#It would be nice if there was boss content for Hunter skill
8 messages · Page 1 of 1 (latest)
tbh there are alot of skills that feel pointless. firemaking smithing its not just hunter unless ur ironman most skills are just for the sake of checkmark for quest or achievement diary or max cape
I like the idea of bosses for skilling but really challenging ones and rewarding to
not just bosses but for exploration and minigames aswell, there could be a new area for firemaking where the only way to survive is to light up brazers, torches etc (either die from freezing in the cold north or lost in a complete pitch black area deep down in a cave)
they are small suggestions but probably enough to give you a reason to level them up
people have brought up the idea of skilling raids a couple times integrating multiple skills with a higher skill ceiling
fossil boss as hunter skilling boss
Any ideas for how a hunter skilling boss's mechanics would look? Perhaps some sort form of mechanic that involves lots of people to lure it to a trap or multiple traps.
I feel like to properly be a hunter-based boss it can't be defeated by getting it's health to 0 like todt and tempeross.