#game-update
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I will say, not a single other skill has endgame content
Nty definitely a wait angle now lol
Shamanism shoulda passed back thenš
Real
#waiters
name other skills with end game content besides like sepulchre bro lmao
just give them time
then we wouldnt have ships so no
Adding special effects to weapons woulda been cool
True but that's because other skills are 20 years old... This was their chance to change that and make a useful skill not a skill that operates the same way as 20 year old ones.
Too much time went to developing meme skill's tech so it can work in the first place lol
okay fair, but I dont mind waiting a bit longer for it
Well there's hope for Shamanism next 8-)
I mean agility had sepulchre, and that's like the best content in the game
I do mind how much todays update fucked us over though
Yeah....in 2030 something ):
unironically, herblore
hs? the skilling activity actual skillers cant access? XD
Maybe..
Fair I don't mind waiting longer either but it's not promising when their to busy nerfing XP rates when this week could of at least been the start of combat adjustments etc.
Fair criticism but good content
Its merely used as a gate to unlock those things.
Hunting supplies are from hunting not sailing.
The best way to get coral? Thieving.
Construction methods without sailing are better.
Fishing is the only one you technically need a boat for and its not fun, engaging or rewarding enough to justify doing it. And its moreso fishing than it is sailing so you areant really training sailing when doing it.
Its a self-serving skill like firemaking that has arbitrary unlock points for other skills. Its training methods have inherently way less value than most skills, just like firemaking. It is just used to unlock other things. Almost as if it could have just been a region expansion.
It became what I feared most.
dont get me wrong, hs is a absolutely awesome minigame
but lvl 3 skillers not having access is just rude
Oh they made combat adjustments
and what ties all that together??? sailing.
to be fair, bringing down the things that are too good had to happen first - we've already seen just the outcry from two weeks of those rates being normalised
But not training sailing. you just train sailing to unlock ways to NOT train sailing.
Just like you level firemaking just for quests.
I think we should wait longer before expecting them to reply, too early to tell whether theyre doubling down on being wrong or working on it
I mean, the rates werent to good, they were fine
The 5 tick gathering speed with better success chance felt like a weird change
Rates were fine and even if they were a tad to good it doesn't mean absolutely kill them to death where no one even wants to do the skill
Like whats even the point?
It's not a bad change if not for the fact that the dragon cannon exists
@celest solstice as in the previous exp rates didnt need nerfing
I think the nerf to both the rates AND the items/hr was a mistake.
Amethyst is awful rates but I will do it 92-99 on my iron every time because the rewards are nice.
The nerf to output of salvaging was uncalled for and makes the only true reason to train sailing to get sailing xp.
Its apparently the same gathering rate or did they sneak in a nerf on that?
Rates are pretty fast, but they set precedent and are now acting surprised that it is fast
i mean honestly i dont really see why people are so up in arms about the rates and why jagex kneejerk reacted so hard
exactly, we are agreeing here XD
Usually tick manip gives like 20-30% extra EXP depending on the cycle length and how many chances you have to gather, sometimes a bit more
i've maxed a main and an iron and this certainly wasn't the easiest, fastest or cheapest skill i've leveled to99
but this is like 400% more exp from doing tick manip
Revert this dog water update gagex.
This is why I was annoyed people were complaining about extractor because now u get this and almost no one is happy
it's disgusting even by old standards
players are now 5t from 4t
crew is now 5t from 3t
success rate is slightly increased
you get salvage a lot slower now
Shit
Yeah so it is much much slower to hit the 20k rate for a dragon cannon
Forgot about crew nerf
Lets be honest guys, the afk rates were too good and did not match any of our other skills. Do I think they overdid the nerf? Yes. Should they have been honest about "fixing" combat (yes, they did make adjustments and did not mention it in the post) YES!
nothing about crystal extractor's gameplay loop was fine, it needed to go, the only problem is that they didn't nerf it hard enough because evidently the buffs to compensate aren't ready yet / they're still deciding
also the odds of your salvage spot being up decreased
dont forget the added ship spots are making the downtime of shipwrecks allot longer meaning 0 exp
im almost certain jagex didn't even mean to do the last thing
there are many other things yeah, just answering the gathering rate question
it's hilarious how no jmods have commented on anything surrounding today's updates. what happened to the team that would actually engage with the community? and LOL i think the update post on reddit might be the most downvoted post in the history of /r/2007scape
check my post history, I'm firmly on the side that salvaging's xp/hr did need to come down a little, but not this much, and it should not have affected the items/hour
Why can't my crew get absolutely hammered and throw up off the ship like real pirates?
"lets be honest guys streamers who pushed the sailing skill got there 99 and now they nerf it for us common folk"
but yeah must be a bad day in the office
goblin got bullied out of the channel this morning. i feel for them.
people keep talking about how to improve the skill and you just drop a nuke that basically nobody is actually happy about
and then theres a meltdown
lmaoo i need to see this
to be fair, most people are okay with it, this is literally the channel for people who aren't happy with it to talk about it
I get people being mad but being mean to jmods is fucked
nah lol
Im common folk with a job and got 99 in 1.5 weeks aswell
i cant go anywhere that people discuss osrs right now
including in game chat
without seeing complaints
goblin is the one lad that replies here
but one goblin can only take so mcuh critique and..harshly worded messages before mental health starts to deteriorate
do you not see the "
in that time i remaxed with about 900 other people, which is just to fast
some guy was in here earlier ranting about a riot and talking about doxxing jmods to complain, that got shut down fast, thankfully
i mean goblin is employed to be the guy that gets to experience this unfortunately
reasonable people dont hold it against him
but thats actually what his job is intended to do
can we all just take a moment to send goblin some love in these trying times?
OSRS community really gets this upset about some moderate nerfs that were actually really important and healthy for the game to do, long-term perspective wise? Comeon guys really?
What's your sailing level buddy
Have you played the endgame content
healthy in what way
this is the real question
I think that normally is a fair statement, but if people are ganging up on him that's different
thats why they hire community managers
Couldn't imagine being mean to ex-Mod Shauny (damn it's been 6 years since he left)
imagine if shooting stars were 25min AFK for one click AND double exp/hr from what it is now. What would mining be? Only shooting stars.
oh this update did nothing for the long term perspective, not even good for the game whatsoever. having a new skill with higher exp rates would if anything made the game livlier
It's confirmation bias that people who are engaged enough about this to discuss it are generally the ones who are going to feel strongly about it, and on what are overall nerfs, that's going to create an impression that everyone who's talking about it is unhappy with it. Realistically 95% of the playerbase shrugs and carries on.
shooting stars is actually afk, not comparable
I think the rate nerfs would have been taking much better if they were accompanied by:
Improvement to ship combat (not a promise that its being discussed for sometime in the future).
Port tasks having ACTUAL rewards other than xp.
Not nerfing the actual salvage loot while also nerfing the rates from every direction possible.
Slightly increasing rates from actual sailing for stuff like dragon nails.
It wouldn't be only Shooting Stars because people would still do things like Amethyst and Runite for obvious reasons
and the health of the game?
how is it impacted
ah thats right it wouldn't even matter
thats how relevant most skills truly are
sailing included
arent stars like 15k xph
it has great exp rates, they even buffed the more interactive ways of salvaging with tick manipulation... It's just the "one click super afk 25 min keep phone running character stays logged in click 5 clicks per hour method with huge exp" that was nerfed here?
star mining: mine uninterupted for ages at full exp, could go cook dinner
meanwhile slavaging half the time now:
Buffing tick manipulation is nothing short of bad design tho
The rate nerfs wouldn't have been bad if they did it a day or few days after release, instead they waited 2 weeks. Doesn't look good but hey I appreciate the courier port task buff
the best part is the alternative
Just don't see how nerfing sailing helps the "health" of the game.
where people still afk mining for bone shards
It's a skill that only benefits itself.
