkgo
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have sub 2 devs talked about any better modding tools/api for it

barren oar
#

prop and rep alike

barren oar
pine ginkgo
barren oar
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in other words sn2 will be unbearably hard to mod because c++ stinks and, unlike c#, cant be easily traced back to its source

barren oar
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i feel it'd get more annoying than anything though

pine ginkgo
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yea probably, maybe as a one time thing it could make for an interesting mechanic

barren oar
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force you to make a temporary base nearby the location until you finish whatever you need

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not like you wont have bases in pretty much every single biome in a c2c run though

errant cairn
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Mod Loaders, tons of other things

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Which reminds me @trail ether will you be modding SN2 at all? How about BZ?

worldly valve
pine ginkgo
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is it even worth modding bz?

errant cairn
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Few people do. I'm not one of them

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Mikjaw is, FalseLight_ is

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those two I can name off the top of my head

worldly valve
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its why i say moth isnt that good

errant cairn
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real

pine ginkgo
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I think I'm going insane

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I thought there was a log for azurite batteries but I cannot find it 😭

worldly valve
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maybe ill try to do on creative

errant cairn
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scanner in 5 minutes nice

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what does this mean

pine ginkgo
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thats a regular pda message

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nothing about it

errant cairn
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really? dont remember ever hearing it

pine ginkgo
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thats one of the most memorable ones for me

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its very obvious if they're from c2c

errant cairn
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i have volume down

pine ginkgo
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it'll be splcied off parts from other PDAs

errant cairn
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so no i cant

pine ginkgo
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ah

errant cairn
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not none, down

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got the ||nano lathing drones|| already

trail ether
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that is not what it does

pine ginkgo
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well yea but they weirdly swim up to it when I drop it

trail ether
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and SN2 is not likely to be moddable for years and never to the same degree SN1 is

errant cairn
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fair and valid

trail ether
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moreover if you have to install a 400GB UE5 SDK I am not even going to bother

errant cairn
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is this supposed to be here?

pine ginkgo
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pretty sure its part of that wreck

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and its not like it'd be game breaking progression

errant cairn
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thats not a wreck

pine ginkgo
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bioreactor frags are everywhere

errant cairn
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thats a sea voyager fragment

pine ginkgo
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ah

trail ether
errant cairn
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okay

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ty

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finally mobile vehicle bay

pine ginkgo
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I need to figure out whats causing sounds produced by C2C to be singnificantly louder than regular sounds

barren oar
errant cairn
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sure, but theres a program that will compile C# into C++

barren oar
barren oar
#

besides allowing you to go deep and not worry about base plankton until you have the means to deal with them

barren oar
errant cairn
#

lets us use what we know to mod SN2

barren oar
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you still need to know how to read assembly to understand what a method compiled in c++ does

errant cairn
#

idk, but lets take this somewhere else

barren oar
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i mean i guess you can make a similar copy in c# until you get the same instructions?

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ah yeah fair

worldly valve
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9th

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have you got grains to work post fix?

barren oar
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oh those i didnt try no

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switching to legacy and setting up the mods again stinks

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so yk im putting it off indefinitely

errant cairn
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why cant i save in the lifepod

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im running low on water

pine ginkgo
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Thats your problem

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You can’t have food or hunger < 20

errant cairn
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bruh

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i get it though

pine ginkgo
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Its not that big a deal

errant cairn
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failsafe

barren oar
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presumably because you cant starve yourself to death to respawn with full and to not accidentally softlock yourself

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which is great

errant cairn
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yeah

stone sapphire
errant cairn
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now why cant i save

errant cairn
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oh hold on

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there we go

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okay time to sleep now

solar vortex
silk pond
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whats thw new rehinforcement pillar ment for?

barren oar
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the what

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oh yeah found it in the source, seems to just give reinforcement as the name suggests... but only for the first two placed in the base?

