#game-update

1 messages Ā· Page 122 of 1

meager flame
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and there aren't alternatives

tidal cove
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I for one would like to have my cannon mounted inside my captains bridge and barrel pointed at me

tacit wharf
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have heard the code to let you swap facilities around wasnt something they'd be able to do

round lintel
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Now your barracudas boat has to be on point but you cant use it anywhere else

meager flame
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you know what they could do though

round lintel
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then you are force to spend insane gp on another boat

meager flame
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refund your materials when you remove things in the boat

chrome lantern
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Just make the spot next to helm only for extractor lmao

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Or that

meager flame
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it would be different if there were like

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more valid boat configurations and you were trying to design around them

chrome lantern
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A "relocate" removal that refunds but only if you rebuild it

meager flame
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but really that one thing is just a big are you dumb check

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and its not even really seeing if you're dumb

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because people might not even know what it is or assume it works like the wind catcher

chrome lantern
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Yeah and also like nobody knew on day 1

round lintel
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Another thing that needs better understanding is deep sea fishing

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was day 3 and still didnt understand a thing on how it works

meager flame
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the only thing i understand about it is everyone that has talked about it

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tells me that its ass

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so i just haven't even bothered lol

round lintel
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exactly

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I was like, I want to get some Marlins in the iron while I max my main again

meager flame
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if it were more of a valid form of getting sailing exp

round lintel
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turns out is not something you can do on the side

meager flame
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i'd probably give it a shot

round lintel
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and no one knows how it works

meager flame
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the exp tuning for sailing is kind of crazy though

ember token
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saw someone say they were getting 15k sailing and fishing xp an hour at trawling, and then most recently I saw someone saying they were getting like 35k xp in both trawling

meager flame
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it feels wrong that the delta between the correct methods and the not so correct ones are like

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triple digit percentages

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more effort for more exp is fine

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but that gap is disgusting

chrome lantern
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The only thing we know is that Mod Husky explicitly said it was intended to be bad sailing xp and bad fishing xp

round lintel
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I dont have a problem with the xp if I knew how it works

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like my main focus is the food

meager flame
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like if they said the trials are the hardest so we want this to be like

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30% better

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im down

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if they said that and were like we want it to be 300% better

round lintel
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but is not really intuitive

meager flame
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im not rolling

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weirdly enough i think the only good balance is between trials and 2t salvage

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but everything else gets gapped pretty hard most of the time to the point that its a bit unreasonable

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i think the full afk rates are fine too since full afk is just you know

round lintel
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Cargo man, please improve cargo

meager flame
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you're not playing so anything is better than nothing

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they're honestly maybe too good at the high end

round lintel
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you can get 80k xp an hr with 2 crew mates and the extractor

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afking a min

meager flame
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you can get over 50k with 2 crewmates and power to your pc

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its kind of nuts lol

round lintel
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but then again cargo which is semi afk

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is not even 60k xp an hr

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and you get shit tasks

meager flame
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the faux stream was funny when he realized that 6 hours of trying to do ship combat was about as good as one hour of doing trials

round lintel
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Lol

meager flame
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lmao you could see the internal struggle of him trying to stay positive and figure out some way to make it better

fickle valve
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dragon cannonballs are in my inventory but not in my clog

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when i use dragon cannon ball on the clog it says "Your collection log has already accounted for that item

round lintel
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So, the cursed Archipelago is an area that cant access at all or not figured it out?

chrome lantern
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Not open

ember token
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forgotten ocean, untamed ocean, eastern ocean, and part of the sunset ocean are inaccessible

chrome lantern
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Current boundaries:
-No further north than southwest corner of Varlamore
-No further west than above WT east side
-No further east than Weiss
-No further East than Menaphos/conch

round lintel
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Kind of weird boundaries

ember token
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i mean it's just the boundaries from the oceans

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or specifically it's where seas with hazards that we cant protect from are

reef shale
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Low key sailing has been so much fun to grind and its a huge W IMO but maaaan I would have loved atleast 1 semi end game boss added with a sailing req, these frost dragons just dont scratch my itch 🤣🤣

quiet plank
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I believe the jmods said they have an on the ocean sailing boss planned for next year

analog crow
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Seamaw ancestralhmm

subtle merlin
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really stinks that the cannon damage is severely nerfed for your crew compared to you.

subtle merlin
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can you get to deepfin without 67 sailing?

subtle merlin
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ffs bottle at port roberts takes you to port sarim.

nocturne solstice
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Yeah quite a few bottles do and I despise them

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The poison/venom ones suck too

subtle merlin
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it was agood laugh the first 3-4...

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i now dislike them more than the duck

nocturne solstice
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yeah im kinda avoiding em for now

subtle merlin
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i just want the charting....

nocturne solstice
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really sucks to grab a bottle while on the way for a delivery or cash in bounties

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and now your boat is.... somewhere across the world and you gotta restart your journey

subtle merlin
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and if you want to move it back close you have to bank your whole cargo or it go bye bye even with magic one...

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just make the delivery ones destroy on tp

nocturne solstice
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Yeah lemme keep my cannonballs and repair kits

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fair enough on the delivery cargo but goddamn

subtle merlin
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i even understand cball and repairs lost on sinking or paying for the boat tp

nocturne solstice
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after getting my sloop, ive just emptied out my skiff specifically for teleporting to locations

subtle merlin
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the most i wish for is the crew doing full damage with the cannon...

nocturne solstice
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a boost in dmg would definitely be nice. I think it's a good incentive rn to play with real players but I really wouldnt complain if we got a buff

subtle merlin
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i understand the low damage to monsters, but crew being meh other than salvaging/fishing is frustrating...

nocturne solstice
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its still a lot of extra damage if you're attacking as well with ranged

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i really want two cannons on the same side too haha

subtle merlin
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not really, your damage is nerfted (no mega rares), only good damage i do is with bowfa... and that is still really nearfed

nocturne solstice
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I find the kills faster, even moreso when I attack 2 enemies at once and have cannons going off from both sides

subtle merlin
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yea

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right now im doing a task from roberts for birds, atlatl or venator bow do the best

nocturne solstice
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i havent considered venator, might give that a go sometime

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ive used sunlight crossbow and it was decent

subtle merlin
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atlatl can do 1 stack of burn and doesn't seem to be as nerfed

nocturne solstice
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ill have to try it sometime šŸ‘€

subtle merlin
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but all ones in the water are immune to burn... SHOCKED

nocturne solstice
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jagex plz

subtle merlin
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was hoping lightning bolts from opal bolts would do damage, but all sea creatures are immune to bolt effects it seams

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ooo never thought about slayer dart.... it has a wierd damage mechanic string... might have been overlooked

subtle merlin
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... bows must be good somewhere again. rune arrows are jumping up

hasty shard
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how does one use venator for sailing

subtle merlin
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you can tag a bunch of birds and get it to bounce

hasty shard
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yeah i wasnt getting it to work terribly well

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boat too big..

subtle merlin
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you can rotate the boat in place to make the birds group up better

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all i do is wiggle the boat

winged scroll
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@gilded granite when can we expect news about new quest that supposed to be in early 2026 "Blood Rises"

ember token
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or news about the winter summit that was mentioned earlier this year at runefest

gilded granite
gilded granite
ember token
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yeah i was guessing it'd probably not be this year as we would've heard about it by now I think

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makes sense of course

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too much else going on

spark nacelle
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Just some general feedback and qol changes that would be lovely:

  • When salvaging: quick deposit at cargo hold should not stop us from salvaging
  • Can we please move around facilities on our boat
  • Currently its not possible to summon boat when its lost at sea, which is very annoying
  • Similar to banks and bank deposit box, could we please lock slots for the cargo hold?
meager flame
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based on the general timeline that we saw previously

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it pretty much has to be then

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plus thats exactly the kind of thing you're going to roll out in a summit with a cool trailer etc

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i'd imagine

cyan slate
small anvil
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The motes in glide are worth less

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Ones from trimming sails are higher XP

cyan slate
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Yeah ik but I could have swore I was getting same exp from the crystal mote. I could just be having a bad memory.

echo heart
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I'm currently sitting at ~85 sailing and I had some thoughts on what more can this skill offer that isn't already in the skill progression on release?

Currently full runite upgrades are in the 80s and dragon upgrades are 90+. There has been a lot of discussion about how the rune cannons feel significantly under powered for level 80 equipment. I don't think rune items should be extremely powerful - however I also agree that level 80 equipment should feel better than it currently does.

Jagex set out to develop an entire skill and effectively blocked their options for later "upgrade/end game" content that does a better job of balancing out power that "feels right". There's no room for upgrades like barrows/bandos/ancestral type upgrades without slotting them below rune/dragon or effectively requiring someone to get them at level 99 - which means you won't use them for training the skill only possible future bosses/raids(?).

