#game-update

1 messages · Page 193 of 1

sacred oracle
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If you're not in a hot spot (revs, wildy bosses, pirates), it's completely empty.

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And even when I do the clue step right outside of boss lair entrances, or use the rev teleport for clue steps, I still never see anyone.

ember token
chrome lantern
ember token
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oops*

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yeah i meant suggestions

chrome lantern
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There's a chance he just doesn't know how to edit a post he's making one extremely minor change per post

sacred oracle
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Thanks for letting me know, I'll take care of it

ionic tartan
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  1. Requirements are part of the caves, and how Jagex is adjusting them rather than removing it. Just like how fees are part of the anti-ragging measure they implemented.
  2. Going with the Vorkath example, how is Vorkath less gp/hr in craftables and alchables? The uniques make up a fraction of the rewards at Vorkath, where are you getting that idea from? Also, Vorkath is even worse in that there's no limit on the instances you can spawn compared to finite spots for revs.

I think you're going off track, I'm focused on your flawed premise of "PvP, bots, economy, pvm, rwt, rag clans" being a reason to remove revs (#game-update message). Revs also serve the purpose of progression just like any other content, and is far less egregious than some completely "resource-warping" content like muspah and vorkath have done to the economy (which is one of the 6 premises you put forth as a reason to remove revs).

I'm pointing to visibility because I think that's the main reason revs seem so much worse if you're not looking at the highscores.

It's not as simple as lower reqs=higher volume. It's moreso higher profit -> higher volume.
-Bot makers also put more resources into anything with higher profit, which in turn increases volume despite it having a high req. The volume of bots is much more a result of the profitability of the content (why elves, vyres, muspah, vorkath, doom, etc are heavily botted despite having "high" reqs).

lone flare
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how do we find out an eta on the implementation of game jam?

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it says they 'wrapped up' which implies they're done, so how can we find out an eta for these updates

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@ some mod

restive siren
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There is no eta

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Some will get polled if they have enough support, some dont ever make it into the game

chrome lantern
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A bunch of the updates from last few game jams never even made it to polls, much less implementation yeah

lone flare
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oh thats horrible. so these could not even ever see the light of day?

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jamflex plucked us again!!!

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i thought they all auto- went thru

restive siren
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Thats how gamejams work, they are just a couple of days of jmods shooting the shit and being creative

austere mulch
# ionic tartan 1. Requirements are part of the caves, and how Jagex is adjusting them rather th...

The suggestion to remove revs is because they have only ever been more of a problem than a benefit, which was significantly more dramatic early on but is still largely an issue with the content as a whole. It does not fill its intended purpose well and instead is a breeding ground for botting due to the easy of access and impact.

As far as botting goes, the three major categories I view them at are: severity, impact, and access

Severity - volume of botting activity, likeliness of catching the bots before the activity begins, time spent in the activity before getting caught

Impact - self explanatory, but the general economic impact per account over a period of time. Typically per hour or per 10 hours. Directly influences severity

Access - again, self explanatory. Directly impacts severity and influences impact

Saying “it’s not more of a problem here because it’s a problem everywhere else too” is just dishonest at best

For example, say a zulrah bot and a rev bot have equal impact, which they don’t, rev bots have much greater severity due to the access. Meaning as a whole, it’s a more immediate problem - though both need absolutely be addressed

The example of ftp doom send bots are cases of extreme severity, unlimited access, low impact. Tob bots would be low severity, low access, moderate impact (subjective)

Realistically,
Revs are high severity, low access, and high impact. And that’s an improvement of its previous state with the original “pre-balanced” loot and multi caves

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And I hold the opinion that revs are too far gone that it’d be a genuine benefit to scrap at start from scratch. Similar to how they scrapped the duel arena after years

lone flare
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or totally as an update/ drop table?

lone flare
vivid ruin
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Its like saying i never see people outside of toa pyramid, theyre all inside lol

sacred oracle
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When a large area of the map has no one to be seen at any of its locations while you're running around it several times a day, even outside of boss lairs, even outside of revs, I think it's not unfair to refer to the area as dead.

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Not that I mind it, of course.

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I'm the prey, I'm happy for wildy to be as dead as possible so I can do what I have to in peace.

lone flare
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the fact i can ice plateau tele and have no chance of dying.... is kinda lacklustr with what the wilderness 'should be"

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if people want the wild to have features as a 'place of peace'..... they sholdn't have a vote in revitalizing it

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This is the O.G. vs tourist comparison

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Jamflex catering to the weak and castrating a zone where violence should happen often

quiet plank
ionic tartan
# austere mulch The suggestion to remove revs is because they have only ever been more of a prob...

Because Jagex has already addressed so many issues with revs and are even addressing them more (diary reqs), how is the remove revs due to botting suggestion not as valid as a suggestion to remove Vorkath, Muspah, etc etc on those same bases of rwt, botting, economy, pvm?

Saying revs are just as much if not less so a problem is called being honest - it's dishonest and ignorant to suggest the likes of vorkath, zulrah, or muspah are less warping to the economy. They literally reshaped the price of resources.

The issue isn't just that these reasons you put out ("pvp, bots, economy, pvm, rwt, rag clans") are dishonest and hypocritical, it's that they stem from motivated reasoning against revs more than they are out of honest, genuine concern for those 6 issues.

chrome lantern
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The economy is marred by more than just revs/zombie pirates/wildy agi/etc. but TM brings up good points about cost and accessibility. I don't think the bloated loot tables from Muspah, Vorkath, etc. are healthy either

ember token
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its because wilderness content is as good as content with much higher requirements that people take issue with it over the normal content

ionic tartan
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I agree with that view on why people take issue. The current design of wildy rewards is faster progression (slayer, money, agil, etc) with risk. It's not immediately profitable (diary, levels, gear still needed more than immediate membership from 0), just lower reqs for riskier gains before you hit endgame methods.

Edit: and without warping the economy unlike heavily botted midgame bosses like muspah, vorkath, zulrah, etc.

thick beacon
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its justfied because wildy is "risky" more then anything imo. even content with reqs/accsessbility loses to it far more then it should

dreamy fractal
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because for example a zulrah bot has no impact on my gameplay because I can still fight zulrah

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but if revs are flooded with level 60-70 bots in dhide with webweavers shooting every revenant in sight

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Im directly impacted in terms of being able to effectively play

austere mulch
austere mulch
austere mulch
# lone flare too far gone, currently?

I don’t think any version of the rev caves that we’ve gotten in osrs have come close to hitting the mark and each has only caused more problems than created solutions, so I’d rather see it ripped and replaced with a new system altogether

Rip the bandaid off type of situation, but I wouldn’t want it to get the duel arena treatment per se

austere mulch
# ionic tartan Because Jagex has already addressed so many issues with revs and are even addres...

Rev caves:
pvp - it’s far less PvP than it is pker vs bot. The content, at large, has failed to bring in genuine players who seek the risk vs reward. So the vast majority of your time spent pvping there is just clipping off bots until you run into another pker after hopping 50 worlds (see comment earlier in thread)

Bots - low access requirements + extreme profitability in raw gp equivalents is a breeding ground for bots. Obviously vorkath gets botted too, but if you think there are an equal number of vorkath bots as there are rev bots, you’re just being purposefully ignorant. And even the measured impact (raw gp introduced per hour) is greater at revs than vorkath, despite having significant fewer requirements

Economy - in the context of botting, again this is a far greater impact regarding the generation of raw gold into the economy. Obviously vorkath’s drop table is a problem as well, but the severity is significantly less than revs due to access (doesn’t mean it shouldn’t be addressed). And vorkath still fills its other priorities being providing strong prayer xp via superior & dragon bones, dragon dart tips, and dragon bolts. Revs are failing their intended purpose and are just, more or less, pumping gold into the game via bots.

Pvm - again, at large failed the objective of bringing pvmers into the wildy ecosystem. It’s mostly pker vs bot

Rwt - issue anywhere botting is prevalent. Again, revs are far too much raw gold with far to few requirements, thus are a bot haven

Rag clans - disappeared with the removal of multi revs, but were the #1 complaint whilst it existed

There’s nothing dishonest or hypocritical about my view. It’s strictly based on the reality of the content

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There is, however, extreme dishonesty to shove that under the rug and say “but vorkath is botted too!”

Both can be issues - and they are. And one of them can be a far larger issue, which it is.

vivid ruin
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Is anyone going to read this

chrome lantern
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I already did

austere mulch
chrome lantern
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Jagex-wise, I assume you mean?

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No way to know

tacit wharf
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for a wall of text, it wasnt really a wall

vivid ruin
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Ok ill give it a go

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Why did revs go from roaming the wild to a cave in the first place?

tacit wharf
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cuz roaming was beyond annoying and fustrating for most people (pvp and pvmers alike)

craggy wind
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The wall is reading comprehension

vivid ruin
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The wall is generally bad grammar and neverending sentences

ember token
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yeah i'm afraid your grammar wasnt perfect, and you had too many sentences in your post, so point is invalid, and anyone who shares your opinion is wrong

chrome lantern
obsidian venture
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Tm broke it down nicely

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While I do enjoy revs, it is a problem that needs to be addressed

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I’d like the content to remain but would like a bigger rework for revs and other wildy related stuff

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The ease of access is kinda hurting it

ember grove
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revs are in a bleak place without multi, and I say that as someone who doesn't like multi revs (and most of osrs multi pvp tbh)

when they were in multi, they worked as an inherent kind of king of the hill incentive because you could get tons of resources and gold when you were the ones in command, and it drove fights to get or regain that control

the wildy bosses have a similar vibe but they're much more concentrated

at present, all they are is a weird relic of that gameplay style in terms of spitting out tons of resources with low reqs, but it's so fragmented and relatively easy to escape that bots have swarmed it and you don't have multi clans to wipe them out

vivid ruin
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I feel like if they added more naturally harmful stuff to the wild itd help in its own way with bots and bigger clans. Like make lava randomly blow up on people, make revs spawn randomly and in dense populations depending on player population in a location, make blizards freeze players, etc

tacit wharf
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so things like making a 6 second log out timer while in combat before u cant tele/log out, and patching safe spots so u have to be in combat

zinc bloom
vivid ruin
languid ravine
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yep we have to delete the wilderness because bots exist

dreamy fractal
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you're already looking at needing like 30 tasks and 3.5k ork kills skulled to hit droprate for your items, that's a long ass time in the caves

vivid ruin
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More reasons irons should be able to vote for main game 😬

hard axle
# obsidian venture The ease of access is kinda hurting it

Yup, I've said it before and I'll say it again, multi should have content, but the idea of just being able to instant teleport + access at super low levels is a problem.

