#game-update

1 messages ¡ Page 84 of 1

last onyx
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C-hally hits like 180 in total some times xD

dire mango
chrome lantern
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Just read the new blog on sailing proposals

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Armadyl brew kinda weird

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Also high-tier metal cannonballs sound pretty awful as a resource

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I hope they don't expect us to actually do ship combat in large amounts

wispy current
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So arma pot is 11 heal per dose and 13 range right?

last onyx
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Seems like a good potion for fights like Muspah and Leviathan

wispy current
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Zuk too

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Prolly and gwd

last onyx
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yeh

ionic tartan
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Armadyl Brew drains magic, so not as good to use at muspah.

last onyx
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Depends, it's good for slackers like me ;D

ionic tartan
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I think you'll still want to mage levels at some point, unless you're not using death charge or thralls.

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But helpful at zuk for sure.

chrome lantern
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It's just weird to make a healing option also boost combat stats

ionic tartan
# last onyx Super restore

Yeah, but at that point why not just use brews+restore? You'll heal more.
(I'm not trying to say that it doesn't have its uses, just that it's more limited and niche due to that magic drain).

austere mulch
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Sarah and forgotten brews alrdy do, zammy brew is rly the outlier at this point

last onyx
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So there is a use for it 100%

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Instead of brewing+super restore+ranging pot you can just arma pot+super restore.

ionic tartan
chrome lantern
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As I look further at the Sailing blog

last onyx
chrome lantern
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I honestly don't really like most aspects of it, especially from an ironman perspective

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Upkeeping cannonballs seems pretty atrociously horrendous in particular, especially if there's no ammo-saving effect

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None of the potions really need to exist to begin with, a super fishing potion doesn't really make sense when we already have Admiral pies

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Extended stam sure since they already turbo killed off ring of endurance but input time/upkeep of those remains to be seen, probably ok

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Deep Sea Trawling will be horrendous if they don't tremendously speed up farming harvesting speed and if they make producing the nets anything like Drift Nets

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(The farming and spinning of Drift nets single-handedly takes the activity from being the single most efficient training method on mains to a waste of time on ironmen)

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Especially considering the current proposal shows Flax/Hemp/Cotton -> Yarn -> Bolt -> Net as the production pipeline

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The squid harpooning looks almost as dead content as current harpooning is

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Overall, just seems like very undesirable gameplay loops, especially from an ironman perspective

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Unfortunately, in the survey, I can't list all 11 options as the thing I'm "least keep to see at launch"

small anvil
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etube what do you think of lvl 3s getting to bombard a shoreline

chrome lantern
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I think it's pretty dumb

small anvil
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thats my take too

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i hate it

chrome lantern
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Maybe add a "Sailing combat level" xd

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Then you can have Sailing skillers, and normal Skillers

small anvil
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i doubt any lvl 3 was crying to be able to kill other things

chrome lantern
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(Or just make it use combat skills)

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Really it should just use both Sailing and ranged

small anvil
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the "pacifist" build equivalent shouldnt be able to massacre things

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they have weird workarounds like poison dynamite

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they shouldnt just get to kill things en masse

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cuz its the ship doing it not them 🙃

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and the justification sounds so weird

ionic tartan
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Slayer meta for skillers is last hitting thing en masse with alts

small anvil
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"en masse"

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the xp rate for that is like what, <20k/hr?

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you kill one thing at a time

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and get half xp

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and have to line it up with the alt

ionic tartan
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Up to 30k+ an hour

small anvil
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its not jagex hand holding you into making it an intended training method for lvl 3

short belfry
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Did they give any ETA for the slayer sweep up update ?

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I'd love me a Konar blocklist

true talon
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We prob got another month of delve fixes just like yama

small anvil
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i get the feeling they're relatively satisfied with delve, maybe some bug fixes but wont change much

ionic tartan
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Anyways, I think it's a spaghetti issue. Jagex can't restrict cannons to only sea without extra spaghetti.

small anvil
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just give it range xp

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the justifcation for not giving range xp is silly

chrome lantern
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Ranged and Sailing would also uh

small anvil
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so just... dont

chrome lantern
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Just match everything else the Sailing skill interacts with

ionic tartan
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Yeah, IRC from reddit they're looking at either all sailing or all ranging xp for ship cannons

true talon
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I feel like spamming 1-4 at 2 mins a pop over this fucking deep delving shit, it literally produces nothing 🙁

ionic tartan
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I wonder more about what shoreline combat looks like in the devs eyes

small anvil
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think its just safespotting crabs lmao

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or whatever else might be near a shore

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you could go up rivers so that too prob

ionic tartan
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Feels inconsequential if that's their future design though.

brisk thorn
ionic tartan
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Like idc if you can kill what we have on the shores currently, especially if it's a skiller that can't even telegrab loot.

ionic tartan
vestal cosmos
brisk thorn
chrome lantern
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Surely it saves 99% of ammo if they expect us to use Rune or Dragon cannonballs

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Also from a personal perspective

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I smithed all 9k of my rune into bars -> 2h when I was maxing

vestal cosmos
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And dragon cannonballs are going to be PvM drops like d arrows or throwing knives

chrome lantern
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So like I'm just kinda screwed

true talon
chrome lantern
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That chest is for like

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If you loot the delve into your inv but leave 500 earth runes in there

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And tele out

true talon
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oh really

brisk thorn
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yeah it's like loot protection I think

chrome lantern
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That was my impression

brisk thorn
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my concept is just for the big ticket drops

true talon
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that would be cool

chrome lantern
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Alright I submitted my extended survey on the Sailing blog

hasty shard
vestal cosmos
hasty shard
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we can always hire a non self-respecting privateer

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like another player kekw

vestal cosmos
chrome lantern
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Issues:
-Mining ores seem dead on arrival beyond bare minimum for shipbuilding, being worse than existing methods with higher requirements, and requiring worthless ores like Copper for Nickel.
-Lantern fishing seems designed to be as dead-on-arrival as regular Harpoon fishing already is.
-Trawling Net production seems like it will somehow be way worse than Drift Net production. The production loop on Drift nets single-handedly takes Drift Net Fishing from the single most efficient fishing method on a main, to a complete waste of time on ironmen. Farming hops is slow and rate-limiting, then this also proposes the loop of seeds -> farm -> harvest -> spin yarn -> weave bolt -> weave net.
-Armadyl brew is a 44 heal in one slot with a boosted combat stat.
-Hunter and fishing +6 not needed, especially with how close Admiral pies are to the +6 boost. Do not want a precedent set for boosting noncombat skills above +5 at all. Not even remotely.
-Cannonball upkeep seems like it will be a significant problem, especially for people who already used tens of thousands of runite ore for alchs and other stuff on ironmen. Even at 4x base speed (double mould + new facility), cannonball smithing is way too slow. Without ammo-saving, high-tier cannonballs will be prohibitively expensive if not produced in batches of tens to hundreds.
-Combat should require one to train combat. Most of the existing skills in the game are being integrated with Sailing, so why not Ranged? Ship-cannon-fire should give both Sailing and Ranged experience.

sacred cove
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I hate when I agree with Etube

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Demonic gorillas still suck though

chrome lantern
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I just specifically joined the Sailing Discord to give my feedback in there too

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Now I have posted it here, the Sailing Discord, and in the Survey.

vestal cosmos
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Trawling nets I feel like should be very expensive materials-wise and untradeable (although the fabric is traded) but never break, so it’s like a permanent upgrade until you replace your boat

chrome lantern
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I think that would be fine actually

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Maybe that's the intent

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But I want to keep it far from Drift nets which was my immediate feedback I had

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But I mean

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If you make them unbreakable facilities...

sacred cove
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It would be nice for trawling to not suck like drift net fishing, so that irons have the option to do it. Using food other than bwans would be kinda neat.