Yup, stop being gaslit every time someone claims something is unhealthy
Tick manipulation is and should not be basis for design especially around nerfs or buffs
You know what's unhealhty
I donāt necessarily care about the exp getting nerfed. But I think the drop rate on salvage rare items shouldāve increased to balance them against the slower rate at which we pull salvages from the floor.
Also I felt the exp for the pulling up salvage and the cleaning shouldāve remained closer together rather than nuking the later one into the ground.
Gameplay loops where youāre constantly encouraged to immediately discard the items filling your inventory, while common (looking at you granite, Barb fishing, power iron mining etc), feel just bad.
making people salvage for 1/20k drops
screenshotted right when it finally came up, was waiting for 4mins to salvage anything
fortnite is right around the corner bro
All of sailing uniques seem to have absurd drop rates for no discernible reason
Are you kidding? Salvaging is more AFK than shooting stars.. (After 55 sailing, double crew salvaging and u literally just stand there AFK. They keep salvaging when spots go back up). The only thing u need to do is empty the cargo hold when capacity is reached, which has very high capacity on bigger boat after 55+
Im annoyed how they said they dont intentionally balance around tick manipulation. Then they proceeded to do just that?
If sailing launched as the slowest skill in the game, I think people would be much more accepting of the changes for sure
salvaging is not more afk than stars jesus christ
no? like 25k-29k
this is the funniest part
And on the topic of the merchant salvage list, there is no way a ship of merchants carried 0 bank notes. Bank note a bunch of the merchant salvage drops so that we arenāt chain dropping so many things and are actually hanging onto some stuff.
they talk about how they dont want to do that and about how they're going to do that in the same blog
its actually low key funny
you..have either not done much salvaging yet or never done shooting stars
If you want to make a point, don't be hyperbolic and actually engage in good faith
Tbh, anyone who'd spent long with the extractor can confirm the gameplay loop it generates is unfun in the extreme, it's just the xp button that you have to press once a minute no matter what else you're doing or you're playing the skill wrong, that's awful design, and I'm firmly of the opinion that it needs to be hit again, harder, it should not give significant xp, the benefit should be in the wind motes it gives and the faster travel.
Salvaging - it wasn't a case that the xp/h was too high, but that the xp/h was too high relative to other methods. Though I do absolutely think that they should've nerfed it differently and affecting the items/hr for what was already an iron casino was a bad move.
Where does this idea that better xp rates = unhealthy come from? Sounds like a boomer 07 purist mentality to me āif you arenāt sweating to do lavas you donāt deserve more than 25k RC xp/hrā (real take ppl had back when ZMI was proposed btw)
Iāve never heard someone say that Con being 800k xp/hr is unhealthy though. For once I thought Jagex nailed an update. Day 1 was a bit rough but things got adjusted pretty quickly and after we got through the first 30 level slog, rates were good and the skill was fun. Why does Jagex insist on ruining a good thing? This update made me really sad tbh, first time since Sailingās release that I logged in and couldnāt even find the motivation to train it lol
Stars are actually one click per 7 mins
I'm just gonna call that bait and move on
Bait used to be believable
you wanna actually talk about something unhealthy for the game and skilling that has to do with sailing though
think about this
The nerfs were good and fair, don't listen to cry baby Echo chamber reddit
to generate the dragon nails and sheets to make a boat reasonably
Good job nerfing exp for 30min afk Jagex, but also you waited too long to do it that youāll get heat for the rest of the week lmaoooo
shooting stars you click once every 7minutes, salvaging you click the hook all the time,empty invent all the time and every minute you need to harvest the extractor. and you still get less then 1/3rd the exp from afking WT which is still more afk!
stars you have to engage on a set timer, salvaging you can literally just go 'okay, I come back and do 3-5 minutes of actual gameplay any time 20-34 minutes from now
If you want 115k xp/hr from salvaging you need to move to each shipwreck, click extractor, and reassign crew. None of which is hard, but it's not afk
people will kill more dragons than it takes to get 99 prayer
crystal extractor was the dumbest thing to ever enter the game. autoclicker users are triggered
Wrong.
and that will probably drop nukes on the prayer exp economy
Sometimes you will lose afk in 4 minutes and waste 20 doing nothing
god ash we need you
The only nerf that needed to happen was the extractor, and they promised to reallocate the lost xp/hr to other activities. Instead they nerfed almost everything lol
My goodness
I have been saying that Salvaging wasnt afk just low effort
A full 25min afk method (with some down time in there) being 40k-50k hour isn't really a problem imo, when the best methods which are active are 4-5x that xp rate.
im surprised dragon nails are still 1/2k from salvage i for sure expected it to go to like 500
exactly
which gets you a cargo hold maybe
nah its intended to give you the same number of nails you need to put the cannon on your boat
nothing more
more items exist tho
with two crew members after 55 sailing, YES it is. you have to click every 7 mins with stars.
Salvaging you can let it run for you 25minutes and you can literally go to store and back and it's still running...
its not a real place to get nails
Bro
its actually frost dragons for everything but your cannons
I'm 98 mining (mostly shooting stars) and 69 sailing atm almost exclusively salvaging..
assuming you did it all yourself
If you have done double shipwrecks it relies on other people resetting the bad spawns
as the person who resets the bad spawns for everyone else
this sounds very sane i promise
yes
you lose 2 mins at a time if you are purely afk doing nothing
Yes, but there is downtime when nothing is being collected - which right now is significantly worse than before. I'd rather see them balance the rate and have the spots always active since extremely rare drops are involved at the mid/high end.
your inv fills up
I spent a ton of dust and have over 500k dust to spare...I am over double rate for rocky pet you arent even maxed yet
i also feel bad for the people that get tricked into going for slayer tasks
The new merchant spot fucked the xp rate even more
you do not get anywhere near competitive rates purely afk and also, I am fine with that getting nerfed at the end of the day IF you remove dragon cannon from salvaging
half these people just making shit up lmfao.
If this was happening to you, you were doing salvaging wrong.
weight of 3 just to have you turael skipping for the rest of your life slower than just killing them outright
the problem is entirely with the dragon cannon
I'm not sure if folks have done the math. I'm guessing without tick manip we can pull 400-600 salvage an hour right now.
Most people weren't afking salvaging for 30 minutes straight.
The thing is I could probably stomach every other change if they didnāt nerf sorting. Why is Jagex incentivizing not doing the content properly? At no point should dropping salvage be considered as a legit method, thatās just ratty lol
if salvaging was star-tier content, fine, put no rewards on it other than pet chance
Sure hitting extractor isnt fun but whats more unfun is getting hit with an xp nerf with no compensation
its like stars if the stars could disappear for 15 minutes the second you get there and you need to hop right away and the dust doesnt stack and needs to be cleaned before you can afk again , but they dont youre almost guaranteed atleast 4-5 layers of it, then 10 seconds of teleporting and repeat, nothing like that here
thats what im saying
Is that with 2 crew?
That'd be a 40+ hour endeavor for 1 dragon cannon if you went on rate.
i have no idea why we have the sailing end game weapon coming from the lowest bottom feeding content the skill has to offer
But the fact that EVERY iron has to sit at merchant shipwrecks for cannons
Ya, that's what I was seeing being on the more afk side
its not even kind of appropriate
means that we will opt for the lowest-input method to do the long ass grind
there should be at least one other source, 100%
it was fucking 10M+ exp for two cannons
its like if we were chopping trees until a tbow dropped
and you have people out here like OH JUST TICK MANIP HARDER
I don't think it's bad that there is some downtime, which does encourage and reward players for actually interacting more with the game and moving around spots...
It's really not that bad, my super afk exp/hr went from 25k constant to 20k constant today, so a 25% nerf overall exp/hr.
To be fair that's the communities response to most things
your exp drops aren't good enough to warrant a chance at the pet
Jagex try not to ruin a good thing challenge (impossible)
It isn't, it's just a small crowd of people who don't tick manip
yet pretend like they do
if you do any sort of tick manip as I do because I'm fucking maxed
you know it's miserable and you do it out of necessity
I'm surprised it was so small. My afk xp was hit big. I wasn't super watching my rates before, but based on where I'm at xp wise - I'm guessing before at full afk I was around 40-50k/hr, and today it's 20-25k/hr
15 minutes downtime on a salvaging spot? Never seen that so far, that has got to be an excaggaration
it's fun in small doses imo
And it's the downtime I think really killing it.
