#SeaToSea

1 messages ยท Page 21 of 1

trail ether
#

what happens if you just go out and try to flee

#

or vice versa rush frmo outside to the hatch

upper dock
#

I die almost instantly

trail ether
#

wtf

#

for me this always worked

#

then again I did recently adjust their AoE

upper dock
#

their AOE is absolutely massive, let me get you a pic on this testing save

trail ether
#

i multiplied it by 2.5x to make it more closely match the visual size

#

i can cut the DoT by a similar factor

upper dock
#

I took this damage in less than a second from this far away

trail ether
#

then you should be able to survive a trip through

trail ether
#

that is way way larger than it should be

upper dock
#

I actually died getting this pic lol

#

that's how fast it's killing me

trail ether
#

it should be a few meters across

#

not...that

#

do you have the runtime editor mod

upper dock
#

I do not

trail ether
#

ok

#

next time run a command showcolliders 30

#

a halo will show every Collider ingame

#

for plankton this will be a white sphere

#

there will be two for plankton, a smaller one that is the main AoE and a much larger one, used for leviathan/cyclops detection

upper dock
#

what's the key for opening the console?

trail ether
#

`

#

at least it should be

upper dock
#

Hm, doesn't seem to be, is there a prereq or other mod I need? I can open this menu with F1

trail ether
#

maybe you need to enable it

#

lots of games are like that

#

chekc the settings

#

also try a larger range if you are going to be that far away

#

but too large and it will have so much crap on screen that you cannot really see any individual one

#

though you can also disable damage - invisible command - and get closer to the plankton

upper dock
#

got it, had to enable it in QMM

#

uhhhhh yeah

#

and if I fly in close with godmode

#

That smaller white sphere is scannable, I presume that's the intended hitbox?

trail ether
#

and the fact it is the scan hitbox indicates it IS the "main" one

upper dock
#

the inside of the base is very blinding as a result of this lol

trail ether
upper dock
#

yes, there's two white sphere above the base

trail ether
#

they blend in with the box colliders but i see them

upper dock
#

here's a better shot

trail ether
#

now you see why i said the damage should be easy to escape

#

but it sounds like the large-entity-detection sphere is doing the damage, not just the core AoE

upper dock
#

I imagine it killing you in 3 seconds isn't intended even if the range was working correctly

trail ether
upper dock
#

out of curiosity I turned off invisible while inside the smaller spheres and died in less than a second lol

trail ether
#

and there is no difference inside only the outer sphere?

upper dock
#

it... seems to be slower if I'm only in the outer sphere

#

it's so fast it's hard to tell for sure

#

but I was able to dip in and out of the outer sphere and live, the inner sphere I couldn't even get back in the base in time

trail ether
#

maybe both colliders are doing it

upper dock
#

that's what it felt like to me, I was getting hit by multiple at once somehow

fiery fiber
#

yep dying really fast and from really far away. And how the heck are you using godmode the console appears to be deactivated @upper dock

upper dock
#

you have to go into qmm's settings and enable it

fiery fiber
#

And nope not stabbing my base.. I have a couple of running theoriees. They're either attarcted to how much poqwer you have running OR how many structures you have built but haven't been able to do any constructive testing cuz I beeen working all day and now reloading up I die so dam quick ๐Ÿ˜› @worldly valve

upper dock
#

it's not power because the base in my screenshots doesn't have any power built, I assume they're just attracted to any habitat piece

fiery fiber
#

I've had them show up to non round piece base .. but that only happened once to me when I crafted a beater base right next to the alien gun base

#

also possibly if have unfinished base pieces floating around ... THAT's possible. They show up every time I start to try making a moonpool but I don't have all parts to complete it

#

I'm hoping when I can finally scan them I might figger out how to stop or avoid them, but as it stands they kill me too fast

trail ether
#

a quick look at the code sees no obvious issues

#

I will need to dbug this

#

but i cannot right now

#

actually let me check one thing

#

well i can confirm the large radius is triggering it

upper dock
#

OK I was about to ask if it could be a mod conflict possibly, but I imagine you just replicated it with no other mods

trail ether
trail ether
#

but none that should affect anything

upper dock
#

ah

#

Here's my whole list, just in case there's any known problem causers

trail ether
#

entering the large one triggered the "core" one's event

#

hence the text message

#

turning off the larger one makes me able to enter it without effect, as expected, and then the inner one triggers it

trail ether
#

though the inner one also no longer triggers now

#

wait no it prints its message

#

but no damage???

#

oh that is because it is now without the RB throwing an exception in its Update() and never makes it to the ticking of damage on touching entities

#

NullReferenceException: Object reference not set to an instance of an object at ReikaKalseki.Ecocean.PlanktonCloudTag.Update () [0x0022e] in <75a0ff4f8b114830b48dd4fe7eccdbc8>:0

#

I think I can remoe the RB entirely from the prefab

#

testing now

#

...fucking hell

#

vanilla code is forcibly re-adding the RB

#

fuck it i have a nuclear option

#

god damn it UWE and your entity serializer

#

HAH

#

I have a bleeder on me and it logs the bleeder's collider entering the zone too

#

so I see "touching player" and "touching bleeder/mouth"

#

ok fixed

#

I also made the base-bound plankton get its levisense AoE shrunk like its main one

#

so it should "go off" less

#

releasing hotfix

#

i will say though that this continuous stream of necessary hotfixes is really impeding my ability to finish some progression-blocking features that need several uninterrupted days

upper dock
#

oof

#

hopefully that's the last major issue, then

trail ether
#

I have been struggling heavily to add a new wreck, without which a required recipe will not be available

#

on top of that there is a couple other new POIs, at least one of which will have a required reecipe too

worldly valve
#

Im kinda confused as to why i got base bound plankton

#

I never used the feeder

upper dock
#

it seems like they're not tied to the feeder now, you just get them

trail ether
#

it is there to make you use things that you need to use anyway, long before you need their effect and have to wait around

#

i suggest reading the databank

upper dock
#

yeah I imagine their scan entry tells you what to do with them, now that I'll be able to get it

fiery fiber
#

Yay! Reika you got skillzorz! ๐Ÿ’ช

#

Ibhad juuust built a moon pool and was resigning myself to building plant plots on a foundation far away so I can get to my plants and crops ๐Ÿ˜‹

#

That was my ghettobfix to avoid poison asphyxiation

fiery fiber
#

Honestly tho didn't mind thaaat much cuz I was thinking it's gonna eventually be nice not to have to go all the way to the void to scoop up plankton.... actually that's assuming some other mechanic with them hasn't changed ๐Ÿ‘€

trail ether
#

base plankton is not scoopable with the seamoth

#

specifically to avoid eliminating that gameplay loop

fiery fiber
#

ha! Figgers!

#

BTW here's something new

#

This shot is not as good but there's double this all around this area. I think this is that void thing that spawns crap in the middle of the map ... this stuff floating around is called Thallasean cud ... not scannable btw. But there's a crap ton of this stuff spawning here as well as a bunch of stalkers eating metal. I just got 8 stalker teeth while tryinbg to figure out how to take a screenshot

#

Oh ya ... and you can't see it cuz i'm close ... but there's a big old black question mark icon where the thing is .. which is actually what drew me here in the first place ๐Ÿ˜›

trail ether
#

it is the 000 bug

fiery fiber
#

ya i kinda figgered that ... isn't there a command to clear it if it gets too bad?