chrome lantern
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Then what do you do with the other hundreds or thousands of cotton/etc.? xd

sacred cove
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Maybe something in-between where they last a good while, or you just have to repair them sometimes, but not one net per 10 fish, please no

vestal cosmos
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Maybe instead of fully unbreakable you can bring extra fabric along to repair like 50 durability

hasty shard
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+6 precedent already exists though

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chefs delight m

austere mulch
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Sailing combat not integrating with combat at all is just an insane reach. Especially when they use minigame cannons and their justification

chrome lantern
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I guess so but that's not exactly common

austere mulch
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Doesn’t even have to be range xp

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Can be token hp xp

chrome lantern
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I do think it should be ranged xp

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As I stated, the majority of skills are already integrated into Sailing methods

hasty shard
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honestly yeah hp xp

chrome lantern
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I misspoke

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HP also fine

hasty shard
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even if it doesnt count for combat i get giving hp xxp

chrome lantern
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But makes less sense than ranged

hasty shard
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you are making your life longer by cannoning the shark trying to take ur ship down kekw

chrome lantern
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If we're talking "precedent" then Ranged+Sailing but not HP makes the most sense

hasty shard
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if anything the cannon giving xp is weird in the first place considering its entirely autonomous

vestal cosmos
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Unrelated, but cannon max hits should not be dependent on Sailing level but accuracy does increase.

austere mulch
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Yeah the only reason why I think hp is a fine alternative is if they want to argue thematics with ranged being unique to Dwarf cannons, which I disagree with lol

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But like

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Their whole justification is crazy to me

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If sailing is not a combat skill, then it should not have a combat option if it’s not a direct integration with combat skills

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Or in a minigame type setting like zalcano

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Example I gave is if we ever get the offshore drilling/excavating extension to ships, to collect ore and minerals from the sea floor, that should give mixed sailing and mining

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Sailing combat is no exception

nocturne solstice
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iunno it makes sense to me, like Zalcano does dmg but you dont get range xp

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They said they'd add dwarven cannons if you wanted ranging xp though so thats still an option if you wanted a range training method

chrome lantern
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I think precedent in general is kinda weak too though

austere mulch
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It’s not range that I’m stuck on

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It just needs to integrate with combat in some fashion at its core bc sailing is not a combat skill

chrome lantern
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Yeah if I'm going to be real

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My problem with it

austere mulch
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Hp, range. Magic, doesn’t matter

vivid ruin
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They need to add multi-player sailing ships and stop playing games

chrome lantern
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Is that they're saying it "opens up new methods for skillers!" which is just saying, "Make the literal only restriction you placed on the account not matter"

nocturne solstice
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Maybe I missed it and you said it early but why does it "need" to integrate with combat in the way you're describing?

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scrolling up now to check btw

austere mulch
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Because it’s a true overworld combat experience that will have pvm boss type content

chrome lantern
austere mulch
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And a level 3 doing a pvm boss at the effectiveness as a level 126 makes zero sense

austere mulch
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So either the boss needs to be minigame-esque like zalcano, temp. Or sailing combat needs to integrate with combat

nocturne solstice
chrome lantern
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It's the same argument

nocturne solstice
chrome lantern
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You're doing combat, so you get combat xp

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You're doing fishing, so you get fishing xp

nocturne solstice
# chrome lantern It's the same argument

No it isnt cause I just said you have other cannons to give you xp in the combat stuff which would have addressed what you asked and TM there said he's not focused on ranged xp but "combat" as a whole. Which is what I wanted to know more about.

true talon
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well we sent 1 attempt at 8.

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1-7 was getting zzzzzz

chrome lantern
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I mean really I am primarily concerned about combat

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But ranged makes by far the most sense

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Literally and thematically

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Specifically, ranged+sailing

vivid ruin
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Tbh

chrome lantern
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Could even make it so that Sailing is ship-cannon "Attack" stat and Ranged is ship-cannon "Strength" stat

nocturne solstice
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I definitely get what you mean about how it should give ranged xp

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If there was a poll for it, I'd probably vote in your favour and have it add ranged xp to cannon fire

chrome lantern
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It's also just a line they decided to draw that doesn't make sense, really.

nocturne solstice
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imo, reading between the lines, it's implemented this way to cater to pures and skillers.

chrome lantern
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Like by that logic, why are we giving fishing xp from deep-sea fishing? What if my account can't train fishing due to my restriction?

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The game shouldn't cater to pures or skillers to begin with

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If you want to do the activity, get the stat

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If I want to do deep-sea trawling, I need to train fishing, if I want to use a cannon, I need combat stats

hard axle
nocturne solstice
hasty shard
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i mean you can just train sailing without doing the cannon stuff tbf

austere mulch
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Considering their entire section was about lvl 3s 💀 the only downside to having sailing combat integrate with combat is that lvl 3s won’t be able to do it without weird workarounds. But that’s nothing now and has always been the standard for combat

nocturne solstice
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just trim the sails a lot or do salvaging

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there's a lot of methods

austere mulch
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And they would still have access to literally the other 99% of the skill

chrome lantern
nocturne solstice
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it would be a way to get mob drops without gaining combat xp

chrome lantern
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Which isn't a good thing

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"My account can't do combat, except when it's convenient for me"

nocturne solstice
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It would "shake up the meta" for skillers and pures and would be more interesting for them at the expense of "logic" for us with xp gains.

chrome lantern
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Yeah, and skillers would definitely have a different meta if they could train combat too xd

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That doesn't make it make any more sense

nocturne solstice
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I understand why they decided to go this way but I'm not a fan of it so I'll write that down in the survey ancestralhmm

chrome lantern
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If an HCIM could die, that would also shift the meta a lot

nocturne solstice
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one free death would definitely shift the meta a lot

austere mulch
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New Dwarf quest that gives a smaller cannon players can use on land for no xp

hasty shard
austere mulch
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Saw someone in sailing disc this morning say “skillers can’t use cannons for combat on land, why is being on a boat any different” and got chastised for it lol

chrome lantern
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Interesting

minor whale
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I kinda get their point though
They don't want you to be maxed out on sailing dps on release just by having 99 ranged, so making it scale with sailing is more organic

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I don't really care either way

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Sailing letting you do more damage while sailing is fine

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But if they made it so higher leveled cannons or cannonballs required higher ranged + fm to use that'd be a neat balance

nocturne solstice
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I think it would work best by having a max hit on cannons based on the cannon and cannonball. Kinda like standard spellbook offensive spells.

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So even if you have 99 ranging, the bronze cannon can only hit up to 10 or something

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maybe 6 idk

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it might just mean you're more accurate with 99 range and rarely miss

chrome lantern
nocturne solstice
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probably add some weird math to is like Accuracy = (Range/3)+(Sailing/2)

chrome lantern
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I do stand by my earlier statement of Sailing -> Accuracy and Ranged -> Damage, with cannonball/ship facilities being "strength bonus"

nocturne solstice
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Yeah that sounds good etube

chrome lantern
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DPS is still tied to Sailing level heavily by accuracy and Sailing level being required for stronger cannons

small anvil
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yeah, i just think the justification is awful

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i dont have a skiller but i dont think they're crying cuz they cant kill things, that's the point of the restriction they chose

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slayer on skillers is neat because it's hard to train

nocturne solstice
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its probably moreso pures than skillers CringeHarold

tacit wharf
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speaking honestly, fk em

nocturne solstice
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tfw cannon accidentally gives def xp 1889_RowletFacepalm

small anvil
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lots of pures have 99 range

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like dont make it give def xp sure

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but why accomodate lvl 3s?

austere mulch
nocturne solstice
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Well what about the ones at a lower combat bracket that want to stay there and want to use sailing for the new blowpipes?

tacit wharf
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really hate how we have to tip toe around skillers/pures/challenge accounts

small anvil
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it just feels wrong in my head for lvl 3s to be able to bombard the shore and depopulate an area

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just makes 0 sense

sacred cove
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New blowpipes seem pointless

austere mulch
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If it does integrate with range, then accuracy should be based on cannon tier and sailing level, and max hits should be based on ammo tier or ammo tier + range level

small anvil
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if sailing was a combat skill then its a combat skill

