#SeaToSea

1 messages · Page 10 of 1

vocal pulsar
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thats why i said im gonna use it in a different playthrough (also because some of my other mods are incompatable)

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so

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yeh

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or ima just wait until a 2.0 port if there is one and use it in my 2.0 modpack 🤷

trail ether
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do not install both together

signal karma
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Is it laggy

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Or

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Uh idk

trail ether
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not gameplay compatible

normal frigate
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my sea to sea is angry at me

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no cyclops upgrade mods work

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and im sad

trail ether
normal frigate
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:(

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so never gonna be able to zap lava dudes

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i give up on dnspy sea to sea to confusing

normal frigate
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alright

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so i got rid of the cyclops mods\

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and now it wont allow a bunch of others cause it says they will break progression

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and... i tried to make a new game and it wont let me

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bruh anth wont work either

normal frigate
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bingo

loud python
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You can still play the game by dismissing the message that tells you it'll disable progression, right?

vocal pulsar
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what mods are incompatable with ecocean, i had a massive glitch session, had infinite oxegen, got out of the water and the aurora was gone, and then got back in the water and it acted like land. i would send the error but i removed ecocean

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i really liked what that mod added though :(

vocal pulsar
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@trail ether the console error:

[Error : Unity Log] System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary2[TKey,TValue].FindEntry (TKey key) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Atlas.GetSprite (System.String name) [0x00006] in <b20a3a5ada624fe2a1501d935cca65f7>:0
at Atlas.GetSprite (System.String atlasName, System.String name) [0x00012] in <b20a3a5ada624fe2a1501d935cca65f7>:0
at SpriteManager.GetWithNoDefault (SpriteManager+Group group, System.String name) [0x0000f] in <b20a3a5ada624fe2a1501d935cca65f7>:0
at (wrapper dynamic-method) SpriteManager.DMDSpriteManager::Get(SpriteManager/Group,string)
at CustomBeacons.Patches.uGUI_Pings_OnWillRenderCanvases_Patch.Postfix (uGUI_Pings __instance) [0x0007d] in <84e0bfa379644b6d9caf7a43d40a3af4>:0
at (wrapper dynamic-method) uGUI_Pings.DMD<uGUI_Pings::OnWillRenderCanvases>(uGUI_Pings)
at ManagedUpdate.Execute (ManagedUpdate+Queue queue) [0x00027] in <b20a3a5ada624fe2a1501d935cca65f7>:0

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and ill go grab the log

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oh no

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i grabbed the wrong console error

shell drift
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If you want Reika to actually go though it then you'll have to upload it to pastebin or a similar platform, the way discord embeds text files is unsuitable for proper reading.

vocal pulsar
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alright

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ill go do that

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is it bad that pastebins webpage literally runs out of memory when i try to paste it 💀

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idea

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YES

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if i remove the file extension, i think it can be downloaded and viewed if opened in notepad

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lemme check

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yep

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that works

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alright reika, ping me if you get any idea whats causing this.

trail ether
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i am not downlkoading random files

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that is why you were told to put it on a host

vocal pulsar
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ok

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know anything like pastebin

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because it literally crashes the webpage when i try to paste

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oh maybe a google doc

trail ether
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but a 10MB log is already extreme

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indicative of someting having gone very wrong

normal frigate
trail ether
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!

normal frigate
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found the mod blocking thing

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im too big brain

vocal pulsar
trail ether
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ok now we know why it is 9MB

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[Message:Plugin Doctor]       indications of whether the plugin is intended for use on a
[Message:Plugin Doctor]       specific version of the game, and if so, patient should
[Message:Plugin Doctor]       consult with the developer of the plugin and/or the
[Message:Plugin Doctor]       modding community for advice on how to resolve this.```
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x 100000

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wtf is that

trail ether
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you also tried to install a bunch of mods you should not be using alongside c2c

vocal pulsar
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2.0 is odd

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ill go check

trail ether
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well i see mentions of nautilus

vocal pulsar
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well someone did tell me to install tobeys for 2.0

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i mean

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legacy

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not 2.0

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im starting to think i sent you the wrong log

vocal pulsar
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i fixed all the 2.0 stuff

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@trail ether this is the error message
[Error : Unity Log] MissingMethodException: void SMLHelper.V2.Handlers.CustomSoundHandler.RegisterCustomSound(string,FMOD.Sound,FMOD.Studio.Bus)
Stack trace:
ReikaKalseki.Ecocean.GlowOil..cctor () (at <763078c5bd9c4ceebc87e6445b32dfe0>:0)
Rethrow as TypeInitializationException: The type initializer for 'ReikaKalseki.Ecocean.GlowOil' threw an exception.
ReikaKalseki.Ecocean.ECHooks.tickPlayer (Player ep) (at <763078c5bd9c4ceebc87e6445b32dfe0>:0)
ReikaKalseki.DIAlterra.DIHooks.tickPlayer (Player ep) (at <66869558c44343ec9c8fa0fe97d5b960>:0)
(wrapper dynamic-method) Player.DMDPlayer::Update(Player)

trail ether
vocal pulsar
vocal pulsar
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well that fixed everything

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every problem ive had

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thank you

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im supid

signal karma
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Do i need to explore 100% of a biome inorder to progress to the next biome?

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I restarted my progress and now i will try to explore 100 percent of each biome, i think im done fully exploring safe shallow and now confused what biome i should explore 100 percent next

normal frigate
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reika is there anyway to get rid of qmodpatch. (yk what im talking abt) hehehe

trail ether
trail ether
unreal flame
normal frigate
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wait so if sea to sea gives you a progression breaking warning it doesnt load?

normal frigate
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is there a list of all incompatible mods somewhere

vocal pulsar
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its on the page

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near the bottom

normal frigate
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alright

trail ether
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but that said it is less of a comprehensive list anyway

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more a list of conceptual categories

rotund citrus
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Alright, I've decided to (for now) remove Deathrun and MLS to do a reasonably simple C2C run. Seaglide and basic tools were a breeze after doing so much DR, just gotta figure out where the hell the Nanolathing Drones and Azurite are. Speaking of stuff to figure out: Is there a lot of stuff locked behind creature/plant scans, or is it more of a "explore the area and you'll find something that looks obvious enough" kind of thing? Just trying to get in the right mindset, because usually I'm the kind of person to go on the wiki if I get stuck and I wanna try not doing that more than I need to here (not that there's really a C2C wiki!) :)

upper dock
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It's mostly exploration and reading area PDA entries

trail ether
trail ether
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a lot of the people who get stuck complain that things are not clearly telegraphed "go here"

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which is the point

unreal flame
civic grove
rotund citrus
worthy hollow
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is CC3 compatible with C2C, and what mods does C2C depnd on exactly?

trail ether
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CC3?

worthy hollow
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custom craft purple edition

upper dock
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cc3 is a 2.0 mod isn't it

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C2C is legacy

worthy hollow
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ah

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nvm

rotund citrus
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Also

unreal flame
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it's been my endeavor to shorten that list as much as possible

vocal pulsar
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will there ever be plans to make like, individual mods for each of the features or nah, i would like to have things like the new flora, fauna and items, without the new biomes (even though they probably need to use the biomes i guess) without having it be incompatable with my modpack.

upper dock
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Most of the features you would reasonably want standalone already are

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just download the prereqs but don't use C2C

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all of the rest of the new content C2C adds wouldn't really work outside of C2C's progression overhaul

vocal pulsar
unreal flame
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What use would the new ores be without the new recipes?

