#game-update
1 messages · Page 56 of 1
I don’t see why your point is reevant
We need a more afk method that isn’t just 11k per hour at 94 😭
I maxed literally this year
yes it is because you’re saying it’s shit and you don’t even have a good explanation besides “lol”
because i look at fundimentals and design of things not from personal perspective.
You never look at fundamentals and design
It’s not like I’m some elitist that maxed 5 years ago and can’t imagine skilling in its base form
i do
Doubt
Man with preconceived conclusions tries to force data to fit those conclusions
correct
But the answer isn’g to just give them more xp
It’s just to not do the things you don’t like
Mining is fine
And live with that
wrong the answer is to give them a reason to engage with it.
Nobody “deserves” to max
Attempting to appeal to everyone is the easiest way to make everything flop
ToA prime example
I mean real functionally different varieties, not agility courses counting separate
doesnt seem like it, considerng the game is doing the best its ever has.
TOA was a massive success regardless of what the .01% think
how about ppl play the game
instead of wanting a method that doesn't play the game
If we’re not being delusional and Reddit pilled, people crying about mining bad have always wanted something that was 400k/hr or giga afk.
i think tob is the worst raid they ever created from both a finicial standpoint and player retention.
“Fast” is always a relative term, as discussed multiple times, stars are way more xp than they have any right to be
For zero input
I do kinda feel like agility could use an afk method, I couldn't find one to do on mobile
Most completed doesn’t mean much when giant mole is more completed than Yama
I could have done the poh thing but it was too expensive
however tob is a good raid, its not a aspect of the game that draws in a lot of player subs and often keeps players from engaging with it.
The fact is the more accessible something is, the more people do it
I’ll be real, I don’t even think agility needs an afk method
That doesn’t mean it’s good
look at it from a fundamental and design perspective
As Tass claims

reddit pilled is just a term people made up for those who disagree with them.
reddit is just another term for casual
And it still has 10m clears
You literally just compared an older raid to an older raid too

ToA having so many clears is the explicit goal of Jagex
They explicitly wanted an accessible raid and did that at the expense of all else
so what? the game has the most players it ever had. more people engaging and having fun with the content. is better than this limited only i can do it and the dev need to design it only to suite me and my friends mentality that people seem to always take.
yeah drive up engagement numbers by making a raid shit purples
How many rebalances has toa had?
Yea that impact came from the high lvl raids. i will cont to call 400-550+ high lvl raids.
people acting like it was the perfect raid but if you stuck tbows on obor, obor would be popular as fuck
And I will continue to call 350s low level raids
Bro, you literally blamed teams until they dropped the data
And now you switched scapegoating
solo obviously has more completetions, because it takes time to find teams and also bots dont run in teams. but carry on.
I feel like when content first comes out, its ok for drops to be common. But after ~ a month, drops should get tweaked to being more rare. Imo, fang being best stab weapon and also dropping under 10m is disgusting
No, they flat out said that the amount of purples coming from teams was minor as shit
what we saying
I say 350 because for a 400 you at least probably need like a zhasta or something lol
Also lightbearer being top 3 rings and priced at 2m is also disgusting
But below that you don’t need a bofa or zhasta or anything
10% of uniques or something being from teams i think? i dont remember the fully cited data. i just know 59% of uniques was 400+ raids
while 400+ had lower lvl of total completetions
Turns out teams isn’t even that different from just 8 people running a solo at the same time
And way more people do that
8 people running solos is more purples per hour than an 8 man, and that’s before you factor in team finding
had to fact check this idiot using the screenies he HIMSELF posted, 39% of uniques above 400
how can ppl just straight up lie like this
Dunno what math you run by but having 39% of the uniques with only 19% of the total completetions means you are indeed the problem.
i'm quoting "59% of uniques was 400+ raids"
300 was expert mode at release, but they made so many changes that 300s are closer to 400s now
Who remember WTP and Pathmaster and Level Ups on release
infact 500 is even the worst of them all holding 7% of the unique generation while being only 3%
i love how he gets proven wrong and then shifts the argument to oh the % of total completion rates

should make it that faster speed = better purple chance
And yall were talking mad shit about high level invos and teams, yet in both case it’s minor af
fact is 150-350 print more purples than all the "high invo" raids combined
and they're piss easy