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comment mentions its not finished though so who knows what the plan is

silk pond
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ok

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i saw it today after updating the mod

trail ether
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it is a feature that got put on ice

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as base hull recalc is done only on geometry change

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as such you would need to change the physical base structure in order for the pillars to be queried

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and as that is not really acceptable the feature got shelved

trail ether
barren oar
#

could you not just make it rebuild then add the extra hull in the Base.onPostGeometryChanged event

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or add the hull without rebuilding and re-add it when onPost runs

trail ether
#

with how much of a clusterfuck base code is I do not trust that not to break things

barren oar
#

bases stink whats a bit mroe jank

#

theres always the second option

#

biggest thing i can think of is finding where the hull message is displayed in case it isnt just in the hull's set method like it should be

trail ether
#

no hooking into the computation is not the hard part

barren oar
#

oh i guess it wouldn't make sense since it probably adds to it when rebuilding

trail ether
#

I already replaced all the logic with my own implementation

#

(which is behaviorally identical if no modded features are applicable)

#

the issue is triggering the code that - ultimately - triggers that recalculation

#

ie the base rebuild

#

and it is a full rebuild

#

have you ever noticed that when you add any snapping piece - the only things that can affect hull strength - the moonpool drops and regrabs the seamoth

#

that is because the old moonpool GO is destroyed, freeing the seamoth, and a new one is spawned and its grab collider does its thing

barren oar
#

yeah good code i dont see why only the affected and neighbouring basecells would be the one that needs rebuilding and instead the whole base should be rebuilt

trail ether
#

but my fear is that triggering such a rebuild when the game is not expecting it will break things

#

for example maybe there are references to the base GOs that will not be updated

barren oar
#

again could always just add to the strength when built, and re-add it when geometry changes

#

you have no issues about an unexpected rebuild then

#

and the player will be none the wiser since it's essentially what the game does already

trail ether
#

that will not have the effect of actually increasing the strength then

barren oar
#

is the strength not dictated by BaseHullStrength.totalStrength

trail ether
#

the field will be updated yes but all the things that care about its value will still have saved the old value

#

the value of that field only matters during the rebuild cycle

#

changing it later will not make it actually "take effect"

barren oar
#

hm, fair

#

then postfix OnPostRebuildGeometry and add it then?

#

i dont see anything using GetTotalStrength() anyway but maybe thats a legacy <-> living large difference

trail ether
barren oar
#

uh. good point. i lost the train of thought there sorry i was focusing on something else

#

what uses the strength, anyway? i dont see either of the public methods returning it being used anywhere... or at least, dnspyex isn't reporting any

#

neither GetTotalStrength nor GetStructualIntegrity, i mean

trail ether
#

the primary gameplay thing is the crush damage

barren oar
#

which happens in the class using the private field? unless thats a legacy difference

trail ether
#

I remember it making caches based on the value of the field as it is during recalculation, and the caches are what are actually checked in ongoing tick code

barren oar
#

huh so just legacy being shit got it

trail ether
#

maybe i am misremembering

trail ether
#

unrelated

#

I was going through my post history looking for something else

#

but I came across this

#

And it gets even worse when people's idea of documentation starts to include not just "how to use <device>" but the entire mod's progression system, where rather than letting things unlock naturally as you do or learn things, as is the intended mechanism, people would rather be given a checklist of arbitrary "chores" (and yes, they are chores when given in such a contextless and explicit format) that they can work through. Because apparently those people only go into caves, look for a specific biome, go to the nether, or craft something when explicitly told that it is a required step. Then those same people complain that they spent hours running around doing "pointless things" "just to unlock things". As I said, it becomes a chore when you turn it into a dry checklist that you do explicitly for its own sake. Kind of like how hunting for hours to find a specific ore or structure is painful but if you stop looking and then make use of it later once you do find it in the process of doing something else, suddenly it all works smoothly.

#

it, like several of the things I posted the other day, was written about ChromatiCraft but it applies just as well to C2C, just with a slightly different flavor

errant cairn
#

I have never seen C2C or any SN build take so long to load into the main menu (like 3 or 5 minutes)

#

Idk if its relevant but I'm on hotspot cause my internet is worse

barren oar
#

might be the version checking c2c does

errant cairn
#

i also have version checker so yeah

barren oar
#

it should phone home to check if theres an update without it too

errant cairn
#

i think so yeah

#

who ever said i need to get a shit ton of acid shrooms was right i still need more

pine ginkgo
#

Battery charger saves the safe shallows from becoming barren

worldly valve
#

im tempted to reset my playthrough tho dont wanna

#

i sorta did already

pine ginkgo
#

what for?

