#SeaToSea

1 messages ¡ Page 2 of 1

trail ether
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among other things it can defeat its attitude control

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intended

muted cosmos
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Well as I said before, can’t really test the more detailed stuff for a bit but will do

trail ether
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other game references include the SM heat sink being based on and behaving exactly like the ones in E:D

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and then there is the Eye Flame

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which is a multi-layer reference to the same game

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and multiple concepts/color schemes/patterns/iconography within

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even the name is

muted cosmos
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Jesus Christ I def awoke Reika lmao. Thx for the feedback

trail ether
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though I will give the hint to look at the harvested eye flame directly straight down

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and to look at the shadow cast by the unharvested one, from the same perspective

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looking at its texture file might be another hint, especiall;y if you do a cartesian-polar conversion

muted cosmos
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Question. What’s E:D

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Elite Dangerous?

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I’ve never heard of this game before lmao

trail ether
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Best results will be if you start heating up at 0% temperature, so release heat sink, wait for temperature to drop to 0% and only after that you can start charging your shields.
Heat sinks are cooling your ship for long period, longer than one shield cell bank will generate heat, so you can release 2 shield cell banks one after another while you...

▶ Play video
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meter left of the dashboard radar is heat

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though that is not the best demo since he is showing how to use it to cancel out a very heat-generating process rather than its usual effect

muted cosmos
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Yeh I search up E:D heat sink and some info popped up lol

pastel slate
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So I ran a quick experiment about the ||void spikes|| and here’s what I found; going there causes minor bursts of lag which eventually ramp in severity, it’s playable at first but worsens to the point of unplayability (correlates to how long you’ve been there). Also, after leaving the biome, the lag continues to be a problem, even after being multiple kilometers away. Idk if it’s a me thing or what but I ran this test a few times all with the same results

unreal flame
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A number of these are niche features that might be difficult to naturally determine without being extremely observant and experimentational

muted cosmos
weak locust
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Is SeaToSea...is it finished?

muted cosmos
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But you can download it

weak locust
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Thought so

unreal flame
muted cosmos
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Is that a real thing?

weak locust
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I have tried to download it, and I got a little ways into a game, about an hour, but by then I would just crash 15 seconds into the game so...had to abandon that

muted cosmos
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Why lmao????

unreal flame
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Where dropped bars of magnetite will move towards metallic objects (subs, base pieces)

muted cosmos
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That’s so useless but kinda hysterical

unreal flame
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It was inadvertently the cause of a major release bug as well

muted cosmos
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Prob the weirdest thing I got from that feedback was the complex way to find how the eye flame is a reference to ED

unreal flame
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The eye flame isn’t a reference to Elite, no

muted cosmos
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That’s what Reika said

unreal flame
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I know what it’s a reference to but won’t say

unreal flame
unreal flame
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Ah. Seems like a poorly structured sentence

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What reika probably means is that the eye flame is more than one reference to a single, unnamed game

muted cosmos
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I love going on searches for a purple decorative variant of s plant and an obscure reference

trail ether
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not in the sense that the game just crashes

pastel slate
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So we not gonna talk about how the ||void spikes|| is kinda broken ooorrrr

pastel slate
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I wrote a solid paragraph

pastel slate
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I thought I replied to my own msg but if not

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Anyways ya

muted cosmos
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Can’t expect a fix for it overnight lol

trail ether
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especially when the issue has no trigger one can think of

covert cradle
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Reika, is there a way I can go into the files and enable "swapping seamoth modules when NOT docked? Running the Odyssey Sub mod, which can't be docked and is based of the seamoth, so currently no way of swapping modules whatsoever. If it's something I can retype in the code or put a setting to "false", that would be great

trail ether
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and mods like custom subs should not be used with C2C anyway

unreal flame
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i think the issue with the odyssey is that it's being treated like a small sub, when in reality it's a midsize "large" sub

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as far as i'm aware it's a decently balanced sub

covert cradle
# trail ether no

That's unfortunate.
As N8crafter said, the odyssey is a very well balanced sub, also in C2C. It need an advanced wiring kit, so your making a seamoth first anyway. Later, kinda a step between seamoth and cyclops, you can use the odyssey

unreal flame
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all it would really need is a more C2C-oriented recipe, i'd think

trail ether
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it is not just raw balance

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there are tons of other implications

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like depth limtis, power capacity, and more

pastel slate
muted cosmos
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It’s a big biome in a very odd location in the game world and way the game transports you to it

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Prob gonna be prettt laggy

pastel slate
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But would leaving, ergo unloading it, have the issue still stand?

trail ether
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there is no reason even being there should cause lag over time

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it does not spawn stuff over time

unreal flame
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counterpoint: neither do the bases

trail ether
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not intentionally

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but the door opener technical entity did

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but there is no analogue here because there is no-

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wait

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the transient resources

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they should be dissolving again

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but if they for some reason never did anad just kept piling up

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this can be checked visually

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@pastel slate

upper dock
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EHEHEEEE

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oh my god

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I had the bulb zone reaper leviathan just rocket across my screen at 9000 miles an hour

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and then vanish

frank scaffold
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Alien rifle mod

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Mates gone soon enough

upper dock
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it's a weird bug I've been having with C2C where I think larger fish are spawning inside the ground or swimming into the ground while it's unloaded

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and then the instant it loads in they get rocketed out at a million miles an hour

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(bug may not actually be C2C related, doesn't seem like it would be but I didn't have it happen on my original playthrough)

upper dock
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I got to hear its roar for like a single second too

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which made it even funnier

trail ether
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@muted cosmos the page for sulfuric acid also is missing its main method of acquisition

upper dock
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yeah I figured it wasn't actually related

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is there a mod to fix it or is it just a Quirk

muted cosmos
trail ether
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also the unlock for heat-sealed fabric is entirely wrong

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seems like you are unaware of a certain POI 😛

muted cosmos
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I’ll add that on my search list after finding the location of a purple variant of a useless plant lol

trail ether
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also microbiotic gel is incorrect - it is a bioprocessor boost but not in that way

muted cosmos
trail ether
muted cosmos
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Ah new thing

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That explains why it’s not on the GitHub lol

trail ether
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nor is it meant to be

upper dock
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spoiler-y tech support request ||Hey, I'm pretty sure the refined azurite you get from the degasi jellyshroom base despawned for me. I've checked all of my seabases and the lifepod, it's not in any inventories I can find. I haven't died since picking it up, so my only guess is I dropped it on the ground at some point and it despawned or something? Anyhow, I need to spawn another one in as far as I can tell, what's the ID?||

trail ether
trail ether
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also @muted cosmos items with numbers in the name are not usable IDs

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the number is its ordinal in the TechType enum, which changes based on mod set and load order

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it would be like giving the numerical ideas of (modded) items in MC and then wondering why giving ID 4781 in one server gives you an EiO conduit while it gives you a TiC pickaxe in another and a zombie brain in yet another

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and then you add a mod and now it gives you RC turbine parts

trail ether
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ingots are autogenerated anyway

muted cosmos
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I meant l ids with numbers

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The only ones I remember where the two modded item ingots

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Iridium and plat

trail ether
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fragments also have the numbers but I am not sure offhand what else

muted cosmos
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Didn’t add fragment spawn ids bc I couldn’t be bothered to scower the GitHub code or internal files for them lol

trail ether
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they are not specified like that

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they are computed at runtime

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which is why they use the numerical ID

trail ether
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???????

trail ether
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....you are complaining that modded items are not in vanilla???

shrewd gate
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Beautiful mod.

muted cosmos
trail ether
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@muted cosmos new missing thing: azurite battery vent charging

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also Pt is used in chemical-adjacent recipes not electronic ones

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emulating its real-life application as a chemical catalyst for hydrocarbon reactions

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Platinum is a chemical element with the symbol Pt and atomic number 78. It is a dense, malleable, ductile, highly unreactive, precious, silverish-white transition metal. Its name originates from Spanish platina, a diminutive of plata "silver".Platinum is a member of the platinum group of elements and group 10 of the periodic table of elements. I...

