osrs is the only mobile game to do it this way, it’s lazy implementation of deadzones.
deadzones on the sides of the device are supposed to be non-input. currently the side edges of the screen cannot be used to tap/click on mobile but for some reason they still accept input (like to zoom in/out). this is awful.
this is why so many people have experiences with dead clicks (taps do nothing if you’re already touching a “deadzone” somewhere else) as well as needing to double/triple-finger tap their screens to get inputs to work again. it’s all due to the mobile app accepting arbitrary taps/drags/long-presses from their so-called “deadzones”
please make the deadzones (where you can’t tap anyway) actually deadzones so we don’t have to deal with accidentally zooming when we don’t mean to. I know “thumb-only” mobile scapers aren’t the norm but this is literally one of the reasons why people end up depending on styluses or index-finger-tapping. it’s all because the deadzones on mobile are not implemented correctly at all.
again: deadzones on mobile should not accept any initializing input whatsoever, including the initial “on-down” tap/drag to zoom.