#game-update
1 messages · Page 203 of 1
<@&385422009930219520>
Damn, where will i sell my ghostly bags of gold now.
Crypto clowns i cba
Was just giving the armours for raids IV a thought. Perilous moons already introduced mid-level hybrid gear (eclipse range/melee, blue mage/melee). Instead of servicing one side of the combat triangle exclusively with a new set, could a higher level hybrid set be an option to explore?
Such gear should not outshine dedicated gear to a single style, but perhaps a nifty set effect rewarding style switching could be nice
i feel like that would a bit wasted, higher level players who would be able to farm/buy this kind of gear are most likely very comfortable with switches anyways and wouldnt take the dps loss
Fair
Give inq helm 6 str
Add lower def high str set from raid that is 4-5 str over Torva
You will likely still mix sets across content for def/accuracy based on content
Def not a hybrid armor from raids 4. Rather them adjust stuff via the rebalance and then comeback with what could be new bis
Some of the stuff they mentioned can only be done if they adjust prior content
Id rather they not let us use more than 1 mega at once
I would say just accept some level of power creep will be inevitable and let some content just be laid to rest.
Just read through your valid points. If going down the path of augmenting elemental magic, these problems need to be addressed. They could solve 1 by giving the magic set the ability to cast spells based on your base magic level, and not the drained value (just spewing ideas here, no idea if this would be too OP in practice). 3 could be tackled interestingly imo by the magic set giving elemental spells similar side effects like ancient magics have (fire inflicts continuous burn damage, earth ignores a certain % of defence, water slows target movement down, air can blast opponents back a tile once every X ticks as indicative suggestions)
This whole upgrade/sidegrades thing only has a limited shelf life.
Eventually we'll need to have stats pushed to 120.... 👀
If you pick an interesting and complementary set of secondary effects for point 3, it would actually promote spell switching between elements too
Overloads wen
120 slayer would be lit
-adds more slayer monster potential
-more imbued heart farming methods since drop rate scales with slayer level
120 production skills to force maxed people to spend gp
overloads being made from vial of blood + lily of sands + raids 4 reward would be cool
I think slayer needs to be changed completely tbh
using the other raid rewards to introduce a broken pot
"Slaughter x amount of x monster" super lame. Should be a dungeon with boss at the end
That sounds dangerously close to dungeoneering mister
Yeah but it isnt. The reward is xp and a drop from boss
Its more like.... elden ring ;p
Sounds more like bad skyrim
"Must have been the wind"
Let Wardens, Olm, and Verzik be Slayer tasks then?
No because slay helm
Never
That would be so ass lmao
Araxyte cave extended to a 5 min run, cant fight araxxor until you kill everything in cave. Can then duo slay tasks instead of the slop we have now
Cox already annoying enough with shamans/skeletons
In that case you'd have to stockpile so many slayer points just to roll the right raid before starting out
Theres no reason to duo now
Or just let Slayer live like it is
Its shit but yeah :p
I'm sure there might be some advanced Turael skip meta or something
Where you super curate the list
Using blocks on the main and a deliberately under leveled character to filter it more
This starts sounding like early day Nightmare zone shenanigans lol
I feel like thats another way of saying slayer sucks
Duo slayer is actually extraordinarily good
Slayer is fine and asking for it to just be remade into Dungeoneering is silly
I think the best mega rare idea would be something that buffs elemental magic significantly, however we’d need to see where shadow lands post re work
Calling what i said dungeoneering is a big stretch
Like significantly more than harm
Could make it 6 tick like twin flame but instead of buffing elemental weakness, it adds one
i think the mega rare should be a twinflame but better
Could be cool
What do you think of the idea of adding 'ancient-esque' secondary effects to elemental magic as an upgrade?
and add a new mage offhand that combines all tomes for unlimited elemental runes, and magic dmg %
the tome offhand would make harm orb useful over shadow places
Depends on the effects. A lot of secondary effects are kinda bad
Or grossly OP
harm is grossly underpowered now
Life stealing is bad, it trivializes content
so something needs a change
Perhaps an item that applies a burn
Making it really potent on longer encounters
A burning mega rare, really weak vs low hp bosses but incredibly vs big health pools
With the push for more stuff that supplments skilling drops / improves rates rather than just dropping supplies im keen to see if jagex explores that more with raids 4 rewards
They need to address this before adding a random set
Only other option mage wise is consuming ancestral, which lets older content still be valuable
Actually could upgrade occult technically as it’s not a zenyte
Meant for armor sets not megas
I’d want a 3t melee tbh
I’m curious what people think of a burn mega
i want a fast megarare
Fast burning mega rare? Or just fast wep with more dps but harder to use
Unless the "megarare" is an item that boosts underwhelming weapons, it should be a weapon for sure
Burn is pretty meh atm
fast wep megarare
I'm sad Jagex thinks fast is underwhelming
It is so easy to tune faster weapons
If you fuck up you lose way more dps
if underwhelmiing y nerf blowpipe
I’m picturing something that applies when hit say x burn damage, that stacks infinitely, perhaps on a fast weapon
Miss a tick on a 5t weapon gz 20% damage skipped
Miss a tick on a 2t weapon gg 50% damage skipped
They’re more skill expressive for sure
I think fast weapons are fun
Genuinely I wish we had more reworks prior to looking at these rewards because shadow changes will make or break what we think these rewards should be imo
Faster weapons dont allow for more technical movement. Blowpipe is very boring to maneuver with since you have to click to attack every 2nd tick.
Its ony real movement mechanic is vorkath
4 and 5 tick weapons allow for many more movement opportunities and thats where the fun comes from. Not from just hitting a boss quickly
the tech from 5t weapons is cycling with a non 5t boss
yesterday i made a case for a ramping attack speed weapon. given this is guthix themed to add more lore thematics, the balance elemental at the end of the quest while guthix sleeps also had a ramping attack speed mechanic giving credence for guthixes creations/weapon implementation.
but with a 2t weapon it's not about planning ahead it becomes rhythmic
not that it's better at doom but it's harder to bp doom than tbow
and ofc it's harder to bp woke levi than tbow but it's more dmg
Not always. Verzik is a good example
i think thats part of the balancing act. theres also high risk play where tanking a heavy hit with vengence for faster kill time is also something that people do. so it become a much higher skill expression weapon compared to say the scythe.
with pogtank yeah
but it's not "more movement opportunities than 2t"
But it does allow more movement opportunities. You get 1 sigular movement tick with a 2t weapon if you want to stay on cycle and the attack drags you in every time
Movement with fast weapons is more skillful lmao
its not more, its different
Need to upkeep dps
you're not getting dragged when you 2t woke levi/doom/zuk healer or adds
but you do have to weave an attack every movement
like i said 2t is more rhythmic than a 4/5t weapon
Im talking about a melee weapon since they seem to want to go melee
3t melee would be nice
then sure
a 3t would probably more skillful if it's melee
Bp was basically a mega already
Could even be dual wielding 👀
Actually reminds me of a post
Someone suggested guthix gauntlets here
I think the gauntlet idea is really neat but theyd need to be huge to stand out.