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The most common use of platinum is as a catalyst in chemical reactions, often as platinum black. It has been employed as a catalyst since the early 19th century, when platinum powder was used to catalyze the ignition of hydrogen. Its most important application is in automobiles as a catalytic converter, which allows the complete combustion of low concentrations of unburned hydrocarbons from the exhaust into carbon dioxide and water vapor. Platinum is also used in the petroleum industry as a catalyst in a number of separate processes, but especially in catalytic reforming of straight-run naphthas into higher-octane gasoline that becomes rich in aromatic compounds. PtO2, also known as Adams' catalyst, is used as a hydrogenation catalyst, specifically for vegetable oils.[36] Platinum also strongly catalyzes the decomposition of hydrogen peroxide into water and oxygen[69] and it is used in fuel cells[70] as a catalyst for the reduction of oxygen.[71]

trail ether
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also i moved the recirc mask to the mod statiojn

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also also might want to add a "trivia" for nozzlevine for its geometric inspiration

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hint: its name is not coincidental

muted cosmos
trail ether
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also more trivia

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piezo crystals are in part inspired by the feature of the same name from Barotrauma

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and are canonically azurite, but in an unharvestable and much larger form

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think of it like "mature" azurite crystals

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also new missing thing: AE ACU also has mushroom forest, jellyshroom, and lava themes

muted cosmos
# trail ether ?

im assuming azurite battery vent charger is a new update thing?

trail ether
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no

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thta was there from the beginning

muted cosmos
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ah

trail ether
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also I do have a changelog on my site

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but I have not maintained it in a couple months

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due to the drive failure

muted cosmos
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ill start some of teh changes now, just gotta reinstall a bunch of teh mods

trail ether
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still working on recovering that

trail ether
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also I notice you made no mention of the actual eating mechanic

muted cosmos
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any hints for the purple nozzle variant lol?

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also you sure about you abyssoclause depth thing? im only finding it below 800

trail ether
muted cosmos
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lmao

scenic stirrup
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Alright has anyone been able to even get the seamoth upgrade bay yet? i cant get the laser cutter cuz they need super deep resources and the seamoth doesnt go past 200 metters

muted cosmos
scenic stirrup
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Yea like how are you supposed to get the materials to craft the stuff you need if you can even get to those areas

scenic stirrup
muted cosmos
scenic stirrup
coral dagger
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that would get you the free mk1 depth upgrade

unreal flame
pastel slate
wispy kelp
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yipee

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btw @trail ether do you recall c2c's recipe for the laser cutter

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asking for the curren SN run

wispy kelp
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kk ty though

upper dock
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the big thing is the ||Azurite Battery||

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otherwise it's a pretty simple recipe

scenic stirrup
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@coral dagger

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and to get a laser cutter you need ||azurite|| which is a deep material and ||ruby|| which is also a deep material, both of each i cant get cuz i cant go deep enough to get them since seamoth depth is at 200

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i obviously cant swim with Seaglide as well to get those materials since you just get killed by quite literally anything in 2 hits

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maybe im just being dumb

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idk

upper dock
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You can get the L1 seamoth depth module without the laser cutter

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...I forget how exactly, but I most certainly have it

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Ruby's pretty easy to get from the sparse reef without the module

marsh spear
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actually, i just wanted to say thank you so much for adding this (i played c2c a while ago and this wasn't in yet) it's such a good feature (spoilered for crash zone exploration notes)

trail ether
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since it was quite common for people to do so and then have no idea, and then complain they could not find where something is, thinking they searched the entire map

coral dagger
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it me

trail ether
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some even accused me of retroactively adding it to places they searched

marsh spear
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it's also a great tool for those who haven't played in a while to remember where everything is

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that mushroom tree ||bacterial sample|| maze section is still a nightmare tho

coral dagger
marsh spear
coral dagger
marsh spear
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ah

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3 eye flames at 0 0 0, interesting

trail ether
marsh spear
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oh that's convenient

upper dock
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Does the thermoblade have a databox now? I noticed I still can't craft it, but I don't remember it needing a recipe in vanilla.

wispy kelp
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im running with deathrun

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so its not the standard recipie

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but i want to use C2CS one and just run off an honor system

upper dock
wispy kelp
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thank u

unreal flame
upper dock
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hm, so there's something else I need to do to unlock it now

marsh spear
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fun fact it's possible to go to LifePod 15 with nothing but the sea glide and make it out alive. I just did it

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terrifying, but possible

unreal flame
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Ah, I see the measures meant to prevent exactly that haven’t entirely worked

marsh spear
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what measures? the repair-the-databox thing?

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because that probably works if the ghost leviathans spawn before you get there... but I had enough time

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super seaglide+ kite the leviathan around the wreckage

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it's not exactly a priority to "fix" I hope, considering super seaglide was patched in 2.0 anyway

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trying to account for super seaglide is also kind of a losing battle, it has some other interesting effects like trivializing the cave where you get the ||drone fragments|| because drooping stingers and crash fish ignore you while you have super seaglide active

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it's not even really progression breaking though, because you won't be able to get the resources early anyway

wispy kelp
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@trail ether the.

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||the geyser coral.||

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it requires so many scans

upper dock
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I'm having trouble figuring out what I'm missing in this area. I've ||checked all three of the island wrecks multiple times over now, with absolutely no luck finding anything. I'm extremely stuck progress-wise ATM so I'm trying to comb over existing areas I haven't fully cleared out yet and this one's been annoying me a lot. The actual entry for the Island itself says I've gotten everything, it's just these wrecks that say I'm missing somethin||

modest shoal
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At coordinates ||337.3, -269.7, -1438.8, which is in the crash zone behind the aurora|| there's a door in a wreck that has a console to repair it, but the repair gun doesn't work

marsh spear
upper dock
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That's just one of the vanilla PDA logs

marsh spear
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which is from the pda "||IslandsPDABase1bDesk||"

upper dock
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OK, I'm certain I picked that PDA up so I guess it just didn't log it

marsh spear
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same

upper dock
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bug report for that then, I guess

trail ether
upper dock
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ahhhhh

upper dock
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welp! back to the drawing board...

trail ether
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the latter is a known but very very inconsistent issue

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some people have it reliably, some never have it, and some have it intermittently

upper dock
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the best kind of bug!

trail ether
upper dock
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😔

trail ether
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and my beta tester is in the last

trail ether
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I was missing the "Desk"

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I already fixed it but the fix has not been released

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MAJOR spoilers inthat image

modest shoal
trail ether
modest shoal
trail ether
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so yes

upper dock
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Does the Crag Reef run absolutely absurdly terrible for anyone else?

