#game-update
1 messages · Page 106 of 1
I’m aure there’ll be something in like the year following sailing
do you want endgame content to be sailing locked on day 1?
yeah of course
hmm
sounds awful idk
nah theres a reason to go do the skill for people that have things in the game already
as it is im just gonna be putting up levels to see number go up
and thats pretty much it
Rather them not release endgame content day 1 as there will be so much to fix
also theres a huge difference between higher level content and end game
It wouldn’t get the proper attention
im not saying release the inferno 3 and lock it behind sailing
im just saying there should be something anyone would remotely care about if they aren't a low end gamer
rosewood BP
i do think the spec is relevant
I don't think there should be endgame sailing stuff on day 1, but eventually yes.
gonna be a pretty boring ride to 99 knowing that im kinda just doing it for the love of the total level going up
Yes
One man's arbitrary restriction is my motivation
Having content that'd be locked to a high sailing level on day 1 would be hella unhealthy
i love number go up idk seems fine
thats fine
jagex doesn't need to protect me from me
they need to make good content
What does it do
That's uh kinda good? How does it compare to dknives
The thing im most excited for now i guess is better karambwans/manta rays
i did napkin math only and it was competitive at tob on 0 def maiden / xarp with everything but dclaws which clear ofc
Like it's better dps than toxic BP spec at least
on 0 def or guaranteed hit (doom car) i think it might be solid
i like the aquanite hopper, just dont know if the 1 tranged str will make it viable...
What
10% chance for a 65% second hit with cbows sounds awesome, just dont like the randomeness of it compared to say a odium ward.
its roughly a 6.5% dps increase not taking any max hits into account
if my napkin math is right...
( .1 x .65 )
still not looking forwatd to sailing, but might as well look into it...
Make sailing buyable so mains can fast track to endgame content
It's 10% chance for 33% max hit, but also 66% less chance of a bolt proc per extra hit too, so against anything where bolt procs are a significant amount of your dps it'll be a lower dps boost than 3.3%
They thought it was 67% dmg not 67% reduced
Not a hard thing to miss read
What percent of damage is from Ruby vs bolts usually
Hmm at first I was thinking that the new ranged offhand is guaranteed more DMG on a zcb spec but the accuracy matters for zcb spec so buckler could end up being brought anyway
On things like nex
i think it said it cant shoot 2 bolt procs at once?
Can't double spec
It will add guaranteed DMG
Well a chance at it
While buckler str bonus gets wasted
Cuz it doesn't factor into a guaranteed proc
So it's 10% at extra DMG
Vs buckler only adding accuracy
For the comparison
Not 2 bolt procs, no
But if the first bolt misses and 2nd hits, it gives a bolt proc with spec
If it did that that would be nuts lol
It's a 10% chance to get a 33% chance to get a bolt proc if the first missed
I'm not even thinking about that possibility
It'd still only happen 3.3% of specs
Oh thought you were saying if first shot misses second could inherit the guaranteed proc
Yeah that's what I'm saying
If first misses, the effect happening "on spec" might mean the 2nd bolt inherits the guaranteed proc if it hits
It's only 10% x 33% accuracy for that to even happen, so it's not broken
But either way. If you are only zcb speccing it's likely just straight better
Decent chance it will guarantee proc at 10% if you miss first shot
But who knows how it'll be spaghettid
with those stats to get, and only 33% (or .33% dps) is just not worth. it will be something i collect but those stats for 86 slayer and 73 sailing... i would rather have the % flipped so its the 67 not the 33...
i really don't like how aquanite only adds 3.33% dps at max (assuming 100% accuracy)
i'd rather they totally cut out the chance of bolt effect procs on the secondary bolts and increase the dps
if my read is right, they probably have it that low because it offers an extra ruby bolt trigger chance -- but then it neuters it for every single other use that's not ruby bolts
Shcb will be nice
Very happy you wont lose anything from dismantling max cape variants
The issue with increasing dps even more is it competes with buckler which is mostly just a crossbow offhand
It's more than likely just going to be an off-hand swap in pvp for the rare chance of hitting twice with a bolt
Or for a little boost while being afk at gemstone crab
Tbh I wouldn’t think so. I’d imagine it’s just a separate hit entirely
Eg. The spec would be the first bit and the second would be a standard auto
Would be kinda jank otherwise
Yeah it's either normal second hit or it'll spaghetti
But it at least helps by a relatively non significant amount for the people who enjoy natty ruby resetting into zcb spec speedrun content
I'd lean normal
But i would think guaranteed on the 10% more likely than guaranteed cut by 2/3
pls dont port more stuff from rs3. nex and araxxor was already too much. also it seems like strykworms are polled to be added as a new, non-unlockable task to major slayer masters, even though they already count as wyrms. which will make current tasks rarer to get
To get 3.3% which was what pyro was thinking
wait a second, why do aquanites need lv86 slayer when the aquanite hopper is so... underwhelming
Yeah agreed
Big for grotesque guardians wr attempts 🤣
Not off hand no, but would be easy enough to figure out. Just look at non enchanted bolts vs enchanted dps and the diff is ruby
Yeah, I don't have time to play in a calc rn
Can a JMOD comment on whether or not the teleports will still work even if you can’t equip it?
Well that won’t be entirely accurate ig, but would be close enough that the error wouldn’t matter
can u use your quest cape tele when u dont have all quests done?
