#SeaToSea

1 messages · Page 20 of 1

stoic pendant
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im looking for the blueprint, I already have the one for the enzyme 42 traces but somehow not for the salve yet

unreal flame
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Who are you referring to here?

forest valve
unreal flame
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It’s ambiguous.

pallid schooner
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I was referring Aci

forest valve
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like i didnt read the message that made the convo switch to it

stoic pendant
stoic pendant
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so it is supposed to be in the ||cave next to the small garden base in the grassy plateau|| right? because it is just not there in my world

forest valve
stoic pendant
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bruh ok

stoic pendant
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then where is it

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holy shit wait probably the ||degasi base in the grand reef||

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nvm not found now im officially lost

worldly valve
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Take your time imo reika, espeially if you think we could have to reset a second time qith a pre build updatr

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I wilk re iterate that there are some freebie salves spmewhere in a base if you can find it, i dont think it's a very "restricted" area

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I think you were nearby what you needed during your search but my memory is foggy

stoic pendant
worldly valve
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I dont think i see what im looking for

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Maybe im wrong

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Reference your flora and fuana zearch chart

stoic pendant
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most upper one is alkhali vine

worldly valve
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Hmm

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I think its a

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Whatchmacallit recpice

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Modification

stoic pendant
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ok so

worldly valve
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Im sure surprised you dont have the recipe

stoic pendant
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yeah thats what I thought and ive also chopped every of theese plants at least once just in case

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also I just unlocked luminol but I dont think that helps

worldly valve
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Ohhhh

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I see where is is

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Sorey i totally misremembered how it unlocks

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Scanning rooms

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I thought it was a bush/flora unlock

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Its a data box

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You can still find some free nanowraps somewhere

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But there is a data box you want

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Might be a good time to scour your finding logs in the different biomes

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Check for uncompelted ones

stoic pendant
worldly valve
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Maybe "medium" difficulty bion?÷@

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Oh

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What are we looking for?

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Healing salve?

stoic pendant
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The one ||behind the aurora||

stoic pendant
worldly valve
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Thats a plant

stoic pendant
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But which one

worldly valve
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Salve bush

worldly valve
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Just to be clesr

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You need it for the bandages yes?

normal rune
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Coming in a bit late to the discussion -- trying now to find the Salve Bush plant, but have the blueprint and needing hint? Or have the plant and needing hint for the blueprint?

stoic pendant
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besides I already have those

stoic pendant
trail ether
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after some thought and a dream I have made the difficult decision to cancel the most ambitious feature that was holding up the next update

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a feature which itself occurred to me in a dream

stoic pendant
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lmao

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another great feature would be minding to tell me where to find the healing salve

worldly valve
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What do you mean the healing salve man?

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|| salve bush gives the seeds needed to craft nanowraps ||

worldly valve
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I thino you are refering to thr nanowraps every time you mention healing salve

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The only other thing is the salve bush

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Which is not a crafying item

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Its a seed

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How are you trying to craft this "healing salve"

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Are you using a fabricato

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It needs modification station

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Otherwise i dont know whar you are asking about

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Are you asking about something related to Khara?

trail ether
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some days ago I had a dream involving a large cave under the dunes, like a magma chamber, that being the driving force behind its extensive network of heat vents

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topographically it resembled something like that final scene in outer wilds (the vortex one), or that large storm drain system under tokyo

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The Metropolitan Area Outer Underground Discharge Channel (Japanese: 首都圏外郭放水路, Hepburn: shutoken gaikaku hōsuiro), popularly known as G-Cans, is an underground water infrastructure project in Kasukabe, Saitama, Japan. It is the world's largest underground flood water diversion facility, built to mitigate overflowing of the city's major waterways...

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but more irregular obviously

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and with a bottom made of lava

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this was going to be the source of a new material, as well as a new progression milestone

worldly valve
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I can see why that was a little bit ambitious hahaha

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That is a really cool concept

trail ether
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the player's discovery of this area was supposed to be an accident

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you go to one of the vent clusters for azurite and then look down

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and what stares back at you is a deep chasm

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there is a movie from a few decades ago involving a volcano appearing inside LA (perhaps most famous for a scene near the end where a guy jumps out of a subway train into a lava flow and just melts), and it features several glimpses down a giant fissure that will ultimately become the volcano

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just this deep crack whose bottom is well beyond sight

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kind of like what I think most people imagine a fault line looks like

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well that visual has always stuck with me, and it is what I wanted the player to see if they looked down

worldly valve
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That would be pretty damn cool

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But yeah from.my rough understanding of the map editing and the tricks ive sewn to make it work

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That would be beyond a little hard

fiery fiber
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That sounds pretty amazing. Save it for sub 2 lol! 😋

trail ether
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so I have a serious softlock problem

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this is technically possible in vanilla, but C2C greatly aggravates it

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namely, there are multiple mechanisms by which you can trap yourself in a deep base from which you cannot survive a return trip, if you either plan very poorly or get very unlucky

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this happened to me twice in the span of ten minutes from two separate mechanisms (the aforementioned bad luck)

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basically C2C adds many "survival timers", ie resources (not necesarily literal resource items, but some "pool" of a consumable value, think eg seaglide battery, remaining kharaa treatment time, liquid breathing primary tank level, etc) which can, under the right circumstances, run out while you are too deep to get back to the surface with your now-much-reduced capabilities

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in my case first the primary liqbr tank ran out while I was in the cove, and I almost (4s to spare) did not have enough in the supply tank to make it back to another base, then ten minutes later, when I had returned to my home base, refilled the primary tank and then returned to the cove, my kharaa treatment ran out, and the massively reduced o2 efficiency trapped me in the LR again

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and I mentioned seaglide battery as another possible way this can happen - what if your seaglide battery runs out while you are deep in the LR, too deep to swim out at basic swim speed?

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there are so many ways this can happen that I do not see a way to prevent it on this end

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the only thing I can think of is something extremely heavy-handed and abusable, like giving you teleport-to-surface

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which is easy enough to justify in-universe - co-opted warper tech or something - but has MASSIVE balance and exploit problems

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and though i can tack on limitations and costs, there is no safe middle ground; either you can teleport too easily and it is a massive exploit, or it is so limited that you can still end up trapped

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for example any literal cost is a non-option as you might find yourself in a deep base but without ability to pay said cost (eg without some required item)

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and requiring anything having been built is similarly problematic - what if you did not before you got trapped?

