#game-update
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I for one would like to have my cannon mounted inside my captains bridge and barrel pointed at me
have heard the code to let you swap facilities around wasnt something they'd be able to do
Now your barracudas boat has to be on point but you cant use it anywhere else
you know what they could do though
then you are force to spend insane gp on another boat
refund your materials when you remove things in the boat
it would be different if there were like
more valid boat configurations and you were trying to design around them
A "relocate" removal that refunds but only if you rebuild it
but really that one thing is just a big are you dumb check
and its not even really seeing if you're dumb
because people might not even know what it is or assume it works like the wind catcher
Yeah and also like nobody knew on day 1
Another thing that needs better understanding is deep sea fishing
was day 3 and still didnt understand a thing on how it works
the only thing i understand about it is everyone that has talked about it
tells me that its ass
so i just haven't even bothered lol
exactly
I was like, I want to get some Marlins in the iron while I max my main again
if it were more of a valid form of getting sailing exp
turns out is not something you can do on the side
i'd probably give it a shot
and no one knows how it works
the exp tuning for sailing is kind of crazy though
saw someone say they were getting 15k sailing and fishing xp an hour at trawling, and then most recently I saw someone saying they were getting like 35k xp in both trawling
it feels wrong that the delta between the correct methods and the not so correct ones are like
triple digit percentages
more effort for more exp is fine
but that gap is disgusting
The only thing we know is that Mod Husky explicitly said it was intended to be bad sailing xp and bad fishing xp
I dont have a problem with the xp if I knew how it works
like my main focus is the food
like if they said the trials are the hardest so we want this to be like
30% better
im down
if they said that and were like we want it to be 300% better
but is not really intuitive
im not rolling
weirdly enough i think the only good balance is between trials and 2t salvage
but everything else gets gapped pretty hard most of the time to the point that its a bit unreasonable
i think the full afk rates are fine too since full afk is just you know
Cargo man, please improve cargo
you're not playing so anything is better than nothing
they're honestly maybe too good at the high end
but then again cargo which is semi afk
is not even 60k xp an hr
and you get shit tasks
the faux stream was funny when he realized that 6 hours of trying to do ship combat was about as good as one hour of doing trials
Lol
lmao you could see the internal struggle of him trying to stay positive and figure out some way to make it better
dragon cannonballs are in my inventory but not in my clog
when i use dragon cannon ball on the clog it says "Your collection log has already accounted for that item
So, the cursed Archipelago is an area that cant access at all or not figured it out?
Not open
forgotten ocean, untamed ocean, eastern ocean, and part of the sunset ocean are inaccessible
Current boundaries:
-No further north than southwest corner of Varlamore
-No further west than above WT east side
-No further east than Weiss
-No further East than Menaphos/conch
Kind of weird boundaries
i mean it's just the boundaries from the oceans
or specifically it's where seas with hazards that we cant protect from are
Low key sailing has been so much fun to grind and its a huge W IMO but maaaan I would have loved atleast 1 semi end game boss added with a sailing req, these frost dragons just dont scratch my itch š¤£š¤£
We'll get some eventually
I believe the jmods said they have an on the ocean sailing boss planned for next year
Seamaw 
really stinks that the cannon damage is severely nerfed for your crew compared to you.
can you get to deepfin without 67 sailing?
ffs bottle at port roberts takes you to port sarim.
yeah im kinda avoiding em for now
i just want the charting....
really sucks to grab a bottle while on the way for a delivery or cash in bounties
and now your boat is.... somewhere across the world and you gotta restart your journey
and if you want to move it back close you have to bank your whole cargo or it go bye bye even with magic one...
just make the delivery ones destroy on tp
Yeah lemme keep my cannonballs and repair kits
fair enough on the delivery cargo but goddamn
i even understand cball and repairs lost on sinking or paying for the boat tp
after getting my sloop, ive just emptied out my skiff specifically for teleporting to locations
the most i wish for is the crew doing full damage with the cannon...
a boost in dmg would definitely be nice. I think it's a good incentive rn to play with real players but I really wouldnt complain if we got a buff
i understand the low damage to monsters, but crew being meh other than salvaging/fishing is frustrating...
its still a lot of extra damage if you're attacking as well with ranged
i really want two cannons on the same side too haha
not really, your damage is nerfted (no mega rares), only good damage i do is with bowfa... and that is still really nearfed
I find the kills faster, even moreso when I attack 2 enemies at once and have cannons going off from both sides
yea
right now im doing a task from roberts for birds, atlatl or venator bow do the best
i havent considered venator, might give that a go sometime
ive used sunlight crossbow and it was decent
atlatl can do 1 stack of burn and doesn't seem to be as nerfed
ill have to try it sometime š
but all ones in the water are immune to burn... SHOCKED
jagex plz
was hoping lightning bolts from opal bolts would do damage, but all sea creatures are immune to bolt effects it seams
ooo never thought about slayer dart.... it has a wierd damage mechanic string... might have been overlooked
... bows must be good somewhere again. rune arrows are jumping up
how does one use venator for sailing
you can tag a bunch of birds and get it to bounce
you can rotate the boat in place to make the birds group up better
all i do is wiggle the boat
@gilded granite when can we expect news about new quest that supposed to be in early 2026 "Blood Rises"
or news about the winter summit that was mentioned earlier this year at runefest
i'm mostly working on Sailing, we'll share more when we're ready! 
similarly, i imagine the team will announce that when we're ready - it's still week one sailing, so let us cook for a second ā¤ļø
yeah i was guessing it'd probably not be this year as we would've heard about it by now I think
makes sense of course
too much else going on
Just some general feedback and qol changes that would be lovely:
- When salvaging: quick deposit at cargo hold should not stop us from salvaging
- Can we please move around facilities on our boat
- Currently its not possible to summon boat when its lost at sea, which is very annoying
- Similar to banks and bank deposit box, could we please lock slots for the cargo hold?
i'd just wait for the summit whenever that is
based on the general timeline that we saw previously
it pretty much has to be then
plus thats exactly the kind of thing you're going to roll out in a summit with a cool trailer etc
i'd imagine
Is there a place we can check hotfixes? I feel like the crystal extractor mote you use for boost got nerfed to 10xp but it wasnāt that low over the weekend. Not seeing any hotfixes or anything on osrs news
Yeah ik but I could have swore I was getting same exp from the crystal mote. I could just be having a bad memory.
I'm currently sitting at ~85 sailing and I had some thoughts on what more can this skill offer that isn't already in the skill progression on release?
Currently full runite upgrades are in the 80s and dragon upgrades are 90+. There has been a lot of discussion about how the rune cannons feel significantly under powered for level 80 equipment. I don't think rune items should be extremely powerful - however I also agree that level 80 equipment should feel better than it currently does.
Jagex set out to develop an entire skill and effectively blocked their options for later "upgrade/end game" content that does a better job of balancing out power that "feels right". There's no room for upgrades like barrows/bandos/ancestral type upgrades without slotting them below rune/dragon or effectively requiring someone to get them at level 99 - which means you won't use them for training the skill only possible future bosses/raids(?).
Honestly I think that the boat tiers should be more balanced with the armour/weapon tiers. Yes that means that dragon slots in the 60-70 range, yes dragon is hard to get for "mid-game" boat upgrades. However that is the role that dragon plays in this game - it's really hard to get for ironmen, but eventually is near alch value for non-restricted accounts.
Really I just feel like I've done all the content sailing has to offer in a week and the skill is already fully flushed out with tiers - there's nothing left for future expansion/balancing without breaking what's already been set up. Jagex please reconsider the balancing before this turns into the blowpipe getting nerfed after years of being in the game.
Just wanted to provide some feedback this is a hard skill to balance with it being both skilling and combat based. Maybe the answer is simply don't require a sailing level for boat upgrades and have them based on other skills (ie 60 range for dragon cannon)
Have you heard of the mining and smithing rework?š
No but honestly, I do agree with you that there are some concerns, and that a well worked out rework could be a solution for osrs as well.
