#SeaToSea
1 messages · Page 20 of 1
Who are you referring to here?
he is referring to anthomnia
It’s ambiguous.
ah, did not realise we switched it up with aci and anthomnia
like i didnt read the message that made the convo switch to it
still havent found it grrr :(
so it is supposed to be in the ||cave next to the small garden base in the grassy plateau|| right? because it is just not there in my world
ingredient for it yes, not the recipe i dont think
bruh ok
then where is it
holy shit wait probably the ||degasi base in the grand reef||
nvm not found now im officially lost
Hows your plant collecting and scanning goinf?
Take your time imo reika, espeially if you think we could have to reset a second time qith a pre build updatr
I wilk re iterate that there are some freebie salves spmewhere in a base if you can find it, i dont think it's a very "restricted" area
I think you were nearby what you needed during your search but my memory is foggy
I mean my plant collection is quite large i'd say and I already got the full liquid breathing system and fluid and stuff
I dont think i see what im looking for
Maybe im wrong
Reference your flora and fuana zearch chart
most upper one is alkhali vine
ok so
Im sure surprised you dont have the recipe
yeah thats what I thought and ive also chopped every of theese plants at least once just in case
also I just unlocked luminol but I dont think that helps
Ohhhh
I see where is is
Sorey i totally misremembered how it unlocks
Scanning rooms
I thought it was a bush/flora unlock
Its a data box
You can still find some free nanowraps somewhere
But there is a data box you want
Might be a good time to scour your finding logs in the different biomes
Check for uncompelted ones
Those I already have lol including the recipe
The one ||behind the aurora||
Yes
Thats a plant
But which one
Salve bush
Coming in a bit late to the discussion -- trying now to find the Salve Bush plant, but have the blueprint and needing hint? Or have the plant and needing hint for the blueprint?
No for the healing salve
besides I already have those
in the north-eastern grassy plateau ||near a little survivor base in a cave||
after some thought and a dream I have made the difficult decision to cancel the most ambitious feature that was holding up the next update
a feature which itself occurred to me in a dream
lmao
another great feature would be minding to tell me where to find the healing salve
What do you mean the healing salve man?
|| salve bush gives the seeds needed to craft nanowraps ||
Would you be willing to talk about said feature?
I thino you are refering to thr nanowraps every time you mention healing salve
The only other thing is the salve bush
Which is not a crafying item
Its a seed
How are you trying to craft this "healing salve"
Are you using a fabricato
It needs modification station
Otherwise i dont know whar you are asking about
Are you asking about something related to Khara?
originally this was a secret, intended to be a surprise, but I guess now I can go into detail
some days ago I had a dream involving a large cave under the dunes, like a magma chamber, that being the driving force behind its extensive network of heat vents
topographically it resembled something like that final scene in outer wilds (the vortex one), or that large storm drain system under tokyo
The Metropolitan Area Outer Underground Discharge Channel (Japanese: 首都圏外郭放水路, Hepburn: shutoken gaikaku hōsuiro), popularly known as G-Cans, is an underground water infrastructure project in Kasukabe, Saitama, Japan. It is the world's largest underground flood water diversion facility, built to mitigate overflowing of the city's major waterways...
but more irregular obviously
and with a bottom made of lava
this was going to be the source of a new material, as well as a new progression milestone
I can see why that was a little bit ambitious hahaha
That is a really cool concept
this was way outside my map creation abilities, and well beyond that which reef/void editor could handle too https://i.imgur.com/LF5SM4S.jpeg https://i.imgur.com/vmVPuBl.jpeg
the player's discovery of this area was supposed to be an accident
you go to one of the vent clusters for azurite and then look down
and what stares back at you is a deep chasm
there is a movie from a few decades ago involving a volcano appearing inside LA (perhaps most famous for a scene near the end where a guy jumps out of a subway train into a lava flow and just melts), and it features several glimpses down a giant fissure that will ultimately become the volcano
just this deep crack whose bottom is well beyond sight
kind of like what I think most people imagine a fault line looks like
well that visual has always stuck with me, and it is what I wanted the player to see if they looked down
That would be pretty damn cool
But yeah from.my rough understanding of the map editing and the tricks ive sewn to make it work
That would be beyond a little hard
That sounds pretty amazing. Save it for sub 2 lol! 😋
so I have a serious softlock problem
this is technically possible in vanilla, but C2C greatly aggravates it
namely, there are multiple mechanisms by which you can trap yourself in a deep base from which you cannot survive a return trip, if you either plan very poorly or get very unlucky
this happened to me twice in the span of ten minutes from two separate mechanisms (the aforementioned bad luck)
basically C2C adds many "survival timers", ie resources (not necesarily literal resource items, but some "pool" of a consumable value, think eg seaglide battery, remaining kharaa treatment time, liquid breathing primary tank level, etc) which can, under the right circumstances, run out while you are too deep to get back to the surface with your now-much-reduced capabilities
in my case first the primary liqbr tank ran out while I was in the cove, and I almost (4s to spare) did not have enough in the supply tank to make it back to another base, then ten minutes later, when I had returned to my home base, refilled the primary tank and then returned to the cove, my kharaa treatment ran out, and the massively reduced o2 efficiency trapped me in the LR again
and I mentioned seaglide battery as another possible way this can happen - what if your seaglide battery runs out while you are deep in the LR, too deep to swim out at basic swim speed?
there are so many ways this can happen that I do not see a way to prevent it on this end
the only thing I can think of is something extremely heavy-handed and abusable, like giving you teleport-to-surface
which is easy enough to justify in-universe - co-opted warper tech or something - but has MASSIVE balance and exploit problems
and though i can tack on limitations and costs, there is no safe middle ground; either you can teleport too easily and it is a massive exploit, or it is so limited that you can still end up trapped
for example any literal cost is a non-option as you might find yourself in a deep base but without ability to pay said cost (eg without some required item)
and requiring anything having been built is similarly problematic - what if you did not before you got trapped?
i also thought of the ability to pull the saving items from another base to you (which would also potentially be a useful way to solve the frequent aggravation of having inadvertently left some tool behind at some far-flung base)
but there is no guarantee that there is such a saving item available anywhere to pull, and for some those are themselves exploits (notably power cells)
and again that logically should require some sort of built infrastructure but what if the player just never did that
Yeah.... I almost had myself locked in the Lost River for just that reason. I don't have any specific idea for a fix, but can vouch for the risk
i too diud it, though it was paretialally from player error, tho i didnt realise double liquid breathing tanks would be super bad
as they drain when in inventory
in the river
i believe i managed to make a tiny base, make it my new spawn point, and then unmade it
which for teleported me to pod
Maybe reduce the penalties slightly? Or could you create a mechanicthat allows you to 'hack' your sea glider and override something or other that gives you back 15% power but will then destroy glider and battery so you have to make them again. Would that be too expensive?