Idk haven’t tried that
no
(you can't)
blog says lava strykewyrms are under wyrm tasks
the only new unavoidable task here at Duradel is frost dragons
which have a weight of 4, so quite low
they count as wyrms but it says theyre also their own task
its same as araxxor counting for spider tasks
hmm true
so while they count as wyrm tasks, they'll also have a low weighted task specific
idk why ur so confused, it literally just has 1 sentence they count as wyrms and then a whole section listing the proposed new task with different quantities from wyrms
ya these 2 points are sending mixed msgs
the confusion is that Jagex has added a bunch of conflicting info
Is this the info for existing wrym tasks
they havent added conflicting info imo but im fine if they add conflicting info, just not new rs3 mobs
It being inspired by rs3 has no per se negative
Wyrms will stay blocked
infographic says wyrm task and shows wyrm task details along with the new extension, the infobox below suggests they might also be their own task but also the extension only mentions regular wyrms, and then the proposed poll question says lava strykewyrms are an unlockable task when there's no slayer point unlock for them mentioned in the infobox
but anyways, i'm not sure what the issue is with these being rs2 mobs
Hint: nothing
it sounds like they're going to have their own mechanics and they're certainly going to have their own loot tables
opens up for ice and earth as future monsters as well
so they're really just using existing designs instead of creating new creatures here and that's about it
it's a little nostalgia baiting but mainly just saves time to use creatures that already exist in the runescape universe rather than coming up with something new
if ppl like strykeworms so much should we repoll wrathmaw too?
lol
Whataboutism detected
re-purposing wrathmaw to a boss that makes sense would be fine
wrathmaw itself wasnt a problem
so these new wyrms and frost dragons are only dropping prayer xp and dragon sheets? do i care about dragon sheets? feels light for a new slayer mon
The Wildywyrm is a monster involved in the Wilderness Flash Events as the boss of the Stryke the Wyrm special event. They replaced the previous WildyWyrms released in 2015.
Every 14 hours, the Wildywyrm appears in a fixed location: south of the Wilderness herb patch. It will immediately spawn in attackable form when the event starts.
To obtain r...
Why weigh anything 5 or 4 smh
just the notable drops
wanna form an actual argument whats bad about them taking inspiration from rs2/rs3 or are you just gonna say completely unrelated things
messes less with peoples blocklists and doesnt impact slayer lists as a whole
I hate the weight system anyway
i mean it still makes u use extra time and pts to get the tasks u want
This is why it makes sense to make tasks more vague
i hate turael skipping is a thing but here we are
theyre certainly going to drop other things, they're just mentioning new stuff because it's relevant, and yeah you will need dragon sheets for late game sailing ship upgrades
And kill off turael ||I know I know||
lol both replies saying they're going to drop other stuff
only thing they drop that matters is dragon sheets, ok
do we know how relevant dragon sheets are?
Holy shit this is game update not iron that always happens to me
not worth a whole new slayer mon
sheets make the knell
Yeah nvm I don't care what this chat things about most things 😎
unsure if we have to repair that or not
so could be consumable
ok, i guess we'll see how relevant it is. seems like a lackluster table for (2) new slayer monsters to have the same key drops
Maybe lava scales from lava wyrms
yeah prayer not free for mains, it's a gimme for irons
eh gp tough to justify spending when it could be a gear upgrade instead
much easier to fit prayer in on an iron imo, you just get it passively playing the game
lava scales a little pinched if you don't afk eels at all but you need so little of it atm
or go cheap route and buy ensouled heads
🙏 gearing up for new draconic endgame boss
isn't the aquanite tendon kind of op for pvp
like u think ur just killing a pvmer but then u take 90 damage
I'm hoping they'll think about having a way to smelt down some dragon items into sheets, like the ds2 forge
it's just a little messy to balance, not that they couldn't pull it off but it's got a ton of knobs
because you can buy dragon items with gp, it makes it tricky if those should be able to be smelted down, if you can, won't a dragon dagger or dscim floor those prices?
i cant wait to see clips of a bolt ragger getting a pker
literally just said they'll be needed for lategame sailing ship upgrades, so they're going to be relevant as long as those upgrades are relevant, and it's reasonable to assume that they're going to make the best upgrades relevant
i hope we get a 99 rc lvl version of the wind catcher
im just hoping they reveal pretty much anything to make leveling sailing more than getting my max cape back
ull need 93 sailing to forge one of the rewards from raids 4
the anvil will be in a secret island
I want to say it probably will because of how CA hilts work.
A lot of people don't know, but you can still use the teleports of the GM hilt even if you've fallen off; it'll just operate like a Master hilt with 3 Mor Ul Rek teleports instead of infinite.
Cuz it's not like you lost 99 con or 99 crafting.
tbh thats more likely an oversight with the hilts
they did say specifically equip
even if its not they'd probably swerve to fix that with the max cape since almost everything you care about doing with it doesn't involve you wearing it in the first place
only swerving that should be done is on the water - give me mario kart drifting mechanics

im betting on the cape working if you mount it in poh
Yeah I was manly asking because the language they used specifically mentioned equipping
Can you use a max cape mounted in someone else’s POH if you are not maxed?


i can actually test this sec
lemme finish up this rock and go try it out LOL

that is sad
So I’d guess that’s what’ll happen if you mount a max cape and then aren’t maxed
are u guys maxed
the restriction isn't based on level though
it's based on owner
For now!
I am maxed
My feedback on blog, just got here:
-Horn should give invisible +4 without charges, like the Celestial ring currently does
-Stop making every new weapon 5t
-Ranged offhand should have 3 ranged str considering the slayer req sitting alongside whip and trident
-Stop copying enemies, terms, and names from RS3 (Aquanites and Strykewyrms)
-We don’t need even more types of bones, just make them have a chance to drop something additional like noted bones if they want to balance prayer xp yield per kill
-Frost Dragons should be an optional unlock rather than simply added to the task list, or lumped into another type of Dragon task
-Pet shouldn’t come from all general Sailing activities but should have a specific source, since Sailing isn’t a gathering skill. Activities like deep sea fishing should roll for Heron, not Sailing pet, etc.