normal frigate
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im lagging super bad in wrecks is that normal?

upper dock
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It's not normal but it is a known issue

loud python
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it was normal for me

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the U shaped wrecks in particular lag like a motherfucker

vocal pulsar
normal frigate
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whenever i go near a wreck i stutter like crazy

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Fps drops to 15 with constant freezes

loud python
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It happens a lot

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I use the oxygen and invisible cheats on wreaks because navigating them is a fucking nightmare

sinful wagon
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Multipurpose rooms feel cramped with an acu in them. Missing those large rooms

loud python
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Yeah. It feels weird to build a seabase without the large room

civic grove
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So while lots of diligent searching is somewhat the point of C2C, at times it can be somewhat frustrating/tedious... this reddit thread was very helpful to me when I felt totally clueless at some points: https://www.reddit.com/r/subnautica/comments/13czsx5/subnautica_c2c_modded_question/
It doesn't include everything and I think not everything is up to date, but still very helpful and I really liked that I could get a couple of hints without directly spoiling locations/solutions.
My recommendation is still to use the least hints/spoilers possibly, after all C2C is still like the original Subnautica - you can only play it for the first time once 🙂

Reddit

Explore this post and more from the subnautica community

worthy plume
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ty bro !

tulip silo
unreal flame
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Wait what?

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That’s a weird one

molten fern
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what does this mod do?

unreal flame
molten fern
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does it have a legacy version

unreal flame
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Revamps recipes, adds new points of interest, new buildables, new resources, new biomes, new creatures, new plants…

unreal flame
molten fern
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perfect

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do you know if it works with the fcs mods

unreal flame
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Yes

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Though it makes some balance changes to FCS in order to work

molten fern
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bouta download this rn seems amazing

unreal flame
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(Stuff like making FCS drills “deplete” underground resources from a nearby over time, and making each buildable FCS recipe cost resources, while the item purchase becomes a blueprint recipe purchase)

molten fern
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oh lets go

unreal flame
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You should still feasibly be able to complete both mods simultaneously, is my understanding

molten fern
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sounds like way more fun

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the buyable versions are kinda wack

unreal flame
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I 100% agree

molten fern
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i cant buy anything cause it dosent show my base as a base

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even though i have a altera hub thingy

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wait is this on nexus or is it a seperate mod like fcs

unreal flame
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It’s on reika’s website

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Also: you’ll need to start a new save

molten fern
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Ah ok

trail ether
signal karma
signal karma
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Fcs combined with c2c is laggy as hell for me

trail ether
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less than I would prefer

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but good enough

signal karma
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Especially near that one wreck and glass biome

trail ether
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I did notice that if I reloaded a save from inside a base it took a lot longer to load, and had lag spikes for a bit after it did

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but this was solved by just going outside before I saved, every time

signal karma
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Is there way to reduce glass biome density?

trail ether
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I never did find a cause

signal karma
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That the most laggiest part for me

trail ether
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either way the answer is no

signal karma
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Ooh

molten fern
normal frigate
worthy plume
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it's normal that i can't get rid of the fire in front of the prawn bay door in the aurora?

civic grove
worthy plume
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yeah, that must be a different fire that can't be extinguish now, but that's a bit confusing

unreal flame
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@trail ether how feasible would it be to ||turn the prawn bay fires blue||

trail ether
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but there is not a way to turn orange blue that way

unreal flame
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would be nice if it had a hue value

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what about white, then?

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something that indicates higher temps

trail ether
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that is what the _Color property is

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it is already white

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onto an orange and yellow texture

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I can set it to > 1 in RGB

unreal flame
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sure, i'm pretty sure that's normal

trail ether
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but the blue component is probably already zero

unreal flame
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what happens when you alter it?

trail ether
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meaning at best even if I max it out it would go pure yellow

trail ether
unreal flame
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i'm still curious what the fire might look like if _Color is changed

unreal flame
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definitely gets somewhere, at least

trail ether
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ok i take back what i said earlier

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they used color to tint the flame

unreal flame
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sweet

trail ether
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this is not how 99% of SN is done

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99% of SN things are color white on a colored texture

unreal flame
unreal flame
trail ether
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there is also a smoke texture

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also tintable

unreal flame
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arguably, a fire like this probably wouldn't emit smoke

trail ether
unreal flame
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nice work

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hey wait a second

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||green fire||

trail ether
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would not fade to blue/lavender on top

unreal flame
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mostly as a reference

trail ether
unreal flame
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(actually, what color does titanium usually burn at, anyway?)

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is the lighting baked or are you able to alter local lights to be more blue as well?

trail ether
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blindingly white

trail ether
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there are lots of Light objects around

unreal flame
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so probably not baked into a lightmap, then

trail ether
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no

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that is not how SN does it for the most part

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@unreal flame the fire itself has a light

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which is the reason for that orange glow

unreal flame
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Interesting

trail ether
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I cannot change its intensity

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it is fluctuating wildly so that means the Fire component is modifying it, to simulate flicker

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but the color is not being modified by the fire

unreal flame
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Anyhow, this looks good to me

trail ether
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range too

trail ether
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only question then becomes - why is this one fire burning so much hotter

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there is not even anything on the floor there

unreal flame
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That’s arguably still a question based solely on the mechanics of this fire

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And existing tells that you’ve already implemented

trail ether
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I am not following

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I can throw any prop i want onto the floor there

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but i do not know what to put there

unreal flame
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This started out because people have consistently been confused by this fire as a progression point

trail ether
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the fire is not even an insurmountable barrier

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I run through it

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but people are conflating the heat kill in this room with that of the fire

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people who get to the prawn bay without the appropriate protection die to the heat and assume the fire is what killed them

unreal flame
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But that’s part of the point, was it not?

trail ether
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and ask here or elsewhere how to get past the fire

trail ether
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but not prevent it

unreal flame
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You could change the other fires in the area to also be blue

trail ether
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and to deal a little extra damage to make it damage-total-equivalent wiht the long way

trail ether
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but true

trail ether
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so "get all fires in this area" is difficult

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i have a sort of rough definition of its volume already but that would not be reliable for this

trail ether
# trail ether i have a sort of rough definition of its volume already but that would not be re...
        internal readonly static Vector3 auroraPrawnBayDoor = new Vector3(984, 8.5F, -36.2F);
        
        private readonly static Vector3 auroraPrawnBayLineA1 = new Vector3(995, 2.6F, -38.6F);
        private readonly static Vector3 auroraPrawnBayLineA2 = new Vector3(1023.5F, 2.6F, -12.7F);
        private readonly static Vector3 auroraPrawnBayLineB1 = new Vector3(981.3F, 2.6F, -21.4F);
        private readonly static Vector3 auroraPrawnBayLineB2 = new Vector3(1010.9F, 2.6F, 9.9F);```
#
        public bool isPlayerInAuroraPrawnBay(Vector3 pos) {
            double d1 = MathUtil.getDistanceToLineSegment(pos, auroraPrawnBayLineA1, auroraPrawnBayLineA2);
            double d2 = MathUtil.getDistanceToLineSegment(pos, auroraPrawnBayLineB1, auroraPrawnBayLineB2);
            double d3 = MathUtil.getDistanceToLineSegment(pos, (auroraPrawnBayLineA1+auroraPrawnBayLineB1)/2F, (auroraPrawnBayLineA2+auroraPrawnBayLineB2)/2F);
            return Math.Min(d1, Math.Min(d3, d2)) <= 6.25;
        }```
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basically "is that position in the prawn bay"

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which is used for whether you are under the heat effect

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but that may exclude corners for example

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worth a shot i suppose

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well

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all the fires are on one side of the prawn bay

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so that might make this better

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except

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the ceiling fire effect

unreal flame
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The glowing debris?