You have a higher chance of getting unlucky on the spots now and seeing huge chunks of down time.
i liked the old system where u can switch to afk or ticking whenever you want without feeling punished
I agree!
its so painful that they wanted dropping salvage to be meta
i mean its not 'meta' theyre clamping it
i mean you wouldnt know if you were afk the full 30 min right, yeae its exaggerated, i have personally never come back to a full cargo so far tho, so its like 70 salvage till logout
but nobody is going to sort it for the effort now lmao
Is it actually meta to drop it? It seems like it's still more xp to sort it
And I have tried to be fair with jagex too, like two years' time people won't feel as pressured to sit there doing one thing until they hit completion
I would genuinely love to see if anyone kept uptime data and can put up a comparison
but it is not acceptable given the state of the game
The rates are pretty bad now
I mean Iām still gonna sort my opulent salvage for the herbs
if you're tick manipulating etc yeah you're wasting your time by cleaning
the best solution is just to make dragon sheet metal a catch-all resource to build the hook and the dragon cannon
that way all the upgrades come from a variety of PvM mobs
Are you tick manipulating? I'm sure as hell not
and you get to choose the content you engage with to farm those upgrades
those new rates sound more balanced tho IMO based on how crazy AFK it is
I wasn't spreadsheeting it but was watching it for awhile this morning. Rough guess is we went from an avg of ~1 minute down time to ~2 minute down time from the change. But since the ship spots last around 4 minutes, it's not uncommon to see 4 minutes of down time. The unlucky side is like 8+ minutes when you've missed 2 spawns and already have 2 down.
but yeah i think they went a step too far in nerfing the cleaning exp
So it is possible to get 20+ minutes of down time now, though very unlikely.
i can kind of understand many of the things they did
but i think the consequences of doing that are not good and they should revert
The reasoning is sound
but the execution couldn't be much worse
this is just blizzard-style fun policing
i personally think that having a period of cleaning your salvage while you 2t or 1.5t is very good/healthy game design
The sorting xp specifically is the only part I actively disagree with
oh you discovered a method we're not 100% in line with? get the fuck outta here lmao!
so people aren't actually dropping a full 6 hour session of sitting on the hooks
with no variety or breaks
statistically incredibly unlikely, but possible yeah, tbh I'm of the opinion that if I'm afking that hard then it should be an accepted risk - I think jagex is fine with double spots, but not people dropping anchor for six hours and expecting 100% uptime
Took a decent skill and turned it into another bad skill like agility 𤣠ffs jagex
idk if they really thought that though completely when they did it
based on the totally-not-stealth-nerfs to ship spawn rotations
i honestly think they were just thinking "fuck these afk players"
what about allowing crew to clean salvage
and didnt realize they were also messing with the not afk guys
I see that point, but then again, good game design could also want to take into account that getting the loot will be lower exp/hr than looting, right?
Think of Sepulchre and looting chest versus not looting
this defeats the point
I mean, iirc there was something in the dev blog to the effect of 'we did not intend 30 minute afking rates to be this good'
i think its good that the player doing the tick manip stops clicking for a few seconds regularly
Can you imagine if there was a 6 hour combat training method? That would be a nightmare (zone)! No skill has ever afked for 30 minutes
I think it just needs a little tweaking to ensure you don't have too big of a downtime. It would bring salvaging xp rates up a bit which seems to be a lot of peoples problem. It would also just feel better.
so they need to be the one cleaning
You seem to be a bit too upset. Maybe you should go take a break and come back later when you can do more then vent.
Probably has some downstream effects as well, since you would end up getting a bit more salvage/hr, so rare drops come a little sooner.
thats not being upset that's just what i really think the change was aimed at
Anyway I've said everything I wanted to say, remove dragon barrel from salvaging and the rest is fine
if this is all ur worried about u can easily hop worlds now w/ crew positions being remembered
they were trying to bop the afk exp rates
make cleaning better too
solution to this could be to be able to tick-manipulate the cleaning/sorting salvage as well?
you definitely didnt read what you replied to
@meager flame catching strays when they've been one of the most good-faith commenters against the changes today
If you genuinely think jagex said "fuck these afk players" you must not have a very high opinion of them.
XD
That is also a way to help make it consistent, though less afk. I don't love requiring a hop to make things more consistent though, even if it's not a lot.
Will Jagex finally cover themself with ash and revert update or be stubborn like mule?
i would not say that i just view them as normal people like me and you
The conspiracy is clear guys
Jagex knows that any nerf at all to a chill enjoyable method for semi-afk with good rates would be received terribly
They purposely say in the post "we want it to be around 80-90k", and this is really the goal, but they know - this is osrs people are gonna have a huge cry and want it reverted
So they say this, and purposely nerf it to ~70k so that next week they can 'fix' it to 80-90k and everyone sings praises for listening to the player base. And jagex does exactly what they wanted all along
yes im wondering the exact same thing
although i've actually worked at studios that make games so i know that you know
normal people will think things like that
"the solution to this is (something completely antithetical to the point being made)" lmao
they did specifically say they were trying to nerf full afk 2crew salvage rates so turkey isn't wrong, even if they said it aggressively
"I've seen enough, add another skilling boss to the game"
i mean it depends on how you read it
Seems like a pretty chill lad.
I mean.....I would have been okay with it being 80-90k to begin with aslong as its propperly distributed..
but yeah that does sound like a good game plan sadly
sometimes if you use a word like fuck people take it super aggressively
to be fair, that was the closest to 'fuck the people using this method' wording I've seen in a devblog in a while, so it wasn't even unwarranted
hyperbole? sure, but by the standards of this channel today, positively restrained XD
No, I agree, they did nerf full afk rates. But I really doubt they make that decision with the intention to fuck over the players. They're doing what they think is best/most healthy for the game and I find it unhelpful to put words in their mouths.
i don't think you were out of line, just responding to the person in the way i think they read the message
Pretty sure you used quotes.
They did
yeah lol i know im not that serious about it but i also know tone via text is hard sometimes
so i could see how someone could read it differently
they fucking wot? :0
now thats just rude!
I suppose.
omg i didnt even see that yet waitt so even if you still wanted to do the 2 crewmate self sort thing at abyssmal (but fairer) rates none of that rolls for pet now 
"Nerf AFK Salvaging across the board so that its top end is slightly above similar AFK methods like Redwood woodcutting. Our rough estimate here is that AFK salvaging methods could top out in the 80-90k XP/hr range."
From the blog -- has anyone actually hit that rate?
What has gnomonkey said cos i don't have an opinion until he does
If so, what are you doing "afk" to hit it
to be fair, afaik it never did - happy to be proven wrong if someone can show they got pet from salvage cleaning, but...
yeahh
I'm assuming they calc this with nerfed extractor + you on the hook + you dropping salvage + hopping if spots are down
yes they have actually! the fact that they first used a ton of exp lamps since thats allowed already for some reason is not important eright? .3
i was getting 80k hr with clicking the extractor at most 30 seconds late at mercenary pre patch
with afk methods? no, not close
i think by afk salvaging here they just mean not tick manip salvaging
yeah i think they just worded it poorly
they probably meant actually clicking your extractor on cd manning the hook cleaning and moving your crewmate onto the hook when you aren't using it
and also likely didn't realize they were going to change the respawn rates that that player would be seeing
oh people that havent reset their exp/h since before the update also have desent rates š
That's happened to a few people today in here
yup, and they used it as proof for having good exp/h
tbh they changed an awful lot of stuff for being the same people that were apparently blindsided by the extractor actually being 600xp/min
But they did also remove safe spotting, so partial credit
well its kinda toxic so you cant really expect them to like walk into the fire
Has any confirmation been given on drop rates? Specifically, ray barbs and albatross feathers were much more common based on wiki estimated rates.