I did fill out the survey with this feedback as well
Aquanites are based though
there's backported content you have valid reasons for not liking but in this case, it seems like the mechanics and the loot are different, so basically they're just re-using the designs, which I don't see how that would be an issue? also seems like you might have not noticed that frost dragons are also from rs3 (technically all 3 are from the rs2 era of the game, to be pedantic)
well for frost dragons
they actually didn't reuse anything
they just took the name
if they were using rs2 frost dragons
in osrs these bones arent even the best so idk
they would randomly put up a full damage reflect mechanic to idiot check you for trying to afk billions of gp
We definitely don’t need multiple new bone types
why not, brings variaty
in this case though they seem to be giving you better than lava dragon bones to create what i can only assume will be a bot hotspot
For example hydra bones are stupidly hard to camp
and some dragon metal sheets or whatever they called it
killing a regular hydra is almost as the same time as killing the boss
but the boss needs a task
tbh there's already so many different bone types and variants of those bone types that i really don't care if they add more
i do look at that addition as more of a why because of that
like they wanted to make frost dragons but didnt actually do anything interesting whatsoever with them or with their drops so its kind of
idk
fillery
then we will offer yours
they are in the game actually
yeah
its fine though really if they do add the frost dragons its not like its actually terrible its just sort of irrelevant almost
im mostly just sad that so far sailing looks like there won't actually be a reason for me to do it lol other than getting a max cape back
wonder if the better play would just be to chance lava dragon bones to greater dragon bones and have frost dragons bones be the same
Some extra ideas for the sailing pet
Give the turtle an ecosystem on it's back like the lion turtle from avatar the last air bender.
Give the seagull an eye patch and peg leg
Give the red bird a tiny sword to hold in its beak 👀
d to much like the hunte rumor pet
I'm voting for E tbh
e is to busy
I'm voting for A but i'm happy with B or C, guessing C will win
Crab crab crab gang
I’m taking A
yeah its basically guaranteed they picked some cool options and also included the classic osrs crab meme as an option
crab meme will sweep
crab boss doesnt deserve one
I'm voting turtle
Crabs don't even swim
they should put a pirate hat on the parrot
Moxi shouldn’t even exist, it was never polled
Just a, “Here’s Varlamore p2, btw we added a secret bonus pet”
isnt it more of they ride the currents up
Some can swim some cant
Depends what you mean by swim ngl
Flying in water
Propel themselves in the water
also just imagining the pirate crab climbing up yr salvaging hook to hop into yr boat
Thats walking
Flying: air:: swimming: water
i would have preferred a shark pet
shark no go land
Shark pet thay swims in the air
dont encourage the sharknado peoples
Sold!
I think we need a shark boss
we will be able to soon
cuz
sailing

do we adding whaling as part of sailing
add a big old harpooner to the front of yr ship
whats your guys prediction on release date of sailing?
Feb 2026
2nd or 3rd week of nov
I saw some guesses for Sailing release on Nov 19 or 26, which is after Gridmaster and RS3 leagues but still in the fall.
since dec is jagex vacation time, and next earliest would be january release
dmm would be feb/march then
and Ash has said DMM is looking to be after christmas
january would also be "winter" as well
will deadman tourney be oct then i feel like sailing will come after it
my expectation is they announce it either the week before or during london comic con (have a panel there where they're talking) for mid nov release
i dont think dmm will stay at the same time as grid
dmm is winter, sailing is fall
on the roadmap
u also have bingo in oct, so that wouldnt make sense
if dmm is coming january and dec is the sleeper month they're prob gonna winter summit like a week before dmm starts then
winter summit has historically been end of feb/start of march, if they do one
winter summit 2024: january 20
winter summit 2022 (actually for 2023): dec 22
guess thats true
if there's a runefest in 2026 it has to be in summer earliest or else it'll overlap with winter summit for announcements
if they did a runefest theyd only have 1 roadmap that year
unless they did the US meet up for the 1st/2nd half of it
like i said, feel sailing nov, jagex break/vacation dec, nothing jan (bug fixes/qol), dmm feb, summit end of feb/early march for blood moon rises quest announcement/next 6 months info
end of the vamp questline
Vampire finale
Final Vamp quest
naah, sailing delayed to 2026 99,99% sure
source?
Many of you have also been asking whether we're still aiming for a late Autumn release. We are happy to confirm that development is on track and we'll be announcing the release date soon.
Although we can't confirm the exact date yet, we have plans to very soon!
main reward is unlocking access to Vampyrium which is an area about the size of the stranglewood that will have various pieces of content in it
most likely
i see
Finally a use for the [[Barrel of coal tar]]
Wiki links found:
https://oldschool.runescape.wiki/w/Barrel_of_coal_tar
tomorow, im 99,991% sure
its probably dmm december
they tend to leave us with some random temporary mode over the holidays
i honestly don't really think the pacing of updates is very good for the end of this year though
if its december then its very very end of december
they usually turn stuff on at the end of november to very early december and let it ride while they're not there
they're gonna release this thing when nobody is going to be super interested anyways
sailing is before and everything people would be hyped for like runefest/summit announcements and the vampire stuff is after
tbh i probably wouldn't even run a dmm if i were them but i guess they already committed
Will the Horn of Plenty affect rumours at all?
Will the sailing update add new fletching stuff?
what do u mean by stuff? the blowpipes?
Wait they are adding blowpipes?
And yes
Stuff like coral bolts or some thints like thst
check out the past blogs for details
Ace i just realized your pfp is pepe Galleon
ok why does literally everyone keep telling me that this wont be its own task
it literally lists a weight of 5 at chaeldar, increasing wyrm weight at chaeldar from 6 to 11 just after she beame good
I'm confused there too. Strykewyrms are being polled as "unlockable", so either:
- Jagex forgot to list the unlock perk (like how there is one for Aquanites)
- Jagex messed up the wording: Should we add Lava strykewyrms and a superior variant as a new,
unlockableSlayer task?
i find this wording confusing because "strikewyrms and other wyrms" but aren't wyrms also wyrms shouldn't they just be part of a wyrm task rather than its on weight
ig they weren't thinking of porting strikewyrms when they designed wyrms
<@&385422009930219520> i think this guy is tryna lure people
he hit the max stack of pixels on his gif
Can you zoom in a little more and blur it even just a smidge? I think i saw too much.