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Probably fine to remain

trail ether
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not the falling debris

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this fire on the celing

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it does not even have a hitbox so i cannot even select it by clicking

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so i do not know its prefab

normal frigate
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Looks complicated

trail ether
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it is two layers

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one inside the ceiling and one coating the surface

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the sleected GO is the latter

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and these are just GOs with a texture too

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not even identified as fire

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still going to try this

trail ether
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it is not working

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but i remember why

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the fire component adds the various FX objects later

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during its tick

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i had this problem trying to modify another fire at some other time

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but

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second problem

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which is the component I watch for my "on GO spawned" hook

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that said i might be able to patch the Fire spawn

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still this is growing substantially in effort

unreal flame
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i think it'll be worthwhile, for the moment

trail ether
trail ether
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this will have to do though

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i suppose one could handwave it as prawn bits burn hotter

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and that explains the blue fire

unreal flame
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seems fine to me

trail ether
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whereas orange fire is normal stuff burning

unreal flame
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not like actual blue-hot fire doesn't have orange portions

trail ether
trail ether
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not orange spots within

unreal flame
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still, seems fine to me

trail ether
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still lots of orange light in here too

unreal flame
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add new lights, maybe?

trail ether
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I could do that

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ok there are way more lights than i expected

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oh I added one every frame

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derp

unreal flame
trail ether
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of my FPS

unreal flame
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nice

trail ether
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now someone just needs to finally get around to testing that hardcore patch

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noone has yet

shell drift
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I'll do it, but I'll need a little bit to do a clean install of my game since I have lots of 2.0 mods installed right now

shell drift
trail ether
shell drift
trail ether
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none of those are correct

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literally not one

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look in your log for errors

shell drift
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Used Ctrl + F for any mentions of "error" and I did not find anything relating to deathrun. Anything related to deathrun just seemed to be the mod loading.

trail ether
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look for Exception:

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also look at the end of the C2C harmony log file

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is there an exception or does Running harmony patch from <deathrun method> exist

normal frigate
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wait quick question, is there any reason why wrecks lag so much with c2c installed

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its super odd

shell drift
trail ether
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it would be a c2c error

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what is that error

shell drift
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Here's one of them:
(Filename: C:\plastic_workspace_unity\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SEATOSEA: System.Exception: Unable to construct object from xml block of type 'customprefab': <customprefab><prefab>databox</prefab><tech>AlterraHubDepot</tech><position><x>75.0898742675781</x><y>-418.361907958984</y><z>1450.34375</z></position><rotation><x>4.80002498626709</x><y>147.999954223633</y><z>3.20002198219299</z><quaternion><x>0.0383547097444534</x><y>0.959721624851227</y><z>-0.0325484164059162</z><w>0.276412546634674</w></quaternion></rotation><scale><x>0.75</x><y>0.75</y><z>0.75</z></scale><xmlID>ff797a07-21c3-49d6-bd53-43e7da55b90c</xmlID></customprefab> ---> System.Exception: Unable to load object xml block of type 'customprefab': <customprefab><prefab>databox</prefab><tech>AlterraHubDepot</tech><position><x>75.0898742675781</x><y>-418.361907958984</y><z>1450.34375</z></position><rotation><x>4.80002498626709</x><y>147.999954223633</y><z>3.20002198219299</z><quaternion><x>0.0383547097444534</x><y>0.959721624851227</y><z>-0.0325484164059162</z><w>0.276412546634674</w></quaternion></rotation><scale><x>0.75</x><y>0.75</y><z>0.75</z></scale><xmlID>ff797a07-21c3-49d6-bd53-43e7da55b90c</xmlID></customprefab> ---> System.Exception: TechType for worldgen container ReikaKalseki.DIAlterra.GenUtil+Databox was null!
at ReikaKalseki.DIAlterra.GenUtil+ContainerPrefab..ctor (TechType tech, System.String template, System.Action1[T] m, System.String pre, System.String suff, System.String disp) [0x00053] in <66869558c44343ec9c8fa0fe97d5b960>:0 at ReikaKalseki.DIAlterra.GenUtil+Databox..ctor (TechType tech, System.String template, System.Action1[T] modify) [0x00000] in <66869558c44343ec9c8fa0fe97d5b960>:0
at ReikaKalseki.DIAlterra.GenUtil.getOrCreateDatabox (TechType tech, System.Action`1[T] modify) [0x0002a] in <66869558c44343ec9c8fa0fe97d5b960>:0
at ReikaKalseki.DIAlterra.CustomPrefab.loadFromXML (System.Xml.XmlElement e) [0x002a6] in <66869558c44343ec9c8fa0fe97d5b960>:0
at ReikaKalseki.DIAlterra.ObjectTemplate.construct (System.Xml.XmlElement e) [0x000c9] in <66869558c44343ec9c8fa0fe97d5b960>:0
--- End of inner exception stack trace ---
at ReikaKalseki.DIAlterra.ObjectTemplate.construct (System.Xml.XmlElement e) [0x000f2] in <66869558c44343ec9c8fa0fe97d5b960>:0
--- End of inner exception stack trace ---
at ReikaKalseki.DIAlterra.ObjectTemplate.construct (System.Xml.XmlElement e) [0x00117] in <66869558c44343ec9c8fa0fe97d5b960>:0
at ReikaKalseki.DIAlterra.WorldgenDatabase.loadXML (System.String file) [0x001a2] in <66869558c44343ec9c8fa0fe97d5b960>:0

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^ from the qmod log

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There were a few errors

trail ether
civic grove
vocal pulsar
#

this mod is going to be great if it comes out in 2.0, we dont have many big mods for 2.0 and this would be great, especially since my legacy modpack isnt comp- i mean it would make this mod probably even more popular than it already is 👀

shell drift
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Reika herself has said that this mod will eventually be ported to 2.0, but it will be in the distant future because of how big of an undertaking that would be

vocal pulsar
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yeh. alot of the mods are really good but lag my game. ill definitley use them sometimes tho

loud python
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I'm dying for that future tbh

sinful wagon
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Same. Having started in 2.0, legacy feels like a sulky, passive-aggressive teenager version of subnautica. If I thought c2c would be ported in less than a year, I'd just wait, but here we are

vocal pulsar
#

do the dependencies cause lag? i feel like my game lags alot since i added them to my modpack

lethal crest
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Did the big c2c update release i havent been around modding for a long time

remote sedge
#

hello

lethal crest
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like the first large update

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i honeslty dont really remember what it was about but iirc it changed alot of stuff and it was supposedly nearly done

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Ill try to find something about it

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#🎮┃mod-discussion message

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big updaye referred to here

loud python
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If you're asking if it has been ported to 2.0, then no, sorry, it hasn't yet.

trail ether
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and there have been many updates since, of varying sizes

lethal crest
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oh ok

unreal flame
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There’s the FCS integration update which was pretty big too

trail ether
unreal flame
#

fair enough

remote sedge
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is it 2.0 or legacy

loud python
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Legacy

remote sedge
#

and mod reqs?

trail ether
remote sedge
#

nuhuh]

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im too tired and lazy

trail ether
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then you are not going to enjoy C2C very much

remote sedge
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aightf

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fuond them

trail ether
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you are going to be one of those people who come back here after 90 minutes going "omg how the hell do I make batteries"

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or "omg can someone give me the coords for the databoxxxxxx"

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or "I've been looking for days and never got a radio message telling me how to find this lifepod"

loud python
#

IT's definetly not the mod for someone who doesn't want to make a lot of effort investigating stuff

normal frigate
#

it is a challenge mod after all

worthy plume
#

i have some struggle to know what i need to do to go at 500m, but im still exploring the map, but im scared as hell in some area

rotund citrus
#

(And yes, that means the biomes you'd usually avoid, too.)