worldly valve
#

im not sure if the thing i want to do is bugged

#

i used colsole commands to get an item at one point

#

so im unsure if thats why i cant do what i want

#

or if its just still a bit wonky

#

or if im missing something

#

reika mighta changed how it works just a little bit during the change right

#

||tongue lillies||

pine ginkgo
#

are you talking about gathering them or the ||collecting minerals||

trail ether
trail ether
#

however there is a config to move the check to its own thread

#

then your internet speed will not matter as much...except

#

the version checks have to complete before the game finishes loading

#

so while they can run in parallel with loading, if your internet is slow enough that they take longer than loading does, you will still have to wait

#

though a couple seconds less

worldly valve
#

hey reika

#

i know i always bother you wish "issues n stuff"

#

but do you have any thoughts on why sometimes sunbeam items tajke awhile to spawn?

#

my friend, Lairian, is streaming this mod atm and they are able to scan for the sunbeam items, but they often arent loaded in for a good while

#

im not sure theyve even got them to spawn in

#

i could link you their playthrough, ill find the vid with it if you want

worldly valve
#

hmmm

#

i think power rooms work a bit easier now

#

bioreactor seems to make them now

worldly valve
#

||grinding salt blocks for it feels a bit better, dunno if its just luck||

worldly valve
#

well...i have what i need now...not through the correct method but whatever

#

||using rock crusher felt way better, maybe 1/3 ratio?||

flint aspen
#

Is there a fix for Brine Corals not being crushable? Edit: Nvm i tried crushing the poor Brine_Lily. Still cant be crushed though :/

barren oar
#

remove the nest gen fix

#

somehow or other it makes them not drop anything

#

makes them actually uninteractable too

flint aspen
barren oar
#

yeah its fucked

#

thankfully you only need to run the genfix once and it stays fixed, as far as im aware

flint aspen
#

im saving the fix in a separate folder but that would be neat 😄

#

i just hope the game doesnt take 2 hours to load the save again...

barren oar
#

lol get used to it

flint aspen
#

i guess there is no fix for that... 😅

#

Loaded on first try and immediately crushed the coral in front of the crusher!! Thanks again :))

errant cairn
#

Also when I ||Harvested/Broke|| them it spawned multiple (seemed to be non pickupable, just objects with physics on them, cursed save) so yeah world was omega bugged

pine ginkgo
#

is the intended way of getting ||liquid breathing|| to ||park your seamoth right outside the glass forest wreck and make short trips?||

pine ginkgo
#

ah well I must have missed the last 2/3

#

1/3*

worldly valve
#

There is another trick or two that can help

pine ginkgo
#

well Ive gotten it so im kinda curious what they are haha

worldly valve
#

Your method might have already included it a little

#

||also wtehr ot not you have rebreather or reciruclation mask is a huge difference ||

#

But its essentially ||controlleing your depth||

#

||Tho a second way to helo is dual ultra high capacity tanks||

pine ginkgo
#

Ah ||I was doing the last two, I thought the recirc was only for liquid breathing.||

worldly valve
#

I just need acid now then progression is back to me. || Grinding for tungsten grains frlt a lot better. There was a higher number of multi items grinded. ||

#

I too made that error

tidal monolith
#

Can anyone point me to where the noise/stealth stuff can be found in the repo? I'm trying to get ideas for my own system which currently uses colliders, but that introduces a bug where they trip vanilla colliders like the one for the moonpool

barren oar
#

seems to be Ecocean/Components/PlantHidingCollider and PlantHidingTracker, the latter of which is on the player or vehicle

#

it's still colliders, just that PHC uses onTriggerEnter/Exit to find if the player is inside it or not

tidal monolith
#

so it's visual stealth, nothing with sound?

#

well anyway, I forgot that OverlapSphere exists, so now I'm going with that

#

could pick up some cool things off that though so thanks

barren oar
#

audio/silencer module only plays a part for ghost levi spawning, I think

unreal flame
barren oar
#

hm, i dont remember there being anything else stealth-like from c2c though maybe i just didnt progress far enough? (ended pre-alz)

#

i guess stuff like the cyclops' silent running making you less of a target, but that's in vanilla

unreal flame
#

there's the ||changes to sonar and other sounds to make them draw aggro|| and the ||hiding in kelp||

barren oar
#

oh right true

#

latter yep i assume is handled by ||planthiding[collider/tracker]|| through some or other magic

tidal monolith
#

what other sounds?

