#game-update
1 messages ¡ Page 84 of 1
https://clips.twitch.tv/ShinyTransparentDootKeyboardCat-1rr08I01oUZKC6NZ synq on new pvm releases produces the most iconic clips.
Just read the new blog on sailing proposals
Armadyl brew kinda weird
Also high-tier metal cannonballs sound pretty awful as a resource
I hope they don't expect us to actually do ship combat in large amounts
So arma pot is 11 heal per dose and 13 range right?
Seems like a good potion for fights like Muspah and Leviathan
yeh
Armadyl Brew drains magic, so not as good to use at muspah.
Depends, it's good for slackers like me ;D
I think you'll still want to mage levels at some point, unless you're not using death charge or thralls.
But helpful at zuk for sure.
It's just weird to make a healing option also boost combat stats
Super restore
Yeah, but at that point why not just use brews+restore? You'll heal more.
(I'm not trying to say that it doesn't have its uses, just that it's more limited and niche due to that magic drain).
Sarah and forgotten brews alrdy do, zammy brew is rly the outlier at this point
Yeh, but i also need range levels for t-bow camp
So there is a use for it 100%
Instead of brewing+super restore+ranging pot you can just arma pot+super restore.
Oh, I just tele back with the ring. I don't use brews for muspah, only divine range pot+heart and the trips are decent length already.
As I look further at the Sailing blog
Yeh, this will just be a added bonus (free healing at no cost) in such scenarious. At Levi for example it's normal to bring a ton of brews as you take quite a bit of damage all the time so it'll be super useful there
I honestly don't really like most aspects of it, especially from an ironman perspective
Upkeeping cannonballs seems pretty atrociously horrendous in particular, especially if there's no ammo-saving effect
None of the potions really need to exist to begin with, a super fishing potion doesn't really make sense when we already have Admiral pies
Extended stam sure since they already turbo killed off ring of endurance but input time/upkeep of those remains to be seen, probably ok
Deep Sea Trawling will be horrendous if they don't tremendously speed up farming harvesting speed and if they make producing the nets anything like Drift Nets
(The farming and spinning of Drift nets single-handedly takes the activity from being the single most efficient training method on mains to a waste of time on ironmen)
Especially considering the current proposal shows Flax/Hemp/Cotton -> Yarn -> Bolt -> Net as the production pipeline
The squid harpooning looks almost as dead content as current harpooning is
Overall, just seems like very undesirable gameplay loops, especially from an ironman perspective
Unfortunately, in the survey, I can't list all 11 options as the thing I'm "least keep to see at launch"
etube what do you think of lvl 3s getting to bombard a shoreline
I think it's pretty dumb
Maybe add a "Sailing combat level" xd
Then you can have Sailing skillers, and normal Skillers
i doubt any lvl 3 was crying to be able to kill other things
(Or just make it use combat skills)
Really it should just use both Sailing and ranged
the "pacifist" build equivalent shouldnt be able to massacre things
they have weird workarounds like poison dynamite
they shouldnt just get to kill things en masse
cuz its the ship doing it not them đ
and the justification sounds so weird
Slayer meta for skillers is last hitting thing en masse with alts
"en masse"
the xp rate for that is like what, <20k/hr?
you kill one thing at a time
and get half xp
and have to line it up with the alt
Up to 30k+ an hour
its not jagex hand holding you into making it an intended training method for lvl 3
Did they give any ETA for the slayer sweep up update ?
I'd love me a Konar blocklist
We prob got another month of delve fixes just like yama
Summer
i get the feeling they're relatively satisfied with delve, maybe some bug fixes but wont change much
Anyways, I think it's a spaghetti issue. Jagex can't restrict cannons to only sea without extra spaghetti.
Ranged and Sailing would also uh
so just... dont
Just match everything else the Sailing skill interacts with
Yeah, IRC from reddit they're looking at either all sailing or all ranging xp for ship cannons
I feel like spamming 1-4 at 2 mins a pop over this fucking deep delving shit, it literally produces nothing đ
I wonder more about what shoreline combat looks like in the devs eyes
think its just safespotting crabs lmao
or whatever else might be near a shore
you could go up rivers so that too prob
Feels inconsequential if that's their future design though.
Hey guys, I made some concepts for unique loot at delves, please let me know what you think & any traffic on the tweet is helpful just please don't be too hateful.
Like idc if you can kill what we have on the shores currently, especially if it's a skiller that can't even telegrab loot.
I like it, reminds me of purp light
Yeah 4 rune cannonballs per bar is gonna be atrocious compared to literally any other ammo type that works with Avaâs. Like are you going to have a giant magnet on your boat that you have to clean junk off of constantly to save ammo?
yeah mate that's the idea, extra dopamine hits
Surely it saves 99% of ammo if they expect us to use Rune or Dragon cannonballs
Also from a personal perspective
I smithed all 9k of my rune into bars -> 2h when I was maxing
And dragon cannonballs are going to be PvM drops like d arrows or throwing knives
So like I'm just kinda screwed
they said they adding a chest or something to it
That chest is for like
If you loot the delve into your inv but leave 500 earth runes in there
And tele out
oh really
yeah it's like loot protection I think
That was my impression
my concept is just for the big ticket drops
that would be cool
Alright I submitted my extended survey on the Sailing blog
tbh you can have crewmates man the cannons is the thing
What self-respecting Privateer would work for a coward who wonât even fight in self-defense?!
Checks out, lv 3s get boosted all the time
Issues:
-Mining ores seem dead on arrival beyond bare minimum for shipbuilding, being worse than existing methods with higher requirements, and requiring worthless ores like Copper for Nickel.
-Lantern fishing seems designed to be as dead-on-arrival as regular Harpoon fishing already is.
-Trawling Net production seems like it will somehow be way worse than Drift Net production. The production loop on Drift nets single-handedly takes Drift Net Fishing from the single most efficient fishing method on a main, to a complete waste of time on ironmen. Farming hops is slow and rate-limiting, then this also proposes the loop of seeds -> farm -> harvest -> spin yarn -> weave bolt -> weave net.
-Armadyl brew is a 44 heal in one slot with a boosted combat stat.
-Hunter and fishing +6 not needed, especially with how close Admiral pies are to the +6 boost. Do not want a precedent set for boosting noncombat skills above +5 at all. Not even remotely.
-Cannonball upkeep seems like it will be a significant problem, especially for people who already used tens of thousands of runite ore for alchs and other stuff on ironmen. Even at 4x base speed (double mould + new facility), cannonball smithing is way too slow. Without ammo-saving, high-tier cannonballs will be prohibitively expensive if not produced in batches of tens to hundreds.
-Combat should require one to train combat. Most of the existing skills in the game are being integrated with Sailing, so why not Ranged? Ship-cannon-fire should give both Sailing and Ranged experience.
I just specifically joined the Sailing Discord to give my feedback in there too
Now I have posted it here, the Sailing Discord, and in the Survey.
Trawling nets I feel like should be very expensive materials-wise and untradeable (although the fabric is traded) but never break, so itâs like a permanent upgrade until you replace your boat
I think that would be fine actually
Maybe that's the intent
But I want to keep it far from Drift nets which was my immediate feedback I had
But I mean
If you make them unbreakable facilities...
