#game-update
1 messages · Page 193 of 1
And even when I do the clue step right outside of boss lair entrances, or use the rev teleport for clue steps, I still never see anyone.
unrelated, may want to look in #game-questions, there's a guy spamming posts about the same suggestion repeatedly
There's a chance he just doesn't know how to edit a post he's making one extremely minor change per post
Thanks for letting me know, I'll take care of it
- Requirements are part of the caves, and how Jagex is adjusting them rather than removing it. Just like how fees are part of the anti-ragging measure they implemented.
- Going with the Vorkath example, how is Vorkath less gp/hr in craftables and alchables? The uniques make up a fraction of the rewards at Vorkath, where are you getting that idea from? Also, Vorkath is even worse in that there's no limit on the instances you can spawn compared to finite spots for revs.
I think you're going off track, I'm focused on your flawed premise of "PvP, bots, economy, pvm, rwt, rag clans" being a reason to remove revs (#game-update message). Revs also serve the purpose of progression just like any other content, and is far less egregious than some completely "resource-warping" content like muspah and vorkath have done to the economy (which is one of the 6 premises you put forth as a reason to remove revs).
I'm pointing to visibility because I think that's the main reason revs seem so much worse if you're not looking at the highscores.
It's not as simple as lower reqs=higher volume. It's moreso higher profit -> higher volume.
-Bot makers also put more resources into anything with higher profit, which in turn increases volume despite it having a high req. The volume of bots is much more a result of the profitability of the content (why elves, vyres, muspah, vorkath, doom, etc are heavily botted despite having "high" reqs).
how do we find out an eta on the implementation of game jam?
it says they 'wrapped up' which implies they're done, so how can we find out an eta for these updates
@ some mod
There is no eta
Some will get polled if they have enough support, some dont ever make it into the game
A bunch of the updates from last few game jams never even made it to polls, much less implementation yeah
oh thats horrible. so these could not even ever see the light of day?
jamflex plucked us again!!!
i thought they all auto- went thru
Thats how gamejams work, they are just a couple of days of jmods shooting the shit and being creative
The suggestion to remove revs is because they have only ever been more of a problem than a benefit, which was significantly more dramatic early on but is still largely an issue with the content as a whole. It does not fill its intended purpose well and instead is a breeding ground for botting due to the easy of access and impact.
As far as botting goes, the three major categories I view them at are: severity, impact, and access
Severity - volume of botting activity, likeliness of catching the bots before the activity begins, time spent in the activity before getting caught
Impact - self explanatory, but the general economic impact per account over a period of time. Typically per hour or per 10 hours. Directly influences severity
Access - again, self explanatory. Directly impacts severity and influences impact
Saying “it’s not more of a problem here because it’s a problem everywhere else too” is just dishonest at best
For example, say a zulrah bot and a rev bot have equal impact, which they don’t, rev bots have much greater severity due to the access. Meaning as a whole, it’s a more immediate problem - though both need absolutely be addressed
The example of ftp doom send bots are cases of extreme severity, unlimited access, low impact. Tob bots would be low severity, low access, moderate impact (subjective)
Realistically,
Revs are high severity, low access, and high impact. And that’s an improvement of its previous state with the original “pre-balanced” loot and multi caves
And I hold the opinion that revs are too far gone that it’d be a genuine benefit to scrap at start from scratch. Similar to how they scrapped the duel arena after years
too far gone, currently?
or totally as an update/ drop table?
however with the duel arena, they didn't even give us an alternative. just copy pasted safe pvp/ f2p clan wars/ lms
I dont think wilderness has ever had people outside of hotspots. Those who used to pk at wilderness line now do it at ge
Its like saying i never see people outside of toa pyramid, theyre all inside lol
When a large area of the map has no one to be seen at any of its locations while you're running around it several times a day, even outside of boss lairs, even outside of revs, I think it's not unfair to refer to the area as dead.
Not that I mind it, of course.
I'm the prey, I'm happy for wildy to be as dead as possible so I can do what I have to in peace.
the fact i can ice plateau tele and have no chance of dying.... is kinda lacklustr with what the wilderness 'should be"
if people want the wild to have features as a 'place of peace'..... they sholdn't have a vote in revitalizing it
This is the O.G. vs tourist comparison
Jamflex catering to the weak and castrating a zone where violence should happen often
Everyone is in the rev caves or in the boss rooms. Even outside of bosses I see scouts all the time
Because Jagex has already addressed so many issues with revs and are even addressing them more (diary reqs), how is the remove revs due to botting suggestion not as valid as a suggestion to remove Vorkath, Muspah, etc etc on those same bases of rwt, botting, economy, pvm?
Saying revs are just as much if not less so a problem is called being honest - it's dishonest and ignorant to suggest the likes of vorkath, zulrah, or muspah are less warping to the economy. They literally reshaped the price of resources.
The issue isn't just that these reasons you put out ("pvp, bots, economy, pvm, rwt, rag clans") are dishonest and hypocritical, it's that they stem from motivated reasoning against revs more than they are out of honest, genuine concern for those 6 issues.
The economy is marred by more than just revs/zombie pirates/wildy agi/etc. but TM brings up good points about cost and accessibility. I don't think the bloated loot tables from Muspah, Vorkath, etc. are healthy either
i mean, the requirements for vorkath, muspah, etc are much higher than "accessible immediately after purchasing members"
its because wilderness content is as good as content with much higher requirements that people take issue with it over the normal content
I agree with that view on why people take issue. The current design of wildy rewards is faster progression (slayer, money, agil, etc) with risk. It's not immediately profitable (diary, levels, gear still needed more than immediate membership from 0), just lower reqs for riskier gains before you hit endgame methods.
Edit: and without warping the economy unlike heavily botted midgame bosses like muspah, vorkath, zulrah, etc.
its justfied because wildy is "risky" more then anything imo. even content with reqs/accsessbility loses to it far more then it should
Which part of these does the fact that bots are taking up limited spots from real players fall under/ Access or Impact)
because for example a zulrah bot has no impact on my gameplay because I can still fight zulrah
but if revs are flooded with level 60-70 bots in dhide with webweavers shooting every revenant in sight
Im directly impacted in terms of being able to effectively play
Severity, impact, access
Filling intended purpose or no?
I specific economic impact there, but to your point, there are different measures of impact
I don’t think any version of the rev caves that we’ve gotten in osrs have come close to hitting the mark and each has only caused more problems than created solutions, so I’d rather see it ripped and replaced with a new system altogether
Rip the bandaid off type of situation, but I wouldn’t want it to get the duel arena treatment per se
Rev caves:
pvp - it’s far less PvP than it is pker vs bot. The content, at large, has failed to bring in genuine players who seek the risk vs reward. So the vast majority of your time spent pvping there is just clipping off bots until you run into another pker after hopping 50 worlds (see comment earlier in thread)
Bots - low access requirements + extreme profitability in raw gp equivalents is a breeding ground for bots. Obviously vorkath gets botted too, but if you think there are an equal number of vorkath bots as there are rev bots, you’re just being purposefully ignorant. And even the measured impact (raw gp introduced per hour) is greater at revs than vorkath, despite having significant fewer requirements
Economy - in the context of botting, again this is a far greater impact regarding the generation of raw gold into the economy. Obviously vorkath’s drop table is a problem as well, but the severity is significantly less than revs due to access (doesn’t mean it shouldn’t be addressed). And vorkath still fills its other priorities being providing strong prayer xp via superior & dragon bones, dragon dart tips, and dragon bolts. Revs are failing their intended purpose and are just, more or less, pumping gold into the game via bots.
Pvm - again, at large failed the objective of bringing pvmers into the wildy ecosystem. It’s mostly pker vs bot
Rwt - issue anywhere botting is prevalent. Again, revs are far too much raw gold with far to few requirements, thus are a bot haven
Rag clans - disappeared with the removal of multi revs, but were the #1 complaint whilst it existed
There’s nothing dishonest or hypocritical about my view. It’s strictly based on the reality of the content
There is, however, extreme dishonesty to shove that under the rug and say “but vorkath is botted too!”
Both can be issues - and they are. And one of them can be a far larger issue, which it is.
Is anyone going to read this
I already did

tbh, put together pretty well, and wasnt too hard on the eyes
for a wall of text, it wasnt really a wall
Ok ill give it a go
Why did revs go from roaming the wild to a cave in the first place?
cuz roaming was beyond annoying and fustrating for most people (pvp and pvmers alike)
The wall is reading comprehension
The wall is generally bad grammar and neverending sentences
yeah i'm afraid your grammar wasnt perfect, and you had too many sentences in your post, so point is invalid, and anyone who shares your opinion is wrong
You didn't start your statement with a capital letter or use an apostrophe in your contraction so I didn't read what you said but it was probably wrong
Tm broke it down nicely
While I do enjoy revs, it is a problem that needs to be addressed
I’d like the content to remain but would like a bigger rework for revs and other wildy related stuff
The ease of access is kinda hurting it
revs are in a bleak place without multi, and I say that as someone who doesn't like multi revs (and most of osrs multi pvp tbh)
when they were in multi, they worked as an inherent kind of king of the hill incentive because you could get tons of resources and gold when you were the ones in command, and it drove fights to get or regain that control
the wildy bosses have a similar vibe but they're much more concentrated
at present, all they are is a weird relic of that gameplay style in terms of spitting out tons of resources with low reqs, but it's so fragmented and relatively easy to escape that bots have swarmed it and you don't have multi clans to wipe them out
I feel like if they added more naturally harmful stuff to the wild itd help in its own way with bots and bigger clans. Like make lava randomly blow up on people, make revs spawn randomly and in dense populations depending on player population in a location, make blizards freeze players, etc
so things like making a 6 second log out timer while in combat before u cant tele/log out, and patching safe spots so u have to be in combat
Is anyone going to read this?