A sort of "battery overload" that causes the battery to squeeze out a tiny bit more, at the cost of it then being useless and/or risky to use.... An interesting idea, I could agree with that
The thing needed to stop Khara for some time
There are always console commands available like "oxygen" or "invisible" to help you salvage your game when you screw up so badly.
Maybe check deeper
is it in the new survivor base in the ||blood kelp zone||?
||is there any alience facilities you havent been to?||
now I went there
|| research facility||
tf how
Your liquid breathing still qorks
It just is limted to about 75 seconds
If you arent on hardcore you could do suicide scouting runs
The moth also has a limited lifespan in the river
The river is def a place you can get soft locked through a fee different scenarios, its a rough time
Im uncertain of what reikas intended river method is
I think its easiest to make several small bases, most of them air bubbles
But its very slow and feela rather brute forcr
this will help reduce the odds of an accidental softlock at least https://i.imgur.com/PJLpTVC.jpeg
WRT soft locking, have you considered a consumable that adds a small amount of resource and has some limitations built in, e.g. a long crafting time, large size, crafting cooldown (if that's even possible)? "Emergency Kharaa treatment" or some such
just make it obnoxious to use, so its something you'd only use if you were actually soft locked rather than a replacement for the intended resource
well the new meters definitely help https://i.imgur.com/D2is7nW.jpeg
I have yet to add the ingame trigger aside from a command
and yet to write the ingame justification for it
but think some ultraexperimental and frankly shitty warp tech, leveraging something learned from warpers, and with some rather unsavory side-effects
ah, if its teleporting you to the surface, maybe make it take long enough that it would only work inside a base and then like a 5 or even 10 minute debuff on your oxygen, halving it?
this is the current condition
it gives a 20 minute debuff on movement - speed and control - vision, health (you take 250% damage) and pressure resistance, and you spawn with 5 health
and can only be done from a base, while having nothing but core survival/mobility equipment in your inventory
I decided against including the vomiting effect that some plants will give you
also it dumps you at a random safe position in the map, at the surface
so you might well have a 1500m slog (at 30% speed) back to home base
this is part of the deterrent
It might be nice to have slightly more than 5 hp in case of random fish attack on spawn
I'm not a fan of the drunk debuff myself, I'd think that o2 thing you have commented out is better, but it is supposed to be punishing so ehh
odds of that are remote
remmber it only puts you in safe biomes
some do have aggressive species but nothing too dangerous or numerous, and rarely right at the surface either
Im just thinking for hardcore run
Tho tbh the whole river is a giant hardcore ending area lol
Yeah I think imma just get the cyclops first and then pray the power lasts long enough or ill just get one or two depht upgrades and the heat to electricity module and then recharge in the lava zone I think thats how I did it last time at least
Btw are there any significant hints in the game to go there? I mean I dont like to read through all the logs and stuff so definetly my fault if I miss stuff but it seems a bit far fetched to think of going to the ||research facillity|| I mean yeah for experienced players who know the map and its pois its probably something to think about but its still a far journey
Tbh that sounds like more work than my suggestion😅 but go fer it
here is a better deperatiuoin strat
it;'s gonna be super costly
build 2, you could try 3 but im not sure it will work, liquid breathing tanks
the second(and third) tank will drain rapidly in the river
BUT it will still lety you swap to get that extra bit o time
i think 3 tanks should work
but they will all be near/at0 by the end of it
and i mean their secondary tank
because the river is mean and drains it away
im pretty sure it;s because reika did not want people to build multple tanks to victory
but it might do to get you where you need
i would still use 1 or 2 small basic bases maybe
you could also temperarily abandon a seamoth
since it will drain
but it is an air bubble thatwill get yopu far
I have wrestled with this question myself to some degree
how much "knows the vanilla map" should I assume and design around
I typically lean to the "pretend the player does not know any of it"
even going so far as to add things like "mystery scanner room pings" for thingsl ike alien bases that experienced players know are there
but at times this has felt...silly, given the fact that most of the core areas are things all C2C players will know
works well
I prefer the "assume player doesn't know anything" simply because I'm the type that typically won't go back and replay something (even with modifications to change the experience) until I've forgotten most of it
just wondering when will the next update come out as i have seen a lot of people talking about it?
I want to do it asap
with the dunes cave cancelled i suppose I can probably get it out very soon
my todo list is still long
but most of the things are not huge tasks
and/or are not important to get into the very next update
stuff like this
and
most of those are either annoying issues with new features or nice-to-haves that are more long-term ideas
a few are "must finish" though
eg the two new PDA prompt VOs
seems like a pretty good strat, I think I'll simplify it a bit and then go for the seamoth sealent module
yeah true but the jump from "the overworld" into the areas of the lost river does seem pretty huge and with the power draining one tends to think theyve missed something elsewhere to go around that - same with the liquid breathing system and the efficiency penalty
Ive just looked at my previous playthrough, so you have to go to the ||gargantuan leviathan skeleton in the river|| to get the ||seamoth sealant|| module but to even make that you need to get iridium which I believe is only found in the ||lava zone|| right? And between that you should best get the anti khara infection thing from the ||research facillity|| which is also pretty deep into ||the lost river||. So you have to get there without a lot of oxygen, limited inventory space because of the multiple liquid breathing devices + the materials needed for base construction. Then you need to somehow power the bases so you can refill your liquid breathing oxygen tanks which is really hard because theres no source of energy in the lost river so I tried to use power transmitter but those behave rather wierdly when you have connected a base because then they dont really want to transmit any more. Imo you should be able to get the seamoth sealant module a lot easier or at least reasonably hard not pls-unalive-me-I-cant-do-this-anymore hard so you can get the ressources required for the cyclops to push into the lava zone.