Noone wants a weapon as small as ralos as a mega lol. Or something that looks like green barrows gloves
but to its logical conclusion
who doesn't want a 99t gigaheavy weapon that one shots everything
Just give it FF7 omnislash as a spec and call it a day
This double ball flail idea can work well as either 3t or 4t🤔
https://discord.com/channels/324132423636090880/1479324340565835806
new megarare could be similar to twinflame,
a bis magic staff that autocasts elemental weakness,
hits around 75 in max, slightly over shadow outside toa,
the staff would have 4 special attacks, 1 for each element
a tidal wave for water, a dragon breathing fire for fire,
a yama rock dropping on enemey for earth, and a tornado for air.
a mage off hand should also be added combining all tomes,
the new shield would have elemental dmg buff + dmg%
and when equipped give unlimited elemental runes
(air earth water fire)
to make it work tome of fire/water/earth are needed
the addition of the tome/shield reward also buffs
harmonised staff making it more useful again
i feel like this could work really well with them wanting to rework shadow also
ooo that could be something, ur cooking
lmao i think if they did the tome shield idea too, they'd have to reduce effects of it with the new staff. similar to shadow and confliction gauntlets
i been thinking on it a bit though to what would be a fun item, and staff sounds best after the thought
a crush megarare could be cool but not as needed until new content comes out for it. maybe even the raid. a range megarare would have to replace tbow/zcb/blowpipe one of them to be useful at all, and mage has multiple spellbooks with standards being the least useful, and magic is used tons of places.
raids 4 does need either crush mega rare or less rare drop that is crush. There is very big jump between full bloodmoon set/bludgeon and inquisitor mace currently. the 2 strongest crush weapons are not even meant to be crush weapons 
agreed crush is underwhelming as a whole, but in terms of use. u use a staff everywhere and crush is for only a few things. in terms of earning an item to use, i would be less excited to earn a crush bis that is only useful at sarachnis, araxxor, nightmare, and whatever bosses come out next (maybe)
incentive is a big part of it, everybody wants tbow/scythe cuz they r good all over, shadow is good everywhere, crush weapon would be sometimes used
currently they have to make things require crush to be highest att stat to balance content for scythe/SRA
yeah im just thinking of earning it. id do cox to earn tbow, tob to earn scythe, toa for a shadow, but if they offered bis crush weapon only id be turned off to even wanna grind it
yes since currently you use scythe for crush too
yeah it makes sense but should they just remove crush from scythe to add a mega rare?
that sounds like such a troll lmao
u guys already have one of these, we're taking it away go get a new one
either they nerf scythe or add crush highest attack stat requirement to all future content, so nerf scythe or nerf scythe
yeah imo just add new crush based content to make it worth it
but if only things ud use it for is the raid u get it from, and nightmare..... thats a bust
Isnt crush only good with scythe because of its high max hit
I thought it had bad crush accuracy
idk i just think crush needs love, but crush bosses need love too yk
even if enemy has high crush defense, soul reaper axe and scythe are best 
if we get crush megarare itd feel like a placeholder 99% of the time
TFA itself is prob gonna be heavy on crush weak bosses. The full plate guy and the skull thing I would guess will both be weakest to crush
like they need to make enemy have 1000 slash/stab defense and 200+ crush defense to make inquisitor bis over the "non crush" weapons
All they’d have to do is have the next couple side bosses also be crush weak
exactly its just underwhelming rn
its like we need crush content to make it worth it, just the raid itself doesnt justify it for me personally
cuz when u finish the raid u never use it again besides nightmare
its a future megarare imo but current game playability itd be sad
need crush content but cannot add crush content because there is not enough crush content
Crush isn’t far behind on most bosses defenses, you just slash or stab because crush is bad.
or rework def to make crush more useful
One or the other has to come first, it’s a catch 22, and I’m gonna guess they end up doing the weapon first. Maybe they’ll go back and rebalance something else to make it weaker to crush
that is the issue, if you make things even weaker to crush that just adds more power to scythe on them too. unless you meant lowering crush defense on things that are high crush and low slash
yeah its all possible im just leaning more on useful items for all content, than useful item for just a couple, and yeah scythe makes it added thought
my idea leans more into reworking shadow, and buffing phosani loot to be useful
which they already said shadow rework, and harm orb is just sad
that was my suggestion if u missed it
there are 2 ways to buff phosani loot table, either inquisitor armor upgrade or buffing harm orb. both sounds fine for raids4 but i wouldnt do both at once. but i still think raids 4 needs crush weapon, be it mega rare or normal rare
i dig the crush idea but it doesnt seem like the right timing for it idk
they will figure it out for us tho, i just giving my 2cents
the main thing that might be issue with normal rare crush weapon is that it might be "too good" for players with limited crush options
maybe add the justi+inquis combination idea also, and give it additional set bonus to make inquis mace better with that set
and scythe wouldnt get the same set bonus, they could make mace be the most % bonus of the armour set
thus not buffing scythe but buffing inquisitor's mace alot
making mace bis over scythe possibly
That’s best way is to reduce the crush defense of monsters to make it competitive with slash
Or stab
Crush is not far behind other styles on many bosses it’s just that the crush dps is ass
Considering scythe is the best crush wep
It doesn’t because scythe wouldn’t be better on a slash weak boss if you had to pick between crush and slash
truuue
Because scythe offensive slash is way stronger than its crush
alot of numbers to add in here
Crush scythe is only good because of inquis
Scythe on slash with oathplate is better than scythe on crush in many places you’d crush instead
yep in many crush bosses its scythe > soul reaper axe > inquisitor mace. nightmare you cannot keep up SRA stacks so inquisitor beats it there
Personally if they make a crush mega then crush on scythe has to go
One it makes no sense how do you crush with a scythe
scythe has 75 stab attack but only 30 crush attack. it doesnt even have stab option 
crush on scythe could get trashed i wouldnt be upset at all really
its barely used anyway, just at nightmare
Ya crush scythe is ass
true but nobody is like i need a scythe to go grind huey
u wouldnt grind tob before huey usually
its just sad to make megarare that allows u to do shitty content better
huey is for noobs, araxxor is kinda nooby, sarachnis nooby,
I mean if it’s a crush raid
Then the mega will be bis at the raid
And then bis at any other crush content
yeah so get a inquis mace to grind the raid until u get megarare
and by then u prolly have green logged boss
so no more need to do raid
so back to megarare for phosanis
idk
depending on stats crush mega rare could be usable at things like vardovis too. 65 slash defence and 85 crush defence
Yea they also talk about adding a crush armor upgrade
So a crush mega with new inquis armor similar to oathplate would make it competitive at other places
yeah im not saying its a bad idea in longterm game life. but for what we have now feels underwhelming
if so thats cool just underwhelming from my current view on it, might change with more info on it
the crush spec weapon is like weaker version of voidwaker
ive always had high hopes for magic, it could be soooo cool with attack animations/special attacks but its so basic, personally magic has biggest room for improvement. who wouldnt wanna magic special attack thats a tidal wave/firebreathing dragon, earth yama ball, or a tornado animation
badass magic staff > new whacky crush weapon
Runescape 3
Ideas that could fill niche spots
- a range based melee, think a ball or spike on a chain (meteor hammer, kusarigama, or manriki)
- a thrown weapon, I think something like a boomerang that can hit multiple times and targets, and it would return to the player so ammo isn't an issue
Mega rare salamander with crush, magic and ranged option. 
