#SeaToSea
1 messages ยท Page 21 of 1
I die almost instantly
their AOE is absolutely massive, let me get you a pic on this testing save
i multiplied it by 2.5x to make it more closely match the visual size
i can cut the DoT by a similar factor
I took this damage in less than a second from this far away
then you should be able to survive a trip through
what the fuck
that is way way larger than it should be
I do not
ok
add this mod
next time run a command showcolliders 30
a halo will show every Collider ingame
for plankton this will be a white sphere
there will be two for plankton, a smaller one that is the main AoE and a much larger one, used for leviathan/cyclops detection
what's the key for opening the console?
Hm, doesn't seem to be, is there a prereq or other mod I need? I can open this menu with F1
maybe you need to enable it
lots of games are like that
chekc the settings
also try a larger range if you are going to be that far away
but too large and it will have so much crap on screen that you cannot really see any individual one
though you can also disable damage - invisible command - and get closer to the plankton
got it, had to enable it in QMM
uhhhhh yeah
and if I fly in close with godmode
That smaller white sphere is scannable, I presume that's the intended hitbox?
yes
and the fact it is the scan hitbox indicates it IS the "main" one
the inside of the base is very blinding as a result of this lol
i cannot see the smaller one - is that it above the base hatch there
yes, there's two white sphere above the base
they blend in with the box colliders but i see them
here's a better shot
now you see why i said the damage should be easy to escape
but it sounds like the large-entity-detection sphere is doing the damage, not just the core AoE
I imagine it killing you in 3 seconds isn't intended even if the range was working correctly
well the idea is you exit the AoE before it can kill you
out of curiosity I turned off invisible while inside the smaller spheres and died in less than a second lol
and there is no difference inside only the outer sphere?
it... seems to be slower if I'm only in the outer sphere
it's so fast it's hard to tell for sure
but I was able to dip in and out of the outer sphere and live, the inner sphere I couldn't even get back in the base in time
weird
maybe both colliders are doing it
that's what it felt like to me, I was getting hit by multiple at once somehow
yep dying really fast and from really far away. And how the heck are you using godmode the console appears to be deactivated @upper dock
you have to go into qmm's settings and enable it
And nope not stabbing my base.. I have a couple of running theoriees. They're either attarcted to how much poqwer you have running OR how many structures you have built but haven't been able to do any constructive testing cuz I beeen working all day and now reloading up I die so dam quick ๐ @worldly valve
Ahhh
it's not power because the base in my screenshots doesn't have any power built, I assume they're just attracted to any habitat piece
I've had them show up to non round piece base .. but that only happened once to me when I crafted a beater base right next to the alien gun base
also possibly if have unfinished base pieces floating around ... THAT's possible. They show up every time I start to try making a moonpool but I don't have all parts to complete it
I'm hoping when I can finally scan them I might figger out how to stop or avoid them, but as it stands they kill me too fast
a quick look at the code sees no obvious issues
I will need to dbug this
but i cannot right now
actually let me check one thing
well i can confirm the large radius is triggering it
OK I was about to ask if it could be a mod conflict possibly, but I imagine you just replicated it with no other mods
no i have lots of other mods
but none that should affect anything
tinted for clarity https://i.imgur.com/wd6OdxE.jpeg
entering the large one triggered the "core" one's event
hence the text message
turning off the larger one makes me able to enter it without effect, as expected, and then the inner one triggers it
and oddly it does not print its own message
slightly off-topic, look who it is https://i.imgur.com/dqG3jLo.png
ok though this does not seem to be what the stackoverflow post is saying it, removing the RigidBody from the plankton DOES fix it https://i.imgur.com/Nvq7wvV.jpeg
though the inner one also no longer triggers now
wait no it prints its message
but no damage???
oh that is because it is now without the RB throwing an exception in its Update() and never makes it to the ticking of damage on touching entities
NullReferenceException: Object reference not set to an instance of an object at ReikaKalseki.Ecocean.PlanktonCloudTag.Update () [0x0022e] in <75a0ff4f8b114830b48dd4fe7eccdbc8>:0
I think I can remoe the RB entirely from the prefab
testing now
...fucking hell
vanilla code is forcibly re-adding the RB
fuck it i have a nuclear option
god damn it UWE and your entity serializer
HAH
I have a bleeder on me and it logs the bleeder's collider entering the zone too
so I see "touching player" and "touching bleeder/mouth"
ok fixed
I also made the base-bound plankton get its levisense AoE shrunk like its main one
so it should "go off" less
releasing hotfix
i will say though that this continuous stream of necessary hotfixes is really impeding my ability to finish some progression-blocking features that need several uninterrupted days
I have been struggling heavily to add a new wreck, without which a required recipe will not be available
on top of that there is a couple other new POIs, at least one of which will have a required reecipe too
it seems like they're not tied to the feeder now, you just get them
it is there to make you use things that you need to use anyway, long before you need their effect and have to wait around
i suggest reading the databank
yeah I imagine their scan entry tells you what to do with them, now that I'll be able to get it
Yay! Reika you got skillzorz! ๐ช
Ibhad juuust built a moon pool and was resigning myself to building plant plots on a foundation far away so I can get to my plants and crops ๐
That was my ghettobfix to avoid poison asphyxiation
Honestly tho didn't mind thaaat much cuz I was thinking it's gonna eventually be nice not to have to go all the way to the void to scoop up plankton.... actually that's assuming some other mechanic with them hasn't changed ๐
base plankton is not scoopable with the seamoth
specifically to avoid eliminating that gameplay loop
ha! Figgers!