I didnt write a book but ok
yep we have to delete the wilderness because bots exist
As long as they lock PvM bis items that are used outside of wildy, the iron population (however small a percentage it might be) at large will likely never vote for something that makes revs more exclusive/harder to kill
you're already looking at needing like 30 tasks and 3.5k ork kills skulled to hit droprate for your items, that's a long ass time in the caves
More reasons irons should be able to vote for main game 😬
Yup, I've said it before and I'll say it again, multi should have content, but the idea of just being able to instant teleport + access at super low levels is a problem.
Grand Seed Pod is literally one of the least balanced items because it's 2 GP and teleports up to 30 
There's a reason why you can't teleport out of BH and why it's one of the few <30 wildy areas that is balanced.
I played a mmo where the guild v guild or anything like that where they defend a profitable area has always been fun (especially as the underdog).
would adding +20k risk to everyone make any difference though?
no
No, because there is little to no risk below 30 wildy unless u dc or go afk
the problem with stuff like this is that usually
there is an actual level of balancing
like usually the longer you hold something as a group the harder it gets and the games will eventually start stacking odds against you by buffing the people trying to take it back and so on
so like the losing guilds or faction or whatever depending on the game eventually does get to experience whatever it is you get by holding the area
and jagex could do that
they probably even should be doing stuff like that
but they generally don't really come within a mile of giving a clan a reason to do something and a reward for everyone in the clan once its accomplished
so its an absolutely wide open lane for content/rewards/whatever that they just haven't done a single thing with
PvP - how does bots being a problem diminish its value as a pvp spot? You're ignoring pvp because bots
Bots - You're being purposely ignorant if you think the measured impact of rev bots is lower than Vorkath bots
Economy - what is their intended purpose if not to be a profitable location in exchange for more risk? How is your pumping gold argument in any way unique to revs. Vorkath also pumps gold and even resources that create alchs (dhide).
Pvm - again, you're ignoring pvm because bots. Pvmers still pvm there.
Rwt - again you're ignoring rwt because bots. Bot haven is stuff like doom that are highly profitable, and instanced
Rag clan - so now that they are fixed, how does that support your case of "remove revs" when it actively disproves it?
You're literally pulling together a bunch of disingenuous arguments to try to make the "remove revs" argument. None of them stand alone and half of them (pvm, pvp, rwt) just ignore the position just to fall back to bots.
You're doubling down on a failed premise because you're not being honest about your application of the arguments.
It's reasonable to say rwt, botting, economy are problems. But it's hypocritical because your applying it to revs in a way that is not done for any other content. Aka: "remove doom/tob/vorkath" because bots/rwt/economy isn't a argument that sees traction even when a non-hypocritical person would see any of those as bigger impact issues than revs. You're literally advocating for the removal of content "remove revs" by hypocritically applying standards that would see a lot of other content removed if applied with a strictly reality based view.
if you genuinely think the volume of gold introduced to the game by rev bots is equal to or less than vork bots, then i juts dont know what to tell you. Either that or you're being intentionally dishonest.
To be clear, we're talking about the impact to the economy as a result of the bots doing the content. Not the impact of the content itself.
Vorkath is locked behind a long list of skills and quests, revs are locked behind 24hours of training. Just sounds like your feelings are hurt to the point that you fail to acklowledge any negativity associated with revs regarding game health (which is the majority) because bots exist elsewhere too lol
lock revs behind a gm quest and like vorkath, it'll still be a problem. It'd be less of a problem though
That is not an actual suggestion, but should be easy enough for you to understand i'd hope
though its still be failing its intended purpose at large
Like in the vorkath example, your feelings are keeping you from honestly looking at things. High reqs doesn't directly mean less bots. It's determined by profitablility, which vorkath has a lot of. It's why vorkath bot purges see prices surge. You don't get that with revs but you're still naively thinking reqs (instead of profitablility) simply means less bots at a content.
Again, the point from the beginning of this convo is your conclusion of "remove revs" is a dishonest and hypocritical application of a bundle of arguments that would see a lot of content removed if realistically and honestly applied.
Higher reqs does translate to less bots, that is objectively fact. That's why they added wildy diary reqs to revs and want to introduce higher fees to lower tiers of diary completions - to help combat bots. That's why they added wildy diary reqs around wildy bosses too
suggesting that higher reqs doesn't reduce bot volume is wild
Of the 1m+ bots that were banned this FY, what percentage of them do you think are doom-send type ftp bots compared to higher end pvm bots
profitability increases bot volume, obviously
You're confusing "harder to bot" with less bots. You're naive if you think "high" reqs like quest directly means less bots.
profitability with lower access increases it at a larger scale
higher reqs = more likely to get banned prior to reaching the content
Do you genuinely think on a volume basis, there are an equal number of rev bots as vorkath bots?
or less than*
Bot makers aren't dumb. They devote more resources to more profitable content. Harder to bot doesn't mean it won't get more bot resources if it's super profitable
the suggestion to remove revs is to replace it with a better system, because the current system has been tried and failed many times over with little redeemable qualities
#game-update message Answer this for me, please
revs are more profitable than vorkath btw
profitability also includes time/resources for the investement. Investing less time/resources to see equal or greater profits = volume
tob bots are a lot more "expensive" than woodcutting bots for example
to get to the content
because you get clipped earlier/prior to getting to the content much more frequently
But regardless, an answer to that question would be nice
Volume including banned/failed/"clipped" along the way? Vorkath is more.
Volume at point in time? Depends on when purges happen but revs have a bit more.
Volume based on resources/visible economic impact? Vorkath easily - prices move a lot when vorkath bots are purged
If your concern is bots then why not more reqs, like the current proposal to add diary reqs?
You literally said to remove revs and scratch it
#game-update message #game-update message
A "better system" is just an empty point to try to prop up the "remove revs" argument, especially when you aren't even proposing a better system nor does an alternative exist right now.
i would put a slayer req on revenants, higher level revs = higher slayer level req
Its hard to believe that it will have any impact at all when rune dragons are camped at almost every spot in almost every world by bots
there's not a lot of rune dragons, and between people doing slayer tasks, people afking them on their alt(s) for money, and bots, that makes them pretty contested
especially now that metal dragon slayer tasks can be much longer
This is crazy lol.
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Even if you included failed bots (bots that didn't make it to the content) - why? They arent impacting the areas which we are discussing. We're making assessments on the impact the bots have at these pieces of content. If they don't make it there, then they aren't included. This is the exact benefit of higher reqs that we are talking about
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Regarding price swings, we're talking about drop tables here. Superior dragon bones are only dropped from vorkath (and frost dragons) - obviously there will be large swings. Revs drop almost entirely alch-value (raw gp equivalent) items, which is part of the problem. On vork bot purges, these items don't swing either
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Diary reqs to reduce fees aren't enough. Its still accessible just with a 'cost' that only is actually a 'cost' if the bot dies (and it's plenty easy to teleport away)
also regarding 1, you said it youself. Bot makers are smart and generally try to maximize their investments. If accounts are more likely to get purged prior to making it to one piece of content, on top of taking longer to get there and the content being less profitable with greater gear requirements
in what world does it make sense that these intelligent people would produce those at a higher volume than something where 1. they get to the end content at a greater clip, 2. they have to invest less on the account itself (time and gear) and 3. get greater returns/hr at the content itself
i think something like Tuerkey's KOTH style suggestion where the longer you hold, the harder it becomes to hold, would be cool. Add in areas of revs that have slayer reqs/diary reqs attached and taper back on the raw gp
All in all thatd be cool. Not sure how youd implement it in a way that makes sense tho
frost dragons have their own bones
they do yeah, they also drop superior dragon bones uncommonly
oh
Frost dragon bones have been rising as currently after 2 weeks after i killed 16k of them the bones rose 1.2k each
mainly because its isolated from bots
To easily farm frost dragons you need 87 sailing, a good boat and fairy rings which all take a lot of time to complete.
better investment to just make rev bot
Old revs were substantially better because they were 27-40, which made them easier to pk.