Honestly I think that the boat tiers should be more balanced with the armour/weapon tiers. Yes that means that dragon slots in the 60-70 range, yes dragon is hard to get for "mid-game" boat upgrades. However that is the role that dragon plays in this game - it's really hard to get for ironmen, but eventually is near alch value for non-restricted accounts.

Really I just feel like I've done all the content sailing has to offer in a week and the skill is already fully flushed out with tiers - there's nothing left for future expansion/balancing without breaking what's already been set up. Jagex please reconsider the balancing before this turns into the blowpipe getting nerfed after years of being in the game.

Just wanted to provide some feedback this is a hard skill to balance with it being both skilling and combat based. Maybe the answer is simply don't require a sailing level for boat upgrades and have them based on other skills (ie 60 range for dragon cannon)

spark nacelle
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No but honestly, I do agree with you that there are some concerns, and that a well worked out rework could be a solution for osrs as well.

quiet plank
fringe rivet
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Eh, I'm so-so on the cannons. The real issue is the longterm potential of killing things at sea.
Right now all the good drops are exclusively for more sailing

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Once you get the dragon cannon, what are you going to use said cannon to farm?

meager flame
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thats a problem with an obvious solution in new content

hard axle
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The cannons are fucking awful

meager flame
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ya the problem is the cannons/ship combat are terrible

hard axle
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175 hp is a lot when ur cannon is just BBrowConfused

meager flame
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idk i think they wanted to go basic but they went more basic than killing kbd

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you just kinda go out there and can't seem to do anything intended other than do negative dps and take tons of damage from stuff lol

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doesn't even have overheads or anything

hard axle
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It’s also bad cuz in multi

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You have to pray you can isolate some targets

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since cannon dps is so slow that if you tank 3-4 mobs, there’s no benefit

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and it’s 1-directional so even if you have 2 cannons you rarely can double tap

meager flame
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ya its just

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a very much worse version of basic osrs combat

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like im sure you could rebalance the damage you take and deal to help it feel somewhat better

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but idk what you're really able to do about how clunky it really is

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like just imagine it you assign a crewmate to steer so you can get on the cannon yourself and hopefully do some damage

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lets say you're actually doing something a little more interesting so you're moving around while you fight

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you're maybe having to switch the cannon you're on

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you might try to click to attack something and misclick or whatever

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the boat starts turning

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etc

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its just gonna feel kinda jank i think

frail bough
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This happens in normal combat already

meager flame
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god forbid you have to swap cannons or something with a crewmate and you're trying to steer and micro that stuff

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yeah but in normal combat you don't have a super slow and awkward turn

frail bough
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You can't solve misclicks

meager flame
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you simply step back instantly

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to correct yourself

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your boat won't do that

limber briar
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Sounds like a skill issue

meager flame
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the player movement is much more responsive than your ship is

frail bough
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I cant disagree with that

limber briar
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Click faster problem solved imo

frail bough
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I don't really think that makes it janky though

meager flame
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i just think stuff like that is going to cause people to kind of doom about it

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no matter what happens

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seems like you'd rather just be doing normal combat

tacit wharf
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you running is more responsive compared to you driving yr car....

meager flame
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yup luckily i don't try to do everything in my car that i do with my feet

frail bough
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Yeah idk what you're trying to get at here ngl

meager flame
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osrs though is trying to do that with combat

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basically that ship combat as is

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will be an inferior combat experience in this game

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and so people will just keep saying it sucks

tacit wharf
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well of course it is

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its week 1

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let them cook and see what we cook up

limber briar
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I have no issues with ship combat as it is. My only problem is how much it eats my cannonballs.

frail bough
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Idk if you really say its inferior either. Its simply just different

tacit wharf
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simplistic

meager flame
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i mean its subjective in a way but i think most people would probably not say

tacit wharf
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which is what combat was in 2001-2012

meager flame
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hey lets do what i normally do but lets make it unwieldly and remove most of our options

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someone might like that more but

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idk im pretty confident most will not

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and they kinda did that on multiple levels too its not just the actual mechanics of sailing your ship while you fight

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its also in the resources and costs behind your ammo and healing

frail bough
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Idk, pretty sure it's just learning curve. I thought using crew mate to nav boat felt weird for about the first hour and now i just prefer it.

Learning how to interact with the boat facilities based on boat,crewmates,etc is the same to me

meager flame
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i would like to see them fix the things that can easily be fixed though

frail bough
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I have no doubt there will be improvements but i definitely wouldn't put it in the jank category. Or at least not more jank than movement in general

meager flame
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like the tuning of damage in general

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the ship control interface is another one

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its kinda awkward how its all crammed into that interface to the point that it has a scroll bar

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i think if you just removed the ship name and made some other stuff a bit more compact you could get rid of the scroll bar at least

frail bough
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I've not even noticed it ngl.

meager flame
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i mostly notice it when you're on your ship salvaging and you want to juggle your crew around or whatever

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because you hop worlds and have to reset them all where they were

frail bough
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Ah yeah i don't do the hopping stuff

meager flame
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thats why i want a crew loadout button of some kind

frail bough
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That would be nice

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Or even if they did remember between sessions, that'd probably be good enough

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Presets preferred for sure though

meager flame
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yeah if they could even just remember the last thing you wanted them to do it would help

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but having different loadouts would be great

limber briar
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yeah overall very small qol that i'm expecting either this week or coming weeks.

frail bough
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Very excited to see what gets posted for tomorrow's update

meager flame
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i honestly dont even know what they're gonna say lmao

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the update is so big i feel like they kinda cant really even get to all of the various feedback

frail bough
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Tis why they have weekly updates, don't have to fix everything at once

meager flame
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like i suspect something with boat combat will probably get addressed tomorrow

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because too many people are just mad at all kinds of stuff with it

tacit wharf
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i mean, im sure the entire team is on fixing things this past week

limber briar
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only issues with boat combat is how fast you go through cannonballs

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imo

tacit wharf
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got the solution to that

frail bough
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Jobless jim needs to go fetch my used cannonballs from the ocean

tacit wharf
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ava's paint

meager flame
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i do think the resource drain and the actual damage you deal are likely candidates for a change

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just because i think its relatively easy to change those things

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and it would make a big difference

limber briar
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if these fucking ironman would stop buying out all the mithril cballs from port roberts i'd complain less

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bought 150k iron cballs to get me through for now

tacit wharf
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is it even same shop though?

limber briar
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I play iron, assuming iron shop/main shops. Unsure though.

meager flame
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just join me in frost dragon prison

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1400 rune cannonballs so far on the path to making a rosewood hull lmao

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thats another thing i think they might look at changing

limber briar
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Just been camping vampyre krakens

meager flame
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this is kind of a nuts amount of dragons to be killing considering like

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there really isnt any gameplay going on here lol

tacit wharf
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kill x to get upgrade y

limber briar
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yeah when i calced it for my 3 max boats i want it was estimated 42kish frost dragons to be on rate ish

tacit wharf
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u know its 2 sheets per keel

limber briar
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mhm

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well

meager flame
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yeah but hes still making 3 keels for 3 boats etc

limber briar
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idr if i did 2 sheets per keel i think i did

meager flame
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thats not even the worst part though

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you know you need two 1 in 4k drops from salvage just to have two cannons

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on top of the frost dragons

limber briar
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yeah but that's afk

meager flame
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then the 1 in 1.1k salvage hooks

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the storm thing

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etc

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all together its actually insane

limber briar
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yeah was doing orcas cause it said 1/500 estimated till it got updated to not have it on there 3 hours later

meager flame
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i'd rather go green log another raid lol

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idk if they're really even intended to be the real numbers though

limber briar
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186 vampyre krakens killed 1 dragon keel, 1 large dragon keel no storm

meager flame
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it kinda feels like they shot too low on purpose just in case they missed something

small anvil
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I think they purposely left room for more better things to be released later

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Dragon isn't really required for anything yet

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Think better methods are intended to come later

meager flame
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i keep thinking about that and then i really question why its all like

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93 sailing to have a dragon cannon etc

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like lol

small anvil
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Yeah. The level reqs kinda have the smithing problem of no room to go higher

meager flame
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does that mean that for the future of sailing you basically need 99 sailing to use any upgrades

small anvil
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But I think they knew people would be going for 99 immediately

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So like they tried to not leave it not filled out

meager flame
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they could also take a crazy route with upgrading

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and let you get attachments later and attach them to any tier of cannon

small anvil
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Like I think they chose levels to make the skill seem filled out

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But also have plans for more content later

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This is like 2007 skill

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That they will bring up to modern osrs standards later

storm wraith
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Is the barracuda paint dropped at same rate for all three trials? Anyone know

heavy ledge
storm wraith
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Ahh I whiffed on that, wrong channel my bad but i'll try there TY!

tepid sable
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maaan sailing feels so jank with the realworld mobs as monsters 😭

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im not a big fan.. would rather have them atleast have a swanky name

heavy ledge
true talon
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I like sailing as it improves on stuff like food and pots and not replace gear

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However it does feel pretty lack luster when it comes to combat and sustaining things like dragon cannon balls

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Karambwan no longer the Ironman food of choice lol

narrow folio
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How fast is trawling then? Karams are fast af

tacit wharf
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why would bwans not be an iron's food of choice still

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they cheap easy food to get

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sure if your doing some bossing where u need higher tiered food, maybe then you'd switch to the better ones

chrome lantern
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Yeah trawling has not replaced bwan

tacit wharf
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also, they havent released anything that needs d cannonballs, why would be able to sustain them right now

small anvil
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Trawling isn't afk, bwans are

tender peak
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imo the only change to iron food from trawling is bluefins (+22 HP, +5 Prayer) for a bit more prayer uptime.

