#I like the fantasy that I deal more damage than my cannons.

2 messages · Page 1 of 1 (latest)

open stream
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Specifically because of the outrage surrounding the Sailing Combat rework, I wanted to take the time to say: I love this update to Sailing combat and think it's a huge step in the right direction.

Two cannons on the same side feels amazing. Fire at will feels amazing. Reducing my cannonball consumption by ~60% per hour feels amazing. And the fantasy of my max combat high geared boss killing world saving hero character still being better than an NPC firing a cannon feels amazing.

If Jagex decides to go in the direction of Sailing combat being a fourth combat style, with gear and consumables etc built around increasing damage, then fine, I'll still have fun. But, if instead they stay the course on having Sailing combat still largely be my character vs the ocean enemies with my crew and ship increasing my DPS and acting as my tank, then I'm over the moon.

This feels like the character fantasy I imagined when Sailing entered OSRS. Not an isolated minigame with all of its own gear to grind and content that exists solely within a closed Sailing specific loop. But my existing character, with all his high damage numbers and over inflated ego, taking to the high seas. It's like our (max level) characters are already at New World level but we're just starting off in the Grand Line (for all my OP fans out there 😉 )

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I think this also puts Sailing combat in a good place for the content we know is coming in the near future. For example, incendiary cannonballs and chain-cannonballs. When either or both of those drop, our cannons will immediately supplement our damage even more. When ship vs ship combat is released, perhaps cannons will ignore enemy ship armor. Or maybe we will even use our existing ranged/magic gear to take down an enemy captain who is similarly an outsize threat on his ship? My point is that right now Jagex is trying to establish the floor of how our cannons perform in Sailing combat, and I would hate to suffer through them chasing fix after fix only because every update coming down the pipeline is going to raise their ceiling.

Finally, the flat armor on the Veiled Kraken does feel like a weird misstep. Please remove or lower that. Or at least contextualize it. Currently it makes end game gear feel like a gate to reasonable Dragon Cannon Barrel acquisition and that's not fun, even if I think everything else about the most recent update is.