It would be nice for trawling to not suck like drift net fishing, so that irons have the option to do it. Using food other than bwans would be kinda neat.
Then what do you do with the other hundreds or thousands of cotton/etc.? xd
Maybe something in-between where they last a good while, or you just have to repair them sometimes, but not one net per 10 fish, please no
Maybe instead of fully unbreakable you can bring extra fabric along to repair like 50 durability
Sailing combat not integrating with combat at all is just an insane reach. Especially when they use minigame cannons and their justification
I guess so but that's not exactly common
I do think it should be ranged xp
As I stated, the majority of skills are already integrated into Sailing methods
honestly yeah hp xp
even if it doesnt count for combat i get giving hp xxp
But makes less sense than ranged
you are making your life longer by cannoning the shark trying to take ur ship down 
If we're talking "precedent" then Ranged+Sailing but not HP makes the most sense
if anything the cannon giving xp is weird in the first place considering its entirely autonomous
Unrelated, but cannon max hits should not be dependent on Sailing level but accuracy does increase.
Yeah the only reason why I think hp is a fine alternative is if they want to argue thematics with ranged being unique to Dwarf cannons, which I disagree with lol
But like
Their whole justification is crazy to me
If sailing is not a combat skill, then it should not have a combat option if itâs not a direct integration with combat skills
Or in a minigame type setting like zalcano
Example I gave is if we ever get the offshore drilling/excavating extension to ships, to collect ore and minerals from the sea floor, that should give mixed sailing and mining
Sailing combat is no exception
iunno it makes sense to me, like Zalcano does dmg but you dont get range xp
They said they'd add dwarven cannons if you wanted ranging xp though so thats still an option if you wanted a range training method
I think precedent in general is kinda weak too though
Itâs not range that Iâm stuck on
It just needs to integrate with combat in some fashion at its core bc sailing is not a combat skill
Hp, range. Magic, doesnât matter
They need to add multi-player sailing ships and stop playing games
Is that they're saying it "opens up new methods for skillers!" which is just saying, "Make the literal only restriction you placed on the account not matter"
Maybe I missed it and you said it early but why does it "need" to integrate with combat in the way you're describing?
scrolling up now to check btw
Because itâs a true overworld combat experience that will have pvm boss type content
Should Sailing harvesting methods not give harvesting skill xp?
And a level 3 doing a pvm boss at the effectiveness as a level 126 makes zero sense
So either the boss needs to be minigame-esque like zalcano, temp. Or sailing combat needs to integrate with combat
I have no idea what you're talking about or why you're asking that since it seems completely different to what TM wants.
It's the same argument
What you said here makes sense to me đ¤
You're doing combat, so you get combat xp
You're doing fishing, so you get fishing xp
No it isnt cause I just said you have other cannons to give you xp in the combat stuff which would have addressed what you asked and TM there said he's not focused on ranged xp but "combat" as a whole. Which is what I wanted to know more about.
I mean really I am primarily concerned about combat
But ranged makes by far the most sense
Literally and thematically
Specifically, ranged+sailing
Could even make it so that Sailing is ship-cannon "Attack" stat and Ranged is ship-cannon "Strength" stat
I definitely get what you mean about how it should give ranged xp
If there was a poll for it, I'd probably vote in your favour and have it add ranged xp to cannon fire
It's also just a line they decided to draw that doesn't make sense, really.
imo, reading between the lines, it's implemented this way to cater to pures and skillers.
Like by that logic, why are we giving fishing xp from deep-sea fishing? What if my account can't train fishing due to my restriction?
The game shouldn't cater to pures or skillers to begin with
If you want to do the activity, get the stat
If I want to do deep-sea trawling, I need to train fishing, if I want to use a cannon, I need combat stats
Yeah I agree with this

I also agree with that, plus skillers and pures can level skilling by just not using cannons
i mean you can just train sailing without doing the cannon stuff tbf
Considering their entire section was about lvl 3s đ the only downside to having sailing combat integrate with combat is that lvl 3s wonât be able to do it without weird workarounds. But thatâs nothing now and has always been the standard for combat
And they would still have access to literally the other 99% of the skill
Yeah so why let skillers use cannons xd
it would be a way to get mob drops without gaining combat xp
Which isn't a good thing
"My account can't do combat, except when it's convenient for me"
It would "shake up the meta" for skillers and pures and would be more interesting for them at the expense of "logic" for us with xp gains.
Yeah, and skillers would definitely have a different meta if they could train combat too xd
That doesn't make it make any more sense
I understand why they decided to go this way but I'm not a fan of it so I'll write that down in the survey 
If an HCIM could die, that would also shift the meta a lot
one free death would definitely shift the meta a lot
New Dwarf quest that gives a smaller cannon players can use on land for no xp
here's the kicker
Saw someone in sailing disc this morning say âskillers canât use cannons for combat on land, why is being on a boat any differentâ and got chastised for it lol
Interesting
I kinda get their point though
They don't want you to be maxed out on sailing dps on release just by having 99 ranged, so making it scale with sailing is more organic
I don't really care either way
Sailing letting you do more damage while sailing is fine
But if they made it so higher leveled cannons or cannonballs required higher ranged + fm to use that'd be a neat balance
I think it would work best by having a max hit on cannons based on the cannon and cannonball. Kinda like standard spellbook offensive spells.
So even if you have 99 ranging, the bronze cannon can only hit up to 10 or something
maybe 6 idk
it might just mean you're more accurate with 99 range and rarely miss
I'd be fine with it scaling with Sailing but it should ideally incorporate Ranged in some way, and it should definitely give combat xp in some way.
probably add some weird math to is like Accuracy = (Range/3)+(Sailing/2)
I do stand by my earlier statement of Sailing -> Accuracy and Ranged -> Damage, with cannonball/ship facilities being "strength bonus"
Yeah that sounds good etube
DPS is still tied to Sailing level heavily by accuracy and Sailing level being required for stronger cannons
yeah, i just think the justification is awful
i dont have a skiller but i dont think they're crying cuz they cant kill things, that's the point of the restriction they chose
slayer on skillers is neat because it's hard to train
its probably moreso pures than skillers 
speaking honestly, fk em
tfw cannon accidentally gives def xp 
lots of pures have 99 range
like dont make it give def xp sure
but why accomodate lvl 3s?
