#SeaToSea
1 messages · Page 14 of 1
how to fix this? 
idk what that even is for
don't tell me I need a || red tablet || for that 💀
im not gonna say more
its base aquarium
So many pings in like 15 messages 😭
I need a hint, where can i find blueprint for || red tablet? ||

where one of the PDA logs hints at
thats also true, look for clues
imagine your entire journey as a detective case, trying to get to the bottom to get rid of kharaa, and see every resource or pda you find as some sort of clue or evidence leading to somewhere else
fauna as witnesses, or potential causes
and flora as something you can use to help you get through to the end of the case
Currently I know I have || access to 900m depth and it must be somewhere below 500m || 
but.. but.. || there's power draining effect, and I can't breath properly there
||
||Vehicles won't work, and you run out of air quickly, but there's another feature in the game that let's you recover air.||

Does C2C (or any of your mods) modify anything about the FCS Quantum Teleporter?
reika said no
Thought she said no about the power costs but maybe there's something else
.
I mean why wouldnt the quantum teleporter work, not even in creative
I said no to changing the power
I do fundamnetally change how it works
it needs a charger in the same base with an ion cube in it, which it will not consume
The power bank is no longer in the fcs pda
I got both of the stuff in the base(s) but still doesnt work, did i do it wrong?
||do ion power cells prevent lost river power loss||
guess
it is advanced technology
humans dont even know what it is
||it doesnt stop the power drain i tested it just a minute ago||
||which vehicle are you using||
||it only affects itself, this technology cannot transform all others of the same type||
||i was using the prawn||
i used them myself
||were both powercells an ion one?||
||i only had 1 ion power cell at the time||
well there you go
||ion power cell doesn't get wasted in the river, only the normal one does||
what about base power
||i had only 1 cell in the prawn at the time and it was ion||
||i still was able to do what i had to do cause the cell has so much power ||
oooh holdon
||from some old covos it turns out that the ion batteries drain in some parts of the lost river||
k
nevermind turns out its unintentional
that makes no sense
the way leakage is implemented the only kind of locational error that could occur is some areas not having leakage
there is no location or biome code in the ion exemption
I was in creative, does it still matter? I only had a solar panel
yes it matters
no promises for creative
Ah
@unreal flame
A FUCKING REAPER LEVITHAN DECIDED TO
JUST
WANDER NEAR MY HOME
FOR SOME REASON
Im going to knife this cunt to death
note i do not have a stasis rifle
i think c2c makes them have extra health as it took me considerably longer than usual to kill one
And that one near || pod 10 has crazy agro ||
gives them resistance to attacks
configurable
from ecocean
which makes sense, they are leviathans, massive creatures
kinda helps the developers' idea of "you are small and cannot kill big"
Ok it works now, thank you.
you ar not supposed to kill one
that one I specifically modified
he wanted me so bad
Nice base >:)
I like how it weaves through the mushroom trees
|| what feature? I'm stuck ||
||Seabases||
IMO vanilla subnautica needed a stronger ending. My idea: You should only have been able to build the platfrom in a specific spot, and every time you try to leave a reaper leviathan gets angry and attacks the platfrom, focring you to abort, go down, kill it, and only after you kill it you can leave.
That'd be an ending
that whould just be tedious
Ok I am confused and want confirmation before I go there. || Are the red tablet fragments in Void Spikes? ||
and completely antithetical to what SN is
Humans are apex predators here on earth
Think you should be posting this in the #🐟┃unmodded-subnautica chat :)
||Tedious, yes, but a couple outposts with some pipes to extend air replenishment rate can do wonders.||
This wouldn’t work.
||Nope. If you’re able to get there and/or are in need of the red tablet, you definitely missed it elsewhere||
last I checked SN does not take place on earth
i think subnauticas main ending is pretty good actually
a culmination of all your effort
no one elses
you did this
you fought against the odds and survived
this is the most correct response, honestly
marg killing a levithan is a more like
i think its more so to point out that YES they can be killed
but also marg is INSANELY hardened
i would say post subnautica riley is like
marg at her time of crash
you've crash-landed on a planet where in the best case scenario, the kilometers-long apex predator of the planet has at least been dead for millenia
also marg used like a whole ass scrap of metal but im curious to how she restrained the thing
and in it's stead there are numerous godzilla-sized creatures just roaming about
i also think like.
okay so like alot of people really play the fucking degasi crew down but like
they really were not fuckin weak at all
you're not the apex predator here (and really, no single human dumped into the wilds of earth is, either)
we're the apex predators not due to anything resembling strength, we're apex predators because of intelligence, cooperation, and perhaps most of all, our ability to pursue far better than anything else is able to escape
she's got a scar on her lip
also i mean
we arent truly the apex predators of earth
on land sure
but the ocean??
