#SeaToSea

1 messages Ā· Page 8 of 1

gilded nova
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but i feel like what it shows was def out of range

trail ether
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Exscansion increases the max range to 600

gilded nova
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aah

gilded nova
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finally growbed

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time to make 4 full beds of acid mushrooms

loud python
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I always cheat and give myself the blueprint for the multipurpose room from day 1

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Makes the game better

bitter monolith
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it is an excited scream. i love checklists!

gilded nova
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if i want to move my save to another pc is there anything else apart from SNAppData that i need to move assuming ijust install the mods regularly there again?

trail ether
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and not just to move the mods

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DI and my other mods often save data in their install dirs

gilded nova
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thx

bitter monolith
trail ether
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the persistence system for example

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like machine state saving

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and the sunbeam debris cache

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and now the tracker for that page i showed yesterday

trail ether
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working on an overhaul to nuclear reactors

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assigning a capacity and max PPS to each fuel

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4.16666 was the old max PPS of the reactor in vanilla

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this system also will allow me to do things like add "burns hot and fast" type rods, for quick power infusions, or long-lived ones

frank scaffold
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Hey @trail ether

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I think there is a way for you to add an emergency oxygen supply to your own mod for bases

frank scaffold
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So you know how you made the special oxygen tank that uses the purple liquid

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To let you breathe as long as the tank continues some of the liquid

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What if you could run that liquid into the base for when it floods

gilded nova
trail ether
barren oar
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big impact radiation accident

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oops i just killed the ecosystem my bad

unreal flame
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plutonium time

trail ether
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there is only one major limitation here: you cannot swap active rods

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so if you put all four rods in and then decide you need a big power boost you would have to build a new nuclear reactor, even if temporarily

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you could not take out the old rods to put in new ones

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while i could lift that requirement it creates new issues because the "amount used" is not a property of the fuel item, but of the reactor

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in vanilla the reactor just keeps track of how many energy units it has produced and every X amount consumes a rod

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in my impl i track each slot separately, but it is still the same core principle

barren oar
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what if you could destroy one of the fuel rods to make space

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so if you dont plan out correctly (dont build a second nuclear reactor as a backup) and need the power right now with not enough materials to make a new reactor, it could dispose (presumably safely) of one of its rods, freeing up the slot

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Alternatively Just Add A Fuel Remaining Component To Cells Lol

civic grotto
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I had to fresh install subnautica, and I forgot how to add mods again lol

shell drift
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You probably wanna go to #ā“ā”ƒhelp-and-support for that

trail ether
barren oar
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with a custom save system that references its id yes it would be persistent

trail ether
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it does feel a bit silly to say it is nuclear fuel with these decidedly non-nuclear materials, but this game does not have any nuclear resources besides uranium

pastel slate
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Hey exscansion was flagged by chrome since it might be ā€œhackedā€, should I just go forward

shell drift
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Oh yeah my chrome marks alot of Reika's mods as "suspicious downloads", dw abt it you're fine

pastel slate
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Sweet

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Haven’t played in a while and my old c2c file was acting weird too when I deleted it off vortex hope I didn’t f sum up

frank scaffold
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@trail ether will your mods ever be on 2.0

gilded nova
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Is Mob agressiveness somehow buffed? I swear everything tries to kill me so hard lok

trail ether
loud python
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I think i've finally defeated my fear of reapers, thanks to c2c forcing exposure therapy on me for so long

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They're just missunderstood sea puppies after all

pastel slate
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Can I get a hint on where to go from? ||I’ve got a Mk3 seamoth dearth rating, still can’t find avolite, no idea on how to get nano carbon, and don’t know how to mine iridium since I need a prawn suit to get iridium||

loud python
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Oh boy, my pet stalkers are growing fast. Look at the size of that

loud python
pastel slate
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That’s what I figure you mean at least

pastel slate
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Anyway I’ve looked all over the general area on where I think the wreckage will be but I can’t find it for the life of me

loud python
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I'm a bit confused about the liquid breathing system

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Do you only get 150 seconds and must recharge at a base?

pastel slate
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You can hop in a vehicle to charge it back up

loud python
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So you equip it when you leave the vehicle at unequip it when you get back in, right?

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Oh

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That makes more sens

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sense

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Does the vehicle need a module to recharge it?

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hmmm

pastel slate
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No

loud python
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Do you put the breathing liquid in the vehicle's storage then?

pastel slate
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No

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Just put it on and get back in the vehicle to recharge it

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The pack has the fluid in it it just can’t use it all at once

loud python
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Ahhh

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AHHHH

pastel slate
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You put the fluid in the recharger that’s in the base

loud python
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Ok, I get it

pastel slate
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Fill the pack up

loud python
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That makes a lot more sense

pastel slate
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And ur good to go

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Cool

loud python
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I feared Reika would be a total sadist

pastel slate
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If I were you just stick with the normal pack outside of 500+ diving

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Also the liquid rebreather is better than the normal rebreather and negates the huge O2 loss past 400m

loud python
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ok. I think i'm ready for the ||biome beyond the crater's edge|| then.

pastel slate
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Well

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Fair warning, nothing can rly hurt you, just don’t dive too deep

loud python
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Liquid breathing system, depth module, ||the module that should theorically stop ghosts from killing me (which wasn't working so well when I got the data box),|| anything else I need?

pastel slate
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||ghosts don’t bother you much in the void spikes, the rebreathing system is necessary, sonar is useless if you wanna swap it for a storage module, and the ore is way farther down than where the biome starts||

loud python
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I'm more afraid of getting there.

pastel slate
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And real quick, where did you set that scanning room at? My base is in the grand reef (maxed scanner) and wondered if that’s too far away to pick up the dept is

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*depris

loud python
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Can't be worse than|| glass forest ||though, that place is unfair and stupid and I don't like it

shell drift
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Keep the lights off, and spend as little time out of the vehicle as possible to not attract anything

pastel slate
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That red eyed b and screw off

loud python
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haven't found the others, haven't really tried since I have no real use for ||the stasis rifle.|| Reapers are sea puppies and ghosts are easy to evade.

pastel slate
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That’s really weird, because whenever I looked for the debris it looks like it falls in the dunes

loud python
loud python
pastel slate
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Wat

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There are 2????

loud python
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The fireballs that keep falling throughout the game are form the Aurora, ||that's for the nanocarbon.||

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The subneam debree ||spawns after the cutscene, and is only found in the mountains.||

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And that second one is for the ||Avolite||

pastel slate
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I went to all three of those wrecks in the dunes and you’re telling me there’s probably more stuff in them?

loud python
pastel slate
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Oh

loud python
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They just spawn the ||nanocarbon|| slighly below the water, where they fall. It floats kind of like ||lumenshroom oil||, but it disappears quickly.

