#Wilderness's Main Bosses's Combat Achievements
5 messages · Page 1 of 1 (latest)
these should totally not be elite tier, hard at most, i like them though atleast more than the current only killcount ones
The avoidable damage ones are fine but the other ones suck:
-Specifically, the wilderness weapon ones are extremely limiting for ironmen and don’t make the fight any more difficult, only easier, so why would that be an achievement? Gear tasks that solely exist to gear check aren’t a measure of skill or achievement. A speedrun would be more realistic if anything, but could easily be massed.
-Burying bones, using an item and does nothing on the boss, or killing a bear with spells while wearing trash gear isn’t an achievement; it’s unrelated to the fight in its entirety and is pointless.
When a boss isent instanced, its always harder to make CA for them, and especially for the wildy ones, these bosses are not designed around intense pvm, but the "hard" thing about them comes from the fact you can get attacked by a player at any time.
iiirc the reason these dont have difficult CA's is because the CA's werent made to try and force people into the wildy, its why the tasks are just kc tasks.
Any speedrun task would require risking gear to other players, and mixing those 2 types of content just isent that well received
Yeah the original boss versions didn’t really have anything you could easily make a task and they didn’t want to increase the amount of tasks at them