We already have one useless throwing wep
mega rare salamander so they can add more salamander only CAs 
Make it lost on death
Oh you died guesss you need to farm another mega rare salamander
Heres my idea: an item that gives overload boost. Maybe it uses spec or something and has a low hp requirement to keep it balanced
back when masori was first talked about it was low life range gear, i always like the thought of that playstyle
did it work
I’m getting flashbacks to magic options going from trident -> shadow
And now it’ll be zammy hasta -> mega rare
Since mace and SRA are borderline not worth attempting for any iron
It’s just a weird progression line
On a main it’s not AS bad but it’s still ass since mace will hit 400m once it’s useful
For essentially a tent level item
No thanks low life mechanics are bad, because your forced to risk hp to do most dps.
So then again we hit the, hasta-> mega rare situation
you already risk hp to do dps since eating loses ticks or dps unless you do those weird butterflies
And now will future CAs be balanced around this new crush mega rare? Probably
yeah it just adds depth to combat if u have more mechanics to play around
Brews
So then we have to hastily release some sort of half baked item to offset the irons
brews still lose dps, well i guess armadyl brews do not lose dps on ranged
Brew don’t lose dps of used properly
drinking 1 brew dose into 1 super restore into boosting potion i guess can not waste ticks on 4-5 tick weapon
reposting because i like my idea most
Brew scb
Kinda cool but elemental weakness is beans
dayum
i dont mind because all other suggestions seem to require nerfing scythe crush
or changing defences of bosses
so this would be the same outcome
of changing defence
defense
I do like elemental weakness mega (if they even do a mega) strictly because it has levers they can pull
l0l
To make it less OP
Scythe can lose crush and it won’t matter
But not because I find it super fun per say, mostly because i dislike everything else
It has a stab attack bonus with no stab style
I don't think making a new staff that's just "hey what if we made a more annoying staff that shits on Harm and Shadow" is gonna go over well lol
in reality, toa is easiest raid, shadow most common megarare, shadow is good with no gear, shadow in toa is always gonna be bis, and shadow is getting reworked they said
Mega crush is boring is that really what ppl want
Ele weakness is a early game benefit not bosssing end game
so my idea plays into shadow nerf as well,
stats can be changed tho, ele weakness didnt even exist a year ago
making scythe bis stab also runs into same issue as crush 
super SRA fang
it was put in to make standard spellbook useful
making scythe BIS stab runs into the same issue as attaching wings to a pig and throwing it off a mountain because it makes no god damn sense
If you make a new mage weapon that hits harder than Shadow then the only niche left for Shadow after the new seekers/Amulet is gonna be places with very high defense but not very high mage level but also very high mage defense
Another staff for elemental spells 🚫
And that's just not many places
Twisted scythe bow of tumenken
We also just got Ayak
We don't need more mage at this point tbh
eye is made for tob
Progression for mage is better than it has been in a long time
didnt mean to reply to you pyro
Yeah
Minimum hit boost should make it interesting enough
Even if it's not a lock in, at least gather some thoughts formally
While scythe still works
They need to have some idea of what they want
And judging by the chatters here everyone has a different idea
Yeah
I hope they come to a good conclusion
I really want it to just slap like a truck
the staff i suggested could hit like 60-120 special attack
Like when tbow dropped and it was blasting 90s on dag prime
then would it be good
That was awesome
This sounds cracked. Like being able to natty hit over 100 on a spec is raid worthy
Zcb is good as it is, but this is where they have a chance to nerf it
For an Armor set:
Guthixian armor has not been added, and the raid is in a guthix chamber.
Saradomin (Justiciar) being high defense melee, Zamorak (Inquisitor) being high offense, and void already existing as guthix themed, a reinforcement for void/elite armor best fits the raid.
For account upgrade items:
There was a widely agreed idea recently a while ago for a weapon tether to bind mainhand offhand items into one inventory slot.
This would be the perfect opportunity to introduce a guthix prayer book.
The mechanical theme is preservation, recovery, efficiency and balance.
- No individual combat prayers, only universal tiered prayers. Combat prayers potency cut by roughly 25% on all tiers, but cost is cut by 75%.
- Protect item halves death coffer fee
- 2x HP Regen (Regen bracelet/HP cape combined, does not stack)
- 3x
- Redemption heals from 20% to 60%
- Smite instead restores boosted stats to normal by 1/4 of the damage.
For a Mega Rare:
Stab-only 2h that works like https://oldschool.runescape.wiki/w/Sigil_of_rampage, where cycling attack options builds/maintains dps.
Yeah Im leaning towards a spec weapon being the mega tbh
My idea for a megarare is a Guthix Sword. 5 tick, hits harder than a nox hally or God sword. Each hit sacrifices HP and boosts your minimum hit. Then you can use those stacks as a powerful hit
Just give us kopesh and call it a day
Basically an SRA but it boosts your minimum hit
Awwww yeaahhh
Fuck it
I wouldn't even be mad
Disable the spec in PvP so no one cries
Everyone’s happy
Bruhhhhhh if we get an elemental staff as the mega rare you know how much carnage would happen
Having four different specs feels like it's leaning towards eoc
And elemental magic is pretty much early game stuff at this point
Leave it in the early game
Ngl I don't wanna see any elemental magic rewards in the new raid. It'll either upset the fragile magic balance as it is, or it'll be too useless to be worth while
they can make things work just depends on stats/effects items have
No one wants another sra 😭
It also feels like it's encroaching on voly staff
if elemental is reworked and the item adds up to out dps shadow then good, and volly is a pvp item
Okay what if Super Nox Hally with Minimum hits
No sra stacks
No gimmicks
That’s just a scythe
Just Nox fangy
for everyones idea they are suggesting nerfing things and reworking stats, my idea is no different, gotta be open minded is all
Ok how about a melee weapon that can shoot blades
Attack from like up to 4 tiles away
Suuuuper long nox hally
That would be cool
Moonlight Greatsword
@obsidian venture imagine hitting melee hand from mage side
Get too much into specifics and ppl chew you alive for it. Be vague and let jagex decide the details.
they asked what people wanted thats what i want
everyone can have an opinion or idea, thats just what i got
i get you tho
people like simplicity, but i like to think whats best
and opinions change so i might say its a shit idea compared to what they give us
Right off the bat it sounds like your staff kind of steps on twinflame directly.
It’s directly power creeping nightmare rewards too
Like there’s so many things wrong with it
so it revitalizes old items, tome/harm/mace/inquis
while allowing shadow to remain bis at toa and for early game
and making a new bis for late game
thats just my reasoning
I'll be happy as long as we introduce the guthix smite to humble pures boosting stats to use gear and spells.
yeah my idea is as simple as it gets
when u compare it to the people suggesting prayer books and shit
If anything what if it was an upgrade to d claws. Mainhand and usable as a spec and 3t. Guthix claws? Would consume d claws, double or quad hit splat, potential for bleed (idk if Guthix has anything to do with this)
Down for a new set of prayers as well
Or upgrade to piety (a tertiary scroll)
new prayers is infinitely less simple than a new staff
but could be a good idea
🙂
For folks talking about crush megas, it doesn’t matter if they make one. Usually they’d adjust future content to help that out. Look at scythes value late 23 till colo came out
Well they don’t want a mage staff either way, due to shadow/ayak being a thing
At least per the blog
But slight chance they could be open to it.