Range lvl doesnât need to affect max hits, and even if it did, there are plenty of ways to minimize the impact
Well what about the ones at a lower combat bracket that want to stay there and want to use sailing for the new blowpipes?
really hate how we have to tip toe around skillers/pures/challenge accounts
it just feels wrong in my head for lvl 3s to be able to bombard the shore and depopulate an area
just makes 0 sense
New blowpipes seem pointless
If it does integrate with range, then accuracy should be based on cannon tier and sailing level, and max hits should be based on ammo tier or ammo tier + range level
if sailing was a combat skill then its a combat skill
but it's explicitly not a combat skill
It seems handy for irons that are bad at zulrah đ¤
Ye that's what I said too
sailing affecting accuracy makes total sense too
I feel like it's way more for like, longer-ranged regular darts and crab training xd
keep the ship steady
actually why not just tie the cannon to a range level
so you can hit what you want
Hmmge cannon to ranged level makes sense too
need x range level to use a bronze cannon
the entire decision was built on the conclusion first, lets let lvl 3s do this, then justified backwards
and it makes no sense to do so
and i doubt any lvl 3s actually wanted it
Youd just throw knives at that point no? đ¤
Certainly dont need the extra range at crabs lmao
it's not like not being able to use the cannons would have locked them out from the skill in the first place...
they have other ways to train the skill
port tasks seems like a perfectly reasonable way for them to do it
(i predict there's gonna be a quest with ship combat that they want everyone to be able to do which led to this decision)
Yeah more for stuff like early ToA (swarms), Hespori, slayer luring
The irony of it all to me was them using minigames to justify it. Like⌠a minigame is the last parallel you want to make with sailing at this point when thatâs been the meme for the past few years lol
If you are properly geared, I don't see how you can be bad at zulruh
like lvl 3s have to resort to poison dynamite to kill things. Now we just say here, lemme pull up my boat and blast them
There's a whole plugin for snek
Irons tend not to be properly geared, thats kinda their thing
if you wanna accomodate lvl 3s, then give a poison gas cannister shot
it'll be thematic with what lvl 3s do right now
When we compare it to older xp-avoidance methods that existed
It really kinda sucks
They did just add a second Belladonna patch which is huge for that though
But I think it would be reasonable for Dyanmite to stack, too at this point
and it'll also be way different in a way that preserves the identity of what skillers engaging in killing things are doing right now
Not all of us đ
Especially with how little of a factor it is in Blast Mine
Either making regular or only poison dynamite stackable
u mean bot mines
Poison buoys for skillers wanting to sailing combat
the problem is, there are other ways to train sailing, that some snowflake account doesnt need access to the cannon
its really that simple
Also kinda crazy that Armadyl potion is even proposed
44 heal per slot with a combat boost?
Even if literally only looking at Delve boss it's insane
would be nice, bring two arma brews instead of range pots
another combo eat
without tanking your stats
actually very powerful tbh
I mean the issue is that there's not nearly as much drawback to sipping one as saradomin brews
right
it's a really powerful repot
Even if you only used them for like, Ranged phase and Deflect at Nex
That's insane
Then as mentioned, delve
I don't think it's gamebreaking though
Is it intentional that thralls don't attack Moki while he's shielding?
Yeah seems pretty intentional
:(
alright i have a video of this mokha bug finally
how can i send it to jagex so its properly ignored
You could just report in game or send it to tipoff@jagex.com
ok buddy we both know they already ignore it
Then why did you ask 
thought you guys had some backchannel wizardry i see now i was wrong
Iunno that sounds kinda silly, having 3 channels to do the exact same thing because everyone thinks the "other" channel is the faster one.
wait arma brew heals 11 a sip? i thought it was 5, wonder what i read wrong
that's nutty
not only is it a range pot, it heals 2 hard food worth per slot too
and then you just use restores
like sure you might not use it in all situations you wanna boost range if you're actively switching to mage/melee frequently
but that seems like a lot of extra healing for no reason when you're inventory constrained
Yeah the strongest proposed blowpipe can only use adamant darts and they will still be worse for max hits than rune darts. The marginally increased accuracy isnât important either because either A. use throwing knives or B. you donât dart things with defense.
were stats given for the bps?
10%+2
The new bps are legit worse than knives, msb, atlatl, or rcb in basically any given scenario
they're just a buff to early game progression when you'd be afking by darting crabs or smth
It's basically just an ironman budget aggroing item and kephri swarming
Yeah the rosewood bp was 22 acc 4 str but can only use up to adamant darts
Only potentially good for a random region locked or skill locked account
The thing is youâd make knives instead on an iron anyway.
Nah you only get half as many
Not worth
just one more early game range weapon bro
Oh I didnât know the quantity was less
also its fletching xp
Also why are they proposing 37 tiers of cannonballs
idk, i just know addy darts are dirty cheap to toss at crabs
Yeah darts are twice as many and fletching xp, but if you're hurting that hard for ammo or xp then you should use the bars at Foundry instead
Do we really need bronze iron steel black mith
oh wait, blowpipes are 2h right
On an iron, that is
Not really
does this even out compete the new offhand
ah ok
why did they bin the larch blowpipe
so yeah, it might show up there i guess
where you'd be slapping darts at crabs
for 0 time afk combat
im assuming they have more range than normal darts
kinda seems like a nothing dealio, unless it means that they want to make a new bp past toxic
so youd use uh, whatever the mith one is for tagging
(that's so dangerous and silly if they did that)
lower tier blowpipe just isnt a big deal cuz bp is a monster mostly cuz of the scaling with range str
Maybe if they add a Scylla and Charybdis boss later you can get a Charybdis Fang to make a bp with +6 acc and +2 max hit over toxic, seems like a marginal enough upgrade comparing anything else to blowpipe
2 max hits on bp is so much
Teleports are criminally rare at this boss
Wait, I did not think about this, I changed my mind. I do think the higher one should be able to use the rune though.
0.7 extra DPS
Yeah 2 maxes on bp is insane lol
oh i forgot to halve it
but its still a crazy amount
.833 extra dps
with more cuz you gave it extra accuracy too
+6 accuracy compared to like 100+ with full Masori
dont ignore the .83 extra dps just from max hits =/
Maybe only one max hit if itâs too strong, I donât see an issue with 5% extra DPS after 10 years though
Itâs been 6 going on 7 years and in that time weâve only gotten 3 melee max hits
Kinda crazy
What does full max bp hit currently?
oh right i wasnt taking accuracy into account
max max bp with new boots im not sure
it's not 40 tho
34 in void if taking ring
33 without
And 32 in max (off task) with or without ring
Also +2 base max hits will pretty commonly be +3 on task with rounding
Bp just scales absurdly as you increase max
ok 5.9% dps increase for 2 max hits if we take 34 as the max, 6.25 for 32
I think a 6% DPS increase after over a decade is pretty fair, especially considering bp has gotten 6 max hits from indirect upgrades since its release
Even a single max hit on BP is pretty crazy
If a blowpipe upgrade is released after a decade and it only gives one max hit from a direct upgrade I think it would be pretty underwhelming
Just bc itâs gotten dps increase from gear doesnât invalidate that tho
The problem with upgrading bp is itâs really hard to scale with other range gear releases
Bp pre nerf bottlenecked all range progression basically
Not saying they have to give a bp upgrade now but if they do make one it should be at least two max hits
BP was nerfed for a reason
I really dislike how they bunch a lot of things together in the polls. Like the forge that makes cannonballs faster sounds nice, but all of the different cannonballs and hull materials seem convoluted.
1 kind of cannonball is fine, the skill is not naval warfare, it's sailing
Balancing wise it would be silly but adamant cannonballs âshouldâ hit hardest since addy is the heaviest base metal đ
How is it convoluted? You're doubling the world map and basically adding a new PoH
Only makes sense to get some new resources for that, no?