I agree with the ore tiers. Wood can probably stay where it's at since it corresponds with the required wc level.
Eh, I'm so-so on the cannons. The real issue is the longterm potential of killing things at sea.
Right now all the good drops are exclusively for more sailing
Once you get the dragon cannon, what are you going to use said cannon to farm?
thats a problem with an obvious solution in new content
The cannons are fucking awful
ya the problem is the cannons/ship combat are terrible
175 hp is a lot when ur cannon is just 
idk i think they wanted to go basic but they went more basic than killing kbd
you just kinda go out there and can't seem to do anything intended other than do negative dps and take tons of damage from stuff lol
doesn't even have overheads or anything
Itās also bad cuz in multi
You have to pray you can isolate some targets
since cannon dps is so slow that if you tank 3-4 mobs, thereās no benefit
and itās 1-directional so even if you have 2 cannons you rarely can double tap
ya its just
a very much worse version of basic osrs combat
like im sure you could rebalance the damage you take and deal to help it feel somewhat better
but idk what you're really able to do about how clunky it really is
like just imagine it you assign a crewmate to steer so you can get on the cannon yourself and hopefully do some damage
lets say you're actually doing something a little more interesting so you're moving around while you fight
you're maybe having to switch the cannon you're on
you might try to click to attack something and misclick or whatever
the boat starts turning
etc
its just gonna feel kinda jank i think
This happens in normal combat already
god forbid you have to swap cannons or something with a crewmate and you're trying to steer and micro that stuff
yeah but in normal combat you don't have a super slow and awkward turn
You can't solve misclicks
Sounds like a skill issue
the player movement is much more responsive than your ship is
I cant disagree with that
Click faster problem solved imo
I don't really think that makes it janky though
i just think stuff like that is going to cause people to kind of doom about it
no matter what happens
seems like you'd rather just be doing normal combat
you running is more responsive compared to you driving yr car....
yup luckily i don't try to do everything in my car that i do with my feet
Yeah idk what you're trying to get at here ngl
osrs though is trying to do that with combat
basically that ship combat as is
will be an inferior combat experience in this game
and so people will just keep saying it sucks
I have no issues with ship combat as it is. My only problem is how much it eats my cannonballs.
Idk if you really say its inferior either. Its simply just different
simplistic
i mean its subjective in a way but i think most people would probably not say
which is what combat was in 2001-2012
hey lets do what i normally do but lets make it unwieldly and remove most of our options
someone might like that more but
idk im pretty confident most will not
and they kinda did that on multiple levels too its not just the actual mechanics of sailing your ship while you fight
its also in the resources and costs behind your ammo and healing
Idk, pretty sure it's just learning curve. I thought using crew mate to nav boat felt weird for about the first hour and now i just prefer it.
Learning how to interact with the boat facilities based on boat,crewmates,etc is the same to me
i would like to see them fix the things that can easily be fixed though
I have no doubt there will be improvements but i definitely wouldn't put it in the jank category. Or at least not more jank than movement in general
like the tuning of damage in general
the ship control interface is another one
its kinda awkward how its all crammed into that interface to the point that it has a scroll bar
i think if you just removed the ship name and made some other stuff a bit more compact you could get rid of the scroll bar at least
I've not even noticed it ngl.
i mostly notice it when you're on your ship salvaging and you want to juggle your crew around or whatever
because you hop worlds and have to reset them all where they were
Ah yeah i don't do the hopping stuff
thats why i want a crew loadout button of some kind
That would be nice
Or even if they did remember between sessions, that'd probably be good enough
Presets preferred for sure though
yeah if they could even just remember the last thing you wanted them to do it would help
but having different loadouts would be great
yeah overall very small qol that i'm expecting either this week or coming weeks.
Very excited to see what gets posted for tomorrow's update
i honestly dont even know what they're gonna say lmao
the update is so big i feel like they kinda cant really even get to all of the various feedback
Tis why they have weekly updates, don't have to fix everything at once
like i suspect something with boat combat will probably get addressed tomorrow
because too many people are just mad at all kinds of stuff with it
i mean, im sure the entire team is on fixing things this past week
got the solution to that
Jobless jim needs to go fetch my used cannonballs from the ocean
ava's paint
i do think the resource drain and the actual damage you deal are likely candidates for a change
just because i think its relatively easy to change those things
and it would make a big difference
if these fucking ironman would stop buying out all the mithril cballs from port roberts i'd complain less
bought 150k iron cballs to get me through for now
is it even same shop though?
I play iron, assuming iron shop/main shops. Unsure though.
just join me in frost dragon prison
1400 rune cannonballs so far on the path to making a rosewood hull lmao
thats another thing i think they might look at changing
Just been camping vampyre krakens
this is kind of a nuts amount of dragons to be killing considering like
there really isnt any gameplay going on here lol
kill x to get upgrade y
yeah when i calced it for my 3 max boats i want it was estimated 42kish frost dragons to be on rate ish
u know its 2 sheets per keel
yeah but hes still making 3 keels for 3 boats etc
idr if i did 2 sheets per keel i think i did
thats not even the worst part though
you know you need two 1 in 4k drops from salvage just to have two cannons
on top of the frost dragons
yeah but that's afk
then the 1 in 1.1k salvage hooks
the storm thing
etc
all together its actually insane
yeah was doing orcas cause it said 1/500 estimated till it got updated to not have it on there 3 hours later
i'd rather go green log another raid lol
idk if they're really even intended to be the real numbers though
186 vampyre krakens killed 1 dragon keel, 1 large dragon keel no storm
it kinda feels like they shot too low on purpose just in case they missed something
I think they purposely left room for more better things to be released later
Dragon isn't really required for anything yet
Think better methods are intended to come later
i keep thinking about that and then i really question why its all like
93 sailing to have a dragon cannon etc
like lol
Yeah. The level reqs kinda have the smithing problem of no room to go higher
does that mean that for the future of sailing you basically need 99 sailing to use any upgrades
But I think they knew people would be going for 99 immediately
So like they tried to not leave it not filled out
they could also take a crazy route with upgrading
and let you get attachments later and attach them to any tier of cannon
Like I think they chose levels to make the skill seem filled out
But also have plans for more content later
This is like 2007 skill
That they will bring up to modern osrs standards later
Is the barracuda paint dropped at same rate for all three trials? Anyone know
Wiki just says āReceived randomly from Marlin rank Barracuda trial.ā You might have better luck getting an answer in the https://discord.com/channels/324132423636090880/1435267194626773113 but tbh not much discussion has been happening there
Ahh I whiffed on that, wrong channel my bad but i'll try there TY!
maaan sailing feels so jank with the realworld mobs as monsters š
im not a big fan.. would rather have them atleast have a swanky name
Itās still a new update, so this is still totally valid for sailing discussion imo. Just giving an alternative place it might get better visibility
Also totally looked at the wrong sailing chat lmao my bad https://discord.com/channels/324132423636090880/1351223648131743836
I like sailing as it improves on stuff like food and pots and not replace gear
However it does feel pretty lack luster when it comes to combat and sustaining things like dragon cannon balls
Karambwan no longer the Ironman food of choice lol
How fast is trawling then? Karams are fast af
why would bwans not be an iron's food of choice still
they cheap easy food to get
sure if your doing some bossing where u need higher tiered food, maybe then you'd switch to the better ones
Yeah trawling has not replaced bwan
also, they havent released anything that needs d cannonballs, why would be able to sustain them right now
Trawling isn't afk, bwans are
imo the only change to iron food from trawling is bluefins (+22 HP, +5 Prayer) for a bit more prayer uptime.