#

If you're scared, I'd suggest building scanner rooms on the borders of high-danger biomes to scout out places ahead of time. It works wonders. :)

worthy plume
#

i forgot there was a ghost leviathan in the grand reef and i was so scared, i open the debug menu without knowing it

rotund citrus
#

@trail ether Browsing through some of C2C's code, and I'm suddenly reminded that there was no ||Mercury Ingot||. I assume this is an oversight?

unreal flame
#

I mean, it’s a liquid

rotund citrus
#

This is true

#

But in that case, why not a bucket? :)

shell drift
#

I don't really think anyone would be using such a large amount of ||mercury|| to warrant adding a compressed version of it.

rotund citrus
#

That's fair?

loud python
#

It's fine, you never really need to compress it. It's less abundant than magentite in my experience.

trail ether
#

it is

#

far less

unreal flame
#

and not used for much, either

remote sedge
#

in sea to sea you take everything that you can pick up and check if it adds a new craftable

#

thanks

remote sedge
#

where are the depth upgrades for seamoth mk2+ and theyre talking about some suit when in the aurora prawn bay, is it the normal reinforced dive suit or something else

worthy plume
#

That's exactly what reika was saying

remote sedge
#

thanks for being helpful

worthy plume
#

Well, the mod is based on exploration so....

remote sedge
#

yeah and i dont have time dealing with 3 reapers located next to eachother

worthy plume
#

¯_(ツ)_/¯

worthy hollow
#

download challenge mod
look inside
challenge

remote sedge
#

what the hell are you on abou

loud python
#

This is what the mod is about

#

There's a good way of dealing with those reapoers. A couple, even.

#

But you have to find it.

#

*them

#

If you don't like having to find new puzzle pieces to unlock others, the whole mod will be a misserable experience.

remote sedge
#

i dont like dealing with reaper

worthy plume
#

You will deal with many reaper and other leviathan in the futur so it's maybe not the best mod for you

loud python
#

The reaper is the easiest leviathan to deal with in C2C

#

I mean it is a single player game, so you can go ahead and use console commands if you want.

worthy plume
#

You can dodge it easyli with a seaglide by going up or down him while he charge you

trail ether
#

avoidance is 99% of the time what you should do

#

as the base game is also designed around

trail ether
#

and I did that on purpose

rotund citrus
loud python
#

Honestly, be it C2C or vanilla, once you get the electric shock thing for the seamoth, they're harmless

#

sea puppies, if you will

rotund citrus
#

True

#

But even without, you can work around Reapers. You just have to be extra careful.

worthy plume
#

the only one i never understand how to avoid is the ghost leviathan, i never understand how he can see me/hear me sometime, and when he find me i just pray and run in the opposite direction with a seamoth

rotund citrus
rotund citrus
rotund citrus
#

Might have to trade the unlock for an entire Seamoth

worthy plume
#

i don't have the seamoth on my c2c save now, so i avoid the grand reef at all cost until it's the last biome i need to go

#

and this big lizard is really fast whn you only have a seaglide

remote sedge
#

my honest reaction

#

im not theperson

#

to read 500000 pages to find out one thing

#

and where am i supposed to find this information

#

destroy 50 seamoths to cross the entire map?

#

no way in hell a sane person will do that

worthy plume
#

i think this mod is not for you

remote sedge
#

and im looking for a mod that is actually a big mod

#

and this is the only one that i could find

#

that i didnt beat/play and find almost everyrhing in it

worthy plume
#

maybe, but this mod is based on exploration, finding everything by yourself and explore all the map to find the hint, it's almost like a metroidvania in my opinion

remote sedge
#

you said the same thingalready

#

and

worthy plume
#

i know

remote sedge
#

i am not exploring the entire map for a depth upgrade

worthy plume
#

lol

#

it's really not for you then

remote sedge
#

incoming call

trail ether
#

I see that but I do not see how it is relevant

#

ie why you posted it

trail ether
#

not just ignoring it

#

you get clues, you need to work it out from those clues

remote sedge
#

like i went to lifepod 15 and i found hull plate

trail ether
#

how did you get to pod 15

remote sedge
#

hell

#

the reaper didnt assault me somehow

#

but these guys stole my seamoth

trail ether
#

I do not think you understood the question - how did you live long enough to make it to pod 15

remote sedge
#

wait

#

i dont remember

worthy plume
#

how did you get the seamoth that quickly too?

remote sedge
#

i have alot more mods

#

installed

worthy plume
#

that make sense

remote sedge
#

and i afkd

trail ether
remote sedge
#

a wholeass collection

#

turned on

trail ether
#

that is very vague

loud python
# remote sedge destroy 50 seamoths to cross the entire map?

No silly, you use your seaglide.
Jokes aside, the mod is very well designed. Whatever you need you can access it without putting yourself in unreasonable danger, with the tools you already have. You just have to explore a lot, and be very observant.

You don't need to swim next to reapers until like 25 hours into the mod, if that helps.

loud python
#

Dunes, crash zone and mountains.

trail ether
#

and be able to piece together incomplete but related information

remote sedge
#

so i dont have to go there

loud python
#

You don't need to deal with reapers early on.

#

No. You can continuously progress through the game and build up your base and blueprints for like 25 hours before you HAVE to go to either of those places.

remote sedge
#

aight

trail ether
#

more if you are in no hurry

remote sedge
#

will explore rest thebn

#

thanks for that

#

.

#

internet is high

loud python
#

Once you must have to go to reaperland without the electrck shock thingy, it'll just be for short spans of time.

remote sedge
loud python
#

At the point of the game where you have to hang around reapers, you have the ability to unlock and build the shock thing, making reapers sea puppies.

remote sedge
#

and i think i went into places i shouldnt have gone into

worthy plume
#

i was block for like 2 or so hours because i was dumb, now i have the laser cutter

loud python
#

So basically, if you're stuck, you have to look elsewhere. The mod is well designed, it doesn't really put you in impossible possitions

loud python
#

Yeah

trail ether
#

though it will unhesitatingly kill you for being careless or stupid XD

loud python
trail ether
#

I completed a hardcore run with C2C in december

remote sedge
#

yeah because i dont play mods that are so complicated

loud python
#

Imagine vanilla SN was an early access demo

trail ether
remote sedge
#

and i have stuff from the dunes and i dont think im supposed to have azurite

loud python
#

And C2C is the REAL release with a new campaign

remote sedge
#

if i beat this mod

#

i will say my opinion

#

on it

loud python
#

The progression is changed a lot.