#

always bothered me that breaking outcrops creates such a sharp noise and it never alerts anyone

#

what necessitates hiding in foliage anyway, were there tweaks to creature aggro behavior?

#

like aggro now breaks their leash or something

brazen dawn
fiery fiber
errant cairn
#

||the water in my inventory shows as if its there and takes up space, but i consumed both of them while opening the spawned water proof lockers under the mountain island|| what?? is this supposed to happen?

#

||are you supposed to be able to save in the seamoth??||

barren oar
#

save and reload to make them go away; next time, drop and pickup the items before consuming and that should fix them

errant cairn
#

oh okay tysm

#

i just closed the game so yeah hopefully they go away

errant cairn
barren oar
#

why couldnt you

errant cairn
#

||i thought it was bases only||

barren oar
#

well depends on the game mode it seems

#

but it is explicitly blocked if you shouldnt be allowed to

errant cairn
#

huh interesting

errant cairn
#

||should i try to unlock the qep?||

errant cairn
#

||i forgot how to unlock chlorine can someone remind me? 😭||

pine ginkgo
#

Recipe isnt bad

#

As a hint, the materials you need can all be found in the shallows

pine ginkgo
errant cairn
pine ginkgo
#

||Itll be a while before you get a tablet, its impossible to ”open the wrong thing” with the first one though.||

errant cairn
pine ginkgo
errant cairn
pine ginkgo
#

||You should unlock the recipe while you’re there. You probably won’t be able to make one for a bit but its a necessary point in progression.||

errant cairn
pine ginkgo
#

||(not specifically the QEP, but what else you can do with the tablet)||

errant cairn
#

||a lot||

errant cairn
#

||couldn't find mercury in the mushroom forest where it used to be. ill make a bigger effort in the bulb zone but where is it really?||

pine ginkgo
errant cairn
pine ginkgo
#

I usually would park my moth near the back of the wreck and go from there

unreal flame
trail ether
#

it has not

barren oar
#

||is the geyser particulate filter cave not in the biome||

trail ether
#

partly

#

but that part does not have any

errant cairn
barren oar
worldly valve
#

Mighta been in a conencting cave

forest valve
# trail ether it has not

||it was before the big update, the forest near the bulb zone, the same place where there was a geyser under the big tree and you had to scan 20 something of that weird plankton or bacteria stuff||

trail ether
#

refer to what I said above

flint aspen
#

There is something seriously wrong when i enter the inactive lavazone. The game deteriorates to a slide show after swimming about 50m into the biom entrance and i managed to find this which looks like its not right... Is this a known issue?

trail ether
#

but it will not undo the effects of the issue from before the update

#

also spoiler that

flint aspen
#

well damn...

trail ether
#

Clear them out and it will not reoccur

flint aspen
#

i guess i got a cleanup day before me xD

worldly valve
#

One day ill figure out machine room

#

2 fabricators, 1 modification statuon, 1 water filter and bio not ebough

#

Unless one of those arent considered a machine?

#

All that stuff is crafting machine stuff tho

#

Do i just need more?

#

I feek like most people accidebtally did the machine room lol

#

I feel like one of the things i out in is not cinsidered a machibe

#

Water filter maybe

#

But then what room gives those mythical extra spots

pine ginkgo
#

Whats the point of the room ratings? I haven’t looked into it at all

worldly valve
#

Storage is kinda meh, i use roughyl 10k wall lockers anywats and i dont notice the extra space

#

Plabt room is pretty sweet

#

Machine room sounds fabtastic becsuse it increases efficiency

#

In hoping it will be bioprocessing a bit better

#

Eith output and power use

errant cairn
worldly valve
#

Well peopoe early talked about fabrication speed

#

Which also excited me a bit

#

But also probably wont matter much unless maas doing ingots

#

Duak fabircators is how i ibsread speed usually

#

Im not super worried about it...i was just surprised and didnt want to add rooms to my base to trouble shoot

warm remnant
#

Modification station too I think

#

Bioprocessor not sure but it was sitting in my working and production room

#

And I think battery and cell chargers belongs to machine room

flint aspen
#

Ok after 3 hours of trying to fix the accumulated ||brinecoral|| lag of 9 days of playtime by farming them with 1 fp10s i found the instant fix by deleting the CellsCache. I dont know if this is common knowledge but it may help people who are on a current playthrough.