Grand Seed Pod is literally one of the least balanced items because it's 2 GP and teleports up to 30 HmmPepe

There's a reason why you can't teleport out of BH and why it's one of the few <30 wildy areas that is balanced.

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I played a mmo where the guild v guild or anything like that where they defend a profitable area has always been fun (especially as the underdog).

sharp cave
languid ravine
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no

hard axle
meager flame
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there is an actual level of balancing

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like usually the longer you hold something as a group the harder it gets and the games will eventually start stacking odds against you by buffing the people trying to take it back and so on

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so like the losing guilds or faction or whatever depending on the game eventually does get to experience whatever it is you get by holding the area

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and jagex could do that

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they probably even should be doing stuff like that

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but they generally don't really come within a mile of giving a clan a reason to do something and a reward for everyone in the clan once its accomplished

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so its an absolutely wide open lane for content/rewards/whatever that they just haven't done a single thing with

ionic tartan
# austere mulch Rev caves: pvp - it’s far less PvP than it is pker vs bot. The content, at large...

PvP - how does bots being a problem diminish its value as a pvp spot? You're ignoring pvp because bots

Bots - You're being purposely ignorant if you think the measured impact of rev bots is lower than Vorkath bots

Economy - what is their intended purpose if not to be a profitable location in exchange for more risk? How is your pumping gold argument in any way unique to revs. Vorkath also pumps gold and even resources that create alchs (dhide).

Pvm - again, you're ignoring pvm because bots. Pvmers still pvm there.

Rwt - again you're ignoring rwt because bots. Bot haven is stuff like doom that are highly profitable, and instanced

Rag clan - so now that they are fixed, how does that support your case of "remove revs" when it actively disproves it?

You're literally pulling together a bunch of disingenuous arguments to try to make the "remove revs" argument. None of them stand alone and half of them (pvm, pvp, rwt) just ignore the position just to fall back to bots.

You're doubling down on a failed premise because you're not being honest about your application of the arguments.

It's reasonable to say rwt, botting, economy are problems. But it's hypocritical because your applying it to revs in a way that is not done for any other content. Aka: "remove doom/tob/vorkath" because bots/rwt/economy isn't a argument that sees traction even when a non-hypocritical person would see any of those as bigger impact issues than revs. You're literally advocating for the removal of content "remove revs" by hypocritically applying standards that would see a lot of other content removed if applied with a strictly reality based view.

austere mulch
# ionic tartan PvP - how does bots being a problem diminish its value as a pvp spot? You're ign...

if you genuinely think the volume of gold introduced to the game by rev bots is equal to or less than vork bots, then i juts dont know what to tell you. Either that or you're being intentionally dishonest.

To be clear, we're talking about the impact to the economy as a result of the bots doing the content. Not the impact of the content itself.

Vorkath is locked behind a long list of skills and quests, revs are locked behind 24hours of training. Just sounds like your feelings are hurt to the point that you fail to acklowledge any negativity associated with revs regarding game health (which is the majority) because bots exist elsewhere too lol

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lock revs behind a gm quest and like vorkath, it'll still be a problem. It'd be less of a problem though

That is not an actual suggestion, but should be easy enough for you to understand i'd hope

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though its still be failing its intended purpose at large

ionic tartan
# austere mulch if you genuinely think the volume of gold introduced to the game by rev bots is ...

Like in the vorkath example, your feelings are keeping you from honestly looking at things. High reqs doesn't directly mean less bots. It's determined by profitablility, which vorkath has a lot of. It's why vorkath bot purges see prices surge. You don't get that with revs but you're still naively thinking reqs (instead of profitablility) simply means less bots at a content.

Again, the point from the beginning of this convo is your conclusion of "remove revs" is a dishonest and hypocritical application of a bundle of arguments that would see a lot of content removed if realistically and honestly applied.

austere mulch
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suggesting that higher reqs doesn't reduce bot volume is wild

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Of the 1m+ bots that were banned this FY, what percentage of them do you think are doom-send type ftp bots compared to higher end pvm bots

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profitability increases bot volume, obviously

ionic tartan
austere mulch
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profitability with lower access increases it at a larger scale

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higher reqs = more likely to get banned prior to reaching the content

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Do you genuinely think on a volume basis, there are an equal number of rev bots as vorkath bots?

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or less than*

ionic tartan
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Bot makers aren't dumb. They devote more resources to more profitable content. Harder to bot doesn't mean it won't get more bot resources if it's super profitable

austere mulch
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the suggestion to remove revs is to replace it with a better system, because the current system has been tried and failed many times over with little redeemable qualities

austere mulch
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tob bots are a lot more "expensive" than woodcutting bots for example

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to get to the content

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because you get clipped earlier/prior to getting to the content much more frequently

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But regardless, an answer to that question would be nice

ionic tartan
ionic tartan
ember token
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i would put a slayer req on revenants, higher level revs = higher slayer level req

sharp cave
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Its hard to believe that it will have any impact at all when rune dragons are camped at almost every spot in almost every world by bots

ember token
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there's not a lot of rune dragons, and between people doing slayer tasks, people afking them on their alt(s) for money, and bots, that makes them pretty contested

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especially now that metal dragon slayer tasks can be much longer

austere mulch
# ionic tartan Volume including banned/failed/"clipped" along the way? Vorkath is more. Volume ...

This is crazy lol.

  1. Even if you included failed bots (bots that didn't make it to the content) - why? They arent impacting the areas which we are discussing. We're making assessments on the impact the bots have at these pieces of content. If they don't make it there, then they aren't included. This is the exact benefit of higher reqs that we are talking about

  2. Regarding price swings, we're talking about drop tables here. Superior dragon bones are only dropped from vorkath (and frost dragons) - obviously there will be large swings. Revs drop almost entirely alch-value (raw gp equivalent) items, which is part of the problem. On vork bot purges, these items don't swing either

  3. Diary reqs to reduce fees aren't enough. Its still accessible just with a 'cost' that only is actually a 'cost' if the bot dies (and it's plenty easy to teleport away)

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also regarding 1, you said it youself. Bot makers are smart and generally try to maximize their investments. If accounts are more likely to get purged prior to making it to one piece of content, on top of taking longer to get there and the content being less profitable with greater gear requirements

in what world does it make sense that these intelligent people would produce those at a higher volume than something where 1. they get to the end content at a greater clip, 2. they have to invest less on the account itself (time and gear) and 3. get greater returns/hr at the content itself

austere mulch
median wing
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frost dragons have their own bones

austere mulch
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they do yeah, they also drop superior dragon bones uncommonly

median wing
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oh

true talon
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Frost dragon bones have been rising as currently after 2 weeks after i killed 16k of them the bones rose 1.2k each

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mainly because its isolated from bots

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To easily farm frost dragons you need 87 sailing, a good boat and fairy rings which all take a lot of time to complete.

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better investment to just make rev bot

hard axle
narrow hollow
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Any chance we can get loadout slots for 1 click gear switching and hotkey prayers? I feel like it would make pvm and pvp much more fun. Also get rid of run energy ;D

restive siren
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prayer hotkeys are never coming to this game

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gear loadouts very maybe at some point if we are talking at a bank only

quiet plank
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If only they could remove run energy lol. It'll never happen though

obsidian venture
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Wouldn't want all 3

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But for the argument above it's kinda funny comparing something you can pretty much access instantly vs something that has a decent amount of reqs to even access

zenith pike
narrow hollow
restive siren
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will not happen

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doing gear switches is a major part of the skill in osrs, especially in pvp

obsidian venture
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It'll never happen and you should be able to switch and move. It's called skill issue and it's something that can be worked on

narrow hollow
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ehhhh id say its a skill until you learn it, then its just a chore stopping you from actually enjoying content

obsidian venture
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Fun is whatever to everyone but this is useless to add to the game

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It's just a core "skill" in this game

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Rewards effort and practice

restive siren
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with that logic we can remove every skillful element in the game because once you learnt it its not a skill anymore

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that makes no sense

chrome lantern
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Wait, you meant like a hotkey full gear swap? Yeah nah absolutely not. I thought you meant like bank presets

narrow hollow
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I hear you, but it would 100% allow for more chaotic boss mechanics

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no not f-key gear swaps

chrome lantern
narrow hollow
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I might have misspoke, what I mean is make gear switches stay in designated slots so big switches and 2h spec weapons from 1h attack weapons dont shuffle your inv after 5+ switches

vivid ruin
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Id prefer they make a different game. Because adding that would make the whole current game mega cheese

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Like rs3 should've been a different game

narrow hollow
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rs3 is horriable

vivid ruin
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Correct. It should've been a new game from scratch instead of messing up whats already there as game mechanics

narrow hollow
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My poor main is stuck in rs3 6months from 20year cape

final frigate
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either unswitching or dragging to fix

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having a clean and efficient layout for your clicks

obsidian venture
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Yeah easily solved with a few minutes of looking at your inv

final frigate
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setting it up so that your 1h/shield - 2h switches keep things in order

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also you have more than just set switches, you have things like specs, multiple options for each style, things you only switch as needed (def drains at the start, lb spec cycles during the fight), etc

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part of player choice and expression

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pnecks (yuck tob)

obsidian venture
final frigate
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i watched my friend loc orb and redemp and veng and heal other and all sorts of bs at sote man that raid is not real

obsidian venture
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it's tech!

austere mulch
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bloat tech has gone a lil too far kekw when jaggers first started posting entries with the hp regen tickeat, I never thought itd pick up

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and it didnt for awhile, but not everyone does it

thick beacon
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arent the majoirty of those strats just worse overall time? just better for completion?

austere mulch
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most of them have variations that work for overall rec too

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minus any spec manipulation pre-room ofc

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i think current overall recs are still running maze tho, which is surprising since npc contact exists

meager flame
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And tbf I think content like that is absolute trash

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You shouldn’t be able to make fourth accounts that sit afk and produce raw gold that easily

languid ravine
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theres a guy who does that in revs cos its so easy to escape lol

ionic tartan
# austere mulch This is crazy lol. 1. Even if you included failed bots (bots that didn't make ...
  1. Because they still do whatever they do along the way they boy.