#

Completely different

#

You can no longer ignore 50% of the map

trail ether
loud python
#

And no blueprint is useless

remote sedge
trail ether
#

not useless

#

not very useful, but not useless

loud python
#

Okay, some blueprints are not super useful

#

But I did use light sticks

#

Just not a lot

trail ether
#

C2C's core premise is making every major mechanic and content item absolutely required

loud python
#

Fuck, even pipes are eventually usefull in this mod

trail ether
#

notice "major"

loud python
#

Goddamn pipes

worthy plume
#

i used stick light at the beginning

trail ether
#

minor content becomes just incentivized

#

even the air bladder

#

which people jokingly said I could never make useful

#

well I did

loud python
#

Huh, how is the air bladder useful? Never found a good use for it

trail ether
#

also emergency asphyxiation prevention

loud python
#

But doesn't C2C made the ascent slower than vanilla SN?

trail ether
#

you get 15s of air by breathing it, which also resets the darkening you get when air is depleted

loud python
#

Or maybe i'm thinking SZ

trail ether
loud python
#

Probably thinking SZ then

trail ether
loud python
#

Oh, BZ i meant, not sub zero haha

trail ether
#

and not the one most people are probably thinking of

worthy plume
#

sometime i make tiny progress in so much time because of my stupidity and because im bad, it's almost scary

loud python
#

Sometimes I spend half the game looking for ways to make chlorine before ||I think maybe the green gas the gas-mask themed fish around my base keep farting ||MAY be related to chlorine.

remote sedge
#

also the medkit has a cool gimmick oin tis mdop

#

also reika why should the decorations mod not be used with sea to sea

loud python
#

iirc, decorations mod allows you to make some alien tablets with cheap materials

#

in C2C those same tablets ae part of the progression and require more difficult to find components to build

trail ether
remote sedge
#

oke

#

they be giving me everything

#

THERES A SNAKE FROM THE JELLY SHROOM CCAVE NEXT TO ME

worthy plume
#

just in case, i have some massive freeze when i go in this wreck, idk what can cause this, but it's just in some specific zone of the wreck (||where you get the strange audio log and some other place in the wreck||)

remote sedge
#

whoa what is thisssa

#

idk what it does but oke

worthy plume
#

im not this far in the mod to know how to use it either

remote sedge
#

i aint touching this

remote sedge
#

and i still have no idea where to find the depthmodule mk2 for seamoth

worthy plume
#

but it ruin the purpose of the mod

remote sedge
#

it dont matter to me

#

so

worthy plume
#

Yeah i can see that

rotund citrus
rotund citrus
worthy plume
rotund citrus
#

More than enough!

#

In fact, that's usually the situation I'm in when I go into Reaper territory

worthy plume
#

For the reapee yeah it's easy

#

But for ghost?

rotund citrus
#

Hmm.... Ghosts are more a matter of putting something between you and them. They're a lot more maneuverable, but not a whole lot smarter.

trail ether
# remote sedge it dont matter to me

know that if you do just follow a guide I will not give the slightest shadow of a shit about any opinion you have on the mod, and will do absolutely nothing about any issues you might find

worthy plume
#

Hmm ok, in the grand reef it's pretty hard to dodge them, but it's maybe too soon for me to go in this biome

remote sedge
#

i see a leviathan in pretty much every biome next to me

vocal pulsar
# remote sedge whoa what is thisssa

SPOILER WARNING!!! kinda...actually its not that important, but yeh

||It installs firmware hacks on your laser cutter to be able to harvest infinite metal salvage from the aurora ||

vocal pulsar
#

🤫

#

we cant let altera find out

remote sedge
#

better

vocal pulsar
#

yes

remote sedge
rotund citrus
remote sedge
trail ether
#

though C2C is balanced around having it

#

that is AR

trail ether
worthy plume
#

The thing that scared me is i might have missed some important thing in all the wreck i explore

vocal pulsar
#

we know

#

a dependancy

#

to c2c

#

i just didnt want to spoil it lol

#

nevermind

#

its the one mod that it doesnt depend on

#

im never speaking again

worthy plume
trail ether
#

not strictly for progression perhaps but its resource costs are very much built around having it

#

and the C2C FCS integration code assumes AR presence as well, and makes hard reference to AR code

unreal flame
#

I just refer to any of the features of your mods that C2C integrates (meaning all of them) as being part of the C2C suite

remote sedge
lethal crest
#

need to get around to playing c2c

worthy plume
#

just to know, is the rare element above 400m or it's below that?

civic grove
worthy plume
#

probably yeah, my brain is not working properly i think

civic grove
#

Think vanilla chip ingredients 😉

#

On a similar note: Is the recipe for sulfuric acid something you discovery reasonably late (beyond 500m?) or did I miss something obvious?

worthy plume
#

the vanilla chip craft is with plate coral, gold and copper wire, but the coral give me normal coral piece

worthy plume
#

ok i have it now, i had to redownload the mod for unlocking the craft

civic grove
#

I wondered how you'd not find out about the rare element...

worthy plume
#

i had the same problem when i started to play the mod, my game is kinda brocken sometime

#

like i had all the coral, but nothing was available

civic grove
#

Are you playing with more mods than the C2C ones?

worthy plume
#

nop

#

but i had some problem already, like the sunbeam never land and i had to force it with a command

civic grove
#

Then you shouldn't have such errors. Something must be wrong with your install.
I had some issues at the start I think because I had the wrong Bepinex version, but everything was fine after a clean re-install of everything with the right versions.

worthy plume
#

finally

rotund citrus
#

To be fair, the vehicle bay is 90% of the work! :)

normal frigate
worthy plume
#

yeah, french version 🧙‍♂️

trail ether
#

and my motors are not localized at all XD

#

though I do have a locale system in the mod

#

so if someone were to localize all the items I could have them become french for you

worthy plume
#

it could be cool, even if my english is ok, and if i you need help to translate some stuff and text im available

lethal crest
#

really wish i downloaded legacy sn and c2c before being sent into the wilds (no internet for months) wouldve been a nice thing to kill time

trail ether
#

simply make a copy - keeping the actual tag names, as well as programmatic content like sound and graphics paths - and translate the actual user-facing text

#

usually in name, desc, and pda tags

#

eg

#
<DeepStalker>
        <name>
            Abyssal Stalker
        </name>
        <desc>
            A deep-sea relative of the common stalker.
        </desc>
        <pda>
            A relative of the stalkers found in shallow creepvine forests, this species has adapted to the low-light conditions of its environment, using the darkness for camouflage in lieu of hiding in dense foliage.
            
            One trait that has been preserved or even amplified, however, is the Stalker's attraction to metallic materials; Abyssal Stalkers will congregate around sources of such materials, and will aggressively defend them from potential rivals.
            