Halibut (+20 HP fast food) are not acquired nearly quick or afk enough to replace karambwans
Marlins (+24 HP) are better used on extended stams- if you really need the extra health, you're bringing brews anyway
Haddock (+18 HP, overheal by up to 10) and Yellowfin (+19 HP, +20% run) might see some utility but not anything notable

remote sphinx
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hey so idk if its just visual or not but anyone had an issue with wind not appearing in sail after clicking a mote?

tbh not entirely sure why but if i had to guess its from activating it right before old one expires or as you go through a portal

ember grove
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I've had it happen a few times

green pewter
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It happens quite a bit on gg and it pretty damn annoying, set up an alert to let me know when my wind boost is down

analog hinge
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When's the next update, tomorrow?

vagrant solstice
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Should be today

karmic lotus
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why hasnt it happened yet

vagrant solstice
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theyve abandoned us

wet yacht
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Sailing release (plus hot fixes)
Were the last ever update,
Clearly.

vagrant solstice
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Cant wait for the crystal extractor nerf

warm epoch
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charting nerf incoming

real cosmos
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sailing removed it was an april fools joke

vagrant solstice
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new update: boats no longer move on water

native hare
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yo any update?

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oh there is

stark lion
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nerfs?

native hare
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sailing 2

frail bough
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does anyone know what this actually means?

It is now no longer possible to trim the Sails while holding Cargo.

glad narwhal
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yes! theyre fixing the boxes from trials 🄲 thank you šŸ‘

potent dagger
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they are not nerfing the crystal extractor LOL

restive siren
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*yet

primal oar
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down time?

strange silo
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Yeah how many days of downtime?

potent dagger
delicate glen
strange idol
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Please make UIM cargo better 🄺

delicate glen
surreal meadow
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What about lowering xp gained from crystal extractor but it is auto collected rather than 1 minuet click

solar quiver
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please allow us to move facilities around on the boat without destroying

main kestrel
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or like, disable it when docked

delicate glen
strange idol
# delicate glen How would you want it to be made better?

At least enough space so hiring a crew to afk salvage is reasonable. Currently 9 spaces is not enough to justify even hiring anyone and even makes the xp rates worse. Also interested if cargo will effect pvm in the future? will I be a hindrance to my group if I can't carry any repair kits?

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(otherwise I really have enjoyed the skill so far, thank you guys)

brazen kayak
# delicate glen How would you want it to be made better?

Later game port tasks are currently non viable currently on uim since one courrier task (goes up to 9 crates) will instantly fill up the uim cargo limit or overflow it. Maybe making courrier crate cargo not count towards the limit would be a good balance if jagex doesn't want to increase it.

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Could be cool if there was no cargo at all and it could pull from inventory but that's probably too much work just for a niche gamemode

wooden drift
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While there isn't a change in this update, we're going to be making Cargo not count towards total Cargo Hold space for UIM in next week's update

brazen kayak
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reading issue oops

chrome lantern
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I honestly don't really even think the Extractor is an issue, it's not like it's 0 effort and it's still less xp than actual 0-interaction methods like 30min afk salvaging with 2 crew. It's not like Jagex wasn't aware the Extractor gives xp and it still feels reasonable in light of the activities you can use it while doing.

meager flame
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i actually think the extractor is a good thing because it provides a baseline for all sailing content exp wise

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that helps some of the really bad stuff not be so bad basically

main kestrel
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not really good gameplay to sit at a bank chest crafting and running to your boat every 60 seconds for 36k sailing an hour

round lintel
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  • Fix the sailing combat or remove the damage cap on them if not willing to buff cannons damage.
  • Add more stackable loot to the shipwreck loot
  • Make repair kits stacks in 5 or 10s (if not willing to fix ship combat)
  • Improve the cargo system (is a fun activity not worth doing once you are 30 Sailing or can camp bird bounties)
meager flame
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yeah thats fine they can stop it working when you're not on the boat

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but i just mean specifically for actual sailing activities its good

chrome lantern
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I do think Bank Ship is valid I would see a change preventing bank ship area from letting it work

meager flame
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because what its really doing in the context of actually using your boat

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is providing a minimum exp rate assuming you have the level

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here jagex kinda didn't do a good job of providing that for some activities

strange idol
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I'm mostly just trying to understand why the limitation exists on UIMs in the first place. It's the boats inventory, not a storage system. It really only stores items from/for the boat. If someone is storing fish or something of the sorts minnows/tempoross exist currently for the same sorts of food sources. I don't feel like it detracts from the gamemode to allow UIMs to have more cargo space, it's mostly just detracting from the fun of the gamemode.

valid nexus
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Extractor being a click for 600xp per minute whilst your doing literally anything else is bad design

meager flame
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so they really have to be buffed if you nerf extractor

valid nexus
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they said they're looking to reallocate the xp to other activities

meager flame
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they could but like

#

it just seems like it already cleanly solves the solution they just need to make it not work when people aren't actually sailing

#

rather than figure out how to add like 30k/hr to everything

wooden drift
valid nexus
chrome lantern
#

LMAO I got curious, there's a team of 10 at the High Risk PVP world cannonball stall

meager flame
#

yeah the problem though

chrome lantern
#

I was not risking

valid nexus
#

if anmything xp reallocation is an easier fix than messing with the function of the item

meager flame
#

you have to pay attention to the extractor to get those numbers while you do stuff

#

if you were to say just buff the salvage rates

valid nexus
#

yeh not really as runelite can notify you when its ready

meager flame
#

you get the same exp but the effort level drops

#

so that doesn't really make sense

main kestrel
#

i think itd be fitting if youd have to collect the crystals like the rare drop thing or sailing into gusts instead of a click/second trim, maybe after 10 charges it scatters stuff around your boat to pick up or empowers your next cargo, trawl or shipwreck

meager flame
#

and i mean you might just say acceptable losses and let it happen

valid nexus
#

its bad design because it feels mandatory for good xp rates

meager flame
#

yeah playing well is always mandatory for good rates

valid nexus
#

playing well shouldn't be click a box every 60 seconds

round lintel
#

to be honest salvaging and doing the crystal extractor is not afk is just lay back, idk why complaining about something that adds good xp x hr if you are paying attention

strange idol
# wooden drift wdym 'makes the xp rates worse'

XP rates on UIM are about 30k/hr when using crewmate and clearing the cargo hold every inventory. When testing without crewmate and only solo salvaging, it was 28-30k/hr while also having to click less. This means crewmates are marginal at best, useless at worst.

meager flame
#

idk i think its fine letting people figure out how they're gonna click the thing while they do other stuff

#

you could say trimming the sails is bad for the same reason

wooden drift
valid nexus
#

trimming the sails is done only when actively sailing

meager flame
#

yeah and i just got done suggesting making it only work when you're doing actual sailing activities lol

glad barn
#

does anyone know how long this maintenance will last for?

valid nexus
charred acorn
#

Do not change the crystal extractor. There is a community of us who WILL NOT go back to Sea Sepulchre

round lintel
sharp turtle
meager flame
#

salvaging is a sailing activity

meager flame
#

also that's already exactly what it is

#

if you're into caring about exp rates anyways

#

trials have been the only valid answer unless not at the pc

unique vale
#

There needs to be a better way to get higher tier cannonballs on iron, 4 mins after update and every world at port roberts is already at 0 stock for mith cannonballs

valid nexus
hasty shard
#

it just kinda seems like inherently weird/bad design to have this item that gives 60 crystal shards an hour lol

#

even ignoring xp rates

meager flame
hasty shard
#

like why are we getting crystal shards literally everywhere in the sea

meager flame
#

theres not really anything to argue about lol

round lintel
#

Brother I care about variarity while also getting decent xp rates, currently ship combat is sooo bad you dont get really good xp when using lots of resources, Cargo sucks and xp sucks. Salvaging is your second best if not barracudas to 99

valid nexus
#

I can't do trials at work

chrome lantern
round lintel
#

not anyone has the will to break their wrist and fingers to 99

meager flame
#

tbh i think this weekly update is a massive flop

chrome lantern
#

Trials just feel way less enjoyable than Sepulcher to me, while sharing the feature that I can only enjoy doing them for a couple hours at a time max.