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i also thought of the ability to pull the saving items from another base to you (which would also potentially be a useful way to solve the frequent aggravation of having inadvertently left some tool behind at some far-flung base)

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but there is no guarantee that there is such a saving item available anywhere to pull, and for some those are themselves exploits (notably power cells)

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and again that logically should require some sort of built infrastructure but what if the player just never did that

normal rune
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Yeah.... I almost had myself locked in the Lost River for just that reason. I don't have any specific idea for a fix, but can vouch for the risk

worldly valve
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i too diud it, though it was paretialally from player error, tho i didnt realise double liquid breathing tanks would be super bad

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as they drain when in inventory

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in the river

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i believe i managed to make a tiny base, make it my new spawn point, and then unmade it

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which for teleported me to pod

fiery fiber
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Maybe reduce the penalties slightly? Or could you create a mechanicthat allows you to 'hack' your sea glider and override something or other that gives you back 15% power but will then destroy glider and battery so you have to make them again. Would that be too expensive?

normal rune
stoic pendant
floral oriole
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There are always console commands available like "oxygen" or "invisible" to help you salvage your game when you screw up so badly.

worldly valve
stoic pendant
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-.-

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if I check deeper i'll end up in ||uranus||

stoic pendant
worldly valve
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||is there any alience facilities you havent been to?||

stoic pendant
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bloodkelb maybe

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also every in the lost river obv

stoic pendant
worldly valve
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|| research facility||

stoic pendant
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tf how

worldly valve
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Your liquid breathing still qorks

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It just is limted to about 75 seconds

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If you arent on hardcore you could do suicide scouting runs

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The moth also has a limited lifespan in the river

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The river is def a place you can get soft locked through a fee different scenarios, its a rough time

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Im uncertain of what reikas intended river method is

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I think its easiest to make several small bases, most of them air bubbles

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But its very slow and feela rather brute forcr

trail ether
modest shoal
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WRT soft locking, have you considered a consumable that adds a small amount of resource and has some limitations built in, e.g. a long crafting time, large size, crafting cooldown (if that's even possible)? "Emergency Kharaa treatment" or some such

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just make it obnoxious to use, so its something you'd only use if you were actually soft locked rather than a replacement for the intended resource

trail ether
trail ether
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I have yet to add the ingame trigger aside from a command

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and yet to write the ingame justification for it

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but think some ultraexperimental and frankly shitty warp tech, leveraging something learned from warpers, and with some rather unsavory side-effects

modest shoal
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ah, if its teleporting you to the surface, maybe make it take long enough that it would only work inside a base and then like a 5 or even 10 minute debuff on your oxygen, halving it?

trail ether
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and can only be done from a base, while having nothing but core survival/mobility equipment in your inventory

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I decided against including the vomiting effect that some plants will give you

trail ether
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so you might well have a 1500m slog (at 30% speed) back to home base

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this is part of the deterrent

worldly valve
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It might be nice to have slightly more than 5 hp in case of random fish attack on spawn

modest shoal
trail ether
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remmber it only puts you in safe biomes

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some do have aggressive species but nothing too dangerous or numerous, and rarely right at the surface either

worldly valve
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Im just thinking for hardcore run

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Tho tbh the whole river is a giant hardcore ending area lol

stoic pendant
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Btw are there any significant hints in the game to go there? I mean I dont like to read through all the logs and stuff so definetly my fault if I miss stuff but it seems a bit far fetched to think of going to the ||research facillity|| I mean yeah for experienced players who know the map and its pois its probably something to think about but its still a far journey

worldly valve
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Tbh that sounds like more work than my suggestion😅 but go fer it

worldly valve
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here is a better deperatiuoin strat

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it;'s gonna be super costly

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build 2, you could try 3 but im not sure it will work, liquid breathing tanks

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the second(and third) tank will drain rapidly in the river

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BUT it will still lety you swap to get that extra bit o time

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i think 3 tanks should work

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but they will all be near/at0 by the end of it

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and i mean their secondary tank

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because the river is mean and drains it away

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im pretty sure it;s because reika did not want people to build multple tanks to victory

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but it might do to get you where you need

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i would still use 1 or 2 small basic bases maybe

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you could also temperarily abandon a seamoth

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since it will drain

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but it is an air bubble thatwill get yopu far

trail ether
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how much "knows the vanilla map" should I assume and design around

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I typically lean to the "pretend the player does not know any of it"

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even going so far as to add things like "mystery scanner room pings" for thingsl ike alien bases that experienced players know are there

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but at times this has felt...silly, given the fact that most of the core areas are things all C2C players will know

normal rune
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I prefer the "assume player doesn't know anything" simply because I'm the type that typically won't go back and replay something (even with modifications to change the experience) until I've forgotten most of it

silk pond
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just wondering when will the next update come out as i have seen a lot of people talking about it?

trail ether
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with the dunes cave cancelled i suppose I can probably get it out very soon

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my todo list is still long

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but most of the things are not huge tasks

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and/or are not important to get into the very next update

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stuff like this

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most of those are either annoying issues with new features or nice-to-haves that are more long-term ideas

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a few are "must finish" though

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eg the two new PDA prompt VOs

stoic pendant
stoic pendant
stoic pendant
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Ive just looked at my previous playthrough, so you have to go to the ||gargantuan leviathan skeleton in the river|| to get the ||seamoth sealant|| module but to even make that you need to get iridium which I believe is only found in the ||lava zone|| right? And between that you should best get the anti khara infection thing from the ||research facillity|| which is also pretty deep into ||the lost river||. So you have to get there without a lot of oxygen, limited inventory space because of the multiple liquid breathing devices + the materials needed for base construction. Then you need to somehow power the bases so you can refill your liquid breathing oxygen tanks which is really hard because theres no source of energy in the lost river so I tried to use power transmitter but those behave rather wierdly when you have connected a base because then they dont really want to transmit any more. Imo you should be able to get the seamoth sealant module a lot easier or at least reasonably hard not pls-unalive-me-I-cant-do-this-anymore hard so you can get the ressources required for the cyclops to push into the lava zone.
Just a small critique correct me if I got things wrong

cerulean nest
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Is this mod coming to 2.0 anytime soon? I'm asking because I want my first playthrough to be with this mod and wanted to hold off playing until it does

forest valve
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dont think that's anytime soon

worldly valve
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It wont be 2.0 but you will be fine withoit that

normal rune
forest valve
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oh yes bad idea to have thsis mod as your first playthrough imo

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atleast go through 3 or morr

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you will have a general consensus for all the importants

cerulean nest
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i already played for like 10 hours

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and i basically explored half the map already

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i found vanilla too easy

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well not even vanilla since i installed a harder recipies mod too

trail ether
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I do agree that C2C will be quite a trial by fire for someone genuinely new to SN

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that said refer to the discussion last night about assumption of player knowledge

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you might actually be in a position to make the "assume the player knows nothing" actually pan out

worldly valve
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yeah just rervert to legacy and give it a while

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it might be rough but

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itle be okay

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tho wait for the update

trail ether
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I am going to try to get the update out mid week

trail ether
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can someone test something with the current public build of C2C

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go into the ILZ corridor (the entrance tunnel connecting to the cove, not the one connected to the big pit below the ghost leviathan by the koosh/mountain entrance), just a few dozen meters in, wearing the electrochemical suit, not the reinforced

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from full health, how quickly do you die of heat damage

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as a bonus, if you have the runtime editor mod, before you die, pause the game (either with the esc menu or by running speed 0), open runtime editor, and run the following in the REPL console: WaterTemperatureSimulation.main.GetTemperature(Player.main.transform.position)

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it should spit out a number around 90

fiery fiber
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Geez I don't have any of that stuff yet. Anybody else?

worldly valve
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ill dso it tonight

worldly valve
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Im also not really there but i can find the console commanda

loud python
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I feel every time someone asks for C2C 2.0 Reika pushes back working on that one month at least lol.