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lag spikes to an ungodly level + low overall FPS

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Fixes itself instantly whenever I get far enough away for whatever is causing it to unload

upper dock
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crag field

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derp

upper dock
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I'm beginning to mald very slightly. Cannot figure out where I need to go to progress at all, I'm hard blocked by two different things right now (though getting the second would let me get the first in a roundabout way)

marsh spear
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ah yes I love getting synthetic fibers from a time capsule before I even have a bioprocessor

shrewd gate
marsh spear
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what is it you're stuck on?

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...fuck I just bricked my save didn't i

upper dock
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I need one of the following
|| 1: Azurite to repair the battery for the laser cutter ||
|| 2: Bioprocessor recipe ||

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(and really I just need the second one, it locks more and can get me the first roundabout

marsh spear
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well I know how to get both, do you want semi cryptic hints or just spoilers

upper dock
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cryptic hints, I've avoided direct spoilers for anything so far

marsh spear
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ok so for the first one, ||it's related to a story event||

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and as for the second, ||there's a few places to get it- both are near leviathans|| ||but not in wrecks or caves||

upper dock
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||Story event.... hm||

upper dock
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||I'm not really sure where that could be telling me to go with how limtied my depth range is, but I'll have to keep looking...||

trail ether
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I assure you

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and I have no idea why @marsh spear said it is from a story event

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unless they confused two somewhat similarly-named items

marsh spear
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i mixed it up with something else

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uhh it is near a story event though which is why I mixed it up

marsh spear
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||the red crystals||

trail ether
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yes

trail ether
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@upper dock azurite is very very visible

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have you found any

upper dock
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nope

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not ap iece

marsh spear
upper dock
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just the guaranteed refined one in the ||Jellyshroom Cave||

trail ether
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did you participate in a certain story event

upper dock
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||as far as story goes, I've watched the sunbeam crash, explored as much of the QEP island as I can for now, and done all of the island and jellyshroom base||

trail ether
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so yes

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did you make any attempt to make use of the information you were given

marsh spear
# trail ether *cough*

it's also because that hint about ||valuables from the Sunbeam|| is why I found azurite in my first playthrough- I went "oh I should look around here"

upper dock
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I have not been to the mountains yet outside of the island, no

modest shoal
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You get a ||bar of azurite|| from one of the vanilla desagi bases

upper dock
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ya, but repairing the battery needs unrefined

marsh spear
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wait, you... found the damaged battery

upper dock
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yeah

modest shoal
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Oh, you're right, hmm, and picking up raw ones without the correct suit kills you now, doesn't it? and to make the suit you need the bioprocessor, no?

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hmm, it does seem like a catch 22 now

modest shoal
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||You need 2 azurite batteries to make the stasis gun which you use to get the alakai vines, which you need to make sealant in the bioprocessor. And you need sealant in to make the electrochemical suit which you have to wear to pick up azurite, otherwise you die if you pick up azurite off the ground||

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You sure? I thought that was changed, like before it did no damage to me, and I got a whole locker full, now I can't pick any up

marsh spear
modest shoal
marsh spear
modest shoal
marsh spear
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huh maybe that got changed

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take anything I say past early game with a grain of salt because it may have changed since i last did a full playthrough

modest shoal
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just went and checked, doesn't work, it hides

marsh spear
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ah, rip

marsh spear
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as long as you're not low health

modest shoal
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Yeah, does like 25 damage, just looked too, haha

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Guess I just normally let myself sit at low hp, so assumed it auto killed you, lol

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Least spoiler possible @upper dock ||Pick up azurite, its a blue ore in some places that shocks you for ~25 damage when you pick it up||
Larger spoiler: ||Its found around heat sources in mountains and dunes||

upper dock
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Yeah, I've just gotta find some

modest shoal
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I guess I'll also add Medium Spoiler: ||Its in the same biome you found the battery in||

marsh spear
modest shoal
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The pda entry on it is pretty explicit about it

trail ether
marsh spear
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oh?

trail ether
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though @muted cosmos there is another thing for the wiki

trail ether
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I get the feeling that a lot of people either do not read the ency pages or do not really understand them

muted cosmos
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Excuse if the updates to the wiki are slow btw. Been very busy lately

trail ether
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if the former those people are in for a very unpleasant surprise later in the game

modest shoal
trail ether
marsh spear
upper dock
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Yeah I'm reading all of the pages and I really didn't get anything about this from them

marsh spear
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think I tried propulsion cannon too lol

upper dock
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nah, the azurite. The vines I don't get either

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but I figured it was stasis rifle

marsh spear
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well if it needs to see you then obviously the answer is the "invisible" console command

modest shoal
modest shoal
trail ether
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that said there is another PDA entry that kind of does, indirectly

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but the azurite PDA entry very much does help you find where most of it is, at least if you understand what it is saying and know the SN map

modest shoal
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Well, ||there's some that's probably less than 200 meters from where the battery is, its pretty close, unless you pick up the battery and forget where that was, not much else to do|| it even glows, (sparks?) in the dark, so you just gotta explore around some more

trail ether
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while the battery needs azurite to make, the thing that prompts you to find azurite has nothing to do with the battery

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other than being geographically nearby

modest shoal
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They had to make the battery somehow themselves, lol

trail ether
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ah I see what you mean

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I would not rely on that line of reasoning though because there is nothing stopping a player from assuming they came from somewhere far more distant than they actually did

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especially if you find the island before ||pod 14||

upper dock
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Still somehow not finding any somehow, dang

modest shoal
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Ah, maybe put that in the PDA near the battery? Again though, I found it way before the battery, triggered my "ooo shiny" response

upper dock
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looking in the wrong spot I guess

trail ether
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as does the Exploration Findings page referencing it

modest shoal
trail ether
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ok fair

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that is a good point

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I did not even account for the magnetic influence of the QEP

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though the "from the east" actually long predates the compass interference mechanic

modest shoal
upper dock
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with all of them except the Larger Spoiler

marsh spear
trail ether
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I need people to do the VO

marsh spear
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ahh ok

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I would offer to help but I can't, at least not yet

scenic stirrup
coral dagger
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i got the recipe early but couldn't make it for like 15 more hours

trail ether
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any way of avoiding needing to unlock that thing and know to use it is an exploit

marsh spear
marsh spear
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I think the radius for the exploration log might be a bit too wide for LifePod 9, it just popped up while I'm in the ||jellyshroom caves||

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unless a LifePod somehow got there

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also (this is technically aqueous engineering rather than sea to sea but) how are we supposed to tell how many "units" creatures count as for the acu?

marsh spear
coral dagger
marsh spear
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also, taking a screenshot with steam crashed the game. no idea if thats because of c2c though

trail ether
marsh spear
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when I got it

marsh spear
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I then had to reload my save because of the aforementioned crash, and haven't gotten the radio message again so I'm not sure what the trigger for it is actually

marsh spear
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huh, I just saved, exited the game completelt, and reloaded my save and I had 4 platinum I didn't have before

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I think it has to do with the fact that I had some platinum stolen by ||abyssal stalkers|| and now it's just back somehow?