dude we are so fucking ill adapted for the fucking ocean oh my god
i mean, we definitely are in the ocean too
oh no we ARE
because of our intelligence
do not get me wrong
we ARE
but like
we are NOT the apex predator there
one day sure but like
no, we are, for the same reasons we are on land
im saying the whole ocean
take away hunting tools and we're much further down the ladder
yes, and there isn't a single creature in the ocean that we cannot find, capture, and kill
yeah yeah, 6% of the ocean is "explored" or whatever (not really true)
and sure there's probably life we've never yet encountered down there
but i can guarantee you whatever life is down there, we can kill
elephant rifle
but it exists
i was really sad that subnautica didnt really have any arctic camoflauged creatures
like the snow stalkers kinda stick out
like
yeah
you can see this very easily because of the tail the face and the spines
im curious n8
what do you think of marg personally
on the other hand polar bears are kind of getting their shit rocked by climate change so
i like her character because she kinda embodies what living in the wilds does to someone
oh yeah true
she isn't good either really
she's jaded if anything
i really wish they fucking kept the old bz lore my god
no real opinions on marg i guess
yeah it's kind of odd
but im not really sure
no cure in sight, lasts 20 years
i think like
it will probably be explained in 2
ALSO
I REALLY HATE HOW THE MERCURY IS JUST
KINDA...DROPPED IN ??
LIKE-
THE MERCURY HAS SO MUCH POTENTIAL
but it's just generic survivors die story
i mean, it doesn't really make sense that none of the other characters acknowledge it at all aside from one guy having a poster of it, seemingly unrelated to the wreck being right there
which honestly is kind of weird
it's like if someone had a poster of Malaysia Airlines flight 370
then again it could be more of an Amelia Earhart situation, I suppose
the reason they didnt givr you weapons was to make you feel small
ur not supposed to kill leviathans
That doesn’t work with || liquid breathing system ||
Below Zero is a spinoff, not canon imho
It’s sad that you can EASLY fix the story / game but creators didn’t do that
got a theory
reapers dont seem to get sick
they apex predators, so they eat small and big fish
big fish eat enzyme peepers
and reaper eat big fish
I have a plan for that https://github.com/ZmiennyVT/SubnauticaBLOverhaul
omg bz will actually be enjoyable
That’s the problem: you doesn’t have enzyme in sector zero
but she ate reaper flesh
I know, but if that’s was the cure - why architect doesn’t use it
not really sufficient enough to cure a whole planet
besides, stretching the story to make alterra evil is also meh
True true
The same flesh for 20 years? 
#❄️┃unmodded-belowzero
👍
|| is it somewhere in lost river? ||
It’s definitely canon.
Became???
ok it always was nvm
If anything, alterra was way less evil than a megacorporation should be in BZ
cus they was always assholes, even to ryley
well
actually yeah
not really alterra's fault that her sister got blamed for negligence?
Nope, since she definitely did blow up that cave and die because of it
which cave was it, since both the portal cave and the leviathan cave seem to have been broken
The frozen leviathan cave
Why do you think it isn’t?
BZ is obviously canon
Admitedly I didn't use the pipes, just bases to catch my breath. But I was under the impression it was supposed to work with|| the liquid breathing ||system
It wasn't negligence, it was corporate sabotage or maybe corporate terrorism. That Alterra is just calling it "negligence" is actually super nice of them.
it can
|| It’s still uses a lot of liquid that you need to craft ||
all of the resources are p easy to farm
gathering 💩 aren't easy
I need another hint 🙏
this isnt a place for hints, sorry
we'd love to help you but reika wants people to explore for the items
since yknow, she worked on the mod
Yes, but at this level I don't know if I can't find this because of a bug or some other reason
it is, I checked it out
it is not a bug.
it is not something location based specifically
not really after getting a certain item
wiki has some outdated stuff
and dont try to edit it, since it kinda ruins reika's placement of everything
(wanting to make it a puzzle and all)
||somewhere near the alien bases, mightve been left there for a bit, technically not in a spot you go to, more like a place where you first see something||
trying really hard to not tell you where it is, i definitely wont, but yk like in puzzle style
|| I checked on the wiki where the red tablet should be - and I started a new save in creative mode to see if it's there - and it turns out it is.