Halibut (+20 HP fast food) are not acquired nearly quick or afk enough to replace karambwans
Marlins (+24 HP) are better used on extended stams- if you really need the extra health, you're bringing brews anyway
Haddock (+18 HP, overheal by up to 10) and Yellowfin (+19 HP, +20% run) might see some utility but not anything notable
hey so idk if its just visual or not but anyone had an issue with wind not appearing in sail after clicking a mote?
tbh not entirely sure why but if i had to guess its from activating it right before old one expires or as you go through a portal
Iād try asking in https://discord.com/channels/324132423636090880/1351223648131743836 too
I've had it happen a few times
It happens quite a bit on gg and it pretty damn annoying, set up an alert to let me know when my wind boost is down
When's the next update, tomorrow?
Should be today
why hasnt it happened yet
theyve abandoned us
Sailing release (plus hot fixes)
Were the last ever update,
Clearly.
Cant wait for the crystal extractor nerf
charting nerf incoming
sailing removed it was an april fools joke
new update: boats no longer move on water
nerfs?
sailing 2
does anyone know what this actually means?
It is now no longer possible to trim the Sails while holding Cargo.
yes! theyre fixing the boxes from trials š„² thank you š
they are not nerfing the crystal extractor LOL
*yet
down time?

Should be the same as the usual game update's a quick reboot
Please make UIM cargo better š„ŗ
Love ya
How would you want it to be made better?
What about lowering xp gained from crystal extractor but it is auto collected rather than 1 minuet click
please allow us to move facilities around on the boat without destroying
or like, disable it when docked
Something we've got on the radar to discuss.
At least enough space so hiring a crew to afk salvage is reasonable. Currently 9 spaces is not enough to justify even hiring anyone and even makes the xp rates worse. Also interested if cargo will effect pvm in the future? will I be a hindrance to my group if I can't carry any repair kits?
(otherwise I really have enjoyed the skill so far, thank you guys)
Later game port tasks are currently non viable currently on uim since one courrier task (goes up to 9 crates) will instantly fill up the uim cargo limit or overflow it. Maybe making courrier crate cargo not count towards the limit would be a good balance if jagex doesn't want to increase it.
Could be cool if there was no cargo at all and it could pull from inventory but that's probably too much work just for a niche gamemode
While there isn't a change in this update, we're going to be making Cargo not count towards total Cargo Hold space for UIM in next week's update
reading issue oops
I honestly don't really even think the Extractor is an issue, it's not like it's 0 effort and it's still less xp than actual 0-interaction methods like 30min afk salvaging with 2 crew. It's not like Jagex wasn't aware the Extractor gives xp and it still feels reasonable in light of the activities you can use it while doing.
i actually think the extractor is a good thing because it provides a baseline for all sailing content exp wise
that helps some of the really bad stuff not be so bad basically
not really good gameplay to sit at a bank chest crafting and running to your boat every 60 seconds for 36k sailing an hour
- Fix the sailing combat or remove the damage cap on them if not willing to buff cannons damage.
- Add more stackable loot to the shipwreck loot
- Make repair kits stacks in 5 or 10s (if not willing to fix ship combat)
- Improve the cargo system (is a fun activity not worth doing once you are 30 Sailing or can camp bird bounties)
yeah thats fine they can stop it working when you're not on the boat
but i just mean specifically for actual sailing activities its good
@delicate glen
I do think Bank Ship is valid I would see a change preventing bank ship area from letting it work
because what its really doing in the context of actually using your boat
is providing a minimum exp rate assuming you have the level
here jagex kinda didn't do a good job of providing that for some activities
I'm mostly just trying to understand why the limitation exists on UIMs in the first place. It's the boats inventory, not a storage system. It really only stores items from/for the boat. If someone is storing fish or something of the sorts minnows/tempoross exist currently for the same sorts of food sources. I don't feel like it detracts from the gamemode to allow UIMs to have more cargo space, it's mostly just detracting from the fun of the gamemode.
Extractor being a click for 600xp per minute whilst your doing literally anything else is bad design
so they really have to be buffed if you nerf extractor
they said they're looking to reallocate the xp to other activities
they could but like
it just seems like it already cleanly solves the solution they just need to make it not work when people aren't actually sailing
rather than figure out how to add like 30k/hr to everything
wdym 'makes the xp rates worse'
its not that hard to figure out tho
LMAO I got curious, there's a team of 10 at the High Risk PVP world cannonball stall
yeah the problem though
I was not risking
if anmything xp reallocation is an easier fix than messing with the function of the item
you have to pay attention to the extractor to get those numbers while you do stuff
if you were to say just buff the salvage rates
yeh not really as runelite can notify you when its ready
i think itd be fitting if youd have to collect the crystals like the rare drop thing or sailing into gusts instead of a click/second trim, maybe after 10 charges it scatters stuff around your boat to pick up or empowers your next cargo, trawl or shipwreck
and i mean you might just say acceptable losses and let it happen
its bad design because it feels mandatory for good xp rates
yeah playing well is always mandatory for good rates
playing well shouldn't be click a box every 60 seconds
to be honest salvaging and doing the crystal extractor is not afk is just lay back, idk why complaining about something that adds good xp x hr if you are paying attention
XP rates on UIM are about 30k/hr when using crewmate and clearing the cargo hold every inventory. When testing without crewmate and only solo salvaging, it was 28-30k/hr while also having to click less. This means crewmates are marginal at best, useless at worst.
idk i think its fine letting people figure out how they're gonna click the thing while they do other stuff
you could say trimming the sails is bad for the same reason
i have to test this cause that does not sound right
edit: #game-update message
trimming the sails is done only when actively sailing
yeah and i just got done suggesting making it only work when you're doing actual sailing activities lol
does anyone know how long this maintenance will last for?
its already up
Do not change the crystal extractor. There is a community of us who WILL NOT go back to Sea Sepulchre
Then you remove a chunk of xp for actually salvaging and is becomes barracudas to 99
By the time I have cleaned my inventory and the 7 slots I have in cargo another 4 are already filled, crew mates don't give enough of a boost to xp for the amount of click you do
salvaging is a sailing activity
k
also that's already exactly what it is
if you're into caring about exp rates anyways
trials have been the only valid answer unless not at the pc
There needs to be a better way to get higher tier cannonballs on iron, 4 mins after update and every world at port roberts is already at 0 stock for mith cannonballs
thats not true when salvaging is over 100k per hour and much less involved than trials
it just kinda seems like inherently weird/bad design to have this item that gives 60 crystal shards an hour lol
even ignoring xp rates
considering trials are twice that
like why are we getting crystal shards literally everywhere in the sea
theres not really anything to argue about lol
Brother I care about variarity while also getting decent xp rates, currently ship combat is sooo bad you dont get really good xp when using lots of resources, Cargo sucks and xp sucks. Salvaging is your second best if not barracudas to 99
I can't do trials at work
The one thing I have to say about that though is that you never have to, with or without the extractor, salvaging is more than enough, and even port tasks and bounties are viable if you don't like trials. I hate trials as a long-term training and I don't have any issues with the other methods.
not anyone has the will to break their wrist and fingers to 99
tbh i think this weekly update is a massive flop
Trials just feel way less enjoyable than Sepulcher to me, while sharing the feature that I can only enjoy doing them for a couple hours at a time max.