  2. Vorkath pumps resources that also end as alchs - dhide, bstaff, magic logs, these are far more harmful.

  3. That's as opposed to vorkath bots which are uninterrupted and instanced.

Vorkath is uninterrupted and uncontested (instanced) botting. It can be more than rev bots depending on when a purge happens. It's smart to bot because there's no competition after you get past reqs.

Answer this: Do you really believe bots at places like vork, muspah, or zulrah is so much less impactful than rev bots on the economy that only revs should be removed?

All of that said. You're being naive about botting and ignoring the dishonesty and hypocrisy in your bundle of arguments only for removing revs.

#game-update message

tacit wharf
bronze kernel
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If we take out the gold farmers and the reason for the demand for it ,then the bot farms will disappear or drop drastically.

true talon
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Its wild that there is a method to farm moonlight antler bolts which are +60 range str the same as D arrows and no method to actually farm d arrow tips.......

austere mulch
minor whale
# true talon Its wild that there is a method to farm moonlight antler bolts which are +60 ran...

That's easy
It's because dragon arrow tips are intended to be valuable and sought after while remaining hard enough to come by that they're a resource you have to choose where to spend it, as the minor dps increase they offer to every bow capable of using them makes it a time efficiency calculation.

Versus the moonlight antler bolts which are 200 gp each and are the only crossbow bolt you'd ever use for a weapon that's already not meta to use anywhere

austere mulch
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To answer your question, yes, I believe without a doubt that vork bots, mushpah bots, etc. are less impactful to the game than revs by sheer volume alone (as a result of access).

Also, a bot isn't a vorkath bot until its... botting vorkath

sacred oracle
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Also re dragon arrows, they're simply not balanced around irons, and that's okay.

meager flame
true talon
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I will say next DMM the point spread needs to be way better, i shouldnt have only 19k points from getting 1700 total an multiple 99s....... and then 75k from breaches.

meager flame
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even when jagex does their bot busting stream and they pull out the heatmap showing all the bots on the bot world they move them onto

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its just like 2342342423 bots blacking out on revs

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and small streams everywhere else

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like so many of them you can see them on the map running to revs lol in a constant stream

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the fact that jagex leaves them in the game makes me question their motivation

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it is that bad

languid ravine
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okay delete revs and then all the bots move to the next best thing, what did you achieve? nothing

median wing
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maybe then they can look at the next best thing

austere mulch
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still achieve the reduction of raw gold entering the game dramatically

median wing
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well maybe if there is an infinite number of things it wont work

austere mulch
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also the next best thing that has virtually no reqs is like 20x worse than rev

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but still, revs should be replaced with a better system in general

median wing
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it makes sense to look at the worst offernders for bringing in gold for rwt

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all of the pvp bottin sticks out because u have to interact with it directly

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it's so annoying seeing all of those low level chin bots

austere mulch
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the fact that they know its so bad as to acknowledge it in the blog saying "you might as well practice your switches on them" is absolute jokes lmao

median wing
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i think adding eagles quest requirement was good

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i wouldnt be opposed to adding even more barriers of entry to making gp in wild if ur account isn't progressed

languid ravine
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the biggest incentive for botting is bonds

languid ravine
median wing
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what is sinking in this context?

kind surge
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second for removing revs tbh

languid ravine
median wing
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it definitely contributed to having less of the normal gold farmers tho

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the ones that don't have high tech

languid ravine
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or instead of gutting content, you could just ban the bots

median wing
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what about the gold farmers

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that click manually on suicide accs

languid ravine
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if there ever was a design solution to bots/cheaters, it would be to improve the design

austere mulch
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the issue is that revs have way more issues than just the bots. But because it has basically free access, which is one of those issues, all of the issues are now at scale of the bots

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it honestly sounds a lot like conversations around the bp nerf to me. Something that was way too accessible was (probably still is) way too strong, and most of the backlash was "but THIS gear is strong too!"

vivid ruin
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Lock revs behind max cb ;p

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Max cape

languid ravine
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how are they highly complex bots but also if we slightly inconvenience them they will be stopped?

austere mulch
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again, the issue with revs is their drop table and their requirements for access

Both should've been addressed years ago

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doom bots would be 50x more of a problem if it didnt have any reqs for it

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and they are plenty problem as is, given that theyre in an instance

kind surge
#

doom is also completely reliant on the uniques for money

languid ravine
#

so the game cant have any early-mid game content?

kind surge
#

?

austere mulch
#

rev loot table is not appropriate for its accessibility, thats correct

#

really, its not appropriate in general

#

but especially for having no reqs

languid ravine
#

okay but how is the solution to delete it and not just improve it?

#

what does deleting anything achieve

vivid ruin
#

I think itd be fine if risk was higher than it currently is

austere mulch
#

my opinion is that its easier to start from scratch than try to patch up something thats never been implemented in a way that is healthy

#

thats not to say remove it and go 10 years with nothing

#

wildy deserves content too

vivid ruin
#

Revs need a destructive force around them to keep it from being easy to farm. Also pushed away from 30 line

austere mulch
#

yeah being back above 30 would help too

vivid ruin
#

Bots wouldnt survive constant damage from a force of sort. Either clans or a boss that deals melee + mage/range damage simultaneously

austere mulch
#

id be cool with reworking the loot table and moving them above the wildy gate tbh. On top of having either a quest or diary requirement to enter

austere mulch
vivid ruin
#

Eh risk/reward :p

#

Revs are far too easy and accessible as is and thats no lie

meager flame
#

the longer they have to spend doing methods that either aren't as rewarding or that take them longer to setup is more bots that get banned earlier in their cycle of adding items to the economy

#

all content is not the same

austere mulch
#

make it like the safari zone where you pay x amount of gp to enter (per entry) and you can go to different zones that are DMM combat bracket based with higher revs in the higher brackets. After your timer ends, you are teleported out 🤣

vivid ruin
#

I think each piece of wildy content should have their own set of reqs. Because if we make all bosses + revs require diaries, bot farm will know to complete diaries = unlocking all of wildy

austere mulch
#

throw the entrance north of rouges castle

meager flame
#

what the wild should have but doesn't have

#

are huge quest chains

austere mulch
#

for real

vivid ruin
#

Yeah tbh

austere mulch
#

plenty of lore to spacebar through

#

running out of wildy after doing the lost city boss is an iconic memory

#

just dont put dialouge heavy sections in areas where you can get ragged and its prob alright

meager flame
#

like their biggest failure with the wild is that they keep treating it as if its not part of the game

#

it doesn't have the same standards and it should

vivid ruin
#

Yup

#

They should delete all tps from 30/20 line, add a few more safe zones throughout the wild. Add more building structure. Add more quests. Add a few more roaming bosses or rev armies or something

#

Lock most profitable content behind diaries and quests

ember token
#

corp quest when

vivid ruin
#

Surely theres a story behind revs. They remind me of the ghosts from lord of the rings

meager flame
#

the real story is shit we deleted players from the wild how do we make this place dangerous

#

lmao thats why they were made originally

#

and they wandered around and were semi scary npcs

#

for some reason in osrs they're purpose built bot farms

vivid ruin
#

I remember running through wildy and being scared if one was chasing me lol

meager flame
#

its always sort of bugged me that the wilderness is thematically one of the coolest locations in the game but they do absolutely nothing with it

ember token
#

the revenant lore is self evident, theyre ghosts of creatures that died in the god wars

vivid ruin
#

Yeah thats why they remind me of these guys

#

They need quests and a storyline with gwd in wildy

ember token
#

the wildy gwd is something like

#

earthquake caused some cracks and crevices to open up, one connecting to the gwd, so some of the fighting moved over to it

#

kinda the explanation they gave for most of the wildy rejuvenation update

#

fountain of rune, emerged from the ground after an earthquake

obsidian venture
#

Would just re-work the entire wildy again. Can keep the good parts and focus on adding actual meaningful requirements so it benefits the players and hinders botting

#

Trying to build on something that's so old and doesn't have a good base to work on is not it

ember token
#

i would go further to say that it needs not to be reworked but rather remade

#

hotspots can be placed with intent rather than just slapping things wherever

kind surge
#

the one jmod proposal for the deep wildy expansion was really cool

ember token
#

adjust the wilderness levels system, maybe make it so instead of the level increasing the deeper you go, it instead increases the further you get to the center

kind surge
#

apparently there was also supposed to be a quest at the safe zone there that introduces pvp basics against npc pkers

ember token
ember grove
lone flare
#

Whatever. Let's just get revs to return asap - there was never a more lively and more importantly FUN multi hotspot

#

the moment it went away we got stuck with chaos altar... going on 6 years

floral blaze
#

Multi revs would be a good start but the current proposal needs more work

analog crow
high lantern
#

Ok hear me out...