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also, there's too many recipes in the "basic materials" tab to fit on the screen so I can't make titanium out of salvage anymore

upper dock
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Nothing will beat me going to the grand reef, seeing the ghost leviathan on the edge of the active sonar from my seamoth, ping the active sonar again about 15 seconds later and seeing the ghost leviathan be significantly closer and suddenly hard pivot and start coming in my direction

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I got a little owned

trail ether
marsh spear
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oof, sonar attracts shit now apparently, according to the website

upper dock
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yeah the active sonar slightly increases your sound level

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I think what happened is the ghost leviathan had absolutely nothing around it to target

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so the tiny blip the seamoth sonar made caused it to immediately barrel towards me

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you can see something similar happen in below zero with the shadow leviathans, they have nothing whatsoever to target so any tiny noise you make or if they see you for a milisecond they immediately home in on you

marsh spear
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oh right you said you were waiting for the nautilus situation to resolve nvm

trail ether
marsh spear
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👍** **

modest shoal
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So can that door I couldn't repair be fixed by a patch? Or do I just have to warp past it?

marsh spear
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wow those ACU cleaning units are expensive

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I made one, but I'm dreading making any more than that...

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why are they so expensive, they don't grant access to any new resources

marsh spear
# trail ether ??

a prawn propulsion cannon, camera drone and electric motor? for something that's basically just a more convenient way of doing something you could already do?

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I've also never been able to get the farmable stalker teeth thing to work but I'm not sure if that's a bug or if I'm just missing something

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I have a kelp biome acu, with a balanced ecosystem as far as I can tell, two stalkers, and 2 pieces of metal salvage

trail ether
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that said you have a point that it gives you nothing extra

marsh spear
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it's a pretty big hassle to get since copper's always short, plus it requires the prawn cannon arm blueprint which isn't exactly free

trail ether
marsh spear
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Will giving them more chew toys affect it?

trail ether
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to a point

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also

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different items have different value

marsh spear
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right, silver's highest right

trail ether
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no

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silver is higher than scrap

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but platinum is the highest

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triple the value of scrap

marsh spear
#

oh. guess i'll add that to the to-do list, right after i figure out how to get the seamoth plankton scoop

trail ether
#

also I boosted the drop rate 50%

marsh spear
#

oh, perfect, thanks

upper dock
#

||>be me, finally find azurite||
||>watching reaper leviathan in the distance to see if it comes close enough to be dangerous||
||>clueless||
||>large shadow overhead||
||>see 3 pixels of mandible enter my vision||
||>pause game||

marsh spear
#

oof

upper dock
#

fucking silent asshole

upper dock
#

you're a dick grbsdxfbhcsxrht

#

(not meant seriously)

#

it's OK it just gave my seamoth a big hug and I got the 3 pieces I needed

steady vault
#

legacy

#

woops^^ meant to ask do we know about compatibility with c2c and autosort lockers - dont wanna brick my current run by installing it

coral dagger
#

does the rock crusher need power?

#

no just seems like the collision is super awkward

#

surely it could be made a bit better to use by just having it destory items in say a 2m radius

#

how do you get this stupid thing to work

#

i got it on one deposit

#

cannot get it on any others

covert cradle
# coral dagger cannot get it on any others

Use the propulsion cannon (and perhaps the repulsion cannon) to bring the deposits to the rock crusher.
(Yes, sometimes it's easier to deconstruct it and build it near the next deposit)

coral dagger
#

i was doing that, it just still wasn't crushing

marsh spear
slender stone
unreal flame
faint jetty
#

the new suit don't have any texture or model when i equip it i just see the normal suit

trail ether
# coral dagger

I watched someone using it last night exactly like this and it was working fine

#

did you not power it

coral dagger
#

i did not but it eventually worked anyway?

trail ether
upper dock
#

Can definitely confirm now that Cragfield causes the game's performance to slowly degrade over time

#

fixes itself once the area unloads

#

Whatever is causing it is in the southern part of the biome, I don't even have to fully leave the biome for the issue to resolve itself

muted cosmos
#

I assumed the rock cracker was just really buggy

neon rock
#

how do i get azurite batteries?

#

or avolite

trail ether
#

if perhaps more slowly

trail ether
#

do you have runtimeeditor enabled

#

and can you look in your log during the lag and see if something is spamming exceptions

trail ether
#

and not just "pick up azurite"

upper dock
trail ether
#

and then can be pulled up with F7

#

lets you both browse the available GameObjects and their hierarchy and components, manipulate their values, and to run arbitrary C# via the REPL console

marsh spear
#

very handy, helped me dissect the stupid pda code

trail ether
#

was going to hhave you use it to disable - and thus remove all code executing related to - the wreck C2C adds to the south crag

#

disabling a GO basically removes it from the world and suspends all its active code, without irreversibly destroying anything (unless there is a component reacting to OnDisable in a destructive manner)

upper dock
#

Oh wait yeah, I do have that

#

you had me grab it while trying to figure out the performance issues near the jellyshroom caves

trail ether
#

well there you go XD

upper dock
#

Alrighty then, send me the commands to run and the area to check and I'll do so when I can

#

I haven't actually... found a wreck in the south crag yet, I must have missed it

#

|| also is it just me or is this platinum... quite buried? It's the only piece my scanroom is picking up here lol ||

trail ether
#

just find the wreck - you can TP to it with a c2cpoi cragwreck command - and then open the runtime editor GUI and select the wreck by clicking on it

#

its name will likely be a long autogenerated string

upper dock
#

ah

trail ether
#

quite possibly the click will select some child object, in which case go up the hierarchy until you find said root object

marsh spear
#

do ||abyssal stalkers|| count towards any biome in the acu

trail ether
#

it will have a PrefabIdentifier component whose classID is a similar string, a TechTag component, and a LargeWorldEntity component

marsh spear
#

and presumably they also do the teeth thing

trail ether
#

much less commonly

marsh spear
#

...ah

#

they look cool but I can't justify replacing my ACU if it downgrades the material output

trail ether
#

that is the object the click found, but you can see the massive name in the middle thre

upper dock
#

will do!

trail ether
marsh spear
#

oh, ||abyssal stalker|| eggs can't go in the bioreactor

#

vanilla eggs can

upper dock
#

Well, I've teleported to the wreck and now the lag is not happening >:(

#

the log is doing this though

#

I booted up a new save in creative mode to test this

pastel slate
#

kinda

#

itll go from 2 things in one place to 5 at the worst

trail ether
trail ether
#

you said it worsens over time

trail ether
#

not intended obviously but also nto laggy

upper dock
#

Yeah I've left it sit here for a while now and it's not doing it

#

it must be something else, or maybe it's caused by something that isn't active on a fresh save?

trail ether
#

the only other thing i add to the crag is plankton

#

i guess try sitting closer to the surface (<50m depth)

upper dock
#

there's supposed to be plankton in the crag?

trail ether
#

and give it some minutes to spawn

trail ether
#

that is where I always go for mine

upper dock
#

do you mean the visible plankton that glow?

trail ether
#

yes

upper dock
#

I've never seen any here

#

only in the sparse reef

trail ether
#

it spawns in both

#

and a couple other places

trail ether
#

and i am going to change that in the sparse reef too because it keeps spawning intersecting terrain there

upper dock
#

ah

#

yeah I can't replicate the lag

#

I have no idea what was causing it

trail ether
#

wtf

#

well

#

if it happens again you know what to try

upper dock
#

yeah

#

Before, I tabbed out of the game for a few minutes waiting for it to become daytime, and when I came back I was running at single-digit FPS

trail ether
#

weird

upper dock
#

instantly corrected itself once I got to the north end of the cragfield

upper dock
#

WELL

#

I do have a bug to report with the crag wreck

#

can't repair

trail ether
#

"the best kind of bug"

upper dock
#

yeah lol

#

seems I'm in the group it's consistent for

modest shoal
trail ether
#

they have value too

modest shoal
#

Did you change it recently? When I tried like 2-3 weeks ago they just vanish if you right click them with the reactor open

upper dock
#

I've also got a funny thing going on where these panels un-repair themselves

trail ether
#

that is not surprising

upper dock
#

if I quit the game and re-load the panels break again

trail ether
#

there is no serialization

#

so it is recreated from prefab

#

normally this is not even noticeable because do you really go there more than once

upper dock
#

the doors don't re-lock or anything like that so it doesn't actually matter, but it's funny