Just a small critique correct me if I got things wrong
Is this mod coming to 2.0 anytime soon? I'm asking because I want my first playthrough to be with this mod and wanted to hold off playing until it does
iirc it will be, or start getting updated once nautilus is out of beta
dont think that's anytime soon
Its worth going through as is. Maybe just wait for the next update reika is doin atm
It wont be 2.0 but you will be fine withoit that
if you're talking first playthrough of Subnautica being with this mod, not sure I'd recommend that. great mod, but definitely up there on the difficulty and having the experience of playing through the game normally would be nice
oh yes bad idea to have thsis mod as your first playthrough imo
atleast go through 3 or morr
you will have a general consensus for all the importants
i already played for like 10 hours
and i basically explored half the map already
i found vanilla too easy
well not even vanilla since i installed a harder recipies mod too
I do agree that C2C will be quite a trial by fire for someone genuinely new to SN
that said refer to the discussion last night about assumption of player knowledge
you might actually be in a position to make the "assume the player knows nothing" actually pan out
yeah just rervert to legacy and give it a while
it might be rough but
itle be okay
tho wait for the update
I am going to try to get the update out mid week
can someone test something with the current public build of C2C
go into the ILZ corridor (the entrance tunnel connecting to the cove, not the one connected to the big pit below the ghost leviathan by the koosh/mountain entrance), just a few dozen meters in, wearing the electrochemical suit, not the reinforced
from full health, how quickly do you die of heat damage
as a bonus, if you have the runtime editor mod, before you die, pause the game (either with the esc menu or by running speed 0), open runtime editor, and run the following in the REPL console: WaterTemperatureSimulation.main.GetTemperature(Player.main.transform.position)
it should spit out a number around 90
Geez I don't have any of that stuff yet. Anybody else?
ill dso it tonight
Im also not really there but i can find the console commanda
I feel every time someone asks for C2C 2.0 Reika pushes back working on that one month at least lol.
I want my really large rooms tho T.T
Reika wants the 2.0 mod tthing to be out of beta
Which there is a chance never happens and i dont thinj ive heard anything of it being ready
what does decoration rating do...?
I havent the foggiest clue
boosts efficiency/speed i believe. i know it makes farming faster if it flags the room as agricultural and you get a high percentage
depends on the room type
it makes leisure rooms more restful
it makes work rooms more productive and less demanding of your body
Sorry i didnt get on laat night
I was feeling kinda rough last night
So i just played antimatter dimensions
Watched my numbers go brrr
Am feeling better today
Oh neat
Well
Time to boot up hardcore
There are new things so i will die to air, as always
what changed
a lot
it is a huge update, with many MANY fixes, including a couple for base-game issues, and major progression expansion to C2C, along with native De-Extinction support and many QoL features; these changes are so dramatic, and involve worldgen and unlocks in so many places, that I strongly recommend a new save, even if technically you can probably continue with an older one
so confirming we can add deextinction now?
Two hours in. And so far smooth sailing
now time to see if subnautica will run on a decade old machine...
yes
barely passes the recommended cpu thats crazy
gpu is way above recommended
Any word on if the new update changed anything with the laggy wrecks? I know that was a thing with no clear explanation on the "why is this happening" and was hard to pin down
not sure, but it did also change progression alot as reika said
.
new save very recommended
tho it MIGHTbe fine to do ur current save
@trail ether I seem to have an fps issue i cant get more then 30fps not sure if anyone else has this issue i also made sure it was an issue with c2c by deleting every mod and also deleting the mod itself.
https://reikakalseki.github.io/subnautica/index.html from this link yeah?
Yes downloaded from github release
Still in the shallows just gathering for basic equipment. Haven't noticed the progression changes yet
yeah yeah i saw
W
working on a major QoL improvement right now https://i.imgur.com/lUkkWI0.jpeg https://i.imgur.com/MDnKPQj.jpeg
so currently all my custom SM modules hijack the torpedo interaction volumes https://i.imgur.com/TRLCUIj.jpeg
however this means that not only can you not access them while the seamoth is docked in a moonpool, but if you have multiple storage-bearing modules you can only open one, as the system does not support multiple (those two silo colliders both invoke the same seamoth code that I added hooks to)
so I am going to try and make it so that a storage box appears on the seamoth with the plankton scoop, allowing it to be accessed that way, as if it was an ordinary storage
the heatsink launcher I will leave torpedo-based, since that makes sense
Is decorations mod now downright forbidden to use alongside c2c - that's what I've figured reading an error log? I only ever wanted it for smart tv and lamp, didn't think they could break anything in c2c, was I wrong?
the new decorations are not the problem
the problem is that it adds recipes for tons and tons of things, ostensibly so you can use them as decorations
Well, I've always used to disable all that in the mod's config tool. My guess you've closed that to save yourself from constant pestering of "why can't I find this or that" etc. ?
and the need to try and keep up with any potential updates to that mod
it works https://i.imgur.com/Au4rRbF.jpeg
@trail ether Hey i figured out the fps issue it only seems to affect Creative mode.
I do not have special code running in creative
yes that is how you know you are hidden
the alternative idea is an HZD-style "visibility indicator" on the HUD, but this is less obtrusive in default play
how am i suppose to unlock seamoth mk1 depth blueprint, the one in aurora blows up and having a moon pool and vehicle mod station doesnt unlock it. tried searching for awhile but no answer yet
you will find out
yea i couldnt be asked going on a wild goose chase, just spawned in the module
how do i update c2c
u won’t get far in the mod with that mentality. the point of the mod is to search the whole map
not all of us have 8 hours to scour the seabed for some research fragments. i wanted to play subnautica with extra content not go on a scavenger hunt. I've always used a wiki with subnautica when I cant find something and the mod wiki has already helped me alot and the things I cant find on it I'll just brute force to work.
Oh no
Tbh man i dont think this mod is for you.