I went back to my original save and IT'S NOT THERE. I also don't have a blueprint for it so I probably didn't scan it earlier. ||
What am I missing?
huh
that is very weird
i dont think theres another location, so simply type in this command
||unlock precursorkeyred||
||precursorkey_red||
had it in my playthrough
hmmmmm, im not sure what could also be something similar to how the thingie is placed which is considered something custom
oh shit right
well ur gonna need ot to go there anyways
Also, || which PDA is mentioning this tablet? ||
finally 
||its not a wall its clearly a screen||
i was also confused at first then i was like ||wait the screen is clickable if i remember||
|| I've been there before, before this whole adventure with the red tablet
||
lmao
|| And imho placing the recipe in a destroyed research facility would be much better ||
||no, not really||
is a good decision
since c2c makes you explore all the areas
if its hinted at in the game, you gotta check it out
The problem is that if you don't know anything, the hints aren't obvious. Like clicking on a wall - especially when you played Subnautica for the first time / a long time ago
???
when do you need to click a wall
||mountain survivor logs||
specifically jules' final log
|| to get canister blueprint ||
||its a screen tho||
that is not a wall
a green one, even
which glows and has an animated texture
|| It looked like a decoration
, especially when you racing against time because of power and oxygen ||
...
i could kinda see that ig
i was also there and i was like "wait, i remember the screen being interactible"
but thats because i clicked on it before
||it gives you the reproductive data, right?||
ohh
|| tbh thanks to this file I found it - lostRiverCachePanel variable saved me
||
It would be great if this place had air, there would be a more time to look around there
welll, wouldnt really make sense
precursors definitely have some sort of filter like "dont allow biological creatures in, but allow environmental stuff"
well youre on a time limit, so mistakes are bound to be made
why not? there are facilities where there is a filter that does not let water through
not the same kinda gate
youre
joking right
if youre talking about getting lysing enzymes LITTERALLY just get some proper alien containment units set up
mine can't generate poop for some reason idk why

Betteracu? What’s that?
mods that mess wirh acu stuff
||i finally complete thr rocket and i still got more to do!!!||
How many hours this takes?
if i had to guess, around 60-70 hours
my last playthrough in december took longer than I spent in HZD a few weeks later, which is a full open-world story game in which I did every single side quest and everything
even did this https://i.imgur.com/fhnrOKl.png
and my C2C playthrough was still longer
though not by a lot
you can pobably increase the amount I spent because I have no "gamer skill" and played strategically and conservatively
omg same
lots and lots and lots of "shoot, wait for the suspicion timer to elapse, shoot again, repeat"
ah
unl;ess I could make myself immune by exploiting terrain anyway
ah
I have an actual time played
this was taken right after I finishde the campaign
so 84h
subtract like four hours for the hunting grounds if you want
that plus my first DSP playthrough is how I spent my christmas vacation
very very fulfilling
yeah C2C is extremely long even if you know what you're doing
certain things are slowed down so much you can't really just.. rush them any more
for a new player 60 hours is probably a good estimate, arguably it's an optimistic one even
That’s true of the game as a whole, though
After the green place 
which was a big part of the goal
and indeed of lots of mods/packs I have made over the years
cough
cough
yeah it's like, the whole point of the mod
I struggle to realllllly recommend it to people just due to the sheer length of it, but I'm not sure I would say the length is a bad thing
it's just so long that I think most people will Not Finish even if they end up liking it
length is less of a deciding factor in whether someone will give up on a run, methinks
more to do with just how many puzzles and such things there are that people get caught up on
||ive been filling out the alterra research manifest and have no idea on what it means by small agressive carrion feeder. i thought that ment bleaders but i cant pick those up||
read the databank
How to change biome in ACU?
oh nvm
is there a list which species go to which biome?
depends on what u find in the biomes
I find Eyeye in Kelp Forest but when I try to add it to kelp forest ACU I got "Not all species share the same biome"
mmm
prolly needs the ||jellyshroom cave mushrooms|| then
||if u want kelp forest, then hoverfish and stalker are a-ok||
ooo
starkers are ok
hoverfish the best fish


hoverfish, stalker and enzyme pepper
need more kelp
does this upgrade stack?