I want my really large rooms tho T.T

worldly valve
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Reika wants the 2.0 mod tthing to be out of beta

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Which there is a chance never happens and i dont thinj ive heard anything of it being ready

solar vortex
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what does decoration rating do...?

worldly valve
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I havent the foggiest clue

normal rune
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boosts efficiency/speed i believe. i know it makes farming faster if it flags the room as agricultural and you get a high percentage

trail ether
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it makes leisure rooms more restful

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it makes work rooms more productive and less demanding of your body

worldly valve
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Sorry i didnt get on laat night

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I was feeling kinda rough last night

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So i just played antimatter dimensions

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Watched my numbers go brrr

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Am feeling better today

trail ether
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update coming imminently

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And released

worldly valve
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Oh neat

worldly valve
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Well

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Time to boot up hardcore

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There are new things so i will die to air, as always

solar vortex
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what changed

trail ether
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it is a huge update, with many MANY fixes, including a couple for base-game issues, and major progression expansion to C2C, along with native De-Extinction support and many QoL features; these changes are so dramatic, and involve worldgen and unlocks in so many places, that I strongly recommend a new save, even if technically you can probably continue with an older one

fiery fiber
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so confirming we can add deextinction now?

worldly valve
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whats a pinning recipe

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mopd for legacy

worldly valve
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i lied, going vanilla

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because lazy

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lool

worldly valve
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Like not hardcore/hardmose vanilla

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To be clear

fiery fiber
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Two hours in. And so far smooth sailing

forest valve
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now time to see if subnautica will run on a decade old machine...

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barely passes the recommended cpu thats crazy

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gpu is way above recommended

normal rune
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Any word on if the new update changed anything with the laggy wrecks? I know that was a thing with no clear explanation on the "why is this happening" and was hard to pin down

forest valve
forest valve
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new save very recommended

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tho it MIGHTbe fine to do ur current save

brazen dawn
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@trail ether I seem to have an fps issue i cant get more then 30fps not sure if anyone else has this issue i also made sure it was an issue with c2c by deleting every mod and also deleting the mod itself.

worldly valve
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Ye

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It has emerg warp

fiery fiber
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Still in the shallows just gathering for basic equipment. Haven't noticed the progression changes yet

forest valve
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yeah yeah i saw

trail ether
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however this means that not only can you not access them while the seamoth is docked in a moonpool, but if you have multiple storage-bearing modules you can only open one, as the system does not support multiple (those two silo colliders both invoke the same seamoth code that I added hooks to)

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so I am going to try and make it so that a storage box appears on the seamoth with the plankton scoop, allowing it to be accessed that way, as if it was an ordinary storage

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the heatsink launcher I will leave torpedo-based, since that makes sense

floral oriole
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Is decorations mod now downright forbidden to use alongside c2c - that's what I've figured reading an error log? I only ever wanted it for smart tv and lamp, didn't think they could break anything in c2c, was I wrong?

trail ether
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the new decorations are not the problem

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the problem is that it adds recipes for tons and tons of things, ostensibly so you can use them as decorations

floral oriole
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Well, I've always used to disable all that in the mod's config tool. My guess you've closed that to save yourself from constant pestering of "why can't I find this or that" etc. ?

trail ether
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and the need to try and keep up with any potential updates to that mod

trail ether
brazen dawn
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@trail ether Hey i figured out the fps issue it only seems to affect Creative mode.

trail ether
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I do not have special code running in creative

forest valve
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before

trail ether
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the alternative idea is an HZD-style "visibility indicator" on the HUD, but this is less obtrusive in default play

forest peak
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how am i suppose to unlock seamoth mk1 depth blueprint, the one in aurora blows up and having a moon pool and vehicle mod station doesnt unlock it. tried searching for awhile but no answer yet

trail ether
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you will find out

forest peak
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yea i couldnt be asked going on a wild goose chase, just spawned in the module

silk pond
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how do i update c2c

silk pond
forest peak
worldly valve
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Feel free to prove me wrong n all but

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If you dont wanna be doing any combing of biomes for things

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You will find the loop here unenjoyable

worldly valve
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This mod is easily 60-100 hours depending on how things go

forest peak
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I like the journey but I can't explore if I can't get the things I need to progress, most of the cool or new areas are unexplorable because I either don't have the right gear or vehicle (with upgrades) because I either can't find the materials or cant find the new upgrade fragments.

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thats why the wiki rn is a god send since its like the only place that gives any info on where this stuff is, I still wouldn't have even entered the aurora if it weren't for the wiki.

worldly valve
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yeah most the new areas take a bit to get to. Play the way you wish, i jkust think this is an odd mod choice for ya

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things are likely more explorable than you think

trail ether
trail ether
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there are lots of mods out there that are just "Cool Shit™️" to jangle in front of you without any pretext of actual game design or conceptual coherency

fiery fiber
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Argh! Went to mountain island to cheat my way to multi focus. And seeing ||frags|| which btw will scanner pick them up ... swear I've scoured ||all the caves|| but i can only find 12 of 17

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Gah! Mushroom cave ptsd ... btw learned an interesting thing. Pathfinder doesn't seem to work out of water

worldly valve
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I would assume it does

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Works for the other 2 major areas pre update

trail ether
trail ether
trail ether
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also an update is coming shortly

trail ether
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unfortunately too many people either lack one or more of these or are too lazy to actually utilize them

fiery fiber
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Cool! Guess I'll go check some more. At least now I'm good at finding those noodle plant thingies. I always had a hard time finding those before. Not anymore 😋

fiery fiber
trail ether
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update uploading right now

fiery fiber
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It'd awesome though btw. Feels brand new and ... stressful .... again! Lotsa new things ... like the new save mechanic lol. After the initial wtf! Got into that groove 😇

final wharf
fiery fiber
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Is it just one part that got updated or all parts need to be redownloaded?

