#Changes to olm's auto attacks (mage/range) being predictable

26 messages · Page 1 of 1 (latest)

ashen solstice
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Changes to olm's auto attacks (mage/range) being predictable,

the amount of times you have to eat in olm (especially in challenge modes) and has potential to ruin your run just because of olms auto attack rng is not fun to deal with.

in solos its usually not a big deal because you will avoid most of its auto attack anyway but would improve the quality of raid, it's just more of a problem in teams.

Possible changes that could help is having a visual cue of what style olm's next auto attack will do is one.

The other suggestion would be to have the same visual queue mentioned above or without, and for the phases to do specific styled attacks.(excluding the special type of autos, flame wall, falling crystals etc.)

Flame phase: Mage only on autos (visual cues can be un necessary here)

Crystal phase: Range only on autos (visual cues can be un necessary here)

Acid Phase: Basically jads, alternating every auto or after a certain amount of autos maybe 2-3 (visual cues would be good for this probably)

Final Phase: Same as acid or have a visual indicator before its attack.

Thank you for coming to my dying at CM olm because olm hit me with the 40s x5 rng attacks OSRSTalk.

fringe needle
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should do this with muta to

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actually muta hits through prayer regardless so its a diffrent problem

mighty cloak
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Funnily enough, solos are where you’d feel it more. In teams you should be skipping and since you’re most likely prepping, you should have supplies for the entirety of olm and then some

fringe needle
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ye in teams it prob doesint matter

mighty cloak
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Switching up olm for what’s next would kinda make olm dull

fringe needle
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i agree with that to tbh olm is alot more consistent

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its reasonable to an extent

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muta only place where u just die regardless

mighty cloak
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This entire post would literally make the olm fight go from something engaging to a xyz click simulator

versed gorge
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true

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hydra v2

fringe needle
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ye ive shifted to being neutral

mighty cloak
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If he mentioned it for solo only it would kinda make sense, but still ruin the depth olm has

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Since it’s directed towards teams that’s quite literally a skill issue as most damage can be avoided

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Runners can drop pots for melee/skipper as they take virtually no damage running

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If you’re downbad you could even 2:0 the hand from thumb (on melee)

fringe needle
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they can just change it for solo scale tbh then im sure they can do that

mighty cloak
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The only thing they should adjust atm is the portal distance which they said they changed

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But yet the portals I see are still consistently in narnia

fringe needle
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ye imo top priorty for solo would be muta/portal

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further tekton nerfs would be good to but i think tekton better rn

mighty cloak
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Tekton is much better rn

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Torva also replace inq for solo cms

fringe needle
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ye thats why i think its fine for most part

mighty cloak
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Can use inq in teams but not sure if it’s still 3/2 for 5s and or 2/1 for 3s