Does not really make sense to make new resources for 15 other skills for a single new skill, no
Convoluted
Surely bank slots
If sailing was just âa bunch of new inconveniently placed areas with no new stuff to do thereâ it would be more boring than agility
For how ambitious the scope of sailing is, it better have a new slayer master and raid too down the road
i believe there's 2 reasons for the hull materials, one being that as they're like a condensed form of resources, so you can build something using way more planks/bars than you would usually be able to fit in your inventory, and two, it means unless they add the hull materials to drop tables, it means you NEED the construction/smithing/whatever levels to make them, can't just ignore smithing and use runite bars you got as a drop to upgrade your ship
The fresh item economy is so important here
So you can't prebank 99/merch supplies that are used for other skills
Raid 4: Temple of Aminishi? Wait ToA is taken. Temple of the Sacred Dragon? No that sounds dumb. Temple of Seriyu? Sounds too legalese ||Terms of Service||. Any ideas then?
Unironically I think Seiryu would be a better fight in OS than RS3 lol
Also we haven't gotten a proper dragon showdown for a while
Composer: Ashton Mills (Mod Slippers)
Release date: 25th June 2018
Members: Yes
Location: Temple of Aminishi
Quest requirement: Impressing the Locals
Skill requirements: None
Misc. requirements: None
Notes: This track is unlocked when fighting Masuta the Ascended at the fourth section of the Temple of Aminishi.
Images and audio used in this vid...
beware of the spinny boi and whirlpools
Composer: Ashton Mills (Mod Slippers)
Release date: 25th June 2018
Members: Yes
Location: Temple of Aminishi
Quest requirement: Impressing the Locals
Skill requirements: None
Misc. requirements: None
Notes: This track is unlocked while fighting Seiryu the Azure Serpent at the Temple of Aminishi.
Images and audio used in this video belong to Jag...
only requirement for osrs seiryu should be similar instruments if possible
Bc thereâs no need for 10 tiers of cannonballs when people wonât ever use half of them. And then on top of that, each of the 10 tiers has 3 versions. Standard, stun, burn
Itâs just a lot of bloat for zero
Can accomplish the same without having all that. Even just a low medium and high tier of cannonballs is plenty
its basically just a more accessible non-zulrah bp 
I also really am not keen on the idea of a sailing* raid bc the idea of locking an entire raid worth of content to being on a boat feels weird. And if they have it so part of the raid is on your boat and part isnât, then Iâd imagine the pacing/transitions to and from would be hella jank
skilling needs armor/gear
before we talk about raids
and somehow has micro gains because you can't really do much when most skilling is do this, 80% chance of get 1 log
They can tune the number of things to be added for sure
but there are so many things in existing skills like smithing that could be considered bloat if it was just dropped into the game
Yeah for sure
I think the major question is will it feel like it has always belonged in the game years down the road
Thatâs rly part of why I hope they reduce it with sailing
Some is fine, but if itâs excessive it gets weird
water agility
If it feels like you have to play the sailing minigame to access half the things in the skill book maybe that's not the best design
but idk
I hope they find a good balance
Especially if theyâre also going to have different cannon types for different combat styles and presumably equally bloated ammo options
Like if we end up in a place where there are 60 different options for ammo, thatâs insane đ¤Ł
They also have to balance snowflake accounts and making a non-combat "combat" skill
so yeah they have their work cut out for them
Ye regardless, Iâm gonna have to get 99 to keep max cape, so it doesnât matter in that regard. Just hope they can at least have it be sensible and consistent with other aspects of the game
The less consistent, the more minigame itâll feel
their version of "as if it was always part of old school" is to have multiple useless tiers ofc

^
fix smithing? nah lets just make everything else like smithing!
Ah man, Iâm all out of mithril burn cannonballs for my dwarvern sailing cannon. Iâll have to start using some of my stun adamant cannonballs or switch to my sailing cannon so I can use my standard rune cannonballs
RS3 mining/smithing overhaul was received pretty well
no longer level 90 for useless rune equipment
smithing is from when people needed a reason to lvl things beyond just getting 99 for max
i guess
nah its for processing rune ore from bosses
i'm obviously talking about the early days
personally the thing that makes me excited about the sailing stuff is fabric crafting
i was just thinking the other day that crafting could use smth like that; it seems strange to me that crafting mage armor is so severely limited compared to all other kinds of armor
sure it'd be rate limited because of the pain in the ass that is farming but i just like being able to make my own stuff
i ground out 81 rc just so i could make my own bloodbark
so adding all these varieties of fabric into the game could open the door for RC being more useful early/mid game if you can enchant some linen/hemp/cotton mage armor to fill in the gap between zammy robes and mystic
xerican was kinda supposed to fill that role it feels like but lizardmen are level 53 and use poison which is pretty scary to a low-level player and by the time i was confident enough to fight lizardmen i'd well outgrown xerican
like there's straight up nothing for a low-level account between the basic bitch zammy/wizard robes and mystic for the longest time and it's so weird. i feel like part of the early game progression is the satisfaction of blowing past all these milestones where you upgrade from bronze to iron to steel armor, or leather to hard leather to studded leather
adding something like that for mage would be really nice i think!
there doesnt need to be something between normal wizard robes and mystics
okay yeah but your garden doesn't need to have flowers in it
to be quite honest, low level magic gears is bloated enough as it is
anything between lvl 1 and 40 is relatively the same thing
you can even through lunar armour in there as well
lunar armor requires 65 magic though i can understand why you'd lump it in because it's pretty dogwater lol
the difference between mystic and split bark, its 3 magic accuracy
which to be fairy magic acc isnt really all that important for most things
the difference between mystic and splitbark for an iron is 26 magic levels unless you feel like grinding slayer mobs
If they want to retroactively fix Ancestral, make it drop as Ancestral Cloth and tie it to some form of RC/Crafting (aka Warding without Agility) and itâll instantly halve the hours needed to get full ancy 
you make a lot of assumptions about my playstyle friend
cuz your nothing sitting in that 1-40, 40-70 for very long
^yep and the only time they add something in those ranges is if for some reason it nearly matches late game gear or endgame BIS 
i am what one would call a casual, i log in once every so often to do woodcutting on another monitor. i tend to go for skill stuff over combat stuff because i can't really concentrate on sitting down and grinding barrows for 10 hours a day
god forbid they do something about splashing again
go do a few hrs of magic training arena
also i just want more avenues for crafting xp because crafting on an iron is such a pain in my ass
again: i ground out full bloodbark because i felt like it
is it better than infinity? probably not but i like it :)
this was meant more of just getting yr magic level up
for those lower levels
ok but that's like. the problem that my suggestion is aiming to solve? sure for a certified Good At The Game Person who knows to just beeline the most efficient shit possible yeah just go do mage training 4head
but i think it'd be nice for the casual person who isn't looking to speedrun theatre of blood solo or whatever
its just not worth the effort for marginal gains at that point
i do kinda genuinely wonder why twinflame staff is a situational bis
i don't feel like i should be getting bis when i'm still level 90 combat lol
not that i'm COMPLAINING
its bis at that point in time for elemental spells
yeah just get tumenken's shadow 4head
anyhow i still think doing more with fabric crafting would be cool and i don't care if it wouldn't help endgame players
Bloodbark looks cool and is good until Virtus though
this guy gets it
i also like the journey i went on to get it
more stuff like that where you have to go find the enchanting scroll to learn how to make the armor and then use RC to enchant it could give more of a reason to bother with RC other than, uh, runes
i guess that kinda runs into Imbuing territory but i feel like the big reason imbuing failed is because it didn't really need to be its own skill
anyhow in regards to the other stuff i don't know how i feel about power creeping stamina and energy potions but i'm also not at the point yet where i'm really using that stuff constantly, i can't even make stams yet so idk if that's qol that people have been crying for
midgame blowpipes look cool, it did seem weird that the toxic blowpipe was the only one
probably won't use them but i think they're nice to have as options
i dont think we need like three of them tbh
hell just make it 1 that does nothing but increase the range of darts
and then like +4 str to make up for losing shield slot
hmm i feel like i'm missing something b/c i'm the kind of person who likes more options even if they're incremental at best but i'm getting the sense that people don't like that
but like, that's early game runescape in a nutshell. bronze to iron is basically meaningless but it still feels big because you have a shiny new thing
i agree that cupronickel requiring copper is kind of a pain because iirc there's not really any way to get copper in bulk? mining minigames tend to start at coal/gold/mith and go up from there and don't bother with lower-level ores, so it's basically JUST mining rocks and that'll make a big rush on copper rocks when sailing first comes out. not that copranickel is intended to be an efficient method of training smithing, i suppose...