@last onyx If you think there's a bug in game then go report it in-game. You can do so by right clicking the red abuse button and selecting report game bug. Do not spam into chat how to exploit bugs or encouraging people to go get pk'd in over max cash.
I did
Then thats all you need to do. You dont gotta spam into the different channels advertising it.
I thought people would be concerned, my bad
Nobody saw it in general
So I posted it in a more appropriate channel
There is no appropriate channel, you reported it in game and thats a job well done already. If you wanted to go the extra mile you could send more information to tipoff@jagex.com
I mean its a literal game breaking dupe and nobody cares
The people that need to know are the devs and I told you the appropriate communication channels. Promoting how to do it is not okay.
I dont know how to do it as I said in the message
Sure felt like you did, telling people to go with over max cash stack into the wildy to get pk'd
Again though, you already reported it in game its fine.
I never said that😂
Thats all you gotta do
Surely it would be more urgent, its a dupe
Could ruin the game
Again, spamming it into chat doesnt help anyone
The people in chat cant do anything about it
We need a community uproar
The devs can, and I told you what the correct channels are to get that info to them
Yeah no
When is the support roadmap (2nd appeal) blog post coming out? I saw Mod Kelvin say it would be this week
aww man 3/4 of the new slayer mosters are just from rs3. lower level slayer boss is kinda neat i guess
Frost dragon is gonna be epic pray xp for irons I can feel it
I just hope we can get an extend task unlock for them
Frost Dragons made me rich on rs2 it's a little bit of nostalgia
not sure anyone ever fought an aquanite or a strykewyrm and thought it was particularly engaging
Weren't they seed farms back in rs2/3?
I never did strykeworms back in the day
Could be nice source of seeds for irons
So you don't use seeds in rs3 now?
What?
I don’t play rs3
But from what I hear there are no grimy herb drops at all so yeah seeds are super important
Has anyone done any dps checks for the new ranged off hand? I'm a bit underwhelmed but I am not sure how to get an accurate picture of it.
Believe it's like 6,6% more dps
Vs without shield
It's 10% chance proc, 33% damage and accuracy, so less than 3% dps increase.
It's 66% damage no?
Also, ruby proc rate effectively goes from 6.6%->~6.8%
Or did I read wrong
66% less
67% reduced or 33% remaining
And that's only with assuming same accuracy as the first hit, too
Yeah, the hand stapler is really nothing noticeable (except maybe for the <0.2% extra ruby bolt proc when fishing for a natty).
It's also 66% less accurate and 66% less activation chance
It's nice but eeh
It'll be extremely bad
The best part of it is that it's +12 accuracy and +1 ranged strength
Prorboly will be bis shield
Nowhere near BIS, not even for crossbows.
The Cox shield is only 5% stenght and 20 accury right
And it only gives some few accury chance on ruby bolt proc
It will absolutely not be bis shield
Any shield that gives more then 3% dps?
It's only 3.3% dps increase assuming it had 100% identical accuracy and bolt proc chance
It's also 1/3rd for both of those too lmao
I'll calc rq what the actual dps boost will be against something like Leviathan
It's definitely going to help fishing for natty ruby procs. But that's a very edge case, and only going from 6.6% to 6.75% or so.
ehh, i mean, crossbow without ruby bolts is thrash, so nothing going to change it
It's 33% accuracy and damage, so that's a (0.33)^2 ~ 0.1 or 10% additional dps when it procs. If it procs 10% of the time it's a 1% dps increase isn't it?
Either way it seems pretty garbage
The DMG isn't reduced on bolt procs presumably
I see
So it's 33% less DMG no proc, 33% chance to proc (of the 10%)
Will math out to approx 3.3% DMG increase
Slightly lower cuz can't double proc but slightly higher cuz the bolt proc eats fewer reg hits
That's just how I interpret the reduced proc chance
And reduced DMG
If they make procs reduced DMG too it would be sad and silly to have lower chance
It's not worth losing 2 max hits (vs buckler) just for an additional 0.15% chance of ruby proc. That's why it's only for natty ruby fishing speedruns.
it's a very odd item
There's also cases where you will only be zcb speccing, the offhand adds damage sometimes while extra ranged str won't add anything
if they're going to pitch something like that, feels like the kind of thing that should come with dps calcs / explanation of how it all goes together
Not sure how it'll work with zcb specs, but I read it as an extra attack that is independent of any specs
Yeah so if you zcb spec for Ruby you'd want this over buckler
(unless a diff in ranged accuracy is large enough to make zcb spec less reliable more than the bonus DMG of the extra hit sometimes)
Bc your base hit doesn't matter for Ruby proc
oh this is the final sailing content poll? just a little weak but ah well
will be a number go up release and it'll be fun
they arent going to be polling individual smaller monsters that are added
but what if some hcim die
"filler" content
because of unexpected interactions with boats
a them problem
So this aquanite hopper is definitely needed to give crossbows more power capabilities. But to prevent it from competing with shields, here’s one way it could be implemented:
What if the hopper was an attachment that can be used on any pair of vambraces, such as zaryte vambraces or black d hide vambraces? And it would turn zaryte vambraces into zaryte vambraces (h) or something.
that would buff the bis crossbow
I thought the intention is pretty clearly to compete with shields lol
Since they want it as an alternative offhand
Honestly I say make it stronger (why nerf the bolt proc more than it already is) and find a way to have more differentiation btw twisty buckler. It is locked behind 80-something slayer after all
But who’s going to use things like the odium ward, d hide shields, dragon fire ward, etc?
