Edit: Original post message got deleted for trying to share an image link, see bottom of thread for reference 😐
Ever since the wednesday 18th patch kills per hour has gone up 2.5x~ for sailing creatures, unlike what the original news post said it was trying to do.
Previously sailing combat had a roughly 76% damage reduction across the board, on average, but the math doesn't add up for the current health adjustment
Vampyre Kraken only went from 225 -> 311 health but to actually have a similar kill time it would've had to be closer to 900 health.
The math for damage reduction converted to health:
225 / (1 - (76/100)) = 937~
While the current looks closer to the inverse damage reduction:
225 / 0.76~