Feel free to prove me wrong n all but
If you dont wanna be doing any combing of biomes for things
You will find the loop here unenjoyable
This mod still seems a strange choice of a mod. A big part of this mod is exploring. The journey is worth m9re than the destination
This mod is easily 60-100 hours depending on how things go
I like the journey but I can't explore if I can't get the things I need to progress, most of the cool or new areas are unexplorable because I either don't have the right gear or vehicle (with upgrades) because I either can't find the materials or cant find the new upgrade fragments.
thats why the wiki rn is a god send since its like the only place that gives any info on where this stuff is, I still wouldn't have even entered the aurora if it weren't for the wiki.
yeah most the new areas take a bit to get to. Play the way you wish, i jkust think this is an odd mod choice for ya
things are likely more explorable than you think
then play another mod if exploring and collecting things is too much to ask of you
there are lots of mods out there that are just "Cool Shit™️" to jangle in front of you without any pretext of actual game design or conceptual coherency
Argh! Went to mountain island to cheat my way to multi focus. And seeing ||frags|| which btw will scanner pick them up ... swear I've scoured ||all the caves|| but i can only find 12 of 17
Gah! Mushroom cave ptsd ... btw learned an interesting thing. Pathfinder doesn't seem to work out of water
I thought that tool is only in BZ
there are exactly as many as you need
but this time should be a lot easier - it is much safer and the broken tablets spark prominently (a property which was inherited by all other broken tablets in the update)
also an update is coming shortly
not even - the point is to engage your curiosity, problem-solving ability, and visual perception
unfortunately too many people either lack one or more of these or are too lazy to actually utilize them
Cool! Guess I'll go check some more. At least now I'm good at finding those noodle plant thingies. I always had a hard time finding those before. Not anymore 😋
Lol imagine still have to break weeks of muscle memory of popping out under the moon pool and emptying the sm before hopping back in and entering 😪
update uploading right now
It'd awesome though btw. Feels brand new and ... stressful .... again! Lotsa new things ... like the new save mechanic lol. After the initial wtf! Got into that groove 😇
Just jumped into the new (1st) update and used console commands to rapidly get to the scoop and whatever my problem with it not showing up is still happening and now there is zero interaction when I pass through plankton clouds fyi. So I am down for you making changes here and hopefully it fixes whatever problem is under my hood sadly 😅
Is it just one part that got updated or all parts need to be redownloaded?
Not to be devils advocate here, that response does read as dislike for scouring the map which does strike as this being an odd mod choice but I for one can't always speak very well let alone via text. So to be fair, there are genuinely people who don't have the free time to dedicate to a proper playthrough but still want to experience what they can rather than it only being people who are just simple or lazy. Life often take precedent over being able to enjoy our free times sadly. 🫤
anything that changed
spawning items is never going to work
Oh! So that's not reflective of if the problem is solved? I assumed that would have been an accurate way to see if the problem was persistent rather than put in the time to do another run just to hit that block again. Was gonna try again after I re-downloaded your new new update. Did you move the wreck its in? I only spawned in the scoop when I scoured the whole biome and didn't find the wreck where it was.
Argh! Ok ... dang it! Ima build a scanner and try to find these dang frags. 14/17 and 3.5 hours! 😪
hmmm stuck in loading screen since doing update. Even when starting a new game.
what does the log say
ok loaded back up and i can't get a log. The button is not there.
during load screen it did say something about screen credit? and then it says returning credit ... i'll try again and try to see what the message is
set wait timer credit. in upper left of screen then in center of screen says returning credit
Or actually removing credit
and still can't get log
pressing buttons I can hear seamoth sounds ... cuz I saved game inside the seamoth
...button?
the log is a file
ah nvm i'm confusing with 7dtd where there's a button for log
where do i find subnautica log again?
https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.
here
for me it is here S:\SteamLibrary\steamapps\common\Subnautica\qmodmanager_log-Subnautica.txt
obviously your steam root dir will be different
what is near the end when it freezes
well, the qmm log and the bepinex log both have similar things, qmm needs bepinex to function
Didn't freeze just runs forever. Music playing and burning aurora screen
But it says ... at wait time credit.
Then remove credit
well, the way to fix this bug for 2.0 is to make a new world, save and exit the game, then open the game and enter your world
but i recommend making a backup first
Tried that and sane thing happened
Strange cuz prior to update it was smooth like butter ... like a criminal undercover ... sorry couldn't help it
Actually I had made one mistake. I forgot to update sea to sea cuz I got phone call while updating. I had updated everything else. When I first loaded it told me sea to sea was not up to date. So I exited... and unzipped sea to sea and then that's when I started getting these errors
Ib guys I could reinstall subnautica. But I'll do that in the morning
what is sea to sea
big mod
changes the progression of the game
ok
alot
seamoth depth module gets deleted if you use creative after the update, interesting
hmmm, I wonder why that might be...
Well, our woes with that module ain't over it seems. The one I've picked in Aurora has disappeared from my locker after an update. Was the way of aquiring it changed in the last update?
reika did highly advise making a new world
because theres tons of progression changes, and probably more areas to explore
yes
and one of the other things is that the anticheat I added in the last year is going to think a lot of legitimate things were cheated, since the progression flags were not yet implemented in old versions
I started a new game after that big update a few days ago, can I continue with it?
I've downloaded it yesterday, hope it has correct flags?
was the new game with the update installed?
Obviously
yeah u should be golden
yes that will be fine
Thank you
do i have to redownload all of the mods for the new update?
Start the game, it'll be written on the screen what mods need to be updated if any.
absurd amount of ||thalasscean cud|| at 0, 0
not that much a spoiler but ill be safe ;p
I am trying to fix that
it would be easy to make it destroy itself if loose in the water but that means any time you ever drop it it is also destroyed
would people consider that an acceptable limitation?
||has anyone else found the microfilter? worried it might be bugged||
Do you think you could add a config for how deep void bubbles and the funny perhaps SiLlY void monster appear, I would really like to use some mods like Socknautica with SeaToSea?