#

Although as i am writing this it seems like they disappeared completely...

barren oar
#

never delete cellscache because that removes vital c2c objects and they will not be spawned back

#

though in this case i dont think there's anything very relevant from the objects you removed in particular

#

unless they get a new use later on that I'm not aware of, if you scanned them prior then you should be good regardless

worldly valve
trail ether
#

without it you cannot progress

barren oar
#

oh i thought that was about glass coral

#

because lag was part of the conversation

#

and because the ilz's entrance was part of it

#

actually why isnt there a system to reinstate missing objects? retroactive worldgen-like

trail ether
#

because they are part of the vanilla map data

#

and for that matter the ore spawner slot entities are too

#

and they delete themselves on spawning an ore

barren oar
#

well yeah thats fair actually it'd be more in the territory of smlhelper/nautilus than individual mods since i assume you're using coordinatedspawn or whatever the one for ores is

#

well not that they could do much since they cant know what happens with the object either

#

yeah nvm there isnt a nice way to do retroactive worldgen in this instance

trail ether
#

coordinated spawns is the most feasible to have retrogen

#

as there is already a list of entities and positions

barren oar
#

i was thinking simple 1m "does this exist" check and respawning if not but that doesnt take into account movables

trail ether
#

with everything else you do not even have that

barren oar
#

...which, because everything becomes movable once you fire the stasis at it, not a great solution lol

#

well except terrain or stuff with no colliders i think

trail ether
#

normally almost any object can be moved with the prop or stasis guns

#

I moved the DRF in testing

barren oar
#

lol sounds like sn

#

i know i got glass corals and the ||blood kelp base's bioprocessor|| to move about a bit of time ago, didnt test on latest patch though

trail ether
#

fun fact about the latter

barren oar
#

fun fact is that it caused an immediate drop into 1fps because it was constantly colliding with 30 stuff at the same time :)

trail ether
#

for reasons i am not sure of my custom machines are not properly reparented to the SubRoot on save load

#

so I add some code to reparent them myself

#

which works great

#

fundamentally it just finds the closest subroot and parents to it

barren oar
#

huh... wonder why

trail ether
#

however, back in fall 2023 this system had an oversight, along with another in the ||base bioprocessor, where I forgot to remove the actual logic Component||

#

first someone else experienced it, then I did in my own playthrough

#

imagine driving a cyclops through the lost river, through the lost river corridor...and then all of a sudden it starts tilting and veering wildly, acting like it is getting stuck on terrain

barren oar
#

was that what was causing unending loading if you happened to save in the area lol

#

well, seems my issue #❓┃help-and-support message was about the filtration machine actually

trail ether
#

so as you moved into range, it parented to the cyclops, and thus became physics-linked to it

barren oar
#

does it not have a maximum distance btw

trail ether
#

so you were driving when suddenly you effectively have part of the sub stuck in an alcove

trail ether
barren oar
#

oh fair i thought it was when it loaded

errant cairn
#

hmmm to play c2c or work on my 5 modding projects....

weary bison
#

Hey everyone does anyone know how to fix the missing blueprint for Seamoth depth module MK1 in the mod Sea to Sea? I tried:

  • Console Commands (says that module is cheated)
  • Exploring wrecks for any databoxes
  • The aurora module explodes when i try picking it up

Thank's for any help

pine ginkgo
#

the blueprint isn't missing, you have to find pieces of it similar to finding fragments for other technology

#

it's not just sitting in the Aurora

#

start exploring areas you would usually explore in the base game and read PDAs, some of them drop hints

#

highly recommend using scanner rooms as well (honestly I doubt I would have been able to find them without)

weary bison
#

Ohhhh then where is the best place for my base?

barren oar
#

it would be best if you have a main base somewhere you want (although do be wary there are mechanics that pretty much block you from making your base in some locations, until later) and build outposts with scanner rooms in every biome you need to explore

#

since you're going to be using scanners a lot, when you dont have knowledge from prior runs

weary bison
#

Ok i will do that

#

I will try looking for the best biomes

weary bison
#

Do you know like a specific location with the module?