#

So I just do other things

meager flame
#

ship combat is down so bad they really shouldn't be calculating for another week

#

it needs help today

charred acorn
meager flame
#

granted they don't have to save it all right this second but

round lintel
#

They put ship combat in a lockbox and no one has the thieving lvl to pickpocket it

meager flame
#

its clearly awful lol it could take a measured buff today

#

and more next week

valid nexus
chrome lantern
meager flame
#

yeah i really want bounties and the combat to get like

#

decent

round lintel
#

also upgrades on your ship are sooo expensive 400 planks on a sloop is wild.

meager flame
#

so i can go for drops without feeling like this is a definite waste of time

#

since its clear they will be changing things

wooden drift
round lintel
#

400 addy bars, 400 rune bars

valid nexus
chrome lantern
#

Yeah it's not 60 shards an hour

#

If I had to guess more like 20 in my experience max

main kestrel
#

i think itd be fun if the item it gives changes on the sea youre in

ember grove
# meager flame it needs help today

Agree with this

forget the extractor that people are in a frenzy over, the largest issue here is that sailing combat needs help desperately to not be spending 100k gp per kill in hopes you get nightmare-rate sailing facility material drops as you slowly watch a rune cannon hit less than a trident

round lintel
#

And for the love of god add something or improve the deep see trawling, is a week and most of us dont know how it even works

#

xd

meager flame
#

trawling is just a victim of rates

#

we would know everything about it if it wasn't ass

#

but its so bad most people wont give it the time of day

silent peak
#

In case its not been mentioned yet, it feels bad that other player's boats get drawn with higher priority than your own on the screen. Hope this can be adjusted if not simply letting us hide other boats entirely

chrome lantern
#

I have spent over 15 hours killing vampyre krakens and I can't really think of anything else I've done with sailing that's less enjoyable

ember grove
#

trawling I think needs cleanup to be less janky but it was always meant to be a "get fish" method more than a training one, iirc

chrome lantern
#

(0 Storms btw)

meager flame
#

yeah its just sitting in that weird grey area of like

#

i cant get exp and the fish apparently aren't coming too quick either

hasty shard
#

every fishing method is a get fish method

meager flame
#

so just nobody really cares about it

round lintel
#

Is not about training sailing but getting the new food being viable

hasty shard
#

unironically just make it on par with drift net 😭

round lintel
#

otherwise why do they even exist?

chrome lantern
#

I've heard mixed things about trawling, from what I've heard the fish/hr doesn't seem that bad considering it's bis food. But it sems pretty awful that it's designed such that you just camp yourself in a pile of kraken to do it.

meager flame
#

it does make an incredibly good example of just how important rewards are in general to content

#

they managed to make it just barely not good enough that nobody really invests time into it so far

hasty shard
#

i dont even get why its such terrible sailing xp

meager flame
#

yeah i dont really see why it couldn't just be a solid multi skilling method

round lintel
#

Also please make Krakens not to always be in multi

chrome lantern
#

I can find the clip where husky talked about it sec

meager flame
#

im sure it probably had some logic about the value of fish and so on

round lintel
#

currently is find a remote area where u can lure one each time

meager flame
#

but the fish aren't that good

round lintel
#

same for sharks, etc

ember grove
hasty shard
#

like bringing up drift net again; why have we like gotten almost nothing on par with fossil island skilling

#

since fossil island came out

ember grove
hasty shard
#

i cant name anything besides sepulchre

ember grove
#

so that probably scared them off from the entire update lol

hasty shard
#

everything just comes out with absolute dogshit rates

restive siren
#

hunter rumors

empty iris
# delicate glen How would you want it to be made better?

I think one of the bigger concerns down the line is how future content will interact with it. for example if content is balanced around being able to have 200 repair kits available being stuck at 10 will make things effectively impossible. It's really hard to say where the balance should be struck without knowing what the long term looks like. Most of the restrictions do feel quite arbitrary given the only things that go in there are highly sailing specific, like you can't even put ship upgrade parts in its already so limited

hasty shard
#

rumours...

restive siren
#

?

hasty shard
ember grove
hasty shard
#

it feels like jagex thinks ehp is monkfish though

ember grove
#

and even competitive rates are dangerous because sometimes players exploit them for higher than intended or find new ways to use the content

#

and nerfing xp rates later on is, uh

contentious

wooden drift
chrome lantern
#

I can't find it in the Q&A video I thought it was but cba to keep looking rn, basically they were talking about how they "felt they may have leaned too generously on the xp rates for AFK methods" and then basically said, everything we just said about xp rates applies to everything except deep sea trawling, which isn't supposed to be a good training method for sailing OR fishing and is mostly about the resources.

ebon gust
# delicate glen How would you want it to be made better?

if you want a good restriction for uims let us have normal cargo hold space BUT we can't use fish crates, i don't think storing fish in your boat would be meta anyway but at the moment we can store 450 fish with em anyway, its just the rest of the skill is gutted for us. honestly best change would just give us full cargo with no restrictions but if you want a restriction there you go

reef wasp
#

glide shark time is currently impossible. A crate has moved, you can only get 59/60

empty iris
meager flame
#

im a bit annoyed at removing the secret box tech

#

they gave me the box i was using anyways but like

#

its just cool lol idk why delete it even if it was accidental

round lintel
#

what secret box?

wooden drift
meager flame
#

basically

#

there were boxes using the same bit of code to make it simple afaik and what was happening

#

is if you picked up any of those boxes the other linked boxes would despawn

#

so you could intentionally avoid some to spawn a different box in your route

graceful yarrow
#

anyone else here having problems with shark gwenith glide

meager flame
#

they actually gave us the better box anyways when they fixed it but

#

idk why we're scared of it maybe someone would've come up with a different route using the old box etc

broken palm
graceful yarrow
#

o7

broken palm
#

guess its sleep time LOL

graceful yarrow
#

i guess i wont get my free 600xp/min loool

broken palm
#

@jmods fix game pls

upbeat flame
final valve
# delicate glen How would you want it to be made better?

Honestly any increase to the total cargo capacity feels reasonable, even if incremental like mentioned in the newspost today, because right now it feels a bit too much that other accounts with an ironwood cargo can have 6750 hp worth of ironwood repair kits stored in their cargo to be used, whereas a UIM with the same tier cargo hold can store only 405 (16.6 times less). For the record UIMs in general should not be strangers to having less carrying capacity but having 94% less space seems rather substantial compared to typical pvm encounters where we can reasonably assume we might be 15-25% down on space in our inventory. IMO an increase to cargo space, even any amount at all in incremental changes, is not going to be game-changing towards the mode so long as the team is willing to balance cases like fish crates (if you see that as necessary). Simply put the amount of space available in cargo right now on UIM just feels generally too constrictive for me to feel like I'm interacting with the skill meaningfully - p.s. thanks for calling us out by name in the 2nd point of the news post, much appreciated that we are being listened to! Heart

round lintel
#

I think they should just improve the combat system

#

if they wanted a plank sink yeah

#

but make the repair kits stackable

round lintel
#

nerf the xp to make the kits

drifting pasture
#

did they nerf the fremmenik salvage spots? there is only 1 poppin up

round lintel
#

hop worls

drifting pasture
#

nono i mean there is only 1 salvage spot poppin up instead of 2

bronze kernel
#

You mean the double spots?

drifting pasture
bronze kernel
#

Seems those might have some downtime sometimes between spawns

#

That's what I noticed

drifting pasture
#

yeah ive been here 15mins and there is only 1 poppin up everytime instead of 2

hasty shard
#

if uim cant have cargo space, irons shouldnt have crew

bronze kernel
#

What exactly are the restrictions on Cargo for UIM?

hasty shard
#

like 1/10th of the usual space

#

for no reason 😭

bronze kernel
#

At this point

final valve
#

its actually less than that

#

its 1/16.6

bronze kernel
#

I feel like UIM should just be an afterthought

final valve
#

ironwood cargo hold on UIM is 9, other accounts is 150

meager flame
#

also idk if its too much to ask

#

but can we just get infinite stock on the 8k cannonball shop

#

lmao like

bronze kernel
#

The cargo holds are for very specific items anyway

meager flame
#

theres no way waiting for server restart to go loot all the mith balls you can find makes any kind of sense

hasty shard
#

8k is like a wild number lorewise i feel

#

why does this random guy have so much mithril if varrock can barely stock guards with steel gear

meager flame
#

lmao at least let the shop be usable for people who aren't going crazy

calm dock
#

extractor starting working on 2nd run of gwenith

bronze kernel
#

I feel the cannonball shop should at this point just act like the Blast Furnace ore shop

ember grove
strange idol
oblique flint
#

Gwenith Glide Shark rank has 59/60 boxes, cant find the 60th box anywhere l00l

restive siren
#

known bug

oblique flint
#

i want mah xp

bronze kernel
meager flame
#

its because they deleted the og box and gave people the secret box they were using im assuming

wooden drift
#

ship upgrading on uim is great and fun

#

requires planning and thought

meager flame
#

and just forgot that the old box was for shark rank lol

final valve
#

it actually is fun in a masochistic way ngl

carmine crescent
final valve
#

weirdly enjoyed working out a large keel last night KEKW

quartz locust
# delicate glen How would you want it to be made better?