btw I found a bug. If I use this module at 1 percent energy I can use it indefinitely
Well that's a vanilla module
Well I think I thought that was a seatruck sorry lol
Ignore me
we got seatosea in below zero before subnautica 😔
definitely not
whyy
poop collector
Will this mod ever update to 2.0 or is it going to forever be a legacy mod
iirc, once nautilus is done, Reika said they may port it to 2.0
awesome :D
You need to have plankton in the feeder. I don't know if the biome stuff needs to be balanced but I generally do that. Have carnivores herbivores and the correct plants and then have no prob with getting poop. How've is not too fast so I end up just doing a run over to the trench
I have it optimised and added a lot of plankton
still no pop 
Give it time
there are other more restrictive factors, such as an only partially functional computer
my SN workspace was one of t he first things i rebuilt
i do still not have all the PDNs and similar things but the C# workspace was easy to rebuild and all the code was on git
yes
||does the seamoth phytoplankton scoop attract phytoplankton more than if i didnt have it?||
I give it few hours
no
|| btw I wonder, what is the technical reason for teleporting player to access the void spikes? ||
the game gradually deletes GOs that far out into the void
this manifested as the spikes gradually disappearing, prop by prop
so the plants might start disappearing, or the conical terrain items might start disappearing, leaving floating plants and fragmented spikes
||but i had to go towards the beacon, not straight down||
||straight down from the void liffepod i mean||
|| Ok, so some system in the game - could it be blocked to prevent deleting go with a specific tag/component in them?
||
i dont think so, its either too complicated, or needs modifying game files, which you cant do
nah, you can do anything with Unity games. Only limitation is native plugins compiled to .dll
base pieces
ok ig those are possible too but they are a hellhole to deal with
may be, true
they are referring to the fact that the actual location of the void spikes is central and under the map
not actually out 3km into the void like the beacon makes it look
oh
I did fancy trig with the UI to redirect the on screen position of that marker
that was the first thing I looked into
that rapidly gets into the weeds of WorldStreamer and the CellsCache
if I did know how to stop that I would remove the teleport since it is a hack
mhm
oh so its Voxeland feature
tbh the teleport is unnoticeable
I mean, we do have Terrain Extender now
less voxeland - since it is not due to terrain per se - and more the entity management "chunkloading" system that UWE used for SN world objects
?
for legacy too?
dont think so
Nautilus mod that enables exactly what you’re looking for

yeah nautilus only
Which is to say, terrain and object storing beyond 2048 m
sea2sea uses nautilus
??
no?
well. not yet
when its on 2.0, then definitely yes
but noit on legacy, obviously
nautilus does not work on legacy -w-
due to the code from legacy being very much different than the code on 2.0
(from SN code to BZ code)
||i did but the 2 carrion feeders i saw in there were not able to be picked up||
one of them is
not directly
but how do you "pick up" other creatures that cannot be directly grabbed
eggs?
hasnt played since june and decides to get back into it
forgets something important ||(I need a liquid breathing system to go below 500 meters, not sure how I forgot considering I logged off last wearing it)||
oops
hmm
there was a different kind of people trying to deal with this far before you existed
not exaclty people tho
I'm currently fetching resources for hatching enzymes
so yeah I'll well into the game
oh-
I just havent booted up subnautica in a couple months lol
oh I was looking at messages since last time I played the mod and I noticed you were having trouble finding out how to unlock the recipe for it
oh no i alr got it
i will admit I made 4 ||canisters to boot just to be safe after getting the recipe||
I'm only on my second one
was in the process of making a base in the lost river corridor but i kinda lost motivation due to so much gaming
gonna wait till 2.0 probs
spoilers
crazy
speedrunners never knew that i bet
(current speedruns are so fast they leave before the aurora blows up, thus making the planet cured from kharaa but now having an extinction event due to radiation)
"look, I didn't crash that ship; not my problem dude
"
the fish dont seem to mind the radiation its probably fine anyway
oh I'm not the only one with this problem then
coincidentally you seem to have dropped your repair tool, so luckily a nearby creature grows arms and a functioning brain, wears your rad suit, goes into the aurora and fixes the leaks, before dying in a spectacular fashion
warper just teleports in and fixes leaks
wouldnt it just fry its brain
i mean the warper seems fine in the lava zone and lost river, I'm sure the radiation is no big deal
well, a simple old sulphur drain and extreme temperature is far different from your cells being ripped apart from your body
especially since the guys are half machine
radiation kills because the charged particles destroy DNA and other molecules
hence "ionizing" as opposed to nonionizing whose particles lack enough energy to break apart things they hit
would prolly be more damaging to machines than sulphur/extreme heat right?
break a DNA molecule and maybe the cell fixes it, but if not it either dies immediately or is now a possible cancer precursor
precursor mentioned subnautica alert
electronics are also vulnerable to high radiation because it can degrade their materials too, as well as inducing electric charges in ways not designed
so the warpers would be a tad more screwed if inside a pool of 500Sv (around 100x or more the lethal dose to a human) than in a pool of concentrated sulphur or a pool of boiling water, correct?
warpers are biomechanical
IRL they would have no ability to survive extreme temperatures or radiation levels
are they screwed squared then?