#

I guess I can just warp through the door

trail ether
#

yes

#

i suppose you can try and see if it happens with only my mods installed

upper dock
trail ether
#

what the fuck

marsh spear
#

I'm certain this has been reported before but the ||place with deepvines- I think it's called the glass garden?|| is incredibly laggy

#

as is the crag field actually

marsh spear
#

the other place is consistently laggy like low single digit FPS (read: 2-4)

trail ether
#

loading in lag is normal until 2.0

marsh spear
#

grabbed some plant samples and left because I'm pretty sure I was being chased

upper dock
#

what a time capsule to find

#

it just had a shitload of water in it

marsh spear
#

ironically that's sort of a progression break

#

hm, my scanner room here is letting me scan for "||Sunbeam debris||" but isn't picking up anything

#

huh, I built a scanner room closer to where think the ||Sunbeam got shot down|| and it's not picking up anything at all... am I barking up the wrong tree?

#

also before I do the ||stasis rifle|| thing, what is the "intended" way to get alkali vines

trail ether
trail ether
#

I have seen people assume it got shot down far to the west of where it did

marsh spear
marsh spear
marsh spear
modest shoal
marsh spear
#

in one of the places yes, but it wouldn't ping any

#

it was in the list but no matter how long I waited no orange blips on the map or circles with the hud chip showed up

modest shoal
#

Describe your location in relationship from the qep

marsh spear
#

well considering I can't use the compass

modest shoal
#

Well, if you were standing on the platform the direction it points how far away are you and how deep

marsh spear
#

right now, 133 meters deep and within eyesight range of the underwater portion

modest shoal
#

Ah, it's a bit further than that

trail ether
marsh spear
#

well my scanner range goes almost to the void in that direction?

trail ether
#

well "crashed"

modest shoal
trail ether
#

remember: momentum exists

marsh spear
marsh spear
#

there's a command to play it again iirc will that screw anything up

modest shoal
#

There's also the issue that the debris respawn, so you being in a scanner room might not pick up debris that are 300+ meters away even if your scanner room reaches it

modest shoal
#

If you get near them with the scanner active, they'll show up on your Hud though

trail ether
#

...respawn?

#

there is code trickery meant to ensure they can only be found via a scanner room

#

but none of that is really sometyhing one could call "respawning"

modest shoal
#

Don't they? Unless I was blind, it pointed out stuff that wasn't there before

#

Oh, it could be that

trail ether
#

but that is not what respawning means

modest shoal
#

Assumed that a big red shard that was 100% not before was just rerolled and spawned

trail ether
#

respawning means reappearing after being removed

trail ether
#

but until the relevant StoryGoal is set they are inert

marsh spear
trail ether
#

and even then they will only convert once "pinged" by a scanner room

#

at which point they delete the spawner object and spawn the normal debris object

trail ether
marsh spear
#

...ok then I guess I'll go on YouTube lol

marsh spear
#

but yeah I was looking pretty much at the right angle as far as I can tell

modest shoal
#

You're probably not that far away, it's just the scanner room being a jerk, I'd just search for a wreck instead, and build a scanner room next to that

marsh spear
#

how deep should I look for this wreck

modest shoal
#

Like ||300-350 meters||

trail ether
#

in fact looking for a discrete piece of wreckage from the sunbeam is a common pitfall

#

but I assume you mean what I keep calling the tuning fork wreck design, though it is more shaped like a V

#

this time almost upright

modest shoal
trail ether
#

so yes

modest shoal
#

Yeah, like an A shape

marsh spear
#

oh there we go it pinged stuff now

modest shoal
#

I almost feel like you should recolor that wreck and just call it part of the sunbeam, would add the "expected" wreck people are looking for

#

Hmm, maybe not considering some of the stuff in it though, would be a lot of work to move those stuff to other locations

marsh spear
#

also, the Sunbeam debris pings need me to stand near em for a while before they actually spawn the item... not super great for my oxygen

modest shoal
#

I bet you're one of those weirdos who doesn't use the biggest oxygen tank but the "move faster" one!

marsh spear
#

no I use the ultra capacity tank

#

this is really not fun though, just waiting for the damn item to spawn

trail ether
#

not just when you build a scanner room

marsh spear
#

the scanner room has found it

trail ether
#

then it converts instantly

marsh spear
#

I'm seeing the indicator on the hud chip

marsh spear
trail ether
marsh spear
#

spose that makes this a bug then doesn't it

#

it's not in the floor either I checked

trail ether
marsh spear
#

we love inconsistent bugs

#

maybe the scanner room pinging things is taking place without the floor loaded in so the item falls into the abyss

#

wouldn't be the first time something like that has been an issue with a mod

#

yeah I've gone to every single one of these blips and I've only gotten 4 avolite out of it. a rifle takes 6

#

most of the ones that did work weren't even avolite

trail ether
#

well

#

not too possible

#

since the rigidbody should have kinematic set to true

marsh spear
#

it seems like that's probably not the problem actually

#

I canceled my scanner room and set it to scan again and some of the ones that didn't work before do now

#

so I have no idea what's going on

#

still most of them are stupid cosmetic items like the hats and toys, or metal salvage...

#

and I'm only at 5 of the resource I actually want from this

#

I promise you no one wants 15 hats and arcade gorge toys though

trail ether
marsh spear
#

fair ig

coral dagger
#

reika do you know what would be causing terrible performance (like 30 fps) with only like 50% gpu cpu use?

modest shoal
#

Do you have volcanic filters built?

#

Those kill my fps

faint jetty
#

Hi reika can you make a booster for cyclops

#

like Azurite boosters the cyclops lights tern to blue inside and outside and it moves so faster not extra fast like it is for the void when like some ghost chasing you

#

it be great if you like it

#

like when so many ghost leviathans are chasing you the cyclops say to you warning so many leviathans class predator are in the sonar Azurite boosters activated

barren oar
#

that directly conflicts with a mechanic that explicitly forbids cyclops usage in the void

faint jetty
#

yea

trail ether
faint jetty
#

just with a new module for the cyclops in be great

#

think about it

#

and if you like it Reika

#

or just not for the void

trail ether
#

and yet you thought simply reiterating the basic description would compel me to make it anyway

#

it is against my design goals and as such it is not going to happen

#

end of story

faint jetty
#

ok

#

end

#

also i play your mod and its great

neon rock
#

whats the aurora codes

#

in the mod?

