#Kills per hour not as advertised from news post

11 messages · Page 1 of 1 (latest)

sacred wing
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Edit: Original post message got deleted for trying to share an image link, see bottom of thread for reference 😐

Ever since the wednesday 18th patch kills per hour has gone up 2.5x~ for sailing creatures, unlike what the original news post said it was trying to do.

Previously sailing combat had a roughly 76% damage reduction across the board, on average, but the math doesn't add up for the current health adjustment

Vampyre Kraken only went from 225 -> 311 health but to actually have a similar kill time it would've had to be closer to 900 health.

The math for damage reduction converted to health:
225 / (1 - (76/100)) = 937~

While the current looks closer to the inverse damage reduction:

225 / 0.76~

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As an example, a solo account with tumeken or earth surge harmonised staff can now kill 80 vampyre krakens per hour, if they camp a single spawn

If they tank a double spawn this can be as high as 120 per hour

I can also confirm that before the update, damage from gear was mostly 4x slower time to kill

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To quote the old numbers from wiki:

Players' regular attacks have their hits rounded down, hitting for approximately 23.75% of their normal damage on average.

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Not necessarily saying health should be that high or that it's the correct adjustment anymore, but damn all these drop tables are practically running towards alch price as we speak.

This has massively devalued frost dragons as well I believe.

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take note of the custom wiki colum populated using realtime G.E prices instead, basically all items dropping very hard today, been steadily going down in terms of the bottled storm since wednesday, but now we seem to be feeling the real crash

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price and volume timeline of the storm specifically:

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inky paint

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large dragon keel parts, slight demand at launch, I'm guessing for the keel and then dump since

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Here I suspect the initial dragon cannon upgrade/dual cannon upgrade mattered for a few days then it started tanking

dragon metal sheets, while already very abundant, actually also have seen a significant boost to volume likely due to vampyre krakens:

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This is likely a combination of 2x+ kill speeds as well as more players farming sea monsters in general

I believe one redditor mentioned albatrosses being 5m gp/h at one point.

sacred wing
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My original post was deleted for trying to link an image... but I was trying to point out how this part of the previous update was flat out wrongly implemented: