#Crystal implings
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I think it would be nice if they at least had more than 1 spawn at a time, maybe have up to 3 spawns at once and a 20 min respawn timer. But only one spawns each 20 mins, so each hour a total of 3 imps could be active if not captured. They wouldn't despawn either. It could be nice to have more areas for them to spawn in general though.
I think the issue is not with crystal implings themselves but rather the lack of activities in surface level priff
they're something you're meant to do passively over time but there's not enough activities in priff in the first place that get you finding crystal imps over time
there's thieving, woodcutting (which is best done on a forestry world, which means you dont have a good chance of getting the impling), and bankstanding
i guess smithing too
what i'm saying that Jagex INTENDED crystal imps to be a passive thing you do over time, but the activities that exist in Priff aren't good enough to encourage people to catch the imps passively
so in reality, players aren't often running into crystal imps because all the activites you can encounter them while doing it involve standing around the same area
it's also partially due to the design of priff, like how you mentioned the imps can get stuck
but also navigating around priff to catch them can suck
lot of things you cant run through, gotta run all the way around
and that's how imps get stuck
i've caught hundreds of crystal imps so spawn rate isnt really a problem, it's just the design of priff and the lack of activities in some areas that leaves imps in "dead zones" where only people specifically hunting for the imps will find them
more imps or higher spawn rates is more of a bandaid fix because it doesn't solve what's leaving imps hidden in corners uncaught
being a world hop activity isn't ideal but neither is being an active activity
only place implings are meant to be an active activity is puro puro
I think something else that could be nice is having the ability to detect whether a Crystal Imp is actually spawned on your current world. My initial thought is this could be a feature of the Crystal Teleport and uses a charge or have it exclusive to the Eternal Crystal Teleport. I hate running around Prif only to hop worlds without finding an imp, I even have RuneLite highlight imps for me to make it easier to find them but that doesn't help if one isn't there to begin with.