final wharf
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Not to be devils advocate here, that response does read as dislike for scouring the map which does strike as this being an odd mod choice but I for one can't always speak very well let alone via text. So to be fair, there are genuinely people who don't have the free time to dedicate to a proper playthrough but still want to experience what they can rather than it only being people who are just simple or lazy. Life often take precedent over being able to enjoy our free times sadly. 🫤

trail ether
final wharf
# trail ether spawning items is never going to work

Oh! So that's not reflective of if the problem is solved? I assumed that would have been an accurate way to see if the problem was persistent rather than put in the time to do another run just to hit that block again. Was gonna try again after I re-downloaded your new new update. Did you move the wreck its in? I only spawned in the scoop when I scoured the whole biome and didn't find the wreck where it was.

fiery fiber
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Argh! Ok ... dang it! Ima build a scanner and try to find these dang frags. 14/17 and 3.5 hours! 😪

fiery fiber
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hmmm stuck in loading screen since doing update. Even when starting a new game.

fiery fiber
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ok loaded back up and i can't get a log. The button is not there.

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during load screen it did say something about screen credit? and then it says returning credit ... i'll try again and try to see what the message is

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set wait timer credit. in upper left of screen then in center of screen says returning credit

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Or actually removing credit

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and still can't get log

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pressing buttons I can hear seamoth sounds ... cuz I saved game inside the seamoth

trail ether
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the log is a file

fiery fiber
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ah nvm i'm confusing with 7dtd where there's a button for log

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where do i find subnautica log again?

pure iglooBOT
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https://imgur.com/sG8Qvln.png
Your BepInEx log file can be found in Subnautica/BepInEx or SubnauticaZero/BepInEx depending on the game you're trying to mod. Once you've found the log file, you can just drag it into Discord to send it.

forest valve
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here

trail ether
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for me it is here S:\SteamLibrary\steamapps\common\Subnautica\qmodmanager_log-Subnautica.txt

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obviously your steam root dir will be different

fiery fiber
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ok omw will check now

trail ether
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what is near the end when it freezes

forest valve
fiery fiber
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Didn't freeze just runs forever. Music playing and burning aurora screen

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But it says ... at wait time credit.

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Then remove credit

forest valve
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but i recommend making a backup first

fiery fiber
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Tried that and sane thing happened

forest valve
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just find your slot003 or wahtever save, copy it into a different folder

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ah ok

fiery fiber
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Strange cuz prior to update it was smooth like butter ... like a criminal undercover ... sorry couldn't help it

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Actually I had made one mistake. I forgot to update sea to sea cuz I got phone call while updating. I had updated everything else. When I first loaded it told me sea to sea was not up to date. So I exited... and unzipped sea to sea and then that's when I started getting these errors

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Ib guys I could reinstall subnautica. But I'll do that in the morning

carmine peak
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what is sea to sea

forest valve
carmine peak
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how big

forest valve
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changes the progression of the game

carmine peak
forest valve
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alot

forest peak
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seamoth depth module gets deleted if you use creative after the update, interesting

worldly valve
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i found the ear;ly thying i hate getting

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sweeeet

trail ether
floral oriole
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Well, our woes with that module ain't over it seems. The one I've picked in Aurora has disappeared from my locker after an update. Was the way of aquiring it changed in the last update?

forest valve
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because theres tons of progression changes, and probably more areas to explore

trail ether
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yes

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and one of the other things is that the anticheat I added in the last year is going to think a lot of legitimate things were cheated, since the progression flags were not yet implemented in old versions

floral oriole
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I started a new game after that big update a few days ago, can I continue with it?

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I've downloaded it yesterday, hope it has correct flags?

forest valve
floral oriole
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Obviously

forest valve
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yeah u should be golden

trail ether
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yes that will be fine

floral oriole
#

Thank you

silk pond
#

do i have to redownload all of the mods for the new update?

floral oriole
#

Start the game, it'll be written on the screen what mods need to be updated if any.

solar vortex
#

absurd amount of ||thalasscean cud|| at 0, 0

#

not that much a spoiler but ill be safe ;p

trail ether
#

it would be easy to make it destroy itself if loose in the water but that means any time you ever drop it it is also destroyed

#

would people consider that an acceptable limitation?

solar vortex
#

||has anyone else found the microfilter? worried it might be bugged||

slim veldt
#

Do you think you could add a config for how deep void bubbles and the funny perhaps SiLlY void monster appear, I would really like to use some mods like Socknautica with SeaToSea?

#

The feature could also be helpful if you end up porting SeaToSea to 2.0 because of the massive amount of void mods that have been coming out recently like The Silence, ROTA, and Deeper Water

trail ether
trail ether
#

as will any other dumb gimmick mods

slim veldt
#

Alright

trail ether
#

for other "real" mods I will add compatibility as necessary, if possible

slim veldt
#

That’s good, most people I know like to mash up mods with each other so compatibility is important

trail ether
#

compatibility is a distinct second

#

and will be sacrificed as necessary, but only where necessary

silk pond
#

did u just update the mods a fer hours ago

#

few*

#

bc i updated the mod like 3 hours ago and now it is telling me that there are more updates

solar vortex
#

im not reika but yeah

slim veldt
#

Cool!

trail ether
#

about an hour ago and then not since yesterday

silk pond
#

ok

#

are any more updates coming in the near future bc i want to start a fresh playthrough

trail ether
#

there will be updates but they will not be major overhauls

unreal flame
upper dock
#

Sounds like it's time for me to try C2C again with the new major update

#

though, a question

#

where do you get ECCLibrary now since submodica is dead for good

forest valve
#

like it only despawns after 5 minutes or something

trail ether
#

it turns out that i cannot even make it despawn

#

the item that appears at 000 is only "half" the item, missing most of its components

#

including any I add

forest valve
#

what the fuck

#

probably a wrong assumption, but maybe the hitbox to pick it up or some component of it is left outside of the area?