So I just do other things
ship combat is down so bad they really shouldn't be calculating for another week
it needs help today
Salvaging is enough, but the other tasks xp rates are comparably bad. The extractor atleast progresses you while you do RNG methods of training
granted they don't have to save it all right this second but
They put ship combat in a lockbox and no one has the thieving lvl to pickpocket it
if they properly redistribute the extractor xp to the activities you you won't notice a difference, other than you no longer need to click the extractor
Yeah I personally don't like bounties or port deliveries, but they're still viable training methods. Bounties themselves are a way to get some xp while chasing drops which is already something a lot of people and especially ironmen will do anyway.
also upgrades on your ship are sooo expensive 400 planks on a sloop is wild.
so i can go for drops without feeling like this is a definite waste of time
since its clear they will be changing things
it does not give a shard every time
400 addy bars, 400 rune bars
the only expensive ones are the dragon upgrades
Yeah it's not 60 shards an hour
If I had to guess more like 20 in my experience max
i think itd be fun if the item it gives changes on the sea youre in
Agree with this
forget the extractor that people are in a frenzy over, the largest issue here is that sailing combat needs help desperately to not be spending 100k gp per kill in hopes you get nightmare-rate sailing facility material drops as you slowly watch a rune cannon hit less than a trident
And for the love of god add something or improve the deep see trawling, is a week and most of us dont know how it even works
xd
trawling is just a victim of rates
we would know everything about it if it wasn't ass
but its so bad most people wont give it the time of day
In case its not been mentioned yet, it feels bad that other player's boats get drawn with higher priority than your own on the screen. Hope this can be adjusted if not simply letting us hide other boats entirely
I have spent over 15 hours killing vampyre krakens and I can't really think of anything else I've done with sailing that's less enjoyable
trawling I think needs cleanup to be less janky but it was always meant to be a "get fish" method more than a training one, iirc
(0 Storms btw)
yeah its just sitting in that weird grey area of like
i cant get exp and the fish apparently aren't coming too quick either
every fishing method is a get fish method
so just nobody really cares about it
Is not about training sailing but getting the new food being viable
unironically just make it on par with drift net š
otherwise why do they even exist?
I've heard mixed things about trawling, from what I've heard the fish/hr doesn't seem that bad considering it's bis food. But it sems pretty awful that it's designed such that you just camp yourself in a pile of kraken to do it.
it does make an incredibly good example of just how important rewards are in general to content
they managed to make it just barely not good enough that nobody really invests time into it so far
i dont even get why its such terrible sailing xp
yeah i dont really see why it couldn't just be a solid multi skilling method
Also please make Krakens not to always be in multi
I can find the clip where husky talked about it sec
im sure it probably had some logic about the value of fish and so on
currently is find a remote area where u can lure one each time
but the fish aren't that good
same for sharks, etc
this one's egregious
there's so little multi target capability for players in boat combat, but all the enemies can dogpile you
like bringing up drift net again; why have we like gotten almost nothing on par with fossil island skilling
since fossil island came out
to be fair birdhouses might be the single skilling update the jmods hate the most
i cant name anything besides sepulchre
so that probably scared them off from the entire update lol
everything just comes out with absolute dogshit rates
hunter rumors
I think one of the bigger concerns down the line is how future content will interact with it. for example if content is balanced around being able to have 200 repair kits available being stuck at 10 will make things effectively impossible. It's really hard to say where the balance should be struck without knowing what the long term looks like. Most of the restrictions do feel quite arbitrary given the only things that go in there are highly sailing specific, like you can't even put ship upgrade parts in its already so limited
rumours...
?
oh and zalcano changes
oh this is because the HLC will scream if new methods are higher xp than meta ones, and it takes an overwhelming amount of enthusiasm from the not-insane parts of the playerbase to get things over that hump
it feels like jagex thinks ehp is monkfish though
and even competitive rates are dangerous because sometimes players exploit them for higher than intended or find new ways to use the content
and nerfing xp rates later on is, uh
contentious
note: rates with extractor, cause it means i only have to do 1 test now instead of 2, since i was doing salvage earlier today
- 81k/hr doing martial with crewmate earlier mostly but not fully focused (over the course of 123k xp)
- now im fully focused doing this solo test and getting about 76-77k so far (however, i'm only 20k xp into the test currently)
I can't find it in the Q&A video I thought it was but cba to keep looking rn, basically they were talking about how they "felt they may have leaned too generously on the xp rates for AFK methods" and then basically said, everything we just said about xp rates applies to everything except deep sea trawling, which isn't supposed to be a good training method for sailing OR fishing and is mostly about the resources.
if you want a good restriction for uims let us have normal cargo hold space BUT we can't use fish crates, i don't think storing fish in your boat would be meta anyway but at the moment we can store 450 fish with em anyway, its just the rest of the skill is gutted for us. honestly best change would just give us full cargo with no restrictions but if you want a restriction there you go
yeah I remember this one
glide shark time is currently impossible. A crate has moved, you can only get 59/60
i was holding about 85k xp/hr at this spot yesterday for a couple hours while alching the loot/using extractor and jenkins salvaging and having about 20 inv spots free, i have no idea where they got the 30k xp/hr number from 
im a bit annoyed at removing the secret box tech
they gave me the box i was using anyways but like
its just cool lol idk why delete it even if it was accidental
what secret box?
so far im just getting lower xp rates and paying more attention doing this crewless salvage
basically
there were boxes using the same bit of code to make it simple afaik and what was happening
is if you picked up any of those boxes the other linked boxes would despawn
so you could intentionally avoid some to spawn a different box in your route
anyone else here having problems with shark gwenith glide
they actually gave us the better box anyways when they fixed it but
idk why we're scared of it maybe someone would've come up with a different route using the old box etc
Yep
yep its bugged rn
o7
guess its sleep time LOL
i guess i wont get my free 600xp/min loool
@jmods fix game pls
You can still get 60 crates but a crate was moved to behind the wall just before entering the second to last portal, it doesnāt seem like itās possible to make the time limit though :/
Honestly any increase to the total cargo capacity feels reasonable, even if incremental like mentioned in the newspost today, because right now it feels a bit too much that other accounts with an ironwood cargo can have 6750 hp worth of ironwood repair kits stored in their cargo to be used, whereas a UIM with the same tier cargo hold can store only 405 (16.6 times less). For the record UIMs in general should not be strangers to having less carrying capacity but having 94% less space seems rather substantial compared to typical pvm encounters where we can reasonably assume we might be 15-25% down on space in our inventory. IMO an increase to cargo space, even any amount at all in incremental changes, is not going to be game-changing towards the mode so long as the team is willing to balance cases like fish crates (if you see that as necessary). Simply put the amount of space available in cargo right now on UIM just feels generally too constrictive for me to feel like I'm interacting with the skill meaningfully - p.s. thanks for calling us out by name in the 2nd point of the news post, much appreciated that we are being listened to! 
I think they should just improve the combat system
if they wanted a plank sink yeah
but make the repair kits stackable
nerf the xp to make the kits
did they nerf the fremmenik salvage spots? there is only 1 poppin up
depends on how many players are and interected with them
hop worls
nono i mean there is only 1 salvage spot poppin up instead of 2
You mean the double spots?
yeah
Seems those might have some downtime sometimes between spawns
That's what I noticed
yeah ive been here 15mins and there is only 1 poppin up everytime instead of 2
if uim cant have cargo space, irons shouldnt have crew
What exactly are the restrictions on Cargo for UIM?
At this point
I feel like UIM should just be an afterthought
ironwood cargo hold on UIM is 9, other accounts is 150
also idk if its too much to ask
but can we just get infinite stock on the 8k cannonball shop
lmao like
The cargo holds are for very specific items anyway
theres no way waiting for server restart to go loot all the mith balls you can find makes any kind of sense
8k is like a wild number lorewise i feel
why does this random guy have so much mithril if varrock can barely stock guards with steel gear
lmao at least let the shop be usable for people who aren't going crazy
extractor starting working on 2nd run of gwenith
I feel the cannonball shop should at this point just act like the Blast Furnace ore shop
king roald embezzles all the ge tax money on endangered plants for his wife to enjoy neglecting
it's really not okay, we need to do to him what we did to lathas
the wild part was it wasn't just an afterthought, they actively just made it worse for UIMs this round instead of forgetting we exist like the forestry update
Gwenith Glide Shark rank has 59/60 boxes, cant find the 60th box anywhere l00l
known bug
Although ship upgrading makes UIM feel like an afterthought too, since you need a clean inventory to make even one upgrade
its because they deleted the og box and gave people the secret box they were using im assuming
and just forgot that the old box was for shark rank lol
it actually is fun in a masochistic way ngl
I just discovered it too, I thought I was going crazy š±
weirdly enjoyed working out a large keel last night 
There's a pretty big mixed bag of opinions on the cargo hold for us at the moment, what are the chances it just ends up being a UIM specific poll to remove the restrictions on the hold entirely for us.