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but it's explicitly not a combat skill

nocturne solstice
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It seems handy for irons that are bad at zulrah 🤔

small anvil
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sailing affecting accuracy makes total sense too

chrome lantern
small anvil
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keep the ship steady

tacit wharf
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actually why not just tie the cannon to a range level

small anvil
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so you can hit what you want

chrome lantern
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Hmmge cannon to ranged level makes sense too

tacit wharf
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need x range level to use a bronze cannon

chrome lantern
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You also implicitly limit max ammo tier

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And thus maxhit

small anvil
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the entire decision was built on the conclusion first, lets let lvl 3s do this, then justified backwards

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and it makes no sense to do so

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and i doubt any lvl 3s actually wanted it

nocturne solstice
small anvil
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it's not like not being able to use the cannons would have locked them out from the skill in the first place...

tacit wharf
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they have other ways to train the skill

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port tasks seems like a perfectly reasonable way for them to do it

small anvil
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(i predict there's gonna be a quest with ship combat that they want everyone to be able to do which led to this decision)

chrome lantern
austere mulch
sacred cove
small anvil
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like lvl 3s have to resort to poison dynamite to kill things. Now we just say here, lemme pull up my boat and blast them

sacred cove
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There's a whole plugin for snek

nocturne solstice
small anvil
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if you wanna accomodate lvl 3s, then give a poison gas cannister shot

chrome lantern
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To be clear

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I do think Poison Dynamite can use some improvments

small anvil
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it'll be thematic with what lvl 3s do right now

chrome lantern
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When we compare it to older xp-avoidance methods that existed

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It really kinda sucks

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They did just add a second Belladonna patch which is huge for that though

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But I think it would be reasonable for Dyanmite to stack, too at this point

small anvil
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and it'll also be way different in a way that preserves the identity of what skillers engaging in killing things are doing right now

sacred cove
chrome lantern
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Especially with how little of a factor it is in Blast Mine

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Either making regular or only poison dynamite stackable

tacit wharf
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u mean bot mines

chrome lantern
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Increasing nightshade yield

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Reducing number of nightshade for a poison dynamite

chrome lantern
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Sure

austere mulch
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Poison buoys for skillers wanting to sailing combat

tacit wharf
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the problem is, there are other ways to train sailing, that some snowflake account doesnt need access to the cannon

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its really that simple

chrome lantern
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Also kinda crazy that Armadyl potion is even proposed

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44 heal per slot with a combat boost?

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Even if literally only looking at Delve boss it's insane

wispy current
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Less heal than a brew and its only good for ranged content

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Seems fine

icy relic
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would be nice, bring two arma brews instead of range pots

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another combo eat

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without tanking your stats

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actually very powerful tbh

chrome lantern
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I mean the issue is that there's not nearly as much drawback to sipping one as saradomin brews

icy relic
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right

chrome lantern
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It boosts a combat stat

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Sara brews are just defense

icy relic
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it's a really powerful repot

chrome lantern
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Even if you only used them for like, Ranged phase and Deflect at Nex

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That's insane

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Then as mentioned, delve

icy relic
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I don't think it's gamebreaking though

sacred skiff
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Is it intentional that thralls don't attack Moki while he's shielding?

nocturne solstice
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Yeah seems pretty intentional

sacred skiff
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:(

lone remnant
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alright i have a video of this mokha bug finally

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how can i send it to jagex so its properly ignored

nocturne solstice
lone remnant
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ok buddy we both know they already ignore it

nocturne solstice
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Then why did you ask frog

lone remnant
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thought you guys had some backchannel wizardry i see now i was wrong

nocturne solstice
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Iunno that sounds kinda silly, having 3 channels to do the exact same thing because everyone thinks the "other" channel is the faster one.

small anvil
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wait arma brew heals 11 a sip? i thought it was 5, wonder what i read wrong

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that's nutty

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not only is it a range pot, it heals 2 hard food worth per slot too

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and then you just use restores

hasty shard
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or menaphite rem

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or just double dose scb

small anvil
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like sure you might not use it in all situations you wanna boost range if you're actively switching to mage/melee frequently

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but that seems like a lot of extra healing for no reason when you're inventory constrained

vestal cosmos
# sacred cove New blowpipes seem pointless

Yeah the strongest proposed blowpipe can only use adamant darts and they will still be worse for max hits than rune darts. The marginally increased accuracy isn’t important either because either A. use throwing knives or B. you don’t dart things with defense.

small anvil
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were stats given for the bps?

austere mulch
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The new bps are legit worse than knives, msb, atlatl, or rcb in basically any given scenario

small anvil
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they're just a buff to early game progression when you'd be afking by darting crabs or smth

chrome lantern
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It's basically just an ironman budget aggroing item and kephri swarming

vestal cosmos
austere mulch
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Only potentially good for a random region locked or skill locked account

vestal cosmos
hasty shard
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they are more dps on ammonites i think 😭

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thats it

chrome lantern
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Not worth

hasty shard
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just one more early game range weapon bro

chrome lantern
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Not even worth making darts these days tbh

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For low tier darts

vestal cosmos
small anvil
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also its fletching xp

austere mulch
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Also why are they proposing 37 tiers of cannonballs

small anvil
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idk, i just know addy darts are dirty cheap to toss at crabs

chrome lantern
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Yeah darts are twice as many and fletching xp, but if you're hurting that hard for ammo or xp then you should use the bars at Foundry instead

austere mulch
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Do we really need bronze iron steel black mith

small anvil
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oh wait, blowpipes are 2h right

chrome lantern
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On an iron, that is

chrome lantern
small anvil
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does this even out compete the new offhand

chrome lantern
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Antler guard is only +2 so yes

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And less accuracy

small anvil
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ah ok

hasty shard
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why did they bin the larch blowpipe

small anvil
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so yeah, it might show up there i guess

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where you'd be slapping darts at crabs

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for 0 time afk combat

hasty shard
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im assuming they have more range than normal darts

small anvil
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kinda seems like a nothing dealio, unless it means that they want to make a new bp past toxic

hasty shard
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so youd use uh, whatever the mith one is for tagging

small anvil
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(that's so dangerous and silly if they did that)

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lower tier blowpipe just isnt a big deal cuz bp is a monster mostly cuz of the scaling with range str

vestal cosmos
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Maybe if they add a Scylla and Charybdis boss later you can get a Charybdis Fang to make a bp with +6 acc and +2 max hit over toxic, seems like a marginal enough upgrade comparing anything else to blowpipe

small anvil
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2 max hits on bp is so much

sacred skiff
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Teleports are criminally rare at this boss

sacred cove
small anvil
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that's 1.4 dps extra from where tbp is

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wait 1.66

vestal cosmos
austere mulch
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Yeah 2 maxes on bp is insane lol

small anvil
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oh i forgot to halve it

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but its still a crazy amount

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.833 extra dps

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with more cuz you gave it extra accuracy too

vestal cosmos
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+6 accuracy compared to like 100+ with full Masori

small anvil
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dont ignore the .83 extra dps just from max hits =/

vestal cosmos
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Maybe only one max hit if it’s too strong, I don’t see an issue with 5% extra DPS after 10 years though

small anvil
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uh .83 is more than 5%

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you're doing like 10 ish dps on things usually?

austere mulch
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It’s been 6 going on 7 years and in that time we’ve only gotten 3 melee max hits

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Kinda crazy

vestal cosmos
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What does full max bp hit currently?

small anvil
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oh right i wasnt taking accuracy into account

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max max bp with new boots im not sure

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it's not 40 tho

austere mulch
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34 in void if taking ring

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33 without

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And 32 in max (off task) with or without ring

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Also +2 base max hits will pretty commonly be +3 on task with rounding

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Bp just scales absurdly as you increase max

small anvil
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ok 5.9% dps increase for 2 max hits if we take 34 as the max, 6.25 for 32

vestal cosmos
#

I think a 6% DPS increase after over a decade is pretty fair, especially considering bp has gotten 6 max hits from indirect upgrades since its release

icy relic
#

Even a single max hit on BP is pretty crazy

vestal cosmos
#

If a blowpipe upgrade is released after a decade and it only gives one max hit from a direct upgrade I think it would be pretty underwhelming

austere mulch
#

Just bc it’s gotten dps increase from gear doesn’t invalidate that tho

#

The problem with upgrading bp is it’s really hard to scale with other range gear releases

#

Bp pre nerf bottlenecked all range progression basically

vestal cosmos
#

Not saying they have to give a bp upgrade now but if they do make one it should be at least two max hits

austere mulch
#

And still does to an extent

#

Even just a more accurate version would be juiced tbh

icy relic
#

BP was nerfed for a reason

sacred cove
#

I really dislike how they bunch a lot of things together in the polls. Like the forge that makes cannonballs faster sounds nice, but all of the different cannonballs and hull materials seem convoluted.