BTW here's something new
This shot is not as good but there's double this all around this area. I think this is that void thing that spawns crap in the middle of the map ... this stuff floating around is called Thallasean cud ... not scannable btw. But there's a crap ton of this stuff spawning here as well as a bunch of stalkers eating metal. I just got 8 stalker teeth while tryinbg to figure out how to take a screenshot
Oh ya ... and you can't see it cuz i'm close ... but there's a big old black question mark icon where the thing is .. which is actually what drew me here in the first place ๐
I cannot fix this
it is the 000 bug
ya i kinda figgered that ... isn't there a command to clear it if it gets too bad?
Also noticed in pda now ... lotta entrees that look something like Ency_NeedEncyscan ... and other Ency_Ency stuff ... instead of names
Oh! And btw been in a few wrecks now and NO lag! yay!!!!
Honest question ... what exactly is the utility of a base sonar emitter? WAIT a minute!!!! OMG ... sonar sound blast ... plankton react to loud sounds ... be back in a bit!
that will not help for entities not at 000, as these got moved around
wow
@unreal flame
well, that's a good sign
I have absolutely no idea what I would have done that specifically affected wrecks
I did not change wrecks at all
well I do have one idea
it is that I never had anything to do with wrecks being laggy in the first place, but that they were already laggier places to be, and people who were being bogged down by the laggier stuff in C2C - which I did optimize - noticed the cumulative effect only when it was in fact cumulative
ie only when suffering both C2C lag and wreck lag was it noticeable
lol well i'll take it anyways! ๐
Also sorry if im being a pain ... but also noticed if you havve FCS ... automatically have all recipes ... unless that is intended
that is NOT intended
and not what happened for me
8
Oh, I also noticed the wreck lag is gone
That giant wreck in the grassy plateau had no issues at all
I am still getting a lot of lag but I think that's because there's so absurdly many DeE prey fish everywhere
If I go to a biome with slightly less prey fish it seems fine
No lag for me. Maybe a slight barely noticeable bump in mushroom forest, but it looks so nice
well i need to go a hunting now that im not being murdered by my base and have kind of run out of "easy" things to do
ohthank fuck seatosea is playable now
Didja figger out how to stop the plankton?
In trying to get mats to either make the feeder or the base sonar to make them go away
it doesnt murdere me nemore so no
There seems to be some sort of signal now, its called PingNone on the PDA, is this a bug?
Am i nuts or does microfiber not exist? Its been roadblocking my progression for days now abd i can't find a single thing about it anywhere
likely has some acidic substance that it makes when it poops
but idk i didnt read the pda log for it
cut everything
if you can take a piece of it, then do so
ive done that to every single plant ive come across so far
your world was made in the new update right?
made it on saturday
al
ah
i guess ill let someone more knowledgable, or reika, answer
becuase idk, and we cant give answers, only hints
yeah no i respect that, just frustrated by this
and i only was on the verge of getting a prawn suit in c2c, in the update before this one
then why are ppl in the c2c community complaining about it, is it like... dangerous?
it poisons you if you get close in c2c
Yep itbkills you hard. But I THINK reika fixed it a little. Haven't tested it cuz I just bypass them by using my seamoth and entering base thru moon pool. Problem is though now I can't get to any of my plants until I figger how to get rid of them. Working on it tho ๐
this happens if you relog while a meteor is "queued"
for some reason that breaks the location ping
you do not unlock it by collecting materials
i see
thank you
im almost certain(?) it has to do with ||tonguelilies|| then, ||especially with their databank entry assessment. ive been trying to mess around with them recently, managed to get them to say that they are "collecting minerals", but it just stays at 0% forever||, will try experimenting more though here in a sec
||unless its just in a databox somewhere, that would be hilarious after all this||
anybody got a hint as to what the falling debris looks like, or kinda what I need to look for. I've been out to about 6 of them and i'm just not seeing anything in the water ... I generally am staying just below the surface but also making sure to look down as much as possible.
if you look closely you can even see the nanocarbon
`yup that's what I see and when I get to it .. there's nothing .. or I just dunno what to look for. Is it at least sparkly maybe?
it dissolves
you only have 90 seconds once it hits the water
is it still flamy and all when it hits th water?
I'm pretty sure I got to the area for at least half the times I went out to the falling comet ... I dunno maybe glowy from atmosphere entry still
I'm just not seeing anything when i get to the area. I'll keep trying then
uh, i think all of the C2C additions didnt spawn for me down in jellyshroom, ||been here a couple of times on other saves and this time theres no crates in the seabase, no liquid breathing system fragments, and none of the seamoth depth stuff||
i'm trying to figger out this whole plankton thing and whwnever I hear a comet I go running out lol ... reading about all the plants ... Mohawk plant seems promising ... I'll try that first since I cant make microfiber yet to try out feeder.
my base is blindingly blue rigght now
is C2C even installed
do you have other modded worldgen
i know that much for sure, ive seen azurite and similar, but nothing else that would affect worldgen
only running c2c, dependencies, de-extinction, and a couple of habitat building mods (grid, clocks, resource monitor, etc)
there are two kinds of worldgen
there are ones that use the vanilla "slot" system, for things like ores, using objects registered to a biome's loot table
and then there are specific objects placed at predetermined locations, which is done via SML
made a new save to quickly check and everything is where it should be on that one, probably fudged something up somehow on my save
12 hours, unfortunate
Be careful on moving in a straight line
Look a littlw bit at an angle and up
Makesnit easiest to see
The updates have helped its fall area a bit i think but hars to say
I turned off bloom
Oh geez! thankk you! Good advice all around!
