#Make all special attacks consider attack style

4 messages · Page 1 of 1 (latest)

fickle python
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Currently, only the Burning Claws and Soulreaper Axe consider the attack style* of the weapon for the special attack; other weapons have a default style that they always affix to. I think this should be changed.

Pros:
- Removes disparity of newer specs & overall is more intuitive to the casual player. This is the main argument really, it just Makes Sense that they'd work like that.
- Opens up more opportunities for different spec weapons to shine.

Cons:
- Shifts spec balance - particularly the BGS being able to crush might make it too competitive with DWH/Maul

In lieu, clarifying on the special attack's description which style it used would be good.

*all weapons do consider the attack style for the offensive roll but most, especially melee ones, have a preset style they roll defensively against, which is usually what matters

west quest
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Letting the godsword’s special attack roll against crush defense would definitely make them more useful overall, and I’d like that.

You just have to be willing to ignore the animation. The player is very clearly using the cutting edge of the blade, and not the flat end for all the special attacks.

It kind of makes sense for the burning claws, because the player is using a slashing and stabbing technique at the same time, if you watch the animation closely.

fickle python
#

very true

rancid rampart
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This is one of those changes that is very hard to get support for, as it's something intangible to players and not simple to explain. +1 for attempting for consistency