#Scorpia unique suggestion: Drops a shield piece that can combine both odium and malediction wards

14 messages · Page 1 of 1 (latest)

orchid crown
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What: If we are to give Scorpia a unique i would suggest giving it a shield that can work as a stand alone item (1 def req) but can be used at the wilderness volcano to combine it with both the wilderness wards to make a shield that has a combination of their best stats

Fixed shield: 60 def , +12 mage & range accuracy , +4 range str , +24 mage def , + 52 range def , +50 melee defences

Broken shield: 1 def , +12 mage & range , +4 str. no def bonuses.

Who: the above stats would make the shields the 5th best mage and 3rd best range accuracy so they will not effect the pvm meta, but would have utility in pvp areas as a Hybrid shield for both NH fights and PVMers tanking/fighting back.

This 'broken' version will be a pures/zerkers best dps range shield as proposed adding value to different builds too. there is still a dps advantage for switching gear so this would not give an unfair advantage to people in an outlast set.
From a pvm POV this shield would be desired by entry level raiders camping a powered staff/crossbow (cox,toa,nex maybe zulrah).

Why a shield: using the existing shields as material would have the benefit of raising the shard prices for the different bosses across the wilderness potentially increasing activity there if the price/demand goes up. this would revitalise a low level wilderness spot , which is currently something the game does not have much of.
the pieces for the shield are not rare , therefore less risk of having the 'peg crystal' effect. there is also room to add an ornament kit for this shield thats tied to scorpia KC (or lms)

notes: potential to add a poison related passive effect if the combined stats isn't deemed enough for a boss in 55 wilderness.

slow gulch
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Good God no

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Wayyy too strong for pvp

orchid crown
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How so?

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The way I see it is balanced since

  1. you would still need a tome of fire if you're on normals so you still have to switch

  2. range and mage defensive stats and range offensive stats are worse than a buckler and dragonfire ward

  3. offensive stats are +2 from the free godbooks, so for a pure it's only +2 accuracy and +4 range str

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If I've missed anything obvious that would make it broken then feel free to point it out

slow gulch
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The accuracy plus the defences is broken

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Having a shield that has mage accuracy, whilst also having obsurdly high defences doesn't really fit

orchid crown
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but thats the same combo as the malediction ward , wyvern shield & Elidinis ward

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to be fair none of them have good defences on all 3 , its either range or mage

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so maybe the melee defences may have to be lost to balance it out overall

compact kayak
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Accury is much better in pvp then pvm

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Cus ye jagex deff

orchid crown
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well it aint coming from scorpia, but really cool to see this potentially come 🙂