#Sailing Navigation Idea

6 messages · Page 1 of 1 (latest)

gilded quest
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sailing should work much like chartering ships, without the time skip. you talk to your navigator, pick on a map what place you want to sail to, then sail there automatically. this would allow you to free roam the ship while traveling and deal with any challenging encounters on-the-go while not making the trip last longer. and save on dev time for the interesting stuff.
also when your on a boat your minimap should be bound to the boat and extendable to show much more of the map, and where ever you click on the minimap your boat sails to.

zealous veldt
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"sailing should work like chartering ships, without the time skip..." This seems a pretty confusing way to describe the idea, since the time skip is almost all of charter ships lol

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Having read the idea, I think zooming out on the map & clicking could be interesting.

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Reminds me also of Legend of Zelda: Phantom Hourglass, where you clicked a destination / drew a path for your boat to take, then auto sailed there. This freed your actions up to be able to fire cannons etc

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Could be interesting for like the "you control your character who is on a boat & raising sails, firing cannons, etc" (rather than directly controlling the boat) kind of navigation

green stream
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Here is another suggestion for sailing mechanic i think would be pretty engaging