You need even more dedicated pk accs for cuz low level accs farming at 17 wildy
Any chance we can get loadout slots for 1 click gear switching and hotkey prayers? I feel like it would make pvm and pvp much more fun. Also get rid of run energy ;D
prayer hotkeys are never coming to this game
gear loadouts very maybe at some point if we are talking at a bank only
If only they could remove run energy lol. It'll never happen though
Wouldn't want all 3
But for the argument above it's kinda funny comparing something you can pretty much access instantly vs something that has a decent amount of reqs to even access
add titles to RS, anyone with sub 80 agility gets <Salad Dodger>
Loadout switches would allow for more complicated boss mechanics (still have them take up inventory space) less time clicking in inventory = more dodging the "shit on the floor" and would make pking a lot more fun
will not happen
doing gear switches is a major part of the skill in osrs, especially in pvp
It'll never happen and you should be able to switch and move. It's called skill issue and it's something that can be worked on
ehhhh id say its a skill until you learn it, then its just a chore stopping you from actually enjoying content
Fun is whatever to everyone but this is useless to add to the game
It's just a core "skill" in this game
Rewards effort and practice
with that logic we can remove every skillful element in the game because once you learnt it its not a skill anymore
that makes no sense
Wait, you meant like a hotkey full gear swap? Yeah nah absolutely not. I thought you meant like bank presets
I hear you, but it would 100% allow for more chaotic boss mechanics
no not f-key gear swaps
What do you mean by this then
I might have misspoke, what I mean is make gear switches stay in designated slots so big switches and 2h spec weapons from 1h attack weapons dont shuffle your inv after 5+ switches
Id prefer they make a different game. Because adding that would make the whole current game mega cheese
Like rs3 should've been a different game
rs3 is horriable
Correct. It should've been a new game from scratch instead of messing up whats already there as game mechanics
My poor main is stuck in rs3 6months from 20year cape
inv management is part of skill
either unswitching or dragging to fix
having a clean and efficient layout for your clicks
Yeah easily solved with a few minutes of looking at your inv
setting it up so that your 1h/shield - 2h switches keep things in order
also you have more than just set switches, you have things like specs, multiple options for each style, things you only switch as needed (def drains at the start, lb spec cycles during the fight), etc
part of player choice and expression
pnecks (yuck tob)
Grow up
i watched my friend loc orb and redemp and veng and heal other and all sorts of bs at sote man that raid is not real
it's tech!
bloat tech has gone a lil too far
when jaggers first started posting entries with the hp regen tickeat, I never thought itd pick up
and it didnt for awhile, but not everyone does it
arent the majoirty of those strats just worse overall time? just better for completion?
most of them have variations that work for overall rec too
minus any spec manipulation pre-room ofc
i think current overall recs are still running maze tho, which is surprising since npc contact exists
These often aren’t bots they’re also alts that look like bots even I have accounts for that
And tbf I think content like that is absolute trash
You shouldn’t be able to make fourth accounts that sit afk and produce raw gold that easily
theres a guy who does that in revs cos its so easy to escape lol
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Because they still do whatever they do along the way they boy.
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Vorkath pumps resources that also end as alchs - dhide, bstaff, magic logs, these are far more harmful.
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That's as opposed to vorkath bots which are uninterrupted and instanced.
Vorkath is uninterrupted and uncontested (instanced) botting. It can be more than rev bots depending on when a purge happens. It's smart to bot because there's no competition after you get past reqs.
Answer this: Do you really believe bots at places like vork, muspah, or zulrah is so much less impactful than rev bots on the economy that only revs should be removed?
All of that said. You're being naive about botting and ignoring the dishonesty and hypocrisy in your bundle of arguments only for removing revs.
and we all know that if its content where people can set up alts at, those pesky gold sellers are there as well
If we take out the gold farmers and the reason for the demand for it ,then the bot farms will disappear or drop drastically.
Its wild that there is a method to farm moonlight antler bolts which are +60 range str the same as D arrows and no method to actually farm d arrow tips.......
Glad we agree that pumping alchables are harmful. Which makes up nearly the entirety of rev drop tables
That's easy
It's because dragon arrow tips are intended to be valuable and sought after while remaining hard enough to come by that they're a resource you have to choose where to spend it, as the minor dps increase they offer to every bow capable of using them makes it a time efficiency calculation.
Versus the moonlight antler bolts which are 200 gp each and are the only crossbow bolt you'd ever use for a weapon that's already not meta to use anywhere
To answer your question, yes, I believe without a doubt that vork bots, mushpah bots, etc. are less impactful to the game than revs by sheer volume alone (as a result of access).
Also, a bot isn't a vorkath bot until its... botting vorkath
Also re dragon arrows, they're simply not balanced around irons, and that's okay.
ya this isn't even a question it takes an incredibly huge level of intellectual dishonesty to even begin to pretend that revs aren't completely broken with an insane swarm of bots on them 24/7
I will say next DMM the point spread needs to be way better, i shouldnt have only 19k points from getting 1700 total an multiple 99s....... and then 75k from breaches.
even when jagex does their bot busting stream and they pull out the heatmap showing all the bots on the bot world they move them onto
its just like 2342342423 bots blacking out on revs
and small streams everywhere else
like so many of them you can see them on the map running to revs lol in a constant stream
the fact that jagex leaves them in the game makes me question their motivation
it is that bad
okay delete revs and then all the bots move to the next best thing, what did you achieve? nothing
maybe then they can look at the next best thing
still achieve the reduction of raw gold entering the game dramatically
well maybe if there is an infinite number of things it wont work
also the next best thing that has virtually no reqs is like 20x worse than rev
but still, revs should be replaced with a better system in general
it makes sense to look at the worst offernders for bringing in gold for rwt
all of the pvp bottin sticks out because u have to interact with it directly
it's so annoying seeing all of those low level chin bots
the fact that they know its so bad as to acknowledge it in the blog saying "you might as well practice your switches on them" is absolute jokes lmao
i think adding eagles quest requirement was good
i wouldnt be opposed to adding even more barriers of entry to making gp in wild if ur account isn't progressed
the biggest incentive for botting is bonds
yea this is referred to as rearranging the deck chairs on the titanic
what is sinking in this context?
second for removing revs tbh
the bot problem
it definitely contributed to having less of the normal gold farmers tho
the ones that don't have high tech
or instead of gutting content, you could just ban the bots
if there ever was a design solution to bots/cheaters, it would be to improve the design
the issue is that revs have way more issues than just the bots. But because it has basically free access, which is one of those issues, all of the issues are now at scale of the bots
it honestly sounds a lot like conversations around the bp nerf to me. Something that was way too accessible was (probably still is) way too strong, and most of the backlash was "but THIS gear is strong too!"
how are they highly complex bots but also if we slightly inconvenience them they will be stopped?
again, the issue with revs is their drop table and their requirements for access
Both should've been addressed years ago
doom bots would be 50x more of a problem if it didnt have any reqs for it
and they are plenty problem as is, given that theyre in an instance
doom is also completely reliant on the uniques for money
so the game cant have any early-mid game content?
?
rev loot table is not appropriate for its accessibility, thats correct
really, its not appropriate in general
but especially for having no reqs
okay but how is the solution to delete it and not just improve it?
what does deleting anything achieve
I think itd be fine if risk was higher than it currently is
my opinion is that its easier to start from scratch than try to patch up something thats never been implemented in a way that is healthy
thats not to say remove it and go 10 years with nothing
wildy deserves content too
Revs need a destructive force around them to keep it from being easy to farm. Also pushed away from 30 line
yeah being back above 30 would help too
Bots wouldnt survive constant damage from a force of sort. Either clans or a boss that deals melee + mage/range damage simultaneously
id be cool with reworking the loot table and moving them above the wildy gate tbh. On top of having either a quest or diary requirement to enter
this would be cool but then youd hear all the "chip damage" complaints 😭
a reduction in the damage they deal to the game
the longer they have to spend doing methods that either aren't as rewarding or that take them longer to setup is more bots that get banned earlier in their cycle of adding items to the economy
all content is not the same
make it like the safari zone where you pay x amount of gp to enter (per entry) and you can go to different zones that are DMM combat bracket based with higher revs in the higher brackets. After your timer ends, you are teleported out 🤣
I think each piece of wildy content should have their own set of reqs. Because if we make all bosses + revs require diaries, bot farm will know to complete diaries = unlocking all of wildy
throw the entrance north of rouges castle
for real
Yeah tbh
plenty of lore to spacebar through
running out of wildy after doing the lost city boss is an iconic memory
just dont put dialouge heavy sections in areas where you can get ragged and its prob alright
like their biggest failure with the wild is that they keep treating it as if its not part of the game
it doesn't have the same standards and it should
Yup
They should delete all tps from 30/20 line, add a few more safe zones throughout the wild. Add more building structure. Add more quests. Add a few more roaming bosses or rev armies or something
Lock most profitable content behind diaries and quests
corp quest when
Surely theres a story behind revs. They remind me of the ghosts from lord of the rings
the real story is shit we deleted players from the wild how do we make this place dangerous
lmao thats why they were made originally
and they wandered around and were semi scary npcs
for some reason in osrs they're purpose built bot farms
I remember running through wildy and being scared if one was chasing me lol
its always sort of bugged me that the wilderness is thematically one of the coolest locations in the game but they do absolutely nothing with it
the revenant lore is self evident, theyre ghosts of creatures that died in the god wars
Yeah thats why they remind me of these guys
They need quests and a storyline with gwd in wildy
the wildy gwd is something like
earthquake caused some cracks and crevices to open up, one connecting to the gwd, so some of the fighting moved over to it
kinda the explanation they gave for most of the wildy rejuvenation update
fountain of rune, emerged from the ground after an earthquake
Would just re-work the entire wildy again. Can keep the good parts and focus on adding actual meaningful requirements so it benefits the players and hinders botting
Trying to build on something that's so old and doesn't have a good base to work on is not it
i would go further to say that it needs not to be reworked but rather remade
hotspots can be placed with intent rather than just slapping things wherever
the one jmod proposal for the deep wildy expansion was really cool
adjust the wilderness levels system, maybe make it so instead of the level increasing the deeper you go, it instead increases the further you get to the center
apparently there was also supposed to be a quest at the safe zone there that introduces pvp basics against npc pkers
yeah
all/most the best content can go around the center and it’s a hotspot, PKers won’t have to run around as much to check locations and they’ll be more likely to run into other PKers
they exist like this because initially jed wanted to give RoT more money for no reqs and then they've been slowly changed and changed and become the nonsense we have now
Whatever. Let's just get revs to return asap - there was never a more lively and more importantly FUN multi hotspot
the moment it went away we got stuck with chaos altar... going on 6 years
Multi revs would be a good start but the current proposal needs more work
100%.