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I wish they remastered SN with this mod as default, but i'm realizing it's waaaay to complex for the casual player lol

pastel slate
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Ya

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I have another question, just to see if you have this one thing

loud python
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shoot

pastel slate
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Do you have the ||rock crusher||?

loud python
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Afraid not.

pastel slate
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Hm

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Then prawn suit is still a mystery

loud python
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I'm just only preparing to start diving below 500m

pastel slate
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Have fun

loud python
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Oh yeah, 20,000 fragments needed

pastel slate
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But make sure the liquid breathing is charged

loud python
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Yup

loud python
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Well

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That was terrifying

pastel slate
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Ya

bitter monolith
sudden raven
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can i update the files without damaging my progres

bitter kraken
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(already answered in #šŸŽ®ā”ƒmod-discussion)

gilded nova
bitter kraken
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Hm. I mean besides the configs what is being saved? And im sure (or at least hope) that its some temp data, because anything that is being saved per subnautica save should be saved in a subnautica save itself

gilded nova
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@bitter kraken

bitter kraken
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Why reika 😭
I really hope that its unneccesary data

trail ether
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well i guess now i know why people have been reporting things like the liquid breathing machine forgetting how much fluid it has stored

bitter kraken
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Are you really storing that sort of data in the mod's folder?
PLEASE do that in save's folder. A lot of mods are doing that even for small things

trail ether
pastel slate
loud python
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I'm a bit confused, how do you use the ||enzyme 42 traces? ||I have the flask but idk how to actually use it.

pastel slate
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I figured they’re probably used in the containment unit to clear fish disease

loud python
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I thought you'd use it to remove the penalty from using the liquid breathing system

pastel slate
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Also, does anyone know how long the periods in between aroura chunks falling from the sky is

pastel slate
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Can you put it in the liquid breathing station?

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Maybe like a temporary upgrade to use the entire thing?

loud python
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I can, but it doesn't get consumed and it doesn't seem to do anything

pastel slate
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Darn

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What happens when you drop it outside?

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Is it just the bottle or does it look like what the baby emperors produce

loud python
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Not much

pastel slate
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Maybe in the bio processor?

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Nvm abt that one there would probably be a recipe for something if so

loud python
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I made it in the bioprocessor

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I thought i'd just be able to drink it or something

pastel slate
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Oh ya

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Maybe in the hatching enzymes for later use

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Which in that case we wait till end game

loud python
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I threw two poor live peepers into the blender for this?

pastel slate
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Womp womp to the peepers

loud python
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No idea

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they might be random

loud python
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Wonderful. I used repulsion cannon inside a seabase, it magically yeeted my seamoth that was outside, and it blew up

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10/10. Thanks, unknown worlds

loud python
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Do i ever actually need a prawn suit?

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or rather, will I?

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The last seamoth upgrade goes as deep as you need to go.

bitter monolith
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it cannot mine the large resource deposits though

bitter monolith
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i think there are only a few recipes that use it and they arent until late-mid-game, really

bitter monolith
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in the medical section of the modification station

pastel slate
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Cyclops

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I need a sea hummer

pastel slate
bitter monolith
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true enough

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well, the good news is you only need 2

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what ive noticed is that if the ||noise of the debris falling is not very loud and you dont hear the splash it might be too far away to retrieve in the time before it despawns||

loud python
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I'm like 50 hours into the game

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I want a new vehicle

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I hope I get the prawn suit soon

loud python
bitter monolith
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quite possibly. i straight recommend a map mod to keep track of ones youve already searched, makes things so much easier

signal karma
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Does anyone know where the vehicle fabricator thing ?

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Or hint on where is it?

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I tried to find cave system where it apperently sit at 80m

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And it give warning about volcanic activity

sudden raven
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shouldnt the seamoth require reinforced glass instead of normal?

bitter monolith
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C2C isnt hard enough for wildgot, it seems. apparently it needs a 'hardcore' mode where resources disappear after two minutes if not used, or something

sudden raven
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yuh

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im built diffrent

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but fr tho it just feels of when it costs normal glass

bitter monolith
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normal glass can be strong, like pyrex for instance

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the seamoth doesnt go that deep on the base recipe

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applying realism wont work out well in the end though lol

sudden raven
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true

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i was just thinking that aquariums needs reinforced glas

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so that would make sense if the seamoth needed it to

trail ether
sudden raven
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wdym

bitter monolith
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i think the vanilla recipe for the aquarium is normal glass

sudden raven
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it is

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but not in c2c

civic grotto
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Anyone else think warpers are overtuned? I never really noticed until I had to go to all the biomes theyre in with C2C

bitter monolith
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how do you mean?

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theyre annoying to be sure, but a few whacks with a thermoblade will send em off

upper dock
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They also get absolutely owned by the repulsion cannon

civic grotto
civic grotto
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Man building in bulb zone is so rough

signal karma
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Is the alterra fabricator vehicle thing actually those drone thing?

loud python
civic grotto
loud python
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No idea

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probably they're the same but I'm not afraid of reapers anymore

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I think Reika just added a bunch of warpers near wrecks to make life difficult, because I don't remember so many

shell drift
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Or maybe you've never been to these wrecks often in vanilla and are maybe just noticing them now that you'll be spending time in areas that aren't as useful/important in vanilla?

loud python
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Yeah. That could be it too

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Can anyone throw a hint about where to find ||the whatever it is you use to alleviate the khara infections in your lungs||?

bitter monolith
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the only real penalty is reduced efficiency with the liquid breathing, its not a huge problem tbh

loud python
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No way, without that thing oxygen barely lasts a minute

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if that long

unreal flame
loud python
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||I've been chasing the bastard around but I can't find anything! I got all three bases, PDA does say there's something on the floating islands that I can't find for whatever reason.||

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But i was in the right track then, I just need to insist, stubbornly

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ty

unreal flame
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||who else?||

signal karma
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how do i made hull plating😭

slender stone
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after the last 2-3 updates there are again terrible lags on wreck2, wreck5, etc. it’s impossible to play

signal karma
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Where are mercury ore spawn?

loud python
loud python
# signal karma Where are mercury ore spawn?

Semi-openly in one of the surface biomes. It's not too hard to find but I recommend a scanner room when you do, else you might end up serching for it in a place that certainly has a lot of it, but will probably kill you.

signal karma
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Give me spoiler or something im desperate

loud python
# signal karma Give me spoiler or something im desperate

You're not desperate enough to look into every surface biome. That is not true desperation.
Tag me back when you've been trying to find out how the fuck to alliviate the khaara symptoms after like 8 hours of not finding anything. Maybe by that time i'll have found out lol.

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No, really man. It's pretty in the open. Take your time and explore each biome. You have to, anyway.

signal karma
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Oh waut

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Im still too used to exploring specific biome

pastel slate
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Does the cyclops suffer the same problems the seamoth does in the lost river?

shell drift
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yup

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any vehicle of any kind does

pastel slate
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Mm

loud python
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Because apparently lost river sucks the neregy out of all the power cells simultaneously

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In for 1 minute? lost 30% on all of your power cells in addition to the normal power loss

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insanity

pastel slate
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Figured maybe not cause the power cells are inside and not outside

loud python
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no

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the power cells could even be in your inventory, apparently,

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and the drain still happens

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To be fair there's a PDA that tells you that's the case

pastel slate
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And can I get a hint on the ||rock crusher||? Ik where to get a special metal I just can’t mine it with out that build

unreal flame
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Needing a hint on how to use it?

