Abyssal Lantern - Allow the effects to work outside of Guardians of the Rift (GotR) with daeyalt essence.
Note: Can be extended to pure essence as well to not disrupt the preferences of those who use pure essence or lava runner methods.
Robe of the Eye - Add an additional effect to the skilling set, including a bonus experience of 2.5%, similar to other skilling sets.
Celestial Signet - Allow the effects of the Celestial Signet to work in the pure essence/daeyalt essence mine. This gives Stardust a larger variety of purposes.
Note: Can be extended to Varrock armour 4 for an additional buff.
NEW ITEM: Mystic Relic
How it works:
Drop Rate: The Mystic Relic should have a rare drop rate, similar to other rare items in the game (e.g., about 1/1000) when using daeyalt essence or 1/2000 when using pure essence at the ourania altar. This makes it a sought-after item without being too common or affecting any current "metas" in the skill.
Choice Mechanism: Upon receiving the Mystic Relic, players can choose between the experience boost or the loot reward, but not both. By keeping the rewards balanced, the Mystic Relic will add an exciting element to runecrafting at the Ourania Altar without disrupting the game's economy or progression systems.
To ensure the item is balanced and rewarding without being overpowered, I have come up with these suggestions:
Experience Reward:
1,000 Runecrafting Experience: This is a significant amount that would be appreciated by players, especially those at higher levels where experience gains become slower. Runecrafting is often one of the last skills to reach 99 in a player's maxing grind.
Loot Reward:
Runes corresponding to 100,000 Gold Coins: This amount is enticing but not excessive. It provides a nice alternative to experience, especially for those looking to make some money while training.