In general stop treating content like some untouchable holy cow just because it's old.
Ok hear me out...
3rd age is literally useless set and there isnt a place where you can even flex it rly so i have a propose..
Make it that u can transmog bis items like ancestral hat with 3rd age mage hat to make transmogged 3rd age ancestral hat etc.
Torva, ancestral, masouri. Make 3rd age flexable item again!
that's more for #1022203837265756231 than here, also the playerbase generally doesn't like transmogs that replace 1 item with another
sry ill swap it there 🙂
Jagex should make rev bots that have dynamic fighting strategies at the lower to mid tier skill level as fodder for pkers. It’s like Fortnite adding bots to pad their game mode lobbies
Ever wonder why the shitty LMS bots hardly fight back? They can do a bit better i think
wtf is this cow boss thing about
Its a new boss that targets noobs and will be farmed by maxed accs until pets are acquired
I'm pretty sure it's going to be like specifically f2p cuz any members can outstat it in a few hours by doing waterfall quest and whatnot
And then at that point you'd just go for dragon defender instead of it's new offhand thing
plenty of members will still farm it for clogs
but yeah target audience is f2p
slash turbo early game accounts
I hope it has SOME mechanics. I could see it being scurrius but without needing prayer
And not straight up annoying mechanics like shellbane gryphon got
Tbh I think the real target is a fraction of a fraction of players
It’s not just for new players
It’s for new players not looking up help online or being shown what to do by someone who already knows
Most people will just skip right past it unless it turns out to be so good all of the guides tell you to go kill it when they inevitably seek direction online
I expect it won't require protection prayers at all, teaching that is scurrius' job. probably focus on movement during combat and possibly gear switching
even gear switching might be too much and is more covered by twin titans
Were those streamers who tested the boss in max gear
Scurrius covers the movement part too. Although very possible it could focus on something like the fire box prison at GG. It's a cow/bull boss. I am expecting something like it headbutting you to knock you back, and then you have to step away as it's charging at you.
Or maybe even something like Sol for babies
Zebak waves, but waves of milk instead of water
I'm happy f2p is getting some content, especially bossing content. I'm also a big fan of any content that helps you learn mechanics by yourself instead of by watching someone else play the game. I'm glad jagex is leaning towards self-containment instead of "just go watch a YouTube video". Also, cow shoes.
They have made a hard mode cow version aswell tht is app harder then awakened levi.
when are we getting left click bury bone ground object option
I can't find anything about this cow boss did they release unique drop?
winter summit was when they dropped info about it
any chances you guys could use @time funcionality that discord recently added where posting times?
It was on winter summit, it's a 2 hit f2p boss with an awakened variant for members, all the streamers like boaty oda solo couldn't beat it when they was there doing there event or w/e, should be fun.
It's a pet some janky defender and slippers and a infinite milk bucket 🪣
Every server announcement is a bait for the Leagues release date 😵💫

i think woulda been cool if the awakened variant was also accessible by f2p since purpose of the boss is to introduce new people earlier to osrs combat complexity 😄
iirc most loot from cow boss is already not accessible to f2p or something
if you put a new player in front of awakened cow they are more likely to quit than be encouraged by that lmao
imagine someone with a rune scim and 60 combats being 360 noscoped by awakened vard
it's an optional boss though?
i dont think there'd be any incentive to do it other than curiousity :O
i think putting anything in front of a new player that they not only have zero capacity to understand but also zero capacity to beat is unfun and not encouraging whatsoever
but they dont have to beat it. they dont get anything out of beating it other than the flex of having beat it.
which is a self imposed challenge. i dont see why you would want to quit on failing a self imposed challenge haha
Please jagex, release the date of the league this week, need to book time off 🙁
the angle im coming from is, when most people that are unfamiliar with the game's pvm hear about pvm. The first thing that comes to mind is just point click and wait for thing to die while eating food.
I imagine the cow boss already probably adds movement requirement to it so that's nice. But imagine if people were actually able to see what endgame pvm feels like that early, that might be a good hook too 😄
Ofc they dont have to beat it but they also have no idea if its supposed to be beatable or what its purpose is since they are new players yknow. If i play a game and the game gives me a boss im expecting that there is at least a possibility i beat it, anything else would be ridiculous. Jagex shouldnt put content in front of your nose which has a 0% chance of you completing that content.
A new player will not be able to see what endgame pvm feels like because they would die in 3 seconds
but thats a glimpse into it 
The normal cow should give that experience of a boss actually having some mechanics
we already have such bosses that are technically accessible the moment you start and get a bond/membership lol
it also doesnt need to be shoved in anyones face since it doesnt contribute to any progression
maybe... but i imagine its a level below scurrius which is probably nothing haha
In my experience if you show someone high end osrs content (or coming from playing wow, high end wow pvm) they dont think "wow this is so cool i wanna do that" they say "yeah i have no fucking clue whats even happening" and are either completely apathic to said content or actively turned off
a few levels*
i think a lot of that is because there's a lot more going on. like they probably dont know what different things in that person's inventory is for, etc.
when its just a better telegraphed fight that's easier to see whats going on, its probably a different experience.
regardless i think if something is not a part of progression and not shoved down on people forcibly... it doesnt matter if something complex is out there for those willing to test the waters.
I dont think im getting my point across well enough
The awakened cow will be ridiculuous even for members standards
They said hardest boss in the game
If enraged boss is equal to awakened leviathan like arcane said, it might not be feasible to complete with ftp items and resources
i feel like your point is based on people feeling forced to do the boss though, is it not?
No prayer pots is the most obvious thing
So why release something that effectively, potentially, can’t be completed
I guess some players would feel more inclined to get a membership to be able to do it as a best case scenario
Its not "something complex to test out". Its designed for the best of the best in absolute bis gear, people would hate that being put into f2p. Im not against more challenging things than cow in f2p so people can see what pvm actually feels like. Cow just wouldnt achieve that at all since it would 1 tick you every time f2p players tried
More likely I think it’d lead to frustration
no it really isnt
Imagine cow being hardest boss in game lol
hmm thats true, it would probably not be doable at all haha
i forget f2p dont have prayer pots
im gonna say i doubt a single f2p player could kill that even if prayer pots were a thing
which is my point
also i doubt its gonna require bis gear
currently we have awakened levi and vard which are believed to have pretty much maxed out the combat complexity of osrs. i genuinely dont think cow boss is topping that.. probably on a similar level.
and we have had budget awakened levi and vard kills already too by the sweatiest people haha
you have two different possibilities of people encountering that boss in f2p. 1) they click hard mode, get oneshot, never try again. These people didnt learn anything, didnt think that was cool or fun or see a point in it. 2) they get oneshot but decide to try to kill that boss, sinking hours and hours into it and still failing. They dont think that was a fun experience either
theres more possibilities
a ton more 😄
wild to assume thats the only 2
i dont think vard or levi are even close to maxed out combat complexity
and yes there are budget variants
they quite literally are. you're doing so much actions per tick in both of them 👀
but one thing you have to understand is that peoplle who did turbo budget/low stats levi and vard have done extremely hard content for thousands of hours in members before doing that
a f2p player has not a single minute of that
no
prayer switching, moving, attacking and reacting in a single tick at times
vard has you do 2 actions per tick every like 10-20 ticks, sometimes even rarer. Levi is the same, you can always move on ticks where there is the same prayer twice in a row
you can crank that up 10x if jagex wanted to
"when there is same prayer twice in a row"
i hope you see the issue in this sentence
not saying they will
i mean show me a kill that alternates in enrage for a minute, it doesnt happen. so its similar to vard where you only need to do 2 actions a tick every like 10-20 ticks
having done 200 levi attempts before getting my kc, i can assure you it happens a lot 
i mean not a minute but the duration of the enrage yes
enrage doesnt last a minute with ww spec
but even like 5 seconds of alternating is gonna get you killed if you're not switching prayers and moving same tick because tornado
yeah and doing two actions a tick 3-4 times during a kill can be expected to be achievable by a human being and these bosses are still considered crazy hard
jagex could easily design a boss that requires you to do that every tick for 2 minutes straight
thats not even the same universe
its 2 actions but a lot more thinking/reacting as well though.. like not clicking on the bad tiles and pathing into its melee range.