The main concerns seems to be coming from either:
- Able to store things there, specifically food.
- We currently have access to Tempoross reward pool that can store up to 8000 Permits which if we wanted to, we could just go and pull until we get however many mantas or turtles we want then leave.
- Minnows for noted sharks
- Less Useful but WT being a stackable permit reward system now also allows for noted food to be stored there too.
Access to food itself hasn't been an issue in the past so I'm unsure why it has become a point of contention here now all over the possibility of storing something that can heal +2 over a Manta ray.
Storing Salvage:
- An AFK training method becoming a little more afk and actually allowing us to utilise crewmates for it properly. If storing salvage itself gave something that would cause issues to the mode as a whole it would make sense but it seems right now at least the one "fun" use of it is having access to stored sapphire rings for recoils, the other items are either alched or dropped because of having little to no use.
Delivering Cargo:
- It's known that it's an issue with later trials and having the cargo not count towards the hold count is a work around for this but it also just out of everything doesn't exactly make sense thematically...where else are we putting the cargo if not in the cargo hold... it feels like a quick fix for something that doesn't actually require a quick fix for itself as an issue but as a limitation on the hold space as a whole.
(i ran out of space because nitro)
Ship Combat:
- As of right now, one of the only good ways to engage with this later on is to use safespots for things like the vamp Krakens which again, feels like a work around for an issue with limitation on repair kits that otherwise wouldn't be an issue for other accounts able to sustain trips of actual combat but as of right now engaging in the combat at all feels pointless while we have no sustainability.
- Future content isn't exactly going to be done with the thought of being balanced around only being able to use little to no supplies on your boat to sustain yourself. if a normal / iron account is able to take 240 items in their hold to either a boss, raid or general encounter, and we can take at most 10 in the hold and then, being unrealistic, another 28 in our inventory, balancing content around that itself is going to become annoying and tedious to the point of is this going to just be a situation where we're constantly having small updates over the next year to adjust it where we inevitably end up with the same as everyone else which just feels like a waste of time.
I can understand where people are coming from not wanting storage, but with there being a whitelist of items that can be stored in there as it stands it doesn't exactly break anything in regards to the mode being no banking and trading. If we could store any items within the hold it would make sense for such strict limitations but that isn't the case and instead it makes the skill become more restricted for the sake of restrictions rather than actual meaning behind it. I understand the initial feeling of needing to hold back on the space just in case it did cause any issues and to avoid any annoyance in having to remove storage instead of increasing it but it just kind of feels like instead of it being "UIM felling" its just restricted for the sake of feeling the need to restrict it in a way instead of actually having meaning behind it. 
the upgrades actually feel incredibly nice for us honestly, it actually feels like effort to upgrade the boat 
sit
make shark rank great again :3
yeah, once they allow us to build right from the plank sack it's going to also be a lot better as well
That will be nice yeah, overall i am enjoying sailing, there's a few bits but i think everyone is mostly at the same point on those where things could be made a little more fluid, i'm just mostly happy that i can Jubbly my Jive now at a somewhat reasonable FPS now š
Yeah honestly upgrading the ships feels very UIM and I donāt mind that. The whole cargo hold being basically useless for us is annoying. I feel like I can only do trials to level up anymore. Anything else feels like way too many trips to make repairs for combat, or courier tasks feeling pointless since can only do 1-2 at a time
I feel like just don't put any restrictions on UIM and then fixing problematic issues that come up would be a better solution
Like that nest thing with Varlamore P2 that acted as a free storage slot
ah, the amulet of the damned storage for when I do yama 
I signed up to play without a bank, not to have random restrictions on my ship.
when is gonna trial be fixed
Although I do feel like the game is growing and evolving to the point where UIM and the way new content is being developed are clashing
honestly after thinking about it some i think uim probably should just have access to the cargo hold
its not a bank and they're basically bricking large parts of sailing by not allowing them to use it
like sure you could sail back and forth and go to extreme lengths to maybe do some really simple stuff
but it just seems wildly excessive
The only problematic part IMO is the deep sea trawling storage for food. But as someone else pointed out, there are already other ways to stack or store food
like it kinda seems like you'd just get trapped more or less just using trials on uim and it would kinda brick most everything else
I'm stuck doing trials, which I hate, while my clan mates post screen shots of how much xp their double hook sloops are pulling in.
yeah the skill just doesn't appear intended to function without the cargo hold
UIM also having to spend backbreaking work to upgrade as well
Upgrading is Fineā¢, just part of being a UIM.
But the cargo hold is just an insult.
I get restricting banks and storage for uim but the more I've done the skill it's more like restricting the boats inventory. It doesn't change any metas off the boat so far, it's just made training the skill actively worse
yeah its when you get to salvage and your crewmates i guess just dont work?
that just leads to issues not being addressed and staying around forever because other people got to use it first / not wanting to lose new things, its a terrible way to do stuff for uim
or you try to do combat and everyone else has like hundreds of healing items lol
the upgrading is incredibly nice feeling right now yes, having to actually use things like bagging hull parts and having multiple deathpiles to make it easier to do and actually having to think about how to process things is actually really well done. As for cargo tasks, right now i stopped doing them as soon as i had access to the Trials because of seeing that im either going to be doing low level ones because of space or just effort put in to xp received so haven't even bothered doing them which sucks.
yeah, it's going to make pvm in the future on the boat just terrible. Not in a fun way like in cox where you're on your own as an iron or can't use the storage as uim. Just less healing and cballs to aid in the encounter
i actually think the amount of healing items we have access to is completely insane in general
if they actually tune the game around that which they will have to do to make hard sailing encounters
Balancing content around accounts that can hold at most 38 repair kits and those that can hold over 250 is just a little bit of an oversight it feels.
uim would never work
278*
On a side note, would anyone be opposed to making the teleport focus a core boat attachment over a facility?
i'd kinda like them to not do the infinite stack of healing items in the cargo hold though and just stick with the normal inventory size for that
for everyone lol
whenever they do fix ship combat
idk if they expected us to encounter the ronald reagan aircraft carrier at some point or not but lol
what do we need 278 repair kits for exactly
which is in fact over 250 š
Hello beautiful people and Fox i'm wondering if the horizon's lure in keg is fixed for barracuda trials now or does it still not apply the bonus xp to them?
There are multiple threads about this in #1435267582516134040 please look over them
There are multiple threads with almost a weeks worth of feedback in each of them
Appreciate you highlighting fam, it was more genuine curiosity as to how the person that asked originally would like to see it changed.
I feel like they should do a quick poll ingame and just ask UIMs what they want with their new fancy polling infrastructure
because yeah I mean it's storage but there's already 5 trillion kinds of "this isn't a bank, so it's allowed" loopholes, I don't see the point
I'm pretty sure this is something that is not fixed just yet
Thanks for the reply, wasn't addressed in the newspost so thought i'd ask
whats the loophole in the no bank mode having things that arent banks
it's not a bank nor an extension thereof
it's something that exists so you can interact with sailing properly
unlike the seed vault which is just a bank extension
yeh seed vault and potion storage are just banks and we cant use em
Hello person who was banned from the uim discord for doubling down on anti lgbt memes š
think i was banned coz the mod hates me
keep thinking im literally hitler whatever makes you sleep at night buddy
Do i need to leak your DMs to valdevon
nice thing to dig up in this channel btw real classy
Oh I don't think about it at all but it's a nicer place these days in there :)
It is š
yeah sure dumbass
didnt you delete someones opinions on the storage because you didnt agree
š
I haven't tried ship combat does it pull from both invent and cargo or only either?