Actually, I don't think that's true because in the same list of points they also have "moderately AFK" as a separate category. So there is some distinction going on here for them.
they aren't paid enough for that
safespotting is a core part of osrs
and in this case needed until they fix combat
I agree
Its their responsibilty. This is a business after all.
It's 7:30 PM over there, most of them aren't even at work rn
chill
sheep mindest, but tbf he does have some decent takes on many things
so wait with the new sailing pet drop chances, if you clean a salvage does that roll for a pet or is it only fishing it up?
goblin responded to a few things and got buried in downvotes so yeah i imagine they're just laying low until tomorrow
Haha yo itās @merry verge the noxhally guy
what did you say about me
they were on release tbf
i mean it is one of those times where regardless of what they think or like individual people think
the backlash is large enough that they clearly weren't serving most of their players
so something will likely get changed
This is legit one of the things I'm most interested in - have done a whole load of mantas - and did some more this morning - the rates are nowhere near what's in the devblog (much closer to the wiki's estimated rates) - very curious if there might be an 'on task' modifier to sea creature droprates
They better not wait a week on this. They have one chance to salvage (pun intended lol) this and thatās to reverse several of todayās changes by tomorrow.
I think a lot of this was expectations as well because the rates were so high for 2 weeks and well after the race to 99
wow u manifested
i mean if i were them i'd try allowing cleaning to be a little decent and adding an extra ship to the minimum that they allow to be up
I mean if they dont fix salvaging by tomorrow, I am gonna wait with slavaging until they do fix it
imo there is currently a bug making these rates better than they "should" be. but the rates they have listed are disastrous so hopefully it's one that doesn't get fixed
Were you getting them pretty commonly this morning still?
that's just now how jagex operates, I expect we'll see another balancing round in a week's time - just do something that's not salvaging for a bit 
so people would get some exp back
The only change that ultimately needed to happen was the extractor nerf thatās fine, the only other change that should stick is the buff to port tasks.
reverse goes too far probably, gentle middle ground until more thorough solutions are discussed or polled even
problem is..I have pretty much completed everythign that sint salvaging!
Everything else needs to be reversed
I didnāt say scrap everything holy shit lol
yo wassup, yeah I was the guy saying how good noxhally was early before people realized and it went to 60m lol
I was, yeah. I don't think they actually changed anything regarding drop rates with today's patch, 7 drops in 53 mantas (all 'on-task') after patch, before work today
so salvaging its basically meta to now drop everything. as loot and xp is trash
riot in w302 fally for anyone who is mad about the sailing nerfs
Absolute legend
tell the lads there I am with them in spirit
i swear that said 'see all of ... reversed' not "reverse several of", my badd ^^ dentge
Hey guys this updates pretty great
please don't misuse riot power for a good and appropriate change like this
that will have them take us less seriously if(when) they misstep way more in the future..
How is it meta to buff tick manipulation for the 0.1% and nerf afk for the 90% that don't want to sweat trials?
yeah, it's literally 'community that cried wolf' - I've seen that ruin other games, I think Jagex has a thicker skin, but it's still no bueno
This update was pretty good in my opinion tho who wants to skill faster?
This is also just objectively incorrect, hot fixes are a thing for a reason. They were very on top of such things on day 1 of Sailing. In this case the heavy backlash warrants this being addressed tomorrow. Anything short of that should be considered a failure on Jagexās part.
That is a crazy ratio
go farm some storms? XD
absolutely ratio'd
all that xp waste.....
Ah, I found it in goblin's reply. 80-90k rate was expected if you salvage some, swap the crew on while you clean. Didn't mention the extractor but I think you'd have to ping that still since it's an additional ~14k/hr onto the rate.
I can't find any accounting for the additional downtime on spots so I doubt that was calc'ed in with this.
l0l you shouldnt try to talk when your mouth is full of Jagex's boot, I'm having trouble understanding you
not before the safespot is back or combat is fixed XD
If everyone spent less time complaining and more time doing trials theyd be 99 already
I actually canāt believe this is less popular than wrathmaw
pull their boot out your mouth then say that again
why would we do trials?
More active = more xp/hr. Math checks out
Why not
Like Iām not a fan but lmao people really hated the update today
hotfixes are used for unintended and actively problematic issues with the game, not 'things people aren't happy about' - historically Jagex has almost always reversed those with the next weekly patch
got a shadow? if so, use it. if not, fair play XD
trials are not worth it
for a supposed high exp skill...trials are low exp/h and very click intensive
also nor ewards at all except for exp
They buffed and nerfed several things on day 1 to do with Sailing because of early complaints. If you werenāt there then donāt talk about this like you know what youāre talking about lol.
Tbh I think they should probably just adjust a little tomorrow
And start talking more
I've spent a lot of time criticising Jagex this whole year about not fixing a tier 4 melee prayer yet and several other things, like leaving duel arena in a state when join-leave or join-suicide is META for imbues and crap like that. I am by no means afraid to criticise when criticism is due.
If they had suggested this stuff in public the less thought out parts of it wouldnāt have made it through probably
they are bis xp, what are u talking about
Not to mention they blatantly lied to us a week ago
Oh hey mercenary salvage has double spots now, so that's neat I guess
They said āweāll probably nerf the extractor but redistribute the lost xp elsewhereā and then just like, didnāt⦠lmao
bis as in curently highe...oh wait no you can get mroe exp/h doing port tasks now
but even if that was still the case...200k/h is low
thats k“the kind exp you can expect in mid lvl WT...afking!!!
I was onboard with what they said a week ago I was like āokay that makes sense, they can pull 15k xp/hr off the extractor and buff most Sailing activities by like 10% to make up the lost xpā
"200k/h is low" bro is too used to wintertodt xp
And then thatās not what they did like AT ALL LMAOOO
no, port tasks are still slower than trials.
Chill, seriously. Those were release rates and levelling paths not lining up with what they'd hoped once they had the masses of player data - when people aren't actually sailing because doing bounties from land is better xp, that's clearly unintended gameplay loops, so they first buffed early 'sea exploration' xp, then outright nixed land combat when that proved to not be enough.
they said it was gonna be a fast exp/h skill
and compare it to other skills, 200k is not exactly high
it is though, higher than 200k is usually reserved for processing skills
half bankstand half afk, probably fits in between afk and bankstand rates at 100k
for which you need to spend a lot of time/money to get the materials
wait till you hear about hallow Sepulchre

i have extreme doubts believing anyone who salvaged is actually employed because this is some of the most unhinged baby shit i've ever seen online in the past 10 years
lv 92 intensive af training method maxes out at around 100k xp/hr
skills that can get above 200k with easy/afk methods: smithing, cooking, firemkaing, hunter, construction, crafting, fletching, herblore....so every skill except for mining, fishing, woodcutting and runecrafting
I dont remmeber rates for theiving but pretty sure they were way over 200k/h too and farming...well tecnically way over using a daily tree run
i mean it sits* basically right where they said it would
not slow not fast
about in the middle
Iāll just say this Iāve never once trained a skill and said ānope this is too OP, it needs to be slower so I can waste more of my free time doing itā
already greenlogged it :p
Whoever thought this update was a good idea at Jagex should honestly be fired, they arenāt fit for game design lol
for sure, the problem with today's update is that they got some things wrong, but they did get others right - so people going 'roll back all of it we pay we say etc etc' are being actively unhelpful
Sorry, I'm having trouble understanding you with Jagex's boot stuffed in your mouth
exhibit A
Literally nobody is saying that stop being delulu lil bro
If they are theyāre trolling
Almost everyone was onboard with the extractor nerf thatās a sensible change
Weāre all on the same page with that
there is someone saying that like 4 messages above u lol
i mean i do think many of the things they did this time could/should stick they just had a large volume of changes
and some of them i think are pretty not great
have you opened reddit in the last 12 hours? 𤣠or checked this channel history, believe me, it was the main sentiment from most of the people crashing out this morning
Nerfing salvaging and incentivizing you to just drop the salvage is diabolical ngl
wrong i think extractor was fine, was nice getting some xp fucking around with my friend ferrying him for charts
maybe not even intended like with the respawn on the ships
I think instead of picking one side and being rabid about it, im just gonna say that nerfing the actual cleaning of the salvage is overkill and I wish we actually did get the xp of the extractor put into other places
Yes thatās literally what we all advocated for
Jagex is tone deaf though
10% thumbs up and 90% thumbs down the update announcement, remember when sailing won the vote by 1.4% and pushed into the game ? time to get rid of this dogshit update and put sailing back to how it was.... 3 years of dev work and fkd it up within 2 weeks , good job gagex
@gaunt quartz so? what about the skills I posted?
