#Kourend favor tasks should all give random rewards

14 messages · Page 1 of 1 (latest)

tired comet
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What:
Completing tasks for Kourend favor (like healing or feeding soldiers, turning in armor, repairing cranes, etc…) would prompt an NPC to give you random rewards. Gp would be the simplest but other rewards could be cool too.

Why:

Make Kourend feel more alive & in spirit with the rest of the game. Our character is kind of a mercenary most of the time, and generally into things for "the reward" rather than gaining loyalty with a particular faction. Kourend favors are also similar to other tasks like gnome restaurant or Keldagrim deliveries which do give random rewards.
Give a reason to continue doing the random favor tasks past 100% favor. The best tasks like killing lizardmen, stealing artefacts, and reanimating ensouled heads are all things players might continue doing after 100% favor & give good rewards in addition to XP. Best case scenario maybe some Kourend activities become more popular and you see random folks there. IMO quite a few of them (mess hall, library) are also well designed little activities you don't do that long
Make the initial favor grind more rewarding.

List of tasks and possible rewards:

  • Turning in dense essence blocks - give random runes
  • Making fertilizer - give a 5% chance at easy seed packs
  • Cooking in mess hall - some gp as tips
  • Repairing the cranes - some gp since planks can feel expensive
  • Collecting fresh fish & sandworms - random cooked fish, mostly low level but higher chance at better fish with more turned in at once, occasionally a cooked shark or a rare admiral pie
  • Smithing shayzien armor - mostly gp like Giant's Foundry but an occasional rune weapon would also be cool
  • Healing wounded soldiers - occasionally get low level potions like strength, attack, or energy. Also IMO this should give 1-3 herblore XP per heal.
  • Shayzien combat ring - ability to wager on fights with soldiers you have the same tier armor as for GP
odd skiff
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dense essence would be dead content
fertiliser would either be dead content or be overpowered
mess hall maybe idk if that'd even be worth time
repairing the cranes i will say no bc it's also p afk and planks are not expensive even if early game - the ""expensive"" part is the time taken
fish/sandworms - no
smithing shayzien armor - i would just say make the mining/smithing xp a bit more, since lovakite isn't tradeable and takes longer to mine
wounded soldiers - no
combat ring - no

tired comet
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"would be dead content" - yeah pretty much all of these activities currently are dead content. And most of them would still be dead content, but a) hopefully all of them would be more rewarding & thematic for the one time people compete them for favor & b) maybe some of them would become good content for some folks or specialty accounts

solar badge
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would be one of those things that is a perfect "player made" addition

tired comet
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Bumping this since most of these activities will actually just be deleted in Kourend favor removal

solar badge
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Yeah i saw that. It's kinda sad IMO

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What's the best way to earn your place somewhere? Do the things people don't want to do.

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It used to give the feeling of earning your place within the houses, expanding/reworking the system would be a lot better than deleting it.

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Specially when they're deleting that system to add an update with 12 chuck-e-cheese currency tokens in it

tired comet
tired comet
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More thoughts on a Kourend favor rework

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Buff all the XP for tasks as you mentioned in the blog, + XP for removed activities
Activities should all give minor amounts of gp when you turn in an item
Every 10% favor an NPC gives a random reward:
Random fish for Piscarilius, with rare chance at cooked anglerfish or an admiral pie
Random runes for Arceuus
Random smithing supplies for Lovakengj, including dynamite
Random potions or ranged ammo for Shayzien, with rare chance for grubby key potions
Random seeds & food, with rare chance at botanical & mushroom pies
Allow going past 100% favor to continue getting 10% rewards, but now subtracting favor when claimed
Keep “unlocks” free for all at 0%
Minecart network, blast mining, Arceuus spellbook, farming/wc guild, shamans being free are all great & should stay that way!
Give more options at 0% favor
Unlock the “good” methods earlier, so no house has one shitty 0% method. No more plowing or mining sulfur! Piscarilius sandworms, Hosidius mess hall, killing Lizardmen should all start at 0%.
Blast Mining should give favor!
Allow doing the quest at 10% & give 30%, taking you to 40% unlocks like organized crime

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Instead of hard unlocks, give buffs at 100%
50% more rewards when Blast Mining & 100% more dynamite made from same ingredients
Hire an NPC to setup Stealing Artefacts guards
Better DWH drop rate (nerfed at 0%)
Keep these favor rewards:
Disease free & reduced cook chance range
Arceuus signet for dark & occult altars
Architectural Alliance & graceful recolors

tired comet
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I posted a fancy picture version on Reddit