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||think back to how you found the databox for it||

bitter monolith
signal karma
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||what i need to do at ecologial anomaly thing?||

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I already confused on where to go first😭

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||should i try to visit the wreck that i think fell down near floating island?||

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||after going to lifepod 15 and picked up the pda i hear "signal uploaded to pda" and when i check the map i dont see any new signal, am i going crazy or something||

trail ether
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šŸŽ„

signal karma
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Does the sunbeam wreck is located in void just near the big gun or what?

unreal flame
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It’s not in the void, no

signal karma
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||does that one transmission where it says it detected a large rock arch prob mean dunes ?||

pastel slate
pastel slate
unreal flame
normal frigate
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Is c2c known to be laggy

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still testing but

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3060 and a 7 2700x and 24 gigs of ram

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barely able to run 60 fps

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ill test sometime tmr

shell drift
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Yeah my game has been really laggy as I play, I also have the FCS suite of mods installed and one of my worlds is UNPLAYABLY LAGGY!! (As in FPS drops)

normal frigate
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probably bc subnautica is not the best for performance but

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what do i know

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the game is pretty old at this point

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December 2014

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🄲

unreal flame
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it's the magnet code probably

normal frigate
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??

unreal flame
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sea to sea makes some objects magnetic, but determining which things a magnetic object will pull itself toward has a performance overhead

shell drift
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Is there an option to disable this?

unreal flame
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i'd say there should be, since it's a completely inconsequential feature that spawned from me making a joke

craggy folio
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please don't judge me for asking this - do console cheats still work for this mod?

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and is there an idiot's guide for installing - I've got the legacy version downloaded on steam

unreal flame
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though ideally you shouldn't need them unless a bug screws something up

unreal flame
craggy folio
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ah, I've got it, thank you. I'm in!

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only thing that seems weird is I have 2 unread items in my PDA on the databank tab but I can't see anything that's unread?

shell drift
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Yeah that happens, dw about it

unreal flame
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might be related to the discovery logs

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pay it no mind

craggy folio
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i shall not then...ty!

signal karma
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From my 10 hour play trough 8 of them are trying to look for new transmission

bitter monolith
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what transmission

signal karma
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im going insane

bitter monolith
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again, what are you looking for

bitter monolith
signal karma
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How am i supposed to make electrochemical suit when lasser cutter requires mercury ore,not quite sure where the dunes wreck were

unreal flame
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by finding mercury ore

bitter monolith
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do this

  1. reveal the entire map
  2. explore all wrecks
  3. read all pda entries
    just about all your questions will be answered
normal frigate
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could anyone help me?

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c2c has been lagging my game and ray suggested i removed it

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still lots of lag tho

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i have a ryzen 7 2700x

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rtx 3060

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and 24 gigs of ram

loud python
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c2c causes some serious lag under specific circumstances

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some wrecks, particularily the "U" shaped ones, lag like a motherfucker

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Once your seabeses are big (I think this is triggerd by having more than 1 ACU), if you load the game and you start in your base, you get a stutter every 2-3 seconds

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Oddly enough, if you save while away from your base, and reload, the stutter goes away, even if you return to your seabase

loud python
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If you're wondering how to get azurite without the electrochemical suit... well....

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First aid kits

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A lot of first aid kits

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I think every 2 azurite will require about 3 first aid kits more or less

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You only need 1 battery to make the laser cutter though, and once you have that you can go for the electrochemical suit if you know where to find it

loud python
shell drift
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I've been dealing with that kind of lag for a while now

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so much so that I ended 3 different worlds because of it

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I never knew the solution was so simple 🄹

trail ether
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i noticed a huge lag spike when first loading while inside a base

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but never this intermittent lag

loud python
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lol

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btw

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how do you use the rock crusher

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What am I missing?

shell drift
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It uh... has to go in the machine, you gotta push it IN

loud python
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Like this?

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Sorry, bit dark

shell drift
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just launch the damn titanium into the machine and if you hear machine noises you did it right

unreal flame
loud python
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Neat!

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Yeah, i was too far from the base

normal frigate
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nice

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whats the laggiest out of all of reikas mods?

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idrk what to choose

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somehow one of the mods is detroying my fps

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i uninstalled c2c and get 10 fps extra

loud python
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All of the mods are needed, from what i understand

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they don't do much without each other

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and they all seem to be support mods for c2c

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if you remove c2c, you might as well remove everything

upper dock
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nah, even without C2C the individual mods do a lot

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C2C is kinda the sauce in the middle that strings them all together and reworks the game around them

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without it they're just neat addons

slender stone
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@trail ether 1. Question about the "ResourceMonitor" mod

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This can be corrected by adding the mod "NoBattery" (The mod removes batteries and power supplies from crafted tools and vehicles). However, in c2c, the laser cutter and stasis cannon are made with azurite batteries, and are not affected by this mod. Could you make sure that these tools are made with regular batteries, so as not to produce 100500 azurite batteries?

bitter monolith
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have you confirmed that the azurite batteries get duplicated..?

slender stone
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  1. Another such moment - with the help of BrainCoral or on a surface where you can breathe freely, the oxygen cylinder is filled automatically. Is it possible to do something like the "RefillableOxygenTanks" mod, where you need to refill the cylinders manually (over 45 initial units), which seems more like the truth.
slender stone
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  1. You can also add chips from the "BetterScannerBlips" mod to the "Exscansion" mod (the distance to the target is shown and automatic scaling depending on this distance. additionally, use a keyboard shortcut to temporarily toggle them on and off.)
trail ether
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and I used ResourceMontior and never had it spawning batteries

gilded nova
gilded nova
bitter monolith
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i would, for the primary purpose of being able to see where youve already been and check off wrecks. id go insane trying to keep track without one

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pretty sure its just called SubnauticaMap

loud python
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Ok, i'm desperate at this point

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I've spent too many hours looking for a damn way to explore the lost river, but I can't fix my lungs nor find a way to insulate my vehices vs. power loss

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Please someone give me a pointer 😦

shell drift
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you don't need a way to recharge to be found for you, perhaps you create the solution yourself

loud python
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||Are seabases affected by the power drain? Can I resort to building a really long tube for oxygen?||

loud python
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AH god dammit

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Let me think about that

loud python
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Just downloaded it, so it's not complete lol

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I found what I needed.

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Turns out I wasn't missing anythign, except that I was supposed to go into the damn place without preparation

civic grotto
signal karma
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Is there a way to reduce glass biome density or something

signal karma
signal karma
silent marsh
#

Yo @trail ether , is there a reason that your mods don't mention each other in the mod.json dependencies list? We get people turning up in help and support who have missed one of your mods and can't figure out from the log what went wrong - if you add the mods to the dependencies in the mod.json, qmm will print the missing dependency in the log in a more human-readable format than:

QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'Auroresource, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
  at ReikaKalseki.SeaToSea.SeaToSeaMod.PreLoad () [0x0000d] in <950e97dd467b41e7af1f3e07030c7f15>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0 
   --- End of inner exception stack trace ---
  at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at QModManager.Patching.QModPatchMethod.TryInvoke () [0x00034] in <17412a3abc4a4e4196c5a94d73183573>:0

It will also stop qmm from even attempting to load the mod if it's dependencies aren't installed.
At the minute your mod.json specifies the other mods as "LoadAfter", which is intended for optional dependencies. Why not instead specify them in the "Dependencies" array, which will have the same effect (your mod will load after them) but also mark them as requirements for your mod to qmm?