?
you can yell at your crewmate to repair with stuff in the cargo hold or use things in your own inventory
because as I understand it, the initial idea of the game mode was using your inventory for everything instead of using storage, which at the time was more or less just the bank, and options for storage have massively expanded since between PoH updates, material storage items, etc while the restriction remains just on the bank
I don't care about the current state of things for or against, I'm not on a UIM and never will be, but the point is that any claims of cargo hold storage being against the game mode intent feel hollow when there's already so many things existing that work around the inventory constraints
Sorry i meant cannonballs
stay power tripping
if you want to talk about it my dms are open
i think this channel should probably stay on topic
avg drama farming uims
The entire topic was getting off topic and I made a separate thread for stuff. Also nice cutting off my reply
lol funny thing to delete because its 'off topic'
I could justify the restriction more if the cargo actually effected metas outside the skill but it just doesn't. It's just arbitrary and does nothing but actively make the skill less fun
Cargo specific feedback and general feedback was seperated after it started to get muddled :)
truth nuke
guess i should beleive the expert on muddling
Hello Mr pike ā¤ļø
The initial idea of the game mode was no banks
if you're not a uim respectfully do not pass comment on the mode thanks 
good or bad we just don't need the additional outsider comments
Can we please get drop rates for pet š¢ š hes the best!
It gets very muddled when people who do not play the game mode comment on the game mode often with very misguided information
I'll dm anyone who cares btw
BIS gear was also storable when UIM came out but we accept updates change the game. Even if it changes some metas outside of sailing, isn't that the point of updates? Is UIM supposed to be a museum of presailing or something?
back then every account also lost items when you died, but the game is better now that you can actually bring switches to content, and uim is better now that we have a bit of extra space to accommodate new content
i've thought about making a no storage whatsoever uim but i think i'd just get elite void and pretty much be done with the account
like what else are you gonna use
kinda boring
No š¬
it would be really nice if the jmods could actually make some sort of uim specific section when they keep asking for uim feedback instead of it getting washed away in a sea of general game updates because so far we've had a jmod come into uimcord before sailing, a jmod come in after sailing where we made two specific threads and now a 3rd post about putting feedback in here where it will be drowned out by 400 unrelated messages
did the update break the gwenith glide shark trial?
Yes
im getting a crate that should be for the merlin course spawning and cant complete it
@delicate glen can we get more eyes on this
i knew i shoiuld have just done it last night...
Will flag it to the team when we are review UIM tings
I wouldn't mind a cargo hold restriction if it was more creative in its execution than what we currently have.
Appreciate it King
This is now Jmod #3 chat
Appreciate it 
Hopefully :)
I haven't posted my feelings about in here until that so spent some time to actually type it all out first instead of just waffling like normal š
It'd also be cool to try out a UIM exclusive poll after the newest poll changes
repoll spiceracks

Just to see how many UIMs actively answer those
ok slow down we can talk this through
Hasn't previous uim only polls been pretty consistent around a few thousand
Maybe it's way more now
Pretty much around that
thankfully their new polling system lets them have a much larger variety of options
so in theory they could poll UIM only and ask a) should it be changed, b) if so, to what, listing whatever popular suggestions y'all on the UIM discord come up with (and also maybe just "full functionality") and a "something else"
and even include a freeform answer option for if none seem to fit
they should probably poll uims that have actually done sailing
We've had uim specific polls already yes
Min sailing level of 10 haha
No, I know, I mean they can actually ask in-depth questions now
and let you do things like sort options in order of preference
i'd probably ask people that are like level 60-70+
since if they aren't that high they probably don't even have an opinion yet
Ah fair, yeah, but again that's simply complicating something more than it needs to be too š
If they are doing a uim only poll it should be
Ranked choice with the following 4 options
- Keep all restrictions the same
- Keep restrictions mostly intact, with exceptions for problematic items like courrier cargo
- Mostly remove restrictions, with exceptions for problematic items like cannonballs
- Remove all restrictions
Those were the 4 ideas that kept coming up in the uim community discussion
I think there's always tension there because just like with high level content in the rest of the game, you also have to consider people who will do the content but can't yet, or are repulsed by it at present but wouldn't be in some other form
tbh i dont even think it really needs a poll
just like people who would play uim if they deleted the house and stash units 
Im sure its been said. But crates have disappeared after this mornings update lol
no game mode choice really blocks you from participating in anything built into the game
It'd be good to split it up on the front or backend stats wise. Two questions with and without a threshold requirement, or simply post processing the backend data to filter it into two groups.
but not being able to use the cargo hold actually does block you from doing certain things with sailing
not sure it should've ever been blocked
it blocks you from doing one thing and they've already said its being fixed in the next update
My stances in uim stuff basically boils down to "does this cause me to make more decisions or less"
the whole conversation should've probably been about how large the storage space is for uims
and not if its usable
People who say "I would play UIM but..." Should be banned. Everyone knows they are lying to us and themselves.
With more decisions being better*
Less is more, but not here lol
this definitely feels like the best course of action, with a little more detail on what constitutes problematic items i guess
it is
the restriction is on the size of the cargo hold
or more specifically, the items probably need to be named outright to save any potential for misinterpretation
please jagex leave the crystal extractor alone, its perfect
i mean kind of
This honestly too, if there's any area for specialtion at all it'll have people doing exactly that
it seems like its so overly restrictive that really you kind of cant do things you're intended to do
it would be like if jagex had released uim but your basic inventory was 4 spaces instead of 28
Would be nice if its actually treated like an actual gamemode and not an afterthought slapping a number on it that locks you out of content for squat, ran into issues with port tasks as soon as lvl 50 which just feels wrong
and thats basically what your ship cargo ends up being
its less bank and more your inventory size
like if the restrictions were thought about and made sense im sure it wouldn't be as much as an issue it is currently to people
but to be frank, its clear they were not
would be nice if future content where one such restriction is considered is more carefully approached pre launch perhaps
i think they fundamentally looked at it as a secondary storage option and not your inventory and needed for fuction
and i think they were wrong to do that
yeah it would make more sense if it was actually like that, but it's simply not
My best guess is that they limited the size because of steel cannonballs and new fish and are reluctant to let UIMs store them and then forgot that cargo actually used the cargo hold storage space
but honestly I'm not sure of their rationale, maybe they've spoken in more depth about it elsewhere
the steel cannonballs wouldn't even matter tbh since cannonballs are the limiting factor for cannon usage, for regular irons too
The new fish are such a roundabout storage method for almost no gain vs literally any of the other raw food options mentioned prior
yeah I mean just do 4 games of tempoross solos
and even if you want to be anal about it you can limit steel cballs to a smaller stack
but lol
they're already limited on mains! To 2k
i mean that is what i would've done but they went with a really open and simple approach to the cargo hold
And that's nothing for long term storage like you're not saving an entire muspah grind on there
200 for uim 1800 extra would be bonkers 
like i wouldn't have cargo cannonballs and repair kits using the same storage space
especially not actual cargo
That's like maybe 2 slayer tasks
i wouldn't want anyone to try to like
do a port task and then be like oh oops i forgot to build a big enough box
because thats almost impossible to do anyways for regular players and would just be
annoying
it would've also helped them figure out how they want uim to work if they were each in different sections
like im sure they don't want to just brick your port task
It makes sense for main accounts though. More boxes per port task incentivizes getting crewmates and upgrading your boat
Limits on cannonballs is another pointless limit for us. 200 in the hold and just carrying the rest with you for the - 1 over having 2000 in the hold.... And still having - 1 in the inv if you want to carry more, it's again another limitation for the sake of having one where it isn't needed / doesn't really actually make sense, if it was an unlimited storage for balls then sure but there's a limit š
yeah it would just be better in general like
if we build a cargo hold and it has idk some random number like 20 slots at level 99
that would be a number that they know works for everyone whatever the actual number ended up being
and then they could restrict the storage of other items that might be more problematic
Could we make it so that the rare collection log items from salvage (such as the rusty locket), become gradually rare per salvage type. For example, the rusty locket, and small shipwrecks, is a 1/250. The mouldy block, from fisherman's shipwrecks, is 1/500. Then the dull knife, from barracuda salvage, is 1/750. This goes all the way to the smashed mirror merchant shipwrecks which would be a 1/3250. Because 1/3000, for each one seems a little excessive.