It was moreso akin to elemental robes over another weapon
i never saw that part of blog but yeah i heard about robes, feel like swap robes for staff and it works perfect
make the staff use wraith runes too giving them more use also
im not quitting on the staff and tome ideas!!!!! lmao
Imagine if they release a staff that is better than shadow
And shadow is literally only good at Toa
So you go to Toa to farm shadow to do Toa
:pepega:
shadow has accuracy bonus
new staff wouldnt have same accuracy probs
ud be sacrificing accuracy for high dmg and special attack
i got shadow on 20kc toa, and used it for every bit of content in the entire game basically
shadow only tob even
shadow will not be useless
it never will be it just doesnt have to be as good as a new staff
And what impact does this have at places where shadow is almost already beating tbow and scythe
Like verzik
And all of cox
And also all of tob actually
shadow is getting reworked as per the blog
so if shadow is made worse, then would u want a item to replace it?
or would u be happy with a worse shadow and move on
every idea comes with the possibility of reworking stats/elemntal weaknesses/attack options/
my idea just revitalizes old items and makes place for new gameplay
confliction gauntlets show its not going to necessarily have to involve a huge nerf.
I don’t think the shadow rebalancing will be nerfing shadow at any of these places though
nobody knows do we
It’ll just be rebalancing how the staff fundamentally works
But it’ll still be amazing
But we already know that they want to rebalance because there’s currently no room to add mage upgrades without shadow being turbo broken
So that’s implying that they’re not looking to nerf it at the top end just lower the scaling
and they only recently created the stat "elemental weakness"
so that has room for change
exactly
but yeah id have most fun with a new sick staff, a crush weapon sounds boring
Also shadow is the cheapest mega rare by far, you guys really think they’re going to nerf it and have it drop to like 300m
Like wee had with scythe
Well no. It’s bis at quite a few places. It’s just sad ayak is close to it and or beats it in like 3-4 places off the top
???
I’m talking about. A hypothetical situation
Where they add a staff better than shadow
I know shadow is amazing
what if
price means nothing btw
harm orb was 1.2bill, introducing shadow!
oh harm is 200m now
oop
shadow is a cheese weapon that wont lose value in midgame
I see
even if shadow goes from 800m to 200m its still good everywhere, just now we could have a better option with cooler animations and special attacks
shadow going down to 200m would be terrible
I mean that paragraph alone defeats this entire convo
well my whole goal bane is to convince them
👍
bane dont be angry
also it doesn't matter if it's still "good in the midgame," it's meant to be a lategame weapon
its a chat for opinions on new raid ideas
You’re not going to convince them with a random staff. I’m not angry
Toa being less gp/hr than Brutus

unironically would be so much worse than most midgame options
gonna repaste my idea every hour
dont worry the "mid game" weapon only requires highest %magic dmg gear to work well 
Also they need to fix harm and elemental stuff first before entertaining this. This will only be known post rebalance
jagex specifically says they also want to keep older content relevant for people to keep running, in the blog they were proud that cox was still very popular after all this time
You can post every hour but it’s just as bad as the spear suggestion with prayer bonus
bringing the mega for a raid down to 200m would just kill incentive for people to run it
you'd just see irons most of the time
thats fine thats just like, your opinion man
and i will keep reposting it cuz alot of ppl like my idea 🙂
Except is tryna push for something that convolutes mage further without addressing clear issues with the weaponry and gear
iron would also skip it unless going for masori
This would be a cool drop but weird considering burning claws come from a guy literally down the street and around the corner
why grind toa (the weakest of the 3 raids in terms of fun for a lot of people) when there's a shiny new raid with a better mage mega
toa u can do 0 invocation and get a shadow by the way
THIS is a must. We need alignment prayers. One switchable prayer that you can change at a bank.
For sure
Oh god where’s that spear guy gone
Has he given up yet
Yeah his idea isn’t thought out imo
They’ll be back
Remember the raid is inside a temple of guthix. The rewards would not make sense if not guthix themed.
I think it's weird how every combat stat has something that can be changed at a bank (HP has Regen equipment, defense has tank armor, the three combat styles have their power armor, magic has spell books, but prayer doesnt have a switchable item)
Everything but prayer
the elemntal staff is basically a "staff of balance"
jagex already explained why they don't want a mage weapon mega in the blog already, too
aligning with guthix btw
That hp points is a stretch
Being able to choose a bonus prayer to bring would be a good solution to alignments
Yeah but y'know what I mean
You can prioritize different things for each combat stat depending on the encounter
bonecrusher neck
I think the elemental robes they proposed is much healthier atm, especially since we don't have a proposed shadow rework yet
Some bosses deal chip damage, you need heals for that. Some don't.
Sra is specifically ass due to the health stack
There’s a suggestion post here that wants to change it
prayer bonus is also changable stat
Would look at that
This is more of passive xp rather than affecting prayer's functionality
Except in the catacombs
elemental robes would also synergise with existing weapons like twinflame and harm (the latter also has to be addressed tbh)
See even then, it’s so so boring
Like it just seems more boring that virtus and virtus is from a quest bosses
true but idk what other armour they would add
Oathplate should’ve been from raids 4 change my mind!
Stab armor wouldnt work
also true but it's too late
I think a cool armor set would be healing focused
Both perhaps
Spreads healing out as you heal
At the cost of like 1 prayer point per set piece (up to 3)
the megarare has to be something worthwhile is all, something that u WANT to grind for just the way you want a tbow/scythe/shadow
You eat a shark for 20 hp, heals your team for like 10 hp over 8 ticks
we have enough chip damage in the game. Adding chip healing is just more to keep up w/
if the megarare isnt useful at more than 2-3 places it instantly becomes unpopular to me, thus my suggestion for a bis staff. it would be fun beyond just the raid
btw i have all 3 megarares and used shadow to do alllll bossing in the game that is possible with shadow
so me saying a new bis mage staff i understand shadow would fall off and im okay with that
that's specifically what jagex doesn't want though, and the vast majority of players are of the same mind
I don’t think anyone else is okay with that, referencing the blog
Where they specifically say they want to avoid that
thats fine things can change
Bro just wants a harm 2.0 so he doesn’t need to go nightmares 😏😂 I know your game
but anyway i hope u come up with some good suggestions that i can agree with you on
i have 2 harms
ive got everything basically
raids 3 bis mage weapon, raids 4 bis mage weapon, raids 5 bis mage weapon. only mage weapons 
thats a good suggestion tbh
ye there's design space for a melee mega or a ranged mega rn
blogs change btw, and good ideas can be worth a change
so just because they dont "want" it
shadow is just "yeah this mage weapon is good everywhere, you never really use any other mage weapon besides ayak for some spots because of conflictions passive"
doesnt mean its a bad idea
If they change the blog to include a mage weapon just @ me
doesn't mean it's a good idea either
well they mentioned reworking shadow so i have hope that makes space for my suggestion
Could be themed for any gods
As he could have hidden the weapons away
Yeah I havnt read any suggestions that really excite me
Infinitely stacking burn weapon that applies a stronger burn per hit. Make it a fast weapon that loses burns rapidly if you don’t reapply after x period of time. Perhaps a melee weapon but also could be ranged
All seem to niche or complex
It’s the area we’re in at the moment
We have so many generic weapons filled out
Yeah
It’s why I’m partly okay with no mega
Because idk how they will even create non mega rewards
Yeah I think it’s valid
They just definitely need to keep ttc high
The other rewards would have to be super cool
If they offer no mega so the rewards keep value
I don’t even have ideas beyond the burn item or elemental magic in general. I havnt seen anything I loved the idea of either
Ancy upgrade that eats up old ancy, simple as that
Not only does it solve the lack of good general rewards, but it also fixes the ancy “problem” of full ancy taking a long time to unlock
Not necessary
But that’s two issues
It’s any ancy pieces broken down into components so if you get 2 ancy bodies, ur done
It’s what 2-300h for 3 pieces of ancestral?
