#game-update
1 messages · Page 148 of 1
the beak is the only issue atm
It's a bigger issue when you consider the entirety of the sailing skill
Gryphon being task only and having an atrocious loot table when you can send toa with way less and just get a grey keris
There is no late game content and the 'midgame' content doesn't actually slot in to midgame progression
for the love of god give us a like. key jingler in the arena we can click to make it respawn immediately
also for moxi
and gwd/dks because world hopping is a really shit meta
respawn times
People gonna get real mad when I suggest being able to set respawn speed in GWD instances like in RS3
When you already have to pay for it
yeah no thats literally what i'd prefer lmao
would make instances make more sense
granted they do make sense now that loot actually stays for 30 mins
i dont know who would actually want super long respawn times like gryphon has
too fast in my head is cerberus respawn time
what do you mean thats 9 seconds
no shot
granted thats probably because cerb already starts off with the triple attack so its asking for more attention
shellbane is literally just like afk until nados
it feels really shitty when the meta for kph involves doing some fuckery to get things spawning faster
cerb takes a bit to be attackable
so like it appears faster than it respawns kinda?
shellbane you get acid spat on early sometimes
Yeah I can never do it
If I get hit I just accept the DMG and sometimes poh heal
Also unequipping items is asking to get picked up prob
it could just work like sol i feel
where you just click to clean your gear
taking off every item
when you need to wear one to not take guaranteed hits
and also need the weight to not get hit
y
It also does more than what the wiki says I'm sure
Wiki said like 18 and I'm like no way
i presume it gives you negative flat armour
which is probably not notable since you can just yknow. pray
It does like 5 splats of 8 or smth
It's just DMG not a modifier or anything
It's kinda like poison
thats the theme of sailing
rates that make you question why you'd ever interact to begin with
thank god a bunch of their drop rates were bugged
did you see the shit they actually expected people to do lmao
Probably to do with certain armour type amount. Was getting hit 8's in robes and 3's in torva/ oathplate
Was testing if you coud afk blood barrage for a friend
oh, i was using ftorso + granite legs
which you'd think would be somewhere in the middle between torva and robes
its ok you can say draco
i did too 
i have a method 
almost 1200kc no enhanced, cg sucks
Anyone else getting some insane lag???
yes
across all worlds for some weird reason
aus/us/uk are all giving me 300 to 400 which is very odd
I got logged out on mobile while playing, gives an error when logging in. Login servers down?
No error code, how am i gonna troubleshoot?
In instances you should have a respawn option on the door or smth
But think of the Prestige™
3200 manta rays to go trawling
Or was it 1600 idr if 100 or 200
when is the left click bury bone ground object feature coming?
never
i dont recall them ever saying it was something that was definitively coming to the game
if you ask every day instead of every 3 days it makes it happen even faster!
Potential New Player Improvements - 2026 and Beyond
Add a right-click 'Bury' option to dropped bones to alleviate some friction for early-game Prayer. We know that experienced players may never bury a bone, but the extra step of picking it up and then burying it is needless friction for beginners.
potential
Thats why you get the bonecrusher
Counterpoint: burying bones should only give xp if you do it at a graveyard
Bonus XP at a graveyard with a chance to spawn an aggressive shade or zombie that has a combat level that scales with yours
I like it
aka one of the original random events
Making burying bones even simpler by not having to pick it up, is like some rs3 type of thing
[[bonecrusher]] [[sinister offering]] [[demonic offering]]
im f2p
Become member to make grinding skills easier 
A year is a long time
3 months
3 months is a long time
Thats okay
before i go membership i feel like it would be wasted time
If you feel like you are wasting time picking up and burying bones then membership would not be wasted 
you could be waiting for a long while
i have time
any time spent in f2p is wasted time, a couple of new player qol changes wont make a difference
in my opinion it would, for me so im gonna wait
its just to make people less likely to quit right after tutorial island
If you have time then membership wont be wasted time 👍
Yeah just grab it whenever it works for you
which way the game develops or will it keep treating new players like they shouldnt even be palying
it really doesnt
I kinda doubt having to bury bones is treating players like they shouldnt be playing.
it just doesnt hold your hand like most other games
and is an old game in general
janky systems and grinds are present throughout
Making players not have to interact with the game (Auto pickup and bury bones, left click bury bones, etc) is more "treating players like they shouldnt be playing" tbh
makes it more like an afk idle game
f2p is a demo
damn so lag al the world
Regarding the Player designed Island Competition, is there a jmod or area within the discord for Q&A regarding the competitions and things like editing an already submitted entry?
Sepulchre xp rates should be doubled
You can't change my mind
I can disagree though
It’s already both the best moneymaker and xp for the skill
And it’s not lap-course slop
I would much rather add more, different, active training methods than just buff xp rates anywhere that currently exists
Colossal Wyrm was polled as a new active training method, not a slower lap course, never forget
I'd be happy with new methods. But the max focus active method being barely 108k/hr is way too low.
Especially given that the utility of the skill basically caps at lvl 90
Not all skills need to have 200k XP/hr methods
Especially impactful long term skills like Agility
Give agility a low xp, afk method and it’s gucci
Nothing "needs" to be anything. Agility doesn't "need" to be a skill by that metric.
If its usefulness caps at only 90 then i think its fine not to have big xp/hr training methods (200-300+/hr).
Fishing caps around 120k xp/hr doing 2t swordfish so imo top rate for agility is fine
has a 20 minute method already, poh agility
Peeps are already doing the foodpedal at brimhaven or afk PoH methods so there's that
Ye true
I guess I meant more so a designed afk method
Sepulcher is great though, I just tell everyone to go there lmao
Imo not every piece of content needs a 7-10m afk method by design. It's good for skills to be different to feel different while training.
people are starting to forget that this isn't an idle game
Its also why im not a fan of people trying to turn every skill into slayer after the success of hunter rumours.
People always get an inch and ask for a mile, every other new update you have people begging for making something else easier, faster to complete, or afk
every other player designed island submission has an afk agility course on it
Worst part of the submissions
Also wild that people complain about agility rates when slayer exists
It’s way harder to get maxeff slayer xp/hr than agi
Is how many "afk island" submissions there are that are just "hey imagine if you didn't have to play the game actively at all to max! Wouldn't that be fun!"
my favorite is when u tell donkeys that you dont need alts to get exceptional slayer xp and to just be good at zuk tasks
their response: "lol, be realistic"
got 99 slayer on my alt via zuk only
not sure this is the channel to get into efficient slayer conversations
trust, if more people knew about poh agility, and maybe if sepculher was the original 140k/hr again
they wouldnt be complaining

Sure it is
At their best jagex does a good job giving different methods balancing attention, gp and xp.