You can’t have your cake and eat it too lmao
Or like with dt2 bosses, time + perfection = better rates
let's see tass do money 545s
Either hlc members are tiny af or they’re not tiny af
vs money 200s
teams might of been lower than i thought, mainly because i didnt factor in toa bots spamming solo 24/7. however the high lvl raids are indeed the problem.
and now he shifts the argument to bots
yeah, solo cms that are close to wr times should be 20m/h
Substantially lower
You were talking so much shit about it that I thought you had inside information 
Isn't it depressing to realize that people are indeed that silly, rather than thinking they just be trolling
since oathplate contracts are 100m/h, solo tob gp/h should be doubled
Maybe you will understand if i say this.
3% of the osrs population is holding 7% of the total rs wealth.
or 19% is holding 39% of the total rs wealth. do you understand?
Clearly that was a guess created from observational data. not fact lol.
Ah we want communism in rs now right
And what’s wrong with that?
A 300 should not be as lucrative as a 500
if it was, no one would be 300
you can be a raid level?
mfw i do 200 toa and ppl make more money at 545 
How dare they
i cant believe you have done this
i claimed that high lvl raids were the unique problem, which was proven by data and your like oh you want low lvl raids to be as profitable?? you lost the plot lol.
It’s like how CMs technically generate more purples per hour than normal cox
You claimed teams were the problem actually
Or scaled cox to normal cox
And like 540s were in fact not the reason toa drops were so cheap
Tass doesn’t even know what he’s arguing anymore
As evidenced by the fact that it's 7% of drops
actually i claimed that raids above 400 in 8 man was generating a purple every 1.5 raids. thus leading to the conclusion that this was the problem. however i was wrong and its just everyone spamming solo's.
tassili are you rushen
Fellas, jagex is totally reading these debates and taking notes. So lets make sure we never lose a debate no matter the cost!
7% of the loot with only 3% of the completetions is a problem........ how do you not understand this concept lol.
They are twice as efficient at getting drops as average wow what a shocker
if you hold a smaller part of the total attempts but a large portion of the reward then you are the problem.....
Even if you completely removed 7% of uniques
Price doesn’t go up that much
Lmaoooo
Man doesn’t understand this
Basic math and he doesn’t understand
tass went from saying team raids were the problem, 59% of purp chance at high invos (fact checked to 39%) were the problem to purp chance/%of total completions being the problem
blud is jumping from argument to argument
surely something sticks
That's what happens when you start at the conclusion
l00000000000l
ok well 300-500+ is only 53% of the raids while holding 78 of the uniques and technically by jagex standard 300 is high lvl raid. considering thats when the raid turns to expert the highest difficulty.
dude
And find "facts" to support it
that is the best description of what's happening
It's crazy that almost half of total completions are normals
The irons r fucking with the data imo
yeah they are
yeah dont mess with data
Yeah blame the irons, it's always the irons fault
imo it's sad either way because its looking like best invo is going to be 450/500 depending on how fast u can be
just killed high invo in 1 update
Tbh
When did vard become like the 4th best money maker in the game also crafting aether runes XD how old is this data
vard is only that much if you get the axe
ahh if you farm out the full axe
otherwise its around vorkath tier boss for gp
Ultor?
It’s like how if you killed the top 1%, you would remove something like 50% of the tax revenue 
Fully half of the dt2 boss money making is from completing an axe iirc
yeah semi-recently the value of SRA was added to the mmg guides for DT2 bosses
and crafting aether runes is only that good if you buy a fuck ton of catalysts
Wiki guides are also notoriously conservative in kills per hour
And inconsistent
so it might disproportionately favor one MMG over another
toa one says 1.7 kph
i dont feel 545 solo is doable 1.7 kph
thats like 30 mins?
somewhere around there
35 ish
yeah
wen monke hp fix
[[mmg]]
Wiki links found:
https://oldschool.runescape.wiki/w/Money_making_guide

monkey making guide
shadow is 14m of the profit lol
if you dont get a shadow rip
I do wish they address prayer scrolls in cm's though, once i get 1 more twisted kit i prob wont do a cm again.
1+1 baby cms is more pph and faster
yea
if they take longer than 30 mins and net you less than 58k points then its not really faster, so its more of a question how quickly you can complete solo cms
98% of my emotes have been stolen
Give me some good gifs in return
so I can use them to terrorize folks
It’s exactly like this
That’s why CMs give you the extra 5k points per person at the end
Objectively speaking and same gear/skill assumption, without that bonus, CMs would be even more worse than normal cox
Points per hour wise
1+1 takes like 40 mins an returns around 82k ish points
im not that good at chambers, so im sure you can get it shorter
isnt normal mode small layout duo 45k points, normal mode duo cm layout gives almost double that?
doesnt add up but then again ive never run it
82k points in 40 would be 120k an hour
theres no way
Well actually
duo cm is 100k pts
Latest one i had when they came out (again not good at chambers)
how is normal mode cm 82k
thats 52!!1
smh
Yeah
well ya im dogass lmao
CMS have more hp which is more point s
someone good at chambers can get a lot of time off it
1+1 has 25% more hp than CM just none of the defense.
no, I’m comparing duo cm to 1+1 baby cm
points
Cuz I’ve done duo cms
ya 1+1 cm was 98k
i zee
God, I wish the scaling wasn’t so ass
you'd be better off doing a good point layout and add extra scales in
Would be easier to compare
cm buff when 
real
we only get cox nerfs now!!1
Let’s compare solo cm to solo baby cm
Actually wait fuck
He hasn’t done baby cm solo

