#Pets

6 messages · Page 1 of 1 (latest)

coral thunder
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Make it rewarding spending time even killing the simplest of creatures without having to balance worth by adding unique pet drops to any (non-quest) related creature you can kill
(Ex. Different pets for each revenant type, random forgotten creatures like hobgoblins, etc)
Keep them rare just like already existing pet drops 1/3000
1/5000
Etc

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Could be released slowly 1 by 1, showing a shadow or faint image of which one is being added next; teaser

vapid jewel
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Would only result in either trivializing or bloating pets, both of which are bad

wintry sequoia
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I would only like this feature if for example it was a quest boss u can only get 1 time with extreme rarity like 1/8k make it so rare u barely see it and you got hundreds of people making accounts just to get 1 pet. You win both ways.

compact briar
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[[champion’s challenge]]

haughty ginkgoBOT