that they dont want uims to store tons of
i had the idea that diff types of crates count as a single item for port tasks then you could possible stick with the current restrictions
Yeah I actually liked that idea
(that woudl still leave issues down the line probably but yeah)
soz i worded that badly, same crate type = 1 item
so 3+3 crates of a diff order would be 2 items
i mean the really easy option is just to make actual cargo storage unlimited for port tasks
and just use the restriction for other items
that way they just get out of their own way when it comes to certain things simply working or not
That would be a last resort kind of thing
you could make crates repair kits and cannonballs stack and then fish/salvage would be restricted by your hold/inventory and I think that's fair
But again the easiest option is just gonna be to unrestrict the cargo for UIM to begin with as opposed to changing all that other stuff
If no other restriction forces UIMs to make interesting inventory management decisions
(which is more likely what jagex will lean towards)
yeah idk what they're actually willing to do for uim
someone in there is going to be asking how long it takes for how many players
I wish we could explore cargo hold interactions rather than opening Pandora's box once and for all
yeah i just personally think it wouldnt add much but im not opposed to the idea
at 87 sailing theres plenty of uim jank with sailing just from not having a bank
gl getting a dragon keel bozo
would be mad dedication
One thing that's more concerning to me immediately is the fact ship combat will be balanced around the assumption you have a cargo hold full of repair kits for sustain lmao
some of you probably should just read the update cause one of the things being said here a lot is already confirmed to happen
While there isn't a change in this update, we're going to be making [Courier] Cargo not count towards total Cargo Hold space for UIM in next week's update.
yeah its just other people have been suggesting an already confirmed bandaid
Fuck us! (Positively)
good news they allegedly fixed jubbly fps so you can spam that instead 
yeah i honestly am surprised at how much didn't happen
gonna cross post this idea here as its somewhat relevant #1443215017381068820 message
55-72 was kinda brutal because it was unplayable and no port tasks either
with this weekly update
genuinely felt miserable lmao
like
I have a 5090 and a baller CPU to go with it. Jubbly was never all that bad for FPS reasons (it was just bad because I hate it)
im kinda sad im going to just get 99 sailing before ship combat is worth doing
i have a potato plugged into a modem
cycle of go try jubbly > realise its godawful due to the performance despite being fun content under the surface > go aimlessly do a single port task for like 3k xp and realise that feels terrible > go back to jubbly and repeat
thought that'd be fine for osrs
117 hd still chugged there even with the monster PC... Somehow.
you basically had to drop render distance
also 117 has generally been kinda crap for sailing so far
It looks amazing though.
that weird boat lag thing is just too in my face to want to use it
i'm on a 3080 and was getting 12 fps on the settings i usually get 144 everywhere else lmao, even with dropping render distance it was maxing out at maybe 30-40
it was just horribly optimised
the funny thing is that im not sure how much of that was the new stuff
you get the same effect from two things on both sides of the course just to a lesser degree
the zulrah area out in the actual swamp part is kinda crazy due to the animations
and the new trees every time they make a lot of them in areas like priff you start getting drops
its just neither is as bad as what jubbly did
was kinda funny running down to buy balms for the inoculation station and even that area chugged immediately on getting close to the pools lmao
Afaik it's from a limitation on what runelite's gpu plugin is capable of. It offloads a lot of the rasterization but not all of it
So you still get stupid low fps if that part it can't do is bogging down the cpu
ya thats why hdos actually beats the brakes off of runelite and the official client
in terms of fps
ahh interesting
and i hate it because i want the performance so bad
but i hate the look of hdos lol
i forgot hdos even existed tbh lmao
im not even kidding either hdos for me pushes like 500+ fps if i dont cap it
Resolution matters in that a lot too
It seems that the Crystal Extractor hotfix didn't work. It still breaks after a couple rounds of trails. The issue is fully removed from the update page as well.
tbf to jagex their renderer beta also pushed insane almost 4 digit fps numbers for me
Anyone else feel like a task-only area isnāt the fix frost dragons need? You have to kill like 30k of the damn things, I donāt wanna wait and do it 120 at a time to not have an ultra-packed cave of 6 dragons to sustain the entire world.
but they disabled it so
Although thatās admittedly iron problems and Husky outright said they wanted good boat to be a miserably long grind for irons so
you love to see it though when the game gets performance that matches how it actually looks because someone decided to do something remotely modern
lmao its way too common that stuff gets left in the "good enough" state where its horribly optimized but your pc can just power through it to a degree
the gp/h is still dropping so i dont think it will be a huge issue
3 people per world seems alright
im here now atleast and we are living in harmony and i rarely see ppl hop
real problem is people who cant stick to their spawns lol
or magers alternating 3 dragons because they're cringe
oh yeah thats not a fix at all imo
in fact i bet
if you were just trying to get slayer exp you'd never do that task in the first place
i think most people will realize that trying to get the task rolling for it is maybe a waste of their time especially in our current situation
where most of these guys maxing boats out are likely 99 slayer
i think they just messed up and the frost dragon room is about 1/4th the size it should be
like i got my 300 dragon nails relatively easily because i got in there fast and i was also just online at crazy degen hours
but you could tell when i would first get on and when i was getting off that it started to just get packed you'd see like 8 people log in then hop per trip
come back and find 4 people in the room since you were last there 20 seconds ago lol
and have to hop several times
i just wanna say as a player who was maxed before sailing, i am not enjoying it. day 1 was fun but realistically it was fedex simulator until you unlock trials. and then its trials until 99?? i dont like the trials so far. i did ardy to 99 and avoided sepulchre. now it feels like i have to do boat sepulchre. i wish the afk methods were more viable
please make uim cargo hold bigger...by that i mean same a normal accounts,uim meta is not gonna change for a cargo hold that can only store salvages and 200 cannonball....also , i love the skill so far , thank you.
i don't know a single maxed person who likes the skill , they were disliking it before it even came out(loosing their cape boohoo), they are the 0.01% anyway so jagex wont listen to them and shouldn't.
Anyone know if the shark trail is fixed?
well im a maxed med so i dont even have a max cape.
Afk methods are plenty viable, you get like 90k afk with salvage
It's comparable to redwoods
im at 36 rn
It says hotfixed but I've not tested
Ty mate
You can do trials to get to the next afk tier and get crystal extractor
Or other upgrades
are large salvage worth it then?
But complaining about the afk is just off base
I was maxed pre-sailing and I like the skill
i tried fishermans and was getting 4k/h
But also I like the trials, theyāre fun
Everything is miserable pre 30
They went hard at the XP scaling
timed minigames have always stressed me out
Fortunately you still get xp even if you donāt make the time
But if you donāt like them, salvaging esp with a crewmate on a second hook, is really solid for how afk it is
okay i will keep these things in mind
The second crewmate is a game changer for salvaging
Especially once you hit 60 and can use Jenkins
J-dog is a champ, yeah
How much did they change box hotboxes
I just wish I could understand him lmao
Woo woo woo
Wear the Ghostspeak amulet
I wish crewmates would stfu sometimes though
It didn't work last I heard
What hitboxes?