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It will also make it possible for 3rd party tools (vortex, QMod SAM, etc.) to inform the user that they're missing a dependency

trail ether
silent marsh
#

The assemblies are loaded in the correct order, but the patch method of yours runs first

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It's not a bug but a design feature of qmm because of how qmm and sml worked. There's a way around it tho

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(if you asked me it's a flawed design feature but yeah)

#

I understand it may not be worth it to you, since you plan to move to 2.0 (and this is great).
But please consider that in the meantime, users who have missed a mod will have a hard time figuring out the log error and will either give up, or end up in help and support channels

#

So it would be worth it to us lol

#

Of course there will still be people who miss a mod and end up in help and support either way, but if the log message about the error is more human-readable, at least some of them will be able to figure it out themselves x)

#

(or with 3rd party tools)

#

Anyway the way around it if patch method order is important is to make use of pre- and post-patch annotations

#

So for example you could pretty much just swap "LoadAfter" for "Dependencies" in seatosea's mod.json, and swap its [QModPatch] attribute for a [QModPostPatch] attribute and be done

#

(assuming you're not already using post-patch, if you are then it gets more complicated)

trail ether
#

so either way the user will be asking why

silent marsh
#

Which users do click

trail ether
#

that button exists now

silent marsh
#

It has existed a long time

#

And isn't going away

trail ether
#

not what i mean

silent marsh
#

Since qmm isn't getting updated šŸ˜›

trail ether
#

my point is that the error people get right now has that button and the overwhelming majority either do not click it or do not read the log it opens

#

searching the log for error A is no less work than searching for error B

silent marsh
#

This is a hypothesis, not based on experience

#

I'm an active mod support staff in the help and support channels and from my experience, people DO try to understand the log and end up in help and support when they can't

#

The reason I'm bringing it up is we just had (another) such case

#

If you don't want to do it then don't do it, I'm just asking you to consider it because in the meantime it's more support cases for us šŸ™‚

#

And like I said, 3rd party tools can also parse the mod.json

trail ether
silent marsh
#

They can also parse the log file, but most of them don't attempt this from what I've seen, and of course that's only useful after the fact.

trail ether
#

ten years of it

silent marsh
#

In the help and support channels?

trail ether
#

no of modding

silent marsh
#

Let's not get into a pissing contest

trail ether
#

and support when people invariably have issues

silent marsh
#

I asked politely there's no need for this

trail ether
#

??

#

for what

silent marsh
#

For argumentative responses

trail ether
#

...

#

all I said is that I know from experience that the overwhelming majority of people will not put in any attempt to decode the issue and will instead ask for help

#

in my MC mods most of the installation errors explicitly say at the top "this is not a mod bug, do not post it"

#

guess how often people post text saying not to post it

silent marsh
#

Yeah but my experience as someone who is actively helping users in help and support channels is we DO end up with users coming in who tried to read it and couldn't figure it out. So a human readable error message which qmm automatically prints when using the dependencies field, could help those particular users. That's all I'm saying.

trail ether
#

and in light of this I am not convinced that exchanging one error in the log for another will have any meaningful effect

silent marsh
#

And as I said, we just had another one of those users turn up šŸ™‚

#

Alright well you do you

trail ether
#

extensively

#

overall this would be a huge pain in the ass for what I am confident is minimal gain

silent marsh
#

(for you)

#

Which is fair šŸ™‚

#

Anyways it was just an ask, see you around

trail ether
silent marsh
#

Gain for help and support staff, gain for the people who do read the logs and are able to parse the more human readable error šŸ™‚

#

Gain for people who do use the 3rd party tools šŸ™‚

#

(which is a non-zero number)

#

Anyways, forget it. You have your reasons!

#

Anyways if you started with "it will be a huge pain in the ass because I'm already using post-patch," then it would have been a more reasonable conversation than replying immediately with essentially "no one reads the logs anyway" (which is not true) and being dismissive/argumentative about my request. It's likely the majority don't, it's not true nobody does, and it's not true that it would help no one. It IS likely that the majority probably wouldn't be helped, so that's fair šŸ™‚
Was just asking to consider it, because it could potentially mean less support cases winding up in help and support. If it's a lot of effort though I understand - it just would have been useful to communicate that before being argumentative about whether people read logs or not (some do, that's why I asked, and I also made sure to communicate in a friendly tone that I understand that many people will still end up in help and support even if you do make the change).

signal karma
#

Im real desperate not joking i have been search around the map for it and the closest i could get was glass biome and its 500 meter underwater

#

I pretty much use scanner room camera

bitter monolith
unreal flame
unreal flame
silent marsh
#

bc adding this to qmm would require a sizable change to qmm, and qmm isn't being updated.

#

regardless, it wouldn't apply to this issue since qmm wouldn't be able to know it's a dependency error, bc the mods seatosea depends on aren't marked as dependencies by seatosea.

trail ether
silent marsh
#

Indeed, I don't think the suggestion would work from either side.

#

Anyways it's not a big deal, just thought I'd ask if it would be possible without too much effort for you. If not, it's fine

#

šŸ™‚

normal frigate
#

šŸ’€

civic grotto
#

Will putting bladderfish in a bulb zone aquarium ruin its biome bonus?

trail ether
#

i do not think so

#

....yes

civic grotto
#

Darn

#

I thought those counted as all biome critters

loud python
#

Even peepers ruin biome bonuses

#

Reject the bladderfish tho, embrace|| the green farts ||as your source of hydration.

unreal flame
#

enzyme peepers do not, though

civic grotto
#

Best way to find your first falling meteor?

#

Come to think of it, I havent heard one in a long time

civic grotto
#

Also how does the grav collector work?

#

The items just seem to float near it?

shell drift
#

it's gotta connect to a nearby locker

civic grotto
#

How nearby?

civic grotto
shell drift
# civic grotto you mean a floating locker?

I'm not sure about that one, but it does connect to buildable wall lockers and floor lockers, I assume the range for locker connection is the same as the range for item pickup

loud python
#

It just takes a fuckton of time

#

You won't need them until the very late game

#

And "Need" is a strong word.

civic grotto
#

I literally just want a cyclops

loud python
#

The cyclops is frankly quite useless by the time you can build it.

#

It's very disappointing

civic grotto
#

Damn, that is disappointing

loud python
#

My advice: cheat. Use console commands to get your cyclops early.