so its not exactly 2 actions
also i dont think making people do the same complex thing longer adds to the mechanical complexity of the content. I was talking about the mechanical complexity of the content being pretty much capped out with awakened levi and vard
i dont think think there's more actions you could add to a tick than what we already have in levi and vard
clicking on the correct tile is kind of a given in the movement part imo yeah
and well in theory you can also design content with 3 actions per tick
do you think they'll add a requirement to tick eat while moving and prayer switching? 😄
thats the only action i can think of
gear switches are an easy one
i dont necessarily think so no
my whole point is that vard and levi are nowhere near the cap of whats theoretically possible
see people doing inferno wr speeds or 27 levis in one inventory
in theory you can easily design content that requires you to play that well, not only it being a self imposed one
but thats just something youre not usually forced to do
gear switches arent punished :o
would be weird if a boss punished not gear switching
well usually
i guess the Sol armour/gear removal could be added as another action in a tick
again my point, there is plenty of design space left
anyways back on topic i think if you put awakened vard in front of f2p players and they dont even get the boss below 90% hp even after 100 tries i dont think thats a positive for those players. There might be a tiny handful of people who think thats cool and feel encouraged but i dont think that outweighs the thousands of players getting no fun or motivation from that at all. Like why give them a boss thats not even beatable, thats just tilting for no reason. We will probably not agree on that and thats fine too, ill just say there is a reason why basically zero games ever do that
but what if it is beatable?
and again there'd be no incentive to beat it so you could just give up on it and play the rest of the game :O
pvming is not for everyone in osrs anyway
a whole bunch of people play only for skilling and some only for merching... it is what it is haha
its pretty much kinda what some souls games have done
you go in and you're likely to die in a few seconds and try 100s of times before beating it. but almost everything is beatable without any gear requirements
and we know for sure how popular souls games are 😄
(im not a big enjoyer of them but people love it for some reason)
yes you could just give up and people will give up, my point is that thtat process still does more harm than good to the majority of players. when getting your head kicked in by something you cannot even understand most players reaction is not "oh hey that was cool i cant wait to dip my toes in further"
hencewhy dark souls games, while awesome, are also very niche
and the first bosses you encounter in those games kick your head in while being deisgned to be beaten by a new player lol
cow will be hard for people having thousands of hours of endgame pvm experience
are they niche?
i feel like they were probably the most popular game genre a couple years ago aroudn elden ring.... and suddenly every other new popular game was a souls-like 😄
hmm i dont think they fit the definition of niche anymore :o
think the best selling one was elden ring with like 30m copies? thats a drop in the water in the gaming market that encompasses 1b++ players in the world
anyways offtopic again, ill leave it here
was nice chatting though, we will find out how hard it is in a week 🙂
by that definition every game is niche 😄
It's 60 hp. You can hit a 24 with rune scimitar no prayer iirc
I doubt it'll stay alive that long imo 
is the 60hp thing actually true or is that headcannon from the community
either way if its aimed at lvl 20-30 players thats fine
Surely reduced damage taken or something so it doesn't just get 1 tapped
If it's supposed to be actual content
think it was mentioned by mod arcane in sae bae podcast
they said pbs would be 2 ticks lol
so definitely expecting 1 shots with max gear 
ya
Not sure if this is the right place to ask, but has anyone noticed that the ‘empty containers’ button doesn’t empty the seed box? Is this a bug?
It's something they are aware of but are seeing feedback on if people want it to be something emptied, but yeah it's intentional
rather it didnt
Ahh thought I was going mad! Cheers
Arcane said it on podcast

Not much time for mechanics
But you haven't heard the best part!
An extremely hard variant that (since it wasn't polled) will likely just have solely cosmetic rewards!
Endgamers are eating!!!
Actually even Blood Torva was polled right
And Radiant Oathplate
So it might not even have any rewards worth doing yahoooo
Hi. Just wanted to throw out my feedback on this year's DMM as someone who avidly played both this DMM and last year's DMM.
-
Please make breaches more spread apart and "doable." Monsters dying in less than 3 ticks with so many players on the screen that nothing will load is absolutely frustrating. Feels like a waste of 15 minutes. There are maybe 2 breach spots that are actually enjoyable, one of them being southern kandarin as the breach is genuinely so spread that any and all players have a realistic chance of receiving decent points and MVP points from the breach. You can fairy ring yanille, go gnome village (left or right maze), north of yanille, there are genuinely so many options.
-
Please remove the ability to scout players at the grand exchange via ignore list and entity hider. This has been a major issue this DMM. PKers will scout at the GE, entity hide and ignore list a player, and then they only see 10-15 people the whole breach they've selectively picked to target and go after. This is frustrating as a player risking bank during a breach and trying to utilize player stacks to hide themselves but it being unaffective. I don't mind if someone genuinely finds me in the stack of a hundred players and kills me but being instantly targetted with 500 players on screen is monka.
-
Please, for the love of god... Make it so that you can only PVP players within a gold threshold of your own. This isn't an issue so much now, but at the start of DMM people were xfering or streamers were getting donations and they were camping grey and dark red skulls with a red skull. This is a major issue, and should not be part of the game mode. If these players actually worked for their items or PKed them I wouldn't mind. But most of them bought their items via xfer or got for free via donations.
-
Take a stance on xferring. So many xfer scams happen on league start and so many people just xfer their gold and don't even play the game.
wdym by taking a stance on xferring?
they've clearly permitted it, no?
Also I think there was plugin abuse going on this DMM, I have not had a runelite crash in 5 years of playing but every time the player "Pi nk clay" appeared on my screen while I was red skulled I would instantly crash and log back into losing 50m and be at the grand exchange.
Yeah I mean moreso in reference to point 3 if you're going to allow xferring then set gold thresholds on PvP availability because it's a bit ridiculous when Andy on day 1 has full zuriels and morrigans with <2 hours played and no engagement in breaches, raids, PvM, etc.
-
breachs were doable and a huge amount of points, though i do feel they should pick some better locations
-
tis the way of life, dont risk what u dont wanna lose
-
no its a pvp game mode, dont bring what u dont wanna risk and if you dont wanna die than stay in the bank
-
its a use at yr own risk on x-fers and its near impossible to enforce not allowing it
runelite was crashing regardless i think
saw many streamers and myself crash a ton of times the first couple days
and i dont think i ever got pked the 3 or 4 times my rl crashed mid breach.
RL crashed a ton for me as well
my own hunk of junk handled it just fine
i do agree xferring is a huge issue in dmm and makes it less enjoyable.
this might be a longshot but i imagine stopping trades and only letting people use GE would be nice to remove xferring to some extent.
there may be some downsides to blocking trade but im not sure if that outweighs this
To reply to all of your points
1.) Breaches are incredibly good points and after the week-1 fix to player damage, they were the primary source of points for most people. Every breach I did was between 4-6k points in just a rune crossbow.
2.) Unfortunately there's no real way to counter this, if you risk a lot you're going to stick out. Most of the high end pvpers who streamed it weren't using any sort of client to benefit from this and it's VERY easy to see who is risking high amounts.
3.) The whole point of dmm is that it's dangerous for everyone, almost everywhere, at all times.
4.) Jagex explicitly allows swapping and states it's at-your-own risk
Blocking trade in DMM would kill DMM
are you serious haha
how come
If you remove trading from DMM are you also removing looting people you kill?
no
So I can walk outside with 50m dmm gp and get killed for it and oh hey my friend in main game is giving me some gp at the same time how convenient
i guess people would trade by dying instead haha
but also more risky
It's meant to be a pvp, high-stakes, few rules gamemode
indeed making it even more risky for no reason to the avg player
xfers just makes the experience kinda ass
People who risk an absolute shitload at all times killing greyskulls can get 2 hit by Morrigan's axes by a bronze skuller
- wrong. They were a lot of points yes. I've done every single breach on 7 different accounts, I maxed 3k points ancient camping and 8k points with scythe. Died 95% of the time with scythe.
- if this is what you truly believe that a plugin and default game functions can be abused to scout players then you're on the wrong side.
- it's not about losing gold, it's about wasting time and losing time. if I have a grey skull and Andy who xferred 30m for 300m while I'm on lap 2 of the agility pyramid comes and kills me that's clearly an issue it's not fun and it's the reason why 90% of DMM players don't even play the first week or quit after a few days.