#

1 kind of cannonball is fine, the skill is not naval warfare, it's sailing

vestal cosmos
#

Balancing wise it would be silly but adamant cannonballs “should” hit hardest since addy is the heaviest base metal 😁

icy relic
#

How is it convoluted? You're doubling the world map and basically adding a new PoH

#

Only makes sense to get some new resources for that, no?

sacred cove
#

Does not really make sense to make new resources for 15 other skills for a single new skill, no

#

Convoluted

chrome lantern
#

Surely bank slots

vestal cosmos
#

If sailing was just “a bunch of new inconveniently placed areas with no new stuff to do there” it would be more boring than agility

icy relic
#

For how ambitious the scope of sailing is, it better have a new slayer master and raid too down the road

ember token
#

i believe there's 2 reasons for the hull materials, one being that as they're like a condensed form of resources, so you can build something using way more planks/bars than you would usually be able to fit in your inventory, and two, it means unless they add the hull materials to drop tables, it means you NEED the construction/smithing/whatever levels to make them, can't just ignore smithing and use runite bars you got as a drop to upgrade your ship

icy relic
#

The fresh item economy is so important here

#

So you can't prebank 99/merch supplies that are used for other skills

vestal cosmos
icy relic
#

Unironically I think Seiryu would be a better fight in OS than RS3 lol

#

Also we haven't gotten a proper dragon showdown for a while

violet sigil
# icy relic Unironically I think Seiryu would be a better fight in OS than RS3 lol

Composer: Ashton Mills (Mod Slippers)
Release date: 25th June 2018
Members: Yes
Location: Temple of Aminishi
Quest requirement: Impressing the Locals
Skill requirements: None
Misc. requirements: None
Notes: This track is unlocked when fighting Masuta the Ascended at the fourth section of the Temple of Aminishi.

Images and audio used in this vid...

▶ Play video
kind surge
#

beware of the spinny boi and whirlpools

violet sigil
#

only requirement for osrs seiryu should be similar instruments if possible

austere mulch
#

It’s just a lot of bloat for zero

#

Can accomplish the same without having all that. Even just a low medium and high tier of cannonballs is plenty

hard axle
austere mulch
#

I also really am not keen on the idea of a sailing* raid bc the idea of locking an entire raid worth of content to being on a boat feels weird. And if they have it so part of the raid is on your boat and part isn’t, then I’d imagine the pacing/transitions to and from would be hella jank

hard axle
#

skilling needs armor/gear

#

before we talk about raids

#

and somehow has micro gains because you can't really do much when most skilling is do this, 80% chance of get 1 log

small anvil
#

it'll be armor plates that have to be replaced

#

🙃

icy relic
#

but there are so many things in existing skills like smithing that could be considered bloat if it was just dropped into the game

austere mulch
#

Yeah for sure

icy relic
#

I think the major question is will it feel like it has always belonged in the game years down the road

austere mulch
#

That’s rly part of why I hope they reduce it with sailing

#

Some is fine, but if it’s excessive it gets weird

icy relic
#

If it feels like you have to play the sailing minigame to access half the things in the skill book maybe that's not the best design

#

but idk

#

I hope they find a good balance

austere mulch
#

Especially if they’re also going to have different cannon types for different combat styles and presumably equally bloated ammo options

#

Like if we end up in a place where there are 60 different options for ammo, that’s insane 🤣

icy relic
#

They also have to balance snowflake accounts and making a non-combat "combat" skill

#

so yeah they have their work cut out for them

austere mulch
#

Ye regardless, I’m gonna have to get 99 to keep max cape, so it doesn’t matter in that regard. Just hope they can at least have it be sensible and consistent with other aspects of the game

#

The less consistent, the more minigame it’ll feel

small anvil
#

their version of "as if it was always part of old school" is to have multiple useless tiers ofc

austere mulch
icy relic
#

^

small anvil
#

fix smithing? nah lets just make everything else like smithing!

austere mulch
#

Ah man, I’m all out of mithril burn cannonballs for my dwarvern sailing cannon. I’ll have to start using some of my stun adamant cannonballs or switch to my sailing cannon so I can use my standard rune cannonballs

icy relic
#

RS3 mining/smithing overhaul was received pretty well

#

no longer level 90 for useless rune equipment

small anvil
#

smithing is from when people needed a reason to lvl things beyond just getting 99 for max

#

i guess

true talon
small anvil
#

i'm obviously talking about the early days

tawdry portal
#

personally the thing that makes me excited about the sailing stuff is fabric crafting

#

i was just thinking the other day that crafting could use smth like that; it seems strange to me that crafting mage armor is so severely limited compared to all other kinds of armor

#

sure it'd be rate limited because of the pain in the ass that is farming but i just like being able to make my own stuff

#

i ground out 81 rc just so i could make my own bloodbark

#

so adding all these varieties of fabric into the game could open the door for RC being more useful early/mid game if you can enchant some linen/hemp/cotton mage armor to fill in the gap between zammy robes and mystic

#

xerican was kinda supposed to fill that role it feels like but lizardmen are level 53 and use poison which is pretty scary to a low-level player and by the time i was confident enough to fight lizardmen i'd well outgrown xerican

#

like there's straight up nothing for a low-level account between the basic bitch zammy/wizard robes and mystic for the longest time and it's so weird. i feel like part of the early game progression is the satisfaction of blowing past all these milestones where you upgrade from bronze to iron to steel armor, or leather to hard leather to studded leather

#

adding something like that for mage would be really nice i think!

tacit wharf
#

there doesnt need to be something between normal wizard robes and mystics

tawdry portal
#

okay yeah but your garden doesn't need to have flowers in it

tacit wharf
#

to be quite honest, low level magic gears is bloated enough as it is

tawdry portal
#

??

#

im thinkin between 1 and 40, imo the mid-tier armor starts at splitbark

tacit wharf
#

anything between lvl 1 and 40 is relatively the same thing

#

you can even through lunar armour in there as well

tawdry portal
#

lunar armor requires 65 magic though i can understand why you'd lump it in because it's pretty dogwater lol

tacit wharf
#

the difference between mystic and split bark, its 3 magic accuracy

#

which to be fairy magic acc isnt really all that important for most things

tawdry portal
#

the difference between mystic and splitbark for an iron is 26 magic levels unless you feel like grinding slayer mobs

tacit wharf
#

u aint grinding for splitbark though

#

yr going straigh to ahrims or bluemoon

hard axle
#

If they want to retroactively fix Ancestral, make it drop as Ancestral Cloth and tie it to some form of RC/Crafting (aka Warding without Agility) and it’ll instantly halve the hours needed to get full ancy peepognomeblush

tawdry portal
#

you make a lot of assumptions about my playstyle friend

tacit wharf
#

cuz your nothing sitting in that 1-40, 40-70 for very long

hard axle
#

^yep and the only time they add something in those ranges is if for some reason it nearly matches late game gear or endgame BIS feelsroqman

tawdry portal
#

i am what one would call a casual, i log in once every so often to do woodcutting on another monitor. i tend to go for skill stuff over combat stuff because i can't really concentrate on sitting down and grinding barrows for 10 hours a day

tacit wharf
#

god forbid they do something about splashing again

#

go do a few hrs of magic training arena

tawdry portal
#

also i just want more avenues for crafting xp because crafting on an iron is such a pain in my ass

tawdry portal
#

is it better than infinity? probably not but i like it :)

tacit wharf
#

mage gear isnt worth the effort

#

from wizard robes to mystic to bluemoon/ahrims

tacit wharf
#

for those lower levels

tawdry portal
#

ok but that's like. the problem that my suggestion is aiming to solve? sure for a certified Good At The Game Person who knows to just beeline the most efficient shit possible yeah just go do mage training 4head