worldly valve
#

Not really supposed to say that

#

Tbh its not super needed

#

Use 2 air tanks to increase depth range if needed

#

But my advice is keep exploring for now

#

You have to go really "wide" atm anyways and collect a lot of things

#

Eventually pathways open uo

#

Dobt worry about the next step as it were

#

And always check what biones are conpleted

weary bison
#

Ok

pine ginkgo
#

Yea I didn’t really need to get it for a while, you can pretty much traverse anywhere between 400-500ish meters without needing a vehicle

trail ether
weary bison
#

Ye no idk but the mod interested me

forest valve
weary bison
#

Ok

worldly valve
#

Oh btw reika

#

On the twitch playthrough of Lairian

#

His wife specifically is trained heavily on chemistry

#

Unaure if its a masters or a phd, besides thebpoiny

#

She specifically liked your change for rare elements

#

Noted her chemistry brain

trail ether
#

I do not use twitch but that sounds good

#

are they going to upload to YT

unreal flame
#

i'm curious about these streams too

worldly valve
#

I believe so but give me a bit

worldly valve
#

Alao stream is live on twitch atm

worldly valve
#

is there a command to ||force spawn sunbeam debris?||

errant cairn
normal rune
#

life is.... life. anything major ive missed the last couple months?

#

last i remember, the new plankton at base was killing people and that was trying to be solved

fiery fiber
#

I think it's fixed but haven't had a chance to play yet

flint aspen
#

||Could it be that to get any of my vehicles into the lost river i have to go into the lavazone 😖? ||

worldly valve
#

No actually

flint aspen
# worldly valve No actually

I mean of course i could somehow cheese it with docking bays every 100 meters but i mean the effective/probably intended way. I thought so because of ||Iridium|| being required for the ||Sealant Module|| and ||Kyanite|| for the Cyclops thermal reactor not to mention all the things required for the prawnsuit...

barren oar
#

why do you think its a cheese

#

i only needed 7 for everything major as far as i know

worldly valve
#

The sealant increases the range

barren oar
#

you can def make it further than 100m if you dont skill issue

worldly valve
#

|| my issue with the river is there is one "room" that has like 80% of what you need||

worldly valve
#

I dislike it

#

|| most of thr time its a waste to explore the rooms in the lost river.||

barren oar
#

||fair but lr stinky anyway so its all good||

worldly valve
#

I also dislike how below xero has the two important holes, like 5 feet apart

barren oar
#

good thing this isn't bz yeag

flint aspen
# barren oar why do you think its a cheese

I mean of course i could do that but it would simply transport my moth into the next biome where i still cant use it to explore... just seems a bit cheesy to me if i build 7 bases just for that 😅

#

but its no big deal its still doable

barren oar
#

do keep in mind the moth is not the only vehicle im the game

#

everything else will also be affected by the local environment

worldly valve
#

The river is a big barrier

#

|| tho i really dislike that it punished people for using multiple liquidtanks||

flint aspen
barren oar
#

really you either go mothless, make the insulation and kick the outpost can later down the road (though you can eventually get rid of it completely, thankfully), or use the moth and make the outposts ahead of time

barren oar
worldly valve
#

Yeah

#

Rapidly

barren oar
#

oh lol

#

might just be an oversight because tank data isnt per tank but rather a singleton

flint aspen
worldly valve
#

Nah...its intent pretty sure

#

Reaika at least knows about it

barren oar
#

fair

barren oar
worldly valve
flint aspen
barren oar
#

there really isnt any special unlock for the single dive session relief, as far as i can remember

#

i got the upgrade blueprint with just one of those

flint aspen
#

wait there is a single session relief???? ive got 7 and a half days of playtime in my current run and never found it...

#

wtf

barren oar
#

is it not required in the upgrade's recipe

flint aspen
#

i know because i have the 2h alleviation unlocked but i never heard of a "single session relief"...

worldly valve
#

Never got enzyme peepers did you

flint aspen
#

i did

#

||wait so eating those gives a single session relief? ||

worldly valve
#

No

#

But they gave a buoreactor recipe

#

I do believe

flint aspen
#

i know its required for the long alleviation but i didnt know of any effects before that

worldly valve
#

I think it mentions it on them jn description

flint aspen
#

well its not really relevant for me anymore but its nice to know there would have been an easier way to get the long alleviation. 😅 it already seemed ridiculous to craft a second dive tank just to|| get the alleviation recipe in a cache you would never try to get to if you didnt knew it was there...||

barren oar
#

well its good knowledge for future runs in case you plan to do that? lol

#

ive relied on them a fair bit bunch too much myself, ||exploring the disease research facility in its entirety|| because thats the most likely place where the upgrade would be in all honesty

#

and surely it wouldn't be an item that sees one use and gets thrown away after a 10min trip (it's an item that sees one use and gets thrown away after a 10min trip)

#

though it is used in the recipe so it does have a second use by technicality

flint aspen
barren oar
#

lol

barren oar
worldly valve
barren oar
#

oh fr?

worldly valve
#

that is my memory

barren oar
#

how were you supposed to reach the better treatment then

#

multiple tanks 💀

worldly valve
#

not always the best but i had a complete playthrough before big updates

#

i used multiple tanks...