I guess any3 would be lower
that's not that bad tbh
If they have no plans to nerf shadow, just pull the bandaid off and buff ancy
personally don't think upgradescape is a bad thing, it's just an easy way to keep older items relevant
Ye
I like upgrade scape so long as the other item you get can be used on its own
As per elemental or crush, they need to adjust older content first
Yah, it’s either upgradescape or a 500 hour grind
Yes, it has to be this way
No peg crystal bullshit
Make it be like treads and masori
treads once again proved the supremacy of the masori upgrade system

treads had some issues, like base treads being better than pegasian 
Pegs just suck
Not the same issue we’d have here
I might be crazy but I almost think we need some vertical progression now
i solo scaled chambers with a sang
👀
What scale tho? If it’s 1+4 or higher, melee hand won’t cripple and you can shadow + scythe for 0 damage and a stamina positive method
No real reason to use sang other than just not wanting to do that method
I can do what i want 😛
For sure, but you’d be an outlier in regards to that statement above
Yeah exactly, simply just doing it the way you want is plenty reason enough in any case. It’s an mmo and it’s your own experience at the end of the day
Was js there is also no need for brews in scaled solos with shadow either
perhaps im not aware of the method. Ive taken very long breaks lol
No need for stamina even, if you’re being efficient with the scy shadow method and walking all tiles + vile vigor but that’s not fun imo
Yeah it came about with the stamina changes so it’s pretty recent
like ive been doing sang walk for years lol
Wasn’t all that great before bc your run energy would get slammed
im unc status
Cant wait to 1 hit someone with my new 60-120 dmg special attack from a single item.
rag meta redefined in a moments notice
Pretty toxic to say
this is a place for suggestions 🙂
I wanted a Torva/Oath Fusion as the chase item, if that's even a mega.
But it still preserved the value of Pegs because it consumed it.
If it didn't, pegs would be 5m at best now.
this is a place to discuss updates that have/will happen, game suggestions is #1022203837265756231 here
the osrs blogpost tells me to post them here
just open the blog post scroll way way wayyyyy down to the bottom where it says post in game update
indeed it does, though dont think #1479146285444366487 was up at the time in #1305858575385755678
Read is free
i was right tho
can just ignore him

I do not recommend doing that
posted it in the suggestions tab now so i dont have to
Soo maybe askin question here will help. Why was runite ore mining increased to 92 mining??
it wasnt
If i could attach a screenshot i would
just because the skill guide says its 92 doesnt mean its actually 92
just a small bug they said they're fixing brother
Yeah, you can still mine it
Just wrong skill guide text
Gotchya thanks. Been working towards it and like 2 lvls away and seen that and was like “OH WTF” ya know
I think this is a pretty neat idea in a few ways. Brings relevance to some lower/mid-tier content and items bringing them forward into engame. Additionally affects the market on them as well since they would be consumed similar to the Treads. The weapon is also has pretty cool flair to it as well. would really add the feel of being an elemental mage with the visuals. the spells are all just recolours of the same blob.
Overall, really like the idea, good thinking @rapid badger You are a gentleman, scholar, and a handsome lad. 🤌
2 brand new accs joined within the past day. 🤔
nothing to see here guys
Too much glazing upon joining is truly astonishing
Did we ever get the ancient wyvern shield fixed so we can buy it on the GE?
Ffs. I have a fossil island task and really need that shield lol
is it really that farfetched to show the homies a little love? 😂
I’m kinda curious what went so wrong with the shield
I assume it’s because of the league because he can’t even do anything with those shields right?
there was an exploit where the dragon slayer dude Oziarch or w/e was handing them out for free. I was made aware within this channel right after the recent deadman rewards became avail.
Within a few minutes of it being posted here the hotfix went into effect.
Yeah but he doesn’t have anything to do with those shields afaik
Why does he have a new dialogue related to them
Like it’s not him randomly handing you the shield alone he has custom text when doing it
The timing is a bit off is all
How do I pitch a raid unique reward to jagex?
Almost definitely league related yeah
You might be able to buy a visage and craft one yourself? I’m not 100% sure tho
yes, the visages are tradeable but theyre overpriced right now because its the only way to buy the shield
Oziach can combine a draconic visage and anti fire shield into a dragon fire shield for coin if you lack the level required to do it yourself
The weird part is he actually can’t combine a skeletal visage with a shield to make the ancient wyvern version so how the bug came to be is a bit of a mystery unless Jagex tells us what happened
Ahhh right forgot
Well oziach can’t do skeletal or ancient visage in any case, only draconic
it's to do with leagues most likely
part of Misthalin being inaccessible, the ancient wyvern shield is a misthalin item and Oziach is a misthalin npc
latest trailer showed Yama having kidnapped a bunch of NPCs
I don’t remember if Oziach was in the trailer but leagues bug is a strong contender for sure
I hope they tell us I’m very curious on it
he wasnt in the trailer I think
where do i need to be if there is a problem at leviathan, my ping is good, im 2 tiles away so he cant melee hit me. he freezes mid shooting projectiles and i cant move or eat. after 3-4 seconds i can move again i get stacked with 4 hits. it happend on phone and laptop
That sounds like lag
ping can be good and either your internet/wifi/server connection can still lag out
those arent exclusive
Specifically on your connection to the server
The fact that it all processes at once means the server is still running fine
ahh okay, good to know tyty
God damn its so wild seeing online people talk about the suggested preperation station without having ANY idea whatsoever at all what jagex even suggested or said about it 😂😂 these people argue and vote on it where they have quite literally all of the facts wrong on it or claim things jagex has not said about it….
So many people seem to think the lumbridge kitchen one would just BE there straight away or that the station would be ONLY for leechfin sandwitches… ig the blame is partly also on jagex for not maybe somehow voicing their ideas even more clearly to the players…
????
oh the spots for the leachfin sandwhich
took till the end to figure out what ya were talking about
guessing they talked about this in the last Q/A
Preparation stations would be available in familiar locations, including the Lumbridge Kitchen, Hosidius Kitchen, and the Cooks’ Guild. These stations can be stocked with bread using bank notes, then activated with a single click to set your character to preparing Leechfin Sandwiches - keeping the focus on planning and resource management rather than constant inventory juggling.
this is what they said in the first blog
hmm
idk if they ever said you would be able to use it for other things, but it would make sense to be able to do so
Does cooking some things take too many invent slots
i haven't watched the qna either
Cooking pies and other things is ass
guess making baked goods can be kinda ass
idk how itd really help with that if its just holding bread
having to make all that bread for this
since cakes and pies dont use bread
cant think of anything other than the steak sandwich that youd be able to use the station for
Cooking prep in game could defo be automated
I used to make pizzas, stews and pies
They are not great to assemble
yeah i just think its beyond the scope of what planning with the leechfin sandwich
Yeah
Should be something for the future
If they're planning on adding complex combo recipes
would be funny ppl using eachothers PoHs for kitchen
yeah that would be a nice use for the poh kitchen, though I imagine they wouldnt want to take people out of the world
Okay guys, I've been cooking locked in for almost 2 hours just editing on my TFA megarare suggestion, please do have a read and let me know what you think, I will continue to edit and evolve the ideas with feedback:
https://discord.com/channels/324132423636090880/1479324340565835806
I genuinely think this has surpassed the point of being the best suggestion for TFA Megarare thus far, as I've thought of how it will fit alongside Scythe and other spec weapons and bosses etc.
hmmm theres a decent amount of crush weak bosses, nightmare arraxor, cerberus (granted its demonbane makes it a tough sell) KQ and bluemoon.