3rd age is literally useless set and there isnt a place where you can even flex it rly so i have a propose..

Make it that u can transmog bis items like ancestral hat with 3rd age mage hat to make transmogged 3rd age ancestral hat etc.

Torva, ancestral, masouri. Make 3rd age flexable item again!

still sundial
#

that's more for #1022203837265756231 than here, also the playerbase generally doesn't like transmogs that replace 1 item with another

fringe mist
#

Jagex should make rev bots that have dynamic fighting strategies at the lower to mid tier skill level as fodder for pkers. It’s like Fortnite adding bots to pad their game mode lobbies

#

Ever wonder why the shitty LMS bots hardly fight back? They can do a bit better i think

hot wraith
#

wtf is this cow boss thing about

analog crow
#

It's a new boss that's a cow in Lumbridge

#

coming soon

vivid ruin
#

Its a new boss that targets noobs and will be farmed by maxed accs until pets are acquired

quiet plank
#

I'm pretty sure it's going to be like specifically f2p cuz any members can outstat it in a few hours by doing waterfall quest and whatnot

#

And then at that point you'd just go for dragon defender instead of it's new offhand thing

restive siren
#

plenty of members will still farm it for clogs

#

but yeah target audience is f2p

#

slash turbo early game accounts

quiet plank
#

I hope it has SOME mechanics. I could see it being scurrius but without needing prayer

#

And not straight up annoying mechanics like shellbane gryphon got

meager flame
#

Tbh I think the real target is a fraction of a fraction of players

#

It’s not just for new players

#

It’s for new players not looking up help online or being shown what to do by someone who already knows

#

Most people will just skip right past it unless it turns out to be so good all of the guides tell you to go kill it when they inevitably seek direction online

still sundial
#

I expect it won't require protection prayers at all, teaching that is scurrius' job. probably focus on movement during combat and possibly gear switching

#

even gear switching might be too much and is more covered by twin titans

vivid ruin
#

Were those streamers who tested the boss in max gear

bronze kernel
#

Or maybe even something like Sol for babies

eager stream
#

Zebak waves, but waves of milk instead of water

merry finch
#

I'm happy f2p is getting some content, especially bossing content. I'm also a big fan of any content that helps you learn mechanics by yourself instead of by watching someone else play the game. I'm glad jagex is leaning towards self-containment instead of "just go watch a YouTube video". Also, cow shoes.

static trench
#

They have made a hard mode cow version aswell tht is app harder then awakened levi.

blissful topaz
#

when are we getting left click bury bone ground object option

restive pelican
#

I can't find anything about this cow boss did they release unique drop?

tacit wharf
#

winter summit was when they dropped info about it

quaint verge
#

any chances you guys could use @time funcionality that discord recently added where posting times?

static trench
static trench
loud elm
#

Every server announcement is a bait for the Leagues release date 😵‍💫

tacit wharf
#

?

#

its the first or 2nd wed of april

somber marsh
wooden harbor
#

i think woulda been cool if the awakened variant was also accessible by f2p since purpose of the boss is to introduce new people earlier to osrs combat complexity 😄
iirc most loot from cow boss is already not accessible to f2p or something

restive siren
#

if you put a new player in front of awakened cow they are more likely to quit than be encouraged by that lmao

#

imagine someone with a rune scim and 60 combats being 360 noscoped by awakened vard

wooden harbor
#

i dont think there'd be any incentive to do it other than curiousity :O

restive siren
#

i think putting anything in front of a new player that they not only have zero capacity to understand but also zero capacity to beat is unfun and not encouraging whatsoever

wooden harbor
#

but they dont have to beat it. they dont get anything out of beating it other than the flex of having beat it.
which is a self imposed challenge. i dont see why you would want to quit on failing a self imposed challenge haha

fossil epoch
#

Please jagex, release the date of the league this week, need to book time off 🙁

wooden harbor
#

the angle im coming from is, when most people that are unfamiliar with the game's pvm hear about pvm. The first thing that comes to mind is just point click and wait for thing to die while eating food.
I imagine the cow boss already probably adds movement requirement to it so that's nice. But imagine if people were actually able to see what endgame pvm feels like that early, that might be a good hook too 😄

restive siren
restive siren
restive siren
#

The normal cow should give that experience of a boss actually having some mechanics

wooden harbor
#

it also doesnt need to be shoved in anyones face since it doesnt contribute to any progression

wooden harbor
restive siren
#

In my experience if you show someone high end osrs content (or coming from playing wow, high end wow pvm) they dont think "wow this is so cool i wanna do that" they say "yeah i have no fucking clue whats even happening" and are either completely apathic to said content or actively turned off

wooden harbor
#

a few levels*

wooden harbor
# restive siren In my experience if you show someone high end osrs content (or coming from playi...

i think a lot of that is because there's a lot more going on. like they probably dont know what different things in that person's inventory is for, etc.
when its just a better telegraphed fight that's easier to see whats going on, its probably a different experience.

regardless i think if something is not a part of progression and not shoved down on people forcibly... it doesnt matter if something complex is out there for those willing to test the waters.

restive siren
#

I dont think im getting my point across well enough

#

The awakened cow will be ridiculuous even for members standards

#

They said hardest boss in the game

austere mulch
#

If enraged boss is equal to awakened leviathan like arcane said, it might not be feasible to complete with ftp items and resources

wooden harbor
#

i feel like your point is based on people feeling forced to do the boss though, is it not?

austere mulch
#

No prayer pots is the most obvious thing

#

So why release something that effectively, potentially, can’t be completed

#

I guess some players would feel more inclined to get a membership to be able to do it as a best case scenario

restive siren
#

Its not "something complex to test out". Its designed for the best of the best in absolute bis gear, people would hate that being put into f2p. Im not against more challenging things than cow in f2p so people can see what pvm actually feels like. Cow just wouldnt achieve that at all since it would 1 tick you every time f2p players tried

austere mulch
#

More likely I think it’d lead to frustration

vivid ruin
#

Imagine cow being hardest boss in game lol

wooden harbor
restive siren
#

im gonna say i doubt a single f2p player could kill that even if prayer pots were a thing

#

which is my point

wooden harbor
restive siren
#

you have two different possibilities of people encountering that boss in f2p. 1) they click hard mode, get oneshot, never try again. These people didnt learn anything, didnt think that was cool or fun or see a point in it. 2) they get oneshot but decide to try to kill that boss, sinking hours and hours into it and still failing. They dont think that was a fun experience either

wooden harbor
#

a ton more 😄

#

wild to assume thats the only 2

restive siren
#

and yes there are budget variants

wooden harbor
restive siren
#

but one thing you have to understand is that peoplle who did turbo budget/low stats levi and vard have done extremely hard content for thousands of hours in members before doing that

#

a f2p player has not a single minute of that

wooden harbor
#

prayer switching, moving, attacking and reacting in a single tick at times

restive siren
#

vard has you do 2 actions per tick every like 10-20 ticks, sometimes even rarer. Levi is the same, you can always move on ticks where there is the same prayer twice in a row

#

you can crank that up 10x if jagex wanted to

wooden harbor
restive siren
#

not saying they will

restive siren
wooden harbor
restive siren
#

anyways this is getting offtopic

#

mhm

wooden harbor
#

i mean not a minute but the duration of the enrage yes

#

enrage doesnt last a minute with ww spec

#

but even like 5 seconds of alternating is gonna get you killed if you're not switching prayers and moving same tick because tornado

restive siren
#

yeah and doing two actions a tick 3-4 times during a kill can be expected to be achievable by a human being and these bosses are still considered crazy hard

#

jagex could easily design a boss that requires you to do that every tick for 2 minutes straight

#

thats not even the same universe

wooden harbor
#

its 2 actions but a lot more thinking/reacting as well though.. like not clicking on the bad tiles and pathing into its melee range.
so its not exactly 2 actions

also i dont think making people do the same complex thing longer adds to the mechanical complexity of the content. I was talking about the mechanical complexity of the content being pretty much capped out with awakened levi and vard

#

i dont think think there's more actions you could add to a tick than what we already have in levi and vard

restive siren
#

clicking on the correct tile is kind of a given in the movement part imo yeah

#

and well in theory you can also design content with 3 actions per tick

wooden harbor
#

do you think they'll add a requirement to tick eat while moving and prayer switching? 😄

#

thats the only action i can think of

restive siren
#

gear switches are an easy one

#

i dont necessarily think so no

#

my whole point is that vard and levi are nowhere near the cap of whats theoretically possible

#

see people doing inferno wr speeds or 27 levis in one inventory

#

in theory you can easily design content that requires you to play that well, not only it being a self imposed one

wooden harbor
restive siren
#

well usually

wooden harbor
#

i guess the Sol armour/gear removal could be added as another action in a tick

restive siren
#

again my point, there is plenty of design space left

#

anyways back on topic i think if you put awakened vard in front of f2p players and they dont even get the boss below 90% hp even after 100 tries i dont think thats a positive for those players. There might be a tiny handful of people who think thats cool and feel encouraged but i dont think that outweighs the thousands of players getting no fun or motivation from that at all. Like why give them a boss thats not even beatable, thats just tilting for no reason. We will probably not agree on that and thats fine too, ill just say there is a reason why basically zero games ever do that

wooden harbor
#

pvming is not for everyone in osrs anyway
a whole bunch of people play only for skilling and some only for merching... it is what it is haha