#

they are changed

#

idek how to enter

marsh spear
#

i don't think they're changerd, but they're present in pdas like in vanilla

neon rock
#

oh i just found it

#

from 1454 it changed to 4257

upper dock
#

IIRC the codes are randomized per save in C2C

neon rock
#

thx

#

btw do i need a vehicle to explore the glass forest

upper dock
#

Most likely don't need one but you'd be hard pressed to get much accomplished that deep without one

neon rock
#

and where can i find sunbeam debris

#

i could not find anything around the island

trail ether
neon rock
#

open the door with the code

#

im sorry

#

i do know how to get in

trail ether
#

though so far there have already been several people who apparently memorized the vanilla codes and did not think to check the PDAs to find the new ones, instead asking me for the codes

marsh spear
trail ether
#

among others

#

but my point was more that there have already been multiple people for whom the idea of reading the PDAs like you have to do the first time you play did not occur to them

#

then again maybe I am being too generous and these people just googled for the codes the first time

#

like those people who apparently google coordinates for wrecks and pods the first time (cough cough "Where is Hull Plating?!!?!11!" cough)

marsh spear
#

ah lol yeah I feel like you should put a warning on the mod site "don't ignore the pda"

trail ether
#

for when i get my drive data back

marsh spear
#

oof, drive failed?

trail ether
#

in august

#

been running recovery since

marsh spear
#

oh no

trail ether
#

NTFS file table is where the damage is

#

but there are apparently tools to repair that

#

but I need to finish the iso clone first

#

it is almost done

#

a few days to go

marsh spear
#

I hope it works out

#

oh, right, is there a command or something to add that bugged pda entry?

#

the floating island desk one

trail ether
#

you already have it

#

it is checking a nonexistent flag

#

the fix when released will apply automatically

#

as it will now check the correct flag

marsh spear
#

oh ok

trail ether
#
        private string generatePDAContent() {
            string desc = SeaToSeaMod.miscLocale.getEntry("TrackerPage").pda+"\n";
            bool incomplete = false;
            bool any = false;
            foreach (Finding f in findings.Values) {
                if (GameModeUtils.currentGameMode != GameModeOption.Creative && f.trigger.isTriggered.Invoke()) {
                    desc += "\t •  "+f.desc+"\n\n";
                    any = true;
                }
                else if (!f.trigger.isOptional || f.trigger.triggerMoreToExplore) {
                    incomplete = true;
                }
            }
            if (!any)
                desc = "";
            if (incomplete)
                desc += string.Format("{1}<color=#FF9D14FF>{0}</color>", SeaToSeaMod.miscLocale.getEntry("TrackerPage").getField<string>("incomplete"), any ? "\n" : "");
            return desc;
        }```
marsh spear
#

It was just messing with me not having that section "completed"

trail ether
#

it just checks the flag for each "finding"

#

like the condition

#

and if met it adds that entry

#

else it does not and marks it incomplete

coral dagger
#

do you know why every time i load the game it puts the yellow unread marker on all the outer wilds logs?

trail ether
#

I add that marker every time they change

coral dagger
#

even the completed ones get that

trail ether
#

and since they start empty and are generated at runtime that would do it

coral dagger
#

oh

#

right ok

#

makes sense and not a big deal

trail ether
#

not sure I can even fix it

#

since the update is polling-based not trigger-based

#

well

#

I suppose I can make it not apply the notification for the very first content change

#

since the odds that you make a discovery in the first 0.25s of the game being loaded are minimal

marsh spear
#

WHAT. I built a multipurpose room and it deleted my water filtration machine. I don't think that's a c2c thing just .... why

trail ether
#

vanilla does that

marsh spear
#

welp time to use the console to get it back lol I am Not gathering those resources again

coral dagger
#

pre 2.0 is so glitchy honestly

marsh spear
upper dock
#

Yeah my first playthrough was on 2.0

#

So going back to legacy for this has been interesting

marsh spear
#

mine was in early access

marsh spear
#

wait, so you need ||sealed fabric|| to make the ||liquid breathing mask|| but the blueprint for ||sealed fabric|| is... 500m down?

modest shoal
#

You sure it's really that far down? I'm pretty sure it's not that far, I don't remember where I got it, but I haven't crafted it or it's children yet

marsh spear
#

er, apparently it's 441 meters down

#

still

#

my seamoth can only go 300m without plasteel which I'm fairly sure I need at least the sealed suit for if not the reinforced one

coral dagger
#

i mean you can just suicide mission the geysers

#

build a base next to it and keep trying to place the filter until you get it there

upper dock
#

You can also get the ||seamoth mk2 depth module|| before you need the ||liquid mask||

marsh spear
#

huh? it needs plasteel

marsh spear
#

is the blueprint not found in a really hot cave

upper dock
#

explicit spoiler ||there's a plasteel ingot in the locked crate in degasi jellyshroom base||

marsh spear
#

...bruh

#

ok

#

also I've got silver and scrap in my ACU and have over 24 hours in this save and still not a single tooth

upper dock
#

Yeah stalkers in my ACU have yet to spawn a tooth either

#

It doesn't really matter because I just built a scanner room in a kelp forest instead

marsh spear
#

I just want passive teeth for when I need them

#

0x00000001808EDC44 (unityplayer) (function-name not available)
0x00000000212889AA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type)
0x0000000033051523 (Mono JIT Code) UnityEngine.Object:FindObjectOfType (System.Type)
0x00000000330514A3 (Mono JIT Code) UnityEngine.Object:FindObjectOfType<T_REF> ()
0x0000000041DB00B3 (Mono JIT Code) ReikaKalseki.Auroresource.FallingMaterialSystem:tick (single,single)
0x000000003838F80B (Mono JIT Code) ReikaKalseki.Auroresource.ARHooks:tickPlayer (Player)
0x0000000033118E95 (Mono JIT Code) (wrapper delegate-invoke) System.Action`1<T_REF>:invoke_void_T (T_REF)
0x000000002DA6A48A (Mono JIT Code) ReikaKalseki.DIAlterra.DIHooks:tickPlayer (Player)
0x00000000237A8723 (Mono JIT Code) (wrapper dynamic-method) Player:DMDPlayer::Update (Player)
0x000000001296A820 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
ERROR: SymGetSymFromAddr64, GetLastError: 'Invalid handle.' (Address: 0000000003A9BFB0)
weird crash immediately on load

#

or rather, while at 90%

#

looks like maybe it was trying to handle something too early

#

ok it happens consistently now

modest shoal
#

Yeah, I get a c2d on about a quarter of my loads, typically never back to back though

marsh spear
#

happened twice in a row for me

#

I'll try a third time

#

thrice in a row

#

rip

#

looking through the logs, it's always the same error

coral dagger
#

if you think where you found the samples, there's an equivalent location elsewhere on the map

marsh spear
#

ah. well that might have helped me if i wasn't locked out of the game by this crash

trail ether
#

what the fuck?

#

oh and THAT does not trigger a profanity filter

trail ether
trail ether
#

why would you possibly assume you need those for plasteel

marsh spear
#

uh you need the volcanic traces right

coral dagger
coral dagger
#

built a mini base next to each wreck that was deeper than i could survive

trail ether
trail ether
marsh spear
#

which i'd need the suit to survive in

#

apparently i was barking up the wrong tree with where to get the blueprints, though

modest shoal
marsh spear
#

btw is there a place you post when you update the mod? especially for cases like where I literally can't play until the update goes out, it'd be nice to have a way to get notified

marsh spear
#

also for those who have played with the 'lifepod drift' option, how much time does it give you? is it managable or is it a massive issue?

marsh spear
#

...why did I get the crater edge exploration log (empty) while in the safe shallows in a new save

upper dock
#

||lifepod 15|| being funny maybe?

marsh spear
#

I'm literally like 5 minutes in

#

idk

marsh spear
trail ether
#

but again drive issues

trail ether
marsh spear
trail ether
#

i did change its trigger condition

#

so now it should be less prone to premature firing

marsh spear
# trail ether a few days

oh that's more than manageable, ok. curious what the point of that setting is, tbh, considering you can speedrun a builder tool and a base equivalent to the lifepod in less than one in game day