#

i feel like if you deleted the parent object it might get rid of it, or something, not sure, never made a unity mod

#

or maybe the other portion of it is still left in that area where the ||curd|| spawned

upper dock
#

oh it's also on nexus, that makes sense lol

#

(@ ECCLibrary)

#

I guess the link on the site should be changed

solar vortex
trail ether
#

that said I did make it so that picking up floating cud would not actually grant any to your inventory

trail ether
#

right

#

terrain patcher is a hard dependency now

#

not just a suggested

#

going to force that as of the next update

solar vortex
#

I have it tho

#

or I thought I did

forest valve
#

you need terrainpatcher v0.4 iirc

#

thats wha was listed in reika's github page for seatosea

solar vortex
trail ether
#

are my patch files missing

#

look in the mod install directory

solar vortex
fiery fiber
#

I got it running finally! Also noticed that configuration is gone now after today's update?

trail ether
#

no patches folder

#

that is the problem

#

ok this needs a hotfix

trail ether
# solar vortex

also you want to delete that "generated" file - it is going to conflict with the "real" patches

#

my release does not have such a file so I do not know where you got that

#

ok new build uploading

worldly valve
#

hhmm seems you were receptive tro some common feedback regarding the thing

#

i thought i would be able to build the scanner, but it seems i lack the tech

#

i lok forward to learning the4 change\

unreal flame
upper dock
#

and where is that github? I looked for like 45 minutes and couldn't find any

#

until I found it on nexus

unreal flame
normal frigate
#

Hows the fps now with the new update?

normal rune
unreal flame
#

long story

upper dock
#

short version, owner doesn't want to be involved with the mod scene any more and took the site down

forest valve
#

short version, owner has other more important shit to deal with than a server that costs a good amount of money to run

upper dock
#

Is that voiceline and pda hint for ||the nanolathing drones in the northern kelp forest|| new? I don't remember those but it's also been like over a year since I last played

#

Very cool regardless

forest valve
worldly valve
#

I havent really gotten to much new stuff yet

#

You nerfed some of the free stuff i coukd get in chests hahaha

#

There use to be a cuttable box at the azurite battery location, think it had a plasteel ingot maybe

#

The save vhange is a thing.

#

What may be noteabke to you reika is sometimes the save is kinfa a benefit

#

Tho i guess coulda been used that way anyways

worldly valve
#

I thought the cutable box was right beside it

#

I know of a second plasteel ingot location, i already found it

#

Unless the ingot was the mushrrom

#

But i thought rhat was ||shaped azurite||

trail ether
worldly valve
#

Are we talking the cutable box that i thought was next to the battery?

#

Really it doesnt matter

#

Im either looked for the other free plasteel ingot found in boxes, or another axurite

#

I do remever a cutabke box havign an odd item in it

#

App these are small potators anyways luls

fiery fiber
#

Haven't tested this yet but I am recalling my prior problems. My save was I side my seamoth. Is anyone habit g problems reloading I to a save that was done in the seamoth?

#

I've restarted so haven't quite got back to having a seamoth yet

worldly valve
#

I havent build a seamoth yet😂😂😂

#

Tho i should if only for the more coneniant saving lkl

#

Tho im at about the point where im buulding a few random scanner rooms for techs

normal rune
#

On the old version i never had problems saving inside the moth. Haven't had a chance to restart since the update, life is chaos

fiery fiber
#

Ya save's are different now. You'll see 👀

normal rune
#

... I'm scared already lol

worldly valve
#

Its not so bad

#

In some cases its almost nice

#

Tho the reality you could always hop out and in

worldly valve
#

dragon industry wreck still broken, tho i think you said not needed now

forest valve
#

im pretty sure reika said she fixed it

#

she found some component in the livemixin about being able to regenerate or something

#

or resurrect, i forgro

worldly valve
#

was broken when i went to it again last night

#

i also seem to be unable to scan the plankton

worldly valve
#

Maybe its not needed anymore

solar vortex
#

how exactly does the item collector work

carmine peak
solar vortex
#

i don't think muting the acu works

solar vortex
#

||where are the blood crawler larva ?????? am i dumb||

trail ether
trail ether
worldly valve
#

What was in the old cutable box beside the battery

#

It .ust havent been very important i did find the second free plat ingot

#

Also can confirm the the respawning box happens in the place again still

worldly valve
#

Yeah rechecked it again, the

#

Wreck still doesnt repair

#

Also havent noticed any falling debris in a long time

#

I somehow was lucky enough to get 2 so far

#

One of em was right at the start, fell suuuuper close to me.

#

Second one was a bit lucky, i lost my line while search the surface from below but barely noticed the bubbles

fiery fiber
trail ether
trail ether
trail ether
worldly valve
#

Cool

#

Jist keepin ya reported

#

Oh another thing of note

#

Ive either found all the scannable ||tablets|| or thwy arent svanning roomable

fiery fiber
#

oh pleeease! That would help so much ... been searching for days ... and cant find the last 2 pieces

worldly valve
#

Just for the sake of asking

#

Habe you checked the floating rock?

#

I still havent really gotten to the new progreasion changes

#

Tho nuclear power got delayed a bit

#

Little sad as that makes the initial bioprocessing awesome

#

With the freebie core

#

But bioprocessor is king, always has been, aleays will be

trail ether
forest valve
#

they probably need some sort of code for scanner rooms

#

something in the form of "is scannable?" or something

#

but knowing subnautica it likely isnt a boolean 💀

trail ether
#

add a ResourceTracker component

#

but I do not want them scannable

#

the whole point of things like them, or the geyser coral, or the tree bacteria, is a player-directed scavenger hunt

#

not "follow the HUD markers"

forest valve
#

you can make them scannable, but you wont

#

and i basically told him that not every object is instantly now scannable, it needs a component code wise to be scannable

worldly valve
#

Been lookong a few ins here and there for them

#

Mooostly ignoring it since i was still in tech gathering phase and i dont really need tablets foe awhilw yet

trail ether
#

I just fixed a major lag bug

worldly valve
#

Ooo noice

upper dock
#

sweet!

fiery fiber
#

What was causing it?

fiery fiber
#

At least I don't have to worry about oxygen with these

trail ether
#

specifically for base-bound plankton

#

spawning over a base made it intersect hundreds of colliders

#

so every phys frame it was searching every one of those for several components to see if it was a player/vehicle/creature/etc to react to

#

also unrelated I added the ability to throw salt blocks - the C2C "salt ingot" - into the AE rock crusher

#

it produces one random material from the filter drop table

#

thus allowing you to void surplus salt - of which you will have a ton - and get a little extra material, plus adding some value to actually collecting "wild" salt, since there are things in that drop table not obtainable via anything other than natural filtering, which is slow

trail ether
#

and then you have the legs, each of which is two colliders (a sphere for the ball joint at the attachment plus a capsule for the shaft)

#

and on top of that you have all the things in a base

#

and all of these are ultimately, if indirectly, parented to the base, meaning that A) it is a long walk up the object hierarchy and B) you will reach a very large and very complex root object once you hit the "top level" GameObject

fiery fiber
#

Gah! Holy moly! Translation ... less lag😋

worldly valve
#

oh my\

#

nerfed the suppressiomn module hard i see

worldly valve
#

ah how im sad uyou nerfed the freebie pods to 5 haha\

#

alas

#

its not enough to craft a rebreather

#

tho i could have had enough

#

i made trhe suppression module

#

omg i triggued sunbeam finally

#

wqhat even is the trigger for that i wonder

forest valve
worldly valve
#

not in c2c

forest valve
#

right

trail ether
trail ether
#

or do you mean something very different by "suppression module"

worldly valve
#

used to be more i think freebie

#

noise suppressioon

#

the noise suppression isnt really hard to make?