#

but i think it'd be nice for the casual person who isn't looking to speedrun theatre of blood solo or whatever

tacit wharf
#

its just not worth the effort for marginal gains at that point

tawdry portal
#

i don't feel like i should be getting bis when i'm still level 90 combat lol

#

not that i'm COMPLAINING

tacit wharf
#

its bis at that point in time for elemental spells

tawdry portal
#

yeah just get tumenken's shadow 4head

#

anyhow i still think doing more with fabric crafting would be cool and i don't care if it wouldn't help endgame players

sacred skiff
#

Bloodbark looks cool and is good until Virtus though

tawdry portal
#

this guy gets it

#

i also like the journey i went on to get it

#

more stuff like that where you have to go find the enchanting scroll to learn how to make the armor and then use RC to enchant it could give more of a reason to bother with RC other than, uh, runes

#

i guess that kinda runs into Imbuing territory but i feel like the big reason imbuing failed is because it didn't really need to be its own skill

#

anyhow in regards to the other stuff i don't know how i feel about power creeping stamina and energy potions but i'm also not at the point yet where i'm really using that stuff constantly, i can't even make stams yet so idk if that's qol that people have been crying for

#

midgame blowpipes look cool, it did seem weird that the toxic blowpipe was the only one

#

probably won't use them but i think they're nice to have as options

hasty shard
#

i dont think we need like three of them tbh

#

hell just make it 1 that does nothing but increase the range of darts

#

and then like +4 str to make up for losing shield slot

tawdry portal
#

hmm i feel like i'm missing something b/c i'm the kind of person who likes more options even if they're incremental at best but i'm getting the sense that people don't like that

#

but like, that's early game runescape in a nutshell. bronze to iron is basically meaningless but it still feels big because you have a shiny new thing

#

i agree that cupronickel requiring copper is kind of a pain because iirc there's not really any way to get copper in bulk? mining minigames tend to start at coal/gold/mith and go up from there and don't bother with lower-level ores, so it's basically JUST mining rocks and that'll make a big rush on copper rocks when sailing first comes out. not that copranickel is intended to be an efficient method of training smithing, i suppose...

#

seems like something you'd get enough of to upgrade your ship and never think of again, which is kinda lame

sacred skiff
#

Yeah that was legit one of the things I was like ehhh about in the blog

#

Was how am I gonna get a bunch of copper

#

Ig you can buy at blast furnace, but I thought I was free from there at 99 smithing

tawdry portal
#

yeah

#

you can buy at blast furnace or in mor ul rek but that's kinda it

#

the monsters with best drops are sulphur lizard and sulphur nagua at 10-15 noted ore at 1/42 droprate which is

#

ehhhhhh i'd rather just mine it

#

the issue is that copper has been completely useless for so long that nobody really pays attention to it except when they need like, a bronze whatever for a clue scroll

#

and the devs haven't bothered adding in better ways to get it because who the fuck cares about copper

#

so now that it's suddenly relevant again it's kinda ???

hard axle
#

but will slap on a 70-90% alternative of harm erm

tawdry portal
#

¯_(ツ)_/¯

tawdry portal
#

i'm still mad i went mage during raging echoes and mage was the worst combat style by a wide margin...

#

then again skill issue on my part ig, picking mage and then varlamore

#

didn't read that you need to melee perilous moons lol

#

personally i think that if they want teak and mahogany to be best xp/hr for construction, they should just nerf the xp from the new hardwoods rather than chicken out on using them for housing. poh is literally THE place where personalization matters the most imo, i don't care about the xp/hr just give me more options for a fancy table

#

then again that's a bunch of work that needs to be done so i understand not wanting to do it now

#

gotta ship the update and all

ember token
#

yeah its probably more that they dont want to make assets for a bunch of new furniture

tacit wharf
#

just be more bloat in the construction skill

#

if they kept adding stuff to make in the poh

tawdry portal
#

yeah bro why bother making different hairstyles for people it's just more bloat

#

everyone should just play a bald dude in a green shirt everything else is just bloat

tawdry portal
#

if you don't wanna do it right now that's fine, this is the sailing update not the construction update

#

focus on getting the update you wanna get out and don't get distracted by pet projects

#

but i think it'd be a good idea to leave the door open for little things down the road

hard axle
#

since there's no reset button on relics

tawdry portal
#

but also like, if they don't want better xp/hr training methods, what's stopping people from just farting out rosewood hull parts

hard axle
#

I played an off-meta build during leagues 4

#

on an alt

#

and I hated it

#

melee so damn fucking weak

tawdry portal
#

like sure you can't make furniture with it but rosewood is still 190 xp/plank and you use them to make hull parts at 5 a pop

#

the only way that's not better xp/hr is if making hull parts takes excruciatingly long

#

the real answer to "why not use rosewood for construction xp" is money because it's 5 times as expensive as mahogany

#

7500 gp per plank adds up ridiculously quickly

#

to do some quick and shitty math, going from 90 to 91 with rosewoods (assuming you get the plank xp and nothing else) would take 2,829 planks

#

aka 21 mil

#

same grind with mahogany planks is 3975 planks aka 5.9 mil

#

so you're paying almost 4x the gp cost to level up in about half the time, and if we're pretending rmt doesn't exist then you're presumably putting time into the game in other ways to get the money you'd be spending to make the construction grind faster

#

but, eh

#

feel free to correct me if the math doesn't shake out

#

i'm also like, completely ignorant of the current state of the market because i only play iron, so if it turns out that 21mil is secretly a trivial amount of money and this would actually totally snap the construction grind in half and i'm just wrong then uhh

#

¯_(ツ)_/¯

#

but iirc the original intent of construction was a money sink to take gp out of the economy and combat inflation and people spending several more million gp to make their grind 50% faster would probably do that

#

but for a dumb iron who is impressed by a cash stack of 5 mil, using rosewoods for training seems so absurdly, prohibitively expensive that i wouldn't consider it over mahogany

#

even just the bump from mahogany to camphor is 3 million more gp for needing 500 less planks? the bump from teak to mahogany is a tradeoff of 3mil gp for ~2000 less actions so it's kinda diminishing returns for the money you're pouring into the Construction Hole

#

the real answer is to train construction to 99 at wintertodt because you still don't have the book of fire after 200mil firemaking xp

sharp cave
#

yeah sailing is turning out to be exactly what dungeoneering was

#

a heap of different skills mashed together into a minigame masquerading as a skill

ember token
#

nope

hard axle
#

Water agility ratgm

tawdry portal
#

i like sailing just because it means i don't have to pay the stupid charter ships every time

#

fuck you buddy i got MY OWN RIDE

#

(paddles away on a dinky little raft, immediately gets consumed by a kraken)

junior kettle
#

Is there a plugin that tells you how much dmg your attack dealt instead of showing some xp drops?

nocturne solstice
#

kinda

tawdry portal
#

it's called looking at the hitsplat

nocturne solstice
#

"Customizable Xp Drops" has the predicted hit bit

#

its based off the xp so its sometimes not 100% accurate

hard axle
#

And there’s a way to force it even during day of release now iirc

#

But manual mapping

dense condor
hasty shard
#

i think

tawdry portal
#

ok but what if you're an ironman

rare grotto
#

shouldn't have the game catered to you 👍

nocturne solstice
#

They'd just have to mine some copper I guess peepognomeblush

rare grotto
#

what??? the self sufficient game mode has to get things themselves??