genetic engineering cannot circumvent the rules of biology
ok lets say in subnautica since radiation definitely exists in some situations
for example sufficiently hot temperatures will literally smash apart proteins
of which all tissues are built
that is what cooking is
especially with the pressure
let alone physics
warpers would be charred as soon as they warp in the lava zone(s)
more like boiled
mmmm, boiled warper
and though there are radiation-resistant creatures they are all very simple
like bacteria
i doubt a complex organism - with its dependence on complex biochemistry and interconnected systems - could survive high levels
they're not THAT radiation resistant
pump in enough eV and you will break apart any critical molecular machinery
they've survived in amounts 10 times the lethal dose for humans
well, we're talking about an alien civilization that seems to be far more advanced, but fair ig
but they don't really survive past 15 times
DNA, enzymes, phospholipid bilayers...
i think
at that scale the analogy of a cannonball into a brick wall is apt
please note only 30% of the cockroaches exposed to 10k rads (human lethal dose is 1k) survived
a btick wall where the mortar is made of fairly weak magnetic forces between bricks i might add
the only thing holding molecules together is electric charges
an energetic enough disturbance and you easily overcome that
or just add your own charge and then they fall apart on their own
or in the case of proteins just misfold and become useless
at its very core, life is just a description applied to a very specific, very fragile self-sustaining cluster of chemical reacitons in various feedback loops
and like all chemistry it is acutely sensitive to the environment
and the laws of physics
add enough energy and - to quote xkcd - you stop being biology and start being physics
ah yes the wise words of randall
whats happening
idk
warpers would be utterly and completely fucked in the aurora
tldr;
they are robots with organic materials for the most part
found it
(broken one)
what if #141
we do not know the radiation levels in the aurora
well we do know it is enough to hurt a human so theres the rad suit
the fact it kills a human in a minute or two suggests extreme
and hurt pretty quickly lol
but no suit IRL can protect at that level
radiation has to be insanely intense to kill you on the spot like that
rad suit suggests it could protect 400-500Sv
even people who went into chernobyl hours after meltdown took days to die
400Sv/hr
as did slotin after his idiocy
and inside the leaked drive room, the pda mentioned that radiation is reaching maximum tolerable level
"Warning: local radiation at maximum tolerable level"
to kill you on the spot radiation has to not only ruin your DNA but break down the cellular machinery to sucha level that life immediately becomes nonviable
the delayed death is caused by cells which are "Dead men walking" insofar as they still function but can no longer repair, divide, or grow due to DNA damage
so you eventually die once they fail
no more dna
you can live without DNA for a few hours to days
you cannot live without eg mitochondria for that time
or acetylcholinesterase
for more info please see page 131 of the first What If? book
i bought the book last year
lol
i have yet to get around to reading it
you should
i plan to
i'm sure you can guess what the question on page 131 involves
||I mean the question is what if someones DNA just vanished||
of course one of the things brought up to answer the question was of course radiation
not a particularly targeted approach though
like trying to shoot the books out of a bookshelf with a Metal Storm gun
oo that sounds fun
you wouild end up with nothing but finely aerosolized wood dust
Ya'll don't know what your talking about. 1.21 jigowatts can overcome everything. Even time 😋
||can i have 2 liquid breathing tanks and it would work the same as 2 regular tanks?||
as in i can replace one when the other runs out
i think the switch might zero your o2
so i cant use 2 ||liquid tanks||?
not switching from a ||liquid to an air tank, switching from liquid tank to liquid tank, kinda making it 300 seconds underwater if i pull it off right||
i made unequipping the liquid tank zero the o2
I do not know if A) that is applied before the new tank is actually equipped, and thus zeros it B) whether a tank-to-tank swap even fires an unequip
i can definitely confirm that going from a liquid to an air tank will zero the o2, but switching back to the liquid gives you the air thats still available in it
more like, the liquid, ig
from liquid to air tank = 0 air in air tank
from air tank to liquid tank = however many seconds the liquid tank had perserved in the primary system
epic
cus for now ||the seamoth power drain is crazy||
||gonna test if two tanks work at some point, and then eat the blue flame plant, as soon as i go 500m under, i put on the liquid tank, seaglide into the skull, yoink the upgrade, and then go on from there||
eh going for ||iridium|| right away might be more worth it, ||since i might be able to make the prawn suit and get iridium from the meteor||
|| I can't find the upgrade
||
maybe another bug || like I got with red tablet ||
||its like in the brine besides the seamoth fragment||
I'll search for it one more
the recipes obtained with interactibles should still unlock
databoxes and such
worked so far, sooo
how is the moonpool supposed to get?
ik but, the spots where they spawn are the same?