There's a pretty big mixed bag of opinions on the cargo hold for us at the moment, what are the chances it just ends up being a UIM specific poll to remove the restrictions on the hold entirely for us.
The main concerns seems to be coming from either:

  • Able to store things there, specifically food.
  • We currently have access to Tempoross reward pool that can store up to 8000 Permits which if we wanted to, we could just go and pull until we get however many mantas or turtles we want then leave.
  • Minnows for noted sharks
  • Less Useful but WT being a stackable permit reward system now also allows for noted food to be stored there too.

Access to food itself hasn't been an issue in the past so I'm unsure why it has become a point of contention here now all over the possibility of storing something that can heal +2 over a Manta ray.

Storing Salvage:

  • An AFK training method becoming a little more afk and actually allowing us to utilise crewmates for it properly. If storing salvage itself gave something that would cause issues to the mode as a whole it would make sense but it seems right now at least the one "fun" use of it is having access to stored sapphire rings for recoils, the other items are either alched or dropped because of having little to no use.

Delivering Cargo:

  • It's known that it's an issue with later trials and having the cargo not count towards the hold count is a work around for this but it also just out of everything doesn't exactly make sense thematically...where else are we putting the cargo if not in the cargo hold... it feels like a quick fix for something that doesn't actually require a quick fix for itself as an issue but as a limitation on the hold space as a whole.

(i ran out of space because nitro)

#

Ship Combat:

  • As of right now, one of the only good ways to engage with this later on is to use safespots for things like the vamp Krakens which again, feels like a work around for an issue with limitation on repair kits that otherwise wouldn't be an issue for other accounts able to sustain trips of actual combat but as of right now engaging in the combat at all feels pointless while we have no sustainability.
  • Future content isn't exactly going to be done with the thought of being balanced around only being able to use little to no supplies on your boat to sustain yourself. if a normal / iron account is able to take 240 items in their hold to either a boss, raid or general encounter, and we can take at most 10 in the hold and then, being unrealistic, another 28 in our inventory, balancing content around that itself is going to become annoying and tedious to the point of is this going to just be a situation where we're constantly having small updates over the next year to adjust it where we inevitably end up with the same as everyone else which just feels like a waste of time.

I can understand where people are coming from not wanting storage, but with there being a whitelist of items that can be stored in there as it stands it doesn't exactly break anything in regards to the mode being no banking and trading. If we could store any items within the hold it would make sense for such strict limitations but that isn't the case and instead it makes the skill become more restricted for the sake of restrictions rather than actual meaning behind it. I understand the initial feeling of needing to hold back on the space just in case it did cause any issues and to avoid any annoyance in having to remove storage instead of increasing it but it just kind of feels like instead of it being "UIM felling" its just restricted for the sake of feeling the need to restrict it in a way instead of actually having meaning behind it. foxloveold

quartz locust
restive siren
#

sit

oblique flint
#

make shark rank great again :3

strange idol
#

yeah, once they allow us to build right from the plank sack it's going to also be a lot better as well

quartz locust
#

That will be nice yeah, overall i am enjoying sailing, there's a few bits but i think everyone is mostly at the same point on those where things could be made a little more fluid, i'm just mostly happy that i can Jubbly my Jive now at a somewhat reasonable FPS now šŸ˜…

cyan slate
bronze kernel
#

I feel like just don't put any restrictions on UIM and then fixing problematic issues that come up would be a better solution

#

Like that nest thing with Varlamore P2 that acted as a free storage slot

strange idol
steel solstice
#

I signed up to play without a bank, not to have random restrictions on my ship.

oblique flint
#

when is gonna trial be fixed

bronze kernel
#

Although I do feel like the game is growing and evolving to the point where UIM and the way new content is being developed are clashing

meager flame
#

honestly after thinking about it some i think uim probably should just have access to the cargo hold

#

its not a bank and they're basically bricking large parts of sailing by not allowing them to use it

#

like sure you could sail back and forth and go to extreme lengths to maybe do some really simple stuff

#

but it just seems wildly excessive

bronze kernel
#

The only problematic part IMO is the deep sea trawling storage for food. But as someone else pointed out, there are already other ways to stack or store food

meager flame
#

like it kinda seems like you'd just get trapped more or less just using trials on uim and it would kinda brick most everything else

steel solstice
#

I'm stuck doing trials, which I hate, while my clan mates post screen shots of how much xp their double hook sloops are pulling in.

meager flame
#

yeah the skill just doesn't appear intended to function without the cargo hold

bronze kernel
#

UIM also having to spend backbreaking work to upgrade as well

steel solstice
#

Upgrading is Fineā„¢, just part of being a UIM.

#

But the cargo hold is just an insult.

strange idol
#

I get restricting banks and storage for uim but the more I've done the skill it's more like restricting the boats inventory. It doesn't change any metas off the boat so far, it's just made training the skill actively worse

meager flame
#

yeah its when you get to salvage and your crewmates i guess just dont work?

wooden drift
meager flame
#

or you try to do combat and everyone else has like hundreds of healing items lol

quartz locust
# cyan slate Yeah honestly upgrading the ships feels very UIM and I don’t mind that. The whol...

the upgrading is incredibly nice feeling right now yes, having to actually use things like bagging hull parts and having multiple deathpiles to make it easier to do and actually having to think about how to process things is actually really well done. As for cargo tasks, right now i stopped doing them as soon as i had access to the Trials because of seeing that im either going to be doing low level ones because of space or just effort put in to xp received so haven't even bothered doing them which sucks.

strange idol
#

yeah, it's going to make pvm in the future on the boat just terrible. Not in a fun way like in cox where you're on your own as an iron or can't use the storage as uim. Just less healing and cballs to aid in the encounter

bronze kernel
#

They need to fix ship combat in general

#

Cannons feel way too slow

meager flame
#

i actually think the amount of healing items we have access to is completely insane in general

#

if they actually tune the game around that which they will have to do to make hard sailing encounters

quartz locust
#

Balancing content around accounts that can hold at most 38 repair kits and those that can hold over 250 is just a little bit of an oversight it feels.

meager flame
#

uim would never work

bronze kernel
#

On a side note, would anyone be opposed to making the teleport focus a core boat attachment over a facility?

meager flame
#

i'd kinda like them to not do the infinite stack of healing items in the cargo hold though and just stick with the normal inventory size for that

#

for everyone lol

#

whenever they do fix ship combat

#

idk if they expected us to encounter the ronald reagan aircraft carrier at some point or not but lol

#

what do we need 278 repair kits for exactly

quartz locust
timber drift
#

Hello beautiful people and Fox i'm wondering if the horizon's lure in keg is fixed for barracuda trials now or does it still not apply the bonus xp to them?

timber drift
#

There are multiple threads with almost a weeks worth of feedback in each of them

delicate glen
ember grove
delicate glen
timber drift
#

Thanks for the reply, wasn't addressed in the newspost so thought i'd ask

ebon gust
timber drift
#

it's not a bank nor an extension thereof

#

it's something that exists so you can interact with sailing properly

#

unlike the seed vault which is just a bank extension

ebon gust
#

yeh seed vault and potion storage are just banks and we cant use em

timber drift
#

would be the same with pot storage if it was seperate

#

(in my opinion)

quartz locust
timber drift
#

think i was banned coz the mod hates me

#

keep thinking im literally hitler whatever makes you sleep at night buddy

lone walrus
#

Do i need to leak your DMs to valdevon

timber drift
#

nice thing to dig up in this channel btw real classy

quartz locust
#

Oh I don't think about it at all but it's a nicer place these days in there :)

patent zenith
#

It is šŸ™‚

timber drift
#

didnt you delete someones opinions on the storage because you didnt agree

#

😭

wooden nest
#

I haven't tried ship combat does it pull from both invent and cargo or only either?

meager flame
ember grove
# ebon gust whats the loophole in the no bank mode having things that arent banks

because as I understand it, the initial idea of the game mode was using your inventory for everything instead of using storage, which at the time was more or less just the bank, and options for storage have massively expanded since between PoH updates, material storage items, etc while the restriction remains just on the bank