The feature could also be helpful if you end up porting SeaToSea to 2.0 because of the massive amount of void mods that have been coming out recently like The Silence, ROTA, and Deeper Water
it is not an automatic unlock
socknautica is explicitly blocked
as will any other dumb gimmick mods
Alright
for other "real" mods I will add compatibility as necessary, if possible
That’s good, most people I know like to mash up mods with each other so compatibility is important
the integrity of the C2C experience is my primary priority
compatibility is a distinct second
and will be sacrificed as necessary, but only where necessary
did u just update the mods a fer hours ago
few*
bc i updated the mod like 3 hours ago and now it is telling me that there are more updates
im not reika but yeah
Cool!
no
about an hour ago and then not since yesterday
ok
are any more updates coming in the near future bc i want to start a fresh playthrough
there will be updates but they will not be major overhauls
i have to wonder why this keeps happening
Sounds like it's time for me to try C2C again with the new major update
though, a question
where do you get ECCLibrary now since submodica is dead for good
maybe add a timer?
like it only despawns after 5 minutes or something
it turns out that i cannot even make it despawn
the item that appears at 000 is only "half" the item, missing most of its components
including any I add
what the fuck
probably a wrong assumption, but maybe the hitbox to pick it up or some component of it is left outside of the area?
i feel like if you deleted the parent object it might get rid of it, or something, not sure, never made a unity mod
or maybe the other portion of it is still left in that area where the ||curd|| spawned
oh it's also on nexus, that makes sense lol
(@ ECCLibrary)
I guess the link on the site should be changed
||was investigating why a "unidentified object" scanner room ping was out of bounds. um i think i know why i couldnt find it||
my component from which I would run the code is not present
that said I did make it so that picking up floating cud would not actually grant any to your inventory
oh
right
terrain patcher is a hard dependency now
not just a suggested
going to force that as of the next update
which version?
you need terrainpatcher v0.4 iirc
thats wha was listed in reika's github page for seatosea
I got it running finally! Also noticed that configuration is gone now after today's update?
also you want to delete that "generated" file - it is going to conflict with the "real" patches
my release does not have such a file so I do not know where you got that
ok new build uploading
hhmm seems you were receptive tro some common feedback regarding the thing
i thought i would be able to build the scanner, but it seems i lack the tech
i lok forward to learning the4 change\
every mod that was on submodica can be found at its original github page
and where is that github? I looked for like 45 minutes and couldn't find any
until I found it on nexus
Hows the fps now with the new update?
Wait, what happened to Submodica?
long story
short version, owner doesn't want to be involved with the mod scene any more and took the site down
not exactly
short version, owner has other more important shit to deal with than a server that costs a good amount of money to run
Is that voiceline and pda hint for ||the nanolathing drones in the northern kelp forest|| new? I don't remember those but it's also been like over a year since I last played
Very cool regardless
nah its old, just appears ina small part of the biome iirc
I havent really gotten to much new stuff yet
You nerfed some of the free stuff i coukd get in chests hahaha
There use to be a cuttable box at the azurite battery location, think it had a plasteel ingot maybe
The save vhange is a thing.
What may be noteabke to you reika is sometimes the save is kinfa a benefit
Tho i guess coulda been used that way anyways
Wasn’t that somewhere else
I thought the cutable box was right beside it
I know of a second plasteel ingot location, i already found it
Unless the ingot was the mushrrom
But i thought rhat was ||shaped azurite||
that is in an entirely different location
Are we talking the cutable box that i thought was next to the battery?
Really it doesnt matter
Im either looked for the other free plasteel ingot found in boxes, or another axurite
I do remever a cutabke box havign an odd item in it
App these are small potators anyways luls
Haven't tested this yet but I am recalling my prior problems. My save was I side my seamoth. Is anyone habit g problems reloading I to a save that was done in the seamoth?
I've restarted so haven't quite got back to having a seamoth yet
I havent build a seamoth yet😂😂😂
Tho i should if only for the more coneniant saving lkl
Tho im at about the point where im buulding a few random scanner rooms for techs
On the old version i never had problems saving inside the moth. Haven't had a chance to restart since the update, life is chaos
Ya save's are different now. You'll see 👀
... I'm scared already lol
Its not so bad
In some cases its almost nice
Tho the reality you could always hop out and in
dragon industry wreck still broken, tho i think you said not needed now
it is not
im pretty sure reika said she fixed it
she found some component in the livemixin about being able to regenerate or something
or resurrect, i forgro
was broken when i went to it again last night
i also seem to be unable to scan the plankton
Maybe its not needed anymore
how exactly does the item collector work
desintegrated, blown to shreds and deleted from existence.
i don't think muting the acu works
||where are the blood crawler larva ?????? am i dumb||
it does not have its own inventory
use the tools available to find it
What was in the old cutable box beside the battery
It .ust havent been very important i did find the second free plat ingot
Also can confirm the the respawning box happens in the place again still
Yeah rechecked it again, the
Wreck still doesnt repair
Also havent noticed any falling debris in a long time
I somehow was lucky enough to get 2 so far
One of em was right at the start, fell suuuuper close to me.
Second one was a bit lucky, i lost my line while search the surface from below but barely noticed the bubbles
Are they aggressive? I dunno why but i think i saw these in BZ from de=extinction right?
not
there was a bug that i have a fix to release
these ones are
there is a coming fix for this too
Cool
Jist keepin ya reported
Oh another thing of note
Ive either found all the scannable ||tablets|| or thwy arent svanning roomable
oh pleeease! That would help so much ... been searching for days ... and cant find the last 2 pieces
Just for the sake of asking
Habe you checked the floating rock?
I still havent really gotten to the new progreasion changes
Tho nuclear power got delayed a bit
Little sad as that makes the initial bioprocessing awesome
With the freebie core
But bioprocessor is king, always has been, aleays will be
probably the second
they do not appear on scanner rooms
they probably need some sort of code for scanner rooms
something in the form of "is scannable?" or something
but knowing subnautica it likely isnt a boolean 💀
it is trivial to make things scannable
add a ResourceTracker component
but I do not want them scannable
the whole point of things like them, or the geyser coral, or the tree bacteria, is a player-directed scavenger hunt
not "follow the HUD markers"
yeah yeah thats waht im saying
you can make them scannable, but you wont
and i basically told him that not every object is instantly now scannable, it needs a component code wise to be scannable
Been lookong a few ins here and there for them
Mooostly ignoring it since i was still in tech gathering phase and i dont really need tablets foe awhilw yet
I just fixed a major lag bug
Ooo noice
sweet!
What was causing it?