They just missed the mark with agility because they’re kinda stuck in 2004 wrt this skill.
it was fine until they nerfed sepulcher rates shortly after release, which weren't super broken 
2x is too much imo
wasnt seph polled at like 85k
yup, but released closer to 120k peak
so they dialed it down to 100k peak (current)
Why did they nerf it anyway
also seph currently caps around 110k
seph is egregiously balanced it just gets a pass because its the single best piece of skilling content in the game
skilling in general doesn't stack up well with pvm because it has very few balancing levers
we dont really have skilling gear beyond the 2.5% stuff like we have pvm gear for pvm
so there's not really much to scale
Meanwhile Abyssal needle required for doing remotely efficient rc
gg millions of xp at awful minigame for needle and robes
Or go get runners ig but obviously not the norm
They can make skilling activities that have more room for optimization or rewards focus
Things like thieving artifacts for instance, and ofc minigames
In terms of gear yeah design space is limited, but things like the fletching knife and thread spool, reagent bag etc work well to improve processing speed or afk time
Anyony taking bets on whether or no we get Blood Moon Rises before the 25th?
of this month? no shot
like 0
they wouldn't pass up the opportunity to hype it up at the summit
did we even poll rewards yet?
no lol, so yeah that too
my guess is march
probably late march
should get a big poll after the winter summit with a bunch of things
Deadman starts 30 JAN, so I'd put Blood Moon Rises March-April especially since they polled and Vampyrium remaining accessible will be a thing
Curious if they end up sliding the 2nd Tortugan quest in next week or week after. Sailing obv changed resource allocation but they usually drop a surprisingly sizable update in the 1st 2 weeks of the year despite all of the holiday leave
and while im here, where Sailing updates are likely to fall through the year per blog, not including player designed island and the last Tortugan quest:
A new type of Port Task - Early 2026
Small-Scale Boss at sea - Summer 2026
New Barracuda Trial - Autumn 2026
Sequel Quest to an existing storyline - Autumn 2026
Sea Expansion - Late 2026
Perks of maxing after 1k+ ehb
Will never regret getting runners. Was actually fun too
i posted it the other day but my winter summit roadmap predictions are:
DMM -> Sailing update -> Blood Moon Rises -> Sailing update -> Free space (Summer Sweep-up type update?) -> Ocean expansion -> Raids 4
Nah the whole big update first two weeks thing is just not true tbh
We got that for like 3 years total
Nex in 2022?
Leagues in 2024 I think
And secrets of the north in 2023
Go look at the update list by year
2015 - zulrah
2016 - zeah
2017 - cox
2018 - ds2
2019 - kebos lowlands
2020- nothing, but nightmare released a month later
2021 - soul wars
2022 - nex
2023 - sotn
2024 - nothing, but varlamore released 2 months later
2025 - nothing (bunch of QoL and royal titans released a month later, but wouldnt say thats major)
Yeah, I’m looking at more so the last 5 years, so 2020-2025
Aka the content drought years
I'd doubt we get anything major early this year
We didn't have any summits for such a long time compared to normal, only 1 summit in all of 2025
And I also don’t really consider secrets of the north to be particularly big. And if you’re not into the lore of osrs, you probably don’t either
If we do get anything major I expect it'll be like
Plugin API instead of a game update
So we’re looking at nothing, soul wars, nex, nothing, nothing, nothing
For January updates
They will probably drop a major update a week or so after the winter summit
Yeah I’m thinking first week of feb is when we’ll get this years first big update
on its own fair but it also means muspah
Soul Wars ah yes dead on release
Hey, I’ll have you know I farmed the fuck out of duos for early gp thank you gagex
Mid game boss with a bow that had no end game use at the time of its release 
either way it certainly wasnt a minor update
That being said, atleast the bow was pretty unique and had a purpose to be explored. We don’t get stuff like that much anymore
It was a sizable update for players who are tapped into the lore of the game, that’s for sure. But regardless, from 2020 onward, it has been 50/50 at best on getting a big update in the first 2 weeks of the year
Venbow is a great addition to the game regardless
Ancient sceptre is also cool as a marginal upgrade to ancients
Yessir 
50m slayer xp from vbow only
Skotos was a bitch
but a good one to go dry on
2025 - nothing
Oh wait I thought Yama came out earlier this year
it did, in may
mine has "afk" in the sense that there's crabs
someone said runecrafting crabs to me and i ran with it
so afk is "part" of the loop for like. 6 crab kills
but its probably one of the more technically active runecraft island suggestions
granted ive not actually seen many 'afk rc island'
vs the agility
i just wish diary brimhaven wasnt nerfed to shit
i would like something inbetween the brain death of rooftops and the bullshit you deal with in sep
im fucking begging that hd renderer actually shows the lower midfloors so its not just rng on if you get tapped going in fast at the end of 3/5
It’s just a regular old shellbane gryphon of course, nothing special
they kept up the trend with sra and ralos
Literally unplayable
Reminder that they blogged ralos’ spec working two different ways on subsequent blogs; one where it was entirely useless and one where it was mostly useless
when they released ralos in its current state, which has like two use cases still even after all the new content since Colo release, they deemed it too strong and nerfed it back to the entirely useless version
Imagine they never reverted it
the only thing that i think is weird about ralos
well actually its more than one thing
They’re just so inconsistently worried about power creep
its kind of a collective situation
so colo is actually a great money maker right
so i can see them being hesitant to buff it and shoot the value to the moon
but also at the same time
if they're worried about stuff like that
why is the drop rate crazy lol
Like they said they didn’t want to give treads 7 str, which isn’t even a scythe max anywhere and is rarely a spec attack max hit, because they didn’t want to creep melee too much and said “our calcs tell us it fits nicely with oathplate’
if its intended to be the very niche use item
Yet they release oathplate which is just wildly strong lol
From an easier boss
And then all the Colo rewards are 
it just feels weird like
it has a drop rate like they thought it was going to be idk
the zcb
and yeah
the power creep stuff is a little insane sometimes
like they were talking about not wanting to devalue old content and that yama did a good job not doing that too badly and sounded on the fence about how much it devalued torva
and im sitting there like
yeah it fucking bombed torva
because it did lol
and i guess that has to happen at some point but they sounded unsure of if it really did or not
personally I would not mind if the content is actually harder still sucks either way
but ralos I think deserves to be alot better even if it devalues dwh/bgs because difficulty/rarity is there
like id rather have dwh or bgs over ralos probaly still
yama situation I feel wouldve been alot better if yama was actually hard imo
i mean theres an issue with trying to do it that way
lmao it sucks but basically what it comes down to is
they cant just keep making harder content be the only way to get new loot
otherwise they would just keep stacking the games difficulty until they left behind all of their players
so at some point they're just gonna make some content that is easier than some other content and it'll replace it
its the same way that as they continue to expand the mid game eventually the mid game is going to have to start consuming some of the older end game