I don't care about the current state of things for or against, I'm not on a UIM and never will be, but the point is that any claims of cargo hold storage being against the game mode intent feel hollow when there's already so many things existing that work around the inventory constraints

timber drift
#

stay power tripping

#

if you want to talk about it my dms are open

#

i think this channel should probably stay on topic

#

avg drama farming uims

lone walrus
# timber drift

The entire topic was getting off topic and I made a separate thread for stuff. Also nice cutting off my reply

timber drift
#

lol funny thing to delete because its 'off topic'

strange idol
quartz locust
#

Cargo specific feedback and general feedback was seperated after it started to get muddled :)

timber drift
#

guess i should beleive the expert on muddling

quartz locust
primal thunder
empty iris
#

good or bad we just don't need the additional outsider comments

reef shale
#

Can we please get drop rates for pet 🐢 šŸ™ hes the best!

primal thunder
#

It gets very muddled when people who do not play the game mode comment on the game mode often with very misguided information

lone walrus
strange idol
#

BIS gear was also storable when UIM came out but we accept updates change the game. Even if it changes some metas outside of sailing, isn't that the point of updates? Is UIM supposed to be a museum of presailing or something?

empty iris
#

info you're being kinda cringe rn we're trying to discuss the actual updates here

ebon gust
#

i've thought about making a no storage whatsoever uim but i think i'd just get elite void and pretty much be done with the account

#

like what else are you gonna use

#

kinda boring

simple nimbus
empty iris
#

it would be really nice if the jmods could actually make some sort of uim specific section when they keep asking for uim feedback instead of it getting washed away in a sea of general game updates because so far we've had a jmod come into uimcord before sailing, a jmod come in after sailing where we made two specific threads and now a 3rd post about putting feedback in here where it will be drowned out by 400 unrelated messages

static grail
#

did the update break the gwenith glide shark trial?

patent zenith
#

Yes

static grail
#

im getting a crate that should be for the merlin course spawning and cant complete it

tacit heron
static grail
#

i knew i shoiuld have just done it last night...

delicate glen
upbeat fractal
quartz locust
patent zenith
#

This is now Jmod #3 chat

quartz locust
patent zenith
#

Let’s hope it works

quartz locust
#

Hopefully :)

#

I haven't posted my feelings about in here until that so spent some time to actually type it all out first instead of just waffling like normal šŸ˜…

upbeat fractal
#

It'd also be cool to try out a UIM exclusive poll after the newest poll changes

ebon gust
#

repoll spiceracks

quartz locust
upbeat fractal
#

Just to see how many UIMs actively answer those

final valve
lone walrus
#

Hasn't previous uim only polls been pretty consistent around a few thousand

upbeat fractal
#

Maybe it's way more now

quartz locust
ember grove
meager flame
#

they should probably poll uims that have actually done sailing

quartz locust
upbeat fractal
ember grove
#

and let you do things like sort options in order of preference

meager flame
#

i'd probably ask people that are like level 60-70+

#

since if they aren't that high they probably don't even have an opinion yet

quartz locust
simple nimbus
# ember grove thankfully their new polling system lets them have a much larger variety of opti...

If they are doing a uim only poll it should be

Ranked choice with the following 4 options

  1. Keep all restrictions the same
  2. Keep restrictions mostly intact, with exceptions for problematic items like courrier cargo
  3. Mostly remove restrictions, with exceptions for problematic items like cannonballs
  4. Remove all restrictions

Those were the 4 ideas that kept coming up in the uim community discussion

ember grove
meager flame
#

tbh i dont even think it really needs a poll

ebon gust
#

just like people who would play uim if they deleted the house and stash units UIMclueless

vivid ruin
#

Im sure its been said. But crates have disappeared after this mornings update lol

meager flame
#

no game mode choice really blocks you from participating in anything built into the game

lone walrus
meager flame
#

but not being able to use the cargo hold actually does block you from doing certain things with sailing

#

not sure it should've ever been blocked

simple nimbus
lone walrus
#

My stances in uim stuff basically boils down to "does this cause me to make more decisions or less"

meager flame
#

the whole conversation should've probably been about how large the storage space is for uims

#

and not if its usable

steel solstice
#

People who say "I would play UIM but..." Should be banned. Everyone knows they are lying to us and themselves.

lone walrus
#

With more decisions being better*

upbeat fractal
#

Less is more, but not here lol

empty iris
simple nimbus
#

the restriction is on the size of the cargo hold

empty iris
#

or more specifically, the items probably need to be named outright to save any potential for misinterpretation

cloud slate
#

please jagex leave the crystal extractor alone, its perfect

meager flame
quartz locust
meager flame
#

it seems like its so overly restrictive that really you kind of cant do things you're intended to do

#

it would be like if jagex had released uim but your basic inventory was 4 spaces instead of 28

timber drift
#

Would be nice if its actually treated like an actual gamemode and not an afterthought slapping a number on it that locks you out of content for squat, ran into issues with port tasks as soon as lvl 50 which just feels wrong

meager flame
#

and thats basically what your ship cargo ends up being

#

its less bank and more your inventory size

timber drift
#

like if the restrictions were thought about and made sense im sure it wouldn't be as much as an issue it is currently to people

#

but to be frank, its clear they were not

#

would be nice if future content where one such restriction is considered is more carefully approached pre launch perhaps

meager flame
#

i think they fundamentally looked at it as a secondary storage option and not your inventory and needed for fuction

#

and i think they were wrong to do that

timber drift
#

yeah it would make more sense if it was actually like that, but it's simply not

ember grove
timber drift
#

the steel cannonballs wouldn't even matter tbh since cannonballs are the limiting factor for cannon usage, for regular irons too

primal thunder
#

The new fish are such a roundabout storage method for almost no gain vs literally any of the other raw food options mentioned prior

ember grove
#

yeah I mean just do 4 games of tempoross solos

timber drift
#

and even if you want to be anal about it you can limit steel cballs to a smaller stack

#

but lol

primal thunder
#

they're already limited on mains! To 2k

meager flame
#

i mean that is what i would've done but they went with a really open and simple approach to the cargo hold

primal thunder
#

And that's nothing for long term storage like you're not saving an entire muspah grind on there

timber drift
#

200 for uim 1800 extra would be bonkers peepognomeblush

meager flame
#

like i wouldn't have cargo cannonballs and repair kits using the same storage space

#

especially not actual cargo

primal thunder
#

That's like maybe 2 slayer tasks

meager flame
#

i wouldn't want anyone to try to like

#

do a port task and then be like oh oops i forgot to build a big enough box

#

because thats almost impossible to do anyways for regular players and would just be

#

annoying

#

it would've also helped them figure out how they want uim to work if they were each in different sections

#

like im sure they don't want to just brick your port task

simple nimbus
#

It makes sense for main accounts though. More boxes per port task incentivizes getting crewmates and upgrading your boat

quartz locust
#

Limits on cannonballs is another pointless limit for us. 200 in the hold and just carrying the rest with you for the - 1 over having 2000 in the hold.... And still having - 1 in the inv if you want to carry more, it's again another limitation for the sake of having one where it isn't needed / doesn't really actually make sense, if it was an unlimited storage for balls then sure but there's a limit šŸ˜…

meager flame
#

yeah it would just be better in general like

#

if we build a cargo hold and it has idk some random number like 20 slots at level 99

#

that would be a number that they know works for everyone whatever the actual number ended up being

#

and then they could restrict the storage of other items that might be more problematic

abstract canopy
#

Could we make it so that the rare collection log items from salvage (such as the rusty locket), become gradually rare per salvage type. For example, the rusty locket, and small shipwrecks, is a 1/250. The mouldy block, from fisherman's shipwrecks, is 1/500. Then the dull knife, from barracuda salvage, is 1/750. This goes all the way to the smashed mirror merchant shipwrecks which would be a 1/3250. Because 1/3000, for each one seems a little excessive.

meager flame
#

that they dont want uims to store tons of

timber drift
#

i had the idea that diff types of crates count as a single item for port tasks then you could possible stick with the current restrictions

upbeat fractal
timber drift
#

(that woudl still leave issues down the line probably but yeah)

#

soz i worded that badly, same crate type = 1 item

#

so 3+3 crates of a diff order would be 2 items

meager flame
#

i mean the really easy option is just to make actual cargo storage unlimited for port tasks

#

and just use the restriction for other items

#

that way they just get out of their own way when it comes to certain things simply working or not

upbeat fractal
#

That would be a last resort kind of thing

primal thunder
#

you could make crates repair kits and cannonballs stack and then fish/salvage would be restricted by your hold/inventory and I think that's fair
But again the easiest option is just gonna be to unrestrict the cargo for UIM to begin with as opposed to changing all that other stuff

upbeat fractal
#

If no other restriction forces UIMs to make interesting inventory management decisions

primal thunder
#

(which is more likely what jagex will lean towards)

meager flame
#

yeah idk what they're actually willing to do for uim

#

someone in there is going to be asking how long it takes for how many players

upbeat fractal
#

I wish we could explore cargo hold interactions rather than opening Pandora's box once and for all

timber drift
#

yeah i just personally think it wouldnt add much but im not opposed to the idea

#

at 87 sailing theres plenty of uim jank with sailing just from not having a bank

#

gl getting a dragon keel bozo

#

would be mad dedication

upbeat fractal
#

One thing that's more concerning to me immediately is the fact ship combat will be balanced around the assumption you have a cargo hold full of repair kits for sustain lmao

wooden drift
#

some of you probably should just read the update cause one of the things being said here a lot is already confirmed to happen

While there isn't a change in this update, we're going to be making [Courier] Cargo not count towards total Cargo Hold space for UIM in next week's update.

timber drift
#

yeah but thats in essence a bandaid

#

im just discussing for the future

wooden drift
timber drift
#

oh yeah lol

#

fair enough

steel solstice
#

A bandaid that is a week out.

