#Proposal to Adjust Zulrah Teleport Scroll Drop Quantity
26 messages · Page 1 of 1 (latest)
so you just want the drops to be better so it can offset the supply costs?
it would be better to just suggest a common drop buff instead of focusing on nerfing the teleport drops
the teleport scrolls themselves already had a controvertial history so it would be better if they don't touch that again
Zulrah is already 2-5m/hr depending on method. Which is fine. It does not need a boost for it to be viable.
Also, the point that high frequency farming of zulrah adds more teleports is just wrong. Max-eff Zulrah removes more teleports than it adds to the game because you're using one teleport per kill, thus raising the price and making teleport drops better for those that do more reclined methods.
i dont think thats an issue
Wiki links found:
https://oldschool.runescape.wiki/w/Zulrah
it used to be 20
and then down to 1
and then back up to 4
honestly not a big deal since i never sell my teleports anyways
why does the price of a zulrah teleport matter
like im really struggling to see the issue here
scales are the main source of profitability for the boss
and they are at a healthy price, hence why its decent gp/hr again
so why does the teleport being 13k make a difference. what would making this change and jucing it up to 25k actually solve?
its at a price all mains can buy, its dropped at a frequency that works well for irons.
^ again, if you just want more profit then just suggest a buff to the common drop table, but market guard and kingz already told you that zulrah's already decently profitable as is
if you have to spend 1b in gear and use 100k in supplies every kill/few kills then it's just a personal issue and you should try to improve your kills
People can kill Zulrah in like 50K setups.