#'Rope' makes no sense in this context

11 messages · Page 1 of 1 (latest)

sand halo
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it's made from yak hair, not wool

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but I guess you could ask them to name it yak hair nets

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there is some precedence for this with "logs" from "trees" that can be turned into "bows". they're just assumed to be generic enough to not warrant specifying the type. can think of it the same way for ropes - the more "special" ropes have an added property of being made from hemp/linen/cotton

vast crypt
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I think it depends on the situation.

If we're expected to make this "Rope net" from Balls of wool directly via Spinning wheel/Loom, then renaming it to "Wool net" (or "Wool rope net") makes sense.

If we're expecting to make this "Rope net" from Rope, then I think keeping it as "Rope net" is fine. You wouldn't want to rename it to "Yak hair net" (or "Yak hair rope net") since then:

  1. It would destroy the discovery of it (as Lss mentioned)
  2. It would make "Rope" look weird; you'd want to change that to "Yak hair rope" - and then that goes back to point 1.
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No; in the same way Lss mentioned about how you can make a generic bow from generic wood.

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I do see your point. But the problem is that if everything requires a specifier, then you lose the "generic" feeling certain items have.

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Pots are called "Pots" because they represent the generic function of a basic pot that can hold something (like flour).

They're not called "Clay pots", despite the fact you can make them from clay.

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I think it's a fair comparison despite there being only one type of pot in the game. I think even though specialisation is nice, the "base version" could always potentially be generic. Because being generic might be more valuable for the item than having a specifier.

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"Leather" is another example - it's not called "Cow leather", despite there being various dragon leathers.

solar rain
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You know what, forget it

vast crypt
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Not trying to be annoying or anything. It's just that there are a number of things in the game without any specifiers. Some of them have "alternatives" (like leather and logs); others don't (like pots and fishing bait).

Just one of the things the game was designed on, I think.