seems like something you'd get enough of to upgrade your ship and never think of again, which is kinda lame
Yeah that was legit one of the things I was like ehhh about in the blog
Was how am I gonna get a bunch of copper
Ig you can buy at blast furnace, but I thought I was free from there at 99 smithing
yeah
you can buy at blast furnace or in mor ul rek but that's kinda it
the monsters with best drops are sulphur lizard and sulphur nagua at 10-15 noted ore at 1/42 droprate which is
ehhhhhh i'd rather just mine it
the issue is that copper has been completely useless for so long that nobody really pays attention to it except when they need like, a bronze whatever for a clue scroll
and the devs haven't bothered adding in better ways to get it because who the fuck cares about copper
so now that it's suddenly relevant again it's kinda ???
jagex is giga afraid of making elemental spells good because bis would be harm
but will slap on a 70-90% alternative of harm 
ÂŻ_(ă)_/ÂŻ
so afraid that even during leagues, the item they specifically made to buff elemental spells was still dogwater
i'm still mad i went mage during raging echoes and mage was the worst combat style by a wide margin...

then again skill issue on my part ig, picking mage and then varlamore
didn't read that you need to melee perilous moons lol
personally i think that if they want teak and mahogany to be best xp/hr for construction, they should just nerf the xp from the new hardwoods rather than chicken out on using them for housing. poh is literally THE place where personalization matters the most imo, i don't care about the xp/hr just give me more options for a fancy table
then again that's a bunch of work that needs to be done so i understand not wanting to do it now
gotta ship the update and all
yeah its probably more that they dont want to make assets for a bunch of new furniture
just be more bloat in the construction skill
if they kept adding stuff to make in the poh
yeah bro why bother making different hairstyles for people it's just more bloat
everyone should just play a bald dude in a green shirt everything else is just bloat
i do concede that's probably more the case that they just don't want to make the assets but i don't like saying "this is never gonna happen", because like. it's a player owned house and people are gonna want to personalize it
if you don't wanna do it right now that's fine, this is the sailing update not the construction update
focus on getting the update you wanna get out and don't get distracted by pet projects
but i think it'd be a good idea to leave the door open for little things down the road
I am a meta monkey - I watched people play day 1-2 and then I hop in 
since there's no reset button on relics
but also like, if they don't want better xp/hr training methods, what's stopping people from just farting out rosewood hull parts
I played an off-meta build during leagues 4
on an alt
and I hated it

melee so damn fucking weak
like sure you can't make furniture with it but rosewood is still 190 xp/plank and you use them to make hull parts at 5 a pop
the only way that's not better xp/hr is if making hull parts takes excruciatingly long
the real answer to "why not use rosewood for construction xp" is money because it's 5 times as expensive as mahogany
7500 gp per plank adds up ridiculously quickly
to do some quick and shitty math, going from 90 to 91 with rosewoods (assuming you get the plank xp and nothing else) would take 2,829 planks
aka 21 mil
same grind with mahogany planks is 3975 planks aka 5.9 mil
so you're paying almost 4x the gp cost to level up in about half the time, and if we're pretending rmt doesn't exist then you're presumably putting time into the game in other ways to get the money you'd be spending to make the construction grind faster
but, eh
feel free to correct me if the math doesn't shake out
i'm also like, completely ignorant of the current state of the market because i only play iron, so if it turns out that 21mil is secretly a trivial amount of money and this would actually totally snap the construction grind in half and i'm just wrong then uhh
ÂŻ_(ă)_/ÂŻ
but iirc the original intent of construction was a money sink to take gp out of the economy and combat inflation and people spending several more million gp to make their grind 50% faster would probably do that
but for a dumb iron who is impressed by a cash stack of 5 mil, using rosewoods for training seems so absurdly, prohibitively expensive that i wouldn't consider it over mahogany
even just the bump from mahogany to camphor is 3 million more gp for needing 500 less planks? the bump from teak to mahogany is a tradeoff of 3mil gp for ~2000 less actions so it's kinda diminishing returns for the money you're pouring into the Construction Hole
the real answer is to train construction to 99 at wintertodt because you still don't have the book of fire after 200mil firemaking xp
yeah sailing is turning out to be exactly what dungeoneering was
a heap of different skills mashed together into a minigame masquerading as a skill
not even close
Water agility 
i like sailing just because it means i don't have to pay the stupid charter ships every time
fuck you buddy i got MY OWN RIDE
(paddles away on a dinky little raft, immediately gets consumed by a kraken)
Is there a plugin that tells you how much dmg your attack dealt instead of showing some xp drops?
kinda
it's called looking at the hitsplat
"Customizable Xp Drops" has the predicted hit bit
its based off the xp so its sometimes not 100% accurate
Itâs generally only out of sync during week of release or when thereâs a wonky multiplier
And thereâs a way to force it even during day of release now iirc
But manual mapping
and doom is wonky multiplier
copper in bulk is on ge, no?
i think
ok but what if you're an ironman
shouldn't have the game catered to you đ
They'd just have to mine some copper I guess 
what??? the self sufficient game mode has to get things themselves??
i am in disbelief
sounds like fun when every single copper rock is being botted to shit because copper prices spike on ge
classic ironman deflecting to botting
u can log in rn and find copper rocks m8
damn found some
I get the concern but cmon man, copper ore is one of the most plentiful ore in the game and takes like 3 seconds to respawn. No one is gunna have a hard time getting copper ore.
sorry irons, better get mining that copper
us mains will be using a little something called the grand exchange
but actually though [[ore seller.]]
Wiki links found:
https://oldschool.runescape.wiki/w/Ore_seller.