I don’t know what’s a good time for duo cm lmao
something like 20-25 I guess since that’s in between solo and trio
solo cms are already long, doing a scaled solo cm sounds boring and long
at that point i'd rather do a 40 min solo tob
1+7 solo cm

either way, solo normal cox can be upwards of 120/hr at 4 clears an hour with no scouts lined up or 150k/hr if you have scouts lined up.
so yeah, if he’s actually getting 1+1 40 minutes at 80 minutes, it’s not bad
1+2 baby cm is prob decent it just scales olm
again im not good at chambers so i choose to pick what i wont die on XD
i did a 1+1 solo CM it took around 1 hour (made time) it was like 98k points or something
you dont get CM points for scaling the raid yourself sadly
that be kinda cool if you got 5k per person you add to scale
However more people you add less time you got to time it
so thats prob why its like that
We know dw
@rare grotto get cooked mate
Also don’t know what so hard to understand about rewarding “more” effort. Higher invos should lead to more purples, that’s just logical
But the data shows, people blamed teams (proven wrong) and 500+ (proven wrong), when sub 400 yields the most
But the latter point is a point of subjectivity as folks at the high end consider sub 400 low invo
Like 25ish
Prob lower if no prep
the only additional rewards 500+ should give you is referrals to a psychiatrist
I’m already in a restraint suit and you all are figments of my imagination


Yeah I’m stealing that
I think anything under 300 should also get nerfed unique wise. Should be mostly a common drop table with a flat small percentage of getting purps
is cox bugged atm? mage hand with sang staff felt weird
Animation changed
messed up drag animation or something
intentionally or unintentional?
Right??
petition to revert pls jegex
and remove seeds too
They broke something that didnt need to be fixed 😭
shadow doesn’t have a stall so I haven’t seen it in a while
fix*
It was intended because noobs were crying about position mismatch

But its broken now tbh

Tbf, they did fix npc location mismatch
So I can’t blame them
Verzik used to giga stall too
Artio/callisto still do when they use KB special
Bro?
That’s like one of the unique things
That made movements in osrs interesting
Always the noobs
No visual stall at cox looks weird af lol
we riot now
its already like this, its like 2-3% for a unique lol.
2-5% 
i appreatiate all the good updates they're bringing to osrs but cox changes ain't it
huhu
Should be less. Can easily run 3 150s per hr
Should of
Blanket nerf
It’s like if mole had a 1% chance of a fang. The drop rate don’t make sense for the difficulty 
Someone have a clip of the 3:0 cycle without the stall
Blanket change actually
It’s all trident animations

Oh
Warped Sceptre didn’t have animation stall
Shadow didn’t
Only trident seas swamp and dang
Ya guess it is around 4% for sub 300

if i had money for shadow i wouldn't complain tbh
time to sell everything for shadow
shadow is the cheapest mega, but the support gear costs the most lol
ye super fun
even after the purple nerf shadow still sits sub 1.1b
[[tumeken shadow]]
Wiki links found:
https://oldschool.runescape.wiki/w/Tumeken's_shadow
ye im bout to rock mystics with it now
HAAHAHA
Melee gear costs more than mage no
are you an ironman?
shadow best first meg for sure
Until ayak
bloodbark if you must it still slaps
Well, it was made way more common at higher invos, no?
Bloodbark has 1% magic damage and is extremely cheap
Not way more, but more common
its on par with ahrims
tf since when?
mage rebalance a year ago
im so behind wtf ..
happens
Why ahrims cost so much i dunno lol
do higher invos not give more purples now?
i suppose i could go back and read the blog
Half as much
More effort and halfed
or has meta changed and lower invos are more efficient for purps
Yeah but not really worth the time
if 500s are the meta thats really funny
oh, so it's not that high invo is actually worse than lower invo, it's that the efficacy of them has been reduced until it no longer really feels worth the effort
Imagine doing 30 min raids, then getting the rate nerfed by half and still doing 30 min raids
It wouldn’t have been an issue if all invos were targeted
basically like if melee yama was only 3% faster
maybe, it depends. you can technically just melee with scythe in void which is free and str ammy/bring.
shadow in blood bark with seers ring and occult/tormented is a minimum.
no, i mean like if all the effort of doing donofly and such only got you 1 more kph or smth
The way toa scaling works is it slows the entire raid down cuz of invo level
And much higher risk of wiping to mistake
Because left one is craftable and mass produced

Basic economics
ahrims still has more accuracy which may be useful somewhere
did this guy think if u nerf purp rate the price goes down?