they try super hard to keep progression horizontal and avoid as much of it as they can but they don't have infinite reward space
so things like blood moon come out and make you go "man this is basically as good as bandos lets just not go to gwd"
or whatever
I still hate this
It should be 0-2
Not 4
i do agree that it was like
completely unnecessary its a set so the set bonus could've just been stronger
so that when you actually wanted to use the whole set it was good but didn't replace anything
its one of those weird times where jagex makes an unforced error for no apparent reason
tbh the crazy thing to me is that i think it might actually be the same guy to do it to bandos and torva lol
so maybe they just feel differently about how close an item can get to being the same as another item without replacing it
because they're still technically worthwhile in some situations so its not like they were entirely replaced
just close enough that i think a lot of people might not care
Maybe the plan was to release easy mid-early late game content that has new BIS rewards (Yama) so they can have an excuse to give stronger rewards at new end game content
“Yama gave this, so raids 4 has to give this”
queue in justiciar 2.0
Bandos prices are fine and torso has already always been good enough. So the actual comparison is just +1 str on obby legs vs +2 on tassets
Ralos doesn't even need a massive buff, just make it attack faster based on your distance from the target or something
if ralos was 4 tick it be the first double hit 4 tick range wep an give it many uses
sunfire splinters need another use
and remove them from wave 1
^^
at least make it on par with full crystal bowfa if they're so afraid of power creep or something
on par or a bit better at 0 def
Yeah, that’s why I didn’t want BM to have any str bonus or less than both.
The set effect is already a damage spike and shouldn’t act as a cover over two other progression pieces 99% of the time.
I kinda disagree, I think GWD being pushed later into progression the way it rightfully should be is good for the game
Reduces the burden of the CG into GWD path
Honestly the avernic treads were insanely powerful even if identical to the base cerb boots, not to mention the ranged str. Free 3 ranged str and 12 acc over what you had before, literally everywhere, was insane.
Not to mention inv space
Switches
Torso already did that imo.
Nah if avernics didn't give max hits for range they would be a fraction as desirable
I mean they would still be big just as inv space, but they also always had a proposed ranged str so they were even better
I don’t think they needed 6 melee or 2 magic to be good is all I’m saying
And it’s crazy to pretend Jagex royally screwed up by not making them 7
Oh yeah
They're in a great state rn, still one of the single most impactful items
Freeze thresholds, the synergy with conflictions as well
Powercreep? I riot.
Sidegrades? I sleep.
Jagex cannot win.
Between rancour and oathplate scythe got a massive massive upgrade to its usability
Already unhinged how much that much raw acc helps the triple roll
Surely we’ll get news about shadow rework soon 
People pearl clutch about powercreep when it comes to marginal marginal upgrades to shitdick content they don't do
Meanwhile magic just gets babyfang added to every hit and everyone loves it
"We can't touch the high level seed economy" while the rest of doom drops crash every non ranged item in the game, guess the shovel is too op
Jagex does walk on eggshells too much when it comes to preserving metas, but it’s an impossible task and ends up in such inconsistencies
They should just focus on making good content and let the metas evolve
Especially when it comes to skilling
Combat powercreep has been insane but no we can't let shark lures be too strong guys
God forbid fishing sharks gives more than a pittance of xp
Games just got somewhat boring is all
Maybe you need a break
Game is probably the least boring it's ever been
We've got tons of cool content last year
So I imagine a break from the game would do wonders
Already done of around 3 months now, I’m afraid the system of combat (and what we chose to fixate on) have been the least interesting in a long time
What would make it better for you?
Easily the designing of new weapons that function in niches we haven’t considered, such as “melee cleave” as an example
effectively attacking in an aoe in front of your character, think of an easier form of stacking multiple enemies on top of each other and chally speccing them
Kinda like the d2h spec?
More like a more localized dinhs
An aoe melee weapon could be cool
It'd probably be busted for combat training though
Perhaps one that attacks up to three targets, with the secondary and third hitsplats having 1/2 and 1/4th of the main hitsplat's max hit respectively.
Hits the three tiles in front of you, with the same damage calculation as the bclaw spec but distributed over the three tiles
And have it be a naturally cleaving weapon. Perhaps a... Scythe?
No, three tiles outwards
No, but that’s not the point I’m trying to make. The weapons have just been exceedingly boring, within the past few months since everything is primarily just range and tempo we’ve already experienced before. Not to mention how much nothing it is to talk about the mage and range styles as if they aren’t effectively the same thing
Yeah I was going to say the scythe already does that
It’s why the last thing I was excited about was the heka, for how scuffed it is having an alternating attack speed baked was something you had to play around
Imagine a scythe that works like this
Raids 4 megarare confirmed
I don’t want your imagination anymore , put it back in the box
What made you like this?
Melanin
Not sure how that plays a role but I wish you the best
And I wish we get some actually different things to play around with
Maybe rs3 is your game
They have more variety
Take some shit from there and shove it in here, we’ve only been doing it for the past few years
Why not some more
Apart from araxxor, we butchered that one
wym
I think in atleast how old araxxor presented itself, I’d rather have a variation of his rs3 boss fight since it was one of the only ones I genuinely liked
I would rather not
I would rather stay far away from copying things from RS3 and make original content
Especially considering we haven't had any good content ported in the last few years despite all the nostalgia-baited mediocre ports
Some being outright awful
Yes, nex was ass
I don't really distinguish between post-OSRS RS2 and RS3
The game went downhill long before EoC
Summoning a glaring example
But also large parts of the narrative, storytelling, and game direction
I'm not saying there's a magical cutoff where all content before that was good
Not all 2007 content is perfect either
I’m well aware, it’s the only reason I hold araxxor to a higher standard
The only quest id probably bring on is "The world wakes"
Lmao
ngl RS3's TOA was badass
It wouldn’t work backported, but its premise was solid and offered genuine variety with its path system
Maybe bring dungenoeering as a minigame and not a skill
cg is already this
nah cg is a prison aids
CG is great
If they tried to bring telos or arch glacor I’d be worried for different reasons (similar to nex), but araxxor was the only I would want closest as an osrs interpretation
Dungeoneering as another cg with more variety in gameplay would go hard
To be clear this wasn't bait, I did more CG after bofa+armor than before
Because it's great content
Should just be all 3
I’m gonna go back to cg for the pet on god
maybe bring the stronghold expansion with the cockroaches
I think i trust them to make original fun bosses. doom was pretty good.
not really enrage type though
they turned an enrage streak boss into an endurance bs nightmare....