#

its pretty much kinda what some souls games have done
you go in and you're likely to die in a few seconds and try 100s of times before beating it. but almost everything is beatable without any gear requirements

and we know for sure how popular souls games are 😄
(im not a big enjoyer of them but people love it for some reason)

restive siren
#

hencewhy dark souls games, while awesome, are also very niche

#

and the first bosses you encounter in those games kick your head in while being deisgned to be beaten by a new player lol

#

cow will be hard for people having thousands of hours of endgame pvm experience

wooden harbor
#

are they niche?
i feel like they were probably the most popular game genre a couple years ago aroudn elden ring.... and suddenly every other new popular game was a souls-like 😄

restive siren
#

its not comparable

#

ofc they are niche

wooden harbor
#

hmm i dont think they fit the definition of niche anymore :o

restive siren
#

think the best selling one was elden ring with like 30m copies? thats a drop in the water in the gaming market that encompasses 1b++ players in the world

#

anyways offtopic again, ill leave it here

#

was nice chatting though, we will find out how hard it is in a week 🙂

wooden harbor
hard axle
#

I doubt it'll stay alive that long imo HmmPepe

restive siren
#

is the 60hp thing actually true or is that headcannon from the community

#

either way if its aimed at lvl 20-30 players thats fine

final frigate
#

Surely reduced damage taken or something so it doesn't just get 1 tapped

#

If it's supposed to be actual content

wooden harbor
wooden harbor
#

so definitely expecting 1 shots with max gear LUL

final frigate
#

Damn

#

1 tick hit 1 tick animation lmao

wooden harbor
#

ya

sleek zodiac
#

Not sure if this is the right place to ask, but has anyone noticed that the ‘empty containers’ button doesn’t empty the seed box? Is this a bug?

minor whale
tacit wharf
#

rather it didnt

sleek zodiac
hard axle
#

Not much time for mechanics

minor whale
#

But you haven't heard the best part!
An extremely hard variant that (since it wasn't polled) will likely just have solely cosmetic rewards!
Endgamers are eating!!!

#

Actually even Blood Torva was polled right

#

And Radiant Oathplate

#

So it might not even have any rewards worth doing yahoooo

wooden harbor
#

ye the designs were

#

i dont think the concept of them existing was polled though

reef laurel
#

Hi. Just wanted to throw out my feedback on this year's DMM as someone who avidly played both this DMM and last year's DMM.

  1. Please make breaches more spread apart and "doable." Monsters dying in less than 3 ticks with so many players on the screen that nothing will load is absolutely frustrating. Feels like a waste of 15 minutes. There are maybe 2 breach spots that are actually enjoyable, one of them being southern kandarin as the breach is genuinely so spread that any and all players have a realistic chance of receiving decent points and MVP points from the breach. You can fairy ring yanille, go gnome village (left or right maze), north of yanille, there are genuinely so many options.

  2. Please remove the ability to scout players at the grand exchange via ignore list and entity hider. This has been a major issue this DMM. PKers will scout at the GE, entity hide and ignore list a player, and then they only see 10-15 people the whole breach they've selectively picked to target and go after. This is frustrating as a player risking bank during a breach and trying to utilize player stacks to hide themselves but it being unaffective. I don't mind if someone genuinely finds me in the stack of a hundred players and kills me but being instantly targetted with 500 players on screen is monka.

  3. Please, for the love of god... Make it so that you can only PVP players within a gold threshold of your own. This isn't an issue so much now, but at the start of DMM people were xfering or streamers were getting donations and they were camping grey and dark red skulls with a red skull. This is a major issue, and should not be part of the game mode. If these players actually worked for their items or PKed them I wouldn't mind. But most of them bought their items via xfer or got for free via donations.

  4. Take a stance on xferring. So many xfer scams happen on league start and so many people just xfer their gold and don't even play the game.

wooden harbor
#

wdym by taking a stance on xferring?
they've clearly permitted it, no?

reef laurel
#

Also I think there was plugin abuse going on this DMM, I have not had a runelite crash in 5 years of playing but every time the player "Pi nk clay" appeared on my screen while I was red skulled I would instantly crash and log back into losing 50m and be at the grand exchange.

reef laurel
tacit wharf
wooden harbor
#

runelite was crashing regardless i think
saw many streamers and myself crash a ton of times the first couple days

and i dont think i ever got pked the 3 or 4 times my rl crashed mid breach.

floral blaze
#

RL crashed a ton for me as well

tacit wharf
#

my own hunk of junk handled it just fine

wooden harbor
#

i do agree xferring is a huge issue in dmm and makes it less enjoyable.
this might be a longshot but i imagine stopping trades and only letting people use GE would be nice to remove xferring to some extent.

there may be some downsides to blocking trade but im not sure if that outweighs this

tacit wharf
#

?

#

u just killthe person for the money then

minor whale
#

To reply to all of your points
1.) Breaches are incredibly good points and after the week-1 fix to player damage, they were the primary source of points for most people. Every breach I did was between 4-6k points in just a rune crossbow.

2.) Unfortunately there's no real way to counter this, if you risk a lot you're going to stick out. Most of the high end pvpers who streamed it weren't using any sort of client to benefit from this and it's VERY easy to see who is risking high amounts.

3.) The whole point of dmm is that it's dangerous for everyone, almost everywhere, at all times.

4.) Jagex explicitly allows swapping and states it's at-your-own risk

#

Blocking trade in DMM would kill DMM

wooden harbor
wooden harbor
minor whale
#

If you remove trading from DMM are you also removing looting people you kill?

wooden harbor
#

no

minor whale
#

So I can walk outside with 50m dmm gp and get killed for it and oh hey my friend in main game is giving me some gp at the same time how convenient

wooden harbor
#

i guess people would trade by dying instead haha
but also more risky

minor whale
#

It's meant to be a pvp, high-stakes, few rules gamemode

tacit wharf
#

indeed making it even more risky for no reason to the avg player

wooden harbor
#

xfers just makes the experience kinda ass

minor whale
#

People who risk an absolute shitload at all times killing greyskulls can get 2 hit by Morrigan's axes by a bronze skuller

reef laurel
# tacit wharf 1. breachs were doable and a huge amount of points, though i do feel they should...
  1. wrong. They were a lot of points yes. I've done every single breach on 7 different accounts, I maxed 3k points ancient camping and 8k points with scythe. Died 95% of the time with scythe.
  2. if this is what you truly believe that a plugin and default game functions can be abused to scout players then you're on the wrong side.
  3. it's not about losing gold, it's about wasting time and losing time. if I have a grey skull and Andy who xferred 30m for 300m while I'm on lap 2 of the agility pyramid comes and kills me that's clearly an issue it's not fun and it's the reason why 90% of DMM players don't even play the first week or quit after a few days.
  4. not impossible to enforce, nothing is impossible that is a horrible attitude to have. it's just hard to verify whether someone was actually scammed or not but I think the bigger issue with xfering is that the question of "do you want your players to play the game or not?" if you explicitly allow xfering and then allow the playerbase to take xferred gold and pk with it on literal noobs you are promoting people to not even play the game.
reef laurel
#

no one risking that much is that bad

minor whale
#

Is this bait

#

Because it literally happened to multiple streamers lmao

tacit wharf
#

gotta be bait

minor whale
#

The Morrigan's Javs can do 75 damage per hit and 4 ticks between

#

And if you're risking a fucking megarare 5m+ weapon you're going to be targeted

minor whale
#

Also if you were only getting that many points in absolute max gear something is wrong lmao

wooden harbor
minor whale
#

If I can get 6k points a breach using an rcb, you should be absolutely zooming with better gear.

minor whale
tacit wharf
#

if i can be getting 1.6k pts a breach in b1 w/o thralls and 40 def, u doing something wrong with only getting 3k

minor whale
#

You can always fight back in whatever shit gear you have

reef laurel
minor whale
#

Oda died to a guy risking 300k the other day

reef laurel
#

I highly doubt you ever got 6k breach points per breach with an rcb

minor whale
#

There's been like 25 of them

reef laurel
#

unless it was a dead breach

minor whale
#

2nd DMM 😭

reef laurel
#

or a spread apart breach

tacit wharf
#

6k a breach is pretty easy

#

with thrall and sigil

#

regardless of the rest of yr gear

minor whale
#

This is the 20th DMM since launch

wooden harbor
#

thats just false lmao

reef laurel
#

but if you genuinely want me to believe that you got 6k points at an ortus farm breach you are beyond lost

tacit wharf
#

its not

minor whale
#

RCB + thralls is easy as shit to get 6k points

#

If you're saying it's not, you're just not doing very well at breaches and that's ok

wooden harbor
#

i was running around with shadow and some other gear and getting 3k pts max if not interrupted 😂

#

you must be getting some spooned breach locations

tacit wharf
#

..

reef laurel
#

So, let me just do the math for you since you are very deadset on this

tacit wharf
#

plz do

restive siren
#

some people are just gooderer at the game than others, this discussion is so pointless

minor whale
#

Trusting the math of a guy who says there were 2 dmms ever

#

Okiedokie

wooden harbor
#

theres nothing good about clicking a boss first tick and rolling a random big number :)

tacit wharf
#

plz show math too

wooden harbor
#

since everything dies within 5 seconds

minor whale
#

If you're risking more in breaches more people are going to interrupt you, and you're probably running around like crazy between spawn locations which is terrible for points

#

Not using thralls, not using the meta breach sigils

#

Not going to multi breaches when the singles breaches aren't optimal

reef laurel
#

You have around 325 potential RCB hits over the course of a breach, and what? an average hit of like 25? with rcb. So your theoretical cap for points is like 7.5k and that's assuming every shot you fire lands and gives points and that you received contribution which is unlikely.