yes
ah alr
dont think seatosea modifies any spawning locations for vanilla fragments
kk
th is this
you need to || ||
Don’t forget to
also, how is aereogel supposed to get? i got de rubies and gel sacks but i didnt get the crafting recipe
I do not change its recipe
ah
are the large deposits the only way to get sulfur?
ys
btw || How to get items from Item Collector? ||
I can pick it up, but can't get items from inside
Anyone else get constant freezes with c2c?
yup
btw another question: where can I find the blueprint for || Falling Material Detection Module ||?
it does not have an inside
Then it’s just a trash bin that erase items?
no?
oh my god that makes so much sesne now
||that wreck contains a PDA that has two guys and the captain talking around some sort of scanner area in the aurora, makes sense it has the module||
(not necissarily c2c spoilers but explains why the module is there)
almost like i thought of these things
wow its almost as if listening to PDAs is actually useful now!
The freezes are so bad its hard to ignore
sometimes take up to 10 mins to unfreeze
ok THAT'S not normal
microstutters and random 1-2 second freezes in certain areas are normal with C2C
anything longer to that and something's very wrong
I do have fcs included if that even makes a difference
ive never been able to actually do a full playthrough
Still have no clue why these stutters happen
Most stutters are something running on update
I know my unloader was really killing fps because of my update runs
yea but for me its the loading wheel
well they'll prolly be gone in c2c 2.0, hopefully
Then how to get the items out? 
I have them and they are getting worse and worse and then I need to restart the game to run smooth again
I have 5800x3d and 4090
Maybe I’ll check what’s the reason using runtime inspector of some sorts
Btw I have a suggestion: is it possible to improve the readability of the PDA a bit after modifying the UI? Currently, in the game they are divided into categories, and in the case of Sea2Sea it would be much more convenient if all this information was displayed chronologically in one view. Then reading them and doing detective work would be more fun
maybe a storage compartment of a vehicle?
You can deploy item collector from inventory
Maybe floating storage will connect to this? 
trying to repair this box in a wreck but it just won't repair for some reason
oh boy
this sometimes happens
try exiting the world, and the game, and THEN reopen the game, and reload the save
because exiting the world and reloading it immediately will break stuff
@trail ether
isnt this how im supposed to open this
look on the left
pay closer attention
needs more
huhhh..
How can you make the repulsion cannon go more
I had a weird bug with water bottles spawned in this mod's structures that they would glitch your inventory after you drink them.
Known issue, unknown solution
perhaps one of the PDA messages mentions it...
uh..im not sure
ill have to figure that out
maybe some sort of clue of what is said in the aurora?
what can you add to most tools to make them work better?
actually, @trail ether is this function explicitly or implicitly mentioned anywhere?
||wait, did you use an azurite battery when trying to open the door?||
i mean, idk, its pretty strong ngl
ill get ion
true
is what function
||azurite boosting||
ions should boost too
or require azurite to be made
wait
wtf
why do ions have LESS charge
how does that make any sense
there's some reason for it that I can't recall at the moment
but yeah, ion batteries only really serve as vehicle power in sea to sea
it seems not
good to mention if it's necessary for certain activities
i should add sometrhing to its tooltip about it boosting the power of tools or something
agreed
does it make the seaglide faster?
It makes laser cutter stronger
hey all ;D i play seatosea but i need drones for vehicle station? how i find them?
i dont find them...
Drones have to be scanned hint: ||follow the games story||
i follow the story but i dont find any...
considerably
but the speed bonus falls off with depth to avoid making the super seaglide eclipse the seamoth
below 400m it is no faster than a normal seaglide
it is still faster than the seamoth above like 150m
my last save i regularly did pure seaglide runs across the map from my base in the grassy plateaus to the mine i had on the meteor in the dunes
it was both faster than the seamoth and did not leave a vulnerable reaper target outside
this mod is stupid... crashing all time
....what?
not really the mod's fault, legacy is known to be a not fps-friendly version when running mods
especially ones that basically change the entire gaem
Can you mine || meteor || with laser cutter? 
It works for me 
no
if i put in a normal battery for the seaglide, will the speed always be the same?
i try it advanced inventory dont work, so i play without him an he crashed.. i forgot to safe an crash -.-
yes the vanilla speed is unchanged
????
they had the advancedinventory file in 2 different places
so subnautica was like "uhhh, i forgor" and made the inventory ui completely gone
Ah, an ID: 10-T error
yes inventory mod dont work, and i play seatosea and he crash random... idk why no file nothing... i was so mad i delete it^^
Take a look at log file
kookoo told them that they had advancedinventory in 2 places
if thats not the only user error, idk waht is
Oh right
||did you go to the underwater islands and see a wreck break off?||
sometimes seatosea has visual cues
be careful, big dude there

i saw it
um
i think i softlocked mytself
wait no im good
liquid breathing is confusing
24 hours pretty much
||what does it mean by small cave dwelling scavenger in the research manifest i can only think shuttlebug but i can’t find its eggs||
Keep looking
same for me, I got ||liquid breathing system|| around 24h into playthrou
Did anyone ever find a reliable wya to find ||nano carbon|| before having the scanner?