sailing with its low 200k is on the low end clearly
Itās crazy cuz a day ago I posted on Twitter saying how impressed I was by Sailing given that I had voted no
Now today Iām thinking maybe my no vote was correct
salvaging isnt even sailing
I think even Blizzard got better ratio of likes with their shitty cinematics like Arthas disappearance lol
by far the majority sentiment has not been "roll back everything", just that they overcooked it with salvaging exp rate nerfs
literally noone is complaining that they slightly buffed port tasks for example (although I guess almost no-one even does them either), or that they made it so that crewmates stay assigned after a relog
just sea fishing
go play sea of theieves
To be fair that was the reaction to sailing passing too I think
200k feels like a ton when I have been doing weeks of fishing for 40k/h
yeah its a meme mini game at best,
thats my take on that
give it two months, and I'd put money on on the skill being in a good state by then - it probably will be a rocky ride on the way though
why i enjoy rs and shit like glide and port tasks now i can actually do them
i think they just got scared by the volume of people afking salvage together
fishing being one of the I think it was 3 skills that are under 200k yup yup
actual sailing
but its kind of a setup of course that would happen its still happening rn
Oh no players are grouping up to do content together on an MMO, ohhhh the horror!!!
even with nerfed rates
so because salavaging was nerfed u now can do the shit you could have already done, but your happier now ? keep lickin windows bud
u can still do this?
*4, my apologies
its the new skill everyone is doing it not everyone can be online all the time
they gave them a way to get exp without actually interacting with the game
the data showed 90% of xp comes from salvaging and this is a reaction, totally agree
no im uim so i couldnt do port tasks i havent salvaged
thus thousands of people together afking
im soon to get crystal extractor, not gonna do sailing more until they revert update
data shows its a dogshit skill and people are only gettin 99 cause they are forced to if they want a max cape abck
Considering all the log slots and upgrades that are locked behind every tier of salvaging this shouldnāt even be a surprise
Oh for sure, I'm literally here because while I strongly support some parts of the update (and think they didn't go far enough, e.g. extractor), others definitely need a re-look (e.g. item rates for irons from salvage).
Unfortunately, there have been a lot of people crashing out and saying it should all be rolled back, if you're curious check the chatlog from the hour or so after the update went live in here. It wasn't pretty x)
and they also decided to put the dragon cannon barrel in there as the cherry on top
so every iron was like wait i should stop trials
and joined the afk legions
1/18k for a dragon barrel " WHY IS EVERYONE SALVAGING" DUMB ASS GAME DEVS
Logically unless youāre a giga sweat going for ranks or trying to speedrun the 99, you only do some trials to get the upgrades from it and then move to whatever tier of salvage you can do.
agility, slayer, hunter, runecrafting, mining, fishing, woodcutting, all of these do not hit 200k/h and are all not processing skills
thats like half the skills in the game man
I dont know what point you are making
Exactly, holy shit
biggest problem with todays update that its borderline impossible to get a bottled storm because the second you go to vampyre krakens you get gangbanged by 5 of them in multi
uhm? how are you not getting 200k hunter exp?
and all they had to do was properly buff everything else (except trials) and that xp distribution would spread out
They could even easily improve the number of people doing trials by adding a mechanism to finish a trial after missing a box or two for reduced xp
Bots get to run wild and cause irrepairable damage to the economy but actual legit players 15 min afking 80k xp/h and 150k gp/h is where they cross the line, sure thing stewart.
idk if they even really realized it exactly yet
but the reasons everyone is doing salvage rn have no alternative solutions
and slayer counts as combat lets be honest
but even with all of that, the majority of skills are getting over 200k an hour using easy af methods
this is one I'll happily +1, it's wild that there isn't at least one other source on the dragon cannon barrel (I'm quietly hoping there is, and we haven't found it yet, copium af, I know XD)
so the exp probably wont even really change how many people are still afking
so no matter how you look at it
trials are giving less exp then most other skills can get without being click intensive
This. If they paired xp nerfs with combat buffs ther would have been way less backlash.
Hey guys we know you have issues but we maybe will eventually look at them. In the meantime hers a pile of nerfs to stuff you are enjoying.
It's a wednesday and they're still popping
i was told its unplayable?
how is this possible
yeah i mean all reasons that so many people are opting for salvage remain true
afk xp rates could be 5k an hour and they'd still be there
they have nowhere else to go
instead they nerfed ship combat this update...real nice ^^,
Itās a 30 minute afk. People are still gonna do it no matter what
You can disagree with the new xp rates....while still salvaging.
Half measures are still measures
Crazy shit, yeah
like if i could get a barrel somewhere else best believe i would be there
people wouldnt do it if the xp rates made it not worth doing
Iāll say this Iām level 94 Sailing and have been enjoying the skill a lot since release, despite the fact that I voted no and originally thought Sailing was just a meme that should stay a meme, but Iāve engaged with every aspect of Sailing including trials, 100%ing all charts, port tasks, bounties, salvage, all of it. I thought the skill was in a good state until this update. Now my motivation to finish the grind is at an all-time low and Iām debating not even doing sailing until they fix some of the fuck ups from todayās update.
ah, my bad bootlicker. I missed that
If only they asked for input on EVERYTHING they intended to change.
They kneejerked something that didnt need kneejerked when they should have kneejerked combat being abysmal.
Not true, people value afk a lot.
ok and its still good afk xp
They should add sailing 2
If you have even slighest of dignity u would not do salvaging until reverted update
What matters is how much time you actually put in, close to zero actual play time for 30k xp/hr? sign me up!
you say u don't like society yet u participate in it........ curious 
sorry you can't read
OK so can you stop being rude? Thank you in advance
lol, right
keep lickin windows
0 chance for pet btw
vuvuzela salvaging
tbh i love me some good toxic update days
can you imagine how bored i would be afking for that cannon rn if this didnt happen
yes, they want to change combat well. and xp nerfs is because it was clearly OP from internal statistics. they know they cant fix combat with a bunch of number changes
I can't understand you, you gotta take Mod Mat K's boot out your mouth
So afk-able I can literally go clean my windows and maybe mow the lawn and come back no problem
its so good
honestly, go for it, most of the 'abuse early' has worn off, if you don't like the current state, just do other things for a bit and come back to it, genuinely - I won't be touching salvaging for the next week or so since it'll almost certainly get changed again
Tbh this update wasnāt surprising but they did go about it poorly. That being said, even though I was also against this skill, Iām still having fun with it. Thereās definitely some glaring issues to fix and I hope it gets addressed soon
the real abuse early was vamp kraken safespot
verified my phone # just to type this - revert those fucking changes right now
verified my phone # just to type this - revert those fucking changes right now
So far I seem to be down about 10% xp/hr at mercenary wrecks personally
reset your xp
fake news
Clearly I didnāt abuse enough lol
yea thats a not reset exp moment
Same
Wishing I lost more sleep the first 2 weeks and closed out the 99 grind
osrs "abuse early and often" in order to enjoy the game that they had 3 years to work on and make it great, but promised a lot, fufiled and then took it away . good fkn going
2m a pop ironwood logs, it was glorious
sweats got their reward and I see them telling other people this update is good.