#

i am in disbelief

tawdry portal
#

sounds like fun when every single copper rock is being botted to shit because copper prices spike on ge

rare grotto
#

classic ironman deflecting to botting

#

u can log in rn and find copper rocks m8

#

damn found some

nocturne solstice
#

I get the concern but cmon man, copper ore is one of the most plentiful ore in the game and takes like 3 seconds to respawn. No one is gunna have a hard time getting copper ore.

ember token
#

sorry irons, better get mining that copper

#

us mains will be using a little something called the grand exchange

#

but actually though [[ore seller.]]

ornate wolfBOT
ember token
#

4 gp per copper ore

#

heck you can even buy copper ore for tokkul

#

it might as well be free

fossil epoch
#

Thanks for ruining soups next money maker video

shadow wave
#

Hey, if you buy 100 million copper now for 4 gp and it goes up to 5 that's 100mil gp for free

fossil epoch
#

goes up to 5?

#

You 4x you money right there

still sundial
#

personally I love that they're using an existing low level ore for a new higher tier alloy, it feels very OSRS to me

#

might be my favorite part of the whole blog in fact

hasty shard
#

the fact they arent using the normal ore rock models for these is tilting me lmao

still sundial
#

now that you mention that, I thought the mining intergration was supposed to come in the form of mineral dredging using a ship facility

#

rather than just having new rocks in new areas

plucky roost
#

I think it mentioned being able to mine coral from the ocean floor. But now they’ve opted for you to grow the coral with the farming skill instead.

ember token
#

they didnt drop the idea, they just picked only one of the multiskill methods (deep sea trawling) to add at launch

meager flame
#

I kinda think they shouldn't delay any of that stuff even if it makes them push sailing back a little bit

#

I get the feeling a lot of that stuff might not happen or that nobody will care if they wait too long

austere mulch
#

It’s like ordering a grocery delivery and having a few of the items be delivered late because they didn’t have it available for the original delivery r/mildlyinfuriating

meager flame
#

It'll just be weird because theres a bit of a window for how long a low end part of a skill is something most players care about

#

Like sure if they add a level 90 mining deep sea method people would care but if they wanted one at level 20

#

Better talk about that before everyone is 60 levels past ever caring

austere mulch
#

I also would’ve liked for it to come on release, but for a bit of a different reason. I have no doubts that it would provide mixed sailing + mining xp and that makes the perfect example of sailing integrating with another skill and sharing the experience gained, which should be the obvious expectation when you’re doing anything that is in relation to two different types of skills

meager flame
#

They just have to be careful to not wait too long

#

A lot of decent ideas could quickly turn into something that people genuinely dont really care much for anymore

#

Amd them who knows how long if ever before they try it

#

And*

austere mulch
#

I think we’ll prob get like a 6-9 mo period initially after launch where most updates are focused around sailing, similar to what happens around leagues but with a longer duration. Not that I think that’s ideal, but wouldn’t be surprised

meager flame
#

Bc theyre obviously not going to go all in on adding content that people aren't interested in

austere mulch
#

And then like a pause of 12mo+ with minor updates between

meager flame
#

Well we kinda already know

#

Theyre doing vampires and another raid in that window

#

I almost think theyre going to kind of abandon sailing for awhile after release outside of fixes and maybe a little roadmap

#

Bc their more important devs are going to be gone working on things like raids

fossil epoch
#

You do kinda have to let sailing settle to some point before you do too much to it tbh. Besides the fixes

austere mulch
#

They’ve got a lot of momentum rn and that’d be peak

frail bough
#

ngl id sorta love a raid where its 3 man max and puts a lot of emphasis on each person being a specific combat style

plush gull
#

when is slayer update

frail bough
#

this month

frail bough
#

👍

true talon
#

Don’t need another tob

#

Osrs unique identity is that you do not require anyone to play, you are free to pvm on your own time. And you can leave the game and come back anytime. Forcing grouping and other nonsense like tob does introduces being unable to send anytime you want and instead involves looking for teammates, waiting around for people and being at risk of their mistakes for your enjoyment.

#

While I do think group content is good for those who want to go though all that, osrs content should be solo and scale up to group.

#

Like chambers

#

That’s what separates osrs from every other mmo

#

Forced grouping decentivizes people from engaging with content. It’s why tob is considered the worst raid to get into. And why scythe was 350m when the only content it was good for was tob.

obsidian venture
#

:Tassilichatting:

hoary granite
true talon
hoary granite
true talon
#

Yea so? Maybe my friends aren’t on, maybe I’d like to send tob? Or practice mechanical improvements for when we can send. I guess I’ll go grief some random 416 party to do that.

hoary granite
true talon
#

It’s overall bad design

hoary granite
#

Its the best raid in the game

true talon
#

It’s not

hoary granite
#

It is, its just gatekept

true talon
#

It being the best is a loud minority of elitist.

hoary granite
#

I mean you can say that but it doesn't make it true. Go to 416 and look at the pop vs say, 329 at toa

#

They already said the next raid would be like tob, because its universally seen as the best

true talon
#

If it’s like tob and not soloable it will flop. If it’s like tob and soloable and has elements like chambers. It will be good.

#

Just make raid with no stupid puzzles and the raid becomes the best

#

That’s all tob has going for it over chambers and toa

hoary granite
true talon
#

If toa was 4 bosses and wardens then it be considered the best raid

true talon
#

No1 wants forced community, just look at nex.

white narwhal
#

Definetly more on point than tob is just superior

hoary granite
#

nex is the way it is because its click yellow simulator, not because you have to have people to do it

#

Nice try coping tho

#

Nex ffa cc you can be in the nex room in 30 seconds

#

416 you can be in tob in 30 seconds

#

Your problem is no one will take you cause you're probably a greifer xD

true talon
#

Yea you can also be outside tob in 30 seconds of maiden freezer is bad.

hoary granite
#

Be north freeze you catch n1234

#

all the piles, doesn't matter how bad sfrz is

#

You'll never wipe

restive siren
#

Plenty of people dont want to play in groups. Just hard to tell how much of the playerbase exactly

white narwhal
#

Forced group content is an L

hoary granite
true talon
hoary granite
restive siren
#

yama and titans were pretty good, they are easier/faster to complete in a group but fine to do solo

true talon
#

Mostly what I state is not of self interest (outside of d arrows)

restive siren
#

let people who want to solo solo

#

🤷‍♂️

hoary granite
#

Not all content should be created for one group of people

white narwhal
#

I mean multiple ppl agree and one person apprehensive as usual

hoary granite
#

We scratched the solo/duo itch, now we need a group raid

#

Mohka- solo, yama solo duo, twin giants solo duo

tiny dew
#

Theres a shit ton of solo content in the game. Its okay if 1 or 2 pieces of content require groups and quite frankly there should be more group locked encounters

restive siren
#

its not created for solo people if its better to do in a group

true talon
#

Anyone wanting group content is often just some service seller or streamer or looking to be carried. See how dumb it is when you make these statements?

tiny dew
#

Or just want to game and have a good time with friends???

white narwhal
#

Raids are group content of course they’ll stay that way

hoary granite
#

GIM btw

quiet plank
true talon
hoary granite
#

We want a new group content boss

white narwhal
#

Ppl dont want group content to avoid this exact situation

true talon
#

Is your fear of efficiency or friends obsession mean everyone will choose to solo over carry you?

hoary granite
#

I mean I have a duo tob kc, so I don't think i'm getting carried

#

I just enjoy playing with others, its fun

tiny dew
#

What, its simply more fun to play the game with friends

true talon
#

Focused solo with scaled grouping aspects is always better, esp in a game with a stand alone game mode

hard axle
#

I’m generally fine with soloable raids IF they aren’t downplaying the difficulty just to make it soloable.