4 gp per copper ore
heck you can even buy copper ore for tokkul
it might as well be free
Thanks for ruining soups next money maker video
Hey, if you buy 100 million copper now for 4 gp and it goes up to 5 that's 100mil gp for free
personally I love that they're using an existing low level ore for a new higher tier alloy, it feels very OSRS to me
might be my favorite part of the whole blog in fact
the fact they arent using the normal ore rock models for these is tilting me lmao
now that you mention that, I thought the mining intergration was supposed to come in the form of mineral dredging using a ship facility
rather than just having new rocks in new areas
Deep sea mining was floated as an idea very early on, in a sailing rewards blog. Since then, they may have dropped that idea.
I think it mentioned being able to mine coral from the ocean floor. But now theyâve opted for you to grow the coral with the farming skill instead.
they didnt drop the idea, they just picked only one of the multiskill methods (deep sea trawling) to add at launch
I kinda think they shouldn't delay any of that stuff even if it makes them push sailing back a little bit
I get the feeling a lot of that stuff might not happen or that nobody will care if they wait too long
Itâs like ordering a grocery delivery and having a few of the items be delivered late because they didnât have it available for the original delivery r/mildlyinfuriating
It'll just be weird because theres a bit of a window for how long a low end part of a skill is something most players care about
Like sure if they add a level 90 mining deep sea method people would care but if they wanted one at level 20
Better talk about that before everyone is 60 levels past ever caring
I also wouldâve liked for it to come on release, but for a bit of a different reason. I have no doubts that it would provide mixed sailing + mining xp and that makes the perfect example of sailing integrating with another skill and sharing the experience gained, which should be the obvious expectation when youâre doing anything that is in relation to two different types of skills
They just have to be careful to not wait too long
A lot of decent ideas could quickly turn into something that people genuinely dont really care much for anymore
Amd them who knows how long if ever before they try it
And*
I think weâll prob get like a 6-9 mo period initially after launch where most updates are focused around sailing, similar to what happens around leagues but with a longer duration. Not that I think thatâs ideal, but wouldnât be surprised
Bc theyre obviously not going to go all in on adding content that people aren't interested in
And then like a pause of 12mo+ with minor updates between
Well we kinda already know
Theyre doing vampires and another raid in that window
I almost think theyre going to kind of abandon sailing for awhile after release outside of fixes and maybe a little roadmap
Bc their more important devs are going to be gone working on things like raids
You do kinda have to let sailing settle to some point before you do too much to it tbh. Besides the fixes
Reeaaaaally hoping they can deliver on raids 4 as a true piece of end game team content
Theyâve got a lot of momentum rn and thatâd be peak
ngl id sorta love a raid where its 3 man max and puts a lot of emphasis on each person being a specific combat style
when is slayer update
this month
No
đ
Donât need another tob
Osrs unique identity is that you do not require anyone to play, you are free to pvm on your own time. And you can leave the game and come back anytime. Forcing grouping and other nonsense like tob does introduces being unable to send anytime you want and instead involves looking for teammates, waiting around for people and being at risk of their mistakes for your enjoyment.
While I do think group content is good for those who want to go though all that, osrs content should be solo and scale up to group.
Like chambers
Thatâs what separates osrs from every other mmo
Forced grouping decentivizes people from engaging with content. Itâs why tob is considered the worst raid to get into. And why scythe was 350m when the only content it was good for was tob.
:Tassilichatting:
Tell me you have no friends, without telling me you have no friends.
This is were your wrong but ok
Tobs easy to get into if you have friends js
Yea so? Maybe my friends arenât on, maybe Iâd like to send tob? Or practice mechanical improvements for when we can send. I guess Iâll go grief some random 416 party to do that.
Theres entry mode and simulators to prepare you for 416
Itâs overall bad design
Its the best raid in the game
Itâs not
It is, its just gatekept
It being the best is a loud minority of elitist.
I mean you can say that but it doesn't make it true. Go to 416 and look at the pop vs say, 329 at toa
They already said the next raid would be like tob, because its universally seen as the best
If itâs like tob and not soloable it will flop. If itâs like tob and soloable and has elements like chambers. It will be good.
Just make raid with no stupid puzzles and the raid becomes the best
Thatâs all tob has going for it over chambers and toa
You're just ignorant and wrong, group content forces community. If everyone can solo it'll end up like toa where everyone just plays by themselves and doesn't interact with the community
If toa was 4 bosses and wardens then it be considered the best raid
This would be ideal honestly
I donât think I am.
No1 wants forced community, just look at nex.
Definetly more on point than tob is just superior
nex is the way it is because its click yellow simulator, not because you have to have people to do it
Nice try coping tho
Nex ffa cc you can be in the nex room in 30 seconds
416 you can be in tob in 30 seconds
Your problem is no one will take you cause you're probably a greifer xD
Yea you can also be outside tob in 30 seconds of maiden freezer is bad.
LOL
Be north freeze you catch n1234
all the piles, doesn't matter how bad sfrz is
You'll never wipe
Plenty of people dont want to play in groups. Just hard to tell how much of the playerbase exactly
Forced group content is an L
And thats why theres plenty of solo content
What? This is always the argument used when I bring something up lol. You are against this, because your bad or no1 will group with you.
Either that or you're lazy and don't want to put the work in
yama and titans were pretty good, they are easier/faster to complete in a group but fine to do solo
Mostly what I state is not of self interest (outside of d arrows)
Not all content should be created for one group of people
I mean multiple ppl agree and one person apprehensive as usual
We scratched the solo/duo itch, now we need a group raid
Mohka- solo, yama solo duo, twin giants solo duo
Theres a shit ton of solo content in the game. Its okay if 1 or 2 pieces of content require groups and quite frankly there should be more group locked encounters
its not created for solo people if its better to do in a group
Anyone wanting group content is often just some service seller or streamer or looking to be carried. See how dumb it is when you make these statements?
LOL
Or just want to game and have a good time with friends???
Raids are group content of course theyâll stay that way
GIM btw
The group content they've added recently gives you shit rewards if you're carried
Yes so why is everyone not wanting it to be soloable and then have a grouping option like chambers?
Because we have lots of solo content already, plenty of new solo content aswell
We want a new group content boss
Ppl dont want group content to avoid this exact situation
Is your fear of efficiency or friends obsession mean everyone will choose to solo over carry you?
I mean I have a duo tob kc, so I don't think i'm getting carried
I just enjoy playing with others, its fun
What, its simply more fun to play the game with friends
Focused solo with scaled grouping aspects is always better, esp in a game with a stand alone game mode
Iâm generally fine with soloable raids IF they arenât downplaying the difficulty just to make it soloable.
For example, if youâve done Yama contracts for tradeable rewards, youâd know how much more difficult it is solo.