#

Also noticed in pda now ... lotta entrees that look something like Ency_NeedEncyscan ... and other Ency_Ency stuff ... instead of names

fiery fiber
#

Oh! And btw been in a few wrecks now and NO lag! yay!!!!

#

Honest question ... what exactly is the utility of a base sonar emitter? WAIT a minute!!!! OMG ... sonar sound blast ... plankton react to loud sounds ... be back in a bit!

trail ether
trail ether
#

@unreal flame

unreal flame
#

well, that's a good sign

trail ether
#

I have absolutely no idea what I would have done that specifically affected wrecks

#

I did not change wrecks at all

#

well I do have one idea

#

it is that I never had anything to do with wrecks being laggy in the first place, but that they were already laggier places to be, and people who were being bogged down by the laggier stuff in C2C - which I did optimize - noticed the cumulative effect only when it was in fact cumulative

#

ie only when suffering both C2C lag and wreck lag was it noticeable

fiery fiber
#

lol well i'll take it anyways! ๐Ÿ™‚

fiery fiber
#

Also sorry if im being a pain ... but also noticed if you havve FCS ... automatically have all recipes ... unless that is intended

trail ether
#

and not what happened for me

worldly valve
#

8

upper dock
#

Oh, I also noticed the wreck lag is gone

#

That giant wreck in the grassy plateau had no issues at all

#

I am still getting a lot of lag but I think that's because there's so absurdly many DeE prey fish everywhere

#

If I go to a biome with slightly less prey fish it seems fine

fiery fiber
#

No lag for me. Maybe a slight barely noticeable bump in mushroom forest, but it looks so nice

worldly valve
#

well i need to go a hunting now that im not being murdered by my base and have kind of run out of "easy" things to do

forest valve
fiery fiber
#

In trying to get mats to either make the feeder or the base sonar to make them go away

worldly valve
#

it doesnt murdere me nemore so no

icy relic
#

There seems to be some sort of signal now, its called PingNone on the PDA, is this a bug?

keen wind
#

Am i nuts or does microfiber not exist? Its been roadblocking my progression for days now abd i can't find a single thing about it anywhere

carmine peak
#

what is plankton

#

what does it do to you

#

it's just microorganisms

forest valve
#

but idk i didnt read the pda log for it

forest valve
#

if you can take a piece of it, then do so

keen wind
#

ive done that to every single plant ive come across so far

forest valve
#

your world was made in the new update right?

keen wind
#

made it on saturday

forest valve
#

al

#

ah

#

i guess ill let someone more knowledgable, or reika, answer

#

becuase idk, and we cant give answers, only hints

keen wind
#

yeah no i respect that, just frustrated by this

forest valve
#

and i only was on the verge of getting a prawn suit in c2c, in the update before this one

carmine peak
coral dagger
#

it poisons you if you get close in c2c

fiery fiber
#

Yep itbkills you hard. But I THINK reika fixed it a little. Haven't tested it cuz I just bypass them by using my seamoth and entering base thru moon pool. Problem is though now I can't get to any of my plants until I figger how to get rid of them. Working on it tho ๐Ÿ˜‹

trail ether
#

for some reason that breaks the location ping

trail ether
keen wind
#

i see

#

thank you

#

im almost certain(?) it has to do with ||tonguelilies|| then, ||especially with their databank entry assessment. ive been trying to mess around with them recently, managed to get them to say that they are "collecting minerals", but it just stays at 0% forever||, will try experimenting more though here in a sec

keen wind
fiery fiber
#

anybody got a hint as to what the falling debris looks like, or kinda what I need to look for. I've been out to about 6 of them and i'm just not seeing anything in the water ... I generally am staying just below the surface but also making sure to look down as much as possible.

fiery fiber
#

`yup that's what I see and when I get to it .. there's nothing .. or I just dunno what to look for. Is it at least sparkly maybe?

trail ether
#

you only have 90 seconds once it hits the water

fiery fiber
#

is it still flamy and all when it hits th water?

trail ether
#

no

#

why would it be

fiery fiber
#

I'm pretty sure I got to the area for at least half the times I went out to the falling comet ... I dunno maybe glowy from atmosphere entry still

#

I'm just not seeing anything when i get to the area. I'll keep trying then

keen wind
#

uh, i think all of the C2C additions didnt spawn for me down in jellyshroom, ||been here a couple of times on other saves and this time theres no crates in the seabase, no liquid breathing system fragments, and none of the seamoth depth stuff||

fiery fiber
#

i'm trying to figger out this whole plankton thing and whwnever I hear a comet I go running out lol ... reading about all the plants ... Mohawk plant seems promising ... I'll try that first since I cant make microfiber yet to try out feeder.

#

my base is blindingly blue rigght now

trail ether
#

do you have other modded worldgen

keen wind
#

only running c2c, dependencies, de-extinction, and a couple of habitat building mods (grid, clocks, resource monitor, etc)

trail ether
#

there are two kinds of worldgen

#

there are ones that use the vanilla "slot" system, for things like ores, using objects registered to a biome's loot table

#

and then there are specific objects placed at predetermined locations, which is done via SML

keen wind
#

made a new save to quickly check and everything is where it should be on that one, probably fudged something up somehow on my save

#

12 hours, unfortunate

worldly valve
#

Look a littlw bit at an angle and up

#

Makesnit easiest to see

#

The updates have helped its fall area a bit i think but hars to say

worldly valve
fiery fiber
#

Oh geez! thankk you! Good advice all around!

#

Ahh so I'm supposed to keep looking at the surface? I've been going under water thikning I would see it hit the water and go down

trail ether
#

also trying to compensate for how often it lands in the dunes or crash zone

worldly valve
#

it feels a lot better

fringe widget
#

Is the seamoth depth module in the aurora seamoth bay ||supposed to explode? ||I got attacked by a bleeder right as I picked it up ||(and it exploded?) ||and am not sure what was supposed to happen

fiery fiber
fringe widget
round vessel
#

Speaking of seamoth depth module, I found it (part 1/3) in ||jellyshroom caves||, but I spent more than an hour there and only found that one. Not sure if I'm just blind or what ||(should be hard to miss since its glowing orange)||, I even checked ||the smaller cave/tunnel thing near lava geysers an it was empty||.

#

also are all ||purple fragments on\near mountain island||, I'm missing 1 or 2 of them

round vessel
warm remnant
#

If anyone gotten to the part where they need a specific material for breathing liquid ||(blood crawler larva)|| and found its location ||(blood crawler nest with broodmothers)||, do you get bug with it not spawning? I want to know If I am the only one with this bug or not.

fiery fiber
#

cool! I found the one piece you're talkinga about but didn't think to use scanner room for the depth module part, cuz I know that purple frags aren't scannable I beleive. As to finding all of them. You can find all purple frags where you have seen them. Think hard about where you've seen them in the past ๐Ÿ˜›

fiery fiber
# round vessel Speaking of seamoth depth module, I found it (part 1/3) in ||jellyshroom caves||...