Ahh so I'm supposed to keep looking at the surface? I've been going under water thikning I would see it hit the water and go down
I am trying to avoid it landing in "forbidden" areas
also trying to compensate for how often it lands in the dunes or crash zone
it feels a lot better
Is the seamoth depth module in the aurora seamoth bay ||supposed to explode? ||I got attacked by a bleeder right as I picked it up ||(and it exploded?) ||and am not sure what was supposed to happen
I think so. ANd I haven't found it anywhere else yet.
time to go diving then
Speaking of seamoth depth module, I found it (part 1/3) in ||jellyshroom caves||, but I spent more than an hour there and only found that one. Not sure if I'm just blind or what ||(should be hard to miss since its glowing orange)||, I even checked ||the smaller cave/tunnel thing near lava geysers an it was empty||.
also are all ||purple fragments on\near mountain island||, I'm missing 1 or 2 of them
Managed to find another one with a scanner room in the same area and I think the last one is somewhere else, since I got fed up after 2 hours and went to another save in creative and built 4 scanner rooms and still only detected 2 of them.
If anyone gotten to the part where they need a specific material for breathing liquid ||(blood crawler larva)|| and found its location ||(blood crawler nest with broodmothers)||, do you get bug with it not spawning? I want to know If I am the only one with this bug or not.
cool! I found the one piece you're talkinga about but didn't think to use scanner room for the depth module part, cuz I know that purple frags aren't scannable I beleive. As to finding all of them. You can find all purple frags where you have seen them. Think hard about where you've seen them in the past ๐
Remember it's Sea to Sea. The mod was created to encourage us to explore all over. And ya i get it it can get frustrating ... but it makes the game much more engaging. But that's just my opinion. Trust me ... I went through the frustration of the purple frags. But i eventually found all of them. I'm actually on the hunt for the dpeth mod cuz i'm kinda soft locked right now without it. Although it IS causing me to go all over the freakin' map lol
I still need microfibre
Been cutting everything i can find
I have a few missing still
If you listen to maida audio log
Its qhat firstgives a small voicw line to check deeper
Tho only 1 oute 3 carsa is eays to find
Found lithogel last night
A side effevrs of the purple scans
When i find an alien archway
Its not longer recorded on the pda
Harder to rule out what areas ive fullt explored due to it
@trail ether
??
If i locate a telwport archway/ caske of ion cubes
Since i dont have purple tablet
telepowt
It doesnt get marked that i found them
So a few areas might be telling ne there is more to explore when there isnt reqlly
Easiest example is the meteor
Since ive swam down the tunnel to the wntrance of the cache
But cannot open
So i havent found the cach3
Small thing
But notable
that's... because you haven't opened the door
I get that
i'd assume that "get the PDA entry from the cache terminal" is the specific flag for that
But i also assune i cabt get purple tablet till i can reach degasi base 3 as i think there is a frag thwre
It just makes some areas hard to rule out if i need to explore
Desperately trying to find nicro filters lolol
you'll need to craft a tablet.
I get rhat but i dont think i can till i can reqch the loqest degasi base
Which is impssible
Just noting it makes it a bit harder to rule ive checked everything in an area
Im in all the really hard to rule out places atm
Well mostly hard
Alao struggling with finishing dunes arch entries
Tjat area feels like it should be as easy as crash zone since its so small but
how does that in any way get affected by purple tablets
internally those "exploration trackers" just use a series of triggers, usually either StoryGoals or tech unlocks, to know what sub-entries are "known"
for the caches yes
lack of access to purple tablets means an inability to open the caches
but then there really is something more to "explore"
and he specifiically mentioned teleporters too
which do not in any way interact with tablets
and saying that they somehow are no longer getting marked as discovered if...something something purple tablet
but those are entirely unrelated and I see no more causative correlation between them and saying the exploration "unlocks" are being affected by what the reaper by the aurora had for breakfast
yeah i was confused too
I made an error with the teleporter
But still its hard to count an area as fully explored due to the cache thing
I keeo thinking the microfikter might have aomething to do qith the mushroom biomes
But i cant scan the mushroom spores
Maybe i should shove an item collector under the muchroom maybe that will do something
Its more the caches not the tps
Aybe a better example would be
Well meteor is okay but better would be
What the are calls ff
The area with the spiey rocks
There is a cache there
So i have more to explore
But i cannot tell if ive found everything else
So its hard to say if i should dedicate anpther 2 hours to scour or move on
Purple tabelts are releventsin my brain because i assumr i cannot get purple tabelts because im pretty sure there is a scannable frag in the 500m degasi base
I also figure micro filter would not be in the alient facilities as that would be weird
Crag field
I cant rell if i should continue searching in crag field
Where as an area like crash zone is much more clear if i should keep searching
(Crash zonr is also probably the easiest zone to clear. Reapers arent much of a deterant and anything imporant stands out easily)
I seem to be getting a ton of lag from these blue particles
like cutting my fps in third
why A) do you have so much and B) are they squares
A) I dont know B) Low settings because of how bad Subnautica is running
Ive never seen them before so I dont have a clue what they are
I too have struggled with them
My current plan is to put an item collector under em
Its not scannable far as i can tell
Tho i have an unscanned flora in the northern mushroom biome about 197 m down
But i dont think its those
That is the only flora i can find that i havent cut as far as i can tell
Went through my whole list last night
So i kinda dont think microfibre comes from a sea plant anymore
Unless its that one i havrnt scanned i guess
also the deletePrefabNear doesnt seem to work
even with the id thats used to spawn them (them being amberclownpincher)
seemed to have worked when you put the radius first
soo just crashed..
After the ||section of the wreck fell in the underwater islands||
ooooooo
models you say?
may i see?
Nope wrong. You're going I. The wrong direction. Think! Where were purple frags found before. Thi k outside the box ๐
Actually you are somewhat correct about degasi base. ๐
I. Wondering if maybe we'll learn microfiber from crafting something from one of those plants. It's kinda like that with the creep vine stuff too isn't it?
Also checking as close as i can to the volvanic activity in the jellyshroom cave. It's the deepest part of the cave I know of.