#

Makes the game much better

civic grotto
#

I was literally just going to suggest that

civic grotto
loud python
#

What I did was as soon as I got the recipie for hull plating, I gathered all the materals save for ||nickel|| and ||nanocarbon,|| and used nocost to build all I needed.

loud python
#

It's just tedious

#

You just wait for RNGesus to spawn a falling debree close enough for you to get to it before it disappears

civic grotto
upper dock
#

Seamoth mk2 depth upgrade can be obtained pretty much as soon as you get the mk1 upgrade

#

it's hard to find though

#

also yeah unfortunately the cyclops is pretty useless in C2C. Mostly just for ferrying resources from A->B since it has so much storage space

#

by the time you get it you're already approaching the point it's not useful any more

#

I dunno how that could be adjusted, if you move it too early it breaks seamoth progression

civic grotto
loud python
loud python
#

||Basically rework the seamoth sealant module into a cyclops one that is 100% efficient, and make it so seabases also lose power in the lost river, so the only way to explore the lost river is through the cyclops, and to get a vehicle to the lava zone you must transport it on the cyclops moonpol.||

#

That way the cyclops is absolutely necessary for a significant part of the game. You can't skip it and you must use it.

#

But ideally make it available earlier, still during the surface-biome resource gathering phase, because as a mobile base, it does wonders to eliminate the tedium of building outposts, gathering resources and then go back, since you can carry all the materials for outpost building in the lockers, so you save on all of the resources you have to gather for the outposts themselves.

upper dock
#

yeah ferrying building resources around was probably the single most annoying thing about C2C, you need a fairly large number of bases ideally and I would frequently have to make several seamoth trips

#

the cyclops makes that exponentially less of an issue, but by the time I got it I barely had anything left to build lol

#

(in terms of starting brand new bases, at least)

unreal flame
#

I do agree that the first nanocarbon needs to be easier to get, but I don’t think that’s the solution

loud python
#

I've had a lot of fun with my cyclops, I regret nothing

shrewd gate
bitter monolith
#

yeah I feel like the build order of the cyclops materials could be adjusted to make for much more expansive gameplay earlier in the mid game. the recipes are a little contrary, and I really think the materials used for the MK1 or maybe MK2 module could be swapped out for the plating.

unreal flame
#

i remember reika putting together the first iteration of the tech/exploration tree for sea to sea and I can say the placement of each vehicle along that tree is 100% intentional

#

the intention was to increase the amount of time that the player needs to use the seamoth for

#

the cyclops definitely gets its own era to shine in, though. at least it did in my playthrough

#

prawn kinda gets shelved

#

like I said though, the difficulty of getting that first nanocarbon really is too much (and I did try to get reika to make the meteor scanner not require it)

upper dock
#

prawn seems to basically just be your victory lap in C2C

#

outside of like the 1 or 2 things you absolutely need it for it's kinda just "you did it now meme on the game"

signal karma
#

Why my benzene recipe wont show up after getting bloodil

#

Blood oil

unreal flame
bitter monolith
#

if there is no desire for adjusting the mod in a reasonable way, it will have to be acknowledged that players will use the console or mods to make it happen

loud python
#

The design of C2C feels like erasing all vehicles except for seamoth tbh

#

And while it has really increased my opinion of the seamoth, the seamoth is the least cool of the vehicles

#

Not saying that's a bad thing, i'm saying I enjoy the game more with my cyclops

#

I can't adjust the mod in any meaningful way to make room for the cyclops, so I used the console, which I know how to use. I'll probably do the same thing with the prawn suit tbh.

bitter monolith
#

the biggest drawback i noticed was the inability to change out modules on vehicles without being docked. there have been multiple times where i would have liked to take the seamoth to go out and do things, but between the hull and depth modules, there isnt much space left to do more than one job effectively. would have been nice to have a cyclops nearby i could dock at and swap modules quickly without going back to base

loud python
#

I've decided to ignore the existance of the seamoth depth module IV precicely because it seems to me there's no need for the prawn suit with that module.

loud python
bitter monolith
#

the real purpose of the prawn is the drill, there are a few resources in the game you need it for

loud python
#

I see no reason to gatekeep it for so long

loud python
#

The rock crusher is right there

bitter monolith
loud python
#

ah

bitter monolith
#

the other one is simply to odeep to retrieve with seamoth

bitter kraken
#

I would imagine that the author wants us to make more bases, little and big ones, for different reasons
Also personally i actually really like not being in a prawn suit from the start of the game tbh. I now feel like having prawn suit too soon is just cheating, seeing as how powerful it is
I have not actually gained the prawn suit in the survival playthrough yet, so i dont know when i will actually get it. But it looks not really that far, unless the recipe for the prawn suit is just too bad

bitter monolith
#

prawn comes in at the right time

#

cyclops takes too long

bitter kraken
bitter monolith
#

oh i forgot the first one, that too

loud python
bitter kraken
#

Altho yes, i feel like with all the additions like the rock crusher and the depth module the prawn suit becomes a little bit useless, unless you really like moving in it instead of the seamoth, which some people do, but that is not enough. It needs more power somehow

bitter monolith
#

i am a 'backpacker' so i tend to travel with everything i need in the way of tools and supplies

loud python
#

Cyclops doesn't replace seamoth and just makes things very much more convenient. And you still need your main base and the bases/ouposts in reaper territory, so I don't think getting it earlier makes the mod lose anything

#

And to avoid replacing the prawn suit with the ultra seamoth except for those 2 things, i'm just ignoring the depth module IV and gving myself an early prawn if necessary for progression at that point.

#

That's a personal preference though

#

Nothing wrong with how the mod is right now.

bitter monolith
loud python
#

I do have a lot of feedback, actually, but i'm waiting to finish the game.

#

Strongest feedback is "Cyclops go brr. Where is my brrr?"

signal karma
#

Do benzene recipe unlocked only trough databox again ?
I already got blood oil,but the benzene vlueprint didnt show up or work

bitter monolith
#

do you have all the other processing materials

loud python
#

Have you unlocked the ||bioprocessor|| yet?

bitter monolith
#

from the comment history, it would seem geary is trying to do a lot of things out of order

signal karma
signal karma
#

Im talking about going to specific biome

#

And not fully exploring it

#

Maybe in my second play trough after i beat this one i will try to do it correctly

#

I sometime forgot sea to sea encourages to explore map fully

bitter monolith
#

if youre not going to do it correctly, then just spawn in what you need

unreal flame
loud python
#

That's fair

unreal flame
#

i do think the placements for each sub are reasonable, it's just that the prawn gets shafted by being at the tail end of the game

#

solution there? extend the endgame

shell drift
unreal flame
#

i wasn't really meaning reika should do so

loud python
#

Do not leave the planet till you have punched every reaper to death. noted.

bitter monolith
#

I have one big sucker near the shallows (because center of the map) and then multiple scanner room bases in various biomes

#

The big draw of the cyclops in mid-game is storage. With a lack of storage, that just means you are ferrying resources far more often. Forcing more travel to do basic things is not a gameplay mechanic, it's a penalty

loud python
#

Personally, I don't find building "bases" fun.

#

1 big base with various ACUs, a huge garden, and areas dedicated to crafting? Yes

#

One big cool base is very fun. C2C does that really well. You need that one big base.