For example, if you’ve done Yama contracts for tradeable rewards, you’d know how much more difficult it is solo.

tiny dew
#

Solo tob is how raids should be soloable

#

Not solo toa

hard axle
#

I’m talking like Wave 8 Delve level of mechanics that you have to deal with by yourself

true talon
hard axle
#

it should to some extent

hoary granite
#

I agree, unavoidable damage, but not dps check

hard axle
#

Because you shouldn’t be expected to deal with all mechanics by yourself

#

and if you want to, deal with it

meager flame
#

tbh i think the topic is just weirdly polarizing

hard axle
#

It’s like if I told you to solo freeze, sometimes shit will leak

tiny dew
#

Obelisk dealing guarenteed dmg is the only good part about solo toa

hoary granite
true talon
meager flame
#

theres no reason jagex can't or shouldn't have a properly balanced and tuned solo and group version of a raid

#

like people think its one or the other

#

they should do both

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they have done both

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lmao

#

like

#

idk

hoary granite
#

chambers has unavoidable damage the entire last fight

meager flame
#

that should be our expectation of them

hoary granite
#

You're 50/50ing every prayer

tiny dew
#

The one time they intended for a raid to be soloable it became the worst raid in the game

hoary granite
#

ANd you say its good game design just cause it can be solod

white narwhal
#

Unavoidable no win scenario mechanics like chip damage just shouldn’t be a design choice either way even if it’s not “doable” solo tbh

meager flame
#

yeah but its not properly tuned and balanced

#

the reason toa solo sucks is because they refused to do that

true talon
tiny dew
#

Toa solo is the most balanced solo raid

meager flame
#

they didn't sit there and figure out how to make mechanics work well solo

#

they just said fuck it and removed them

#

and stuff like that

true talon
#

When I think of a good boss, I think of sol heredit

#

He is punishing, but rewarding

meager flame
#

its not that the idea cant work

#

its that they did bad work

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thats all

true talon
#

You can do sol with 0 damage taken of your good enough

hard axle
#

Sol is not what I would call punishing lol

tiny dew
#

Idk I think raids should be exclusively group content

meager flame
#

i just dont think there is a good reason for jagex to exclusively cater to solo or groups ultimately

hard axle
#

Bro is 0 damage and even when you take damage, it’s slow as heck between attacks and maxes 40

true talon
hard axle
#

with how slow it is?

#

It’s like 6-8t between attacks

meager flame
#

like personally if i were making a raid

#

i would just make the raid and then sort of problem solve and adjust things for a solo version release later on

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once we see how its actually being done

#

they might not even have to do that if they luck into it like cox did

tiny dew
#

I just dont see why raids have to be soloable

restive siren
#

because it makes more people engage with them

white narwhal
#

Most the tech is arguably not figured out by groups

hard axle
#

this is not up for debate

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Even if you made cooldowns 1t, there’s an upper limit to everything

meager flame
#

the whole problem with toa is that they tried to do both at the same time and instead of making it a good experience

#

they just said oh that wont work solo? deleted

hard axle
#

That’s why team toa felt like shit

meager flame
#

like there was no actual thought process behind it

#

it would be like if we released a tob solo version and instead of figuring out how to make sote balls work by having you run to a spot or whatever

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we just said yo

true talon
meager flame
#

ball deleted

hard axle
hard axle
true talon
#

Ya well I forgot

finite tapir
meager flame
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they just have to properly take their time and make it a good experience

finite tapir
#

considering i've seen people die to doom 1 before they die to sol, shows that sol is not punishing

hard axle
finite tapir
#

if sol was "punishing" you would find it harder to die to doom 3 than to sol

hard axle
#

it was balanced too - less points, 5/6+ only

white narwhal
#

Their different designs not rlly a genuine comparison

true talon
finite tapir
#

losing control of the fight is a you problem, not an inherent form of difficulty

#

this can happen in any content which has stakes, and thus isn't inherent to the boss itself

true talon
#

A lot of people lose control of sol due to getting out of dodge cycle

meager flame
#

most osrs group mechanics can be reworked to be solo mechanics too fairly easily they just have to actually be willing to make that effort

finite tapir
#

and thus i do not count it as contributing to it being "punishing"

hard axle
finite tapir
hard axle
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Or regular gauntlet too

true talon
#

I well game is currrently unplayable at high end content due to east worlds

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Even 2200 world got 1300 people

hard axle
finite tapir
#

"punishing" would be how difficult it is to get back to neutral state, not how difficult it is to get back after you lost control and are scrambling, because you can get punished without it necessarily impacting you

tiny dew
#

I got ass internet and legit cant play between 9-11pm loool

hard axle
#

as long as you aren’t experiencing packet loss, like I am on UK worlds, the worlds are mostly fine

finite tapir
#

in some games even the act of punishing another player is entirely on the doer, not the receiver

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see: sc2

hard axle
#

And we tested on cmd prompt

tiny dew
#

Its fine when not peak hours but too many fluctuations during those times

finite tapir
#

yea i would say it's a problem with latency spikes, not really the existence of latency

true talon
#

I’m clicking the floor and 2 ticks later my char moves 😦

finite tapir
#

if you normally have 20 ping it's easier to play with 200 ping than it is to play with 50 ping but occasionally you have a 700 ping spike

tiny dew
#

Also uk worlds have been ass for me lately, used to be the secret tech when the us worlds would implode around toa release

finite tapir
#

especially if the frequency is seemingly random

hard axle
#

even delve is extremely linear ngl

meager flame
#

most of the time you can just do something really simple like the one super classic example from cox where the teleport mechanic just gives you a random location to run to if you're solo

finite tapir
#

anyway i think if done right, forced-group content is fine, to be quite honest

hard axle
finite tapir
#

some people call out the theoretical limit on what they can do in terms of interesting mechanics for osrs bosses

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and it's because there's only so much you can do featuring 1 person without introducing entirely new items/etc

true talon
#

I just wanna kill the boss and get loot and have fun. Idc if the boss can be hyper optimized by autists to save ticks or need 5 guthix rests and a god prayer book and you need to be outside 7/11 on a Tuesday and using mobile client.

meager flame
#

realistically

finite tapir
#

with even just 2 people, you can do so much with content between them

meager flame
#

you would probably just lean towards the solo version being less efficient and just work on making sure they're still playing the same game

hard axle
finite tapir
#

i really like the way yama does solo vs group, except i think group yama is way undertuned

true talon
#

Efficiency ruins games

hard axle
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2 people would be 10 mechanics

true talon
#

Obsessive efficiency

hard axle
white narwhal
#

If it’s forced you just get ppl who outright wont interact

hard axle
#

if a pipe bursts in 4 locations, can one plumber take care of all 4 places?

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Before it floods the house?

meager flame
#

i mean really the only limitation is that you can't make additional thinking people for solo players

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but usually you could in some fashion create the same solo decision making process that they would've had with other people

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probably a little harder than teams to be safe

true talon
meager flame
#

because just from a basic gameplay pov

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jagex almost makes 0 team mechanics

hard axle
meager flame
#

they just put you in a room with other people doing the same thing you're doing

hard axle
#

If you know what that is

true talon
#

If you got 4 leaks and they all connect you just stop the source

hard axle
#

That’s the donofly method

true talon
#

If it’s 4 individual sources you need 4 people

meager flame
#

so its usually pretty easy to rework stuff to support whatever number of players from 1 to 100

hard axle
#

But not all solves are like that, as you can see

hard axle
#

It’s like trying to solo freeze in hmt solo

noble vortex
hard axle
#

There’s not enough bodies

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Or time to catch it all

meager flame
#

ya thats where you would probably change things if you wanted to make a solo version

hard axle
#

this is why we’re talking about design limits exist way more for solo content over teams

#

that’s all

meager flame
#

you'd probably go in and in some way spawn crabs to make them probably catch more freezes than they would in a team per person