OMG!!!! Reika ... just got depth mod! Holy moly .. you are a fiend!!! ๐ ||Did you make the cave for the 2nd one or is that an original cave?||
original
I just went on a bit of a crafting spree
Crafted the luminescest gel stuff too
Still no microfibre
Also crafted some nanowraps
Still no micro
I have more to explore in the southern grassy
ya gotta do the same myself. Will keep ya updated
So i guess reading your stuff you wwre able to get the purple tablet without the 500m degasi base
Im tempted to try and get down there tonight but i know its gonna be a nightmare
Tree leeches are aomsthing i keep comming back to
The entry says explpitable
But much like the mushroom sporea, none of my items ibteract
aren't they part of the hatching enzymes in vanilla?
may be wrong, it's been years since i finished a sn playthrough
They dont give seeds
I got the first depth mod. But .... there's an ingredient we both dont have yet that is nececessary for it ๐ช
am well aware
i ned that shit
for everything
recirculation mask
geyser collector thingy
I'm about to go in and start cutting plants up ... i'll update if i find anything
depth module
i have a seed of everyt sea plant i can find including ghost weed
which actually wasnt on the list in the thing
imma hop in vc
if you want
depth module was hard ... i kinda cheesed it and built a temporary base with o2 pump
ya but my seamoth cant go all the way down
i use double tanks
had to run back and forth to my temp base cuz I didn't know exactly where the pieces werer
i barel;y touch my moth tbh
ahhh i've never done that
scanning room woulda found them for you>.>
ARGHHHH!!!!
I figgered since he didn't put the frags on the scanner that this also would prolly not be on scanner
it is once you find 1
ARGH!!!!! LOL
tho i noticed by chance
Oh well
my main base is above jelly shroom
i have it now .. and I actually had fun with that as opposed to the purple frags ... well at least until I figured out where the last piece was ๐
in and around ... gonna have to get a lil wet
i want the pur[ple tablets solely so i can just rule out locations to look in
since finding cashe doesnt count
ya but once you get the frags ... it's gonna be a while before you can craft .. just so you know .. set expectations ๐
areas i still need
underwater islands
Spare ref fissures
souther grassy plateau
mushroom disk forests
Mountain island
Island degasi wrecks(im missing a pda)
Grand reef
glass forest
Duines metoer(pretty sure cache)
Dunes arch...
crater edge, biome pretty sure
crag field
Bulb zone
man i felt my search was goping better till i wrote all that out lol
but i can tel;l you microfibre is within that poool
in case you have unexplored areas not on that list
good to know purple frag may be a waste of time
ya i need to explore all that too ... i just been trying to get seed from tiger plant ... juuuust in case Reika would do that to us lol!
i tired that too
i did almost all the avaiubaly saea plants
not sure which one am missin atm
My actual frustration is the dang debris. I swear I been right under them and I see nothing!
its really hard to see
I dunno if it hits the water and goes down fast or if it smacks on the surface and floats back up or what
I see nothing
it stays near surgace
ahhh ok ... that'll hlep i been diving in the area
i go down 20-30 m and look up at an agle while tryuing to keep a straight line
Ahhhhh i see! Thx ... will try that
but also lets keep focused on the bloody fibre lololol
is there any areas that i listed
that you fully explored?
so im thinking not soutjher plat
naw i haven't really 100% any part yet cuz I been all over the place
fair
right now finding mats for acu's so I can build a place for all the whatchacallit? luminescent something or other?
the plants that is
ye
So my pda says I'm missing flora from large plant in koosh, one in grand reef and one in nw mushroom, but in falling asleep so I'll check tomorrow
I dunno. Maybe we're overing this. Microfilter is in so much stuff, dunno if it should be this hard to find
I found another tablet frag
One more to go
No idea if above or below water
Never did my attempted 500m base dive
see? there you go!
I mean i have the 1 frag thats on the rock
Soooo
I just need to keep searching the wntirey of the mountain
I think its more likely on surface that in the water
The cave system in the water is kinda small
I kinda wish that the frags stayed like the red tablet or the corals
why
It ends up being an extra visual aid is the short of it
Part of how i learnes the coral was running into them during the dead ends
Ends up being a powerful colour to put in to th rest of the cave
My plan tonight if i decide to frag hunt again is to bring some titanium with me, since the lighr beacon doeant work too well above water
Its a small thing end of the day
i made a lot of progress last night
i found the last tablet frag, i could already make 1 purple frag too
which klnda let me go on an adventure
i now have a new problem and a new goal
You found microfilter?
Dam I can't remember what it takes to make frag. ||I at least remember you need ion cube||
You should have the recipe
Really? I'll have to check that.
I thought you scanned all 17
Ya i did. I mean crafting the tablet now.
I thoughtbyou were talking about ion cube
And I keep saying frag when I should be saying tablet
All I'm doing g now is trolling around trying to find microfilter. That's my actual soft lock.
Ohhhh hahaha...there is a free ion cube somewhere
Ahhh ... cool then I'll prolly find it eventually. I'm not in a rush for that
Yes that's annoying. I actually always forget the ones ||outside the cave||
Qhat biome are you gonna comb next?