Yeah just make sure to do qa
Looking at Yama contracts
cosmetics locked behind difficult content is stupid, its for validation seekers....
From doom there are two things i dont like: 1. The randomness of Acid pool and 2 that spams boulders and sometimes is annoying in deep levels
I’m think more about how two of the contracts were impossible on release
I think that falls under most mmo players
well yea, thats because no1 on the jmod team tested them..... as they were sold as not solo an then became solo
inferno cape isnt as great as it is due to it being a cosmetic flex, its a actual BIS unlock for proving yourself.
same for quiver
blood torva and recolored oathplate is just 🙁
Cosmetic unlocks are great
I’m fine with cosmetics behind prestige content
Most of mmos do cosmetics that you unlock via either time or accomplishment
im not i pref difficult account upgrades over cosmetics
Hence fucking mounts and pets
Cosmetic unlocks allows them to Design content too difficult to be reasonable for a gear upgrade
and we already have pets
id argue that it can be difficult without having to be reasonable. entitlment to thinking you should have BIS without actually being good is pathetic.....
I think the main point is that Contracts/Orbs don't contribute to the challenge of the trial, just make an annoying gatekeep of gp for mains (which is near negligible on mains) or time (which is disproportionately punishing for irons)
Like I don't look at someone that farmed out thousands of demons for Yama contracts and be impressed
I just ask, "Why"
True, orbs and contracts aren’t for the challenge
Like 6jad transmog is a good one
It's a tough challenge but you don't have to pay an infernal cape to attempt it
It’s effectively just an attempt to funnel money to players that won’t
Or an onyx
And thereby actively discourage people from attempting
Yes, it’s bad
Doesnt have much to do with entitlement or being pathetic, its about game balance. Colo and quiver are hard and nobody complains they are hard. Too many extreme difficulty dps increases widen the gap too much, making gp income too unreasonable for the best players which already clear content quicker by nature of being better
even endgame content isnt able to escape early game pandering 😮💨
they also ruined quiver by adding useless conditionals......
colo is good content, im saying quiver being basically something you use with tbow and zcb is beyond bs
they shoulda made it flat 28 range and 3 range str regardless of ammo
they could've been 10-12 without issue 
Oh i thought you meant the invos
Yeah i agree quiver should work on every weapon
imagine if inferno cape was +6 str, unless you are wearing a scythe then its +8
absolute clown design
Still, i think cosmetic unlocks are awesome and great for the games health and population
that's why i wanted radiant and blorva to have actual effects if not actual dps increases
10-12 str on boots is wild
exactly
except imagine if ti was just +4 str and just a fire cape cosmetic 
like 
since infernal cape, we've only gotten quiver as an endgame upgrade from a slightly difficult content
hmt - cosmetic, toa 500 - cosmetic, radiant - cosmetic, blorva - cosmetic
Big difference between a slightly changed challenge mode of a boss and a completely new set of content
they dont want upgrades to be way too difficult
And for good reason
except none that i listed is "too difficult"

Not everyone is as hardcore of a gamer as you
u dont need to be
if ur fine with infernal cape existing as a non-cosmetic, then the others would be fine too
the only hard thing about radiant was sensory clouding
True
The top 0.2% of the playerbase dont need a dps upgrade, they are doing way more dps just by skill alone already
They made the cape slot the only exception which im fine with. Probably wouldnt have voted for it but im glad they set the precedent
I dont think they should expand past it

I think said precedent was Tylenol induced, especially since jagex was about to make the bis mage cape tradable
I don't mind being gatekept out of hard content.
^i remember mox literally camping fire cape for 20k vorkath
It doesn't bother me that bis is gated behind hard content, even though I don't want to do the hard content
It's okay for there to be things I don't have
If I want it bad enough, I can work for it
(And I don't wanna work for it)
it's such a joke that some people can play 10k hours and then complain about maybe 30-40 hours for difficult upgrade ngl
and then ask for it not to come from difficult content going forward
Are those people in the room with us
I didn't like the tradable bis mage cape, but I would have bought it
I think it would have been fine, but it seemed weird to have 2 out of 3 capes be from hard content, and one just a random buyable
yes, literally you and folks locked out blorva/radiant if it was actually meaningful 
I never made an argument from entitlement or opposing difficult content
My reasoning was from game balance
so is mine
Oh? How would it be unbalanced?
Or did you already explain and I just need to scroll up?
they didn't 
Define your game balance
I think its unhealthy for the game if the gap in damage output between a good and a top tier Player becomes too large
But, that doesn’t matter
And let me ask you this, how much melee str bonus is "too" much before it becomes too large.
Which does widen the more infernal capes they would introduce
Oh, so it's an inequality thing
I'm serious about this because it'll show whether or not you actually understand dps
There is no hard line where it would be too much for my liking, its a sliding scale
The wider the gap, the worse it gets
Like our interactions between enemies (so as long as it doesn’t pertain to PvP) is all that matters, why would is it important to limit someone else on something everyone controls individually
okay so
I really dont know why you are trying your hardest to be annoying when im just having a reasonable conversation
Melee is the most linear and flattened style out of all three because it generally doesn't have the hyperscaling nature of tbow/bp. It also has far less accuracy than ranged/mage, while its armor typically doesn't have accuracy bonuses until super late on.
This is also why ranged/mage are so far ahead.
You mentioned above you agreed with Tassili about Quiver working on everything. I am against this and your logic should be against this too because if quiver worked on everything, it actually is the biggest upgrade across the board for ranged style, far larger than infernal cape ever was.