Well if you see my suggestion above, this (https://discord.com/channels/324132423636090880/1479324340565835806) could beat SRA at Vardorvis and perhaps even beat Fang at Nex as well... 🙂
yeah i never calc'd anything just thought off pure creativity, i know boss stats are able to be changed too to make things more usable, if its a crush wep my friend said it would be best if its a stab/slash/crush weapon, better than fang/blade of saeldor but worse than scythe for slash and stab, but better than scythe for crush. and that idea really made it sound muuuuch better to me for the reward, but if its strictly crush weapon it'll be underwhelming still
@merry verge @fickle yarrow and also some bosses are very mid game bosses that once u finish u barely ever would go back to, so it could be good at them but endgame raid weapon to go kill mid game bosses. i guess hopefully more crush weak bosses come post raid if it is a crush megarare
I made this suggestion a while ago. Needs tweaks but i like the idea
https://discord.com/channels/324132423636090880/1464624264362721456
And yeah no i didnt calc anything. Im a very average pc user with limited experience
One thing is for sure I think the new armour set from TFA is the easiest choice, it literally has to be Magic, there's no other logical choice. Ancestral has been BiS for 9 years, besides Virtus coming out for Ancients, Magic hasn't had any new robe powercreep in a very long time. Ranged just got Masori last raid, melee got Torva and Oathplate within the same span of time and Inq not that much earlier, so melee is for sure off the table. After the Shadow rework I see no issues with new BiS Mage robes.
If you make them 4% Magic damage per piece, that will be 3% more than Ancestral overall, but 3% less than Virtus when factoring in its boosts to Ancients.
Ancestral is 9% for the set, Virtus is 15% for Ancients, make this new set 12% total and ship it imo
I feel like range is the only style without a second max set
Also if you want to help Ancestral hold its value you can make the new set degrade and either require upkeep or make it degrade permanently and disintegrate to dust.
True and I think there's definitely room to release like Pernix as a Ranged sidegrade set to Masori.
Something that boosts heavy ammo specifically.
Lol ^^
Yes ik I've suggested the same thing many times
We already have Torva and Virtus but we're still missing Pernix.
If they ever plan to finish the trinity, this is the perfect choice to do so.
Pernix as a Zarosian Ranged set that buffs heavy ammo will help make weapons like the ZCB and Heavy ballista more viable. Also, I would like to see it have a passive effect that also buffs enchanted bolt procs, say 0.5% per piece, and 2.5% total if the whole set is being used.
Hand cannon megarare and pernix set armor
only once jagex gets their heads outta their asses and actually make weakness mean something
I'm sure they will do exactly that. They did add a heavy ammo weakness to a few bosses like Nex and Zilyana.
They can always make retroactive changes like that.
Pernix coming from TFA doesn't feel correct though.
Totally agreed
Torva came from Nex, Virtus came from DT2 which is also Zarosian content, we need Pernix to either come from a new hard mode version of Nex aka Angel of Death, or some other Zarosian-style content, maybe a post-quest boss from the Ritual of the Mahjarrat quest coming next year.
Something Zaros-related cuz this raid isn't really that imo but they could probably work it into the lore and make it make sense if they want to.
Im tryna use khopesh some more while we at it 👀
I posted a concept/suggestion for AoD Nex awhile back, would be a good place to introduce Pernix + an Occult upgrade maybe. We need to give Nex the Phosani treatment.
I definitely wanna see more Mage and Range sets, melee has way too many as it stands currently.
At the top end melee has Torva as your overall max strength BiS, Justiciar as your max tank, Inquisitor's for max crush, and Oathplate for max slash, that's a little ridiculous imo lol
Ranged has Masori and that's basically it. Sure Crystal exists but it's pretty dated and bad nowadays, you use it with Bowfa until you obtain a Tbow and then you never need it again.
Magic has Ancestral which is older than Bandos or Armadyl were when Torva and Masori came out as its current BiS, and Virtus for barraging, that's it.
Considering we got new melee and range BiS sets in 2022, but no new Mage BiS set since 2017, I think it's time.
Melee and mage also have more styles to attack weaknesses than range
There are options for good side grade sets for Mage and Ranged too. Heavy ammo Ranged set, elemental spell Mage set.
Mage heavy ammo great again
But Mage just straight up is overdue for new BiS so they should do that first lol
If they do it should boost the god spells or something
What for those things are dead midgame content anyways lol
You use them to get your capes and then never again
you know what, they mentioned a lunar magic set, but lunar's has no combat spells (dmg)
No gimmicks, no niche sets, Magic is straight up overdue for new BiS.
But obviously we need a Shadow rework to make that viable, but they did say that was coming so the door is open for new Mage BiS.
Yeah you know what my shadow does need a buff pls
I have been saying that we need new gwd2 bosses
That's basically raids 4
Raids 4 is pretty much GWD the raid.
Guthix boss:
Saradomin boss:
Probably will be bosses representative of other Gods as well.
As stated by Jagex, this will definitely be the case.
@merry verge while I appreciate in-depth posts, yours was but with a lot of maybes. Would add numbers to make some case points.
Either way, it’s interesting but not something I’m particularly keen on adding
Hmm, yeah, maybe I could've tried to add more numbers and stuff.. I had numbers in my mind while writing it, but didn't prioritize number examples because I ran out of space. Maybe I'll try to sneak in some to illustrate the vision a bit more clearly 😄
To recap; https://discord.com/channels/324132423636090880/1479324340565835806
Compare it with inq mace and go from there
Also making sra even more dead isn’t ideal considering it’s in a very poor spot atm. Either that or Jagex needs to tweak sra
Replacing fang at nex is alright
trailer heavily implies bandos and zamorak reps
I wouldn't be surprised to see a Zaros boss as well, either a harder version of Nex (AoD) or one of the Mahjarrat, plus a Dragonkin representing the Elder Gods perhaps.
i think SRA just wont ever be good until they tweak it
its basically just not the best and it also kills you which makes it questionable as second best when it should easily slot in there for a lot of bosses
basically not enough reward for the risk is the design problem
i think its a prime candidate for like a further upgrade item or something one day to make it less awful for the person using it or something
It's great at Vardorvis because Vardorvis is basically designed for it. It's 2x2 specifically so Scythe can't be BiS while being very weak to Slash, and once you have max stacks it's actually crazy good and tbh with a Blood fury you can reheal the lost HP so that's not a huge problem, but yeah making the SRA good basically requires designing the boss around it specifically.
its just a shame because i honestly really like the item it looks cool but lol
its pretty hard sometimes to really justify dropping a rancour to try to use a blood fury or try to play perfectly for not that big of an upgrade over a saeldor a lot of the time
it could be different if it were just somewhat better than it is to make it actually worth dealing with
i wish you could just like inverse spec to get to full stacks immediately
Yeah the slow build to sra max potential with the stacks makes it sort of lack luster. It basically is a megarare.