Tbf I wouldāve said it was good until today
They got theirs, time to burn the bridge
Just yesterday I was on Twitter defending Sailing
Dude with 22m sailing xp was telling people to stop crying.
I'm not in a rush to 99 it, I abused for gp, and don't regret that for a second
ive been at mercenary since 73 waiting for salvor paint i couldve gotten 99 at merchants
but alasss we keep going
thank you for your service!
Whereās my Jagex defender check
Jagex defender requires 99.
Actually convert it to Sailing xp and apply to my account ty
took me quite a bit over 35k salvages to egt salvors, did however get a b2b as soon as I got it
im on 24m gp from all the alchs so thats very nice
As a 99 sailing enjoyer I am super happy with the changes, thank you jagex!
why are u clown emojiing me man can i not be happy with the update?
people not realizing that austin is just our beloved rage baiter š¤£
I cancelled my membership over this, btw. Hope all of you aren't too addicted to do the same.
Let me remind you: earlier this year when everyone was pissed about the tiered membership survey, there was a Mod Mat K interview going around where he said something along the lines of "The players will never quit, they're too addicted. You're all talk."
MMK thinks you aint shit. Prove him wrong. This is the same playerbase that quit en masse when they put out an update we hated. They think they can get away with it now by slowly boiling us like frogs. Instead of ruining the game with one single update, they're going to ruin it with gradual changes like this.
Money is the only language they will understand. Vote with your wallet. Prove Mod Mat K wrong. Cancel your sub and go play a different game.
guess ill go back to cleaning my basement lol sorry to be a bother guysā¦
I spent a bunch so 19-20m here
Imagine paying for mems
I did, I went from 60k/hr before to 53k/hr now, but I am uim, so i spend less time proportionately cleaning, which was hit pretty hard
I let bond buyers do that for me personally
Your feelings are your own, but we do not feel them equally it seems
i will not be cancelling i think this is a W update sorry
why do people keep saying that everyone who is a 99 sweat is unemployed the way some of you all are behaving could learn something from my 2 year old niece
no shot you're employed
Truth nuke
Think theyāre jealous of your happiness mate
theres been like 250 hours of gametime with a normal sleep schedule so i expect plenty 99s anyway
99 in 2 weeks.
You will be salvaging even with this shit rates if you don't have shred of dignity
are we still at it in here
That's sweat behavior
That's fair, but you don't pay my sub, I do, and I'll keep paying it. Honestly I was expecting sailing to have a way rockier launch than this. Give it a few months and they should have the skill in a good place.
Gtfo
god forbid a fella fucks with an update.
I think I'm going to keep playing actually
have fun with that though
get salvaging
cant enjoy shit..
sailing level?
Can we talk about how good the update is so far compared to complaining about xp rates
1
i hope you dont employ these 'communication' 'skills' at your 'job' Jimbo!
why use 𤔠emote, real chads use š«
Im 99 and I think its great, maybe you should have played more
im 92 on my iron atm
Course not, I don't answer to a boss.
Real talk for a moment - I was already going to be salvaging to 99 for 2 cannon barrels. Given the barrel rates, the xp rate changes don't impact this plan. š
sure, what have you been enjoying about it?
well this has descended into people shitposting again, shame, we were actually getting some productive discussion in there for a bit
Salvaging in particular
Itās bis afk still
true
ive never before liked sticking to one skill until sailing
why does jagex hate us?
And they didnāt even change the drop rates for making it slowerā¦
as the only afk it remains bis
Salvaging was nice cuz it gave me a chance to play an alt account and make some meaningful progress on two accounts at once
last time was crafting from 60-93
Just play the game bro
I do believe theyāll adjust it but to not where it was initially. If they let you gain xp for cleaning salvage back I think thatās fair
Anything that incentivizes not sorting salvage is an awful adjustment though
just buff cleaning xp and nerf crew mate xp
That part needs to be reversed 100%
Yeah I think you should salvage
salvaging in general was fine where it was or could have been buffed slightly in my opinon
And is fine
shut up you are meant to like every update
this is broken af
Forestry
Glad youāre enjoying this update as much as I.
refer to what you quoted mate
has jagex responded to anything today
this update brought out some of the best content sailing has to offer so far
I'm just playing the fool for the bit
its just not ingame
radio silence which is fascinating in itself
Goblin was in here a lot earlier, and on Reddit, but was being flamed and downvoted to hell, so don't blame him at all for peacing out
Yeah I genuinely want to know which employee at Jagex said āletās nerf sorting so people just insta drop unsorted salvage the second they get itā theyāre basically punishing people for doing the content as intended and Iām sorry but I canāt justify possibly dropping a dragon cannon barrel thatās fucking ridiculous lol
that is unfortunate
I wouldn
they legit dont care
ok so, my non afk, hook myself, sort myself rate went from 80k pre patch to 50k now 
good work for it
lol we get to do the content for longer and they are mad about it???!!!
at 94
didn't ask not 99
Trials are great
how much were you paid to type this?
Oof, I went ~60k to ~52k at mercenary salvage
Trials are good for a certain type of person
Funny cuz all the trial sweats are on Twitter bitching cuz Jagex fucked up the hitboxes on crates for apparently the 5th time lol
I am still holding onto a fools hope that they will back track some of the nerfs. I think some decreases were fine but they were clearly overzelous with it.
port tasks are great
So even trial players got hosed
god forbid a fella enjoys his video game
I don't think it's a fool's hope at all, my money's on another balance pass next week tweaking stuff again
W update jagex
It would certainly be welcome I thinks š
Due to the keg bonus xp applying at the end of the lap
So trials are now better even with the extractor nerf
I haven't tried since the update, how was it buffed?
I think the update cemented salvage = low effort meh xp, port tasks = medium effort good xp, trials = high effort great xp. And that is a good thing
Not this guy again, his takes suck
Fyi. It's been tough but I haven't logged in all day and I've probably been online everyday since my members in February
Tbh anyone who things they're just going to leave things like this forever is in a fantasy land. Sailing's release was honestly better than could've been expected, but there are still SO many small issues to fix, they're going to be iterating on it and tweaking things for months for sure.
If you can hit the crates maybe
I mean you can
Which from the clips Iāve seen gl lol
First I've heard for sure
alright i have a compromise we should have the marlin time unlock from gwenith glide be an unnerf scroll that make salvaging like it was before thoughts
Jagex really leaning into the āitās Agility but on waterā mindset
So trials are better to do if youāre able to do so
Same people that complained about salvaging/extractor nerfs also complained about blowpipe nerfs btw
you know what needs to be changed. If a mob is out of range of the cannons the crew should not keep firing the cannon and deleting cannonballs
They really just want us to do Agility again huh
Makes sense to me they would continue to adjust it. Hopefully not quite this heavy handed though going forward.
1/1k for dragon cannon barrel from GG marlin XD
But why is 1 dragon barrel locked behind 3.6m exp from a low intensity method that incentivizes dropping salvage
they are not, xp buff at the end of trial is lower than the xp lost on extractor, its a few k less xp per hour
I think it's teleport meta for it now
you're not gonna believe this but they want you to sail and not jerk off at sea fishing
shocking i know
Agility first 99 baby. We love agility. But there is also something broken in my brain so there is that lol
talking about shitty drop rates is a different discussion all together and should have no impact on xp/hr convo
If you havenāt 100% charted pipe down rat
It does when they nerf xp/hr by nerfing the speed also
tbh I think they'd have been fine with salvaging if people were doing a 1-2 minute cycle, they specifically picked on how efficient 30 minute afking was
Wow so impressive
show it!