#

yeah i dont think anythin hard locks it looking at it

#

there also is a free advanced wirign kit in a hole somewhre

#

as well as i found a second one in a capsul

#

azurite is tedious to farm for sure

worldly valve
#

||they actually bit me a couple times now ||

worldly valve
#

One day i may find some of the new stuff😂

#

I need microfilter to proceed so next play session im picking a biome and combing

#

Aurora about the crash abd boy do i want all thatbcopper wire

#

Also noteably there are 2 free plasteel ingots

trail ether
#

how did you make that before even having a seamoth

warm remnant
#

||How many blood crawler nests in the game? The one I have found contains deepshroomes but on image in broodmother entry there is larvae in place of deepshroomes. So I assume this is a bug. Is it only me or anyone else have this bug?||

trail ether
warm remnant
#

yes

#

I created new save right now and its the same

forest valve
warm remnant
#

no

forest valve
#

good

trail ether
#

it worked in my save

#

check the log for Exception

worldly valve
#

I have azure seaglide

#

Took mt a bit to get all the moonpool frags tkk

#

But also i couldnt even make deptch module 1

#

Still cant lol

#

And 200 depth seamon is uhh

#

Idk not very useful😂

#

Nit compared to 2 ultra high capacity tanks and thr azure seaglide

warm remnant
trail ether
#

what are the stacktraces for them

#

like a series of indented lines beginning with at

#

eg

Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='34196 10 C:/Users/Reika/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/Reika/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= The system cannot find the file specified.

  at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
  at MonitorLauncher.Start () [0x00133] in <b20a3a5ada624fe2a1501d935cca65f7>:0```
worldly valve
#

I have a bit of a route

#

Most of it involving the swet amazing thing you made

#

Called the azurite battery of godspeed

warm remnant
# trail ether what are the stacktraces for them

first:
Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='33836 10 C:/Users/alleb/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.in C:/Users/alleb/AppData/Local/Temp/Unknown Worlds/Subnautica\monitor.out', CurrentDirectory='', Native error= Не удается найти указанный файл.

at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Diagnostics.Process.Start () [0x0003a] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at MonitorLauncher.Start () [0x00133] in <b20a3a5ada624fe2a1501d935cca65f7>:0

warm remnant
# warm remnant first: Win32Exception: ApplicationName='SubnauticaMonitor.exe', CommandLine='338...

Second:
ArgumentException: The Object you want to instantiate is null.
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0004b] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x0000d] in <11d76d5f2da344218c391ad1f20978b4>:0
at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean awake) [0x00001] in <11d76d5f2da344218c391ad1f20978b4>:0
at EditorModifications.Instantiate (UnityEngine.GameObject prefab, UnityEngine.Transform parent, UnityEngine.Vector3 localPos, UnityEngine.Quaternion localRot, System.Boolean awake) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at UWE.Utils.InstantiateDeactivated (UnityEngine.GameObject prefab, UnityEngine.Vector3 localPosition, UnityEngine.Quaternion localRotation) [0x00000] in <96e7a0f5e8ab4082be73ddac2f91bfd5>:0
at SMLHelper.V2.MonoBehaviours.EntitySpawner+<SpawnAsync>d__2.MoveNext () [0x000ef] in <21ae6a9b90624ee6a507253882306786>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0

warm remnant
warm remnant
# warm remnant Third: NullReferenceException at (wrapper managed-to-native) UnityEngine.Compo...

Fourth:
DirectoryNotFoundException: Could not find a part of the path "I:\SteamLibrary\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001\CSpawns.dat".
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <567df3e0919241ba98db88bec4c6696f>:0
at System.IO.StreamReader..ctor (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
at System.IO.File.OpenText (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0

warm remnant
# warm remnant Fourth: DirectoryNotFoundException: Could not find a part of the path "I:\SteamL...

at System.IO.File.ReadAllLines (System.String path) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at ReikaKalseki.DIAlterra.SpawnedItemTracker.handleLoad () [0x00029] in <a83aea2aee824ab3bde88344f2106611>:0
at (wrapper delegate-invoke) <Module>.invoke_void()
at SMLHelper.V2.Patchers.IngameMenuPatcher.InvokeLoadEvents (System.String sceneName) [0x00016] in <21ae6a9b90624ee6a507253882306786>:0
at (wrapper dynamic-method) uGUI_SceneLoading.DMD<uGUI_SceneLoading::BeginAsyncSceneLoad>(uGUI_SceneLoading,string)
at uGUI_MainMenu+<StartNewGame>d__13.MoveNext () [0x001d9] in <b20a3a5ada624fe2a1501d935cca65f7>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <11d76d5f2da344218c391ad1f20978b4>:0

trail ether
#

the others are of no consequence

normal frigate
#

@trail ether C2C seems to be bugged

#

I have a friend encountering this issue

#

Heres their log

forest valve
#

PLEASE

#

I BEG OF YOU TO CLIB THE FUCKING LADDER

trail ether
#

that only happens when you install incorrectly

normal frigate
worldly valve
#

How does the mod file look?

trail ether
#

and what about versions

normal frigate
worldly valve
#

Are there subfolders within the mod folders

normal frigate
trail ether
#

did they pile in a ton of 2.0 mods like most people who have others report problems on their behalf do

worldly valve
#

Oh reika, whats the mod you use for pinning recioes in legacy

normal frigate
#

When C2C stopped loading the issue also stopped

trail ether
forest valve
forest valve
#

ive looked through the log myself just now, can confrim all the mods have a mod.json

normal frigate
#

Okay so it turns out the decoration mod loaded and was causing it

#

Weird.

forest valve
#

even in the right version that shit breaks

#

how the hell

normal frigate
#

Afaik deco mod was always blocked

trail ether
#

no I only recently started blocking it

normal frigate
#

Then how did it even load??

trail ether
#

did they try loading into a world even after getting a big red warning

trail ether
normal frigate
#

They dont have any red warning

#

True

forest valve
#

ask him if he had a big warning

normal frigate
trail ether
#

that is what that warning is

normal frigate
#

interesting

#

But alrighty

#

Gonna try out the new update soon, praying that fps isnt below 40 this time

trail ether
#

there is another one coming today

#

with a lot of big fixes

normal frigate
#

Any eta of what time? Ill hold off until then

#

If not then I understand

trail ether
#

a few hours probably

worldly valve
#

What drivea me wingy is how hard my gpu runs to run this😂😂😂

#

My 2080 super just tebds to sit at lile 80-90%😂

#

I havent run into any of the lag issues this playthrough at all, mostly

#

There are a few areas where its mildly choppy but only barely noticable

#

Doesnt even looks like the fps drops, i dont know what to call it

carmine peak
#

is c2c for sn 2.0?