- not impossible to enforce, nothing is impossible that is a horrible attitude to have. it's just hard to verify whether someone was actually scammed or not but I think the bigger issue with xfering is that the question of "do you want your players to play the game or not?" if you explicitly allow xfering and then allow the playerbase to take xferred gold and pk with it on literal noobs you are promoting people to not even play the game.
also wrong
no one risking that much is that bad
.... u risk a scythe, expecting someone not to kill you for it
gotta be bait
The Morrigan's Javs can do 75 damage per hit and 4 ticks between
And if you're risking a fucking megarare 5m+ weapon you're going to be targeted
This was the most played dmm by a ton, with breaches still getting tens of thousands of players across the worlds
It's in the last few days and most people are point capped, of course you'll get less players over time on a short temporary gamemode.
Also if you were only getting that many points in absolute max gear something is wrong lmao
friend have you heard of combo eating?
also youre assuming youre maxing each hit which is rare lol
If I can get 6k points a breach using an rcb, you should be absolutely zooming with better gear.
Yes, but saying it's impossible or can't happen is wrong, because multiple streamers were taken out in bank fights by exactly this
if i can be getting 1.6k pts a breach in b1 w/o thralls and 40 def, u doing something wrong with only getting 3k
You can always fight back in whatever shit gear you have
this is the second dmm sir you act like there have been 10 of them.
i think you are speaking out of your ass yapping so i will not engage further.
i actually printed purples into the economy and played the gamemode as a whole but I would like to see your stats i guess since you have such a hard stance.
Oda died to a guy risking 300k the other day
Brother
WHAT
I highly doubt you ever got 6k breach points per breach with an rcb
There's been like 25 of them
unless it was a dead breach
2nd DMM 😭
or a spread apart breach
6k a breach is pretty easy
with thrall and sigil
regardless of the rest of yr gear
This is the 20th DMM since launch
thats just false lmao
but if you genuinely want me to believe that you got 6k points at an ortus farm breach you are beyond lost
its not
RCB + thralls is easy as shit to get 6k points
If you're saying it's not, you're just not doing very well at breaches and that's ok
i was running around with shadow and some other gear and getting 3k pts max if not interrupted 😂
you must be getting some spooned breach locations
..
So, let me just do the math for you since you are very deadset on this
plz do
some people are just gooderer at the game than others, this discussion is so pointless
theres nothing good about clicking a boss first tick and rolling a random big number :)
plz show math too
since everything dies within 5 seconds
If you're risking more in breaches more people are going to interrupt you, and you're probably running around like crazy between spawn locations which is terrible for points
Not using thralls, not using the meta breach sigils
Not going to multi breaches when the singles breaches aren't optimal
You have around 325 potential RCB hits over the course of a breach, and what? an average hit of like 25? with rcb. So your theoretical cap for points is like 7.5k and that's assuming every shot you fire lands and gives points and that you received contribution which is unlikely.
sitting in the middle of everyone, also negative breach points
There's a TON of things you can do to optimize points
15 points per thrall hit
shit dies before the thrall gets more than a hit on it 
and its not 15 points, thralls can hit 1s still
I would give you 750m osrs to see you get 7k breach points at an ortus farm breach with an rcb and 600 players online DM me the clip I am true to my word
then yr in the wrong location
375 hits since 4 tick rcb, plus thralls do ~15 per hit
stop sitting in the middle of 1k players
this is my fucking point did you even read what I said
then dont be there
there are like 2 breach locations where you don't have to do this
and all other breach locations
you have to do this
no no no
because the spawn radius is so small
No there absolutely is not you are delusional
my guy theres no spots unless you were spooned some good breach and found a spot lol
every spot is filled 😂
and there's 600 people there
im not talking about different locations
The spawn radius is huge???
im talking about at the breach, being not in the middle of it
What are you TALKING about lmao
doesnt matter, theres way too many players lmao
ortus farm breach is about a 50 tile by 50 tile breach
stg
u didnt even play
nor do breaches
and have an opinion
I effectively did like 150 breaches
across all accounts
Did you know the spawn radius for "Eastern Kourend" is literally this
hence my point
There's a #dmm-annihilation channel
of there being like 2 breaches
the only breach i found with a good spot was the one south of ardy.
you got the spot if u didnt do fight arena and then there's a spot inside the gnome maze
Go hang out in there and talk about it
And see how everyone in there says you're wrong

If you're in absolutely insane gear talking about getting shit points that is 100% a you-problem
lmfao
lil crashout
Me click role color that means me point bad
You did bad math, ignored multiple factors, and also think this is the 2nd ever DMM
Your points are just shit
noob
i think u did bad math 
15 per hit is a wild thing to assume
thralls were very accurate
correct
yes but you forget that thralls have a distance and that the only breach monsters that spawn on top of each other are in the center of a breach also this doesn't factor in LOS from trees, etc.
i would estimate that thralls have over a 50% downtime
also again
projectile travel time
if shit dies in 3 ticks
the only people getting kill contribution are melee
thralls literally only get one hit in
but you can't take melee or ranged only to breaches as a lot of the bosses are ma2 bosses
Wat
as someone who stayed in b1, there was infact a huge number of bosses that did not die in 3 ticks
and that was the highest pop worlds
must be a b1 thing
They're 3/43 monsters at a breach
That's not anywhere close to a majority and all bosses have equal spawn chances
You see them more often because they live longer because mage sucks for breaches and less people use it
of course, you were in bracket 1, that's a diff story. i mean do i need to send a clip of the breach I just did where everything died in 3 ticks, was unclickable, visually bugging out, and it's either A) pray that your projectile actually lands and you get points before it dies or B) bring melee for instant damage but have over half of the breach as downtime from running around
I think you are watching too much boaty, and correlating boaty's success with breaches to your own. When the fact is that boaty barely even gets targetted because he's a friendly streamer.
Legendary crashout
so we can tell you again to stop sitting in the middle of everyone at the breach
and listen to you getting 0 points with yr scythe and shadow
I haven’t played dmm so I don’t have much to add besides, it’s a PvP gamemode so people will pk. Good luck
ace i dont think you have a say when you just stated you were staying in b1 
lacks experience
i got my points, i knew why i was getting low points, and im ok with that
Most streamers I watched always aggroed scythe unless a pker was in similar risk
b1 was fun
Dino lost a bl (whatever it actually is) to a naked guy with a morrigan javelin at a bank
sure it probably was, not questioning that.
jsut saying your experience was entirely different than people in higher brackets lol
yr right it was, i had much more competition for my points
of course u do, everyone things that when they write out a paragraph
idk about that chief
b1 had way more worlds too 
and they still have 4x the amount of people per world
B1 is best bracket, I only moved up to b2 so I could hit harder on people with ruinous prayers. They didn’t add a skilling xp multiplier from moving up, so staying in the low brackets was best.
The biggest issue with DMM was logging in for only breaches was the best way to play. I got 94k points and 75k was from breaches despite being almost 1700 total lvl
Handshake emoji
The only thing "wrong" with the DMM is that breaches were waaaay too good and ragging was way easier since you didn't lose your bank
So many kills running around with basically 0 risk killing green skulls who had no idea how to fight back
And even if I did come across someone with thumbs oh no I lost 30k
The bank key thing was probably the most annoying
It meant pvp meant less for the pker but more people rag with no risk
Wrong, bank key change was only reason the mode didn’t die after 2 days. Most people muled anyways during keys or stocked it full of high ge value items with no actual value.
bank key change is the reason why this dmm was as populated 
I’ve played multiple accounts this dmm for over 120k damage at breaches and even before breach point changes I was getting like 8k points a breach until I hit cap, with just an rcb, thrall sigil, and some really rag gear. Yes, I agree a ton of the breach spawns are awful but there’s 4 or 5 of them that are also really really good and I just hop for those
I for one loved the no bank keys, it allowed me to stockpile pk gear and not care if I died. I could gear back up and set back out.
And I think it was a net negative
More players doesn't always mean that it's better for the people who enjoy it
It got more people to play since there was far less risk to do anything, but it meant the pvp aspect was severely nerfed
Especially with how points and breaches worked, the people that were heavily PKing fell behind on gear and sigils
Early on
Like it rewards no points and meant when you did get a pk, most of the time it was fairly cheap
Yup
The PvP aspect was not nerfed, the hunting defenseless players who don’t know the game mode was nerfed.
If you pked early on past just getting some early coins from easy kills you fell behind points wise
Nah even as someone who was fighting pkers
You used to kill a pker and you'd get some crazy shit
Now you'd get the same gear you had on usually
The problem was they needed a point system from PvP damage that capped daily or even shared damage with breaches
Sharing with breaches could have been solid
To encourage more PvP
Last DMM the pkers would pk and buy sigils
people would just farm that with alts and shit no?
But as it stood, pking was literally a negative to do except for when you already capped breach points that day
Yeah that’s exactly why it didn’t happen that way
Pvp means no points which means you ramp up much slower even if you had gp
Doesn’t matter, it just gives you an alternative to going to breeches as it would share.