It would be cool and clean if SRA + bowfa + eye was the clear 2nd bis set people could aim for before grinding out the megarares
Heard someone describe current SRA as slayer slop and I can't unhear it
Interesting. Perhaps ranged armour sets with a specific style in mind (light, arrows, heavy) just like how oathplate functions for slash weaponry could allow for niche ranged sets. Magic could work the same way if you were to get element-specific gear. But given how elemental magic does not compete in the highest regions I don't know how viable (for example) fire-spell boosting robes would be
Something like this would also result in a lot of different armour sets to be fair
Im all for it
Then again, perhaps the fire-spell boosting robes in the above example could make fire spells more viable by adding a secondary effect upon cast as a set-effect from the robes themselves (like allow fire spells to apply a burn)
yes give me fire spell boosting robes. Standard spells just got a mad buff im hearing
They know not what they ask for
Or it'll be "disabled in pvp!" on the Reddit thread suggesting it lmaooo
Use Gearscape
hey does anyone know if when they update the mobile to have a character switcher. if you can turn it on and off or not.
Unknown as of now, but why would you want to disable the feature?
my son is autistic and his account is under my launcher. he does not know what he is doing. I help him and we play together but i have to log his account in and if he had options to get on the other accounts he would say die on my HCIM or drop all my items on my Main. I have pins on these accounts but if i am attacking something or in a safe spot to logout and then my son who has no idea has access to these accounts now because of this update.
Thats such a niche case that shouldnt be catered to..... you can properly teach him which accounts he does not go on or what not to do. and maybe dont let him play unsupervised?
However i agree, maybe they could allow it to be toggle on/off for these niche cases.
it would be simple to have to either log in with one account or all accounts. either would load the switcher or not. and you know nothing about autisum
It's a unique case for sure, though I completely understand the request and your reasoning.
Perhaps it's worth leaving a comment requesting for the feature to be optional on the Development Blog thread (https://discord.com/channels/324132423636090880/1479432969839054889)? Hopefully a J-Mod will encounter it and at least take it into consideration.
It's a perfectly reasonable usecase.
One way to implement it that should be easy for jagex is to allow a setting such that the game prompts you for your bank pin on login.
this is a skill issue on your part, you shouldn't tie his account progress to your login
i agree, but the whole using yr bank pin to switch yr account, isnt a half bad idea either
Is there a thread to discuss the new raid rewards?
the blog #1479146285444366487
Yeah I might play around with some numbers there and show some examples of where the current iteration of the suggestion would land at some bosses, good idea 🙂
Time alone isn’t the best indicator for when things should be upgraded tbh, shouldn’t even be a primary reason in most cases imo
Inferno is 8 years old and since then, we’ve had two untradeable range back slot upgrades in the assembler and quiver
Wouldn’t be upset with a mage gear upgrade to ancestral, but mage and range gear has seen tremendously more growth than melee in the last 5 years.
If there is to be an entire set instead of individual pieces, I’d rather it be a true BIS melee str set that actually is meaningfully above oath/inq (give inq helm 6 str) to where it is actually BIS in most cases rather than the inverse. This also completes the “sets” from raids being a BIS mage, range, and melee dps
In a perfect world, a Torva-adjacent set would’ve come from tob (with more str bonus, potentially less def) instead of nex and a justi-adjacent set would’ve come from nex instead of tob
Anybody else a little bummed that archive is gonna be another predominantly melee raid by the sound of it. Was kinda hoping we would get a raid where range/mage were more used. Since tob is mainly melee based, cox does tribred well, and toa is a mix to but favors melee a bit more besides shadow.
Not really
Toa isnt melee heavy at all and what they say is true, melee generally allows for more interesting and fun mechanics
Which is fair. I think its party cause were going to an archive and using melee that has me bummed lol.
Im not associating archive with magic if you mean that, it just means library basically
But subjective
Yea. My thought was ok its gonna be a mage based one. Wouldn’t have been surprised since big library generally points in the mage direction.
Ngl down the road they could do something cool like have a raid where you can and need to swap between all spell books. Like 4 bosses each requiring a different book to weaken/defeat
If it’s built into the raid to switch spellbooks then ok maybe? Otherwise kinda kank
You tribrid quite a bit at toa
Yeah would have to be built in. And true you do akkha is full tribrid baba/kephri is melee zebak is ranged and warden can also be tribrid depending on how you wanna tackle it
they gutted that boy
Hey, sorry to ask here, but how do I add an image when creating a game suggestion thread in #1022203837265756231?
if you dont have image perms, you havent talked enough in the discord
is there a channel to report bugs(not mobile specific)
When will the official client allow the use of W,A,S and D to rotate the camera and to press enter to start typing in chat? Small thing probably not cared about but it's something that would get me using official client over Runelite for sure
i think really unfortunately
the guy that was heading up a lot of the client related stuff no longer works at jagex
i suspect that might also be what happened to the api and so on that they were working on
I imagine when they get the HD and official plugin hub out
well they told us the hub is on indefinite hold buried in a summit blog
unless they've updated since then
so idk i'd be a little worried about their client atm
Wasnt it just delayed with HD being the priority instead of them being packaged together?
that's how they framed it but their project manager for it all quit in november and its been silence since
Eh silence is common, they work on a lot of things in silence then make an announcement after like the mobile char switching thing.
i think they used similar language for zanaris too
and things like prayers at points lol
its code for we're probably not working on this but we dont want to just say never yet
Zanarais was definitely more direct language and specifically saying indefinite hiatus and sunset haha
Yeah this is what i found
Is anyone else having movement issues in their POH after using the wildy blueprints?
I thought we fixed that with the update
what if leechfin damages you overtime and then at the end does a big heal
or once eaten it waits say 8 ticks and if during that time you took alot of damage you get healed the full amount
but if after eating it during this time you do not take any, or little damage, damage is dealt to you and you dont get healed at all
oh good, sra mechanics as a food. wonderful.
leech = bleed/dmg effect 
Is this the best Up to Downthumb ratio with the largest vote size to date?
I can hardly remember if we ever even reached quadrouple digits on the 👍 counter
crush megarare and inq upgrade please!!!! @jagex !!@@@@@@@
ooh the leechfin sandwhich failed. I personally voted against it because I was afraid every future content would be balanced around it, and deal more chip damage to counter the increased healing. Wonder what the rest of the community thought of it
I voted no because it was dumb
Why are they doing an opinion poll about leech fishing when it can just not exist
Considering the sandwich failed
the fishing itself, not the sandwich
Yeah I know that
But unless they plan to poll another skilling method or healing food idk what they would even do with it
probably a design direction on what it should give for doing it now
I liked the sandwich
thank god we didnt instantly powercreep the sailing fish
there is justice in the world
I don't think they need to force leech fishing to be a method is all I'm saying
I thought it was interesting, and since people are resistant to just having food heal more, it was a nice way to find new design space
ahh
i dont mind the concept
I don't think this is true though
i mind the execution
It was just "eat food but have a 1% chance to get screwed"
and everything around it
dont mind it if you want to to think about clicking food just dont nerf the skilling content you just released indirectly
What do you mean by this
leechfin creeping sailing fish, which i don't think i agree with
melee only, less burst healing
we literally just got marlins
and antelopes
i think we're good on food for a while
would rather get bandosian brews or an overheal karambwan
oh right sailing is delay too
why do we need an opinon poll on the soup? Just because it didnt pass it's not pvp?