Sigh ya I know. But dang these frags! I'm actually taking time away from that and doing other stuff for now. Maybe co.e up with another idea how I'm gonna try to find the last couple
At least I don't have to worry about oxygen with these
plankton OnTriggerStay
specifically for base-bound plankton
spawning over a base made it intersect hundreds of colliders
so every phys frame it was searching every one of those for several components to see if it was a player/vehicle/creature/etc to react to
also unrelated I added the ability to throw salt blocks - the C2C "salt ingot" - into the AE rock crusher
it produces one random material from the filter drop table
thus allowing you to void surplus salt - of which you will have a ton - and get a little extra material, plus adding some value to actually collecting "wild" salt, since there are things in that drop table not obtainable via anything other than natural filtering, which is slow
each base "structural piece" is composed of many many sub-objects, for example a I tube has not just a tube but all the various toggleable panels that get swapped out based on attachments and connection states, and each sub-object is usually multiple colliders
and then you have the legs, each of which is two colliders (a sphere for the ball joint at the attachment plus a capsule for the shaft)
and on top of that you have all the things in a base
and all of these are ultimately, if indirectly, parented to the base, meaning that A) it is a long walk up the object hierarchy and B) you will reach a very large and very complex root object once you hit the "top level" GameObject
Gah! Holy moly! Translation ... less lag😋
ah how im sad uyou nerfed the freebie pods to 5 haha\
alas
its not enough to craft a rebreather
tho i could have had enough
i made trhe suppression module
omg i triggued sunbeam finally
wqhat even is the trigger for that i wonder
iirc its after 5 days of visiting the gun island
not in c2c
right
not at all
how the fuck did you unlock, muhc less craft, this before even the sunbeam
or do you mean something very different by "suppression module"
the plankton
used to be more i think freebie
noise suppressioon
the noise suppression isnt really hard to make?
yeah i dont think anythin hard locks it looking at it
there also is a free advanced wirign kit in a hole somewhre
as well as i found a second one in a capsul
azurite is tedious to farm for sure
|| i just remembered the ghosties couldnt see my moth 2 feet from it before lol ||
||they actually bit me a couple times now ||
The unlocking was the easy bit. It just requires laser cutter n upgrade
One day i may find some of the new stuff😂
I need microfilter to proceed so next play session im picking a biome and combing
Aurora about the crash abd boy do i want all thatbcopper wire
Also noteably there are 2 free plasteel ingots
you need a half dozen places to make it and to go all over three biomes
how did you make that before even having a seamoth
||How many blood crawler nests in the game? The one I have found contains deepshroomes but on image in broodmother entry there is larvae in place of deepshroomes. So I assume this is a bug. Is it only me or anyone else have this bug?||
did you start a new save with the big update
are you saving and reloading your world without closing the game?
no
good
Seamoth is inconveniant to use most of the time
I have azure seaglide
Took mt a bit to get all the moonpool frags tkk
But also i couldnt even make deptch module 1
Still cant lol
And 200 depth seamon is uhh
Idk not very useful😂
Nit compared to 2 ultra high capacity tanks and thr azure seaglide
Found 4 matches
what are the stacktraces for them
like a series of indented lines beginning with at
eg
Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='34196 10 C:/Users/Reika/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/Reika/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified.
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at MonitorLauncher.Start () [0x00133] in <b20a3a5ada624fe2a1501d935cca65f7>:0```
Its worth noting ive done 2 roughly balfish playthroughs and a full one
I have a bit of a route
Most of it involving the swet amazing thing you made
Called the azurite battery of godspeed
first:
Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='33836 10 C:/Users/alleb/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/alleb/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= Не удается найти указанный файл.
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at MonitorLauncher.Start () [0x00133] in <b20a3a5ada624fe2a1501d935cca65f7>:0
Second:
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0004b] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0000d] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x00001] in <11d76d5f2da344218c391ad1f20978b4>:0
at EditorModifications.Instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, UnityEngine.Vector3 localPos, UnityEngine.Quaternion localRot, System.Boolean awake) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at UWE.Utils.InstantiateDeactivated (UnityEngine.GameObject prefab, UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at SMLHelper.V2.MonoBehaviours.EntitySpawner+<SpawnAsync>d__2.MoveNext () [0x000ef] in <21ae6a9b90624ee6a507253882306786>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0
Third:
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at ReikaKalseki.Ecocean.GlowOilTag.Update () [0x00557] in <8620dff0c8ec4b8d9226fdf4475e7c47>:0
Fourth:
DirectoryNotFoundException: Could not find a part of the path "I:\SteamLibrary\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001\CSpawns.dat".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
at System.IO.File.OpenText (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.File.ReadAllLines (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at ReikaKalseki.DIAlterra.SpawnedItemTracker.handleLoad () [0x00029] in <a83aea2aee824ab3bde88344f2106611>:0
at (wrapper delegate-invoke) <Module>.invoke_void()
at SMLHelper.V2.Patchers.IngameMenuPatcher.InvokeLoadEvents (System.String sceneName) [0x00016] in <21ae6a9b90624ee6a507253882306786>:0
at (wrapper dynamic-method) uGUI_SceneLoading.DMD<uGUI_SceneLoading::BeginAsyncSceneLoad>(uGUI_SceneLoading,string)
at uGUI_MainMenu+<StartNewGame>d__13.MoveNext () [0x001d9] in <b20a3a5ada624fe2a1501d935cca65f7>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0
this one is a worldgen failure but I doubt it is related
the others are of no consequence
@trail ether C2C seems to be bugged
I have a friend encountering this issue
Heres their log
they did not install it properly
that only happens when you install incorrectly
Ive looked at their log and everything seems fine
How does the mod file look?
and what about versions
Sad thing is, it doesnt even let you 
Are there subfolders within the mod folders
Latest from your GitHub website
did they pile in a ton of 2.0 mods like most people who have others report problems on their behalf do
Nope
Oh reika, whats the mod you use for pinning recioes in legacy
When C2C stopped loading the issue also stopped
ok put this somewhere it can be read in its entirety without downloading
blueprint tracker
Kk
ive looked through the log myself just now, can confrim all the mods have a mod.json
Afaik deco mod was always blocked
no I only recently started blocking it
Then how did it even load??
did they try loading into a world even after getting a big red warning
nothing stops you from just clicking past the warning and trying to continue anyway
ask him if he had a big warning
but the other mods that are blocked will just make C2C fail to load
yes, and the same here
that is what that warning is
interesting
But alrighty
Gonna try out the new update soon, praying that fps isnt below 40 this time
a few hours probably
What drivea me wingy is how hard my gpu runs to run this😂😂😂
My 2080 super just tebds to sit at lile 80-90%😂
I havent run into any of the lag issues this playthrough at all, mostly
There are a few areas where its mildly choppy but only barely noticable
Doesnt even looks like the fps drops, i dont know what to call it
CLIMB 🖱️ ladder (x8)
is c2c for sn 2.0?
nautilus is beta?
apparently so, you can search this channel to see what she says about it
okay lemme hibernate for 4 years when nautilus is out of beta
or maybe 9, 9, 9, 9, 9, 9, 9, nin- days.