That all becomes redundant. Like how defenders made most shields redundant.
The hopper could be an attachment for shields, rather than a replacement.
They’re cheaper? Easier to get at certain progression levels/iron?
Idk who uses dhide shields to begin with unless they want something for wildy that’s like 400gp
Idts. It fits before getting an t buckler and maybe an odium. Wouldn’t compete with buckler unless you’re strictly natty ruby farming
It fits a niche
Although it could be explored more. It is an initial pitch for it and they usually like to supply numbers
As an iron who cbf to get the last odium piece from shitty Scorpia and hasn’t gotten twisted buck yet, I’ll def hunt for one lol
Scorpia is not bad on 2k+ worlds tbh
But if no accursed it’s kinda shitty to grind
Is there a place in this discord to report a bug?
You can report bugs using the in-game report feature: https://support.runescape.com/hc/en-gb/articles/360001355429-Report-a-bug
Is part of the game or the website not functioning like normal due to a bug? Let us know so we can fix it as soon as possible!
Is it a bug or a technical issue?It's very easy to get these two mix...
Accursed is the one rev I don’t have, but I’d feel like an absolute rube essentially giving away my ether if I get found since it’s near impossible to escape
Thanks
If you need to include additional information that doesn't fit in the form, you can also send an email to tipoff@jagex.com
Pls bro think before u type
Why would u add an item that just upgrades bis. The whole point is that it is an alternative item to an otherwise dull slot
why in the name of guthix are frost dragons weak to stab and not crush?
dragons are weak to stab...
i take it that means they are weak to water or earth then?
that will be an interesting thing to bring up
cuz ice would techniqually be weak to fire
Think metal drags are weak to earth iirc
exactly my point
i guess, that is true
I'm sure jagex wouldn't mind changing it
dual weaknesses?
But people are saying the same thing cuz it is kinda a natural weakness to give it
could see it having high slash def but low crush/stab
I don't think the crush thing is necessary
Nex ice prison you free with stab
Just make it stab/fire weak
Make it MEGA fire weak too
Like 200%
Just for fun
New mid game stab weapon might actually be better than z hasta on higher def monsters
Buckler is 10 ranged str
ah damn, hmm
Because they are dragons that have domain over the cold? And not something made of ice?
wrong
they are litterally made of ice
That's one cold boi
Why do i see these playing a roll in ds3
Ohh dragon slayer
Cuz it's like a whole thing when you kill the last dragon in Dark Souls 3
Like a dodge roll
Dark Souls 3 mentioned above makes it obvious
idk what that is, sounds like rs3
its in game
Heres the news blog about it https://secure.runescape.com/m=news/slayer-partners?oldschool=1
Have yet to try it with my gim
It does not
That does work
If this isn't the right place let me know, but I wanted to suggest that the clickbox on the stepping stone in the ape atoll agility course be re-worked. It is difficult on Runelite with the thing highlighted, and it is almost impossible on mobile.
Only arrows and bolts can go in it, darts are weapon slot not ammo slot
i would understand if atlalt darts wouldnt go to the ammo slot but they do so doesnt make sense
Oh wait yeah wtf. I feel like they really shouldn’t have called it a dart then, it’s technically correct but doesn’t line up with other in-game darts
They prob should’ve just designed the atlatl like the bp, so it stores its own ammo
wouldnt be a bad idea 🤔
Atlatls being even stronger in pvp smh
Sich a nasty weapon and having spec bar makes it so easy to use as well
im okay with that 
With the new Sailing pet poll coming out, I'd like to check... Does the crab walk sideways (crabwalking)?
you know one thing im excited about after sailing comes out is that the next roadmap won't have it so there's more room for new shit
dw they'll add tiles that are new content in relation to sailing
"Treasure hunts", "New islands", "Ship building overhaul" and so on
u guys don't like sailing?
Think they should cook w/ it for another year. I'm not against it and I've yet to be impressed by what they showed
how are u not impressed
all the associated stuff is cool but that's not sailing
you can double map area w/o it
did u play the beta?
and it works janky
it was awesome going to all the southern islands
Sailing is the biggest skill in the game, discounting combat. That's crazy. It uses every skill we have
I disliked moving on an empty blue carpet watching my ship having to rotate half the time spent playing
did you enjoy clicking on a maple tree 200 times
Some downtime is not bad at all when it's in-between fun.
As u get better ships and crew u'll have more to do during that time too
bro sailing is already so insanely good
It def won't be worse than WC FM SMTH Fish or such where u don't do much
that one's afk low input, so yea
another bad comparison 
Ur gameplay is constantly transforming in Sailing
and u'll have low input and high input options too
dont have a problem with those
only the core ship controls
I wrote in the survey about it at some point
will see how they do on release
what would be crazy is right after sailing is released next roadmap: osrs' 2nd new skill
yea, that would be crazy, they wouldnt
tho shamanism is not off the board
since it was so close
it's not afk
trees have a 1/8 chance of being chopped
oh i guess it changed with forestry
yeah I guess that makes it much easier
yeah
i don’t want to see a new skill for at least 2-3 years after Sailing
For sure
and i certainly don’t want shamanism added
Not to mention it would take that long for them to make it anyway
I think the approach they took was kinda flawed in the first place because once there's a vote "Do you want a new skill" you're stuck with a new skill even if the options suck
I personally voted "None of these three" for the skills presented
they can give us a rework or big update to an existing skill before thinking about a 2nd new skill
tbf they did ask what kind of skill the community wanted
and "utility skill" has a ton of possibilities so just 3 won't cover all bases
all of the skills suck rn
Adding a "utility skill" is useless without knowing what "utility skills" you're actually voting for
And nothing ever fails polls anyway
only good skill is farming and herblore
The only skill I would say is bad really is slayer
none of the skills help at all
Other skills don't come down to rng on how you actually engage with and train the skill
I could do everything the same with lvl 1 woodcutting smithing mining crafting and fletching
I mean that's just wrong but ok
it's correct
Ok go complete all the quests
I already did
I only complete quests when they come out
are you saying my argument is invalid because I had to do quests a long time ago?
