#Adding visual lives to the coral patches
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
https://i.imgur.com/U8gH79C.png
There are 4 coral "nodes" -> Remove a life from the patch when you fail a check, just like you do with seaweed.
Currently it just goes from 4 corals to 0 when its eventually gone. I'm suggesting it goes from 4 to 3, then 2, then 1, then 0
Would be in line with how seaweed works