Remember it's Sea to Sea. The mod was created to encourage us to explore all over. And ya i get it it can get frustrating ... but it makes the game much more engaging. But that's just my opinion. Trust me ... I went through the frustration of the purple frags. But i eventually found all of them. I'm actually on the hunt for the dpeth mod cuz i'm kinda soft locked right now without it. Although it IS causing me to go all over the freakin' map lol

worldly valve
#

I still need microfibre

#

Been cutting everything i can find

#

I have a few missing still

worldly valve
#

If you listen to maida audio log

#

Its qhat firstgives a small voicw line to check deeper

#

Tho only 1 oute 3 carsa is eays to find

worldly valve
#

Found lithogel last night

worldly valve
#

A side effevrs of the purple scans

#

When i find an alien archway

#

Its not longer recorded on the pda

#

Harder to rule out what areas ive fullt explored due to it

#

@trail ether

trail ether
#

??

worldly valve
#

If i locate a telwport archway/ caske of ion cubes

#

Since i dont have purple tablet

carmine peak
worldly valve
#

It doesnt get marked that i found them

#

So a few areas might be telling ne there is more to explore when there isnt reqlly

#

Easiest example is the meteor

#

Since ive swam down the tunnel to the wntrance of the cache

#

But cannot open

#

So i havent found the cach3

#

Small thing

#

But notable

unreal flame
#

that's... because you haven't opened the door

worldly valve
#

I get that

unreal flame
#

i'd assume that "get the PDA entry from the cache terminal" is the specific flag for that

worldly valve
#

But i also assune i cabt get purple tablet till i can reach degasi base 3 as i think there is a frag thwre

#

It just makes some areas hard to rule out if i need to explore

#

Desperately trying to find nicro filters lolol

unreal flame
#

you'll need to craft a tablet.

worldly valve
#

I get rhat but i dont think i can till i can reqch the loqest degasi base

#

Which is impssible

#

Just noting it makes it a bit harder to rule ive checked everything in an area

#

Im in all the really hard to rule out places atm

#

Well mostly hard

#

Alao struggling with finishing dunes arch entries

#

Tjat area feels like it should be as easy as crash zone since its so small but

trail ether
#

internally those "exploration trackers" just use a series of triggers, usually either StoryGoals or tech unlocks, to know what sub-entries are "known"

unreal flame
trail ether
#

but then there really is something more to "explore"

#

and he specifiically mentioned teleporters too

#

which do not in any way interact with tablets

#

and saying that they somehow are no longer getting marked as discovered if...something something purple tablet

#

but those are entirely unrelated and I see no more causative correlation between them and saying the exploration "unlocks" are being affected by what the reaper by the aurora had for breakfast

unreal flame
#

yeah i was confused too

worldly valve
#

I made an error with the teleporter

#

But still its hard to count an area as fully explored due to the cache thing

#

I keeo thinking the microfikter might have aomething to do qith the mushroom biomes

#

But i cant scan the mushroom spores

#

Maybe i should shove an item collector under the muchroom maybe that will do something

worldly valve
#

Aybe a better example would be

#

Well meteor is okay but better would be

#

What the are calls ff

#

The area with the spiey rocks

#

There is a cache there

#

So i have more to explore

#

But i cannot tell if ive found everything else

#

So its hard to say if i should dedicate anpther 2 hours to scour or move on

#

Purple tabelts are releventsin my brain because i assumr i cannot get purple tabelts because im pretty sure there is a scannable frag in the 500m degasi base

#

I also figure micro filter would not be in the alient facilities as that would be weird

#

Crag field

#

I cant rell if i should continue searching in crag field

#

Where as an area like crash zone is much more clear if i should keep searching

#

(Crash zonr is also probably the easiest zone to clear. Reapers arent much of a deterant and anything imporant stands out easily)

normal frigate
#

I seem to be getting a ton of lag from these blue particles

#

like cutting my fps in third

trail ether
#

why A) do you have so much and B) are they squares

normal frigate
#

Ive never seen them before so I dont have a clue what they are

worldly valve
#

I too have struggled with them

#

My current plan is to put an item collector under em

#

Its not scannable far as i can tell

#

Tho i have an unscanned flora in the northern mushroom biome about 197 m down

#

But i dont think its those

#

That is the only flora i can find that i havent cut as far as i can tell

#

Went through my whole list last night

#

So i kinda dont think microfibre comes from a sea plant anymore

#

Unless its that one i havrnt scanned i guess

normal frigate
#

also the deletePrefabNear doesnt seem to work

#

even with the id thats used to spawn them (them being amberclownpincher)

#

seemed to have worked when you put the radius first

normal frigate
#

soo just crashed..

#

After the ||section of the wreck fell in the underwater islands||

finite pollen
#

models you say?

#

may i see?

normal frigate
#

Wrong forum perhaps?

finite pollen
#

oop ya XD

#

my b

fiery fiber
#

Actually you are somewhat correct about degasi base. ๐Ÿ‘€

fiery fiber
#

Also checking as close as i can to the volvanic activity in the jellyshroom cave. It's the deepest part of the cave I know of.

fiery fiber
#

OMG!!!! Reika ... just got depth mod! Holy moly .. you are a fiend!!! ๐Ÿ˜› ||Did you make the cave for the 2nd one or is that an original cave?||

trail ether
#

original

worldly valve
#

Crafted the luminescest gel stuff too

#

Still no microfibre

#

Also crafted some nanowraps

#

Still no micro

#

I have more to explore in the southern grassy

fiery fiber
#

ya gotta do the same myself. Will keep ya updated

worldly valve
#

So i guess reading your stuff you wwre able to get the purple tablet without the 500m degasi base

#

Im tempted to try and get down there tonight but i know its gonna be a nightmare

worldly valve
#

Tree leeches are aomsthing i keep comming back to

#

The entry says explpitable

#

But much like the mushroom sporea, none of my items ibteract

coral dagger
#

aren't they part of the hatching enzymes in vanilla?

#

may be wrong, it's been years since i finished a sn playthrough

worldly valve
#

They dont give seeds

fiery fiber
worldly valve
#

am well aware

#

i ned that shit

#

for everything

#

recirculation mask

#

geyser collector thingy

fiery fiber
#

I'm about to go in and start cutting plants up ... i'll update if i find anything

worldly valve
#

depth module

#

i have a seed of everyt sea plant i can find including ghost weed

#

which actually wasnt on the list in the thing

#

imma hop in vc

#

if you want

fiery fiber
#

depth module was hard ... i kinda cheesed it and built a temporary base with o2 pump

worldly valve
#

do you not have ultra high capacity tanks?

#

or at least rebreather?

fiery fiber
#

ya but my seamoth cant go all the way down

worldly valve
#

i use double tanks

fiery fiber
#

had to run back and forth to my temp base cuz I didn't know exactly where the pieces werer

worldly valve
#

i barel;y touch my moth tbh

fiery fiber
#

ahhh i've never done that

worldly valve
#

scanning room woulda found them for you>.>

fiery fiber
#

ARGHHHH!!!!