Tell me how you're going to do CG while having 1 woodcutting
And just because you don't do skilling on a day to day basis doesn't mean a lot or even a majority of people don't
the better question imo would've been "what does the game need that a new skill would provide that others won't" item sink
but ofc the flaw is the average voter won't know what they really want which persists no matter what question you ask
you can do cg without chopping trees
but you're not going to
oh you were going back to the quest requirement?
I thought you meant chopping inside cg
Everything
yeah bro u also needs skills to get the max cape
So what exactly is your point again? Why are no skills useful?
because you don't use them
Even if you yourself never train herblore you still rely on it
Same with fishing and cooking
What skill are you "not using"
Even if you personally aren't doing the action
mining smithing fishing cooking firemaking fletching crafting and runecrafting
You never eat a fish? You never use dragon arrows or darts? You never use runes that someone has crafted and sold?
who is "you" there are lots of skillers out there and ironmen absolutely have to do that crap every once in a while
Even if you're not someone that does skilling, if they weren't in the game you would notice lmao
If nobody was doing cooking or RC it would affect you
If nobody was fishing or fletching it would affect you
my only skills over 14m are combat skills, slayer and hunter because I used to do a lot of chin hunting for fun
oh and firemaking because I'm dry at wintertodt
So where exactly is the part of this where these skills aren't useful
if they were useful i would have over 20m xp in them
ok yeah this guy's trolling
There are plenty of people in this game that don't kill bosses, are the bosses useless?
i have 26m attack xp simply from using weapons that are shared style only
Sorry guys I don't have 200 zuk kc, zuk must be useless
zuk is useless
Have a nice day
LOOOOL
but sailing fills in the space between pre-existing places
it's going to be so cool
having everyone in instances makes the world feel so empty
idk if i'd really put a time on it like that
im fine with them doing a new skill whenever they're actually ready to do that but that does mean actually fleshing out sailing before then
i do think thats going to probably be a long time though
sailing right now doesn't appear to be very like
"complete" i guess obv no skill is ever really finished in osrs
but if we got all of the content they've talked about so far and were really realistic with them
it should probably be capped at level 70 lol
Doesn't one of the proposed islands require like 82 sailing lmao
From the recent blog
but if we are "realistic"
its just that nobody with skills around that general level would actually care about those islands
which is very objective
there's ship upgrades that go all the way into the 90s although there's so many blogs at this point that idk in which one they went into details about the exact level reqs
is there a fc for royal titans?
there was a world for that
it's this island right here
idr what it is though
ya they have ship upgrades but no reason to upgrade the ship from what we've seen so far
well i shouldn't say no reason but like
not very compelling reasons to be on the ship in the first place if you aren't a relatively low level account
that'll obviously (hopefully?) change eventually but just from what we've seen so far
theres not really a lot you'd care about as a higher level player atm
salvaging is a big one because a better salvaging hook presumably increases success rate or rolls faster or whatever
basically some fish and maybe a potion here or there
stuff like upgrading your hull sounds less impactful unless there's some really dangerous hazards that do a lot of damage
It's crazy the sheer number of dead content fish they added
All of Lantern fishing is dead on arrival
Being as bad if not literally worse than existing harpoon fishing
yeah thats the other terrifying part of this
lantern fishing gets you the squid paste and squid beaks
why do u say it's dead content?
the fish upgrades could easily be so slow to acquire that they more or less just get hard ignored
i dont remember what the paste is for but the beaks are for the blowpipes
isn't marlin the biggest bite
I said most of them
also
this skill isn't fishing you can already tell this is getting weird
they need more sailing rewards that people care about lol
Like looking at this, everything below haddock is useless
Rainbow crab is pretty useless looking
that's because being used as food is just an extra use and the main use of those fish is turning them into paste
crab paste, squid paste
Bleed tonic was originally decent but was made useless
Super hunter potion shouldn't exist
You're right though I forgot the rainbow crab paste was for arma brew
Super fishing potion also shouldn't exist
why not?
Name one reason we need a +6 skilling boost
actually
to get new 6 hour records
do they have like a document somewhere where every skilling material and its use is located
Why is this desirable
not like some picture gentle tractor made for them but like
it's very exciting to me
a spreadsheet or something
It doesn't add any new skill or actual functionality and it just needlessly creeps skill boosting
Also
It doesn't even shift the 6hr record
Because gathering skills don't affect anything above 99
i kinda do think jagex is holding back information about sailing though
I think they're just only showing us and polling the non-sailing rewards, which is providing a skewed perspective of what the rewards from Sailing will actually be - like outside of seeing the almost certainly having yet to be balanced loot tables for early salvaging and port tasks, we know basically nothing about what we actually get for doing those besides xp for example
like they're polling stuff thats tangentially related to sailing linking to other skills
and i think theres probably just more like
oh i didn't know
basically boat combat and rewards in there somewhere
but yeah if we just got what they've talked about so far
its looking bleak lol
basically tons of filler content that more or less doesn't matter in the grand scheme of things
around the coastline
and like
because theyve only been showing and polling non-sailing rewards that are tied to sailing
just a handful of things that matter a bit
we haven't been getting details on boat upgrades, ocean hazards, port task rewards, salvaging rewards, sea monster rewards, anything more directly tied to or involving Sailing
the only reason its a bit questionable is because we're getting close enough to release now that we should probably know very soon if we don't already
everything they're going to tell us
we haven't heard how deep sea trawling is actually going to play
I wonder if our boat is going to be able to go around the mainland all the way
it can
they showed us that on stream
idk if we can actually do that ourselves since i think they're not including some of the oceans or something on launch
so idk if we can just cruise through nothing or if we'll be blocked
no wildy ocean or eastern ocean
i twasnt possible on beta and alpha
also no northwest ocean and only part of the sunset ocean
tbh i kind of expect sailing to go through the varlamore saga
something like this
where we're gonna be sitting here talking about sailing rewards and why do the skill etc
this time next year
basically they're just gonna keep working on sailing until its fleshed out enough to make sense
releasing oceans and content
this is what is going to be available?