#

Because fuck us I guess.

upbeat fractal
#

Fuck us! (Positively)

timber drift
#

good news they allegedly fixed jubbly fps so you can spam that instead kekw

meager flame
#

yeah i honestly am surprised at how much didn't happen

still sundial
timber drift
#

55-72 was kinda brutal because it was unplayable and no port tasks either

meager flame
#

with this weekly update

empty iris
meager flame
#

like

steel solstice
meager flame
#

im kinda sad im going to just get 99 sailing before ship combat is worth doing

timber drift
#

i have a potato plugged into a modem

empty iris
#

cycle of go try jubbly > realise its godawful due to the performance despite being fun content under the surface > go aimlessly do a single port task for like 3k xp and realise that feels terrible > go back to jubbly and repeat

timber drift
#

thought that'd be fine for osrs

meager flame
#

you actually kinda could fix it

#

but

#

it was not ideal

steel solstice
#

117 hd still chugged there even with the monster PC... Somehow.

timber drift
#

the priff-port tyras port tasks were okayish while they lasted

#

somehow

meager flame
#

you basically had to drop render distance

#

also 117 has generally been kinda crap for sailing so far

steel solstice
#

It looks amazing though.

meager flame
#

that weird boat lag thing is just too in my face to want to use it

empty iris
#

it was just horribly optimised

meager flame
#

the funny thing is that im not sure how much of that was the new stuff

#

you get the same effect from two things on both sides of the course just to a lesser degree

#

the zulrah area out in the actual swamp part is kinda crazy due to the animations

#

and the new trees every time they make a lot of them in areas like priff you start getting drops

#

its just neither is as bad as what jubbly did

empty iris
#

was kinda funny running down to buy balms for the inoculation station and even that area chugged immediately on getting close to the pools lmao

lone walrus
#

Afaik it's from a limitation on what runelite's gpu plugin is capable of. It offloads a lot of the rasterization but not all of it

#

So you still get stupid low fps if that part it can't do is bogging down the cpu

meager flame
#

ya thats why hdos actually beats the brakes off of runelite and the official client

#

in terms of fps

empty iris
#

ahh interesting

meager flame
#

and i hate it because i want the performance so bad

#

but i hate the look of hdos lol

empty iris
#

i forgot hdos even existed tbh lmao

meager flame
#

im not even kidding either hdos for me pushes like 500+ fps if i dont cap it

lone walrus
#

Resolution matters in that a lot too

open aspen
#

It seems that the Crystal Extractor hotfix didn't work. It still breaks after a couple rounds of trails. The issue is fully removed from the update page as well.

meager flame
#

tbf to jagex their renderer beta also pushed insane almost 4 digit fps numbers for me

sacred skiff
#

Anyone else feel like a task-only area isn’t the fix frost dragons need? You have to kill like 30k of the damn things, I don’t wanna wait and do it 120 at a time to not have an ultra-packed cave of 6 dragons to sustain the entire world.

meager flame
#

but they disabled it so

sacred skiff
#

Although that’s admittedly iron problems and Husky outright said they wanted good boat to be a miserably long grind for irons so

meager flame
#

you love to see it though when the game gets performance that matches how it actually looks because someone decided to do something remotely modern

#

lmao its way too common that stuff gets left in the "good enough" state where its horribly optimized but your pc can just power through it to a degree

timber drift
#

3 people per world seems alright

#

im here now atleast and we are living in harmony and i rarely see ppl hop

#

real problem is people who cant stick to their spawns lol

#

or magers alternating 3 dragons because they're cringe

meager flame
#

in fact i bet

#

if you were just trying to get slayer exp you'd never do that task in the first place

#

i think most people will realize that trying to get the task rolling for it is maybe a waste of their time especially in our current situation

#

where most of these guys maxing boats out are likely 99 slayer

#

i think they just messed up and the frost dragon room is about 1/4th the size it should be

#

like i got my 300 dragon nails relatively easily because i got in there fast and i was also just online at crazy degen hours

#

but you could tell when i would first get on and when i was getting off that it started to just get packed you'd see like 8 people log in then hop per trip

#

come back and find 4 people in the room since you were last there 20 seconds ago lol

#

and have to hop several times

rustic rapids
#

i just wanna say as a player who was maxed before sailing, i am not enjoying it. day 1 was fun but realistically it was fedex simulator until you unlock trials. and then its trials until 99?? i dont like the trials so far. i did ardy to 99 and avoided sepulchre. now it feels like i have to do boat sepulchre. i wish the afk methods were more viable

hollow nova
#

please make uim cargo hold bigger...by that i mean same a normal accounts,uim meta is not gonna change for a cargo hold that can only store salvages and 200 cannonball....also , i love the skill so far , thank you.

fringe rivet
#

tbh most people don't care to max

#

I'm fine with fedex'ing and salvaging

hollow nova
#

i don't know a single maxed person who likes the skill , they were disliking it before it even came out(loosing their cape boohoo), they are the 0.01% anyway so jagex wont listen to them and shouldn't.

worthy spade
#

Anyone know if the shark trail is fixed?

rustic rapids
#

well im a maxed med so i dont even have a max cape.

small anvil
#

Afk methods are plenty viable, you get like 90k afk with salvage

#

It's comparable to redwoods

rustic rapids
#

im at 36 rn

small anvil
#

Lol just salvage barracuda then

#

Afk is fine

frail bough
worthy spade
#

Ty mate

small anvil
#

You can do trials to get to the next afk tier and get crystal extractor

#

Or other upgrades

rustic rapids
#

are large salvage worth it then?

small anvil
#

But complaining about the afk is just off base

sacred skiff
#

I was maxed pre-sailing and I like the skill

rustic rapids
#

i tried fishermans and was getting 4k/h

sacred skiff
#

But also I like the trials, they’re fun

small anvil
#

Everything is miserable pre 30

sacred skiff
#

Yeah pre-30 is, by design, really slow

#

They said so on stream

small anvil
#

They went hard at the XP scaling

rustic rapids
#

timed minigames have always stressed me out

sacred skiff
#

Fortunately you still get xp even if you don’t make the time

#

But if you don’t like them, salvaging esp with a crewmate on a second hook, is really solid for how afk it is

rustic rapids
#

okay i will keep these things in mind

bronze kernel
#

The second crewmate is a game changer for salvaging

#

Especially once you hit 60 and can use Jenkins

sacred skiff
#

J-dog is a champ, yeah

small anvil
#

How much did they change box hotboxes

sacred skiff
#

I just wish I could understand him lmao

small anvil
#

Woo woo woo

bronze kernel
#

Wear the Ghostspeak amulet

sacred skiff
#

Woooo.

#

It didn’t work on release, is it fixed now?

bronze kernel
#

I wish crewmates would stfu sometimes though

small anvil
#

It didn't work last I heard

bronze kernel
#

What hitboxes?

sacred skiff
#

Crates in trials

#

Did they change them?

bronze kernel
#

I hate that the most

magic raptor
bronze kernel
#

Thinking I was just able to be in range only to be just out of range

sacred skiff
#

I was used to the old ones, shit lol

magic raptor
#

oh whoops, replied wrong, sorry geek

small anvil
#

Crate hotboxes were like a caltrop looking thing

#

And they mentioned cleaning up hit box but idk if that makes you need to make a new route

#

I don't really do that much trials though

#

I had a specific route planned out after first portal in glide that I suspect might be worse if they made the hotbox more even

timber drift
#

surely they just made them more consistent if it was a caltrop hitbox

#

which means not nerfing the good ones

#

i felt it was just a specific few boxes that were wonky

potent dagger
#

greater teleport focus is not worth grinding for at all and its sad. It should at least teleport you to your last-used boat that's out at sea rather than just whereever its docked. Especially dumb since most salvage you get is just not worth keeping and will be dropped unless you could quickly bank and tele back

timber drift
#

99 cape is the greater teleport focus

bronze kernel
timber drift
#

no just docked ships iirc

#

or docking points

#

i dont think that your boat chilling at a specific point in sea and you teleing back to that is ever gonna happen though

fossil mural
#

So no fixes to make boat combat / bounty tasks more desirable?

timber drift
dry topaz
#

Polled Forge on Brittle Isle When?

main kestrel
#

i feel like having a bank chest on the rare tree island defeats the purpose of cargo a little, doesnt it make more sense to need to travel there just like rosewood, fill a bunch of camphor crates with logs like with trawling, travel back with 300 ironwood logs (or teleport to and from your ship at higher lvl)

heady orbit
#

Classic Jagex. Nerf xp rates for the general public and leave current state XP for their money attracting playthings. (streamers/current 99ers).