Just play it on 1.0
There are two semi nice things afaik in 2.0
The big room
And the air bladder acually being good and not qorthless
It is so funny how its slowet than seamoth luls
release uploading
Why not?
there's loads of fixes to land movement, torch out while sprinting, seaglide light/map toggling etc
the qol fixes make a massive difference, the actual new features less so
though for c2c i can imagine the large room would be super handy
Can't switch versions
Epic?
It could mess somrone up a little depending on how they encounter plasteel
But fsir on some others
I actuwlly vaguely recall the seaglide being a bit better on land for sprinting
Tho land portions are very small n short so never considered it much
I dont think any of the chamges are truly life changing
Tho tbh i did use the air bladder hahaha
Latest C2C update doesnt seem to be working at all
hm.
`[QModManager:ERROR] The following mods failed during patching:
- Ecocean (ReikaKalseki.Ecocean)
[QModManager:ERROR] The following mods had no patch methods to run: - SeaToSea (ReikaKalseki.SeaToSea)`
Okay, I think I found my problem
@trail ether
{ "Radiant Depths", true }, //TODO id might be wrong, also might be 2.0 Radiant depths is for 2.0, yea
I seemed to have forgotten to install Aqueous Engineering
i reintalled it all again
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Last I checked it is still impossible to execute a Trojan through Notepad
I wouldnt put any trojan on anything you can safely open that log 😭
some people just dont trust then which is fine ig
Completely understandable
thouight i did grab the new one
re downloaded
still borken
idk
dll isdsues
wiollm look into
I have trust issues bc when I installed my first mc texture pack and turned it on my computer broke for a month, and from then I always use stuff like Virus total to check if anything is bad about a file.
even sn mods
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
being overly paranoid online ia rarely harmful
occasioanlly someone will get all offended at your lack of trust
Is the power cell on seamoths supposed be be unremovable? I can't seem to take it out to replace it
DeE?
Might only work in the dock
Tho...that sounds wrong unless it changed
deextiction
NVM .. i died and on restart it's working again. I also noticed water bottles I drank were not despawning from inventory. It's an old bug I've seen before.
I THINK it has something to do with the items you get from chests under alien gun base. i've also had issues where I try to use those storage boxes and they disappear
the texture was not, you can't drink the bottle anymore
happens with food too
From the items in chests
9r jot chests sorry
Lockers
You stikk eat/drink em
Inventory just bugs for a bit
@trail ether i also totally forgot where sealed fabric was. I thought it was at 15, which is why i made the suppressiin
when that bug is active you cannot use the middle mouse interact
I have noticed that
or maybe it is just battery swaps in general
You can only save in the lifepod and seabases now, is that a new feature?
Its cool
yes
loveeeeee it
Do I have to update all the other libs after the new bug fix today?
i am going to upload a fix for the DeE issue soon
Might be a long shot reika, but would it be possible for you to limit how many of the de-extinction fish can spawn in at once without affecting the triangle ones you changed
because just trying to experience C2C with de-extinction is giving me 30 fps
there are filtorbs EVERYWHERE
yeah I noticed a completely nonsense amount of filtorbs
I went into one cave and there were straight up 20 of them smashing against each other and a wall
I did not touch them at all
that said i can probably reduce their spawn rate
thank you so much!!
i wanted to see the new features and with this fps + the stutters..
yeah it might be good to reduce the spawnrate of the DeE prey fish globally, I've noticed there's an insane amount of all of them
Ribbon rays are now overspawning in the caves
I mean you could introduce a command to wipe all de-extinction creatures
Ironically this has been very helpful as a feature for me😂
Some of my biggesr time sinks in subnautica is dying with shit on me
But since i have to reload, it protects me from losing like a seanoth n stuff
Does kill my suicide run plan in thr river tho will acknowledge
what be this?
Sea to sea is a progress expansion mod
Also features more complicated recipes, new recipes, new creatures, new plants, new biomes, new story locations
For legacy only for now
Its the biggest completed state mod, tho reika has been doing some inspired edits lately
It noteable adds some puzzle elelements and supwer increases the required exploring and crafting
While not ever item is needed still
Its more rebust
And thjnfs are often more useful
I do think it is harder than some people here think
I know outer wilds was a huge inspiration
Outer wilds is a hard game that many people struggle with at times, even if most wkll eventually figure it out
C2c is a decent step harder
Is it normal for plankton to keep spawning all over my base? I've been killed about 4 times by it 😪
yes, in some cases
any new builds?
I have been having nonstop problems
by the time I was shown the DeE dependency I was already in the middle of a major feature that took hours and hours to make work right
and then it turns out my DeE fix is not even working
Ah that sucks to hear
ok it is QMM's fault
QMM iterates all classes in the DLL, searching for the entrypoint methods
in doing so it shits itself on classes that are not parseable due to depending on references not present at runtime
normally this referencing is not a problem as long as those classes are not accessed unless the referent is present, but QMM blindly scans everything
Is it related to ||mushrooms|| possibly?