Acting like Marlin time is difficult when WR is like what a minute faster? Itās trivial with a rosewood boat
just kiss
"Elvarg is easy with bis"
to be fair, iron droprates in sailing (already an issue in general) catching strays from XP rate nerfs is definitely part of the conversation and needs to be worked on - either through that being set back to 4t, and/or us getting another source for the d cannon
They are heavily connected. Because if you want a cannon barrel, you're going to be salvaging from 87 to whenever you get it, if you want 2, you're probably salvaging all the way to 99. They nerfed the gather rate of salvage and the XP for salvaging, and disincentivized cleaning salvage.
but what I am saying is that they should just buff the drop rate not the xp
if you are not doing salvaging with some sort of tick manip you are objectively playin the game wrong, btw
but I also thing the xp solution should be a nerf to crew mates and not cleaning
is it actually a nerf in raw hours required? Has anyone tested if their 4tick vs 5tick but higher success rate actually changes the salvage/hr?
surely you have it then
For what itās worth Iāve been mostly salvaging since 87 to where Iām at now at 94 and no dragon cannon barrel yet despite 5 or 6 dolls, Iāve been told Iām close to rate to get one or maybe just a bit past
it is, because your crewmates are slower as well
We went from 3t to 5t and the spawns seem to be inconsistent when afking
I saw napkin maths someone posted in here earlier for it, but haven't checked it myself, so this is possible
Bro pipe down Iām not hopping out of bed and logging in to humor you go cry about it tbh
and some people have gotten 2 barrels before 89 sailing. RNG is RNG
we know you don't have the GG flag bro
ah good point
honestly if they made this skill long to achieve 99 from the start where even most intense methods werent astronomical leagues like xp so sweaty streamers didnt max in ~3-4 days for the hype then this whole update wouldn't have needed to happen. PS, horrible update today
If believing that makes you feel better by all means believe away, I already said earlier Iāve done everything there is to do with sailing including all trial times and 100% charts lol
yeah my bad jack sparrow
Ngl only good change was making Jolly Jim a 4 deckhand
We did not need bowfa rng 2.0 though, one thing I will criticise sailing as a whole for is using 2020 design conventions on droprates. An entire skill of Nightmare drops in core progression path wasn't necessarily the best idea. If we had DT2 style bad luck protection on some of these drops there'd be far less issues. Hell compared to how iron-friendly Varlamore is, Sailing feels weird
Wouldāve gone so hard if they didnāt slaughter salvaging lol
show us the time brother
They should nerf it more so people have to play
how
ok i settled to 50k aswell, i was frontloaded from a full cargo that didnt give the 65xp anymore but 30 instead so that lowered it after the first 15 minutes
just me who has a max cape in here?
show me urs too while ur at it

not dropping my clogs tho ill get theree
Me i got it by salvaging bro
so does everyone in here just have a skill issue
Oh I have one itās in my bank and mounted on the cape stand in my PoH but currently I canāt interact with it so yeah gg
W update good work Jagex
brother thinks i do water agility loool good one
where my real sailors at
skill issue
sorry mate
Why do people keep screenshotting that the salvaging worlds are still full. obviously they will be, nerfing xp won't get them to stop because it's their preferred method of training. they won't start sweating trials or cargo tasks because they choose not to, it's not an xp thing.
Quite literally
5 levels worth of a skill issue to be precise
š
Big-time agree. The drop rates for sailing rewards in general are honestly my biggest concern, esp with how cumbersome the combat can be.
Iām good on that bro I got my unlocks, Iām not the type of guy who can sit down and sesh 6 hour logs on trials lol
No idc about the xp nerf but why is it better to drop the salvage when i want the barrel
Even when I was doing trials it was like, an hour here, half an hour there, etc
Afk a bit in between
600k for 3hr of trials bro
not that deep
fire the intern that made that decision with immediate effect
Sounds like you dont enjoy the game nexer
I enjoy aspects of it
Re-maxing is done out of necessity
Sailing was cool until today though
how do you know jack magiks mate
not wrong, but the next sentence is wrong
because redditors dont get the busted xp rates for salvaging at 1% of the intensity of the best rates in the game?
how dare they!!
Salvaging was still significantly worse than trials though, but it was good enough to feel worth doing, you felt good doing it and thatās good game design
I'm legit fascinated by the fact that some of the droprates published today are pretty incontrivertibly incorrect - unless there's either a bug affecting them, or some kind of on-task modifier or similar which wasn't mentioned in the devblog.
do you bank iron from powering mining, or redwoods from woodcutting?
Whatās the mindset behind making something slower just for the sake of making it slower?
Genuine question
merchant salvaging at 87 was over 115k/hr on a uim
Ironman needs š
nah drop it
What was efficient GG before today?
Yah for me the biggest area of bullsh is the ray barbs. The wiki says 1/16 which I can handle but the blog says 1/100?? That is just downright diabolical
max boat gg was 230k/hr over double the rate of afk
Ok so thereās your answer why ask me stupid questions you already know the answer to lol
So the afk method was twice as slow
Congrats thanks for proving my point
why should an afk skill be over 100k/hr
Why shouldnāt it????
Nobody is saying it has to be, if we were weād ask for Construction and Prayer xp rates
it was only 100k/hr interacting once per minute
Firemaking requires interaction once every 2mins 20s and it's 200+k/hr xp
the precedent is already set far higher than salvaging was prenerf
ngl nerf salvaging to 20k xp an hour and call it a day
but you do realise that jagex put sailing in the middle of literally every skill
firemaking is in the top end of xp/hr
Isnāt this skill supposed to be above avg in regards to exp/hr? We are now getting 65k actively salvaging
tbh ray barbs themselves aren't a problem, there's multiple sources and if they're profitable people will farm them (I most certainly have been lmao) - it's more the fact that Jagex is publishing droprates that seem so far off we're actually seeing that's really interesting.
Play 04 if you want horrendous rates everywhere lol
have you not read any blog posts for sailing?

yall make no distinction between afk and active salvage. you call it afk and then quote active rates.
salvage is salvage, unless you are 3ting
Enlighten me
yeah but sailing has just as much content as firemaking, which is practically nothing (especially post 87) so i think it's reasonable for it to have higher xp rates
Iāve been hard afking salvage for the past week or so and I was at like ~55k/hr on my tracker in 5m xp gained
but its not
thats cap man
Only cuz youāre here
I don't want to drop my salvage :((
Tbh I think itās stupid to do so cuz ur potentially throwing away a dragon cannon barrel lol
Peks you have a woof tag so I am rejecting your opinion sorry
its really good ive just discovered it today
someone sent me a picture of your silly takes
so i decided to open this discord
ive been called a basement dweller for 3 hours bc i say this is a good update
Glad Iām important enough in your life that you wanted to meet me so badly, Iām flattered
You've also recieved nuggies though so it ain't all bad
yeah dont get it twisted with tendies dude
ill get mad
It's a bad update since I only got to level 92 before nerf
u dont wanna see the alpha mad
I would never dream of upsetting alpha
cmon man you cant do efficient method your meant to have 3 wifes, 16 kids and 2 dogs to look after!!
Are you the alpha of the wolf pack
I thought I was pacing fairly good too, to be 94 already, but now I see that the people who truly lost sleep to rush 99 were the real winners here
yeah they call me Alpha Wolf Big Spoon
god forbid playing efficiently 
pm me if youād like to join the pack
Legit is it so hard for people to acknowledge that some parts of the update were good, and some were bad lmao
...Though, for sailing, chat being salty af is kinda appropriate I guess XD
woodcutting also has better afk exp rates now than sailing for less effort
combat skills as well
out of all the skills that you actually can afk to any meaningful extent sailing is one of the slowest, and it's 'afk' is on the higher end of interactivity while still claiming to be 'afk' (unless doing double crew in which case it's also just about the slowest)
Do i need a fursuit?
