#Optional Toggle For Quest Experience Drop As a Lamp

9 messages · Page 1 of 1 (latest)

dusk jacinth
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It would make massive changes to OG path routes that have been worked out with a significant amount of hours of planning that has been put into many OG accounts of different kinds (pures, 13def pures, 40def pures, 42def voiders, 45def zerkers and low attack builds etc.).

I'm sorry, but the game has been designed with the quests and the quest rewards they have for so many years, and a lot of people have spent a considerable amount of time playing by the logic of the exp rewards that have always been there.

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Though I am open to discuss it tho, I upvoted the 2nd one there as I sometimes am a bit swayed by some reasonable opening up of content to be possible, as long as for example vengeance spell stays locked behind 40def as it always has, as well as maybe other notable combat-related unlocks

gloomy sorrel
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That's fair, and I should've checked old posts, my bad. I'm fine with content being locked in general as that's sort of the point of having a limited account, the main issue I have is when that limitation is just "cannot hit the complete button" on a certain quest. It seems uninteresting to me and a sort of arbitrary limit that doesn't generally seem like a balance decision but is more like I'm getting caught in the crossfire, if that makes sense?

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Like, I'm sure there are numerous situations where a certain item is incredibly strong with a very specific stat distribution (seems like specifically defense and health is abusable) but there's already precedent for those things to be locked behind the item itself needing a stat. For this account, I was trying to get chompy chick and realized I can't get it for various reasons but the main limiter is that void armor requires a minimum HP level and that seems entirely fine. However, it's much less interesting that a cb3 account can't access Morytania due to Priest in Peril.

It's clear that this has been discussed a lot and the implications of changing this are a bit tougher to parse out than I anticipated, so I'll leave it at that.

abstract lynx
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the one change I'm fine with is adding a way for level 3s to access morytania

RS3 lets you get through without priest in peril, you just have to kill a ghoul in paterdomus to be able to get through, and I think that's an appropriate way to do it in OSRS as well, as it doesn't complete the quest, and you still have to kill something

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although to be honest I also wouldn't mind if Holy Grail quest rewards were changed, because I saw an idea to make it where you had to drink from the grail to get the XP, and I think that's very thematically appropriate

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I would still vote skip on it in a poll because it doesn't affect me but I wouldnt have any issue if they did it like that