My account gets more ridiculous every year
Well economy mostly. I dont think its good if the top 0.1% can earn twice or 5 times more per hour than the rest, it devalues items
I think you have more play hours than me 
cuz I'm giga spooned and same pets
Ok thank you for pointing that out, makes sense
60 pets without infernal pet or quiver is my dream
Could have just said so in the first place

ho hum, I actually have nothing to contribute to the actual #game-update part of the chat, so I'm gonna get back to salvage
update: i lied
Fwiw same reason why i thought oath contract was dumb
quiver on bp isnt even that big, out of all the things to gatekeep it's the worst
It's the same reason why Burning Claws were so controversial for people with actual numbers and understanding that despite burn damage being so annoying to calculate (since it's a percentage to apply and creates a whole ass tree), it's dangerously close to dragon claws 

I don’t think by definition of there being so little people who can do it offsets the what enters the game
it's literally
Yeah, I disagree with the direction the game has been taking lately with sidegrades that actually end up being bis or nearly equal to bis
Burning claws is a good example of that
Maybe
You have a 4m gp weapon that's better than dragon claws in a lot of situations, or just as good, to the point the wiki starts listing burning claws OR dragon claws in its loadouts
Dude, if Infernal got 24 MORE melee accuracy, I would be laughing my ass off 😭
like yes please
If anything, I'd like a bigger gap between tiers of gear so that progression feels more meaningful at the top end
The oath contract wasn’t what fucked oathplate, it has a generous drop rate, ease of access to start and do well in, and also was getting botted to fuck
In the end i come from playing wow and i have seen what it does to the playerbase if the hardest content in the game gets harder and harder and drops the best gear. Maybe osrs would go a different route, im not convinced and wouldnt vote for it
EXACTLY. Y ou need a goddamn gap
I think if you blow 1b+ on a mega super weapon, it needs to feel like a mega super weapon, and not like a slight upgrade over eye of ayak
That sort of thing
look at Aquanite Hopper
Ayo?
it has NOWHERE to be placed
the difference between book of teh dead and TWISTED BUCKLER
isn't that high
particularly because crossbows don't scale that well
Ye they need to calm down with the sidegrades a bit
I almost kept my hopper drop because I'm 100% sure Jagex will buff it
Now, I'm not so sure though
I don't think anyone cares enough about it to create an outcry
Because fundamentally it’s a fucked addition
I remember saying buckler +10 ranged damage could be 30 and it would still be fine for pvm
but you need a cap
Im holding onto my dragon barrels for the same reason cope
saying endgame doesn't need to raise the levle
is just silly
and that's my whole point
I'm 100% sure sailing combat will be dramatically reworked
I don't know what will change, but I have a lot of optimism there
So much of sailing went very right, but sailing combat went very wrong
I think Jagex know that and will address it early this year
i would not mind of blorva hit 62 on salve/undead targets 
I just want real new shit to play around with
yes, and the best way to raise the level is to add it to endgame shit first
just seems to me you want powercreep that benefits you and want everyone without bis to get screwed
cuz we always add gapfillers anyway
they can be motivate to get it
TWO people did toa 500s before fang kit
after fang kit and a nerf?
1000s
10000s maybe
I like when mega rares feel mindblowing
That feeling I had when I got my first twisted bow, long before bowfa existed, is something I don't think people get to feel much anymore, and I think that's a loss
I just find it incredibly hypocritical that folks are okay with infernal/quiver existing as a dps boost, but not blorva/radiant
sorry, not hypocritical
contradictory
cape precedent + those are much harder
same for hmt kits
I like that blorva/radiant are just cosmetic, but I wouldn't be opposed to them having a sensible effect
Even if it were small
they're acting like im asking for a +20 dps increase 
I suggested demonbane and 1/3 of blood fury sustain
cuz blorva is literally LIGHT
anti-darkness
anti-demon
Would it need to be charged with something for the bf effect?
Never existed outside of literally people pigeonholing themselves into saying the back slot was sacred
could slap on blood shards
and then for morytania grandmaster boss
make it drop blood shards

yeah well i dont like the back slot gatekeeping either but we're stuck with it
I don't think I'd like the bf effect, since the armor is already bis, and what keeps bf somewhat balanced is that you take a dps hit in exchange for heals
Make no mistake a lot of things exist for nothing more than jingling keys
No we aren’t, it’s a video game we can do whatever we please as long as we will it
jagex can force in whatever they like
like, it's so funny that people are like "I like grinding shit out for myself cuz it feels "more" rewarding" and then throw a fit when they can't do it themselves due to skill level 
jagex is only ever so cautious when it comes to the ceiling power level
Because they will never call us out for the knuckle draggers we are
Always laugh of the red prison, and tell them of the hero 450

I still think when it comes down to it, the next mage cape upgrade should still consume a ma2 cape 
people like that are just scared of failure
add ma3 
ma3 
Dragon arrow jumpscare
thats a different topic of makes no sense
acting like ma2 cape is so difficult itneeds to be consumed
They will probably release a new ammo type to finally kill d arrows and make it much easier to obtain
ma3 is just buying a 100m emblem and standing in a hotspot for an hour
they did that to rune arrows
Sure, I’ll make it for you
it doesn't matter if it's difficult or not, but i dont like the idea of babying folks and letting them skip over wildy by adding something that they can direclty access
it's like how infernal cape still needs you to do a fire cape 
Its only a matter of time, just like how they solved rune issues using scar ess
dont consume it, but still require it
ur getting locked away
imagine they kept the reason why mains would use it

the rc pet from combination runes exploit
btw thoughts on when comp cape comes out you have to hand like 500 wrath runes one by one to hagus there
when yama released it was one of the most profitable money makers in the game XD
@true talon this thing
it was 7 rc pets per hour
or more

7m/h in pet reclaim tokens
too bad we won't have this anymore unless they add another endgame tier rune
waow
im saying few times scar ess became viable money makers for mains
when soul runes were 500 ech
it's only ever a meta shock
inch resting
i feel like i shouldnt have been so scared of using aether runes
like i just finished doom ca grind and the stack genuinely hasnt moved an inch
it was only expensive on release ngl
and then thye keep adding more lmao
aether catalysts
I don't feel like I'll ever have enough aether runes (ironman btw)
I have 20k rn but that's not gonna last
Minus 7.5k for radiant
just wait until they add more catalyst sources
cuz they're gonna
also demon tears were a mistake 
aether runes for oahtplate was insane lol
what was it 30k for a cosmetic
literally more than youd get grinding yama.....
they seem to be not as bad as ancient essence
I will admit I didn't expect them to add them to levi/sire/doom but I don't need to kill levi/sire
ive never felt aether were that essential like dammo. so idm not having 1 less inv space having less dps though I feel sucks
barely related tangent why cant runecraft pouches fill from bank 
why is filling from bank exclusive to like
coal sack
wdym? they can
no like cant you just click fill on coal sack without withdrawing coal first

u know
i was initially against this
but fuck it
we've gotten so many spikes in recent years
technically not an xp buff
!!
make it auto-go-in
big buff for the floor, slight buff for the ceiling (shaves off 3-4ticks if it's insta)
Low lvl hunter might be the worst skill in this game.....