#

Small bases are fine too, just once or twice. I make one in the dunes and one in the mountains, mainly for ||azurite & avolite|| gathering. And I guess I have to make another in ||the Lost River too since it's the only way to explore it.|| I'll say that without a cyclops, making that base in ||the lost river||, would be hell.

unreal flame
#

i honestly found the lost river base gameplay loop pretty engaging

#

though that was pre-breathing nerf

trail ether
gilded nova
loud python
#

Passive sonar is kinda useful, sometimes. Active sonar is absolutely useless tho. Kind of a trap item. Feels like a cruel joke.

Perimeter defense system still trivializes reapers making them borderline harmless so long as you're IN your seamoth when you get them.

Sound suppression module is useful in the grand reef and glass forest. Glass forest is still hell due to the bonesharks but not drawing the leviathan to you makes it more manageable.

I did finding the ability to not have to go back to the seabase to change modules really useful.

spiral coyote
#

Congrats on the honorable mention, Reika!

shell drift
trail ether
#

oh

signal karma
#

||i found a 4rd old degasi base on the right side of aurora , is it part of the mod?||

near quarry
#

I'm looking to use a pervious version of seatosea, as the current version doesn't want to work with a good portion of other mods, but I know the previous version did. Is there a way to go back to a pervious version?

trail ether
near quarry
loud python
#

C2C randomly crashes when loading

#

If you keep trying, it'll stop

near quarry
#

It did this and then also has a pop up saying it doesn't like 90% of the mod list I have installed

trail ether
near quarry
near quarry
cloud pollen
#

i added a little section to terrain patcher's readme explaining how to install the legacy version. it mentions sea to sea by name lol. hopefully that helps with the issues i saw

signal karma
#

how do i open the cragfield wreck/

#

this one has databox inside it

#

but i cant seem to open it

unreal flame
#

known bug

#

just warpforward through it if the repair panel doesn't work tbh

signal karma
#

oh alr

loud python
#

Yeah, you're supposed to use the repair tool

#

But it often doesn't work

trail ether
#

and I cannot even debug it because it only affects some people and I am not one of them

trail ether
signal karma
#

Does this mod actually planned to be converted to 2.0 or nah?

normal frigate
shell cobalt
brave fox
#

guessing you can't put 2 enzyme host peepers in an ACU and get more right? need to get them from the vents?

brave fox
#

any hints on where to find the blueprint for the ||kharaa medication thing that lets you breathe?|| running out of ||breathing fluid|| and the blueprint for that seems to have been moved since i last played the mod too, no longer in the ||glass forest wreck|| also any hints for where to find ||nanocarbon?||

unreal flame
#

and that'd probably be a basegame function

loud python
brave fox
normal frigate
#

It was a long while back

#

Cant find it

#

šŸ¤¦ā€ā™‚ļø

upper dock
#

She said it's not coming to 2.0 until Nautilus is out of pre-release and she's happy with the current featureset

#

IIRC

normal frigate
#

ye

muted thunder
#

How do I deal with water pressure?

unreal flame
#

by making sure your insides aren't collapsible

loud python
#

There's a technology that helps you with that.

deft remnant
#

Hey is anyone else having performance issues in wrecks ONLY while using c2c?

unreal flame
#

known issue, unknown solution

signal karma
#

It prob has something to do with rendering system

civic grotto
unreal flame
#

Gotta fill that space up with something then

signal karma
#

How does the mod mess with the wreck that caused the wreck thingy

normal frigate
#

😭

gilded nova
upper dock
#

yeah C2C unfortunately runs significantly worse than vanilla for me, some areas just die like outside the jellyshroom caves and in wrecks

mortal plaza
#

Hey just wanted to report that my subnautica keeps freezing whenever i try to open it. this is the log with all the mods that are dependand and required by c2c to my knowlage

#

@trail ether

unreal flame
#

that doesn't look like the whole log

#

and definitely doesn't include any relevant error message

bitter kraken
#

Its a BepInEx logoutput. I feel like only qmod log contains truly everything

normal frigate
mortal plaza
unreal flame
#

weird, I still don't see an error

#

what makes you think it's freezing?

gilded nova
# mortal plaza this?

do you by any chance tab out while starting the game? when i do that that happens for me

mortal plaza
unreal flame
#

how long are you giving it to start up?

unreal flame
#

also, try not to make any inputs while a save is loading

unreal flame
mortal plaza
#

well fuck

#

i think weve figured out why

#

im just inpatient af

unreal flame
#

yeah

#

but part of that is reika's mods lacking a proper asset bundle, which increases loadtime and instability at launch

mortal plaza
#

well thank you very much haha

gilded nova
#

does the map mod work properly with sea to sea?

unreal flame
#

Mostly

upper dock
#

It won't show new stuff IIRC, but the mod itself works fine

unreal flame
#

It actually can

#

The wrecks all show up as wrecks, whatever form they take

#

And map icons will largely show up correctly as well

upper dock
#

Huh, neat

mortal plaza
#

where do i find the mk2 seamoth depth module blueprint?

trail ether
#

a place found by playing through the mod

#

and paying attention

mortal plaza
#

Nice

warm cedar
#

How does the ||metoer look like when it landed i cant find it||

mortal plaza
#

when do i get the radio signal from the lifepod 14?

signal karma
#

||meteor||

open patio
trail ether
#

my guess is a partial FCS installation

shrewd gate
#

I assume version 0.4 for TerrainPatcher is the best compatible version for Sea2Sea, right?

cloud pollen
shrewd gate
signal karma
#

||why i cant play lifepod 14 crew logs and mountain island crew log||

shell drift
#

No one's voiced them yet

upper dock
#

yeah, they don't have VA

signal karma
#

How do i use the seamoth scoop thingy

unreal flame
#

it functions automatically when installed in your seamoth

#

you can access it's inventory by interacting with the front of the seamoth (the area between the two "vents")

signal karma
#

besides some lifepods does the mod only made to make the entire story longer/

normal frigate
#

and adventure

#

Also to make the game harder and to add new things

shrewd gate
#

Holy canola oil! 21 SCANS just for an item to get volcanic remnants or whatever it is?!

upper dock
#

Yeah, ||there's two different instances of mass scans like that||

#

Vanilla has some weirdly intricate map geometry in spots that just goes completely unused

#

and the scanquests are how they get used in C2C lol

livid fossil
shrewd gate
#

21 is a bit excessive.

livid fossil
#

(yes the game did not want to add that 1 extra)

shrewd gate
#

Oh good! I'm glad we went to the same cave system and had the same experience. XD

livid fossil
#

had to go to the other mushroom forest

#

i wanted to suicide in that moment

#

worst day of my life

#

i ran through that cave for an extra 30 minutes praying for just 1 that i missed but i didnt miss any

shrewd gate
#

I found my last one beneath the wreck that hangs off the cliff side in the Bulb Zone.

livid fossil
shrewd gate
#

This one.

livid fossil
#

oh that one

#

thats near the lifepod

#

there is one there????

shrewd gate
#

Somewhat, yeah.

livid fossil
shrewd gate
#

You see the little alcoves underneath it? Yeah I found my last one in one of those.

livid fossil
#

yea im aware of the small cave system under it

#

i was not aware

#

that there is 1 there tho

#

well a bit late for that but thanks

shrewd gate
unreal flame
#

Reika, thoughts on a pda voiceline meant to hint towards ||the scanner room being usable on tree bacteria and geyser coral past the threshold||

trail ether
muted cosmos
#

Something like:

ā€œDetecting reactive bacteria and coral colonies in the local cave systems. Use of scanning technology is highly advisedā€

trail ether
#

i cannot create new ones

#

not unless someone manages to recreate the necessary audio postprocessing steps

unreal flame
#

what i'm thinking would be more like "biological markers sequenced. remote scanning is now available"

#

though that also probably can't be spliced

normal frigate
#

oo

#

ai

trail ether
#

maybe "scanning" too

plain gulch
#

so are you adding more updates tot he mod and then switchig to 2.0?

muted cosmos
wary moss
#

havent touched subnautica in a few months, any important changes to the sea to sea modpack?