#

just to force more base building?

trail ether
#

yes

#

and it was something someone on YT wanted

marsh spear
#

ah

trail ether
#

it is not meant to be a time pressure

#

it is meant to be a "you absolutely need to prioritize building a base"

marsh spear
#

actually i've... never seen anyone play c2c on youtube, come to think of it. usually it's the more clickbaity "we added 3 new leviathans" mods that get featured, lol

#

also, looking at the website

Any kind of teleportation except maybe of the player between seabases
did you have a mod in mind when you wrote that. because that sounds fantastic actually

#

would probably break my pc considering how long teleporting with the vanilla precursor gates takes, though

upper dock
marsh spear
#

aah

marsh spear
#

oof

marsh spear
#

the only one i could find for that is "Bed Teleport" and that's a 2.0 mod

upper dock
#

I think it might have been a weird interaction with the map mod or something?

trail ether
#

there is a seamoth teleport module mod

upper dock
#

since I first noticed the beacon on the map

#

but then checked it in my list and it was there too

#

I did still get the lifepod 15 radio message like normal

marsh spear
#

because the only people who'll play it are c2c folks probably, lol

#

oh right, those sounds that i assume are meteors falling? lots of interference followed by a sploosh? those are audible at full volume no matter where you are which is kinda annoying

marsh spear
#

sounds kinda like tv static?

trail ether
#

.....no?

#

not at all

marsh spear
#

yeah, that

trail ether
#

the entry sound is derived from my sound in MeteorCraft, which is much older and a similar concept

marsh spear
#

ah

trail ether
marsh spear
#

it sounds kinda like the electronic interference sounds subnautica uses a lot

#

but anyway. hearing those while inside a seabase 100m down is a little odd

trail ether
#

true

marsh spear
#

i'm not sure what the point of it is- i assume you need that scanner room upgrade to find them, because i have swam in the 'direction' it sounded like it was coming from and saw nothing

trail ether
#

you do not need the scanner room, though it would massively help

#

also I made the sound only audible under 50m depth or within 100m

marsh spear
#

hahaha

#

that's hilarious

trail ether
#

that took way more work to make possible than you can imagine

upper dock
#

OK that's a really funny gag

#

does the ||azurite battery|| actually make tools using it more powerful?

trail ether
#

if it can punch through the outer hull it can certainly blow out a door

marsh spear
upper dock
#

that's super cool, I've only used it in the repulsion cannon so far

#

I was wondering if you just buffed the shit out of the repulsion cannon or if it launching bonesharks into the stratosphere was a bug desrgvsdrxfhbsd

trail ether
#
        public static float getPropulsionCannonForce(PropulsionCannon prop) {
            float ret = prop.attractionForce;
            if (isHeldToolAzuritePowered())
                ret *= 3;
            float temp = WaterTemperatureSimulation.main.GetTemperature(Player.main.transform.position);
            if (temp >= 100)
                ret *= Mathf.Max(0.04F, 1F/((temp-99)/50F));
            return ret;
        }
        
        public static float getPropulsionCannonThrowForce(PropulsionCannon prop) {
            float ret = prop.shootForce;
            if (isHeldToolAzuritePowered())
                ret *= 1.5F;
            return ret;
        }
        
        public static float getRepulsionCannonThrowForce(RepulsionCannon prop) {
            float ret = RepulsionCannon.shootForce;
            if (isHeldToolAzuritePowered())
                ret *= 4;
            return ret;
        }

        public static float getSeaglideSpeed(float f) { //1.45 by default
            if (SeaToSeaMod.fastSeaglideCheatActive)
                return 40;
            //SNUtil.writeToChat("Get SG speed, was "+f+", has="+Mathf.Approximately(e.battery.capacity, C2CItems.t2Battery.capacity));
            if (isHeldToolAzuritePowered()) {
                float bonus = 0.75F; //was 0.55 then 0.95
                float depth = Player.main.GetDepth();
                float depthFactor = depth <= 50 ? 1 : 1-((depth-50)/350F);
                if (depthFactor > 0) {
                    f += bonus*depthFactor;
                }
            }
            return f;
        }
        
        public static float getScannerSpeed(float f) { //f is a divisor, scanTime
            if (isHeldToolAzuritePowered()) {
                f *= 0.5F; //double speed
            }
            return f;
        }
        
        public static float getLaserCutterSpeed(LaserCutter lc) { //25 by default
            float amt = lc.healthPerWeld;
            if (isHeldToolAzuritePowered())
                amt *= 1.5F;
            return amt;
        }
        
        public static float getRepairSpeed(Welder lc) { //10 by default
            float amt = lc.healthPerWeld;
            if (isHeldToolAzuritePowered())
                amt *= 2F;
            return amt;
        }```
upper dock
#

now I know why that happens

marsh spear
#

i've never used azurite batteries besides crafting with them, they're so expensive- i take the battery out of the laser cutter to craft the stasis rifle

#

lol

trail ether
marsh spear
#

i figured given past experiences

upper dock
#

Are you planning to make that work on any other doors or is it a one-off for this

trail ether
#

the root GO has physics, and then the door is a child object of a type normally used as a top-level object, with its own independent physics - including the frame on the same object - and a StarshipDoor component which forcibly overrides the door's movement, and the actual door object clips into the frame

upper dock
#

(sounds like it's a huge pain so)

trail ether
#

so I had to basically uncouple the door from the frame, then remove all door logic from the whole object, then briefly disable colliders on the door, then give it the physics kick, then schedule the re-enabling of the colliders so it does not go through the far wall, while also recomputing all its mass and inertia and CoM properties since they were previously calculated for the entire door-wall-keypad assembly

upper dock
#

god

marsh spear
#

💀 ngl at that point i'd probably remove the door from the frame object and just make a new object with the same model

trail ether
#

oh

#

and to make it even better

#

I had to circumvent usual repl gun code

#

and hook into the code where it even tries to grab an object

#

since by the time it actually has the door shits itself if you let it move

#

all the parts clip into each other and the whole thing starts wiggling like a hamster with parkinsons

trail ether
#

but working out what to do was

#
        public static void onRepulsionCannonTryHit(RepulsionCannon prop, Rigidbody rb) {
            if (isHeldToolAzuritePowered() && rb.gameObject.GetFullHierarchyPath().Contains("CaptainsQuarters_Keypad")) {
                StarshipDoor s = rb.GetComponent<StarshipDoor>();
                //SNUtil.writeToChat("S: "+s);
                if (s) {
                    GameObject go = s.gameObject;
                    GameObject door = ObjectUtil.getChildObject(rb.gameObject, "Starship_doors_manual_01/Starship_doors_automatic");
                    Rigidbody rb2 = door.EnsureComponent<Rigidbody>();
                    rb2.copyObject(rb);
                    UnityEngine.Object.Destroy(s.GetComponent<StarshipDoorLocked>()); //need to do directly since removecomponent calls destroyImmediate, and this is an anim call
                    UnityEngine.Object.Destroy(s);
                    //SNUtil.writeToChat("C: "+string.Join(", ", go.GetComponents<MonoBehaviour>().Select<Component, string>(c => c.GetType().Name).ToArray()));
                    rb2.isKinematic = false;
                    rb2.mass = 500;
                    rb2.ResetCenterOfMass();
                    rb2.ResetInertiaTensor();
                    rb2.detectCollisions = true;
                    rb2.transform.SetParent(null);
                    foreach (Collider c in rb2.GetComponentsInChildren<Collider>()) {
                        c.enabled = false;
                    }
                    rb2.velocity = MainCamera.camera.transform.forward*30F+Vector3.up*7.5F;
                    rb2.angularVelocity = MathUtil.getRandomVectorAround(Vector3.zero, 2.5F);
                    door.EnsureComponent<FlyingDoor>().Invoke("solidify", 0.05F);
                    door.EnsureComponent<FlyingDoor>().Invoke("thump", 0.15F);
                }
            }
        }
        