#

I figgered since he didn't put the frags on the scanner that this also would prolly not be on scanner

worldly valve
#

it is once you find 1

fiery fiber
#

ARGH!!!!! LOL

worldly valve
#

tho i noticed by chance

fiery fiber
#

Oh well

worldly valve
#

my main base is above jelly shroom

fiery fiber
#

i have it now .. and I actually had fun with that as opposed to the purple frags ... well at least until I figured out where the last piece was ๐Ÿ˜›

worldly valve
#

haha yeah 1 on the rock

#

so the other 16 really are all in those caves

#

bleg

fiery fiber
#

in and around ... gonna have to get a lil wet

worldly valve
#

i want the pur[ple tablets solely so i can just rule out locations to look in

#

since finding cashe doesnt count

fiery fiber
#

ya but once you get the frags ... it's gonna be a while before you can craft .. just so you know .. set expectations ๐Ÿ™‚

worldly valve
#

areas i still need
underwater islands
Spare ref fissures
souther grassy plateau
mushroom disk forests
Mountain island
Island degasi wrecks(im missing a pda)
Grand reef
glass forest
Duines metoer(pretty sure cache)
Dunes arch...
crater edge, biome pretty sure
crag field
Bulb zone

#

man i felt my search was goping better till i wrote all that out lol

#

but i can tel;l you microfibre is within that poool

#

in case you have unexplored areas not on that list

#

good to know purple frag may be a waste of time

fiery fiber
#

ya i need to explore all that too ... i just been trying to get seed from tiger plant ... juuuust in case Reika would do that to us lol!

worldly valve
#

i tired that too

#

i did almost all the avaiubaly saea plants

#

not sure which one am missin atm

fiery fiber
#

My actual frustration is the dang debris. I swear I been right under them and I see nothing!

worldly valve
#

its really hard to see

fiery fiber
#

I dunno if it hits the water and goes down fast or if it smacks on the surface and floats back up or what

#

I see nothing

worldly valve
#

it stays near surgace

fiery fiber
#

ahhh ok ... that'll hlep i been diving in the area

worldly valve
#

i go down 20-30 m and look up at an agle while tryuing to keep a straight line

fiery fiber
#

Ahhhhh i see! Thx ... will try that

worldly valve
#

but also lets keep focused on the bloody fibre lololol

#

is there any areas that i listed

#

that you fully explored?

worldly valve
#

so im thinking not soutjher plat

fiery fiber
#

naw i haven't really 100% any part yet cuz I been all over the place

worldly valve
#

fair

fiery fiber
#

right now finding mats for acu's so I can build a place for all the whatchacallit? luminescent something or other?

#

the plants that is

worldly valve
#

ye

fiery fiber
#

So my pda says I'm missing flora from large plant in koosh, one in grand reef and one in nw mushroom, but in falling asleep so I'll check tomorrow

#

I dunno. Maybe we're overing this. Microfilter is in so much stuff, dunno if it should be this hard to find

worldly valve
#

I found another tablet frag

#

One more to go

#

No idea if above or below water

#

Never did my attempted 500m base dive

fiery fiber
#

see? there you go!

worldly valve
#

I mean i have the 1 frag thats on the rock

#

Soooo

#

I just need to keep searching the wntirey of the mountain

#

I think its more likely on surface that in the water

#

The cave system in the water is kinda small

#

I kinda wish that the frags stayed like the red tablet or the corals

worldly valve
#

It ends up being an extra visual aid is the short of it

#

Part of how i learnes the coral was running into them during the dead ends

#

Ends up being a powerful colour to put in to th rest of the cave

#

My plan tonight if i decide to frag hunt again is to bring some titanium with me, since the lighr beacon doeant work too well above water

#

Its a small thing end of the day

worldly valve
#

i made a lot of progress last night

#

i found the last tablet frag, i could already make 1 purple frag too

#

which klnda let me go on an adventure

#

i now have a new problem and a new goal

round vessel
#

wish there were 1-2 extra corals

#

always end up lost with 1 missing

fiery fiber
#

You found microfilter?

#

Dam I can't remember what it takes to make frag. ||I at least remember you need ion cube||

worldly valve
#

You should have the recipe

fiery fiber
#

Really? I'll have to check that.

worldly valve
#

I thought you scanned all 17

fiery fiber
#

Ya i did. I mean crafting the tablet now.

fiery fiber
#

And I keep saying frag when I should be saying tablet

#

All I'm doing g now is trolling around trying to find microfilter. That's my actual soft lock.

worldly valve
#

Ohhhh hahaha...there is a free ion cube somewhere

fiery fiber
#

Ahhh ... cool then I'll prolly find it eventually. I'm not in a rush for that

fiery fiber
worldly valve
#

Qhat biome are you gonna comb next?

fiery fiber
#

I'm at mountain now. Gonna try to find d debris while I'm out here. I built a ghetto base right next to alien gun entrance

#

I'm leaving my seamoth at 200 and then swimming down to limit of what I can find

worldly valve
#

I love baving a scqnning room.by the mountain post crash

#

Bunch of como chips, wiring kits, copper wire and even a frw motors

worldly valve
#

I think even a nanolathe

trail ether
#

there are two

worldly valve
#

Its all exellent swag

#

Its my mid game go grab ahit area

#

Early game is chests by aurora because crafting batteries n power cells is asssssss

fiery fiber
#

ok so ... scanner room wont pick up sunbeam debris even though I have it on. It detects everything else. And I'm at my wits end about microfilter

worldly valve
#

You might wanna find

#

An ion cube

fiery fiber
#

ugh! ok ... i'm so limited without depth mod .. i''m running out of places to go

#

I'll go look

#

i guess I might try to find the more shallow alien caves if i can remember where they are

worldly valve
#

Do you use a second big tank yet

#

Cause u should

fiery fiber
#

I know ... but it feels cheesy

worldly valve
#

well we might have to disagree on that a lil>.>

#

(i just die without one)

#

i also am assuming

#

you have azzurite battery

#

and it lives in your seaglide

fiery fiber
#

ya i have that

#

dang it you're right. If i have a second tank I can go up to 400 feet. screw it ima make another tank

worldly valve
#

i will tell you this, i dont think you find the ion cube in the mountain

#

yeah you can fiddle under 400 with a second tank a lil even

#

tho be planned

fiery fiber
#

dang i thought that might be the most likely place

worldly valve
#

imma hop in vc in a few mins

fiery fiber
#

k i'll check back after I make my tank and look around.

worldly valve
#

by the by

#

have you encountered

#

tonguelily

fiery fiber
#

nope

worldly valve
#

well darn

fiery fiber
#

i'm searching for a missing plant in my pda at ne mushroom forest

worldly valve
#

i m,ay have some real bad new for you in the potentiall;y near future

fiery fiber
#

oh geez

worldly valve
#

oh do you have that too

#

194m?

fiery fiber
#

ya but i'm tripping from mushroom dust i think

#

mine says 186

worldly valve
#

between spiked grass and rouge candle?

fiery fiber
#

yep

worldly valve
#

io too wonder if it's something to do with those spores

#

but i have no idea what to do with em

#

not scannable

fiery fiber
#

the yellow things that stick out can be destroyed

worldly valve
#

yellow things that stick out....

fiery fiber
#

ya and there's a green blue growth that's called grue or something but it wasn't scannable .. although it shows a name

#

like lil fingers

worldly valve
#

on the mushrooms...heading there now

#

i am in vc

#

if you wanna hop on

upper dock
#

My save seems to have somehow broken extremely badly from updating C2C and all dependencies to their latest versions. All of the C2C databank entries look like this now, and I've suddenly gained a bunch of random late and endgame recipes while losing several others. I've made no other changes, all I did was update (last time I played was the version before the plankton fix). ||I also randomly got a radio message that simply read "crashmesatext".|| I actually cannot post a log because the log is so insanely long none of the paste sites will let me post it, it would need to be like 5 separate pastes.