#

i didnt figure out what was wrong...for a bit

#

i lost so much fluid

#

this playthrough i actually still did thesame thing to get to perma cure lol

#

|| i used 2 tanks and made 2 air bubbles ||

#

||mighta been 3 bubbles, but i used the temp cure each one. it gives the extra air for the duration. only the liquid from the bigger tank drains, so the 150 in eachank is safe from river. but it was costly ||

barren oar
#

||what bubbles you talking bout? outposts to regen auxiliary tank -> main tank liquid at?||

worldly valve
#

yes

barren oar
#

ah ic

worldly valve
#

1 room 1bio

barren oar
#

||thats what i did too except i built several moonpools instead of the 2/3 outposts you did||

#

||but i feel the seamoth's utility is worth enough to bother with so many, really||

worldly valve
#

your's it kinda a btter method

barren oar
#

||plus you can use it for the prawn after, considering you still have to progress a bit to be able to get rid of the brine cell drain completely||

worldly valve
#

mine leads to underdevelopedmain river base

barren oar
#

its still a sandbox at the end of the day anyway

#

you can go about how you progress as you wish

#

well. in the idea of a sandbox

untold kiln
unreal flame
#

I mean, that’s like a good chunk of the point of C2C

errant cairn
#

Full override letting you do whatever you want

#

Shouldn't this be banned from C2C?

#

Cause it lets me use the Sea Voyager as a full portable base

#

I'm not going to install that as I think it defeats the purpose, but my question still stands

barren oar
#

its also the only thing that allows you to deconstruct an ACU under specific conditions which i dont know about, so maybe dont ban it

#

see here

#

unless its been patched recently bc i havent tested

errant cairn
#

ill try in a creative world

barren oar
#

should try various actions like putting creatures in, planting plants, dropping items, building the ACU attachment so on and so forth

#

one/multiple of them definitely leads to the issue

errant cairn
#

im trying to load my game now but on steam link it kinda sux

#

i just built the ACU and it didnt deconstruct so I kinda need building tweaks I think

#

until its fixed

barren oar
#

lol

errant cairn
#

Well F---

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time to turn my Sea Voyager into a portable base 😭

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later™️

barren oar
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you could always just not do that if you feel it's cheating

errant cairn
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the main reason i see the sea voyager as an "edge case" is because i still need a base and power to get most of the plants growing

barren oar
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ah?

worldly valve
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not o mention it kills passive exploring

errant cairn
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and building tweaks makes it so i can go anywhere to get anything i want and keep it at my sea voyager until i need it for something

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on top of being able to build non-outdoor/module buildables inside it

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like Fabricator and those I can but ACU I can't

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well i guess i still cant build ACU i cant but it lets me infinitely expand power in my Sea Voyager until I can't make anymore solar pannels

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And, well, I guess, limited space on it for grow beds but not the point

worldly valve
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your sea voyager is hurting your playthrough more than you think it is sir

errant cairn
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really? tell me. How?

worldly valve
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it;s why its not banned

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passive exploration is killed pretty hard

errant cairn
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i already have a laser cutter

worldly valve
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several base mechanica you cant touch

errant cairn
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i had a seamoth before Ghosty ate it

worldly valve
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how mnay biomes have you completed>.>

errant cairn
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none cause I haven't explored. Actually like 3 but that was the same as my last playthrough

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before that save got corrupted

worldly valve
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als ithas fairly limited sorage

errant cairn
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but yeah i plan to plop down somewhere and ditch the voyager

errant cairn
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Also I can build a LOT more lockers on the outside with building tweaks

errant cairn
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Does not count as Moonpool

trail ether
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stuff like building a tunnel and then being unable to deconstruct it because it is too close to something else

barren oar
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tunnel?