If you are going to nerf the extractor remove the XP from the people that have gained it. Just because some of us have normal jobs and have not taken days off to waste our health away we are losing XP/hr to make a skill slower.

FIX:
Either remove the XP across the board or leave it as is. You can find out how many minutes its been since the first extractor and remove that XP difference from players current total xp. If they lose 99 status then so be it. Keep the game fair. I am willing to lose my extractor XP if that means making the game fair across the board.

simple nimbus
#

They didnt nerf the crystal extractor man'

frail bough
magic raptor
quartz locust
small anvil
#

Lol

#

Guy actually wants XP removed

#

That's psycho

magic raptor
#

^ur also having a reading comprehension issue for his complaint

#

hes complaining because he thinks he is missing out on extractor, not that he wants xp removed

#

oh

small anvil
#

Fair I guess it's more an attempt at saying do this absurd thing or don't do it at all

magic raptor
#

i see what ur saying

small anvil
#

But like

magic raptor
#

the second half of his comment lmfao

main kestrel
#

yeah

small anvil
#

No the devs are not going to do the absurd thing

magic raptor
#

regardless, dude didnt actually read the post/skimmed it, and is getting fomo over nothing

#

or is malding they dont get to do bankstanding crystal extractor

small anvil
#

And the devs should not be handicapped from balancing things because of your insane complaint

magic raptor
#

just ignore them

small anvil
#

They're going to nerf extractor XP and redistribute they say

#

But like I doubt they will do that evenly, buffing the glide XP would be silly

gaunt quartz
#

not one mention about being able to move facilities

#

I feel like this is a talking point I keep seeing over and over everywhere

tiny dew
#

Something something engine work

gaunt quartz
#

it feels so bad to place a facility that costs 3m next to the helm only to realize you actually have to place it on the other side of the helm to work right

strange widget
#

They've updated the broken dragon hook rate on the wiki. It's worse. 1/1500. 😭

quartz locust
gaunt quartz
timber drift
#

also small unrelated thing which is probably like zero priority RN:

#

frost dragons dont drop ensouled dragon heads

novel egret
#

not a mention of adding a way to move facilities around within your boat

#

either add a way to move stuff or don’t make facility placement matter. just one or the other i’m not asking for much

quartz locust
# gaunt quartz I just mean in this blog specifically

ah yeah fair that makes sense, it would be nice to have it done in a similar system that the poh system with being able to move them around, just in case you drop an extractor in the wrong spot or want to move some barrels etc dracthyr_nod

idle rapids
#

Really, they decided to nerf delivery tasks? They already sucked

simple nimbus
#

did they?

still sundial
#

how were they nerfed?

novel egret
#

they didn’t touch xp read the blog better

#

yet*

still sundial
#

if it's about

It is now no longer possible to trim the Sails while holding Cargo.
then I think thats just if you're holding cargo in your arms

novel egret
#

about the crystal extractor (and other stuff)

This is likely to be a change set for next week as part of a wider 'XP Review'. No changes are being made this week as the team is taking a considered approach and reviewing data […]

idle rapids
#

Ah okay

novel egret
#

wouldn’t be surprised if they were buffed next week

true talon
#

Dont take it away, i just got it 😢

#

good 1 min click while working or chilling

stone cloak
#

crystal extractor wasnt working (in trials) despite showing it was charged up, had to turn it off and back on like an old computer aint no way gagec

ancient juniper
austere mulch
#

Take it away and put it all into salvaging

#

Ty

cinder rock
#

Someone make sure to tell that reddit guy, sharks don't drop bones anymore

merry basin
#

look like world hopping still removes crewmate from their assigned roles

analog crow
#

Sailing around the map to get to kourend and fremennik was fun once or twice but it gets old fast since it takes a while. Wish the ship bottles were more common from salvage, it would alleviate the issue a lot.

small anvil
#

just recover your ship to the location

#

teleport to piscarilius

#

talk to shipwright and recover

#

or install the tp focus

analog crow
#

Can do that ofc but it feels like it's against the design intent of the skill

small anvil
#

the first one is boat to me

#

i think the tp focus is the intent

#

and i dont understand thinking that recovering boat is against the intended design when boat in a bottle exists

#

they balanced it so that sloop costs more to recover to disincentivise it later

#

so they were surely aware people would do it

meager flame
#

i mean i straight up just park my boat anywhere and instantly teleport away for almost everything

#

then teleport it to me and sail out of like deepfin point or port roberts or whatever

#

its kinda weird but teleporting is way better than actually sailing

small anvil
#

and like, its just like you dont run everywhere after the early game in osrs

#

tps are part of the game and it's miserable trying to play without them

#

sailing everywhere would be the same

#

unless you added "fast travel to x port"

meager flame
#

its sort of like that but also not like that because you don't have enough good teleports to make it work like the rest of the game

#

you just teleport away from content but still spend kind of awhile sailing to content

#

where the normal game usually you can teleport a lot closer

analog crow
#

Like, the boat feels heavy to steer which is intended I get it but it gets frustrating when you just want to get to a location
And the damage you take is annoying. It's weird that chip damage is usually an annoyance in ordinary combat but it's the baseline in ships

meager flame
#

i actually agree with that for ship combat

small anvil
#

there's paths around the monsters basically always

meager flame
#

i feel like they leaned into everything ship combat sucks at when really we should be like

small anvil
#

if you sail through thats your choice

meager flame
#

sailing to navigate around attacks and stuff

#

to avoid damage

#

but instead you're afk mentally disconnecting irl while your cannon does negative dps

#

and just tanking hits

small anvil
#

the turning speed is too slow, if the cannons hit harder and slower and we had better turning, sailing to turn both sides to cannon a mob woulda been cool

#

but that would require much faster turning too

analog crow
#

I dunno what they could do
Maybe assign some crewmates to defense positions and it would reduce damage taken?

meager flame
#

we should've had dwarven cannons that just rotate

#

instead of a pretty not amazing interface and crewmates that cant kill a seagull

#

that would help your boat not feel so terrible

hasty shard
meager flame
#

i think boat bottle was an idea they couldn't let go of that they had early on

#

even though it stopped making sense

hasty shard
#

like im really not sure what the point of them is over just paying to recover, besides niche charting strats

small anvil
#

it kinda stopped mattering pretty early

hasty shard
#

they didnt let you ever use them in the betas

meager flame
#

i actually never even got one and im 91 sailing

small anvil
#

it lets you go to places without a shipwright

#

and there's less shipwrights in the later areas i think?

#

but by then you have the tp

meager flame
#

the real unlock that you just have to get is the necklace that teleports you around

#

its actually kinda insane because its more or less a crafting cape too

#

so thats going to be the meta for like everyone forever now

lunar rune
#

im having issues with my crewmates stop salvaging, relogging fixes it but they just stop

#

and they continue to just stop while still boosted for the level randomly

gaunt quartz
#

also this hasn't been mentioned anywhere in known issues, the Shellbane Gryphon currently has bugged audio

#

I checked its sound files, it is supposed to squawk when it hits you, it instead has an extremely low pitch whistle

chrome lantern
# hollow nova i don't know a single maxed person who likes the skill , they were disliking it ...

I was maxed before Sailing came out and I think it’s done a fairly good job. I personally really dislike trials, since it just feels really boring since the courses don’t have any variation like sepulcher does with tele portals and arrows. Salvaging is more than a good enough afk option. Charting was amazing while it lasted and I really
enjoyed it. Ship combat needs some updating (I would probably just double cannon damage, tbh, and halve the xp accordingly if needed to balance xp rates) but if you’re an ironman you need to do it anyway if you want to max your boat, so it’s a lot on the side. Port delivery tasks are also good but there’s a bit too much rng on them for them to be enjoyable to me as-is.

true talon
#

I think the bounty board and charter board should be seperate to add more varriety to both.
Ship combat needs to be drastically improved.

#

like take the current board and build a section called charter task and bounty task

#

you can switch between both but only hold as many as you unlocked

#

also the lvl should be correct for the port your using, i shouldnt see a lvl 50 task at lvl 75 dock exp

meager flame
#

i do think ship combat is so undercooked that maybe

#

it just shouldn't have been in for release

remote ruin
#

I think it would be neat if your sailing level let your normal weapons deal more damage the higher it was, until it gets back to normal amounts at some point, maybe equal to your range/magic level.