I'm at mountain now. Gonna try to find d debris while I'm out here. I built a ghetto base right next to alien gun entrance
I'm leaving my seamoth at 200 and then swimming down to limit of what I can find
I love baving a scqnning room.by the mountain post crash
Bunch of como chips, wiring kits, copper wire and even a frw motors
I think even a nanolathe
there are two
Its all exellent swag
Its my mid game go grab ahit area
Early game is chests by aurora because crafting batteries n power cells is asssssss
ok so ... scanner room wont pick up sunbeam debris even though I have it on. It detects everything else. And I'm at my wits end about microfilter
ugh! ok ... i'm so limited without depth mod .. i''m running out of places to go
I'll go look
i guess I might try to find the more shallow alien caves if i can remember where they are
I know ... but it feels cheesy
well we might have to disagree on that a lil>.>
(i just die without one)
i also am assuming
you have azzurite battery
and it lives in your seaglide
ya i have that
dang it you're right. If i have a second tank I can go up to 400 feet. screw it ima make another tank
i will tell you this, i dont think you find the ion cube in the mountain
yeah you can fiddle under 400 with a second tank a lil even
tho be planned
dang i thought that might be the most likely place
imma hop in vc in a few mins
k i'll check back after I make my tank and look around.
nope
well darn
i'm searching for a missing plant in my pda at ne mushroom forest
i m,ay have some real bad new for you in the potentiall;y near future
oh geez
between spiked grass and rouge candle?
yep
io too wonder if it's something to do with those spores
but i have no idea what to do with em
not scannable
the yellow things that stick out can be destroyed
yellow things that stick out....
ya and there's a green blue growth that's called grue or something but it wasn't scannable .. although it shows a name
like lil fingers
My save seems to have somehow broken extremely badly from updating C2C and all dependencies to their latest versions. All of the C2C databank entries look like this now, and I've suddenly gained a bunch of random late and endgame recipes while losing several others. I've made no other changes, all I did was update (last time I played was the version before the plankton fix). ||I also randomly got a radio message that simply read "crashmesatext".|| I actually cannot post a log because the log is so insanely long none of the paste sites will let me post it, it would need to be like 5 separate pastes.
I've already tried completely redownloading all of the dependencies and C2C itself, no change
pretty sure you should restart the save
I think the data entry name thing is fine
they are like that for me too
unrelated but did anything change with the seamoth sampling scoop
i cant access its storage, if its still in the front
i think it got changed
unsure
check normal storage
i wish i had your problem
i cant find || tendril lillies||
i suspect i find them in a similar way to ||microfilet||
so carrying the purp
i gave myself the recipe for microfilter
cuz I raided all the wrecks, got all the materials for it, scans and everything and just didnt get it
you gotta use a purple tablet to get it\
you found the other thing tho
the lillies yeah
they are easy to get
all are in the same place
I got to them really early and just ignored them and had o search for them later
question
are they the entry brtween
spiked horn fgrass
and rouge candle
ive been scouring bulb zone currently, the other areas they could be according to exploration findings are, dunes arch, glass forest, grand reef, island degasi wrecks, mountain island, mushroom disk forests, underwater islands
you got location in the exploration findings list
tell me its not glass forest>.>
wait so if i need a tablet to get the microfilter recipe, where the f do i get the initial tablet/ion cube
ill tell you the biome if you tell me the biome for lillkies>.>
maaan ive been in this cave 4 times for plants and missed it every time
i found the cube rather early
Dood! The pda says ne mushroom forest. Me and ducks have been searching all over there! ๐คฆโโ๏ธ
Btw sorry ducks! Kids became a handful. Couldn't get back
A couple others reported the localization issues, but they said nothing about recipe problems, and they also said that it went away on its own after rebooting the game, without changing anything
I can think of no mechanism by which this would randomly fail, especially in a way that fixes itself
not this shit again
was the plankton scoop changes or did my seamoth bug out
because it did fall through the map a few times
I have no idea, either
my save is functionally unplayable now, I've lost several basic recipes
my best guess is something somehow exploded really bad with a different mod...?
did you reload a save withotu exiting?
nope
does reloading fix it for you
Nope
So just throwing my two cents into the mix, I originally noticed the Toungelilly in Vanilla in || The Mushroom Forest, at the base of the big tree. || I only noticed them in vanilla because like the base legs disappearing to "save" the game frames in vanilla, if your base is too big the tounge lilies stop moving with the current and became ridged. Idk if Reika moved where they are for her new version of them. I haven't had the time to sit down and start up a new save to join y'alls hunt.
Oh, nevermind, glad y'all found where to look
ok then it sounds like a different issue
theres only 2 places i saw the weird "spawning at 0.0" situation, ecclibrary, and decorationsmod
but decomod was just due to people using a flawed nautilus patch
this is not about 000
this is about the recipe and locale breakdown
but why a stalker there
there is a kelp forest near 000
Is FCS no longer working with c2c now? I went to the wreck and activated it but I noticed that none of the basic blueprints are in the wreck
C2C adds its own unlocks for FCS stuff
oh that's cool!
ok!
I was thinkking and kinda hoping if that was possible. So ilooked in pda and didn't see antthing .. but i'll look again
just hanging around
whenever u buy something ur just buying a recipe iirc
how do you use the plankton scoop, am i missing something alongside it
before the big update i used to be able to open its storage in the front
now im not even sure its working
ate up all the plankton patches in the crag field
Its just in normal storage now
Yes but the base recipes to get started like the alterra hub and the ore seller are gone now so you can't get started. But apparently reika has changed that. I thought that would not be possible because it changes another mod was my thought, but I was wrong. It's gonna trigger another way so gotta go explore. Which actually is really cool. Prolly gonna be a pain ๐ but cool nonetheless
i hate warpers so much
how exactly do you get the blood larvas, i found the cave with the brood mothers and theres nothing resembling a larva
I've necer really used a repuslion gun before but fiding it really handy right now against psycho sand sharks AND warpers
At the dunes
I had to nerf it recently because the azurite version was able to kick a reaper halfway across the map
its not so bad
and omg .. hadnt thought about putting an azurite in it ๐ speaking of which ... nice with the ||aggro Thassalasowhatchacallits. Any way to up their ram damage to amke them more a threat or are they not supposed to be actual threat?||
they aren ot supposed to be a large threat
only something to make the trip more interesting
Ya i was like oh nice pretty colors .. BAM!!! ๐
It definitely made my method of exploring dunes different. I hug the permieter and shoot in towards places of interest is kinda how I avoid the reapers
does armor protect against bloodvine and anchor damage? cuz I cranked them both up to 8 ๐ Wanna make armor mean something
"armor"?