I eventually spawned it in as i never found a piece in a box and i never once got even mildly close to a falling meteor even using super sea glide glitch
I also was confused if my file got bugged or wiki was wrong
||the sea glide speed modual was in the kelp zone. Tbh i used super sea glide the whole game mostly, but i was sad that you got the speed mod for it kinda right when the speed mod no longer mattered||
|| I still remember it being extremely hard to spot too in the water with the meteors landing||
i tihnk you can hear it if you are above 200m
and you can see the fire trial aswell
u mean Seamoth?
I have a one fait of luck when meteor crushed near my base and that way I get the || nano carbon ||
I still don't know where the blueprint for scanner is
nah i think they actually meant the seaglide
havent heard of a ||seaglide module||
idk
something reika added in newly ig
like months ago
each wreck prolly might have smth useful
I refered to seaglide since i used super sea glide when i went through the mod
|| i got it below 500m. 2 blue prints were in opposite areas than the wiki said. Getting the fluid was also a nightmare...or one of the pieces. One of the pieces was below 500 so i had to use an intentional death to even get at it.
And by 1 death i meant a half dozen or so as i got lost in the wreck and had literal seconds below 500||
||its only one blueprint, the breathing liquid recipe is unlocked with the water filtration suit||
||i was able to go in and out without too much difficulty using 3 high capacity o2 tanks||
|| I think i had 2 of those in inventory. They lasted like...10 seconds each it felt like||
||maybe only swap them when above 500||
||and always use a seaglide while focusing, so you arent spending 5 seconds under 500||
idk if putting || liquid breathing blueprints below 500m is a good idea
||
|| even with pipes is hell to get there ||
nah i think its a good idea
you have ways of countering, so counter
||i did it with just a seaglide and 3 ultra high capacity tanks||
|| you also take damage below 500m ||
i know
stop using the wiki as a guide

and dont try to make the wiki helpful to others
atleast in terms of showing locations of some not so obvious things
But the ship isbentirely below 500m ezcept for a few parts. Espeically before i knee exact location deaths inevitable
it isnt, wasnt for me
||only like half of it is||
Even with that, and going above 500 to swap
its fine, its a very small portion of it
you dont have to go through it again, really
It was just a fristrating part
Took anout a dozen deaths
Made a base nearby
I woulda seamothed closenbut wayyyy to risky
The nest part of the mod was the super imrpoved scan room
Loved that to death
Sad that each room gets way glitchier
But thats subnauticas issue not the mod
so that's whats doing that?
i was kinda confused that my scanner module chip let it also scn stuff around me
not around the scanner room itself
thats really epic
It adds a lot more then that too
It eas essentisly to find most of the mods fragments
Since basically all of them have exact counts
Eccept like
|| nano lathing drone?||
I think i got a duplicate data box at one point as well
||im pretty sure i got duplicate bioproc fragments||
Oh yeah those ones for sure
A lot of the mods stuffnhave exact count
With the
|| mushrrom cave one|| being a bit rough
But also the most hilarious pda imo
|| im about to die but also lemme just monologue for 5 mins||
eh, a few o2 tanks makes any 10 scannables in one place kinda trivial
It wasnt rhe air
It the windy
Windeyness
Ezto miss one
Super scan rooms.make ezpz tho
Tho they do scan fragments you have scanned but eh
I need another hint
||in the same biome as a lifepod that had a very unlucky fate||
|| many had that kind of fate 😅 ||
srry
jus keep that in mind
k
Thanks
@silk pond
That's a strange rule
its their Project Page
if you worked hard on making puzzles for players to solve, you'd think the same yoo
too*
I dont nescesarily agree with that
I would argue player experience is more important than developer intended experience
well how would player experience be good if they dont figure stuff out themselves
instead of asking for help over and over without trying to solve the problem
like at that point youre just playing someone else's game instead of playing it yourself
Because this mod has a lot of frustrating elements
@worldly valve then go make a wiki page you control this is the modders project page
Player choice is always infinitely more importany than dev intentions
It is very outer wildsy sure
|| can azurite respawn? ||
But ther eisnnothing wrong eith hints

The hintd used were direct from the site
i call it a Big Giant Ester egg hunt
yep
especially the sections that need you to check a specific point or small part of a biomr
its like saying " Don't Miss your Shot ." which to me would be the gun
hints are fine, just not ones that get you too close
or ones with only one obvious place
they really need in a leader and then show like a circle around the area to search
yes
kind of like assassion creed
its like brings you the area but doesn't define the locaton just the search area
yep
Its a strange rule that only serves to alienate players