Iâm talking like Wave 8 Delve level of mechanics that you have to deal with by yourself
I agree, however I donât think the difficulty should come from unavoidable damage or dps checks.
it should to some extent
I agree, unavoidable damage, but not dps check
Because you shouldnât be expected to deal with all mechanics by yourself
and if you want to, deal with it
tbh i think the topic is just weirdly polarizing
Itâs like if I told you to solo freeze, sometimes shit will leak
Obelisk dealing guarenteed dmg is the only good part about solo toa
Also, i'm literally the owner of a tob discord that teaches learners, so typically i'm the one carrying, still more fun
Right but if it does, itâs not a wipe just a bit harder fight
theres no reason jagex can't or shouldn't have a properly balanced and tuned solo and group version of a raid
like people think its one or the other
they should do both
they have done both
lmao
like
idk
Chambers
chambers has unavoidable damage the entire last fight
that should be our expectation of them
You're 50/50ing every prayer
The one time they intended for a raid to be soloable it became the worst raid in the game
ANd you say its good game design just cause it can be solod
Unavoidable no win scenario mechanics like chip damage just shouldnât be a design choice either way even if itâs not âdoableâ solo tbh
yeah but its not properly tuned and balanced
the reason toa solo sucks is because they refused to do that
Donât matter, you can solo the boss with good gameplay, really Olm should have reactive autos, but people think it be to easy then.
Toa solo is the most balanced solo raid
they didn't sit there and figure out how to make mechanics work well solo
they just said fuck it and removed them
and stuff like that
You can do sol with 0 damage taken of your good enough
Sol is not what I would call punishing lol
Idk I think raids should be exclusively group content
i just dont think there is a good reason for jagex to exclusively cater to solo or groups ultimately
Bro is 0 damage and even when you take damage, itâs slow as heck between attacks and maxes 40
Being hit 40s by type less damage is not punishing?
like personally if i were making a raid
i would just make the raid and then sort of problem solve and adjust things for a solo version release later on
once we see how its actually being done
they might not even have to do that if they luck into it like cox did
I just dont see why raids have to be soloable
because it makes more people engage with them
Most the tech is arguably not figured out by groups
Yeah, fundamentally speaking, due to how ticks work, when you design content for one person, the amount of mechanics you can shove in inherently limited.
this is not up for debate
Even if you made cooldowns 1t, thereâs an upper limit to everything
the whole problem with toa is that they tried to do both at the same time and instead of making it a good experience
they just said oh that wont work solo? deleted
Thatâs why team toa felt like shit
like there was no actual thought process behind it
it would be like if we released a tob solo version and instead of figuring out how to make sote balls work by having you run to a spot or whatever
we just said yo
Other than ahhka and poop from kephri what mechanic donât work in solo but works in group
ball deleted
exactly - medic and lv2+ transition isnât great in solo, but itâs a nonissue in teams.
We go over this everytime and Iâve replied this to you 8 times 
Ya well I forgot
sol is definitely not "punishing" lol
they just have to properly take their time and make it a good experience
considering i've seen people die to doom 1 before they die to sol, shows that sol is not punishing
Iâm gonna shove a moodeng down ur throat
if sol was "punishing" you would find it harder to die to doom 3 than to sol
But yeah, Iâm still upset they removed the one good team interaction which was 1 core
it was balanced too - less points, 5/6+ only
Their different designs not rlly a genuine comparison
I consider taking a 40 getting out of cycle and losing control of the fight punishing
losing control of the fight is a you problem, not an inherent form of difficulty
this can happen in any content which has stakes, and thus isn't inherent to the boss itself
A lot of people lose control of sol due to getting out of dodge cycle
most osrs group mechanics can be reworked to be solo mechanics too fairly easily they just have to actually be willing to make that effort
and thus i do not count it as contributing to it being "punishing"
Yeah, a new player would find GGs difficult, but does it make it so? No.

Or regular gauntlet too
I well game is currrently unplayable at high end content due to east worlds
Even 2200 world got 1300 people
Bitch, Iâm playing on the same worlds at 1.4k populations and getting to delve 11 
"punishing" would be how difficult it is to get back to neutral state, not how difficult it is to get back after you lost control and are scrambling, because you can get punished without it necessarily impacting you
I got ass internet and legit cant play between 9-11pm loool
as long as you arenât experiencing packet loss, like I am on UK worlds, the worlds are mostly fine
in some games even the act of punishing another player is entirely on the doer, not the receiver
see: sc2
I hate packet loss more than high pop with a passion
And we tested on cmd prompt
Its fine when not peak hours but too many fluctuations during those times
yea i would say it's a problem with latency spikes, not really the existence of latency
Iâm clicking the floor and 2 ticks later my char moves đŚ
if you normally have 20 ping it's easier to play with 200 ping than it is to play with 50 ping but occasionally you have a 700 ping spike
Also uk worlds have been ass for me lately, used to be the secret tech when the us worlds would implode around toa release
especially if the frequency is seemingly random
But yeah, back to the point of designing down is better, this is why soloable content often ends up being way way way way simpler than team content in terms of depth and improvement.
even delve is extremely linear ngl
most of the time you can just do something really simple like the one super classic example from cox where the teleport mechanic just gives you a random location to run to if you're solo
anyway i think if done right, forced-group content is fine, to be quite honest
Itâs good you mentioned cox because solo crabs versus team crabs is night and day.
some people call out the theoretical limit on what they can do in terms of interesting mechanics for osrs bosses
and it's because there's only so much you can do featuring 1 person without introducing entirely new items/etc
I just wanna kill the boss and get loot and have fun. Idc if the boss can be hyper optimized by autists to save ticks or need 5 guthix rests and a god prayer book and you need to be outside 7/11 on a Tuesday and using mobile client.
realistically
with even just 2 people, you can do so much with content between them
you would probably just lean towards the solo version being less efficient and just work on making sure they're still playing the same game
Yeah, I want to say with 1t cooldowns, youâre still limited to 5 actions or mechanical solves meaning if the boss has 6 mechanics, you have to tank one.
i really like the way yama does solo vs group, except i think group yama is way undertuned
Efficiency ruins games
2 people would be 10 mechanics
Obsessive efficiency
itâs not efficiency, brat - weâre talking about design limits
If itâs forced you just get ppl who outright wont interact
if a pipe bursts in 4 locations, can one plumber take care of all 4 places?
Before it floods the house?
i mean really the only limitation is that you can't make additional thinking people for solo players
but usually you could in some fashion create the same solo decision making process that they would've had with other people
probably a little harder than teams to be safe
Depends if the source pipe is linked to the others
True, and that would be the equivalent of doing the BEEG skip at Yama
they just put you in a room with other people doing the same thing you're doing
If you know what that is
If you got 4 leaks and they all connect you just stop the source
Thatâs the donofly method
If itâs 4 individual sources you need 4 people
so its usually pretty easy to rework stuff to support whatever number of players from 1 to 100
But not all solves are like that, as you can see
Exactly, you got it
Itâs like trying to solo freeze in hmt solo
Tbf play how you want but letâs not shame the way others do.
ya thats where you would probably change things if you wanted to make a solo version
this is why weâre talking about design limits exist way more for solo content over teams
thatâs all
you'd probably go in and in some way spawn crabs to make them probably catch more freezes than they would in a team per person
so it would technically be harder
but also not be impossible
You would just design it to be moderately punishing if you missed some or only soaked 1
Yeah, they basically did this for solo normal ToB
Like how verzik green ball works
i mean green ball would be one of the more interesting ones
verzik green ball is literally the mechanic you said you hated
because you'd probably need to add like random locations to bounce the ball to yourself somehow
Itâs unavoidable 75
making it pretty hard but ultimately fair solo instead of being like
gl on the eating
I learned of you both bounce the ball an stay with each other you both take full damage, got hit a 60 on entry mode with my friend doing CAs lol
2 consecutive bounces = explode yes
stuff like that is why i do think solo should be a separate release though
it does need work and it will ultimately be different
but it could still be good if they work on it
Like it or not most the player base is solo players. Which is why content is designed in a solo focused mindset.