Next is super saradomin brew that drains your stats to 0 and heals 50 per dose (jk)
If nothing else it can just be a regular food, adding some atmosphere to vampyrium is nice imo
Rip mod Rice, dude seems passionate about his projects.
Don't think hes had one miss the mark yet like the sandwhich.
I feel like that's just worse than not adding it
vampyrium feels one note as it is
We already have so many items, especially foods, that do the exact same thing
blood, blood, and more blood
I don't really like anything that Mod Rice has worked on xd
Hb eating vampires. It’s time 🫡
Yama is ok but the rest I really dislike
And the contracts mar Yama pretty egregiously
remember how we were meant to get duo contracts or something
Oh I forgot about contracts, I did like moons, shale mining, and yama overall
and an oathplate design opinion polll
Shale mining was overcooked and underdelivered on a flawed system of oathplate shards being tradeable in the first place
Pet contract exists sweaty
not oathplate coming from yama and some random elemntal set from raids 4
Moons is probably the worst PvM in the game
Tormented Demonds are Demonic Gorillas but slower and put you to sleep
need scrongle + exploding head emoji
Just bring 7 ways and switch mate
Reading off the wiki page for him I don't think I like anything he worked on xd
It’s ok then
I do...
That’s about as active
As what
Leechfin actually failed? The f?
As it gets
idk i feel like the god alignment stuff didn't go over well 
Surprising af
Moons is egregious
rice is a systems designer he didnt actually work on the content rather than the stuff like drop tables
Wayyyy too much running
70% waiting and running simulator
Also Yama is solid content even if there's aspects that could use work
And 70-90% of bis or former bis
Ah yes the Summer Sweepup drop changes that brought us the completely useless Shark lure
blue moon having a piss break is still the funniest thing
I don't think picking out 1 useless thing that was meant to reduce the amount of raw sharks dropped by bosses is really this scouring takedown of the drop reworks
There are other things that I didn't like about it too but it would just sound like ironman talk if I dwelled on it xd
They were good, shark lures aren't useful for most people but they got rid of the "here's 3k sharks from doing some Vorkath" problem
No leech sandwich 🥪 🪱
Especially the fact that ToA drop rate changes made Masori 20% rarer in 500s
The reddit posts I saw about the sandwich were full of so much misinformation, I swear
i also feel like the 'chance to get screwed' angle is inaccurate and fallacious
you always get 16 hp. if your acc is low give that consideration
isn't that the nuance people were looking for
It doesn't actually change anything about how you use food or fight the enemy though, you just click the food and continue attacking the boss. It's not interesting it's just more annoying.
Fs o the sandwich lol
Any new information on the venator drop they is d arrow crafting?
Seen a video with the idea of introducing a elemental robe set for raids 4 reward
I think its a cool niche to have like virtus robes
thats what jagex pitched but yeah
Fix harm by doing what to it
Adjusting drop rates (tbf for nm as a whole), and usefulness.
Certified Ice Demon stick. How would it compare to thralls and or sbs in content with an update to just robes
Elemental rebalance currently has use in early/mid. Harm is a late game purchase or item to get on an iron (completely skippable though)
They just need to add more usecases in bosses where you may need elemental spellbook which would be better than thralls ofc
Cant have thralls be the only bis thing needed for every boss..having said that it may be a cool idea to have a raid designed more around the elemental spell book rather than just have thralls be bis everytime in every raid
Its nice to make a niche more viable to the point where it becomes important aswell
But obv thats my take on it and im sure other people want thralls everywhere for everything..
Would be sick aswell if they added a spellbook altar inbetween rooms where you can use multiple spellbooks in the raid
Like some sort of guthix altar
I’m kinda tired of thralls. Cool dps increase but boring utility
I do enjoy lunars ALOT more and that’s due to the functionality of it at the top end
I’m glad that chambers still relies on standards but that’s it raid wise
ye if u force ele spells ur gona lose out on all lunar tech
or cape swap tech
create*
Why is shadow better than tbow at regular chambers, would we be ok with tbow being better than scythe at regular tob?
Ya I personally feel like veng is way more fun than thralls
But thralls are just way too good and way way way too universal
They don’t really allow you to play other spellbooks unless you’re going to sweat like crazy with sbs
It’s bad for the game
Idk why they’ve been allowed to sit like this for years
Helps a lot for pre rooms and it’s juiced for olm mage hand (ayak is close now). Tbow tho takes over in cms
Tbow is very useful in tob already so it’s fine
Currently you can pick any of the megas as it’s similar time saved so it’s in a good place at cox either way
They also gave us double death charge which I don’t want to roast too badly because I think that one is fun
But I’m not sure if they ever actually intend to see another spell book used again in a regular situation lol
Yeah double dc is nice
Not all that great since the demonbane changes
I’m only saying the meta for gp is regulars scaled and shadow is better there
Maybe raise magic levels in regular chambers?
seems like power creep ngl
i mean i dont really think its a problem
its not like you get tbow or shadow or scythe
you want all of them
Ya I was just saying rebuild wise why choose tbow at all? For ornament kits?
it ain’t even bis at nex bro it really should be though imo
i dont think rebuilds matter like that the shadow didn't replace the tbow
It still has plenty of use cases and is mega that requires the least supporting gear to be good
im just saying if you're doing cox you dont choose shadow or tbow unless broke
you take shadow and tbow
So megas should only benefit top 1% that have all of them?
lol
I just don’t think shadow should be this good at nex if they didn’t make confliction for one handed it would of passed zcb kinda power creep don’t u think
Someone say nex?
Just make a elemental robe set and free us from using thralls every raid
why not make a elemental mega magic weapon 1h
i dont honestly think the nex thing is too much of a problem either tbh
We already have that and it needs a use case
like right now you can do nex normally or chicken nex if you have enough people to do it with you
they're both pretty reasonable
seems solid
We need to stop making items which are annoying to get/expensive niche
and tbf the harm orb does not need use cases
why not add Avernic ring combining all the rings like treads
so we don’t need ring switches
they should correct their game design before encouraging people to chase harm orb
why not a mega ring bro or mega off hand
its not too hard to see why they dont make a bunch of content for pretty much that entire list
What the hell? U wana trash the item or del it from the game
What kinda take is that
Lets not make any use cases
yes the drop rate on it is completely insane just like ely and it comes from content that doesn't have the replayability to support long term grinds like that
the game is literally better because we're not all doing that content
Are u an iron?
if they wanted to fix the bosses
it could be different if they made the items also interesting
why not get rid of ring switches like boots
but many of those also have additional problems like for example the ely
Dude wants to make annoying to grind for items worthless and deleted...what an insane person
if we took enough damage that we actually wanted to use an ely
nobody would be happy about it
Ppl who complain about grinds are playing the wrong game
They need to go play a diff game and fast
i think people that dont see the problem with a lot of those things probably don't actually play the game and do some of the grinds to understand why its not good
Your solution is to deleted it