seamoth armor mod
isnt there a mod for seamoth that protects from hitting things?
i dunno i ignore anything that's not scoop, depth and storage
I am not sure that uis something that can be compatible with C2C
or by "mod" do you mean module, ie the vanilla hull reinforcement
yes that
but I very much do not want people having invincible seamoths
ok in that case that does fuck all
even in vanilla it barely influences anything
ya i figgered. It's just that c2c has helped me to use stuff that I never used before and thought maybe that got some tlc too
especially cuz I cranked nightvine and anchors damagge all the way up ๐
bloodvine .. whatever
now I want to make a blood kelp subspecies called nightvine XD
lol
OMG! just got depth mod 3 ... dam i hate playing chicken .. too hard on the ehart
fortunatelry repears are weak to very small rocks
but I thought very small rocks float ๐
sigh so i guess filter feeder doesn't work on plankton
Don't actually mind them ... free cool blue lighting .. but the screeching noise they make is driving me batty
sounds like something for the blood kelp area no?
did killing or knifinf them net anything?
ugh! ok ... if i get around I'll share what i find .. right now i'm trying to put together a bio processor and then try to find new hidden FCS stuff
Not sure if the nests are in a slightly different area or not spawning
Ill screen shot later
Still trying to figure out why my save utterly exploded
I have no idea
I can't read the log myself and for some reason the log is generating like, over 12k lines from just loading the save, waiting for it to stabilize, and then exiting (misread the digit)
which certainly is not what it should be doing
so something is breaking very badly when I load my save
the literal only thing that changed is I updated C2C + dependencies
did you save and reload without closing the game
nope
already went over all this
the absolute only thing that changed is that I updated C2C + dependencies
uhh
dont update terrainpatcher to the latest
keep it at v0.4
or jusr anything other than c2c unless they got updated for the legacy version
well yeah, I'm using the legacy version of all my mods
when I say depencies I mean reika's other mods
Hard to say
Easiest way to recover wojld be to spawn in materials and remake shit
I believe sometimes the itens dont work right when spawned dirdctly
Something is weird with phytoplankton. It keeps spawning at my bases and growing brighter and brighter. The inside and outside of one of my bases looks like a neutron star
it is accumulating?
that is...a lot of plankton
but I am not sure it is stacking
how many "external access" points do you have
moon pool and a hatch
then that may just be two plankton very close together
...aaand it all went back to normal
It goes away on reboot. But I'm getting kinda the sane problem and it sometimes causes issues with moonpool. And they block your ability to interact with stuff inside your base like lockers and fabricator
What building a base near the cove tree feels like
I have noticed this
I implemented base plankton to compel the player to set something up
something you do not want to put off setting up until you need it, because you want to have the result of having had it set up for a long time by that point, otherwise you will be waiting around
Yeah I noticed the extreme bloom as well
The entire inside of my base is bright blue and I had some issues interacting with the exit hatch
I have some ideas on fixes
Has anyone found the blood larvae
the only idea i have about it is that its similar to akali vines, maybe you need to be in their render distance but hidden
like if theyre not spitting at you they start shitting out larvas
neverming i just checked the data entry of scanning it
there should be some black and red stuff instead of mushrooms
Ye but i do mot see it
There are also less of the crabs
Used to be 3 or 4
Only 1 left now
Kinda got bored of dying down there lol
I think they shoukd be right by the crabs based on entry
But i just see deep shroom clusters
just tried it in a 3rd world, still only shrooms
To confirm reika they should be in the same little cave right
Might jabe to spawn in some breathing fluid so i can progress to the river
Ill fuck around a little in god mode later but im pretty confident not spawning for me
just not there
activsated god mode no oxygen
just the one crawler now nothin else
in a new world?
Geez I have no idea. I put all my filter plants in planters next to my batch, and I have at least three feeders around my base. If it's sobering you want to encourage I'm hiding it's should be relatively easy to make. Plus I can't find the plankton pda entry under fauna so can't tenebrous if there was a clue there. Haven't found the scooper BP yet so maybe it's related to that?
I kinda have up on it and am exploring the whole map to try to find what to do with fcs for now.
ill try a new world
nadda
Any idea where to get tungsten grains
just stuck at that
well, reika told us to only give hints, not full on answers
spoiler pls ty
searched the whole , any hint appreciated
I assume its in the river or deeper
Ive neen habing blood larvae issues
Ended up playing iron emblem last night
you do not mine them
I understand but tried water filter,brinelily and scannerroom no solution, not able to use geyser filter in lostriver
could it be sadistic enough that you need to force a dragon to spit on the filter
no
Do I need to get through flora or i need vehicle or something
did reika publish the update that was going to alter progression abit? i want to download the mod again but i am waiting for that
not a bit
its a big update from what reika made it sound
lotta shit's different
there is another update coming soon
not major changes
but adding some unlocks that otherwise are unobtainable
Cool
guess i will have to wait then
Not really no
Pretty sure its all super late stuff not added yet
quite late
Dude don't wait! We need more people playing and figuring things out. Lots stuff changed and we all floundering about. The more people working on it the better!
So right now I'm trying to figure out how to stop plankton, and trying to find new fcs unlocks, and I'm gonna need plankton so I got find plankton scoop. I totally can't remember how I found that ๐คฆโโ๏ธ
all modules are inside a wreck or c2c bases so just look through them thoroughly
and some vanilla wrecks have some hidden spaces you will have to look for
what is the configuration file for each mod called?
seatosea locks configs iirc
There are some configurations you can adjust actually. And they're in config file for each mod
On reikas website actually those configurations are listed I believe. Like if you need to scan leviathans or stalker teeth before they show up on scanner, or the amount of damage anchor bombs or nightvines (๐ reika) I mean bloodvines do etc
aqueous engineering isn't loading for some reason
and where is that config file or what is it called?
