#Crystal implings

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agile berry
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crystal implings only spawn when we don't want to hunt them ๐Ÿ˜”

potent geyser
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I think it would be nice if they at least had more than 1 spawn at a time, maybe have up to 3 spawns at once and a 20 min respawn timer. But only one spawns each 20 mins, so each hour a total of 3 imps could be active if not captured. They wouldn't despawn either. It could be nice to have more areas for them to spawn in general though.

junior stream
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I think the issue is not with crystal implings themselves but rather the lack of activities in surface level priff

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they're something you're meant to do passively over time but there's not enough activities in priff in the first place that get you finding crystal imps over time

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there's thieving, woodcutting (which is best done on a forestry world, which means you dont have a good chance of getting the impling), and bankstanding

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i guess smithing too

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what i'm saying that Jagex INTENDED crystal imps to be a passive thing you do over time, but the activities that exist in Priff aren't good enough to encourage people to catch the imps passively

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so in reality, players aren't often running into crystal imps because all the activites you can encounter them while doing it involve standing around the same area

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it's also partially due to the design of priff, like how you mentioned the imps can get stuck

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but also navigating around priff to catch them can suck

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lot of things you cant run through, gotta run all the way around

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and that's how imps get stuck

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i've caught hundreds of crystal imps so spawn rate isnt really a problem, it's just the design of priff and the lack of activities in some areas that leaves imps in "dead zones" where only people specifically hunting for the imps will find them

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more imps or higher spawn rates is more of a bandaid fix because it doesn't solve what's leaving imps hidden in corners uncaught

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being a world hop activity isn't ideal but neither is being an active activity

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only place implings are meant to be an active activity is puro puro

potent geyser
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I think something else that could be nice is having the ability to detect whether a Crystal Imp is actually spawned on your current world. My initial thought is this could be a feature of the Crystal Teleport and uses a charge or have it exclusive to the Eternal Crystal Teleport. I hate running around Prif only to hop worlds without finding an imp, I even have RuneLite highlight imps for me to make it easier to find them but that doesn't help if one isn't there to begin with.