tacit wharf
#

sitting in the middle of everyone, also negative breach points

minor whale
#

There's a TON of things you can do to optimize points

reef laurel
#

Also assumes no downtime at all

#

Which again is unlikely

tacit wharf
#

15 points per thrall hit

wooden harbor
#

shit dies before the thrall gets more than a hit on it KEK

#

and its not 15 points, thralls can hit 1s still

reef laurel
#

I would give you 750m osrs to see you get 7k breach points at an ortus farm breach with an rcb and 600 players online DM me the clip I am true to my word

tacit wharf
#

then yr in the wrong location

minor whale
#

375 hits since 4 tick rcb, plus thralls do ~15 per hit

tacit wharf
#

stop sitting in the middle of 1k players

reef laurel
tacit wharf
#

then dont be there

reef laurel
#

there are like 2 breach locations where you don't have to do this

#

and all other breach locations

#

you have to do this

tacit wharf
#

no no no

reef laurel
#

because the spawn radius is so small

minor whale
#

No there absolutely is not you are delusional

wooden harbor
#

my guy theres no spots unless you were spooned some good breach and found a spot lol
every spot is filled 😂

reef laurel
#

and there's 600 people there

tacit wharf
#

im not talking about different locations

minor whale
#

The spawn radius is huge???

tacit wharf
#

im talking about at the breach, being not in the middle of it

minor whale
#

What are you TALKING about lmao

wooden harbor
reef laurel
#

stg

#

u didnt even play

#

nor do breaches

#

and have an opinion

#

I effectively did like 150 breaches

#

across all accounts

minor whale
#

Did you know the spawn radius for "Eastern Kourend" is literally this

reef laurel
#

so

#

idk what ur on about

minor whale
reef laurel
#

of there being like 2 breaches

wooden harbor
#

the only breach i found with a good spot was the one south of ardy.
you got the spot if u didnt do fight arena and then there's a spot inside the gnome maze

reef laurel
#

that are good

#

LOL

minor whale
#

Go hang out in there and talk about it

#

And see how everyone in there says you're wrong

tacit wharf
minor whale
#

If you're in absolutely insane gear talking about getting shit points that is 100% a you-problem

#

lmfao

tacit wharf
#

seems upset

restive siren
#

lil crashout

minor whale
#

Me click role color that means me point bad

restive siren
#

yeah how dare you click on the sailing role

#

elitist smh

minor whale
#

You did bad math, ignored multiple factors, and also think this is the 2nd ever DMM

#

Your points are just shit

dire mango
#

noob

wooden harbor
#

15 per hit is a wild thing to assume

tacit wharf
#

thralls were very accurate

wooden harbor
#

no shot u said that KEK

#

what does accuracy have to do with hitting 15s my guy

minor whale
#

7.5 is the average hit from a thrall

#

And 100% accuracy

wooden harbor
#

correct

reef laurel
# minor whale 7.5 is the average hit from a thrall

yes but you forget that thralls have a distance and that the only breach monsters that spawn on top of each other are in the center of a breach also this doesn't factor in LOS from trees, etc.
i would estimate that thralls have over a 50% downtime

#

also again

#

projectile travel time

#

if shit dies in 3 ticks

#

the only people getting kill contribution are melee

wooden harbor
#

thralls literally only get one hit in

reef laurel
#

but you can't take melee or ranged only to breaches as a lot of the bosses are ma2 bosses

minor whale
#

Wat

tacit wharf
#

as someone who stayed in b1, there was infact a huge number of bosses that did not die in 3 ticks

#

and that was the highest pop worlds

wooden harbor
#

must be a b1 thing

minor whale
#

They're 3/43 monsters at a breach

#

That's not anywhere close to a majority and all bosses have equal spawn chances

#

You see them more often because they live longer because mage sucks for breaches and less people use it

reef laurel
#

of course, you were in bracket 1, that's a diff story. i mean do i need to send a clip of the breach I just did where everything died in 3 ticks, was unclickable, visually bugging out, and it's either A) pray that your projectile actually lands and you get points before it dies or B) bring melee for instant damage but have over half of the breach as downtime from running around

tacit wharf
#

sure

#

send away

reef laurel
#

I think you are watching too much boaty, and correlating boaty's success with breaches to your own. When the fact is that boaty barely even gets targetted because he's a friendly streamer.

obsidian venture
tacit wharf
#

so we can tell you again to stop sitting in the middle of everyone at the breach

#

and listen to you getting 0 points with yr scythe and shadow

obsidian venture
#

I haven’t played dmm so I don’t have much to add besides, it’s a PvP gamemode so people will pk. Good luck

wooden harbor
#

ace i dont think you have a say when you just stated you were staying in b1 KEK

#

lacks experience

tacit wharf
#

i got my points, i knew why i was getting low points, and im ok with that

obsidian venture
#

Most streamers I watched always aggroed scythe unless a pker was in similar risk

tacit wharf
#

b1 was fun

obsidian venture
#

Dino lost a bl (whatever it actually is) to a naked guy with a morrigan javelin at a bank

wooden harbor
#

sure it probably was, not questioning that.
jsut saying your experience was entirely different than people in higher brackets lol

tacit wharf
#

yr right it was, i had much more competition for my points

#

of course u do, everyone things that when they write out a paragraph

wooden harbor
tacit wharf
#

and they still have 4x the amount of people per world

wooden harbor
#

so wrong lol

#

ill let you have your copium buddy

true talon
#

The biggest issue with DMM was logging in for only breaches was the best way to play. I got 94k points and 75k was from breaches despite being almost 1700 total lvl

minor whale
#

The only thing "wrong" with the DMM is that breaches were waaaay too good and ragging was way easier since you didn't lose your bank

#

So many kills running around with basically 0 risk killing green skulls who had no idea how to fight back

#

And even if I did come across someone with thumbs oh no I lost 30k

#

The bank key thing was probably the most annoying
It meant pvp meant less for the pker but more people rag with no risk

true talon
wooden harbor
#

bank key change is the reason why this dmm was as populated KEK

chrome lantern
#

I’ve played multiple accounts this dmm for over 120k damage at breaches and even before breach point changes I was getting like 8k points a breach until I hit cap, with just an rcb, thrall sigil, and some really rag gear. Yes, I agree a ton of the breach spawns are awful but there’s 4 or 5 of them that are also really really good and I just hop for those

true talon
#

I for one loved the no bank keys, it allowed me to stockpile pk gear and not care if I died. I could gear back up and set back out.

minor whale
#

And I think it was a net negative
More players doesn't always mean that it's better for the people who enjoy it
It got more people to play since there was far less risk to do anything, but it meant the pvp aspect was severely nerfed

chrome lantern
#

Especially with how points and breaches worked, the people that were heavily PKing fell behind on gear and sigils

#

Early on

minor whale
#

Like it rewards no points and meant when you did get a pk, most of the time it was fairly cheap

#

Yup

true talon
#

The PvP aspect was not nerfed, the hunting defenseless players who don’t know the game mode was nerfed.

minor whale
#

If you pked early on past just getting some early coins from easy kills you fell behind points wise

#

Nah even as someone who was fighting pkers

#

You used to kill a pker and you'd get some crazy shit

#

Now you'd get the same gear you had on usually

true talon
#

The problem was they needed a point system from PvP damage that capped daily or even shared damage with breaches

minor whale
#

Sharing with breaches could have been solid

true talon
#

To encourage more PvP

chrome lantern
#

Last DMM the pkers would pk and buy sigils

wooden harbor
minor whale
#

But as it stood, pking was literally a negative to do except for when you already capped breach points that day

chrome lantern
minor whale
#

Pvp means no points which means you ramp up much slower even if you had gp

true talon
minor whale
#

If you pvp at a breach without being capped you were gimping yourself

chrome lantern
true talon
#

Why does it matter if people boost their points by pvping or going to the breaches

minor whale
#

Like even Oda was doing pvp early on and stopped because it was making him lag behind

#

Until he got some better sigils and could do it freely

true talon
#

Yes you needed way to many points for sigils and quests

#

I got 1700 total and did some bossing and it scored me a total of 19k points

chrome lantern
minor whale
#

Yeah the quests one was asinine and the boss points you got were absolutely silly for some of them lmao

chrome lantern
#

I'm not defending the breach meta

#

But PvP points would be worse

wooden harbor
#

maybe if they made the pvp points shared with breaches and also only earnable in the breach zone and time 😄

chrome lantern
#

That would be more reasonable sure

true talon
#

Exp on some skills was to bad and the points from skilling was bad

minor whale
#

Just go through the boss list for points and look at how stupid some of them are

true talon
#

To many points baked into safe zone bossing and clue scrolls combat achievements

wooden harbor
true talon
#

25 points per hespori lol

minor whale
#

And you got soooo many hespori seeds and it instantly grew

true talon
#

Also I discovered this early this on, but if you logout for any reason even outside of the wildy, you’d lose 10 laps off your wildy agility streak

minor whale
#

LOL

true talon
#

So if you was doing that for money, you’d lose your streak if you went hoping around or pking

minor whale
#

I think it's jank code

#

The whole world is Wildy technically

#

Since everywhere has attack options and you can use looting bag anywhere

wooden harbor
#

you dont just lose your streak entirely when u leave the course?

true talon
#

Nope that was a change they made

wooden harbor
#

huh interesting

true talon
#

You also don’t lose the 150k if you die

#

So I was suicide agility running on an alt while skilling

#

Banking every 10 laps or so

wooden harbor
minor whale
#

Which is depressing when it's older than Leagues

true talon
#

But hey I got 94k points and I think this dmm was most active and fun.

minor whale
#

They put no effort into PVP gameplay across main or temp modes

true talon
#

I even killed multiple max people by dds rushing them to it my 99 str and ruinous powers able to spec 41-41

merry finch
#

Is it a known bug that you can't right click enchant a partially charged teleport crystal on Eluned

blissful topaz
#

when is left click bury bones ground option coming

hoary pike
#

uhm jagex my boat is frozen at sea since update O.O, it fixed itself after a couple minutes, very strange, I couldn't even command my crew

lament ridge
#

Idk if this is something that is known. Crystal implings supposedly spawn at :00 and :30 every hour, and become visible 5 minutes later. Do things like the maintenance downtime mess with this?