Has the same issues as salvaging where birdhouses are just too good early on
and a very meta-defined pathway that's just braindead easy until low 70s
I got 89 hunter from my birdhouses on my ironman lol
but i just did 9-15 and 15-29 on my new acc an its awful
I mean I did 9-98 at birdhouses+1 herbi a birdhouse run + a couple thousand chins for pre-ToA Kree on my Iron, it's not bad
Have 93 hunter on a snowflake iron alt mostly from hunter rumors, those are also fine
Hunter is fine, people would do birdhouses even if they fixed early level stuff
Too easy to just do other things and grab some xp here and there
I thought hunter was pretty easy and fast even without birdhouses?
You even have the varrock museum to skip to lvl 9 and immediately start birdhousing.
havnt done hunter rumors yet, plan to do it on my iron for 89-99 hunter
I know the block setup is a real pain but once you get it its solid
it's such a pain to setup but it's very nice after
ya this is the weird stuff that happens
they make changes that really help progressing through the game but if you already did it they kind of
sometimes forget about that and don't really add good options
they kinda set you up to collectively support yourself while you do other things but if you already did the other things its like
well now what
Yeah they added new ways to get Aether! If you want very small amounts/hr from grinds that you already did
lol
Had about 50k aethers from two sets of oath
I got lucky at Yama so I got less than 10k
Still don't have helm but not in a rush since I have torva helm+body
I made 80k aethers from my yama grind
You also did like 3x more kc than you needed to since you refused to ever break down a duplicate
ehh not really i finished at 893 shards 5 helms and 1 legs
cant you already 1t pouch 
need a tick to load it in inventory iirc
i thought you dont
i coulda traded a year of membership for 200 shards or keep grinding a boss i was enjoying
@finite tapir 
NGL after having to make an oathplate piece from scratch, i felt like going back to yama for the clog/plate over crafting.
do u need a tick for the essence to load before u can put into rune pouch
I swear u did
i have no idea given the "recent" (not really recent but most recent) changes to pouches
ye, neither do i 
havent done lavas since...
2021 i think
or before that
but did do zmi
wait a second you couldve fucking menu stone hider'd withdrawing essence
im so fucking mad
Bank presets when
maybe idk
at this point, i feel like jagex would let it slide and the community would shovel down anything that remotely takes away clicks
Hope not
Been mentioning for years how progression is just ass
And they keep adding onto that 
Need the Mickey Mouse emote for this
am curious what u mean exactly like do u think theres just to much stuff to go for? op additions? or lack of bridges?
.
Also lack of actual bridges
Progression is the best it's ever been for affordable and powerful items
Benefits most people to have strong alternatives to get into pvm
You can't keep shoving gear into gaps because there practically isn't any gap to put them into
think for most part they have done good
but I feel they crossed the line with oathplate/id argue eye they couldve been worse and still been insane
The entirety of doom/ PM/ Burning Claws/ Oathplate to list a few
Rather them rework entire things
People dont need strong alternatives all the time to get into pvm. Its legit like coddling at this point with no sense of actual progression
You can still be shit in absolute max and that’s generally more common than you’d hope for
MMO aspect of progression + skill is getting pissed on by man babies
Now doom as a boss is good for folks due to prayer + movement, it’s the drops at the delve it’s at that’s ?
if the depths uniques started appearing at were moved down like 1 or 2 depths then I think it would be fine
can buff the rates to accomodate, but like a cumulative 1/610 chance for getting a busted magic glove slot just for doing depth 4 is insane
the rate doubles if you do depth 5 too
this is the direction ive had most problem with. they are openly rewarding ppl without any investment in terms of getting better
wave 3 or whatever for doom uniques is crazy
when they made toa even more acessbile by nerfing raid they didint even nerf raid lvls below 400
they actually got better
can give people a bone but theres just no difficulty or gatekeeping for uniques at all these days I feel
yama as well is way to easy for the power level of drops
The fact that oath shards weren’t made to be untradeable was definitely a choice
Still wouldn’t help the power of items relative to boss difficulty bit, but it’d have significantly protected oathplate, and by extension Torva, priced while still accomplishing the exact same goal they set out to do with them
And would’ve made infernal shales a more profitable mining activity
i dont agree with this. i think yama is plenty difficult for what he drops. when you compare it to the difficulty or nex or bandos.......
you also need to think people going for oathplate in progression is not already in absolute max......
The fight is way harder if you dont got insane dps
i mean no its not lol
yes it is......
if you can equip a purging staff its over for yama
I have not done nex post changes but I would definitely argue it most likely still is harder
either way reality is alot of ppl esp irons are gona get oathplate way before torva
well ofc, its a much more enjoyable grind
nex requires much more supplies and is unfriendly if u dont have basic qol like elite/master cas whatnot
you also basically need a fang
But melee armor isnt even worth progressing till the end
you can be fine with blood moon or even barrows
other thing is oathplate is way faster to get then torva just in terms of hours
even with the nerf
its harder in a solo but duo trivalizes fight a ton
oh for sure
i mean its kinda not though lol
its just longer
especially if you just use magic you just stand there doing the same thing until he dies
yama is very easy unless you decide to do something to make it harder but also faster
length adds difficulty to an extent imo. having to survive p3 for half the time is pretty big.
i mean yeah if you're making mistakes but realistically
you're just gonna stand there being bored if you did mage p3 until he dies
it would be kind of incredible if someone actually died without starting the phase with like no supplies and 50 hp
since even messing up isn't really a big deal
like lol
your death would have to be insane like oh no i forgot my prayer and the wall hit me and i stood in the shadow crash and wait i never turned my prayer back on and didn't click anything in my inventory and finally im dead
idk lol
ye even in solo and in general fight is far easier then I thought
I mean difficulty is a perspective thing
i think as seasoned players we been exposed to some of the most difficult challenges the game has to offer, then new content coming out wont be that hard. outside of DOOM who was just hard due to all the bugs and lack of testing.