#

I've already tried completely redownloading all of the dependencies and C2C itself, no change

round vessel
#

pretty sure you should restart the save

#

I think the data entry name thing is fine

#

they are like that for me too

#

unrelated but did anything change with the seamoth sampling scoop

#

i cant access its storage, if its still in the front

worldly valve
#

i think it got changed

#

unsure

#

check normal storage

#

i wish i had your problem

#

i cant find || tendril lillies||

#

i suspect i find them in a similar way to ||microfilet||

#

so carrying the purp

round vessel
#

i gave myself the recipe for microfilter

#

cuz I raided all the wrecks, got all the materials for it, scans and everything and just didnt get it

worldly valve
#

you gotta use a purple tablet to get it\

round vessel
#

rlly

#

huh

worldly valve
#

you found the other thing tho

round vessel
#

the lillies yeah

#

they are easy to get

#

all are in the same place

#

I got to them really early and just ignored them and had o search for them later

worldly valve
#

question

#

are they the entry brtween

#

spiked horn fgrass

#

and rouge candle

#

ive been scouring bulb zone currently, the other areas they could be according to exploration findings are, dunes arch, glass forest, grand reef, island degasi wrecks, mountain island, mushroom disk forests, underwater islands

round vessel
#

you got location in the exploration findings list

worldly valve
#

tell me its not glass forest>.>

round vessel
#

no

#

its near one of points of interest

round vessel
#

wait so if i need a tablet to get the microfilter recipe, where the f do i get the initial tablet/ion cube

worldly valve
#

ill tell you the biome if you tell me the biome for lillkies>.>

round vessel
#

ok

#

3

#

2

#

1

#

go

#

nw mushroom forest

worldly valve
#

southing grassy

#

plat

round vessel
#

maaan ive been in this cave 4 times for plants and missed it every time

worldly valve
#

i found the cube rather early

fiery fiber
#

Btw sorry ducks! Kids became a handful. Couldn't get back

trail ether
#

I can think of no mechanism by which this would randomly fail, especially in a way that fixes itself

round vessel
#

not this shit again

#

was the plankton scoop changes or did my seamoth bug out

#

because it did fall through the map a few times

upper dock
#

my save is functionally unplayable now, I've lost several basic recipes

#

my best guess is something somehow exploded really bad with a different mod...?

worldly valve
#

did you reload a save withotu exiting?

upper dock
#

nope

trail ether
#

does reloading fix it for you

upper dock
#

Nope

final wharf
# worldly valve i cant find || tendril lillies||

So just throwing my two cents into the mix, I originally noticed the Toungelilly in Vanilla in || The Mushroom Forest, at the base of the big tree. || I only noticed them in vanilla because like the base legs disappearing to "save" the game frames in vanilla, if your base is too big the tounge lilies stop moving with the current and became ridged. Idk if Reika moved where they are for her new version of them. I haven't had the time to sit down and start up a new save to join y'alls hunt.

#

Oh, nevermind, glad y'all found where to look

trail ether
forest valve
#

but decomod was just due to people using a flawed nautilus patch

trail ether
#

this is about the recipe and locale breakdown

forest valve
#

but why a stalker there

trail ether
fiery fiber
#

Is FCS no longer working with c2c now? I went to the wreck and activated it but I noticed that none of the basic blueprints are in the wreck

trail ether
#

C2C adds its own unlocks for FCS stuff

fiery fiber
#

oh that's cool!

#

ok!

#

I was thinkking and kinda hoping if that was possible. So ilooked in pda and didn't see antthing .. but i'll look again

round vessel
forest valve
round vessel
#

how do you use the plankton scoop, am i missing something alongside it

#

before the big update i used to be able to open its storage in the front

#

now im not even sure its working

#

ate up all the plankton patches in the crag field

worldly valve
#

Its just in normal storage now

fiery fiber
# forest valve whenever u buy something ur just buying a recipe iirc

Yes but the base recipes to get started like the alterra hub and the ore seller are gone now so you can't get started. But apparently reika has changed that. I thought that would not be possible because it changes another mod was my thought, but I was wrong. It's gonna trigger another way so gotta go explore. Which actually is really cool. Prolly gonna be a pain ๐Ÿ˜‹ but cool nonetheless

worldly valve
#

i hate warpers so much

round vessel
#

how exactly do you get the blood larvas, i found the cave with the brood mothers and theres nothing resembling a larva

fiery fiber
#

I've necer really used a repuslion gun before but fiding it really handy right now against psycho sand sharks AND warpers

#

At the dunes

trail ether
#

I had to nerf it recently because the azurite version was able to kick a reaper halfway across the map

fiery fiber
#

its not so bad

#

and omg .. hadnt thought about putting an azurite in it ๐Ÿ™‚ speaking of which ... nice with the ||aggro Thassalasowhatchacallits. Any way to up their ram damage to amke them more a threat or are they not supposed to be actual threat?||

trail ether
#

they aren ot supposed to be a large threat

#

only something to make the trip more interesting

fiery fiber
#

Ya i was like oh nice pretty colors .. BAM!!! ๐Ÿ˜›

#

It definitely made my method of exploring dunes different. I hug the permieter and shoot in towards places of interest is kinda how I avoid the reapers

#

does armor protect against bloodvine and anchor damage? cuz I cranked them both up to 8 ๐Ÿ‘€ Wanna make armor mean something

trail ether
#

"armor"?

fiery fiber
#

seamoth armor mod

#

isnt there a mod for seamoth that protects from hitting things?