#

Probably just getting unlucky for a bit but curious

meager flame
#

"There was feedback around the kisten’s reliability in its intended matchups. Based on that, we’ve made a small adjustment to its accuracy without changing its overall role or pushing it into raid-reward territory:"

where was this logic when we made zcb, burning claws and vw

#

seems like that ship has sailed lol

chrome lantern
#

Did anyone @true talon yet

restive siren
#

kinda just shadowdropped that in there

#

lol

quaint oar
#

I'm more happy about blood vials outside of tob

#

For pots

chrome lantern
#

I can’t wait to see the Culinaromancer’s chest bought out of flour for the next 5 billion years

fringe rivet
#

Mass flour production update next?

compact flicker
#

Still gotta camp vork for bolts I guess

fringe rivet
#

In the meantime you can buy bread

chrome lantern
#

ok tbf I thought the shop stocks were like 5 on those

#

That’s less bad than I thought it is

fringe rivet
#

I don't blame you

#

who buys bread?

chrome lantern
#

Me in 20 minutes

fringe rivet
#

there's like, 2 times in osrs where you need it

chrome lantern
#

Jk not yet at least

fringe rivet
#

one for that sandwich quest, and the other for King's Arthur's thingy

#

huh, I was wrong, there's more

chrome lantern
#

Yeah I knew it was at least 5 quests

meager flame
#

i mean hopefully thats not a typo it would be great to finally actually have an activity worth doing to get ammo rather than it just being a side bonus to whatever it is you were really doing

#

replacing amethyst with something potentially more fun sounds good to me

chrome lantern
#

Why would it be a typo

ruby geode
#

Is there something im missing for this new weapon? Im voting no on this second iteration.
Youre gonna defense spec two of their suggested monsters, and not bring additional risk to vetion.
Where is it supposed to shine to be worth adding to the game?

meager flame
#

they've never once given any indication of wanting people to be able to do that

#

and then it just randomly appeared lol

rich parrot
#

It's bis in crush encounters

#

It's pretty straightforward

chrome lantern
#

Like that’s far past a miscommunication or rogue jmod

ruby geode
#

I doubt the damage it offers out performs a nearly guaranteed 30-35% defense reduction

meager flame
#

maybe they meant to say seeker arrows and just defaulted to dragon arrows

#

or something like that

ruby geode
#

At 50% spec at that

chrome lantern
#

No because they already talk about clotted blood in the same line

#

Err section

meager flame
#

although tbf

#

we may be getting ahead of ourselves

#

did they say how many

chrome lantern
#

Ofc not

meager flame
#

it still might just be some random side thing

#

kill 2342342 of these and you can make 200 arrows

#

hopefully not but lol

chrome lantern
#

Yeah especially given that Venators are primarily intended for active blood shard farming

meager flame
#

honestly it would probably save that part of the update if the arrows/hr are actually decent

#

since they deleted the use case for blood fury already

#

would be kinda doa since the necklace is kind of garbage now

chrome lantern
#

Hey I used my blood fury yesterday for the first time in years :p

#

Got a 1 and done awakened vard attempt after going 5/15 on practicing on an alt

#

83/84 orbs remain for the other 3

meager flame
#

lol i sort of feel bad for them because people begged forever to make the blood fury less terrible to maintain

#

so they totally had this idea for awhile

#

but waited way too long to put it in and now we just usually wear rancour and theres no reason for the blood fury almost

fringe mist
#

Amulet of Rupture? Stupid name. What, does anguish lead to a cyst now?

Rancour = Hatred
Confliction = Confusion
How about..sorrow or helplessness?

Amulet of Despondency / Despondence
Amulet of Dejection
Amulet of Contrition
Amulet of Desolation
Amulet of Lament / Lamentation

meager flame
chrome lantern
#

I do like lament out of those options

gaunt minnow
#

Amulet of rupture makes sense to me

chrome lantern
#

Obviously needs to be rational to speak as an item too

#

Paroxysm

#

Or whatever

#

xd

chrome lantern
restive siren
#

sorrow is pretty cool

meager flame
#

i think the part they maybe skipped over is how it actually sounds

#

lament or sorrow or whatever work and don't sound insane if you try to say it out loud without making you ask weird questions like

#

for example with rupture someone might look at that and think it sounds like it would add a bleed or whatever

chrome lantern
#

Bleed 5 damage every time you put it on :)

vivid ruin
#

Yeah rupture (while cool) doesnt sound right as a bis necklace* for range

fringe mist
#

Yeah, rupture isn’t very fitting, especially to convey an emotion. They might have figured rupture as in breaking under the pressure, but rupture isn’t very fitting for emotions and almost exclusively used for physical objects.

gaunt minnow
#

Rupture seems to make a lot of sense

#

Idk what you guys are talking about

#

What happens when an arrow hits someone ….. ?

meager flame
#

amulet of dying it is then

#

lmao

vivid ruin
#

Rupture sounds like it should be the name of a weapon

chrome lantern
#

Have you ever shot something with an arrow and seen it rupture

fringe mist
#

In the blog they said they wanted it to make sense thematically to their counterparts and jewelry in the same category

chrome lantern
#

Do you only shoot watermelon

gaunt minnow
#

I’ve never shot anyone with an arrow lmao

chrome lantern
#

An arrow is a lot more of a pierce than a rupture

gaunt minnow
#

But even I can figure out why rupture makes sense

vivid ruin
chrome lantern
#

Considering that’s like not remotely at all why they’re naming it rupture

#

That should show why it’s not a good name

gaunt minnow
#

Regardless of the reason why there naming it what it is, it does make sense

#

That’s not debatable

meager flame
#

yeah i think the fact that they have to explain it to make it actually make sense in the way they mean it is indicative of how it probably doesn't fit too well

gaunt minnow
#

Rupture is probably a bad name though considering it does imply a damage overtime effect

meager flame
#

its like the flail honestly

#

lol instead of going for something that just sounds right/makes sense they tried to dig really deep for something that they'd have to explain for us to understand what they meant

#

that one should probably have just been the crimson flail instead of the kisten where for some reason you need to know the name for a medieval flail type weapon

chrome lantern
#

Crimson whackystickball

vivid ruin
#

Is the morningstar of rupture supposed to be 1h or 2h

meager flame
#

the best part is they didn't even go with the actual name of the weapon from back who knows when

#

they made a variation of it after researching alternative names for flails probably

chrome lantern
vivid ruin
#

Probably 1h??

meager flame
#

i would need to see the animation bc i can see it going both ways

vivid ruin
#

Same

ruby geode
#

Its surely 2h

meager flame
#

animation wise it probably should be 2h but who really knows

drifting ginkgo
#

hopefully 2h so u can leave the defender in the bank 😂

chrome lantern
ruby geode
#

If you could equip defender with it, it would out compete dclaws. They already said it won't be doing that

meager flame
#

idk why they even drew the line at dclaws like they don't already get bodied by 3 other spec weapons regularly

meager flame
#

like lol

#

claws are already firmly in a 4 item rotation

ruby geode
#

Yeah voting no because we dont need spec weapon bloat with whack stats FeelsBadMan

meager flame
#

not even counting def reduction specs

#

i dont really mind if they add crush claws or whatever but like

#

its totally a way to add rewards without adding anything meaningful

#

thats why they went with it

#

they're just filling up the sheet with "go grind 40 hours to get xyz so when you do these 3 bosses they might be 1% faster"

#

type of upgrades

drifting ginkgo
#

idk im happy with a hi dmg crush spec, using claws in inq always felt wack as u dont get the dmg bonus

meager flame
#

ya like you'd use it but at the same time

#

if you compare the time save to just slapping whatever with your vw spec instead and so on it won't make a meaningfully big difference

#

its just stuff to go chase to say you have it and feel good that doesn't actually change the game

chrome lantern
#

It’s very interesting to me that they specifically talked about making stronger crush weapons in a standalone dedicated update instead of attempting to make PNM drops actually reasonable to go for and get

drifting ginkgo
#

Will say that I think there's space for a LOW accuracy spec wep that outdamages claws etc. by a bigger margin

#

as claws and vw have hi accuracy

chrome lantern
#

They still need to triple pnm drop rates and 5x orbs after adding pnm and making it like 30% faster

drifting ginkgo
meager flame
#

i think its interesting how they brought up d claws in general as like this raid reward that cant be supplanted

chrome lantern
meager flame
#

but they actually already replaced it at tons of content with zcb/bclaws/vw

drifting ginkgo
#

and imo they were ideal on release xd

meager flame
#

d claws are like

#

already almost a cosmetic upgrade to your account

#

assuming you can grab the others lol

drifting ginkgo
#

Nightmare was a huge grind for huge drops, but now they're all worthless :/

meager flame
#

they are the best in some niches but honestly that isn't a super common outcome for them

chrome lantern
#

Like I absolutely love pnm as a boss fight but it’s an absolute waste of time to even consider grinding out drops there that have like 2 niche uses and require the full set to be good

lament ridge
chrome lantern
#

The aztec-inspired words are fine to me

drifting ginkgo
gaunt minnow
vivid ruin
#

You mean the dual maracas

chrome lantern
#

Harm was deleted by thrall release yeah

gaunt minnow
#

If they’re not literally bis with 10+ use cases then just don’t bother pitching it

meager flame
#

yeah except i said i dont care if they add this crush item

#

so you're kinda on one on your own atm

lament ridge
meager flame
vivid ruin
#

Dual maracas you mean

chrome lantern
#

Yeah I mean at this point it’s a meme

meager flame
#

if you go back and look at the actual language of the game its usually quite simple and direct

chrome lantern
#

You get more laughed at by trying to pronounce things like that correctly

#

And even Jagex encouraged it with Hueycoatl

vivid ruin
#

I found out the other day that its actually a pretty good stab weapon

lament ridge
#

Idk stuff like dual maracas is fine with me, it's just a personal pet peeve when they all do the "maka chaka whatever the fuck" as if it's so outlandish to have a word that isn't common english

chrome lantern
#

Eh that’s a bit deceptive because if your target has any notable defense then dual macu fall off hard

meager flame
#

like we didn't go back and look up the latin word for claw and then remix it to make the dragon ungui