Its extremely difficult to up the bar of difficulty to satisfy someone who has basically GM
And then when they do up that bar, for some reason they lock it behind entry attempts......
Yama teaches a lot of mechanics that might seem easy to you, but they still improve you as a player if your newer.
Only difficult content they failed is HM tob, its not rewarding and your at mercy of your teammates more than your own player skill.
That's literally the problem. They refuse to put shit at the top to create gaps so more med level items can breathe and have value.
Aquanite Hopper is literally the most recent victim of this and people's refusal to calc or guesstimate the dps before voting yes to everything.
Hopper's main use right now is smite sapphire bolt ragging 
And you saying "nah, no rewards at the high end beyond cosmetics" is just 
wave 2 good sir
cloth is available at wave 2
ayak 3
treads 4
Yup, Yama is by far the most accessible boss that has endgame drops because of the demonbane series.
Gear requirements are much lower due to demonbane, boss fights are shorter in duo/solo, and super low chip damage.
Yeah, you can just camp 1 prayer and spam brew if really needed since nothing is hitting you over a 46 (autos every other attack).
Irons rushing Yama with blue moon and purging 
Not really
They can do so without making it cosmetic…
This
The amount of mage staves that released just to have some weird thresholds to be used
Honestly, I'd rather they not do the contract system going forward and just make it a resource/gp sink IF it means we get actually good rewards at difficult content.
You bring up HMT, which I think they could fix just by making the base drop rates like 15-17%. At 13% instead of normal tob's 11%, you end up breaking even due to more team deaths from the increased mechanics.
90% of the value of the next progression with less than half the requirements/grindtime 
The game lacks soft enrage mechanics in general
Almost none of the newer bosses punish you for really bad DPS except maybe doom
And that's not really punishing as much as oh you can't delve infinitely
Arclight and moons is like 85-90% of max ain’t it
im not really against it dps-wise but like
why the FUCK did they decide double proccing fucking bolts is a good idea in any world
any other weapon
like man if you need to nerf the already 10% proc chance a fuck ton maybe its not a good idea conceptually?
isnt it double proc but at drastically reduced damage
my literal exact sentence after
I mean outside of zcb specing crossbows are dead content
2
I mean one of the biggest problems for a long time has been nobody reading
Or understanding what they read
I still remember that guy freaking out because he didn’t read the poll blog and thought deadeye and mystic vigor had more requirements than just prayer level/titans kc
Yeah it’s interesting because they were willing to make CG way more rewarding for being harder, but harder-mode CoX/ToB comes nowhere near this
Even PNM has this to an extent, should be multiple times higher unique rates
1/1600 orbs in 2026 is insanity
The other uniques also are too rare
ToA did a decent job of higher invoc = better rewards, but the “difficulty” scaled in the worst ways possible, and then they even decided to completely nuke higher level ToA while making low-level even easier and not nerfing their unique rewards at all.
Colo also “rewards” taking worse/more annoying penalties, but only if you care about hiscores
Would be interesting to see a reward modifier added to the base loot for the next waves related to their current glory values, and reduce the current base loot quantities
is today the anniversary for old school is so what time is the event
yeah exactly, CG is 5x unique chance for maybe 2x difficulty 
overall it's like 3x profitable
slightly less, but sounds right yes
if
no annivesary stuff unless its just spontaenously dropped
wednesday is update day normally
and its a sunday so most mods are offline
was crazy glory as a system wasnt explored for reward.........
they made it work with levi
u know why they didnt
they put way more effort on PM than colo
ya colo was lackluster from rewards to visuals having end game monster using water strike.......
only thing good about colo was the sol fight which they nailed
if there's an event it'll start on wednesday
probably should be, being both the 25th anniversary of runescape and the 10th anniversary of kourend
would be surprised if they didnt do anything for it
Manticore was a cool monster also, the jaugar furry killing people on day 1 was good for entertainment.
Crazy how CG was good without needing a Gauntlet Orb to attempt the red version
This is why I wished HMT was at least better with 2+ deaths to normal tob. You could do this by just having a flat 13-15% drop rate with 0 impact on deaths as long as you don't wipe.
Each tier should have a reason to be done (ie. normal teams nightmare could be better pet rate, but pnm for uniques).
Flexible scaling is just a balancing nightmare as shown with ToA.
Whatever comes next needs to ditch the orb system
after 2 failures, im sure they wont be revisiting entry keys anytime soon if ever
Were it so easy
Remember when literally Jagex said "We won't do orbs again!" while literally making contracts
Contracts weren't even polled
Yea i know, but they tried to spin conracts as not orbs......... when they functioned the same lmao.
Saying that they are different is dumb. everyone knew they functioned the same and the if they didnt think so, then they didnt understand why people hate awakener orbs to begin with.
They're honestly kinda worse
Because if there's one particular contract you struggle with
You need a ton more of that specific one but just get screwed over by it
ya its no longer 1 entry key per boss, its now 1 boss with 5 different entry keys
@hard axle is right about the content and cosmetics though, just to put that out there
Said the same about invocations after toa
And then we got Colo
I really am not a fan of content where your character is the only one nerfed and you have no choice. For example at colo, they could easily have volatile working both ways, the Reentry to work on the npcs as well
same for Miopia
So true, when i die i want to take a mob with me with my explosion
Modifiers would have been better if they powered up your character. That way you can justify making the enemies really hard/ buffed with extra mechanics
Think they just should have added a predetermined invo every 2nd wave or so, any type of Power up or Power down with rng choices will lead to annoyance and wild swings in difficulty
Or just ditch them alltogether
Just both applications of modifiers/ invocations are awful. They don't add anything
People just end up picking what's least bad for their playstyle
Well colo invos do add skill expression but mostly not in a fun way
They could have even done
- glory point multiplyer for x cost
- extra damage for x weapon
Its only fun if you are good enough to be able to deal with all of them consistently which most people arent
Lean into the roguelike building side of things
So each run feels good
Surely for blueferno 
i like doom, relentless and the lower hp invos, they reward you with a free invo if you are skilled.
i dont like stuff thats annoying like re-entry, volatility, solar flare.
