#No interruption Wintertodt
3 messages · Page 1 of 1 (latest)
Personally I think the Warm gloves should be given the additional benefit of preventing interruption whilst Fletching.
I know they provide warmth, which is thematic and technically useful. But they don't feel anything particularly useful over e.g. Canifis coloured gloves. Which just makes Warm gloves feel a bit useless.
Instead of stopping your actions, it could delay them by a tick or two for the next 2-3 actions