The accuracy roll pass requirement makes it inferior to SGS for pvm healing with no prayer restoration and not appealing as a big hitter for pvm compared to claws.
By removing the accuracy roll requirement in PvM it makes the spec a choice for high defence targets, meaning the damage/healing favors it and then falls off for the more commonly used weapons.
Gives it a reason to be chased after instead of being just a pk item
#Make Ancient Godword's Blood sacrifice always apply to a NPC, regardless of the accuracy roll
3 messages · Page 1 of 1 (latest)
I think this is bad because, it would be another inconsistency between pvm and pvp. That's no good.
I like this concept.
Also I want to see it unnerfed in pvm (low hp monsters). Small thing but the pvp nerf affected it in pvm too. Just make it 25 flat regardless of monster hp.