#

so it would technically be harder

#

but also not be impossible

true talon
#

You would just design it to be moderately punishing if you missed some or only soaked 1

hard axle
true talon
#

Like how verzik green ball works

meager flame
#

i mean green ball would be one of the more interesting ones

hard axle
#

verzik green ball is literally the mechanic you said you hated

meager flame
#

because you'd probably need to add like random locations to bounce the ball to yourself somehow

hard axle
#

It’s unavoidable 75

meager flame
#

making it pretty hard but ultimately fair solo instead of being like

#

gl on the eating

hard axle
#

You can’t dissipate it because it was never coded properly

#

hmt fixed it

true talon
#

I learned of you both bounce the ball an stay with each other you both take full damage, got hit a 60 on entry mode with my friend doing CAs lol

hard axle
#

2 consecutive bounces = explode yes

meager flame
#

stuff like that is why i do think solo should be a separate release though

#

it does need work and it will ultimately be different

#

but it could still be good if they work on it

true talon
#

Like it or not most the player base is solo players. Which is why content is designed in a solo focused mindset.

hard axle
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but it’ll be like 5-7 minute solo

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Instead of 2.5-3

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Worm/shard contracts even more so

hoary granite
rare grotto
#

wait til u see him conjure up numbers to support his statements

#

that's when the real magic happens

hoary granite
#

Its pretty cringe

#

Anyway back to Mohka, boring ass solo content

#

Cries in ironman

#

Oh friends? You want to hangout and do something? Too bad I'm busy grinding bis, can't play today

meager flame
#

see thats the other side of why they should support both more

#

tons of people want to play alone tons have like 1 or 2 friends and some people have massive groups

hoary granite
#

Don't forget the GROUP IRONMEN

meager flame
#

jagex is just setting themselves up by trying to cater to any specific group size while excluding the others

hoary granite
#

nah they just are gonna release both

#

And thats fine

#

People need to nut up and realize the group players suck it up and do the solo bosses, so the solo players can suck it up and do group content or just pass

frail bough
#

Yep, and also that people aren't just "group only content" and "solo only content", variety is key.

#

As long as I have options on what I can do, I'm a happy man.

hard axle
#

2k Yama grinder despairge

#

But that was way more fun than solo DT2 bosses

meager flame
#

tbh i'd be really curious to see them try to rerelease tob

#

like

#

they failed a lot with toa for certain kinds of players that aren't mid game doing the first raid they've ever seen

#

but they did all of that stuff to toa because there ultimately is a huge problem with tob for them

#

so now that both happened im curious how they'd try to fix the problems they both had

frail bough
# meager flame tbh i'd be really curious to see them try to rerelease tob

This is partially why I said what I said early about having a 3 man raid "requirement" very focused on combat styles. I think that them sticking to a specific group size and just making that a requirement "solves" a lot of the weird "jank" we see with "duo" bosses being more efficient solo. If it's simply just not possible, you don't have to worry about it and IMO - simplicity is key.

meager flame
#

yeah but it doesn't solve the

frail bough
#

I think things like tobs scaling are alright but I really don't think anything can beat content designed for specific group size

meager flame
#

not enough players do tob for us to justify doing this the same way again problem

true talon
meager flame
#

which is why toa is so insane

#

in the other direction

frail bough
#

ye

meager flame
#

like how do they meet in the middle

frail bough
#

i think everyone i know was sorta disappointed at how easy yama solo was and that the "duo" mechanics were just you with a +1

#

not saying yama is bad but like

meager flame
#

tbf though i think tob has some other issues

frail bough
#

it doesnt really feel it was duo and just that its duo-able

hard axle
# meager flame which is why toa is so insane

And don’t forget they padded the fuck out of the rewards to increase engagement.

It’s like Riot Games releasing a new champion with new skins and then overtuning the champion to increase sales.

meager flame
#

like i think people might be more willing if they didn't get like

#

giga punished for dying or wiping

hard axle
#

If CoX was as stupidly rewarding as ToA, CoX would probably have more clears since you can’t wipe.

meager flame
#

tbh i think for just a generic raid to throw at all types of players

#

cox is #1 by a mile

hard axle
#

Like ToA was up to 3-5x as many purple chance per raid dentge

true talon
meager flame
#

thats good though

#

because like

#

you can learn

white narwhal
#

Just getting a solo centric player to want to group for anything is the real hurdle

true talon
#

Yea it is

meager flame
#

then you can focus on doing it better

#

where for tob its like oh you died? do the entire raid again

#

lmao i think that kills motivation for a lot of people

frail bough
#

If I were to combine all 3 raids we have into a "perfect" raid based on what we've seen so far it would be something like

  • Tobs team scaling and general difficulty
  • Coxs never-wipe mechanics + room flow
  • Toa supply restocks and reward room
hard axle
true talon
#

I don’t like when it’s group forced like tob

hard axle
#

it’s not even group forced anymore

#

They removed basically all the pain points

true talon
hard axle
#

you can solo, but you’re still operating on the stigma of release state

true talon
#

But no1 does solo ton outside of 1 time aspirational achievement

white narwhal
#

Idk fair points but raids will always be group based they all but confirmed they always will

hard axle
#

It’s genuinely not that bad anymore even for moneys

#

a bit outdated information you have there

white narwhal
#

Just nobody wants to work with others tbh , teams always end up being a compare skill between players elitist convo etc

true talon
#

Well yea it’s best money in game now that they refused to address splinter issues, destroyed toa and nex. So now it’s just tob at the top of legit money makers lol. However thwy value is drastically inflated by rolling a scythe.

frail bough
true talon
#

As all other uniques aren’t worth shit

true talon
hard axle
true talon
white narwhal
hard axle
white narwhal
#

If they remove group mechanics that has unavoidable damage it stands at least a slim chance

true talon
#

I mean avernic is last relevant one lol

frail bough
#

but other than that yeah, i agree

hard axle
white narwhal
#

Either way only jagex knows what they think ppl want

hard axle
#

Let me fuse Ayak and Sang ty

true talon
#

Meanwhile jagex released a 60 attack voidwaker from the new quest

meager flame
#

i mean we can tell vaguely what info they gathered

#

just look at what they did after each raid for the next one

#

obviously not enough people do tob

white narwhal
#

They already briefly hinted at raid 4 design as they have an idea of it

meager flame
#

tbh

#

a lot of the toa intentions are probably the right ones they just did a really bad job

#

and idk how they're gonna take that

#

thats a hard thing to admit lol

white narwhal
#

Really it comes down to annoying mechanics that can be managed without ppl suffering for others choices

true talon
#

Bosses were bad at a base lvl and then invo did nothing but add defense and damage

tiny dew
#

Have you never had fun with friends before

white narwhal
#

Prefer they get rid of being able to just kill your team mate for the memes etc

white narwhal
hard axle
#

That’s kinda sad

true talon
#

Killing someone with the green all never gets old

white narwhal
true talon
#

Esp if they your friend and they on discord and we all laughing

white narwhal
#

The group shenanigans get old fast like years ago

tiny dew
#

You know this is a video game meant to have fun on right

#

Not everything is about efficiency

white narwhal
#

It’s not about efficiency

#

It’s about not having to be forced into situation with ppl who admit they’ll opt to kill you for the lolz

hard axle
#

As long as they make it 2-5x the time to see uniques in your name for solo and don’t trivialize the difficulty, I don’t really care SCyawn

tiny dew
hard axle
white narwhal
#

Neither

tiny dew
#

Creating a false believe based on never having done content with others before maybe

hard axle
#

So this is just irrational fear speaking, not experience

white narwhal
#

Assume what you want tbh doesn’t matter to me

#

But if they design a raid and ppl in the groups are just there to troll cba

tiny dew
#

You choose the group you raid with

hard axle
#

I’m not assuming anything, you just said you don’t do group content in FFA or with shitty randoms.

#

Are your good friends actively PKing you in these content?

white narwhal
#

Feels like most ppl just want to define a narrative to why someone should accept un negotiable terms

small anvil
#

The voidwaker comp makes no sense to me. Doesn't deal magic DMG, doesn't have guaranteed hit, doesn't have minimum hit

#

It being a strong spec for cheap sure