#

i dunno i ignore anything that's not scoop, depth and storage

trail ether
#

or by "mod" do you mean module, ie the vanilla hull reinforcement

fiery fiber
#

yes that

trail ether
#

but I very much do not want people having invincible seamoths

trail ether
#

even in vanilla it barely influences anything

fiery fiber
#

ya i figgered. It's just that c2c has helped me to use stuff that I never used before and thought maybe that got some tlc too

#

especially cuz I cranked nightvine and anchors damagge all the way up ๐Ÿ™‚

#

bloodvine .. whatever

trail ether
#

now I want to make a blood kelp subspecies called nightvine XD

fiery fiber
#

lol

#

OMG! just got depth mod 3 ... dam i hate playing chicken .. too hard on the ehart

worldly valve
#

fortunatelry repears are weak to very small rocks

trail ether
fiery fiber
#

sigh so i guess filter feeder doesn't work on plankton

#

Don't actually mind them ... free cool blue lighting .. but the screeching noise they make is driving me batty

worldly valve
#

hmmm

#

i too and struggling with where the blood larva may be

fiery fiber
#

sounds like something for the blood kelp area no?

worldly valve
#

It is yes

#

I founs the crawlers

#

But cant find the nest

fiery fiber
#

did killing or knifinf them net anything?

worldly valve
#

I have not knifed the crawlers yet

#

I have died several times

fiery fiber
#

ugh! ok ... if i get around I'll share what i find .. right now i'm trying to put together a bio processor and then try to find new hidden FCS stuff

worldly valve
#

Not sure if the nests are in a slightly different area or not spawning

#

Ill screen shot later

upper dock
#

Still trying to figure out why my save utterly exploded

#

I have no idea

#

I can't read the log myself and for some reason the log is generating like, over 12k lines from just loading the save, waiting for it to stabilize, and then exiting (misread the digit)

#

which certainly is not what it should be doing

#

so something is breaking very badly when I load my save

#

the literal only thing that changed is I updated C2C + dependencies

forest valve
upper dock
#

nope

#

already went over all this

#

the absolute only thing that changed is that I updated C2C + dependencies

forest valve
#

uhh

#

dont update terrainpatcher to the latest

#

keep it at v0.4

#

or jusr anything other than c2c unless they got updated for the legacy version

upper dock
#

well yeah, I'm using the legacy version of all my mods

#

when I say depencies I mean reika's other mods

worldly valve
#

Hard to say

#

Easiest way to recover wojld be to spawn in materials and remake shit

#

I believe sometimes the itens dont work right when spawned dirdctly

fringe widget
#

Something is weird with phytoplankton. It keeps spawning at my bases and growing brighter and brighter. The inside and outside of one of my bases looks like a neutron star

trail ether
#

it is accumulating?

fringe widget
#

I'm not sure it is. But the light is impressive

trail ether
#

that is...a lot of plankton

#

but I am not sure it is stacking

#

how many "external access" points do you have

fringe widget
#

moon pool and a hatch

trail ether
#

then that may just be two plankton very close together

fringe widget
worldly valve
#

I turn off bloom

#

Still cant find the thing in the

fringe widget
#

...aaand it all went back to normal

worldly valve
#

Yeah it goes away

#

Theres a way to make it just go away for good

fiery fiber
#

It goes away on reboot. But I'm getting kinda the sane problem and it sometimes causes issues with moonpool. And they block your ability to interact with stuff inside your base like lockers and fabricator

unreal flame
trail ether
#

I implemented base plankton to compel the player to set something up

trail ether
#

something you do not want to put off setting up until you need it, because you want to have the result of having had it set up for a long time by that point, otherwise you will be waiting around

upper dock
#

Yeah I noticed the extreme bloom as well

#

The entire inside of my base is bright blue and I had some issues interacting with the exit hatch

trail ether
#

I have some ideas on fixes

worldly valve
#

Has anyone found the blood larvae

round vessel
#

the only idea i have about it is that its similar to akali vines, maybe you need to be in their render distance but hidden

#

like if theyre not spitting at you they start shitting out larvas

#

neverming i just checked the data entry of scanning it

#

there should be some black and red stuff instead of mushrooms

worldly valve
#

There are also less of the crabs

#

Used to be 3 or 4

#

Only 1 left now

#

Kinda got bored of dying down there lol

#

I think they shoukd be right by the crabs based on entry

#

But i just see deep shroom clusters

trail ether
#

I tested and it worked for me

#

and it is standard SML worldgen

round vessel
#

just tried it in a 3rd world, still only shrooms

worldly valve
#

To confirm reika they should be in the same little cave right

#

Might jabe to spawn in some breathing fluid so i can progress to the river

worldly valve
#

Ill fuck around a little in god mode later but im pretty confident not spawning for me

worldly valve
#

just not there

#

activsated god mode no oxygen

#

just the one crawler now nothin else

trail ether
#

in a new world?

fiery fiber
# trail ether I implemented base plankton to compel the player to set something up

Geez I have no idea. I put all my filter plants in planters next to my batch, and I have at least three feeders around my base. If it's sobering you want to encourage I'm hiding it's should be relatively easy to make. Plus I can't find the plankton pda entry under fauna so can't tenebrous if there was a clue there. Haven't found the scooper BP yet so maybe it's related to that?

#

I kinda have up on it and am exploring the whole map to try to find what to do with fcs for now.

worldly valve
#

ill try a new world

worldly valve
#

nadda

boreal hedge
#

Any idea where to get tungsten grains
just stuck at that

forest valve
#

spoiler pls ty

boreal hedge
#

searched the whole , any hint appreciated

worldly valve
#

I assume its in the river or deeper

#

Ive neen habing blood larvae issues

#

Ended up playing iron emblem last night

trail ether
boreal hedge
#

I understand but tried water filter,brinelily and scannerroom no solution, not able to use geyser filter in lostriver

round vessel
#

could it be sadistic enough that you need to force a dragon to spit on the filter

trail ether
#

no

boreal hedge
#

Do I need to get through flora or i need vehicle or something

tulip silo
#

did reika publish the update that was going to alter progression abit? i want to download the mod again but i am waiting for that

forest valve
#

its a big update from what reika made it sound

#

lotta shit's different

trail ether
#

there is another update coming soon

#

not major changes

#

but adding some unlocks that otherwise are unobtainable

slim veldt
#

Cool

tulip silo
#

guess i will have to wait then

worldly valve
#

Pretty sure its all super late stuff not added yet

trail ether
#

quite late

fiery fiber
#

Dude don't wait! We need more people playing and figuring things out. Lots stuff changed and we all floundering about. The more people working on it the better!

#

So right now I'm trying to figure out how to stop plankton, and trying to find new fcs unlocks, and I'm gonna need plankton so I got find plankton scoop. I totally can't remember how I found that ๐Ÿคฆโ€โ™‚๏ธ

tulip silo
#

all modules are inside a wreck or c2c bases so just look through them thoroughly

#

and some vanilla wrecks have some hidden spaces you will have to look for

tulip silo
#

what is the configuration file for each mod called?

forest valve
#

seatosea locks configs iirc

fiery fiber
#

There are some configurations you can adjust actually. And they're in config file for each mod

#

On reikas website actually those configurations are listed I believe. Like if you need to scan leviathans or stalker teeth before they show up on scanner, or the amount of damage anchor bombs or nightvines (๐Ÿ‘€ reika) I mean bloodvines do etc

tulip silo
#

aqueous engineering isn't loading for some reason

#

and where is that config file or what is it called?

fiery fiber
#

It's in a folder for each mod. It should be called config

tulip silo
#

why do i have to reload my save when i die? that's hella inconvenient

#

does c2c lock saving to only when i am in a base?

forest valve
forest valve
#

well

#

if you do want to reload it, you have to fully exit the game

#

otherwise there will be problems

tulip silo
#

i have to wait a whole minute just to continue from my last checkpoint

forest valve
#

a small price to pay if it means your save cant be fucked

#

or, rarely can become fucked

tulip silo
#

aight

#

btw what is the healing icon in the pda?

forest valve
#

theres a pda entry about it in your starting pda

tulip silo
#

seems like this run gonna take more than my usual 40h i had 1 year ago

forest valve
#

or previosu version i mean

tulip silo
#

rescue warp yeeted me all the way to grand reef is it supposed to do that?

upper dock
#

Well, no

forest valve
#

pretty sure not

upper dock
#

And yeah like 40-60 hours is probably normal for a c2c run if you don't already know where stuff is

#

If you do you can probably do it in 20-30

#

Though, there are some things in the mod that take quite a while even if you know where they are, so maybe not

tulip silo
#

what rescue warp supposed to do?

upper dock
#

The rescue warp is basically an anti-stuck thing

forest valve
upper dock
#

Like if you clip into a wall or something

forest valve
#

so i feel like closer to 50-60 hours

upper dock
#

It's not meant to be something you just use normally

#

Normally you'd just load a save but since c2c locks saving to in a base now that could be quite a bit of progress lost

tulip silo
#

i will just avoid it all together

upper dock
#

I like the saving only in base thing but it sucks that c2c makes load times so long given that...