#

not that it really matters because when they do it we just make up something stupid to call it instead but lol generally stuff is pretty simple in this game

vivid ruin
#

Think seeker arrows might knock bp down a notch?

gaunt minnow
#

No

#

I think they have no overlap

vivid ruin
#

Raising base hit to 3 plus increase accuracy of arrows

drifting ginkgo
#

I think venator bow on ggs is gonna be cracked with em 😎

lament ridge
#

Not really that deep, just a minor pet peeve lmao

gaunt minnow
#

Isn’t that because, in practice, no one really likes rep or honour systems

#

Like they proved with zeah

chrome lantern
#

To be fair that was more a result of a couple of the activities specifically sucking really bad

#

Lovakenj being by far the worst offender

gaunt minnow
#

That definitely contributed

#

But also the fact that you had to do the whole grind for every account on every game mode just made it so tedious

#

It’s not just grinding the rep once, its grinding the rep once per character, and it wasn’t a fun progression system like completing quests or levelling a skill

#

It was just get this bar to 100% and move on

drifting ginkgo
#

nothing like pushing the plow on a new hardcore 😂

chrome lantern
#

I mean like Arceuus and Hosidius (after the plowing) and Shayzien were really really fast

drifting ginkgo
#

I do feel like a rep system where u got rep from activities that have an actual purpose in and of themselves, like minigames, bosses whatever wouldn't be so bad tho

#

Could be done right

meager flame
#

i think rep can work its just that they sat there and brainstormed the worst way imaginable to implement it lol

tacit pendant
#

Venator will just go even harder in colo and for general vibe slayer

meager flame
#

like

#

imagine each one of the houses actually had a few activities that you would do as a human being that wants to play the game

#

and thats how you got the rep

#

and you didnt lose the rep because someone vaguely read about the insane title in wow one time

tacit pendant
#

But that's not new. I'm glad they pared back how much ranged accuracy tbow and scobo were getting in one swing

drifting ginkgo
#

bit of a consequense of them having a completely empty continent they needed to fill with a bunch of activities all at once i think

tacit pendant
#

I'ma just call the weapon the crimons chin

gaunt minnow
#

I like rep if you get it passively doing the content you’d already do (pvm, skilling etc)

#

If I need to go put saltpeter in a bucket 3000 times for no reason then no thanks

chrome lantern
#

How much was 5 additional accuracy changing things? Ranged acc is already an insanely high number stat

#

Genuinely curious

meager flame
#

its just one of those osrs moments where the idea gets away from them and they see the system they want and the reward they want to give you for interacting with it

#

and then just kind of forget that people are supposed to have fun while they're doing it

#

although they dont do that too much anymore

#

but a lot of the older osrs stuff has a lot of that going on

tacit pendant
#

What problem does a rep system solve anywhere

gaunt minnow
#

Number go up

meager flame
#

in osrs i guess you'd be trying to provide like

#

progression

#

the sense of working towards a goal basically

austere mulch
meager flame
#

when claws are the best they're not that much better than the next best

#

not always but

#

a lot of the time

#

spec weapons are just like that now though

#

it just gets worse the more of them we get that are intended to kind of like

#

be on the same tier

quiet plank
#

Venator fangs and teeth can make dragon arrows and darts?

meager flame
#

apparently

#

surprise

austere mulch
#

They snuck that part in there probably hoping it wouldn’t get too much attention. Given that it didn’t have its own section despite being one of the bigger reveals

meager flame
#

well

lone canopy
meager flame
#

it kinda depends

austere mulch
#

Don’t think it’s an issue per se

#

But shouldn’t just gloss over it

meager flame
#

how often do you get the things and how many arrows do those things make

#

it could be completely irrelevant

chrome lantern
lone canopy
#

Oh okay.

#

So small loss

chrome lantern
#

Yeah I'm just curious how much of a difference that's actually making

austere mulch
#

Indistinguishable loss really

chrome lantern
#

Like was it even worth changing

meager flame
#

the ol ima tweak this because you all said things but i dont actually think its a big deal and these numbers are

#

not going to be relevant

chrome lantern
#

It anything I would've made the necklace 25 to match rancor then trimmed back arrows

meager flame
#

its like on wow when they drop the 1% nerf hotfix

austere mulch
#

In the context of main account pvm, you’re not really going to notice it anywhere

#

You didn’t even really notice the accuracy of pegs back when we camped prims

#

Even in inferno speeds

drifting ginkgo
#

ima be blaming it everytime I hit a 0 in cms

austere mulch
#

Was minor

chrome lantern
#

Also based on the explanation it sounds like the minimum hit of the dark bow won't be affected

#

Since it only ups 1-2 damage hitsplats to a 3

austere mulch
#

Sounds like there was a lot of feedback on how that accuracy increases power for purses and zerks though which makes sense since they benefit more from it

#

Due to lack of accuracy otherwise

meager flame
#

the interesting thing there is like

#

how much does that actually matter when you're hitting a guy wearing nothing

drifting ginkgo
#

balancing around pvp zzzzzzzzz

meager flame
#

i basically never do calcs for pvp but my initial reaction was like

#

don't they basically always hit as is

chrome lantern
#

Even worse if you're balancing around PvMing on restricted builds

meager flame
#

so the value of more accuracy might not even do anything

#

obv different if you're hitting someone thats like 70 def wearing max

austere mulch
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Also I’m so tired of red and black gear lmao

chrome lantern
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Same

meager flame
#

if they're tuning for pvm on pures that's just

austere mulch
#

Necklace of pursuit color scheme literally made me roll my eyes

chrome lantern
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I pointed that out as well

meager flame
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honestly that idea is so dumb i didnt consider it at all

chrome lantern
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In my response to this post on the dev blog

austere mulch
meager flame
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lmao like

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i'd be worried about them if they were balancing for zerks in raids

chrome lantern
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I don't think it's a farfetched idea though and I would not be at all surprised if they were catering

tacit pendant
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5 accuracy is pretty mellow but, idk. They don't want to do the fang and shadow/conflictions thing with ranged so we get hella numbers I guess

meager flame
#

its kinda the future

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numbers just gonna go up

#

well

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okay

tacit pendant
#

For sure

meager flame
#

we could get really silly lol

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and start making new stats so that you had to wear the new armor to do your old dps to new npcs

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like +10 boss pen and every new boss has that stat added to their def and it reduces damage unless you hit that breakpoint

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and then you're allowed to do your old dps

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i think people would lose it though

drifting ginkgo
#

yh that sounds like the least fun way to do it

candid siren
#

Are vpns blocked now? After the maintainance I can no longer open the launcher I get a "sorry, you have been blocked" page.

cloud iron
#

10 years between range ammy upgrades and Jagex PRE NERFS the ammy to be only +5 accuracy over anguish. what a joke, reddit complainers and Gnomonkey wins again with their power creep pearl clutching. Jagex have some balls please and release gear with some real power for once

meager flame
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the accuracy difference makes no difference

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they couldn't have nerfed less while pretending to respond to feedback

minor whale
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Legit

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Complaining about the accuracy part of it being nerfed is silly and the necklace is still extremely strong

cloud iron
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It's insult to injury, it's already a boring upgrade. +3 range str. Ten years is crazy waiting for these upgrades

chrome lantern
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What do you want it to do?

minor whale
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+3 ranged strength is considerable alongside seeker arrows

cloud iron
minor whale
#

It's also just a standalone upgrade that's very strong?

quiet plank
#

How much ranged strength is a max hit? It's different than melee strength right?

minor whale
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Depends on the weapon and yeah it's a bit different

meager flame
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yeah the weapon makes a big difference

minor whale
#

Items like tbow will see multiple max hit increases

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And Venator

meager flame
#

generally though 3 ranged str is like

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a pretty standard osrs upgrade

cloud iron
#

Yeah that's the problem

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Ten years for something "pretty standard"

meager flame
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well yeah they gotta do it again in 10 more years

#

and also for the other 10 items you might be wearing

cloud iron
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this upgrade should be low access, cost prohibitive, large enough to be a true aspirational piece of gear after ten years

minor whale
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Man angry about game design philosophy that's existed forever

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It's a necklace dude

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Coming from not a raid

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They've never been these massive grinds lol

cloud iron
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It shouldn't come from this boss, it should come from a raid if that's what needs to happen for it to be something substantial

minor whale
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Necklace slot items are generally the most impactful single slots while remaining pretty easily attainable

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And that's what this is

chrome lantern
#

Again, what do you want it to do if you don't want a stat increase?

#

3 ranged str is sizeable

cloud iron
#

incremential upgrades are fine for things that get upgrades after a couple years, or a few years.

meager flame
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i can see where he's coming from progression is slow but if they didn't do it this way

austere mulch
cloud iron
#

ten years should be different. their design ignores the time between upgrades for this gear slot

meager flame
#

in 2026 we'd be dual wielding scythes with snoop dogg skins that hit 420s

chrome lantern
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Time between upgrades should never be a factor

cloud iron
#

same with ferocious gloves

cloud iron
chrome lantern
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After the item releases, it doesn't matter if it was 10 years or 1 year between upgrades releasing