If you pvp at a breach without being capped you were gimping yourself
No, it would just encourage capping the PvP points with alts then doing breaches for points and would punish solo players/non-alters/exploiters
Why does it matter if people boost their points by pvping or going to the breaches
Like even Oda was doing pvp early on and stopped because it was making him lag behind
Until he got some better sigils and could do it freely
Yes you needed way to many points for sigils and quests
I got 1700 total and did some bossing and it scored me a total of 19k points
Because you can't alt or boost breach points xd
Yeah the quests one was asinine and the boss points you got were absolutely silly for some of them lmao
maybe if they made the pvp points shared with breaches and also only earnable in the breach zone and time 😄
That would be more reasonable sure
Not t only was the quest ones shit, but you was expected to do dt2 and other high end quests lol.
Exp on some skills was to bad and the points from skilling was bad
Just go through the boss list for points and look at how stupid some of them are
To many points baked into safe zone bossing and clue scrolls combat achievements
yeah that was a crazy decision not allowing sote or dt2 to be lamped 💀
25 points per hespori lol
And you got soooo many hespori seeds and it instantly grew
Also I discovered this early this on, but if you logout for any reason even outside of the wildy, you’d lose 10 laps off your wildy agility streak
LOL
So if you was doing that for money, you’d lose your streak if you went hoping around or pking
I think it's jank code
The whole world is Wildy technically
Since everywhere has attack options and you can use looting bag anywhere
you dont just lose your streak entirely when u leave the course?
Nope that was a change they made
huh interesting
You also don’t lose the 150k if you die
So I was suicide agility running on an alt while skilling
Banking every 10 laps or so
thats what most of dmm felt to me having not done dmm before
much less polished and probably much lower budget than leagues 😄
Which is depressing when it's older than Leagues
But hey I got 94k points and I think this dmm was most active and fun.
They put no effort into PVP gameplay across main or temp modes
I even killed multiple max people by dds rushing them to it my 99 str and ruinous powers able to spec 41-41
Is it a known bug that you can't right click enchant a partially charged teleport crystal on Eluned
when is left click bury bones ground option coming
uhm jagex my boat is frozen at sea since update O.O, it fixed itself after a couple minutes, very strange, I couldn't even command my crew
Idk if this is something that is known. Crystal implings supposedly spawn at :00 and :30 every hour, and become visible 5 minutes later. Do things like the maintenance downtime mess with this?
Probably just getting unlucky for a bit but curious
"There was feedback around the kisten’s reliability in its intended matchups. Based on that, we’ve made a small adjustment to its accuracy without changing its overall role or pushing it into raid-reward territory:"
where was this logic when we made zcb, burning claws and vw
seems like that ship has sailed lol
Did anyone @true talon yet
I can’t wait to see the Culinaromancer’s chest bought out of flour for the next 5 billion years
Mass flour production update next?
finally
Still gotta camp vork for bolts I guess
In the meantime you can buy bread
Where are you seeing that? Or do you mean the clotted blood on it
ok tbf I thought the shop stocks were like 5 on those
That’s less bad than I thought it is
Me in 20 minutes
there's like, 2 times in osrs where you need it
Jk not yet at least
one for that sandwich quest, and the other for King's Arthur's thingy
huh, I was wrong, there's more
Yeah I knew it was at least 5 quests
i mean hopefully thats not a typo it would be great to finally actually have an activity worth doing to get ammo rather than it just being a side bonus to whatever it is you were really doing
replacing amethyst with something potentially more fun sounds good to me
Why would it be a typo
Is there something im missing for this new weapon? Im voting no on this second iteration.
Youre gonna defense spec two of their suggested monsters, and not bring additional risk to vetion.
Where is it supposed to shine to be worth adding to the game?
they've never once given any indication of wanting people to be able to do that
and then it just randomly appeared lol
It's a claw but when the monster is weak to crush
It's bis in crush encounters
It's pretty straightforward
I don’t see how you could type it on accident though
Like that’s far past a miscommunication or rogue jmod
I doubt the damage it offers out performs a nearly guaranteed 30-35% defense reduction
maybe they meant to say seeker arrows and just defaulted to dragon arrows
or something like that
At 50% spec at that
Ofc not
it still might just be some random side thing
kill 2342342 of these and you can make 200 arrows
hopefully not but lol
Yeah especially given that Venators are primarily intended for active blood shard farming
honestly it would probably save that part of the update if the arrows/hr are actually decent
since they deleted the use case for blood fury already
would be kinda doa since the necklace is kind of garbage now
Hey I used my blood fury yesterday for the first time in years :p
Got a 1 and done awakened vard attempt after going 5/15 on practicing on an alt
83/84 orbs remain for the other 3
lol i sort of feel bad for them because people begged forever to make the blood fury less terrible to maintain
so they totally had this idea for awhile
but waited way too long to put it in and now we just usually wear rancour and theres no reason for the blood fury almost
Amulet of Rupture? Stupid name. What, does anguish lead to a cyst now?
Rancour = Hatred
Confliction = Confusion
How about..sorrow or helplessness?
Amulet of Despondency / Despondence
Amulet of Dejection
Amulet of Contrition
Amulet of Desolation
Amulet of Lament / Lamentation
i did almost say something similar they got a little too crazy with the naming and passed up a lot of the good choices
I do like lament out of those options
Amulet of rupture makes sense to me
Obviously needs to be rational to speak as an item too
Paroxysm
Or whatever
xd
ehrm achsually none of these can be the name because only the first letter of an osrs item can be capitalized
sorrow is pretty cool
i think the part they maybe skipped over is how it actually sounds
lament or sorrow or whatever work and don't sound insane if you try to say it out loud without making you ask weird questions like
for example with rupture someone might look at that and think it sounds like it would add a bleed or whatever
Bleed 5 damage every time you put it on :)
Yeah rupture (while cool) doesnt sound right as a bis necklace* for range
Yeah, rupture isn’t very fitting, especially to convey an emotion. They might have figured rupture as in breaking under the pressure, but rupture isn’t very fitting for emotions and almost exclusively used for physical objects.
Rupture seems to make a lot of sense
Idk what you guys are talking about
What happens when an arrow hits someone ….. ?
Rupture sounds like it should be the name of a weapon
Have you ever shot something with an arrow and seen it rupture
In the blog they said they wanted it to make sense thematically to their counterparts and jewelry in the same category
Do you only shoot watermelon
I’ve never shot anyone with an arrow lmao
An arrow is a lot more of a pierce than a rupture
But even I can figure out why rupture makes sense
Have you ever imagined it??
Considering that’s like not remotely at all why they’re naming it rupture
That should show why it’s not a good name
Regardless of the reason why there naming it what it is, it does make sense
That’s not debatable
yeah i think the fact that they have to explain it to make it actually make sense in the way they mean it is indicative of how it probably doesn't fit too well
Rupture is probably a bad name though considering it does imply a damage overtime effect
its like the flail honestly
lol instead of going for something that just sounds right/makes sense they tried to dig really deep for something that they'd have to explain for us to understand what they meant
that one should probably have just been the crimson flail instead of the kisten where for some reason you need to know the name for a medieval flail type weapon
Crimson whackystickball
Is the morningstar of rupture supposed to be 1h or 2h
the best part is they didn't even go with the actual name of the weapon from back who knows when
they made a variation of it after researching alternative names for flails probably
Probably
Probably 1h??
i would need to see the animation bc i can see it going both ways
Same
Its surely 2h
animation wise it probably should be 2h but who really knows
hopefully 2h so u can leave the defender in the bank 😂
Probably either 1h or 2h
If you could equip defender with it, it would out compete dclaws. They already said it won't be doing that
idk why they even drew the line at dclaws like they don't already get bodied by 3 other spec weapons regularly
Yeah voting no because we dont need spec weapon bloat with whack stats 
not even counting def reduction specs
i dont really mind if they add crush claws or whatever but like
its totally a way to add rewards without adding anything meaningful
thats why they went with it
they're just filling up the sheet with "go grind 40 hours to get xyz so when you do these 3 bosses they might be 1% faster"
type of upgrades
idk im happy with a hi dmg crush spec, using claws in inq always felt wack as u dont get the dmg bonus
ya like you'd use it but at the same time
if you compare the time save to just slapping whatever with your vw spec instead and so on it won't make a meaningfully big difference
its just stuff to go chase to say you have it and feel good that doesn't actually change the game
It’s very interesting to me that they specifically talked about making stronger crush weapons in a standalone dedicated update instead of attempting to make PNM drops actually reasonable to go for and get
Will say that I think there's space for a LOW accuracy spec wep that outdamages claws etc. by a bigger margin
as claws and vw have hi accuracy
They still need to triple pnm drop rates and 5x orbs after adding pnm and making it like 30% faster
pnm time to drop has been massively reduced TWICE lol
i think its interesting how they brought up d claws in general as like this raid reward that cant be supplanted
Yeah and it’s still not remotely worth doing
but they actually already replaced it at tons of content with zcb/bclaws/vw
and imo they were ideal on release xd
d claws are like
already almost a cosmetic upgrade to your account
assuming you can grab the others lol
Nightmare was a huge grind for huge drops, but now they're all worthless :/
they are the best in some niches but honestly that isn't a super common outcome for them
Like I absolutely love pnm as a boss fight but it’s an absolute waste of time to even consider grinding out drops there that have like 2 niche uses and require the full set to be good
Tbf I can't blame them for making a simpler sounding word after not a single player would even try to pronounce macuahuitl
The aztec-inspired words are fine to me
ya they sadly got powercreeped out of use, I mean inq used to be bis a lot of places and harm was also bis mage
Litterally a bis spec weapon at Tob, high value weapon pking and a bunch of other uses and you’re calling it cosmetic 😭😂
This is why jagex can’t add new items to them game
You mean the dual maracas
Harm was deleted by thrall release yeah
If they’re not literally bis with 10+ use cases then just don’t bother pitching it
yeah except i said i dont care if they add this crush item
so you're kinda on one on your own atm
They're fine to me as well, but every single content creator just calls them mochaccinos or something like it's comedic genius to not even try to pronounce it
tbf it is kind of out of its lane though when they add some of the crazier naming conventions for some items
Dual maracas you mean
Yeah I mean at this point it’s a meme
if you go back and look at the actual language of the game its usually quite simple and direct
You get more laughed at by trying to pronounce things like that correctly
And even Jagex encouraged it with Hueycoatl
I found out the other day that its actually a pretty good stab weapon
Idk stuff like dual maracas is fine with me, it's just a personal pet peeve when they all do the "maka chaka whatever the fuck" as if it's so outlandish to have a word that isn't common english
Eh that’s a bit deceptive because if your target has any notable defense then dual macu fall off hard
like we didn't go back and look up the latin word for claw and then remix it to make the dragon ungui
not that it really matters because when they do it we just make up something stupid to call it instead but lol generally stuff is pretty simple in this game
Think seeker arrows might knock bp down a notch?