coral dagger
#

it is not

#

reika may eventually update it once nautilis is out of beta

carmine peak
coral dagger
#

apparently so, you can search this channel to see what she says about it

carmine peak
#

okay lemme hibernate for 4 years when nautilus is out of beta

#

or maybe 9, 9, 9, 9, 9, 9, 9, nin- days.

worldly valve
#

Just play it on 1.0

#

There are two semi nice things afaik in 2.0

#

The big room

#

And the air bladder acually being good and not qorthless

#

It is so funny how its slowet than seamoth luls

carmine peak
#

anyways

trail ether
#

release uploading

normal rune
coral dagger
#

the qol fixes make a massive difference, the actual new features less so

#

though for c2c i can imagine the large room would be super handy

carmine peak
normal rune
worldly valve
#

But fsir on some others

#

I actuwlly vaguely recall the seaglide being a bit better on land for sprinting

#

Tho land portions are very small n short so never considered it much

worldly valve
#

I dont think any of the chamges are truly life changing

#

Tho tbh i did use the air bladder hahaha

normal frigate
#

Latest C2C update doesnt seem to be working at all

#

hm.

#

`[QModManager:ERROR] The following mods failed during patching:

  • Ecocean (ReikaKalseki.Ecocean)
    [QModManager:ERROR] The following mods had no patch methods to run:
  • SeaToSea (ReikaKalseki.SeaToSea)`
#

Okay, I think I found my problem

#

@trail ether
{ "Radiant Depths", true }, //TODO id might be wrong, also might be 2.0 Radiant depths is for 2.0, yea

worldly valve
#

how did you fix it?

#

i too am having issues

normal frigate
worldly valve
#

i reintalled it all again

trail ether
#

this looks like DLL compat issues

#

also try the new build I just uploaded

unreal flame
icy relic
normal frigate
#

some people just dont trust then which is fine ig

icy relic
#

Completely understandable

worldly valve
#

re downloaded

#

still borken

#

idk

#

dll isdsues

#

wiollm look into

carmine peak
#

even sn mods

worldly valve
#

being overly paranoid online ia rarely harmful

#

occasioanlly someone will get all offended at your lack of trust

trail ether
#

oh

#

did I accidentally add a hard dependency on DeE

fiery fiber
#

Is the power cell on seamoths supposed be be unremovable? I can't seem to take it out to replace it

worldly valve
worldly valve
#

Tho...that sounds wrong unless it changed

forest valve
worldly valve
#

Cheers

#

Ill download that tonight

fiery fiber
#

NVM .. i died and on restart it's working again. I also noticed water bottles I drank were not despawning from inventory. It's an old bug I've seen before.

#

I THINK it has something to do with the items you get from chests under alien gun base. i've also had issues where I try to use those storage boxes and they disappear

forest valve
#

happens with food too

worldly valve
#

9r jot chests sorry

#

Lockers

#

You stikk eat/drink em

#

Inventory just bugs for a bit

#

@trail ether i also totally forgot where sealed fabric was. I thought it was at 15, which is why i made the suppressiin

trail ether
#

I have noticed that

#

or maybe it is just battery swaps in general

normal frigate
#

You can only save in the lifepod and seabases now, is that a new feature?

#

Its cool

trail ether
#

yes

normal frigate
#

loveeeeee it

trail ether
#

people would not stop doing suicide runs

#

so I put an end to that

normal frigate
#

Do I have to update all the other libs after the new bug fix today?

trail ether
#

i am going to upload a fix for the DeE issue soon

normal frigate
#

Might be a long shot reika, but would it be possible for you to limit how many of the de-extinction fish can spawn in at once without affecting the triangle ones you changed

#

because just trying to experience C2C with de-extinction is giving me 30 fps

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there are filtorbs EVERYWHERE

upper dock
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yeah I noticed a completely nonsense amount of filtorbs

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I went into one cave and there were straight up 20 of them smashing against each other and a wall

trail ether
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that said i can probably reduce their spawn rate

normal frigate
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i wanted to see the new features and with this fps + the stutters..

upper dock
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yeah it might be good to reduce the spawnrate of the DeE prey fish globally, I've noticed there's an insane amount of all of them

normal frigate
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Ribbon rays are now overspawning in the caves

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I mean you could introduce a command to wipe all de-extinction creatures

worldly valve
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Some of my biggesr time sinks in subnautica is dying with shit on me

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But since i have to reload, it protects me from losing like a seanoth n stuff

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Does kill my suicide run plan in thr river tho will acknowledge

finite pollen
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what be this?

normal frigate
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Also features more complicated recipes, new recipes, new creatures, new plants, new biomes, new story locations

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For legacy only for now

finite pollen
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Huh

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Big boy

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Big boy project

worldly valve
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Its the biggest completed state mod, tho reika has been doing some inspired edits lately

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It noteable adds some puzzle elelements and supwer increases the required exploring and crafting

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While not ever item is needed still

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Its more rebust

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And thjnfs are often more useful

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I do think it is harder than some people here think

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I know outer wilds was a huge inspiration

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Outer wilds is a hard game that many people struggle with at times, even if most wkll eventually figure it out

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C2c is a decent step harder

fiery fiber
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Is it normal for plankton to keep spawning all over my base? I've been killed about 4 times by it 😪

trail ether
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yes, in some cases

normal frigate
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any new builds?

trail ether
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I have been having nonstop problems

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by the time I was shown the DeE dependency I was already in the middle of a major feature that took hours and hours to make work right

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and then it turns out my DeE fix is not even working

normal frigate
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Ah that sucks to hear

trail ether
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ok it is QMM's fault

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QMM iterates all classes in the DLL, searching for the entrypoint methods

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in doing so it shits itself on classes that are not parseable due to depending on references not present at runtime

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normally this referencing is not a problem as long as those classes are not accessed unless the referent is present, but QMM blindly scans everything

fiery fiber
trail ether
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slightly but not directly

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also a build is uploading

finite pollen
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SHROOMS

fiery fiber
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dang it! It prolly has something to do with ||how much i've planted|| dang it! And now I gotta move all the planters away from my hatch 😛

normal frigate
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Power just went out because of a storm so kiss all my progress goodbye KEKW

worldly valve
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Shoulda saved more broski but also sadlife

fiery fiber
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I dunno ib think there a cooldown on saves, cuz I keep going back to saves fast before when I did them. Believe me cuz im freaking dying alot right now. Can't get my stupid base started cuz freaking plankton infestation!