that depends on how much they're hiding from us right now
idk maybe itll be accessible but there's just nothing there
so you could go all the way around
did they actually talk about how those oceans work between release and when they actually make content available in them
yeah thats what im curious about
because they actually did show us on stream sailing above the wild and down the side of mory etc
its just nothing was there
as far as i know, there's no timeline for the rest of the oceans being added
tbh i dont think that no nw or sw corners of the map matters but it's silly to not have the eastern sea
even if it's only part of it, and the SE cursed archipelago part of it is inaccessible
we should be able to set sail from port phasmatys and mos le'harmless
i would guess the wildy ocean is waiting on pvp, the eastern ocean is waiting on the pirate questline, and the rest is either similarly waiting on something too big for sailing launch, or they just figured no one really cares and they dont have time to fill em out
the nw corner requires actually adding Tempestus as well as graphically updating the northern tundra part of Kourend
because its not designed to be looked at from the ocean up there
i forgot about tempestus
im ngl
there probably shouldn't be wilderness ship pvp
lol i know a lot of people think it sounds really cool but im pretty sure thats just like
more bullshit than the game can handle i can only imagine the stupid exceptions and weird niche issues of pvp on moving boats in the wilderness
Ye, honestly just making that work would probably take like similar dev time like 5xtoa
this is the playable sailing space at launch?
an estimation based on what they said in a blog, may not be exact
estimate that
who's estimatemah
i dont mind, they can send as is
lol
send it 🗣️
Not sure if this is the right page to post but with the addition of mobile visibility on players, can this also be extended to iron men and their type. With the ability to turn it off.
I know there's a plug in for this (I don't know what but if someone does please let me know)
We shouldn't need to go to the High scores to figure out if someone's an iron and what type. It's cool to see irons, ultis, hcs and to know what they are (if they turn that option on) would be valuable.
Knowing to avoid kills. Sometimes for example at kbd, maybe I'm doing a clue and go in to die, or slayer. If I'm mobile theres no way to know if I've accidentally griefed someone by punching 1 damage. And on main game I'd need to check highscores.
I'm sure there's thousands of examples but with the mobile icon addition, I'd like to see an iron emblem too
what if they are an iron and on mobile, show both?
i sorta like it but the mobile icon is already sort of eye-sore-y
so maybe also allow people to "opt in" as well (idk exactly how the settings works but i assumed it was an opt in for the player to show it to everyone else, not that you could turn it off)
Game suggestions is the place for this, and someone already suggested it so you can add any thoughts you want there and give it a thumbs up https://discord.com/channels/324132423636090880/1413553548079136828
You dont even want that
Lol
People will just right click see iron and type free world to you
And you get crashed
same reasoning behind not having iron in yr name
How great would it be if Sailing (and hiring crew etc) was deflationary in nature and required GP to run? Could be a great way to introduce a GP sink to the game. Also what if there was the ability to go on randomized expeditions (think of Path of Exile like end game maps) where you pay for a map and go on an expidition?
Or how about actual osrs real estate options? Imagine being able to purchase and upgrae into larger themed areas that actually look nice? Al karid themed, fairy etc
I think leagues were inspired by poe too, I'm all for similar mechanics from there, they do it good
All the above would cause players to massively spend their gp (deflationary) and probably cause increaes in osrs bond purchases (since lets be honest, players are lazy).
I am here for deflationary everything.
I could definitely see people sinking GP into their POH and it's a sneaky way for Jagex to do MTX because people would buy gold.
Every day you don't log in, 1% of your gp gets removed. If you don't have a cash stack, your next highest value item gets sold on ge for mid and it takes from that.
Take a minimum of 100k

Mains would just start deathpiling lol
Deathpiling is just a different style bank, just remove it from the save state
Terrible idea 😭
Osrs makes an announcement saying any coins in bank get deleted at the first of every year UK time. If you forgot to convert to an item, woops
Anyone who complains about it gets their bank wiped immediately
Also only affects mains
What an odd thing to say
https://www.youtube.com/live/K1DM9K7cYR8?si=aF35lR1QjzGtsw46&t=1583 "strykewyrm tasks are not going to be a thing that exists" - mod husky
To find out more about Gryphons, Aquanites, Strykewyrms and Frost Dragons, check out our latest blog which tells you everything you need to know (and more!) ...
"you'll need to kill them with your existing wyrm tasks"
Like by never doing DS1?
They’re a separate task
Ew
They wouldn’t be metal drags
4 weight
Explicitly not included with other dragon tasks per the Q&A
very low weight so very minimal effect on optimal slayer
second the ma task weights
Explanation was basically just “lava dragons aren’t grouped with black dragons either”
And what do they drop
Idk I’ve killed like 3
lava dragon bones, black dragonhide
ultimately they're neither, and the whole "red dragons were transformed due to being surrounded by lava thing" is more just a throw-away line in a blog post
Sounds like a conspiracy
they dont count for black or red dragon tasks
the original question was why don't frost dragons count as blue dragons iirc and they were like "they're suddenly blue dragons just because the color of ice is blue"
Can't they be under an "elemental monster" typing?