I hate that the most
sailing plugin has option to hide their stuff if you want it
Thinking I was just able to be in range only to be just out of range
I was used to the old ones, shit lol
oh whoops, replied wrong, sorry geek
Crate hotboxes were like a caltrop looking thing
And they mentioned cleaning up hit box but idk if that makes you need to make a new route
I don't really do that much trials though
I had a specific route planned out after first portal in glide that I suspect might be worse if they made the hotbox more even
surely they just made them more consistent if it was a caltrop hitbox
which means not nerfing the good ones
i felt it was just a specific few boxes that were wonky
greater teleport focus is not worth grinding for at all and its sad. It should at least teleport you to your last-used boat that's out at sea rather than just whereever its docked. Especially dumb since most salvage you get is just not worth keeping and will be dropped unless you could quickly bank and tele back
99 cape is the greater teleport focus
Does it allow you to go back to sea?
no just docked ships iirc
or docking points
i dont think that your boat chilling at a specific point in sea and you teleing back to that is ever gonna happen though
So no fixes to make boat combat / bounty tasks more desirable?
its addressed in the newspost, seems to primarily be bugfixes this week
Polled Forge on Brittle Isle When?
i feel like having a bank chest on the rare tree island defeats the purpose of cargo a little, doesnt it make more sense to need to travel there just like rosewood, fill a bunch of camphor crates with logs like with trawling, travel back with 300 ironwood logs (or teleport to and from your ship at higher lvl)
Classic Jagex. Nerf xp rates for the general public and leave current state XP for their money attracting playthings. (streamers/current 99ers).
If you are going to nerf the extractor remove the XP from the people that have gained it. Just because some of us have normal jobs and have not taken days off to waste our health away we are losing XP/hr to make a skill slower.
FIX:
Either remove the XP across the board or leave it as is. You can find out how many minutes its been since the first extractor and remove that XP difference from players current total xp. If they lose 99 status then so be it. Keep the game fair. I am willing to lose my extractor XP if that means making the game fair across the board.
They didnt nerf the crystal extractor man'
We are considering taking some of this XP and redistributing it into other areas of the game.
reading comprehension is hard huh
what are you waffling about man
^ur also having a reading comprehension issue for his complaint
hes complaining because he thinks he is missing out on extractor, not that he wants xp removed
oh
Fair I guess it's more an attempt at saying do this absurd thing or don't do it at all
i see what ur saying
But like
the second half of his comment lmfao
yeah
No the devs are not going to do the absurd thing
regardless, dude didnt actually read the post/skimmed it, and is getting fomo over nothing
or is malding they dont get to do bankstanding crystal extractor
And the devs should not be handicapped from balancing things because of your insane complaint
just ignore them
They're going to nerf extractor XP and redistribute they say
But like I doubt they will do that evenly, buffing the glide XP would be silly
not one mention about being able to move facilities
I feel like this is a talking point I keep seeing over and over everywhere
Something something engine work
it feels so bad to place a facility that costs 3m next to the helm only to realize you actually have to place it on the other side of the helm to work right
They've updated the broken dragon hook rate on the wiki. It's worse. 1/1500. š
this has been mentioned a fair few times to be fair š
I just mean in this blog specifically
also small unrelated thing which is probably like zero priority RN:
frost dragons dont drop ensouled dragon heads
not a mention of adding a way to move facilities around within your boat
either add a way to move stuff or donāt make facility placement matter. just one or the other iām not asking for much
ah yeah fair that makes sense, it would be nice to have it done in a similar system that the poh system with being able to move them around, just in case you drop an extractor in the wrong spot or want to move some barrels etc 
Really, they decided to nerf delivery tasks? They already sucked
did they?
how were they nerfed?
if it's about
It is now no longer possible to trim the Sails while holding Cargo.
then I think thats just if you're holding cargo in your arms
about the crystal extractor (and other stuff)
This is likely to be a change set for next week as part of a wider 'XP Review'. No changes are being made this week as the team is taking a considered approach and reviewing data [ā¦]
Ah okay
wouldnāt be surprised if they were buffed next week
crystal extractor wasnt working (in trials) despite showing it was charged up, had to turn it off and back on like an old computer aint no way gagec
yeah resetting it every trail feels really bad.
Someone make sure to tell that reddit guy, sharks don't drop bones anymore
look like world hopping still removes crewmate from their assigned roles
Sailing around the map to get to kourend and fremennik was fun once or twice but it gets old fast since it takes a while. Wish the ship bottles were more common from salvage, it would alleviate the issue a lot.
just recover your ship to the location
teleport to piscarilius
talk to shipwright and recover
or install the tp focus
Can do that ofc but it feels like it's against the design intent of the skill
the first one is boat to me
i think the tp focus is the intent
and i dont understand thinking that recovering boat is against the intended design when boat in a bottle exists
they balanced it so that sloop costs more to recover to disincentivise it later
so they were surely aware people would do it
i mean i straight up just park my boat anywhere and instantly teleport away for almost everything
then teleport it to me and sail out of like deepfin point or port roberts or whatever
its kinda weird but teleporting is way better than actually sailing
and like, its just like you dont run everywhere after the early game in osrs
tps are part of the game and it's miserable trying to play without them
sailing everywhere would be the same
unless you added "fast travel to x port"
its sort of like that but also not like that because you don't have enough good teleports to make it work like the rest of the game
you just teleport away from content but still spend kind of awhile sailing to content
where the normal game usually you can teleport a lot closer
Like, the boat feels heavy to steer which is intended I get it but it gets frustrating when you just want to get to a location
And the damage you take is annoying. It's weird that chip damage is usually an annoyance in ordinary combat but it's the baseline in ships
i actually agree with that for ship combat
there's paths around the monsters basically always
i feel like they leaned into everything ship combat sucks at when really we should be like
if you sail through thats your choice
sailing to navigate around attacks and stuff
to avoid damage
but instead you're afk mentally disconnecting irl while your cannon does negative dps
and just tanking hits
the turning speed is too slow, if the cannons hit harder and slower and we had better turning, sailing to turn both sides to cannon a mob woulda been cool
but that would require much faster turning too
I dunno what they could do
Maybe assign some crewmates to defense positions and it would reduce damage taken?
we should've had dwarven cannons that just rotate
instead of a pretty not amazing interface and crewmates that cant kill a seagull
that would help your boat not feel so terrible
tangent but boat bottle feels against the current design of just teleporting your boat
i think boat bottle was an idea they couldn't let go of that they had early on
even though it stopped making sense
like im really not sure what the point of them is over just paying to recover, besides niche charting strats
it kinda stopped mattering pretty early
they didnt let you ever use them in the betas
i actually never even got one and im 91 sailing
it lets you go to places without a shipwright
and there's less shipwrights in the later areas i think?
but by then you have the tp
the real unlock that you just have to get is the necklace that teleports you around
its actually kinda insane because its more or less a crafting cape too
so thats going to be the meta for like everyone forever now
im having issues with my crewmates stop salvaging, relogging fixes it but they just stop
and they continue to just stop while still boosted for the level randomly
also this hasn't been mentioned anywhere in known issues, the Shellbane Gryphon currently has bugged audio
I checked its sound files, it is supposed to squawk when it hits you, it instead has an extremely low pitch whistle
I was maxed before Sailing came out and I think itās done a fairly good job. I personally really dislike trials, since it just feels really boring since the courses donāt have any variation like sepulcher does with tele portals and arrows. Salvaging is more than a good enough afk option. Charting was amazing while it lasted and I really
enjoyed it. Ship combat needs some updating (I would probably just double cannon damage, tbh, and halve the xp accordingly if needed to balance xp rates) but if youāre an ironman you need to do it anyway if you want to max your boat, so itās a lot on the side. Port delivery tasks are also good but thereās a bit too much rng on them for them to be enjoyable to me as-is.
I think the bounty board and charter board should be seperate to add more varriety to both.
Ship combat needs to be drastically improved.
like take the current board and build a section called charter task and bounty task
you can switch between both but only hold as many as you unlocked
also the lvl should be correct for the port your using, i shouldnt see a lvl 50 task at lvl 75 dock exp
i do think ship combat is so undercooked that maybe
it just shouldn't have been in for release
I think it would be neat if your sailing level let your normal weapons deal more damage the higher it was, until it gets back to normal amounts at some point, maybe equal to your range/magic level.