How i would treat SeatoSea would be like an rpg ,, search everywhere no matter the importants its lore heavy
luck simulator
@worldly valve and thats your opinion and thats ok
if its interesting lorewise, then you should have interest in it
if its not its a good place to hide stuff
yes
as of some months ago I added a huge supply of it in the very late game so that you need not be quite so stingy with it for fear of running out in the endgame
oh damn
think the kind of environment it spawns in, writ very large
|| it would be nice if they could be dragged by seamoth, and reprocessed using a rock crusher ||
(Even prior to the update there wasn’t any real need to be stingy with it, there was more than enough to meet all progression needs and fill one of every useful tool with an azurite battery)
your lack of comment on this makes me wonder if you are even reading the PDA
wrong environment
though you are free to try and extract from those too
just remember their inspiration
lol
yeah, seatosea requires alot of pda reading
(especially when you gotta leave, but we dont talk about that)
|| you can without prawnsuit? ||
saying this is to argue against the very concept of game design
a game by definition limits your options
not just because you can only do what has actually been programmed into the game
||It’d be funny if you could push those around with the repulsion cannon||
||it would also ve really funny if you can use them as some sort of supercharged rock to throw at things||
but because the very nature of cause-and-effect or requirements is by definition limiting your freedoms
not really a spoiler but i think its a funny idea
it just makes a big bang when hitting something
ooooo, || I thought that if the seamoth couldn't pull them, the propulsion cannon wouldn't be able to either ||
is vanilla SN bad because it "forces" you to surface for air periodically? After all, if "player choice is infinitely more important", why can the player not just freely choose to breathe water?
is any game with crafting (SN, MC, Factorio, etc) bad because the recipes dictate that you can only craft X if you have Y and Z? What if the player chooses to craft X from potatoes instead?
|| Use them as a power generators ||
I specifically blocked that - it worked by default

whether you consciously realize or not, you saying this is - as it always is whenever someone says it - not about "player choice is more important than dev choice", it is purely about you thinking your preferences should override that of others
nah it would be funny if you can fling it at things to have a similar effect to the repulsion cannon
you are not complaining because of some principled stance of "players should not be forced to do something they would not naturally do", because noone actually thinks that if they think about it for ten seconds
you are complaining because you are being forced to do something you did not want to do
or have it make a big zap, kinda like a smaller scale piezocrystal explosion
Im not sure which hint this is for? I havent asked a dirext question about location of things. I found most things on my own save for speed module and the breathing stuff below 500m and one other blueprint inforget name of but know whwre i found it ||
(far smaller scale probably)
you have completely missed the point of my sending that
you specifically compared C2C to Outer Wilds
having played the latter you should therefore be intimately familiar with something in that image
been really enjoying c2c so thanks for making the mod :)
a lack of commentary on the matter implies having not seen one of them
and given how hard it is to avoid seeing it in OW I lean to that being C2C
highlight thing?
its a thing for accessiblity
highlights things you can pick up
oh like SF has
Below zero has edge glow on mouse over of objects
If a player wants a limitation removed, they shoukd have rhe power to remove it
ig true
enter + oxygen + enter
quick question for optimization does large quantities of items in lockers lag the game slightly?
Eh, depends on the reason and scope, arguably
and where does this stop, where do you draw the line
legacy is isnt really stable, believe it or not, large wrecks also lag once per second
yeah that was pretty bad lmfao
this is not C2C specific but storages are implemented as parenting all the items' GOs to the storage GO, so large storages will have more objects "loaded"
plus of course UI rendering lag, though that is not too bad unless yuou are using a giant lockers mod
yeah alr thanks for the help
The there is more to explore here?
Yes
it actively tells you to look around some more
I read most all the pdas
I wouldnt ever assoiate that lune with outer wilds tbh
Its fsirly common tool
most people want A BIG ARROW POINTING right at the thing because laziness is common
The hints in the game are grwat mostly
you mean the line that appears in every single entry of hte ship computer and most of their promotional material is unknown to you?
I didnt say that
Not even close
Please dint change my words
lol MAke them pay for hints in money they need to collect
yes you did, by saying about that line, almost a tagline for the game, "I wouldnt ever assoiate that lune with outer wilds tbh"
Being a late addotion
||