            The purpose of the bioluminescent features on the stalker may be to aid this intimidation, or they may be designed to attract small prey fish.
        </pda>
        <category>
            Lifeforms/Fauna/Carnivores
        </category>
        <header>
            deepstalker
        </header>
    </DeepStalker>
    <SanctuaryJellyray>
        <name>
            Lantern Ray
        </name>
        <desc>
            A peaceful ray species that feeds on the glowing cores of eye flame plants.
        </desc>
        <pda>
            Lantern Rays slowly drift around their native biome, occasionally grazing on the glowing cores of the eye flames below. Like all other ray species so far encountered on the planet, they are both behaviorally passive and inedibly poisonous.
        </pda>
        <category>
            Lifeforms/Fauna/LargeHerbivores
        </category>
        <header>
            sanctuaryray
        </header>
    </SanctuaryJellyray>
    <PurpleBoomerang>
        <name>
            Pulsefish
        </name>
        <desc>
            A variant of the boomerang, adapted for the hot, dark, bacteria-laden waters of the Glass Forest.
        </desc>
        <pda>
            The pulsefish is largely identical to its shallow-water counterpart, save for one notable difference: For reasons unknown, members of this species will rapidly alter the brightness of the ends their fins. This is unlikely to be an attempt at communication, but it may perhaps be a mechanism to avoid predation by the numerous aggressive fauna in the region.
        </pda>
        <category>
            Lifeforms/Fauna/SmallHerbivores
        </category>
        <header>
            purpleboomerang
        </header>
    </PurpleBoomerang>```
#

header and category are technical and should not be changed

#

but the others are player-facing text

#

some are a little more complicated

#

eg ```xml
<bulkheadLaserCutterUpgrade>
<name>
Laser Cutter Temperature Upgrade
</name>
<desc>
<color=#FFA622FF>Laser Cutter</color>\n<color=#74C8F8FF>Temperature Upgrade</color>
</desc>
<pda>
Can now also cut reinforced titanium plating
</pda>
<error>
Reinforced bulkheads require increased cutting temperatures
</error>
</bulkheadLaserCutterUpgrade>
<bioprocessorBoost>
<name>
Bioprocessor Efficiency Upgrade
</name>
<desc>
<color=#FFA622FF>Bioprocessor</color>\n<color=#74C8F8FF>Efficiency Upgrade</color>
</desc>
<pda>
Now completes recipes with 33% less energy required
</pda>
</bioprocessorBoost>
<HUDAlerts>
<name>

</name>
<desc>
    
</desc>
<pda>
    
</pda>
<chemwarn>
    Poisoning Detected
</chemwarn>
<o2warn>
    Elevated O2 Consumption
</o2warn>
<pressurewarn>
    Extreme Pressure Detected
</pressurewarn>
<leakwarn>
    Power Loss Detected
</leakwarn>
<heatwarn>
    Extreme Temperature Detected
</heatwarn>
<influngwarn>
    Reduced Liquid Respiration Efficiency
</influngwarn>

</HUDAlerts>```

#

you need to not damage the encoded html tags in those desc entries but can change the text Temperature Upgrade and Efficiency Upgrade, and the other "custom" elements are also player-facing text, eg Extreme Pressure Detected

worthy plume
#

i think i understand, im gonna try working on some text and see if i don't mess up

lethal crest
#

what is remote version invalid

#

i launched game wirh mods once and it was fine but after i closed it and restarting i got this message for c2c and every dependency

#

ok so having my internet on makes it not happen

#

i had no idea that was even possibl

trail ether
lethal crest
#

so does that actually mess with anything or can i just hide it

#

also works for me to just launch the game while connected and then turn it off after

trail ether
lethal crest
#

okay, thank you

bitter kraken
# remote sedge why

Not sure if it has been told here before but that is actually a normal subnautica behavior
The prawn suit has 2 fragment types - just arm (not a module arm like drill arm, but arm like prawn arm), which requires 20 of them to unlock the prawn suit (which is iirc impossible to do. There is a really high chance that you will not get all 20 of them, there are only like 10 across the map) and the large parts, which require 4 of them
So once you scan the big parts this count should be fixed

remote sedge
#

ah

upbeat remnant
#

is this the right cave to find nanolathings?

trail ether
upbeat remnant
#

I need a lawnmower mod for this grass lol

hybrid vine
#

Hi! Someone please help with mod, it's already 39th day and sunbeam didn't arrive yet. There is no message about landing, last message was about scanning planet. Does anyone have this problem with sunbeam? What can i do to trigger sunbeam landing?

And if I use console command to force landing, does it broke sunbeam debris mechanic?

#

Btw, take this opportunity to greatly thanks to Reika for this amazing mod! It's incredibly work and I want so much to finishing walkthrough this mod until end.

sinful wagon
#

I had that happen, too, but the message eventually came. I think it still comes at a certain time, just later than in vanilla.

unreal flame
normal frigate
unreal flame
#

I just said they don’t appear based on day

normal frigate
#

oh sorry i wasnt reading mb

rotund citrus
white spire
#

how is it like genuinely possible to get plankton in survival because i had to go into creative and get it and while i was getting it i was just constantly being attacked and if i wasn’t in creative i would’ve just instantly died

#

or just even go anywhere with reapers because they seem to be hella aggressive in this mod

unreal flame
#

look elsewhere

hybrid vine
hybrid vine
civic grove
rotund citrus
hybrid vine
rotund citrus
#

I'm not gonna completely give it away, but it's one of the things you mentioned. :)

hybrid vine
loud python
rotund citrus
#

Yep. Do some exploring at night, cover some ground, and you'll find a ton of them. My first expedition filled the collector and I still had plenty of time to spare. :)

white spire
#

like i mean i have the seamoth defense thing now but is it really enough to get rid of like 3 reapers constantly following me

unreal flame
#

They shouldn’t be any more aggressive than normal unless you’re being loud

loud python
#

Or you use the sonar.

unreal flame
#

That falls under being loud

rotund citrus
#

They can hear that?

loud python
#

Of course they can

#

they're echolocators

rotund citrus
#

In lore, yeah. But it doesn't work like that mechanically, does it? At least, not according to the wiki.

loud python
#

In C2C, they can

#

tbf everything can see you if you use the sonar, iirc

rotund citrus
#

That's good to know, I've been using sonar quite a bit!

#

I gotta make sure to be a bit more careful now

loud python
#

Honestly the sonar is pretty useless due to this.

#

unless you are trying to lure leviathans somewhere, I guess

modest shoal
#

It doesn't seem to draw them when they're at near max range of the sonar, but when you're close, yeah, they'll bite you

rotund citrus
#

Alright, maybe that's why I didn't notice, then?

#

Does this affect other creatures too, or only Reapers?

#

I'm assuming the Ghosts in the Void are affected.

unreal flame
#

Sonar has additional features/functions in c2c

rotund citrus
#

I haven't noticed anything new yet?

unreal flame
#

Sonar goes both ways

rotund citrus
#

Wait

#

Did it only go forward before, then?

unreal flame
#

They can see you if you ping sonar

#

What does this say about them

rotund citrus
#

That they definitely have better observational skills than I do!

loud python
unreal flame
#

Active sonar also has uses

normal frigate
#

how do i fix this

unreal flame
#

Have you followed the instructions that have already been listed?

loud python
#

I mean, it's literally spelled out for you.

#

But... re-download and reinstall all listed mods, or type hideversions

normal frigate
#

they were fine before.