It's in a folder for each mod. It should be called config
why do i have to reload my save when i die? that's hella inconvenient
does c2c lock saving to only when i am in a base?
only when in a base or in a lifepod
you should NEVER reload your save
well
if you do want to reload it, you have to fully exit the game
otherwise there will be problems
but why even is that
i have to wait a whole minute just to continue from my last checkpoint
so your save cant break
a small price to pay if it means your save cant be fucked
or, rarely can become fucked
tp back to base iirc
theres a pda entry about it in your starting pda
seems like this run gonna take more than my usual 40h i had 1 year ago
well, it took reika 60 hours for the previous update of the mod
or previosu version i mean
rescue warp yeeted me all the way to grand reef is it supposed to do that?
Well, no
pretty sure not
And yeah like 40-60 hours is probably normal for a c2c run if you don't already know where stuff is
If you do you can probably do it in 20-30
Though, there are some things in the mod that take quite a while even if you know where they are, so maybe not
what rescue warp supposed to do?
The rescue warp is basically an anti-stuck thing
40 hours in my previous run i was kinda getting ready for a prawn suit
Like if you clip into a wall or something
so i feel like closer to 50-60 hours
It's not meant to be something you just use normally
Normally you'd just load a save but since c2c locks saving to in a base now that could be quite a bit of progress lost
i will just avoid it all together
I like the saving only in base thing but it sucks that c2c makes load times so long given that...
3-4 minute respawn time essentially because you have to close the game entirely every time you die
Technical limitations aren't really reika's fault but man does it make it kind of hard to want to keep playing after a death
would 2.0 potential fix that?
I think the "don't load a save without closing and reopening" advice still applies to 2.0?
So probably not, I doubt 2.0 would directly improve load times
Nah, that's an intentional change
Or rather, I guess it's a workaround to make an intentional change work?
When you respawn it doesn't reset you to your previous save you just magically reappear in the same state but with some items lost
Intent for c2c is for dying to require going back to your prior save
So forcing you to exit to menu (and therefore close the game) was probably the only way to make that work
More or less, yeah. My understanding was that the goal was to stop people from doing suicide runs to skip progression
(i.e finding blueprints or gathering resources they aren't supposed to be able to reach yet by just repeatedly going down and dying until you get them back to safety)
a suicide run made the river a muich easier time
sith2 update made the rebreather upgrade wayyy harder to get
good to know
getting even past 400 is rough
course you can kinda do it and need to a couple times
double ultra tanks ftw
but those already are the bestest thing ever especially with seaglide
others seemed to use it
but i found even less reason to use the seamoth this time>.>
tho i do a lilttle now
I think I found what might be going wrong with the blood larva spawn, assuming it is trying to spawn
however if I recall correctly someone looked in their CoordinatedSpawns cache and it was not there, as if SML never even queued that spawn
no it is for if you are trapped somewhere you cannot survive leaving
yes
read its PDA page
||reika denied me my free mk1 seamoth depth||
||was one of the reactor breaches moved?||
nvm found it
||Chances are by the time you can make mk 1 you can make it mk 2 right away hahahaha||
If you can find mark 2. No spoilers pls but yeah
i can't access scanner room upgrade slots
Its easier to find than mk 1๐คช
you only say that because you already know where it is
people used to complain that mk2 was impossible to find, until it got put on a wiki and now everyone knows exactly where to go
People who say data boxes arr hard to find dont use enough scanning rooms๐ซ
All the copper the scanner upgrades need is hurting a little extra ๐ญ
I stumbled upon mk2 by chance. But ya ... I'm glad I remember that. And it's truly a memorable experience getting g it ๐
why are there phytoplanktons on my base?
why is there so much phytoplankton they will 1 tap me if they keep multiplying at this rate
There supposed to be a way to stop them. We just haven't found it yet
It appears they are attracted to hatches and the plankton feeder does not seem to work. That's a far as I've got
Build a moonpool as soon as possible with a seamoth. That's how I get around them
so it's intentional and not a bug?
It is intentional, them killing you in 3 seconds is not
I'm not sure what's going on there
the fixes in the latest update did make it so I can at least navigate around them, but if I actually touch them I still die in like 2-3 seconds max
also the intense visual issues inside of the base itself
||is there 1 nanite per wreck?||
I released the fix for that
I should have reduced that too
Ah, neat, I haven't played in a couple days so if you just released that I hadn't seen it
a fix for the intercepting interaction raytrace is still to come
I know what I need to do
@trail ether ||cragfield wreck door is bugged and can't be fixed||
yes
wonder where it could be
what an interesting way to hide seamoth mk1 depth module
Found it already? Not bad at all
still can't find microfilter
could anyone provide a vauge hint about it?
Mmm tbh
Dont worry about it for now
You will find it
The short hints are use the biome trackee to see whwre you have and havent searched fully yet
I didnt bother with a seamoth till pretty late in
Basically once i just had the resourced on hand instead od needing to search
the 200 meter depth of the seamoth make it hard to explore deeper
I personally mostly use 2 ultra high capacity tanks
Have you gotten the battery upgrade yet?
i do have the laser cutter
yes that 1
I highly advise it lives in your seamoth
The laser cutter works without it
And doing the bug where you just click it is stikk the fastest i think
Tho hold it on the last bit
Sonetimes the door half breaks but doesnt break
Seamoth lol
Sorry
I mean seaglide
those phytoplankton are making it hard to pilot my docked seamoth
Ya ibwas gonna say ... wha wha wha??? Seamoth?
same
Ya I still haven't figured those dam plankton out
Reika hinted it's something that works over time
There are at least 2 techs tjat deal with them
One you might not have access to
The other one should be makrable if you found it
I'm pretty sure it's not the feeder I got 2 of them running and zippo
they seem to be attracted to your base entrances
Turning off bloom helps a bunch with the glow
i did find 1 but can't use it bc of microfilter
As for mk1 ... injust crafted it
What biome are you currently combing?