SHROOMS
dang it! It prolly has something to do with ||how much i've planted|| dang it! And now I gotta move all the planters away from my hatch 😛
Power just went out because of a storm so kiss all my progress goodbye 
Shoulda saved more broski but also sadlife
I dunno ib think there a cooldown on saves, cuz I keep going back to saves fast before when I did them. Believe me cuz im freaking dying alot right now. Can't get my stupid base started cuz freaking plankton infestation!
if you can't keep yourself from butting into conversations to say something random and meaningless, you probably won't be here for much longer
bro just wanna act like he part of the team 💔
Can you not use the creature extinct mod to reduce the spawns? There is a percentage on its configuration
Na, I just saw someone talking about mushrooms and I wanted to joke about psychedelics
Would be kinda funny to add that as a secret thing in the mod tho, new item, edible shroom parts, which makes your screen wonky
mushy rooms in the degasi base in jellyshroom caves
ive had 2 weird plankton deaths myself now
or something
it weas weird
nothing is glowing by my base
and them boom
constant damage
cannot escape
not herer this time
it came back with a vengence
I wonder how breathing fluid tastes like
it did damage suuuper fast
60% in a second
im not sure the trigger
but it wont be there when i reload
it seems to happen after i save
but again, not certain that is thr trigger
i also have had it happen when leaving via hatch
havent had it leaving via pol
its never there when i reload
ive had it hapen twice randomly swiming around
and it's hyper damaging
can confirm gone afain
fuckin weird as shit
i think bug
im not neare leviathans
i mean im i could pull a reeaper to hang out if i wanted my base to be awful but even that would be a pain in the ass
didnt trigger on save/hatch this time
this shits more damaging than a reaper bite
but on the other news you did fix the dee hard req
so thats neat
this is both a better and worse problem to have
i went up n down a ladder before leavin g through hatch
also ate food
I'm getting C2C failing to load on latest update from the github. I think this is the right log file? https://hastebin.com/share/lelumuvufo.yaml
Hastebin is a free web-based pastebin service for storing and sharing text and code snippets with anyone. Get started now.
The ability to constantly rescan mushrooms and have it play the deep rock galactic ″mushrooms mushrooms″ line over and over would be pretty funny as well
funni
but how does the breathing fluid taste like xd
top 10 unanswered questions about ctc
I feel like it may taste like these medicines they give to children, bitter, gross, and puke inducing
best it wouldnt taste bad
if i cant even fucking breathe, thst better be my only problem
because iirc this stuff fills your lungs or smth
how does a motorized mask help with it
it keeps liquid in your lungs
gross
and probably helps the pumping
one of the issues of potential liquid breathing systems is your luings might have to try too hard n implode/explode on themselves due to pressure
I feel like irl using a system that works like this, switching back to oxygen breathing will be impossible since your body adapts to stuff over using them for long peroids of time
theres been tests on rats n shit and the systems have worked
if it releases irl for humans, not using it
it feels gross to inhale fluid, like choking, it damages your lungs, and it may cause cancer
it would be for extreme deep sea diving kinda stuff
still gross
you'd have a very specialised job that is already suuuper dangerous
you;d bve paid great money!
0.001$ per year
like underwater welding
but with a risk of lung cancer, liver faliure, implosion, explosion, desintegration, and being eaten
and also catching a disease
what is the cause
mmm
i may sometimes use a travel glitch
i think im being punished
tho i can work around it>.>
tho i might be being paranoid
what cause
see
sometimes when i enter my base
it's always under water
because i stab it with my knife
so i can go brrrrrr
i havent actually used it too much this playthough but i still tend to
and i noticved this patch, that my bases no longer randomly fix on reload
which tell me reika tweaked something
and i also havent been abel to deduce a consistent cause of the plankton
im also pretty sure the damage is wayyy higher than plankton normally is, because otherwise scanning it would be a true nightmare
but also, maybe im just being a paranoid motherfucker and reika is in fact not punishing and this is just a thing that is happening
what i dont know is if @fiery fiber also likes to stab their base>.>
anyways breathing fluid
previous theory paranoia
i gathering near mountain
on return all the plankton
entering main base is impoissiblwe
what is the plankton
are you using the build I uploaded last night?
I tested and it works both with anda without DeE
did you update everything else
because the error is still failing to load assemblies
cave crawlers are evolving at a startling pace
I'll try manually updating all of the dependencies.
(well, manually isn't the right word because it's manual regardless, but)
Yep, that fixed it. I must have missed one of the dependencies when updating. Sorry for the false report!
i feel forced toa ctivate no damage
i cannot enter my base
plankton does 100% damage in a few seconds
a giant cloud of it is surrounding my main bas iun every direction:(
even if i hop in my seamoth or get inside before death, i die a few seconds after
Okay so I reinstalled the game, redownloaded all mods and removed the only one mod that isnt required for sea to sea which is blueprint tracker just to be sure, then created new save and went to ||blood crawler nest|| and bug with deepshroomes instead of ||larvae|| still present
its damage drops as your health does
it is specifically designed to be unlikely to kill you
then use the available measures to combat it
I literally just tested a new world and it works
and my playthrough predates the feature and it worked too
one thing to check - after going there and finding nothing spawned, save the world and look for a file called CoordinatedSpawnsInitialized in the save dir
do you see any instances of BKelpBumpWormSpawner
there should be three
No
Im tellin you the plankton around the base kills me in a matter of seconds
2-3
This base is also in red kelp, above jellyshroom
I dont have the plankton spawbing thing being used
Yes
then I have no idea why some worldgen is running and others not
it is all the same SML system
does your log have any exceptions in it
The same ones that were in my previous messages
this is probably related
do you have anything that would affect limestone chunks
I use them as worldgen anchor points
I have only sea to sea and dependencies
this has world gen?
Yes
how does it work?
Okay... it sends you back to the main menu after you die, thats annoying..
gotta quit the entire game and reload after dying
Unsure
it generates the world randomly?
Maybe? idk
then why are ppl talking about it
No just adds modded stuff to world
ok
Okay, looking at the recent commits and theres no limiter on de-extinction creatures
yes there is https://i.imgur.com/JFVCCvU.png
that will not help already-spawned ones
I can do nothing about that
Is there anyway to clear them?
I could try removing de-extinction then adding it back
you can delete them outright if that is what you want
DI has a deletePrefabNear near command; just give it a radius and the classID (here it is Filtorb)
it will only delete loaded objects tohugh
and what it deletes will NOT respawn
so if you delete all of them then filtorbs will be extinct
oh sweet
Does not seem to be working
I tried deletePrefabNear 100 Filtorb
double check that that is the classID
open the object browser and look at a filtorb
what is its classID in the PrefabIdentifier
Just tested this myself, I don't think it's working
plankton killed me in less than 3 seconds from full HP when I was so far away I wasn't even in the visual
like, a cloud of them appeared around my base out of nowhere and I'm now unable to leave my base on my main save
my save is effectively softlocked unless I cheat
(or if they go away at some point)