#

3-4 minute respawn time essentially because you have to close the game entirely every time you die

#

Technical limitations aren't really reika's fault but man does it make it kind of hard to want to keep playing after a death

tulip silo
#

would 2.0 potential fix that?

upper dock
#

I think the "don't load a save without closing and reopening" advice still applies to 2.0?

#

So probably not, I doubt 2.0 would directly improve load times

tulip silo
#

not that

#

i am talking about having to reload after death

upper dock
#

Nah, that's an intentional change

#

Or rather, I guess it's a workaround to make an intentional change work?

#

When you respawn it doesn't reset you to your previous save you just magically reappear in the same state but with some items lost

#

Intent for c2c is for dying to require going back to your prior save

#

So forcing you to exit to menu (and therefore close the game) was probably the only way to make that work

tulip silo
#

hardcore:lite edition

#

you lose progress instead of your save on death

upper dock
#

More or less, yeah. My understanding was that the goal was to stop people from doing suicide runs to skip progression

#

(i.e finding blueprints or gathering resources they aren't supposed to be able to reach yet by just repeatedly going down and dying until you get them back to safety)

tulip silo
#

a floater swimming on its own

#

quite funny

worldly valve
#

a suicide run made the river a muich easier time

#

sith2 update made the rebreather upgrade wayyy harder to get

forest valve
#

good to know

worldly valve
#

getting even past 400 is rough

#

course you can kinda do it and need to a couple times

#

double ultra tanks ftw

#

but those already are the bestest thing ever especially with seaglide

#

others seemed to use it

#

but i found even less reason to use the seamoth this time>.>

#

tho i do a lilttle now

trail ether
#

I think I found what might be going wrong with the blood larva spawn, assuming it is trying to spawn

#

however if I recall correctly someone looked in their CoordinatedSpawns cache and it was not there, as if SML never even queued that spawn

trail ether
upper dock
#

Oh, huh

#

I haven't had to use it yet so that sounded like a bug lol

tulip silo
#

||reika denied me my free mk1 seamoth depth||

#

||was one of the reactor breaches moved?||

#

nvm found it

worldly valve
#

||Chances are by the time you can make mk 1 you can make it mk 2 right away hahahaha||

fringe widget
#

If you can find mark 2. No spoilers pls but yeah

tulip silo
#

i can't access scanner room upgrade slots

worldly valve
trail ether
#

people used to complain that mk2 was impossible to find, until it got put on a wiki and now everyone knows exactly where to go

worldly valve
#

People who say data boxes arr hard to find dont use enough scanning rooms๐Ÿซ 

fringe widget
#

All the copper the scanner upgrades need is hurting a little extra ๐Ÿ˜ญ

fiery fiber
#

I stumbled upon mk2 by chance. But ya ... I'm glad I remember that. And it's truly a memorable experience getting g it ๐Ÿ˜‹

tulip silo
#

why are there phytoplanktons on my base?

tulip silo
#

why is there so much phytoplankton they will 1 tap me if they keep multiplying at this rate

fiery fiber
#

There supposed to be a way to stop them. We just haven't found it yet

#

It appears they are attracted to hatches and the plankton feeder does not seem to work. That's a far as I've got

#

Build a moonpool as soon as possible with a seamoth. That's how I get around them

tulip silo
#

so it's intentional and not a bug?

upper dock
#

It is intentional, them killing you in 3 seconds is not

#

I'm not sure what's going on there

#

the fixes in the latest update did make it so I can at least navigate around them, but if I actually touch them I still die in like 2-3 seconds max

#

also the intense visual issues inside of the base itself

tulip silo
#

they disappeared when i died to them

#

nvm they came back

tulip silo
#

||is there 1 nanite per wreck?||

trail ether
trail ether
upper dock
#

Ah, neat, I haven't played in a couple days so if you just released that I hadn't seen it

trail ether
#

a fix for the intercepting interaction raytrace is still to come

#

I know what I need to do

worldly valve
#

i knbow how to avoid the pllankton

#

i was jhust too lazy to build it

tulip silo
#

@trail ether ||cragfield wreck door is bugged and can't be fixed||

round vessel
#

saving and restarting sometimes fixed it

#

or just warp in and out

tulip silo
#

i did warp

#

also seamoth mk1 depth is supposed to be locked right?

round vessel
#

yes

tulip silo
#

wonder where it could be

tulip silo
#

what an interesting way to hide seamoth mk1 depth module

worldly valve
#

Found it already? Not bad at all

tulip silo
#

still can't find microfilter

tulip silo
#

could anyone provide a vauge hint about it?

worldly valve
#

Mmm tbh

#

Dont worry about it for now

#

You will find it

#

The short hints are use the biome trackee to see whwre you have and havent searched fully yet

#

I didnt bother with a seamoth till pretty late in

#

Basically once i just had the resourced on hand instead od needing to search

tulip silo
#

the 200 meter depth of the seamoth make it hard to explore deeper

worldly valve
#

I personally mostly use 2 ultra high capacity tanks

#

Have you gotten the battery upgrade yet?

tulip silo
#

i do have the laser cutter

worldly valve
#

Cool cool

#

How many azurite batteries do you have? Probably just rhe 1?

tulip silo
#

yes that 1

worldly valve
#

I highly advise it lives in your seamoth

#

The laser cutter works without it

#

And doing the bug where you just click it is stikk the fastest i think

#

Tho hold it on the last bit

#

Sonetimes the door half breaks but doesnt break

#

Seamoth lol

#

Sorry

#

I mean seaglide

tulip silo
#

those phytoplankton are making it hard to pilot my docked seamoth

fiery fiber
#

Ya ibwas gonna say ... wha wha wha??? Seamoth?

tulip silo
#

same

fiery fiber
#

Ya I still haven't figured those dam plankton out

#

Reika hinted it's something that works over time

worldly valve
#

There are at least 2 techs tjat deal with them

#

One you might not have access to

#

The other one should be makrable if you found it

fiery fiber
#

I'm pretty sure it's not the feeder I got 2 of them running and zippo

tulip silo
#

they seem to be attracted to your base entrances

worldly valve
#

Turning off bloom helps a bunch with the glow

tulip silo
#

i did find 1 but can't use it bc of microfilter

fiery fiber
#

As for mk1 ... injust crafted it

worldly valve
#

What biome are you currently combing?