Anything with frost, fire, lightnight, earth etc
isnt that what they said, they'd be better off under elemental dragons (future addition of new elemental dragons as well)
they talked about that too, they were open to an elemental dragons task if they added smilar dragons in the future
Yes please
I wonder how many of these dragon sheets we’d need for max boat
Bring out the lightning dragons
Hopefully it’s not like grinding out armor shards from rune/addy
they've been saying the high tier ship upgrades will be expensive, and that a lot of planks are needed overall for sailing
The way they talked in the Q&A made it sound like you need to spend 1b on a max boat
o fuk
Interesting. I mean like con is “expensive” to max too
And stating hours on hours of grinding dragon plates on an iron
Probably cost of raw materials like a poh
Which is just
$$$ pricey for mains, may not be worth most of the time for irons
Surely not more expensive than con?
Extremely awful sounding
probably not
Yeah that sounds kinda shit
Golden boat made with gold plates?
Like idm if it costs some money but specifically dragon plates sounds pretty awful how they presented it
Grinding ancient crystals on an iron lol
i mean, any combat skills high end gear is expensive
To find out more about Gryphons, Aquanites, Strykewyrms and Frost Dragons, check out our latest blog which tells you everything you need to know (and more!) ...
Go kill this garbage useless slayer monster for a resource that you get 1 every 200 kills and need 200 of them
their response to a question asking about the rarity of dragon plates ^^
so id imagine its similar
Plates, sheets, whatever
Gross
In terms of what they are saying as to why"
“It’s probably going to take quite a while” shouldn’t be applied to a trash slayer mob
Hm can I take the survey again now, having heard that lol
Probably not viable for irons then
Fr at least give the drop to a slayer boss type fight
"how many years to get enough plates to make the spenny ship"
As an extreme half joking
Crazy that he didn’t see any problem killing 12k demons for radiant contracts either
Not grinding dragons with an ice breath (everyone’s favorite status: “just wait for a while”)
I'm still waiting for them to make contracts reasonable to obtain/ a perma unlock
Well it sounds like that won’t happen if that’s a jmod stance on them
I’m not opening any more dossiers til I can store all that shit somewhere and not take up my whole bank
We love iron gatekeeping
Yeah I am very very inclined to just drop all of them because I won’t ever do them as-is
Not to mention -7.5k aether for no reason whatsoever
Oh dang I forgot that. But I prob won’t bother hunting radiant yet anyway, don’t at least a couple require a mega to not mega-suck?
And I only have one piece of oath anyway
Did Legacy Java client got removed?
did you have it installed before and it's gone now?
it's only gonna show up if you have it installed
How can I install it?
huh?
I am on my old laptop and have a lot of lag with Official client or Runelite since this pc is hella old
so wanna try if it will be better on old legacy client
I love Husky, absolutely based
I’m not sure if you can still download it officially from their website
yeah, i cant find any official downloads for it
Thanks for information!
Hi 👋 any heads up on today’s update?
update blog will be up in 40 minutes
Ahh ok thank you 😁
Is there time to update?
If you mean downtime no
Ok thx
looks like we're still waiting on those extra rune pouch and fairy ring slots
Sadge. Wanted the rune pouch stuff before the chugging barrel. Oh well
is there a fix for characters not being able to acces account history/status yet, been waiting for a fix since last Thursday morning
how long downtime
no downtime
ohh I thought that was an hour ago.. Yep works now!
Chugging barrels can now pull potions directly from both your bank and potion storage when loading, with a new bank setting to control this behaviour. Handy in spots where you place a cannon to pull in agression, but are otherwise barraging down stacks - such as Smoke Devils.
bounty hunter world didnt move to correct world its still on uk 318 / supposed to be us ?319?
I'll look into it 
Anyone knows how long the update is gonna last? Just got home from work and wanted to relax abit 🥲
Oh I just got logged out few mins ago
please make bounty us i cant eat on 200 ping in hawaii on uk world
in the time u asked, u couldve logged in
i been in the nex room waiting for her to spawn with my mate for over two minutes rip prepot lmao we just teled out
what's going on? super laggy. or is it just my philippine internet 
nah its just fucked rn
Pvp/bh world rotation didn't go through
We've let the team know 
The worlds are extremely laggy
seems like not all worlds. i just hopped to 535 and it's ok
Sick ty
Cannot go in game stuck on loading config
Is this on PC or mobile?
We've updated the blog about the PvP rota 🙏
Same stuck as well, on mobile, reading server config then error connecting to server
Pc
Nvm working now haha
Have you tried closing the client and opening it again from the jagex launcher?
Yeah I tried it before and was not working but now it is working
Glad its working now 
yup, its not switching rota sadly
Does the equipment bonus show max hit by any chance?
That would depend on which boosts are active, which type monster you're hitting, what style you're hitting with etc. Not just what you're wearing.
is the official os client and runelite down?
im using the jagex launcher to do so, but im getting the following error
the launcher has experienced an error and needs to close. - failed to access remote metafile - read operation - unable to connect
my internet is obviously fine so thats not the issue
I hope we get 2 weeks of UK ping then
Cos thats some bs
try #1391372405066301550 mby
ill assume you have tried restarting?
but maybe just a lil bug from jagex end and you need to wait
??????????????? so I have to play on AUS ping for 2 weeks?
Brother they’ve kept it on the same rotation as last week. So it would make sense, and be fair, to then have the next rotation for 2 weeks as well. Calm yourself down
Or you know, just change it to the correct rota once a week
It seems that is too hard for gagek
people crashing out over the most minor shit will never not be funny
For me it's the difference between unplayable and playable, not really minor. People whiteknighting for jagex being unable to do basic shit will never not be funny to me though
I agree wholeheartedly mate. But typical Jagex response is ‘meh we cba to fix our mistake so it still stay the same for another week’
sounds like a git gud angle
Exactly this. 200 ping on US PvP rotation is not enjoyable.
Brother you probably start shaking when in level 4 wilderness with a spade and a varrock tab, leave the PVP activities to the big dogs.
is it up ?
im stuck on loading config screen
multiple times yeah