Ima hit crags this weekend
I warn that there was an odd ninor bug in dunes arch and glass forest
And try to finish off crash
trying to follow lifepod 9 hints ||titanium mass||
I hit the arch but didn't really explore. I went there for something else and them jammed out ๐
Hahahaa
The arch has something that will retroactively count as found once you find ||liquid breathing device||
i have to visit the dunes once i atleast get the mk1 since everything is below 300m
Do you uave ultra high vapacity tanks?
yes
Wait do you have rebreather?
yes
Find the mats to craft it. I don't think k there's a free mod lying around anymore
2 ultra tanks and azuite seaglide shouod be more than enough to get below 300 long as you jabe rebreather
The seamoth is kinda annoying to use imo
So slow
I just parked at 190 and swam down with azure sea glider for a while. You get used to it
Better to make small bases with scanning room, 1 small room and bioprocessor
Only takes like
12ish titaniun, 1 quarts, 1 wire kit, 1 lube
2 copper 1 gold
I dont even bother with the noth
The seaglide gets about 100n every 10 seconds
Ya I just put a small base at mountain, koosh, and a main base almost dead center near the thermal for energy
I just surfave at 30 seconds and get my 6 mins of air back
Also leviathans cant reqlly get you if you are in the azure seaglide if you just move left/right and forward.
Seamoth is slow but gives me zen relaxation, plus I fill up with storage mods so I can carry more stuff
been looking for the shortcut for that ||titanium mass|| and was setting up a scanner room but was 2 titanium short went looking for some and found that shortcut lmao
mk2 seems easier craft lol
Lolol it ki da is
If you havent yet
I realkg advuae farming ceash zone chests
For powecells bats and water
Snd do not drink the water
You will need all of it
explored ||8|| segment of mushroom forest yet there is more
bruh my game keeps crashing and i can't restart my 12h world
What did you do?
Just to check, didnt reload a save without closing and relaunchign yes?
I'm pretty new to this mod and don't know every feature but I don't think it's normal that I can't regenerate my healt anymore. Natural regeneration does not work, MediKits do not work... It worked earlier this day but suddenly it doesn't anymore.
Okay, I can't get over 49 health. Just took damage, tried a MediKit and it got me up to 49 healt again. Now I can't use them anymore.
Ah i have a fix for that
Run into a heat source or the plankton
The dot wikk fix it long as you dont die
Droppers might work too
Aometimes the health oacks bug a bit its weird
Dont know why
Try plankton
Welcome
I forgot to report that when j found it
I could also note i have died twicd in base post hot fix
If i think it happens i just keep moving oast the door area of base
To get outa danage radius
Bc of plankton?
Same, if I see my heath still goes down I jsut save and restart my game
It still seems to have the ability to do it
Plankton damage shoukd be temp
There is a single tech that will eliminate all the plankton
Like I said, I'm new and want to explore and find as much as possible by myself so I'm trying to avoide spilers as best as possible.
Tryna be careful with what i say
I appreciate it
I already gave the hint in full hahahha
thank you
No, thank YOU for creating this wonderful mod. After 800h it almost feels like I can play this game for the first time again.
No other mod could give me this feeling
that is EXACTLY the kind of experience I want to create
And you achieved it for me, that's really cool
Three cheers for reika! There's a youtube video where this guy explores all the secret places on the map and how much of. A waste it is that they did nothing with them. Reika uses all of them. I try to tell people they gotta come back to c2c. But many people are to lazy to downgrade to legacy is the problem. Everyone wants to be on 2.0
For a few mild bug fixes
A bunch of nee stability issues
And large rooms
Oh and a functional air bladder
I wont lie i love the air bladder
Tho i think azure battery mostoy makes it meh
Tho 15s of air is enough to reach surface from about 300. With azure battery
Tho more like 250 i think but still
was that video uploaded recently
I saw it too
this one
In this video, I count down my favorite obscure, out-of-the-way locations in Subnautica. None of these locations are required or provide much in-game advantage, but they're all still really cool in their own right.
They'd also another video which talks cake something like what subnautica 2 needs or something like that and they also mention the same stuff that sub 2 needs to fill in all the lil spaces
reika when do you plan to consider your mod "finished"
?
well, the mod is feature complete as of now, you can play through the entire game with the mod
so it's just bug fixing at this point?
updating to 2.0 aswell once nautilus is out of beta
but beyond that its mostly some new features that reika might think of, or also just bug fixes
i will try it again after 2.0 update losing my 12h save bummed me so much i switched to 2.0
i left my 40h save no problem
there will always be occasional new features
if youi spawned in some reasources into inventory you could pretty quickly catch up to where you were
Am I weird. I dont mind restarting ๐
Dood that made me realize something. Something that's crafted but I always thought was more farther down the progression chain. When I get home ima check on that, if it's what i thinking is
lmao same
Still stuck in tungsten grains, any clues other than it cannot be mined?
I think its ||seamoth scoop in the entrance to lava zone|| since its needed for ||heat sinks||.
|| Nope, I need it for reinfored dive suit, which is required to get iridium for seamoth electrical sealent module ||
The data entry says its ||acquired by filtering water||, a bunch of stuff is broken for me so I cant test
Does anybody figured out how tonguelily works? I cant find place where it goes past 0%.
Im not sure i understand the question
Tonguelilly is a flora
Stabby stabby
Or is it not growing??
It grows, but I cant understand how to make it collect minerals.
what does its PDA entry say
It is used for water filtering, but I already tried growing it near geysers and under falling particles in mushroom forests and no results.
the latter was added
Ok thanks I will try it