unreal flame
# finite pollen SHROOMS

if you can't keep yourself from butting into conversations to say something random and meaningless, you probably won't be here for much longer

forest valve
icy relic
finite pollen
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Would be kinda funny to add that as a secret thing in the mod tho, new item, edible shroom parts, which makes your screen wonky

carmine peak
worldly valve
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ive had 2 weird plankton deaths myself now

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or something

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it weas weird

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nothing is glowing by my base

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and them boom

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constant damage

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cannot escape

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not herer this time

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it came back with a vengence

carmine peak
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I wonder how breathing fluid tastes like

worldly valve
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it did damage suuuper fast

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60% in a second

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im not sure the trigger

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but it wont be there when i reload

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it seems to happen after i save

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but again, not certain that is thr trigger

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i also have had it happen when leaving via hatch

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havent had it leaving via pol

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its never there when i reload

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ive had it hapen twice randomly swiming around

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and it's hyper damaging

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can confirm gone afain

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fuckin weird as shit

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i think bug

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im not neare leviathans

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i mean im i could pull a reeaper to hang out if i wanted my base to be awful but even that would be a pain in the ass

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didnt trigger on save/hatch this time

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this shits more damaging than a reaper bite

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but on the other news you did fix the dee hard req

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so thats neat

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this is both a better and worse problem to have

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i went up n down a ladder before leavin g through hatch

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also ate food

upper dock
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I'm getting C2C failing to load on latest update from the github. I think this is the right log file? https://hastebin.com/share/lelumuvufo.yaml

finite pollen
carmine peak
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but how does the breathing fluid taste like xd

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top 10 unanswered questions about ctc

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I feel like it may taste like these medicines they give to children, bitter, gross, and puke inducing

forest valve
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if i cant even fucking breathe, thst better be my only problem

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because iirc this stuff fills your lungs or smth

carmine peak
forest valve
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it keeps liquid in your lungs

carmine peak
worldly valve
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and probably helps the pumping

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one of the issues of potential liquid breathing systems is your luings might have to try too hard n implode/explode on themselves due to pressure

carmine peak
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I feel like irl using a system that works like this, switching back to oxygen breathing will be impossible since your body adapts to stuff over using them for long peroids of time

worldly valve
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theres been tests on rats n shit and the systems have worked

carmine peak
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it feels gross to inhale fluid, like choking, it damages your lungs, and it may cause cancer

worldly valve
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it would be for extreme deep sea diving kinda stuff

carmine peak
worldly valve
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you'd have a very specialised job that is already suuuper dangerous

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you;d bve paid great money!

carmine peak
worldly valve
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like underwater welding

carmine peak
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and also catching a disease

worldly valve
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im starting to suspect the cause

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and it makes me a lil sa

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d

carmine peak
worldly valve
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mmm

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i may sometimes use a travel glitch

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i think im being punished

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tho i can work around it>.>

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tho i might be being paranoid

carmine peak
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what cause

worldly valve
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see

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sometimes when i enter my base

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it's always under water

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because i stab it with my knife

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so i can go brrrrrr

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i havent actually used it too much this playthough but i still tend to

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and i noticved this patch, that my bases no longer randomly fix on reload

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which tell me reika tweaked something

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and i also havent been abel to deduce a consistent cause of the plankton

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im also pretty sure the damage is wayyy higher than plankton normally is, because otherwise scanning it would be a true nightmare

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but also, maybe im just being a paranoid motherfucker and reika is in fact not punishing and this is just a thing that is happening

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what i dont know is if @fiery fiber also likes to stab their base>.>

carmine peak
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anyways breathing fluid

worldly valve
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previous theory paranoia

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i gathering near mountain

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on return all the plankton

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entering main base is impoissiblwe

carmine peak
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what is the plankton

trail ether
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I tested and it works both with anda without DeE

upper dock
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Yes, I updated this morning

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using DeE

trail ether
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did you update everything else

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because the error is still failing to load assemblies

keen wind
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cave crawlers are evolving at a startling pace

upper dock
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I'll try manually updating all of the dependencies.

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(well, manually isn't the right word because it's manual regardless, but)

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Yep, that fixed it. I must have missed one of the dependencies when updating. Sorry for the false report!

worldly valve
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i feel forced toa ctivate no damage

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i cannot enter my base

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plankton does 100% damage in a few seconds

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a giant cloud of it is surrounding my main bas iun every direction:(

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even if i hop in my seamoth or get inside before death, i die a few seconds after

warm remnant
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Okay so I reinstalled the game, redownloaded all mods and removed the only one mod that isnt required for sea to sea which is blueprint tracker just to be sure, then created new save and went to ||blood crawler nest|| and bug with deepshroomes instead of ||larvae|| still present

trail ether
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it is specifically designed to be unlikely to kill you

trail ether
trail ether
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and my playthrough predates the feature and it worked too

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one thing to check - after going there and finding nothing spawned, save the world and look for a file called CoordinatedSpawnsInitialized in the save dir

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do you see any instances of BKelpBumpWormSpawner

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there should be three

worldly valve
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Im tellin you the plankton around the base kills me in a matter of seconds

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2-3

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This base is also in red kelp, above jellyshroom

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I dont have the plankton spawbing thing being used

trail ether
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are there any c2c fragments in it

warm remnant
trail ether
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then I have no idea why some worldgen is running and others not

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it is all the same SML system

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does your log have any exceptions in it

warm remnant
trail ether
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do you have anything that would affect limestone chunks

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I use them as worldgen anchor points

warm remnant
carmine peak
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this has world gen?

normal frigate
carmine peak
normal frigate
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Okay... it sends you back to the main menu after you die, thats annoying..

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gotta quit the entire game and reload after dying

normal frigate
carmine peak
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it generates the world randomly?

normal frigate
carmine peak
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then why are ppl talking about it

warm remnant
carmine peak
normal frigate
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Okay, looking at the recent commits and theres no limiter on de-extinction creatures

trail ether
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that will not help already-spawned ones

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I can do nothing about that

normal frigate
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I could try removing de-extinction then adding it back

trail ether
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DI has a deletePrefabNear near command; just give it a radius and the classID (here it is Filtorb)

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it will only delete loaded objects tohugh

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and what it deletes will NOT respawn

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so if you delete all of them then filtorbs will be extinct

normal frigate
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oh sweet

normal frigate
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I tried deletePrefabNear 100 Filtorb

trail ether
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double check that that is the classID

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open the object browser and look at a filtorb

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what is its classID in the PrefabIdentifier

upper dock
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plankton killed me in less than 3 seconds from full HP when I was so far away I wasn't even in the visual

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like, a cloud of them appeared around my base out of nowhere and I'm now unable to leave my base on my main save

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my save is effectively softlocked unless I cheat

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(or if they go away at some point)