#

last i remember room specialization was just released kinda

trail ether
trail ether
#

I have done no SN since then

wary moss
#

alr

wary moss
#

taking a break from development?

cloud pollen
#

leave her alone omg

trail ether
#

and i also play games I do not mod

wary moss
#

ah

signal karma
#

Does this mod actually require you to explore 100% of the map?

#

Becuz i literally gave up after having 2 real life days playtime in one save alone

loud python
#

It do.

upper dock
#

Yeah you have to explore more or less the entire map

#

not literally 100%, but every major location

unreal flame
#

I’d go further than just ā€œmajor locationsā€ even. A lot of more minor locations are required too

livid fossil
#

Phytoplankton Cluster

#

i got the module

#

i go inside it

#

it turns purple

#

i have storage

#

produces nothing

#

;-;

#

after it turns purple it just disappears

#

and gives me nothing

unreal flame
#

the module has its own storage, accessed at the front of the seamoth

livid fossil
#

i see all of the samples now

#

thanks

#

glad i didnt risk my life in craters edge for nothing then

livid fossil
#

is there

#

sea treader egg? added with any of the mods?

trail ether
#

not my mods

brave fox
#

any hints on where to find the blueprint for the ||kharaa symptom alleviation canister?||

trail ether
#

hint 2: who?

brave fox
normal frigate
brave fox
# normal frigate find out šŸ˜‰

been searching for it for a while now, also running out of ||breathing fluid|| as it seems the blueprint for that has been moved since i last played the mod, any more hints?

trail ether
unreal flame
#

You put the tank where???

brave fox
trail ether
#

since you get liquid breathing "free" with the tank for the first time - and i have never been able to fix that - i swapped them so you cannot use it until finding both

#

as was always intended

coral dagger
#

?? i thought the intent was to use the free breathing from the tank initially to get deep enough to get the fluid

#

don't you have to go under 500m in the ||glass forest||

loud python
#

Only briefly

trail ether
#

there is another cleverer thing you can do

plain gulch
#

@surreal mauve

surreal mauve
#

Can yall update teh mod to 2.0 PLEASE PLEASE PLEASE PLEASE** PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE**

normal frigate
#

bro stop

cloud pollen
trail ether
#

relevant to @surreal mauve

loud python
#

I really want a 2.0 version too, but it's kinda mean to demand it. It's not like Reika is working for us

signal karma
#

Does the ||leviathan in void island thingy || will get modelled?

unreal flame
#

Once someone makes a model, yeah

plain gulch
loud python
#

If I had money i'd try to bribe Reika lol

trail ether
#

I estimate dozens of hours minimum to update to 2.0

#

and the numbers are even worse now than they were in 2018 because of inflation and the fact my current income is quite a bit higher than $26 to $45 an hour

#

I took a commission once, last year, and that was only an option because it only took about 5 hours and the guy was willing to pay $400

loud python
#

I'll correct.
"If I had a LOT of money" haha

frank scaffold
#

hey reika what new eggs dose your mod add?

frank scaffold
#

i redownloaded now even less are working

trail ether
trail ether
frank scaffold
trail ether
#

....what

frank scaffold
#

What eggs do c2c include

trail ether
#

I said this

#

its large creatures

frank scaffold
#

Ok

#

I’m sorry for the misunderstanding but things like the reaper are big creatures

civic grotto
#

Can anyone give me a hint as to where the seamoth depth upgrade mk II is at, I'm ripping my hair out trying to find it

#

Secondly, I'm looking for the safest way to get azurite as I'm on hardcore and I really dont want to grind through C2C progression again

#

in retrospect it might have been a poor idea, having never played through C2C before

trail ether
trail ether
#

and here is another: be observant when going to places you are led to

#

do not just focus on the thing you are directly led to

civic grotto
civic grotto
#

I cant exactly look at it as it seems everything but ACU status is gone from my data downloads tab

#

wait nvm, it fixed itself

trail ether
#

command: survival

trail ether
civic grotto
#

Cause I've searched up and down all around the mushroom forest and any cave system that it could possibly be referring to and I have had no luck

trail ether
#

notice I said "kind"

normal frigate
#

Reika how do u not have sr modder!!?

#

you deserve moty 2024

shell cobalt
#

Reika hasn't released a new mod this year, however they were an honourable mention in 2023 MOTY. Plus it'll be hard to compete with ROTA when it finally releases on ||made you look||

shell cobalt
#

By the way I voted for you in 2023 Reika. Good job building such a fantasticly deep modded experience šŸ‘

unreal flame
#

i don't think we ever publicly revealed the solid numbers, but I can say that reika's honorable mention status wasn't by any slim margin for MotY relative to the person after her

shell cobalt
#

The votes were revealed but only for the top 4 modders: #šŸ“¢ā”ƒserver-news message

unreal flame
#

oh right

brave fox
#

Any more hints on where to find the ||symptom alleviation canister||? I found the ||fluid blueprint|| but not being able to breathe for long is becoming really annoying

unreal flame
brave fox
unreal flame
#

||think smaller||

brave fox
brave fox
#

still nothing... checked ||all 3 caches and the QEP||

loud python
brave fox
loud python
brave fox
#

i really hope it's not the ||lost river|| lol

unreal flame
loud python
#

The mod doesn't have many weak spots, I really can only think of two: ||this one and the glass forest. Seriously fuck that place.||

Personally I feel once you have the LBS you should be good to go in that regard forever.

unreal flame
loud python
#

I just don't like the place, annoying to navigate.

#

Mostly because it's so dark

loud python
#

Does anyone have any recomendations for mods that add decorations and don't conflict with Reika's mods?

shell drift
#

Custom Posters by Mr.Purple. You can basically make any poster you want

#

there's versions for it in both legacy and 2.0

loud python
#

Oh, and does C2C work with de-extintion?

shell drift
#

ehhh it works in the way that de-extincition plankton wont spawn with C2C installed, because ecocean and C2C make plankton gathering necessary so I guess it can work

#

to be clear

#

DE plankton does not spawn, C2C plankton does

modern ibex
#

Would this mod be playable with radiation challenge?

frank scaffold
#

anyone know why the cyclops is locked if ive scaned all the parts

trail ether
#

define locked

frank scaffold
trail ether
#

you defined everything except "locked"

frank scaffold
#

The cyclops is still grey and it’s not telling me what I need to build it

fair merlin
#

What is sea to sea and what does it add?

normal frigate
#

check the GitHub page

#

thats the page

loud python
# fair merlin What is sea to sea and what does it add?