#

i launched and no error

#

and when i launched again in the same hour it showed that

loud python
#

Happened once to me

#

Apparently, Reika is just really active in updating her mods

#

Which is awesome

bitter kraken
#

Actually, from what it seems, the problem is not the user's versions, but actually the versions that are on github. So he doesnt really need to update

normal frigate
#

so how do i fix it or shall we wait for a response from reika

worthy plume
#

Download all the mods and reinstall them like it say

civic grove
# normal frigate

Are you playing without an internet connection? maybe the error messages just appear because they can't check the versions online - not necessarily because your ones are actually out of date.

unreal flame
#

I’m pretty sure that returns a different value than “invalid” but it’s possible

trail ether
#

I do not think it does

#

in MC java yes I do check for "is there an internet connection at all"

#

but in SN C# I do not

rotund citrus
#

That might be worth doing?

normal frigate
#

maybe for the news tab?

normal frigate
wind mantle
#

When c2c would be port to 2.0

normal frigate
#

i remember all i had to do before was use a older version with more bugs to get rid of stuff i didnt like in new updates

normal frigate
unreal flame
unreal flame
normal frigate
#

Or am i being stupid

unreal flame
#

no, that was not having a distinct check for "is there an internet connection"

normal frigate
#

ohh

hybrid vine
#

Hello everyone, can anyone explain one thing to me. I received a signal from lifepod 9. I found ||a data bank around it with a enzymes recipe, some platinum and Sea Treader.|| The PDA says that there is something else in the area of this lifepod. I've been floating around the lifepod for several hours now. Out of misunderstanding what exactly I should find, I went to the wiki about mods, and there I found information that next to Lifepod 9|| there is a base of another survivor.||
Actually, my question is the following: how exactly or in what way or with what help should the player guess what exactly to look for in this zone when seeing a hint in the PDA? I know that the creator of this mod sometimes appears here in this thread, it would be great if she also answered this question. I don’t understand the logic of this mod, and the fact that there are no instructions here in what order to go through and where to move next - scares me. I feel confused and lost. If there is anyone here who finished the game with this mod and is willing to help me - let me know, I would be incredibly grateful.

loud python
#

||Check the caverns in the grand reef. You don't have any reason to explore them in SN, but you do in C2C||

rotund citrus
#

Or if in doubt, 4-range scanner rooms can be useful to survey the terrain and scan for clues at the same time.

fleet tartan
#

does anyone know why my base power shuts off when i go too far and turns back on when i go back in range

loud python
#

To save memory, I guess

fleet tartan
#

i mean

#

air pipes dont work because they need base power

#

and i assume theres other things that wouldnt work too like filtration systems and battery chargers

loud python
#

Your pipe network would have to be huge tho, wouldn't it?

fleet tartan
#

No, the range is pretty short

#

It's like 50 meters

#

i get a message from the pda about emergency power only too

loud python
#

Huh. nvm then, a bug maybe?

fleet tartan
#

i thought so aswell, i have no mods except c2c and its requirements and radial tabs

loud python
#

I don't think this is intended.

fleet tartan
#

I can't imagine it is

#

If it means anything my only base power source is a solar panel and it's connected with a floating power transmitter I'll try some other power sources and see if it still happens

fleet tartan
#

So i tried it with a bioreactor and it didnt happen, then when i deconstructed the bioreactor and placed a new solar panel the issue didnt happen anymore

#

it only happens when using a floating power transmitter

loud python
#

Strange, but it seems like a bug @trail ether might want to fix

trail ether
#

maybe the floating power transmitter is unloading

unreal flame
#

Non-global moment

fleet tartan
#

anything i can do as a player to maybe prevent it?

unreal flame
#

Using regular power transmitters, I guess?

fleet tartan
#

fair, shouldnt be too much of a problem

#

It sure does feel nice playing subnautica and not knowing where everything i need is again, having to actually figure it out

hybrid vine
# unreal flame Visual clues in the area

okay, maybe it's not so obvious with metal salvages clue. And its not so obvious with everything new tech in game.
What about step-by-step guide? i tried following radio messages and it got me into lifepod 15 crater's edge. And as I understand, it’s too early for me to visit there. But I already received the radio message. And I thought that maybe here I will get the progress I need. But i didnt heh ':D
So my question is, do you guys have 101 instruction in which order i should going throug this mod, what should i do first and the second etc

unreal flame
#

Reika’s opposed to guides on principle; the intent of her mods in general is to encourage more in-depth exploring and critical thinking

#

Sometimes it works well, sometimes it’s entirely unclear

#

I’d say ||placing more debris near pod 9|| is a valid course of action

#

@trail ether thoughts on using flares as another “look here” indicator in this instance?

fleet tartan
#

is that meant to be there??

#

this is next to lifepod 6

loud python
#

Yes

#

Given C2C higher dependency on farming, Reika added that for early access to outdoor plantbeds iirc

fleet tartan
#

oh that makes sense

#

i assumed the people in lifepod 6 built it or sm

unreal flame
#

There’s other reasons it’s there

hybrid vine
# unreal flame Sometimes it works well, sometimes it’s entirely unclear

I'm sure this is a double-edged sword. If you want to encourage more in-depth exploring and critical thinking you get it, but many players just can't through it.
This lack of an objectively understandable steps simply scares off most, and I emphasize, most players. Perhaps that’s why I never found a single walkthrough of this mod on YouTube. Of course, this decision remains with Reika, but she loses many players without making any guide at all. This could have been done, for example, in a separate section on her website. With a disclaimer maybe. Saying about, it is recommended that you first try to do everything by yourself. And then anyone who is already tired of scouring the ocean bottom for several hours could get their answers.

unreal flame
#

Reika’s never been one to focus on popularity, I know that much

trail ether
#

that flash no less

hybrid vine
unreal flame
unreal flame
#

There are a couple of early challenges that usually act as a good filter for “can you complete this mod yourself” imo

lethal crest
#

sure hope i passed them all

unreal flame
#

Nanolathing drones are the main one people often have issues with

lethal crest
#

the only thing im concerned about is that i havent found the blueprint for nanolathing drones yet (dont tell me what i have to do i will figure it out eventually)

#

ah!

hybrid vine
unreal flame
#

For Subnautica? Not many that are out yet

lethal crest
#

i assume im well past the point i should've unlocked them

hybrid vine
unreal flame
#

Hold on, you got to pod 9 without a sub?

unreal flame
hybrid vine
lethal crest
#

i also feel like i shouldve probably gotten an azurite battery by now, but i havent

unreal flame
lethal crest
#

every time i see a laser cutter door its just....

unreal flame
#

A lot of these things are breadcrumb puzzles and such

lethal crest
#

oh also quick question, does scanning things give you the blueprints that it is used in or do you actually have to pick it up?

hybrid vine
lethal crest
#

for example if i scan a plant and it has a recipe for some chemical idk will it give me the blueprint or do i have to actually stab it and get a seed

lethal crest
#

i dont know how to word this lmao

unreal flame
#

You should scan things preferentially, I’d say

lethal crest
#

i've been scanning pretty much everything i see just worreid i maybe missed out on a few blueprints because i didn't get an actual sample

unreal flame
#

Some stuff might trigger on pickup? Not sure

hybrid vine
unreal flame
#

Anyhow, keep following signals, read entries and your environment carefully, and check your ship’s log occasionally to make sure you haven’t missed something

lethal crest
#

i dont assume im meant to check out the ||behind the aurora signals|| before i get a vehicle

#

spoilin just cus idk whats considered a spoiler

unreal flame
#

That’s much later, yes

#

I mean, you could. Maybe.

lethal crest
#

Who's going to object

unreal flame
#

The reapers, probably

lethal crest
#

Oh yeah those

#

i assume this random advanced wiring kit i found means something but im probably too stupid to figure it out for now

unreal flame
#

That’s an odd one

#

Where?

