What: If we are to give Scorpia a unique i would suggest giving it a shield that can work as a stand alone item (1 def req) but can be used at the wilderness volcano to combine it with both the wilderness wards to make a shield that has a combination of their best stats
Fixed shield: 60 def , +12 mage & range accuracy , +4 range str , +24 mage def , + 52 range def , +50 melee defences
Broken shield: 1 def , +12 mage & range , +4 str. no def bonuses.
Who: the above stats would make the shields the 5th best mage and 3rd best range accuracy so they will not effect the pvm meta, but would have utility in pvp areas as a Hybrid shield for both NH fights and PVMers tanking/fighting back.
This 'broken' version will be a pures/zerkers best dps range shield as proposed adding value to different builds too. there is still a dps advantage for switching gear so this would not give an unfair advantage to people in an outlast set.
From a pvm POV this shield would be desired by entry level raiders camping a powered staff/crossbow (cox,toa,nex maybe zulrah).
Why a shield: using the existing shields as material would have the benefit of raising the shard prices for the different bosses across the wilderness potentially increasing activity there if the price/demand goes up. this would revitalise a low level wilderness spot , which is currently something the game does not have much of.
the pieces for the shield are not rare , therefore less risk of having the 'peg crystal' effect. there is also room to add an ornament kit for this shield thats tied to scorpia KC (or lms)
notes: potential to add a poison related passive effect if the combined stats isn't deemed enough for a boss in 55 wilderness.