TL;DR adds a bunch of features that get in the way of your exploration, and then adds a bunch of items to overcome these features, these items usually require new resources and new middle-step crafted items.

EDIT: Also adds 3 new biomes and a bunch of other things to explore which add a lot to the game's atmosphere.

As a result:

  1. You will have to explore virtually all the map to be able to reach the lava zones, which is the main attraction of the mod (imo) because this will take you to many very cool places that you wouldn't really see, nevermind explore, in vanilla.
  2. You must build a base and probably half a dozen outposts, it can't be skipped.
  3. Playtime is extended like five times. Expect like 100 hours.

C2C makes vanilla feel as if it were a beta that was still missing 30% of its final content.
9/10, I highly recommend.

fair merlin
#

Ok thanks KooKoo and sinclairlim

trail ether
#

also ...A big part of C2C is exploration and following clues, much like in the base game (and much to the frustration of a certain kind of "just give me a guide to follow!" type player)...

warm cedar
#

Is this normal this making me feel weird (dont even have the laser cutter yet)

trail ether
#

...the door was pre-lasered?!

#

i have never heard of such a thing

#

do you have a mod that does this

loud python
#

I knew it! When I was exploring the missing wrecks I always say that one and was like "I guess I already checked it" but for the life of me I couldn't remember to have actually done so.

unreal flame
#

i used the mapmod as a checklist since you can toggle the wreck icons between a "dull" and "bright" state

warm cedar
#

Is there a chance that my saves got mixed up

trail ether
#

yes

frank scaffold
#

When are you supposed to be able to build a mobile vehicle bay

upper dock
#

Not super early but before you have to go anywhere super dangerous

loud python
#

So maybe 10 hours in?

#

20 hours in if you don't know what you're doing.

frank scaffold
loud python
#

Yeah, it takes you about 10-20 hours to find, scan and gather the materials necessary for the drones

frank scaffold
#

also how to you learn the azure battey nedded for the lazer cutter

open patio
#

What is the exact syntax of the clear 000 command?

bronze cairn
#

does anyone know if Sea to Sea affects the fire in the prawn bay in the aurora? I've sprayed it with like five fire extinguishers but it isn't going down

open patio
#

@bronze cairn Seems to be clear000

bronze cairn
#

sweet, thanks!

#

any ideas on the fire?

open patio
bronze cairn
#

im thinking i probably need an upgrade for the diving suit

unreal flame
unreal flame
#

note for @trail ether regarding the above: ||you should add the "extreme heat warning" to the hud when the player is near that doorway without proper precautions||

unreal flame
unreal flame
unreal flame
#

i'm basing that assertment on "you don't have the mobile vehicle bay"

#

...have you been following the radio?

frank scaffold
#

the only pod ive been given that i havent uncoverd is lifepod 15

unreal flame
#

which radio signals have you visited?

frank scaffold
#

1 sec

#

also by abusing another mod i got the blueprint from lifepod 15 yay

#

and also 17

#

@unreal flame

unreal flame
#

hm. have you been taking note of whenever the PDA pipes up and tells you something?

frank scaffold
#

yea

loud python
# frank scaffold yea

The message "||Detecting faint alterra vehicle signals||" or something like that plays the first time you're in the biome where the drones spawn for scanning.

#

You may have skipped it, since you would normally get it fairly early.

unreal flame
#

yeah, it's supposed to trigger when you're on your way from your lifepod to one of the other lifepods

#

it remains sea to sea's biggest filter, i'd wager

trail ether
#

mouseover text

#

same way I added that heat glow to the door

unreal flame
#

clearly, more indication is necessary

frank scaffold
trail ether
#

when you get near enough

frank scaffold
#

I forgor what biome that happens in

#

I’m already past that point and forgot the biome it appears in

loud python
#

||Northern kelp forest||

frank scaffold
#

Thanks

loud python
#

In what way does the "Decorations" mod hurt C2C progression?

marsh spear
#

I believe it lets you craft vanilla-unobtainable tablets that c2c uses, very early

upper dock
#

yep

#

there's a few objects that it adds as "decorations" because they're unused in vanilla, IIRC

unreal flame
frank scaffold
#

where can i learn the recipie for the battery needed for the lazer cutter?

wheat pebble
#

what version of subnautica is this for

shell drift
#

legacy, use Qmod and SMLhelper

wheat pebble
#

ok

#

i wish there were mods that are more than just minor additions available for 2.0 :(

upper dock
#

It'll happen eventually, AFAIK most of the big mods are undergoing major rewrites for 2.0 to bring them more up-to-snuff

#

(C2C is coming to 2.0 eventually, sometimes after Nautilus is fully finished)

wheat pebble
#

oh

#

how long has it even been since 2.0? i thought it would've been long enough that most things would've been ported by now...

#

i guess i was too optimistic

frank scaffold
#

how do i get murcury ore

frank scaffold
#

anyone here

frank scaffold
#

i really need the lazer cutter to progress

bitter kraken
#

Exploring the map is usually the best way to find anything. Its pretty hard to miss important things like the mercury ore in this mod

unreal flame
loud python
frank scaffold
loud python
#

I pressume it's because you haven't found the blueprient and crafted it

frank scaffold
worthy plume
#

hi, i need help for something i have this point and i don't know how to go there without dying because it's in ||the void|| someone have some tips for me or maybe it's for later when i have a sub or something faster?

frank scaffold
#

Use this with its requirements. Stay on the wreck and bring a 100% charged repair tool

#

Also use the passive reaper leviathan mod to get past the back of the Aurora

upper dock
#

Could you like, not recommend people just completely bypass the intended functionality of the mod with other mods?

#

there is an intended way to get there

loud python
#

Nooooo

#

Dont do that ll

#

lol

#

Yes, there is an intended way to reach that location.

frank scaffold
#

If you want to go about it differently that’s your choice

loud python
#

There's a seamoth module that allows you to hide from ghost leviathans so long as your lights are off and you don't get off the seamoth.

frank scaffold
#

I’m just trying to help

loud python
#

I shamelessly used console commands to get an early cyclops because I really like the cyclops.

frank scaffold
loud python
#

C2C is big and long

#

Expect a 100 hour playthrough

frank scaffold
#

Still I have everything I need except the azure battery

loud python
#

You missed a spot then.

frank scaffold
#

I’ve asked where to find it

#

I’ve searched half the map

loud python
#

We avoid spoilers as much as we can because spoling C2C kills the experience, and its sometimes hard to resist the temptation

#

Buuuut

#

Well first off, you should explore ALL the map, not just half, all the map will be necessary eventually

frank scaffold
loud python
#

First clue though: ||Near reapers.||
Second clue:|| In a cave, near reapers.||

#

Jesus man