Once you ignore the trolls and rage baiters I feel like 90% of players can agree the extractor needed a nerf and port tasks needed a buff, but they did not need to fuck up salvaging the way they did and because of how badly they fucked it, it sours the update as a whole for most of us.
yeah but you're actually cutting wood salvaging is not sailing checkmate liberal
yeah, I love how much it's flown under the radar that we got woodcutting at 100k/hr with a fully predictable 4 minute afk that's even noticeably profitable.
cant fuck up my afk method!!
its like the skill has been out for 2 weeks
its not 100k
yeah but that's jagex's fault for creating salvaging, either delete salvaging or give it a respectable xp/rate in line with comparable skills for the effort/attention required
jmods u think we can delete salvaging??
it is
go power mine iron and bank it, then tell me your xp/hr
Since trials offers ~210k exp/h I think 90-100k for salvaging efficiently is fair tbh
Maybe 9-10k
salvaging efficiently is 1.5ticking
which is like 200k
It legit is tho. I capped out at 102k from about 90 mins. Literally watching tv, it's lovely
Salvaging was always going to be a core component of Sailing. They advertised very early on that they wanted to include afk-friendly methods while also providing more intensive methods for faster rates for those who want to do that.
our only impression of salvaging pre release was jcw getting like 15k/h 1.5ting
this is with felling axe and rations btw
ironwoods, not rosewood rofl
show receipts
1,5 tick is cursed and should not be something to advocate
fix it NOW
why not
more effort should be rewarded
seeing my xph trickle down when doing the least afk part of salvaging
seeing it go up when iclick the hook and do nothing for 3 minutes 
alright, I dont find todays message adequate but very well I shall await the full one before jumping to conclusions
So should 1.5 tick xp rate be better than agility barracuda trials ?
Update tl;dr:
Not planning to majorly increase xp rates for 20-30 minute afk again
Acknowledging nerf to cleaning salvage xp is a pain point and will be addressing it
Adding xp to GG
more info tomorrow
sounds good why are people complaining again
welp jagex is doubling down for lazy salvaging changes
"There was never any intent for extreme 20-30 minute AFK gameplay patterns to become a part of training Sailing,"
like srsly
expecting some good added things tomorow other then what was listed
cause allot more problematic things were added today
if they fking just tested it a little bit
Get back everything like it was in sailing
Yes... Since introduction of Gridmaster, my ping went from 130 to 180, and NOW after this update, it's up to 210... For fucks sake
they would have known about that
also seriously, giga appreciation for @delicate glen being in the office/working at 20:30 UK time still to give us updates, big props, regardless of how you feel about those updates
i just dont understand anymore
Love how Jagex said they were going to provide better server support but they've only just made it worse for players outside NA/EU
but in what way and how much
and they better fix the combat they broke further this update
I think theyre buffing player salvaging rates
Sailing combat do be worse than runescape classic combat
very true, we might be rough but we do love you lads at HQ
Like increasing xp that players themselves get for each pull
They should have nerfed it day 1 if it was a problem. Nerfing it now is just unfair to the rest of us players.
why did they remode the vampide kraken safespot without polling or mentioning it in patch notes?????
And also probably buffing sorting xp back
Combat still needs addressed sooner than later IMO.
And port tasks need a reward OTHER THAN xp.
Salvaging is unlikely to be in a "happy place" even for active salvaging. But I hope I eat my words. Nerfing loot from salcaging AND xp was a total miss.
At least shadow got another update to use š¤£
Explain more ?
I havent even bothered looking up port tasks past lv 15 sailing, thats how unfun they were
Because shadows popular to use for ship combat I think
They were probably hoping that as the meta shifted the content they thought made up the bread and butter of the skill were used the most. Then multiple worlds were maxed with full afk salvaging. I do hope that sorting salvage feels more worth it tomorrow, but the xp for the effort was clearly a bit jank
Everyone always complaining...
Everyone wants to be lvl 99 before Christmas apparently lol, some of you guys are leveling up wayyy too fast. Chilll! Enjoy the ocean my friends
i mean if they didnt intent for salvaging to be this afk then they should have hotfixed it like a week in
sit brown nosers
Also such an easy thing for them to playtest
Salvaging is full 25m afk right? Crab is only 10m max
you are correct, it can be 25m full afk. if you are attentive and doing your own sorting/crystal extractor tho thats different
crab is better xp/hr than full afk salvaging pre nerf even if you afk for 25mins and miss 1.5 crabs
(that being said who cares if they leave 25min afk salvaging nerfed, i'd bet that the majority of players were 1-2min afking salvaging before the nerfs anyway because the extractor was too good)
New update to the blog is a joke. Essentially saying the mods are "listening" but we can all go swivel on it.
Not going to revert changes, might buff high activity methods a lot of people don't like even more.
It's like a red rag to a bull, why purposely pour petrol on an active fire? Silence would have been better.
Did u read it?
Yeah I agree, and active salvaging should still be tweaked to be a fair xp/hr for the effort, but the issue definitely seems to be trying to fix the super afk xp rates
afk salvaging should be bad
The crew nerf was all that was needed
i mean just nerf the crew
Everything else just shits on everyone
active salvage should be okish
why nerf sorting
nerfing crew would have fixed the issue
let me hear your howl
but now that its also at 5t instead of 4t across the board
fursuit not required for some.
Wouldve also buffed the player salvaging in compensation

and just makes it even more shit for going for clogs and such too (which i think some people probably wont mind as much, but its definitely something to consider)
If the goal was get away from crew salvage afking
great update W jagex
sounds great
dont forget removing the vampyre kraken safespot without anouncing it!
I never checked the crew rate but I had assumed before today that crew salvaged at a slower rate than the player. They could be easily half as good as the player and still have a place
make crystal extractor great again!!!
yeah they have jobs unlike salvagers
crew salvage xp nerf and a harder extractor nerf (60-100xp an activation, perhaps with the channel removed) - and today would've been fine
crystal should give 0xp
Only if they buffed the player salvaging in return so its not a total loss
Tears of guthix to 99
ToG locked ironmen
Time to cash in the lamps boys!
waste, tears on rc to 200m
on other news has razmire shop been fixed?????
I think it should give a nominal amount (even when HEAVILY in the nerf crystal xp button into the ground camp) - on the principle that 'doing things in sailing gives xp' - but it should not be much
NO
frik
razmire shop STILL broken and allows irons to buy planks off GE
1xp is my final offer
this is a REAL issue
If nothing else days like today remind me that I could never do community management lmao. I don't think there's a good way to announce xp nerfs even if it's good for the game long term, it's almost always going to be unpopular to the immediate players
not these stupid salvagers not getting their way and having a hissy fit
or just dont generate a mote if you arent moving
IN the incinerator
there is a good way, its what they already did
- quote goal of nerfs is 80-90k exp/hr high end
- nerf to 70k/hr
- tell everyone they listened hard and thought a lot
- buff to 80-90k/hr
trust
this would also work for sure, having the generation speed scale with the speed your ship is moving at would be really cool and create some super interesting gameplay patterns for GG / encourage use of rapids etc when traversing the world
so people who actively trained (trails/port task) isnt punished
crystal extractor and salvage snhould be same as were, just buff more active activities and will be good
Revert and remove 30 min afk timer. If it wasn't intended to exist, don't balance around it now.
tbh, being forced to actively use it on an exact 60s timer or you're doing the skill wrong wasn't a fun gameplay loop in the first place
hence my vote for the speed-based charge rate
"We dont want people to be completely AFK for 20-30 minutes"
Reasonable. Fair even.
"We should make sorting your salvage less rewarding so that people are incentivised to drop it on the ground and be even more AFK"
Do you have a functioning brain??? That is the exact think you didn't want!!!!!
I missed the part in the sailing tutorial quests that said "by the way, when you get the crystal extractor, if you don't click it every 60 seconds you are doing the skill wrong"
It was literally just an optional 1m gold sink 'click me for bonus xp in your 2nd monitor cookie clicker game' button. couldn't care less what they do with it but being actively against it or feeling like it's a 'bad' makes no sense to me. When I got tired of clicking it I just stopped clicking it lmao
You participate in a society, Iām very smart. Stfu lol
to be fair, they've said they're addressing it
I dont think theyre nerfing extractor any further from what I read, which is a relief
login lil bro
play the game
pot a port task
take a deep breath
smell the salty air from the sea instead of yourself
Not surprised, they fuck it up every time they touch the hit boxes