#

(Spoiler tagged)

lethal crest
#

||In this cave in the northern kelp forest with a brain coral in it and mesmers and stuff, big tunnel leading up to it||

#

i was thoroughly exploring that area cause exploration log says something is still to be discovered there

lethal crest
#

Okay i found what i needed

#

Right before blowing up

unreal flame
#

Didn’t know there was an advanced wiring kit there. Wack

lethal crest
#

Crash fish

upper dock
#

yeah C2C has some pretty hard walls early that filter out people who likely won't end up enjoying the mod

#

saves em time I suppose

#

there's some pretty extensive grinding you gotta do early (alleviated heavily by finding the ||lifepod 6 planters||), the nanolathing drones, and then the actual process of building the mobile vehicle bay which is needed to do much else unless you're OK with extremely slowly manual diving

#

I can't remember for sure but IIRC the habitat builder is also kind of a filter, and is absolutely neccessary to go further in the mod

#

Overall, absolutely not a mod built for "mass appeal" (which, sometimes people show up who just want to use the mod as a custom creature + biome mod which doesn't work at all), can respect the vision even if it's definitely not for everyone

loud python
#

But a coomunity made list of hints would be nice

#

I volunteer, i just don't know where to post it

#

(Also i'd have to start a new run)

trail ether
#

you do not start with it unlocked

trail ether
trail ether
shadow ginkgo
#

will there be 2.0 version of mod cuz im only playing 2.0

normal frigate
#

yea not for a while

#

reika has better things to do then sit infront of a computer and work on porting mods

#

all the mods are very very large so it would also take time

rotund citrus
rotund citrus
#

And seeing how that'll be really really hard, I'm gonna have to be extra efficient

lethal crest
#

Is there a way to choose which locker the item collector places items in

worthy plume
#

It's me or the seamoth is really slow?

unreal flame
#

The seamoth’s uni-directional speed is unchanged

#

Multi-axis speeds were nerfed such that maximum speed in any direction doesn’t exceed forward uni-directional speeds

worthy plume
#

Ho that's why

lethal crest
#

I finally built the seamoth and it nearly got destroyed by a warper after like 5 minutes that was terrifying

unreal flame
#

Yeah, be careful

#

And save often

lethal crest
#

I'm not gonna save scum if it gets destroyed

#

unless i get into a softlock somehow idk

#

or from a bug

unreal flame
#

Good luck

rotund citrus
#

It clipped through the floor and I was powerless to do anything but watch

#

Also, FINALLY managed to make polyaniline, I can go into the Crash Zone properly now :D

lethal crest
#

im kinda worried

#

i assume i need the ||falling detection material module||before the sunbeam but its coming in 40 minutes

rotund citrus
#

Don't be! As long as you're careful with it and your Seamoth doesn't experience gravity, you'll be fiiine!

unreal flame
#

Reika isn’t exactly opposed to reloading to a previous save herself, so

unreal flame
lethal crest
#

oh okay

#

i assume thats the thing i need to use my single piece of azurite on

#

since i havent seen anything else really relevant that needs azurite

#

wowi use the word assume way too much

unreal flame
#

lol

rotund citrus
lethal crest
#

i have got no idea

#

thats why i was worried

#

rn im trying to make a depth module for the seamoth cause i lost the one from the aurora (died)

unreal flame
#

I’ve been trying to find a solution to at least make it more obvious

lethal crest
#

Yay

rotund citrus
#

The bioprocessor is quite power-hungry
Understatement of the century, I can't even craft luminol yet :(

#

Oh well, I only needed the Perimeter Defence to get into the Crash Zone so I could start building my base anyway

lethal crest
#

I have been procrastinating building more bases

#

i only have one above the jellyshroom caves rn but i want one in the bulb zone and sparse reef

unreal flame
#

Good, do it

worthy plume
#

the pda tell me that i miss something in the jellyshroom cave but i explore it like crazy without finding anything else than the base in it

rotund citrus
#

My current bases are:

  • Safe Shallows (starter base for getting resources)
  • NW Mushroom Forest / Dunes border (Safe Dunes entry)
  • Bulb Zone / NE Mushroom Forest / Mountains borders
  • Grand Reef / Sparse Reef
  • Grassy Plateaus / Crash Zone border (checkpoint base for the next one, which is...)
  • Crash Zone (main base, in the process of setting up)
lethal crest
#

Which things do you have explored?

#

like whats written down there

worthy plume
rotund citrus
#

Try scanning some things in the Cave :)

lethal crest
#

yeah that

worthy plume
#

hmm, ok im gonna try

rotund citrus
#

Okay, this probably isn't a C2C thing, but since when could Bonesharks attack a Seamoth that's docked?

loud python
#

I think it's a vanilla thing

lethal crest
#

i survived with 8

#

that was going to be extremely painful if i had to make the seamoth and upgrade again

loud python
#

The upgrade is the problem, imo

rotund citrus
# lethal crest chat

And that is why I waited for Perimeter Defense before taking my Seamoth into the Crash Zone!

lethal crest
#

I was in the dunes

#

Well i was leaving the dunes

#

but then Reaper Leviathan used Burrow and went through the blood kelp trench walls and got me

rotund citrus
#

Wouldn't be the first time!

lethal crest
#

i seriously hate the mountain island cave becasue of the fear that the reaper will go through the island and get me while im in there

#

but im missing something at the mountain island and i need to find it

rotund citrus
#

Don't worry, it's fine~!

#

Besides, if it is in there, there's nothing you can do except tank the hit anyway!

upper dock
#

actual #1 reason to want a 2.0 update is so you can use Solid Terrain with C2C

#

(I jest, but)

lethal crest
#

pretty

lethal crest
#

Do those things move or will they stay there

#

i always forget how bad bone sharks are until i encounter them again

rotund citrus
lethal crest
#

i like the changes to food in this game

#

i got eye stalks and didnt read it and just ate a bunch caues the nutrition was good and died for it lmao

#

i settled for a base in the crag field so i can send drones to the grand reef and crash zone and its also safe with alot of materials, just wanna explore it overall

rotund citrus
lethal crest
#

You get slowed, and vomit up all the stuff you just ate so you get nothing from it

trail ether
#

specifically for this purpose, ie making people not constantly slewing around

#

becauase that strongly negatively correlates with ability to see and notice things

trail ether
trail ether
unreal flame
#

I wonder if it’d be possible to list a recipe’s power requirement

trail ether
trail ether
#

the sea dragon can but that is it

unreal flame
trail ether
trail ether
trail ether
#

but I liked it

#

so I made Ecocean make many more things edible, but not alwaysa...safely

#

some of the effects are not really a big deal

unreal flame
#

Can’t remember, was that part of the “make FCS alcohol make you drunk” joke?

trail ether
#

eg the hallucination

trail ether
#

Eye Flame cores are a good example

trail ether
#

and for clarity the motion wobble is not me doing that, I literally apply a randomly varying delta to player input controls

#

as if you are, well, drunk

lethal crest
#

I think for it to happen the reaper has to already be inside of the ground and then spot you since terrain is solid if youre close to it

lethal crest
#

would be cool for that run

upper dock
#

terrain collision doesn't load until you're fairly close to it, so if you're in a specific range where the reaper is loaded but the collision isn't they can go through the wall

shell drift
#

I'm pretty sure there's a mod called Solid Terrain by MrPurple6411 that extends terrain collision range to prevent reapers from noclipping

upper dock
#

It's 2.0 only as best as I can tell

#

(also is heavy on performance)

shell drift
#

No there's a legacy version as well

#

Although it is harder to find since a lot of MrPurple's older mods are privated on nexus

upper dock
rotund citrus
#

Two hyperaggressive Reapers at a time is bad enough, let alone... like, four.

#

I've tried setting PR high before, it's hopeless.

lethal crest