#Death Coffer Hourly Cap

9 messages · Page 1 of 1 (latest)

rain dune
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In the expense of trying to do some Grand Master combat achievements I am finding myself spending tens of mills in deaths coffer fees. Sometimes it will be a simple mistake on something very difficult. but every few minutes until I finally get it right.

While I am all for the item sink and gold sink that is the deaths coffer. It would be nice if there was a cap on how much gold death takes in an hour.

~~Maybe this could be part of the reward for Combat Achivements, the higher your CA unlock the less per hour your cap is.

I.E.
Easy - 50m/h
Medium - 40m/h
Hard - 25m/h
Elite - 20m/h
Master - 15m/h
Grandmaster 10m/h
~~
TL:DR A cap on how much you pay from dying with deaths coffer in an hour.

native warren
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Kinda the point of the death coffer. If you are doing risky stuff for greater reward, that a risk you have to carry

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Also allowing CA's to reduce the amount paid seems backwards, when its meant to punish those closer to endgame rather than newer players who arent bringing as good gear.
It seems like a great risk/reward mechanic

rain dune
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I understand that's the point of deaths coffer but it really is disheartening to see literal tens of mills disappear in like 20 mins. Spend two weeks grinding to get the death coffer budget to try one awakened boss for half an hour losing all the coffer budget in no time is so upsetting.

I know I know, I gotta get good, get better at the game, get more stable internet and power so I don't dc and have power outages, but it's still just mentally draining and doesn't make end game fun.

native warren
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I dont think its meant to feel good, its actively trying to make you try to not die.
You probably need to work on your 1 click teleport escape, see a situation that aint happening and restart.
All CA's can be done without dieing, you are indeed just paying a "get good" tax

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A Tax i have paid quite a lot to aswell

rain dune
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Some situations one click teleport isn't possible for example "Unconventional" is basically about being in 1 hit kill time the entire time.

onyx tangle
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Theres no way you are dying 20+ times in an hour in 500k+ worth of death fees unless you are doing like the contracts/awakened shit, theres no need for this

ivory snow
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I feel like it's a challenge to hit 10m lost from death in an hour. Maybe if you geared up in 3rd age and locator orbed yourself down while pickpocketing Varlamore wealthy citizens (so you can respawn next to them)?