I feel like Yama pet contract did it right - itâs very skill based, while being soloable
but itâll be like 5-7 minute solo
Instead of 2.5-3
Worm/shard contracts even more so
You like to throw a lot of blanket opinions out as fact with no evidence
first time in here?
wait til u see him conjure up numbers to support his statements
that's when the real magic happens
Its pretty cringe
Anyway back to Mohka, boring ass solo content
Cries in ironman
Oh friends? You want to hangout and do something? Too bad I'm busy grinding bis, can't play today
see thats the other side of why they should support both more
tons of people want to play alone tons have like 1 or 2 friends and some people have massive groups
Don't forget the GROUP IRONMEN
jagex is just setting themselves up by trying to cater to any specific group size while excluding the others
nah they just are gonna release both
And thats fine
People need to nut up and realize the group players suck it up and do the solo bosses, so the solo players can suck it up and do group content or just pass
Yep, and also that people aren't just "group only content" and "solo only content", variety is key.
As long as I have options on what I can do, I'm a happy man.
tbh i'd be really curious to see them try to rerelease tob
like
they failed a lot with toa for certain kinds of players that aren't mid game doing the first raid they've ever seen
but they did all of that stuff to toa because there ultimately is a huge problem with tob for them
so now that both happened im curious how they'd try to fix the problems they both had
This is partially why I said what I said early about having a 3 man raid "requirement" very focused on combat styles. I think that them sticking to a specific group size and just making that a requirement "solves" a lot of the weird "jank" we see with "duo" bosses being more efficient solo. If it's simply just not possible, you don't have to worry about it and IMO - simplicity is key.
yeah but it doesn't solve the
I think things like tobs scaling are alright but I really don't think anything can beat content designed for specific group size
not enough players do tob for us to justify doing this the same way again problem
Itâs pretty supportive with facts and data. You can check the amount of solo cox and solo toa compared to group
ye
like how do they meet in the middle
i think everyone i know was sorta disappointed at how easy yama solo was and that the "duo" mechanics were just you with a +1
not saying yama is bad but like
tbf though i think tob has some other issues
it doesnt really feel it was duo and just that its duo-able
And donât forget they padded the fuck out of the rewards to increase engagement.
Itâs like Riot Games releasing a new champion with new skins and then overtuning the champion to increase sales.
like i think people might be more willing if they didn't get like
giga punished for dying or wiping
If CoX was as stupidly rewarding as ToA, CoX would probably have more clears since you canât wipe.
tbh i think for just a generic raid to throw at all types of players
cox is #1 by a mile
Like ToA was up to 3-5x as many purple chance per raid 
Your incentive to not die in cox is losing all your unique chance which already donât exist lol
Just getting a solo centric player to want to group for anything is the real hurdle
Yea it is
then you can focus on doing it better
where for tob its like oh you died? do the entire raid again
lmao i think that kills motivation for a lot of people
If I were to combine all 3 raids we have into a "perfect" raid based on what we've seen so far it would be something like
- Tobs team scaling and general difficulty
- Coxs never-wipe mechanics + room flow
- Toa supply restocks and reward room
?
Idk about you, but 60% of the purple chance and not going back to entrance is better than 0% lol
I prefer the content scale down to solo, but work on a group.
I donât like when itâs group forced like tob
Itâs improved over the years yes
you can solo, but youâre still operating on the stigma of release state
But no1 does solo ton outside of 1 time aspirational achievement
Idk fair points but raids will always be group based they all but confirmed they always will
They do now 
Itâs genuinely not that bad anymore even for moneys
a bit outdated information you have there
Just nobody wants to work with others tbh , teams always end up being a compare skill between players elitist convo etc
Well yea itâs best money in game now that they refused to address splinter issues, destroyed toa and nex. So now itâs just tob at the top of legit money makers lol. However thwy value is drastically inflated by rolling a scythe.
I know there are people who really like mvp things but i truly believe tob would be better if it didn't have the ending board
As all other uniques arenât worth shit
I look at it same way as parsing, to much incentive to get out as much damage and ignore mechanics
Uhh, have you seen non-scythe prices? Again, outdated information

Is any of the tob uniques worth now?
I dont see them ever touching raids 1-3 ever again completely honest. They all have their design ppl like ppl hate đ¤ˇââď¸
MVP rats are dumb as bricks
Yes, they are, but they were never that good and they nearly all powercrept to hell.
If they remove group mechanics that has unavoidable damage it stands at least a slim chance
I mean avernic is last relevant one lol
I think the only thing I'd really ask them to rework is how cox purples are provided. It shouldn't broadcast immediately and require whoever got the purple to open chest first.
but other than that yeah, i agree
With the prominence of 2h weapons? Not really
Either way only jagex knows what they think ppl want
Let me fuse Ayak and Sang ty
Meanwhile jagex released a 60 attack voidwaker from the new quest
i mean we can tell vaguely what info they gathered
just look at what they did after each raid for the next one
obviously not enough people do tob
They already briefly hinted at raid 4 design as they have an idea of it
tbh
a lot of the toa intentions are probably the right ones they just did a really bad job
and idk how they're gonna take that
thats a hard thing to admit lol
Really it comes down to annoying mechanics that can be managed without ppl suffering for others choices
Bosses were bad at a base lvl and then invo did nothing but add defense and damage
?
Have you never had fun with friends before
Prefer they get rid of being able to just kill your team mate for the memes etc
No
I hate this isnât talked about more 
They added burning claws as the middle ground and then the Arkan blade as a middle ground of a middle ground
Thatâs kinda sad
I find this to be fun and what group content is meant for
Killing someone with the green all never gets old
We would never be in a group then. This is exactly my point
Esp if they your friend and they on discord and we all laughing
The group shenanigans get old fast like years ago
You know this is a video game meant to have fun on right
Not everything is about efficiency
Itâs not about efficiency
Itâs about not having to be forced into situation with ppl who admit theyâll opt to kill you for the lolz
As long as they make it 2-5x the time to see uniques in your name for solo and donât trivialize the difficulty, I donât really care 
So you raid with randoms is what ur saying
You must have really shitty friends or only do FFA with randoms

Neither
Creating a false believe based on never having done content with others before maybe
Assume what you want tbh doesnât matter to me
But if they design a raid and ppl in the groups are just there to troll cba
You choose the group you raid with
Iâm not assuming anything, you just said you donât do group content in FFA or with shitty randoms.
Are your good friends actively PKing you in these content?
Feels like most ppl just want to define a narrative to why someone should accept un negotiable terms