fiery fiber
#

Ima hit crags this weekend

worldly valve
#

I warn that there was an odd ninor bug in dunes arch and glass forest

fiery fiber
#

And try to finish off crash

tulip silo
#

trying to follow lifepod 9 hints ||titanium mass||

worldly valve
#

Nighta been another spot too

#

No not glass forest sorry

fiery fiber
#

I hit the arch but didn't really explore. I went there for something else and them jammed out ๐Ÿ‘€

worldly valve
#

Hahahaa

#

The arch has something that will retroactively count as found once you find ||liquid breathing device||

tulip silo
#

i have to visit the dunes once i atleast get the mk1 since everything is below 300m

worldly valve
#

Do you uave ultra high vapacity tanks?

tulip silo
#

yes

worldly valve
#

Wait do you have rebreather?

tulip silo
#

yes

fiery fiber
#

Find the mats to craft it. I don't think k there's a free mod lying around anymore

worldly valve
#

2 ultra tanks and azuite seaglide shouod be more than enough to get below 300 long as you jabe rebreather

#

The seamoth is kinda annoying to use imo

#

So slow

fiery fiber
#

I just parked at 190 and swam down with azure sea glider for a while. You get used to it

worldly valve
#

Better to make small bases with scanning room, 1 small room and bioprocessor

#

Only takes like

#

12ish titaniun, 1 quarts, 1 wire kit, 1 lube

#

2 copper 1 gold

#

I dont even bother with the noth

#

The seaglide gets about 100n every 10 seconds

fiery fiber
#

Ya I just put a small base at mountain, koosh, and a main base almost dead center near the thermal for energy

worldly valve
#

I just surfave at 30 seconds and get my 6 mins of air back

#

Also leviathans cant reqlly get you if you are in the azure seaglide if you just move left/right and forward.

fiery fiber
#

Seamoth is slow but gives me zen relaxation, plus I fill up with storage mods so I can carry more stuff

tulip silo
#

been looking for the shortcut for that ||titanium mass|| and was setting up a scanner room but was 2 titanium short went looking for some and found that shortcut lmao

worldly valve
#

So almost found it then

#

Noice

tulip silo
#

mk2 seems easier craft lol

worldly valve
#

Lolol it ki da is

#

If you havent yet

#

I realkg advuae farming ceash zone chests

#

For powecells bats and water

#

Snd do not drink the water

#

You will need all of it

tulip silo
#

explored ||8|| segment of mushroom forest yet there is more

tulip silo
#

bruh my game keeps crashing and i can't restart my 12h world

worldly valve
#

What did you do?

#

Just to check, didnt reload a save without closing and relaunchign yes?

sand pawn
#

I'm pretty new to this mod and don't know every feature but I don't think it's normal that I can't regenerate my healt anymore. Natural regeneration does not work, MediKits do not work... It worked earlier this day but suddenly it doesn't anymore.

#

Okay, I can't get over 49 health. Just took damage, tried a MediKit and it got me up to 49 healt again. Now I can't use them anymore.

worldly valve
#

Ah i have a fix for that

#

Run into a heat source or the plankton

#

The dot wikk fix it long as you dont die

#

Droppers might work too

#

Aometimes the health oacks bug a bit its weird

#

Dont know why

sand pawn
#

Tried with heatsource, still can't get above 49

worldly valve
#

Try plankton

sand pawn
#

The one time I need them they aren't there.

#

Droopers did the trick

#

Thank you!

worldly valve
#

Welcome

#

I forgot to report that when j found it

#

I could also note i have died twicd in base post hot fix

#

If i think it happens i just keep moving oast the door area of base

#

To get outa danage radius

sand pawn
worldly valve
#

Yeah

#

It used to be very murderous

sand pawn
#

Same, if I see my heath still goes down I jsut save and restart my game

worldly valve
#

It still seems to have the ability to do it

#

Plankton damage shoukd be temp

#

There is a single tech that will eliminate all the plankton

sand pawn
#

Don't tell me

#

Or put it in spoiler

worldly valve
#

Ikk give a hint

#

Plankton is a fauna

#

Not a plant

sand pawn
worldly valve
#

Tryna be careful with what i say

sand pawn
#

I appreciate it

worldly valve
#

I already gave the hint in full hahahha

sand pawn
#

No, thank YOU for creating this wonderful mod. After 800h it almost feels like I can play this game for the first time again.

#

No other mod could give me this feeling

trail ether
#

that is EXACTLY the kind of experience I want to create

sand pawn
#

And you achieved it for me, that's really cool

fiery fiber
#

Three cheers for reika! There's a youtube video where this guy explores all the secret places on the map and how much of. A waste it is that they did nothing with them. Reika uses all of them. I try to tell people they gotta come back to c2c. But many people are to lazy to downgrade to legacy is the problem. Everyone wants to be on 2.0

worldly valve
#

For a few mild bug fixes

#

A bunch of nee stability issues

#

And large rooms

#

Oh and a functional air bladder

#

I wont lie i love the air bladder

#

Tho i think azure battery mostoy makes it meh

#

Tho 15s of air is enough to reach surface from about 300. With azure battery

#

Tho more like 250 i think but still

trail ether
#

I saw it too

#

this one

fiery fiber
#

They'd also another video which talks cake something like what subnautica 2 needs or something like that and they also mention the same stuff that sub 2 needs to fill in all the lil spaces

tulip silo
#

reika when do you plan to consider your mod "finished"

forest valve
#

well, the mod is feature complete as of now, you can play through the entire game with the mod

tulip silo
#

so it's just bug fixing at this point?

forest valve
#

updating to 2.0 aswell once nautilus is out of beta

#

but beyond that its mostly some new features that reika might think of, or also just bug fixes

tulip silo
#

i will try it again after 2.0 update losing my 12h save bummed me so much i switched to 2.0

forest valve
trail ether
worldly valve
fiery fiber
#

Am I weird. I dont mind restarting ๐Ÿ‘€

fiery fiber
# worldly valve Plankton is a fauna

Dood that made me realize something. Something that's crafted but I always thought was more farther down the progression chain. When I get home ima check on that, if it's what i thinking is

forest valve
boreal hedge
#

Still stuck in tungsten grains, any clues other than it cannot be mined?

round vessel
boreal hedge
#

|| Nope, I need it for reinfored dive suit, which is required to get iridium for seamoth electrical sealent module ||

round vessel
#

The data entry says its ||acquired by filtering water||, a bunch of stuff is broken for me so I cant test

warm remnant
#

Does anybody figured out how tonguelily works? I cant find place where it goes past 0%.

worldly valve
#

Im not sure i understand the question

#

Tonguelilly is a flora

#

Stabby stabby

#

Or is it not growing??

warm remnant
trail ether
#

what does its PDA entry say

warm remnant
trail ether
#

the latter was added

warm remnant
worldly valve
#

Stabby stabby

#

Oh

#

I think i understand

#

You dont have a tech yet

#

You have them, you are good

#

Ads them to your collection of flora