        private class FlyingDoor : MonoBehaviour {
            
            private static readonly SoundManager.SoundData impactSound = SoundManager.registerSound(SeaToSeaMod.modDLL, "doorhit", "Sounds/doorhit.ogg", SoundManager.soundMode3D, s => {SoundManager.setup3D(s, 200);}, SoundSystem.masterBus);
            
            void solidify() {
                foreach (Collider c in GetComponentsInChildren<Collider>()) {
                    c.enabled = true;
                }    
            }
            
            void thump() {
                SoundManager.playSoundAt(impactSound, transform.position, false, 40, 2);
                SoundManager.playSoundAt(impactSound, transform.position, false, 40, 2);
            }
            
        }```
trail ether
#

and was only done because just changing the code in the PDA log was insufficient for this door

#

as it has a voice-acted message also reading out the code

upper dock
#

yeah

trail ether
#

so I needed to instead make the code canonically wrong and justify in universe why

marsh spear
#

hey giving a mandated use for the repulsion cannon is neat i guess, i usually don't make it because the propulsion cannon is more useful

upper dock
#

conversly I literally never use the propulsion cannon lol

trail ether
#

and then rather than putting a new PDA somewhere with a hint - which is both boring and has nowhere good to put it - I thought of this

trail ether
marsh spear
upper dock
#

I use the repulsion cannon a decent bit

#

for making bonesharks fuck off mainly

trail ether
#

also I just pushed an update

#

a big one

#

many days of development

upper dock
#

Nice

marsh spear
#

nice, now i can play the game again (on my main save)

trail ether
#

lots and lots of fixes

#

and some new features

upper dock
#

Curious actually, with the ||azurite battery|| can the repulsion cannon bully leviathans a bit

#

or is it still not strong enough

upper dock
#

oh, does the repulsion cannon still need to "grab"

marsh spear
#

wonderful start

trail ether
trail ether
upper dock
#

ah

marsh spear
#

lemme see what the error is

#

[QModManager:ERROR] Invoking the specified entry method "PreLoad" failed for mod "ReikaKalseki.SeaToSea"
[QModManager:ERROR] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <567df3e0919241ba98db88bec4c6696f>:0 at System.Collections.Generic.Dictionary2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at ReikaKalseki.DIAlterra.Config1[E].attachOverride (E key, System.Func2[T,TResult] val) [0x00009] in <550d53561197439ea68928219f627a22>:0
at ReikaKalseki.DIAlterra.Config`1[E].attachOverride (E key, System.Single val) [0x0000e] in <550d53561197439ea68928219f627a22>:0
at ReikaKalseki.SeaToSea.C2CIntegration.injectConfigValues () [0x00181] in <cfd98d220ffa4d34b72d2bdc4d5a659c>:0
at ReikaKalseki.SeaToSea.SeaToSeaMod.PreLoad () [0x0000d] in <cfd98d220ffa4d34b72d2bdc4d5a659c>:0
at (wrapper managed-to-native)

#

i think it's an issue with config file generation

#

because i backed up my config file and deleted the whole seatosea folder before installing the update

trail ether
#

I changed a config name I think

marsh spear
#

ah. well on second load, with the config file intact, it still crashes

trail ether
#

purge your configs and try again

marsh spear
#

second crash was after i restored the config file, same error

#

are you sure you changed that config name everywhere

#

purged configs, loaded again, same issue

#

none of the option names are different in the generated config from the one i backed up

trail ether
#

they are identified by an enum

#

also i cannot actually find any record of a name change

marsh spear
trail ether
#

this is C2C trying to override another mod's config

#

and finding no corresponding mapping

#

did you miss updating a mod

#

I did change that code

marsh spear
#

oh i completely missed that other mods updated too

trail ether
#

as that feature is new

marsh spear
#

when i was looking in the releases i swear only one of them said '6 minutes ago' and the rest were older

#

that'd do it

trail ether
#

might also add one to the homepage modlist

marsh spear
#

...well, the update doesn't seem to have fixed my crash

trail ether
#

now what is it

marsh spear
#
ERROR: SymGetSymFromAddr64, GetLastError: 'Invalid handle.' (Address: 000000018058A330)
0x000000018058A330 (unityplayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 000000018088C229)
0x000000018088C229 (unityplayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Success.' (Address: 00000001808EDC44)
0x00000001808EDC44 (unityplayer) (function-name not available)
0x000000002297937A (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type)
0x0000000045FD4013 (Mono JIT Code) UnityEngine.Object:FindObjectOfType (System.Type)
0x0000000045FD3F93 (Mono JIT Code) UnityEngine.Object:FindObjectOfType<T_REF> ()
0x000000004295E9A3 (Mono JIT Code) ReikaKalseki.Auroresource.FallingMaterialSystem:tick (single,single)
0x000000004295E89B (Mono JIT Code) ReikaKalseki.Auroresource.ARHooks:tickPlayer (Player)
0x00000000325FC8D5 (Mono JIT Code) (wrapper delegate-invoke) System.Action`1<T_REF>:invoke_void_T (T_REF)
0x000000002D00B64A (Mono JIT Code) ReikaKalseki.DIAlterra.DIHooks:tickPlayer (Player)
0x000000003E859183 (Mono JIT Code) (wrapper dynamic-method) Player:DMD<Player::Update> (Player)
0x0000000011AAA820 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
ERROR: SymGetSymFromAddr64, GetLastError: 'Invalid handle.' (Address: 0000000003A9BFB0)```
#

same as before i think

#

still loads to 90%, then freezes and crashes

#

and only on that save, i started a new one and it works fine

trail ether
#

it looks like unity functions are erroring

#

that makes no sense

marsh spear
#

you're kidding me

#

i have to scan 21 ||geyser corals||???

#

and that's without hard mode on

#

i swear next update is going to be 'kharaa progression now actually takes place over time and you need to eat enzyme peepers to combat it'

marsh spear
#

...oh my god

trail ether
#

you are not quite right

#

for one it was added two weeks ago

marsh spear
#

💀 I didn't want to be right

#

that's hilarious though

#

oh haha

#

funny thing that makes these mazes trivial

#

super seaglide plus a bad PC lets you clip through walls and just swim around in the floor

#

...when you scan for ||geyser coral|| could ones you've already scanned not show up? that'd be a big help

#

same for ||bacteria|| if that works the same way

#

especially because, unlike bacteria, there's no visual indicator when you've scanned one

trail ether
trail ether
#

it is just more subtle

marsh spear
#

ah. I can't tell

#

sorry for low quality but uhhh

unreal flame
marsh spear
#

........well, the ||mushkooshcave||.xml file lists locations for 22... and after warping to each one because something seems to be afoot, i am at 20/21 scanned and some of them weren't actually there

#

so something's up

marsh spear
#

i already checked 000, they're not there

unreal flame