Raising base hit to 3 plus increase accuracy of arrows
I think venator bow on ggs is gonna be cracked with em 😎
Yeah true, I just think the concept of the area is really cool. It's been mostly closed off from the rest of the world but through the quests you gain the honour of exploring and sharing their culture. But in true british fashion it just gets dumbed down or straight up ignored
Not really that deep, just a minor pet peeve lmao
Isn’t that because, in practice, no one really likes rep or honour systems
Like they proved with zeah
To be fair that was more a result of a couple of the activities specifically sucking really bad
Lovakenj being by far the worst offender
That definitely contributed
But also the fact that you had to do the whole grind for every account on every game mode just made it so tedious
It’s not just grinding the rep once, its grinding the rep once per character, and it wasn’t a fun progression system like completing quests or levelling a skill
It was just get this bar to 100% and move on
nothing like pushing the plow on a new hardcore 😂
I mean like Arceuus and Hosidius (after the plowing) and Shayzien were really really fast
I do feel like a rep system where u got rep from activities that have an actual purpose in and of themselves, like minigames, bosses whatever wouldn't be so bad tho
Could be done right
i think rep can work its just that they sat there and brainstormed the worst way imaginable to implement it lol
Venator will just go even harder in colo and for general vibe slayer
like
imagine each one of the houses actually had a few activities that you would do as a human being that wants to play the game
and thats how you got the rep
and you didnt lose the rep because someone vaguely read about the insane title in wow one time
But that's not new. I'm glad they pared back how much ranged accuracy tbow and scobo were getting in one swing
bit of a consequense of them having a completely empty continent they needed to fill with a bunch of activities all at once i think
I'ma just call the weapon the crimons chin
I like rep if you get it passively doing the content you’d already do (pvm, skilling etc)
If I need to go put saltpeter in a bucket 3000 times for no reason then no thanks
How much was 5 additional accuracy changing things? Ranged acc is already an insanely high number stat
Genuinely curious
its just one of those osrs moments where the idea gets away from them and they see the system they want and the reward they want to give you for interacting with it
and then just kind of forget that people are supposed to have fun while they're doing it
although they dont do that too much anymore
but a lot of the older osrs stuff has a lot of that going on
What problem does a rep system solve anywhere
Number go up
in osrs i guess you'd be trying to provide like
progression
the sense of working towards a goal basically
Disagree but also… they should’ve just worked with soulflame horn like it was intended to in the first place 💀
i mean its not actually cosmetic but usually
when claws are the best they're not that much better than the next best
not always but
a lot of the time
spec weapons are just like that now though
it just gets worse the more of them we get that are intended to kind of like
be on the same tier
Venator fangs and teeth can make dragon arrows and darts?
They snuck that part in there probably hoping it wouldn’t get too much attention. Given that it didn’t have its own section despite being one of the bigger reveals
well
I do think the original nexklace was +13 and +23 acc bonus from seeker arrows was the combine problem purely on tbow as they mentioned cause at magic lvl 250 targets ud get 250% more of that bonus.
it kinda depends
how often do you get the things and how many arrows do those things make
it could be completely irrelevant
I just looked at the original blog, it was 22 acc on necklace and 23 on seeker and now both are 20
Yeah I'm just curious how much of a difference that's actually making
Indistinguishable loss really
Like was it even worth changing
the ol ima tweak this because you all said things but i dont actually think its a big deal and these numbers are
not going to be relevant
It anything I would've made the necklace 25 to match rancor then trimmed back arrows
its like on wow when they drop the 1% nerf hotfix
In the context of main account pvm, you’re not really going to notice it anywhere
You didn’t even really notice the accuracy of pegs back when we camped prims
Even in inferno speeds
ima be blaming it everytime I hit a 0 in cms
Was minor
Also based on the explanation it sounds like the minimum hit of the dark bow won't be affected
Since it only ups 1-2 damage hitsplats to a 3
Sounds like there was a lot of feedback on how that accuracy increases power for purses and zerks though which makes sense since they benefit more from it
Due to lack of accuracy otherwise
the interesting thing there is like
how much does that actually matter when you're hitting a guy wearing nothing
balancing around pvp zzzzzzzzz
i basically never do calcs for pvp but my initial reaction was like
don't they basically always hit as is
Even worse if you're balancing around PvMing on restricted builds
so the value of more accuracy might not even do anything
obv different if you're hitting someone thats like 70 def wearing max
Also I’m so tired of red and black gear lmao
if they're tuning for pvm on pures that's just
Necklace of pursuit color scheme literally made me roll my eyes
I pointed that out as well
honestly that idea is so dumb i didnt consider it at all
In my response to this post on the dev blog
Yeah this is infinitely better
I don't think it's a farfetched idea though and I would not be at all surprised if they were catering
5 accuracy is pretty mellow but, idk. They don't want to do the fang and shadow/conflictions thing with ranged so we get hella numbers I guess
For sure
we could get really silly lol
and start making new stats so that you had to wear the new armor to do your old dps to new npcs
like +10 boss pen and every new boss has that stat added to their def and it reduces damage unless you hit that breakpoint
and then you're allowed to do your old dps
i think people would lose it though
yh that sounds like the least fun way to do it
Are vpns blocked now? After the maintainance I can no longer open the launcher I get a "sorry, you have been blocked" page.
10 years between range ammy upgrades and Jagex PRE NERFS the ammy to be only +5 accuracy over anguish. what a joke, reddit complainers and Gnomonkey wins again with their power creep pearl clutching. Jagex have some balls please and release gear with some real power for once
lmao you should smile and wave on this one
the accuracy difference makes no difference
they couldn't have nerfed less while pretending to respond to feedback
Legit
Complaining about the accuracy part of it being nerfed is silly and the necklace is still extremely strong
It's insult to injury, it's already a boring upgrade. +3 range str. Ten years is crazy waiting for these upgrades
What do you want it to do?
+3 ranged strength is considerable alongside seeker arrows
extremely strong lmao. why? because it edges out scythe at tob
It's also just a standalone upgrade that's very strong?
How much ranged strength is a max hit? It's different than melee strength right?
Depends on the weapon and yeah it's a bit different
yeah the weapon makes a big difference
well yeah they gotta do it again in 10 more years
and also for the other 10 items you might be wearing
this upgrade should be low access, cost prohibitive, large enough to be a true aspirational piece of gear after ten years
Man angry about game design philosophy that's existed forever
It's a necklace dude
Coming from not a raid
They've never been these massive grinds lol
It shouldn't come from this boss, it should come from a raid if that's what needs to happen for it to be something substantial
Necklace slot items are generally the most impactful single slots while remaining pretty easily attainable
And that's what this is
Again, what do you want it to do if you don't want a stat increase?
3 ranged str is sizeable
incremential upgrades are fine for things that get upgrades after a couple years, or a few years.
i can see where he's coming from progression is slow but if they didn't do it this way
Inferno is also 10 years old fyi
ten years should be different. their design ignores the time between upgrades for this gear slot
in 2026 we'd be dual wielding scythes with snoop dogg skins that hit 420s
Time between upgrades should never be a factor
Right, and we should be getting something that is a big str cape slot upgrade over inferno after all this time too
same with ferocious gloves
It absolutely should be a factor, why do you think it shouldn't be?
After the item releases, it doesn't matter if it was 10 years or 1 year between upgrades releasing