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oh base corridor i assume

trail ether
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yes

barren oar
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cant say ive encountered that myself but it sounds like subnautica for sure lol

trail ether
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I run into it all the time

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have a room with stuff on the walls

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build a corridor attaching to it

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suddenly be able to deconstruct because there are things too close to the tunnel

errant cairn
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Ah okay thats why its not banned

trail ether
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i might just blacklist building on the sea voyager

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i have hooks for controlling buildability already

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i can just entirely prevent it when the mount target is a sea voyager or part thereof

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and i advise you to dismantle whatever you have on it because I will destroy all existing buildables

errant cairn
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I mean it's valid honestly

trail ether
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yes

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building entirely

errant cairn
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OOOkay time to take everything in my lockers and shove em in my moonpool, glad I built a small main base before saving

unreal flame
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i don't really care too much about the sea voyager, but it is cyclops sized and preventing building on it would make it completely useless

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it's also surface-only

unreal flame
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fuck if i know i've never used it

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mobile, but surface-only base?

errant cairn
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"A shallow-water alternative to the Cyclops submarine that provides extensive mobility and a large building space." From the piloting manual

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I would think to either decrease building space (i would know how for 2.0, not for legacy) or make it more expensive/harder to get

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There are soooo many things you can decrease about it (make it worse than it was/rebalance it) in a simple patch to make it more balanced for C2C

errant cairn
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reika, why do I have infinite computer chips

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i just spent my last computer chip and it regenerated into my locker

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its gone...HEH?!

pine ginkgo
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I still feel like any sort of portability with bases is massively undermining the emphasis on seabases in C2C

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You can play it however you want though

errant cairn
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I think removing building will make me plan what to do....I think its a positive

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and I'll need to do things to get things

errant cairn
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okay Reika i removed everything from my sea voyager release the hotpatch

unreal flame
errant cairn
errant cairn
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Is a solar array of 900 max power enough for a main base?

unreal flame
trail ether
errant cairn
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Well I consider myself in early-mid game so I think a solar array of 900 max power will be enough for now

errant cairn
errant cairn
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okay

trail ether
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I am still recovering - barely - from surgery

errant cairn
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Oh my bad

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Have a good time recovering, and in the mean time i will not build in my Sea Voyager

trail ether
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the amount of pain ensures it will not be a good time

errant cairn
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Make it a good time

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do something else

trail ether
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i am

errant cairn
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ok

trail ether
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but it is hard to focus

errant cairn
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ok

errant cairn
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Oh boy! Time to look at the Cyclops recipe!

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Okay that isnt that bad

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I already have a little bit of the requirements

pine ginkgo
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The one that you don’t have is insanely difficult to get. The ||plating||

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Actually I just thought. Would the sea voyager make it easy to get ||to lifepod 15?||

errant cairn
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||I took my Sea Voyager to lifepod 19 and found the island KEKW||

errant cairn
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And also ||the sea voyager isn't invincible it just has really high health so it takes until SN2 is released to repair from 1 health||

pine ginkgo
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Theres something you’re missing then

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There are things to help you get there

errant cairn
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And also I think I need some kind of repair tool upgrade and I already have all of the vanilla tools except the stasis rifle

pine ginkgo
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No, ||a module for the seamoth||

errant cairn
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Ohhhhh its not the ||perimeter defense system|| is it?

pine ginkgo
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No

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Might want to explore every wreck you can reach

errant cairn
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Does the grav trap do shit to data boxes?

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What about the prop cannon

pine ginkgo
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No that I know of

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Or at least its not important in this case

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I’m genuinely not even sure where you unlock this because at some point I just explored every wreck mindlessly

errant cairn
pine ginkgo
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Well it should be above 400m

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Cause I had it before ||liquid breathing||

errant cairn
pine ginkgo
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If you go below 400m you should get a PDA in Advanced Theories about ||liquid breathing||

errant cairn
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I'll find out tmr morning cause I just unlocked the multipurpose room and want to sleep

pine ginkgo
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Have you been to ||lifepod 14?||

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Its not explicitly marked

errant cairn
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Cause I'll know then

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Or some kind of land marker hint that I may or may not know depending on pogression

pine ginkgo
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||Its not even radio’d. There’s a hint about it in the very south dunes.||

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If you’ve found it you would have a log for it

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Under exploration findings