Add modifiers that synergize (volatility + extra damage with explosions).
Dont think that works in osrs
It could
I mean i would have been fine if for example miopia makes npcs to hit 9 tiles away instead of 15, if volatility hits npc around nothing maybe half of what u normally would get hit, if reentry you could allign the npc to it so it gets hit 1s every 2 ticks, if frailty does 50% reduction to their heealth %
Firstly not all runs feel good in rogue likes imo. And secondly inferno and colo are too difficult for subpar rng runs
if relentless worked both ways
The jmods are extremely smart and talented. They just need to actually make a piece of content that's replayable because it's fun to do and the rewards are good
Colo would be that without wave 1 farming and invos
Bees, red flag and totemic. Gg
They can try some rogue like dungeon i wouldnt mind
When they added doom scorpion 😞
But please dont test that with mage cape
I took it once
didnt even make it to wave 8
If they make content make all the jmods play it
Things might actually get tweaked 😂
"we got 2 of our gm jmods to test"
All that does is make the gap between good invo rng and bad invo rng even bigger. Either all invos need to be positive or all negative
Satire
Could have even done a rotating buff/ nerf. Wave 1 buff, wave 2 nerf etc
Sure
Things you only get at certain waves
I mean they dont have to be exactly as i described it but to make a point where I dont know who told jagex difficult content is nerfed character abilities or one shot mechanics with high defence monsters and lots of health
Like I love colo. The inconsistencies of the waves are the worst part (modifier rng)
The type of difficulty in pvm just changed and probably had to change
Back then difficulty was getting chipped to holy hell
But nobody liked that
So now either you do it perfect or you die
colo is my favorite content. i have 95 kc on my iron just for fun.
The middle ground is hard to hit
Lookong forward to the pet hunt
Did 27kc for the perma quiver
i already green logged.
i hope they update it to be more profitable
the gp/h has crumbled due to splinters use
Make tonalztics less rare and actually useful
Vardorvis to me is a good mid difficult boss except that chip damage which is somewhat annoying but has cool mechanics and they are not one shot (not awakened) but you can still die real quick when dealing axe, head and regular attacks
Give me inferno starting at wave 33 and thats my new favourite content
make ralos 4 tick so its a 4 tick double hit wep
I often joke when friends are streaming inferno and they spawn the first magers "ah nice inferno just started"
yeah 4 ticks is not bad is not breaking meta and is still expensive to use
Then you get cocky at 31 and just die

they have cleaned up end game content when it falls short
Yeah i doubt it too
colo main profit is the sunfire splinter, but the splinter isnt worth shit because of wave 1
I said that a few months ago and someone brought the message from Jagex saying wave 1 only provides 9% of the splinters in the game
where thats just a false graphic overall
how many in the 100% splinters are iron not selling theirs?
from the 9% wave 1 how many actually go to the GE?
Splinters just got no use tbh
is a bigger number
Even if they removed w1 i doubt it would have lasting effect
There are just very very few people buying splinters
anyone know by chance if they will put gryphon ca tommorow?
Especially with the blessing change
not at this point where bots and gold farmers farmed billion of them
updates are Wed, and they didnt say anything
But im kinda sick of them adding more and more CAs from lower tiers
kinda meh
did they leave splinters at doom?
dunno gotta upkeep my helm
Gryphon gm CA: dont fall asleep for 10kc
so just need to know thats all
No
to me things they need to revisit: Colosseum and maybe change the modifier system to make glory useful for once, revisit the unique rewards and regular loot.
Colo is fine for the most part, slight ralos buff, add sunlight spear, give splinters another use
Yama contract system sucks and its dossiers
the new bp system sucks to get not worth even getting over toxic bp if u wait
Doom regular loot sucks too needs some rework
I think it's pretty good
level 8 for 800 earth runes or fire runes, and the fact that most people receive more drops in lower levels that deep delves
if teleports werent 300-400k each for some reason regular loot for 1-8 not counting uniques are about 15k per lvl
Its fine for some bosses to be carried by uniques
But them dropping as early as they do is bad
sunlight spear will never come to this game lol

The other day i reported 4 doom bots
i did get the message my report mattered
🙂
then the following week i reported the thieving priff bots and isaw
i also got the message after
Future pmod I bow
make volatility damage npcs and it would be giga meta 
i dont mind colo invos just being flat nerfs but its also really fucking funny that they panic fixed totemic vbowing
like there's strategy to optimise your invos and i think thats neat
it wasnt even that ez to set up
yeah and it was kinda interesting that long-range was meta for the first time
im begging for them to stop panic fixing things that aren't on the tier of 7 rc pets/h
moon spear hitting 200 gets nuked because lol
i will not be blind to the fact that diary cape brimhaven agility mightve been better than sepulchre but that one still pisses me off
They mostly nuke it because its a bug.
idk if u can call it a bug as the spec did what it should have
they just never thought anyone would spear spec Yama being bind
i am quoted as thinking of it and I didnt like the idea cause of the spec cost
but i did think of it
like idk having a failsafe of a 200 cap already implies thats the max you'd be comfortable with, no?
yeah but is not something that always worked im guessing they implemented this with the sra bug
which that was really a bug but the moon spear spec wasnt really one
if they were actually super worried about super high hits the cap could easily be at 120 or something
this affects the '137 max on maledictus w/ dharoks' and whatever you can max on kephri
I guess
its not like they can't add clauses like there is for warden core and stuff though id presume
only they know, i guess thats why even among themselves they call it spaghetti code
just feels like a weird kneejerk of 'actually we don't like the 200 cap right after this person announced a tech for a single spec on a 3 minute boss'
just because the cap doesnt mean they plan on anything ever going that high or that they were ok with it going that high
more than likely it was just an arbitrary number they put in just in case (also believe they went into more of that in a reddit post about the situation)
would think of it like the weight limits on a tv wall mount its actually 2 or 3x less then what it could theoretically hold
I mean believe and just guessing there wasnt a cap up until dt2 was released as the first sra was hitting 200+
and then we have the Keris max hit
which is what? 180?
in this case it was like someone screaming the tv is about to fall off though 😭
like for all intents and purposes it needed adjusting because it was going WELL over the cap
which would have been a really funny discovery if this was found during leagues where the caps are presumably removed
but yeah no just halved the actual damage instead of keeping the 200 max
which was calced to really not be a huge dps increase all considering