if youre looking to 4t vesp portal with a trident then ahrims also helps there some
😅
over bloodbark
we was mainly looking for cheap mage armor to go with shadow
Oscords brightest apple
why there in particular?
bloodbark is great choice
4t trident is one of the best dps there if you dont have any better options
but like what does ahrims have to do with it
if you didnt have a bowfa youd prob just not scout vespula
vespula is one of the fastest rooms even if budget setup
so worth doing anyway
if overall layout is fast
Indeed
@austere mulch think the cox stall removal would change the 4:0 mage hand method? or it wouldn't effect much? any discussions in being done sanity clan
It’s just visual so doesn’t change anything afaik
can't wait til they add overload to puzzle rooms in 3 years
Ran a no prep trio cox with ice for shits and giggles
And got a 10:40
Was like a 1min+ difference from rec layouts
oh right ember works there now right? sick
Redemption vespula good 


Bclaws also nasty on ice now
ember better than shadow/tbow i assume? it wasn't far behind before the update
Yeah all demonbane does full dmg now
oh nice
Time wise, no. Points, sure.
Its been said right, 40hp shaman toa feels off?
Yeah, just saying it’s better pts/hr
Eg. If money raiding (non cm), should be scouting rope/thieving ideally
Good proof of concept though if you go check the population of those activities
Quest speed running is another one
half of the 10 total people you see on speedrun worlds are just there to practice jad
and where do you propose we check? the central pvm speedrun hub?
There's speed running worlds in rs, check the world pops
It is not at all a popular activity
okay i take it back, the stall removal is not that bad kek.. Was just weird on the first solo after update
Idk how anyone on Jagex end thought that quest speedrunning would be a popular thing
Pvm Speedrunning is already extremely niche and they went with questing for some reason idk
if you think most ppl that do speedrun content hang out in quest speed world you're cooked
Some YouTubers made some videos
Common sense? You just talked about end game speed running lol that's a fraction of a fraction of players I'm not even saying its bad that it exists you just replied to me talking about how most players wouldnt show up if they were getting nothing
part of the thing with quest speedrunning is that unless you care to compete for WR, once you get the times, you're done, so that contributes to the worlds being more dead
And jagex thought it would be good
getting the platinum trophy doesn't take that long
¯_(ツ)_/¯
Lol like duh most people aren't doing that
Most liekly for sailing
never said most ppl, you did
Ik I did you replied to me
idk how much of an undertaking QSR was for jagex but I can't imagine they spent that much time on it
But yeah the quest speed running is the easiest example
Since you can just like visually confirm
so you can see the number of people going for personal recs at tob or inferno right now?
Originally though the point was that most players when put in a situation to gain nothing will instead find something else to do
Which I dont really think is controversial
depends on what your goals are
There's not many non max bank people doing set money on fire reset pb chasing
I think turkeys point is generally true even if not absolutely true
idc about post 99xp, yet some do, and spend tons of time and money getting it. In my view they gain nothing, but they are working towards their goals, and that's fine.
honestly u could probs make a banger "speedrun history" video on those
Like how many pet hunters actually let drops despawn
we're all literally playing a game you "gain nothing" from.
We gain number going up
Ahh true
👍 destroying at rax here
I actually think the quest speed run worlds suffer over a lack of rewards because in general
I'm talking like leave loot on the ground to hop gwd world
It was a fun couple of hours
We just reset
Or not picking up the sub 1m loot at muspah for reset the instance
He also doesn’t loot
But the point being made is that not everything needs to be a strict positive reward
I think turkey is correct in the average case
Usually low reward low exp activities are also boring drudgery if you were to go grab them all and make a list but
I think the case in question was cox
btw convo is pointless cause they fixed the seeds
But yes there are things post game players chase when gp or XP accumulation is not important to them anymore
But it was overtuned to some degree
Quest speed runs are different and it can be pretty fun you just dont really get anything
Quests is just a category very few people care about
i swear every time drop balance is a discussion its impossible for people to not be hyperbolic
Like speedrunning is a net negative almost always, but it’s something that people get into if they want to challenge themselves
the short/very short quest speedruns are very fun to optimize imo
The topic originally was actually about shale and how
Boss PB has a much larger pool of people competing inherently
anything longer than like, 10 minutes sucks ass
you get a cool pb that you can flex. and that's enough in most cases if enough people do it and care about it
Its a lot of work for mediocre exp and low gp now
With relatively high reqs compared to other mining activities
saves a few ticks vs normal home teles
Leading to people just having no real reason to do shale
yeah it just seems objectively worse than gem rocks rn lol
Just make shards untradeable
And wow lot of reason to do shale
untradable shards and people are forced to buy shale lol
Did they update seeds from muspah?
make oathplate randomly explode scaling on your smithing level
Idk what they should even do about cox drops
Give it the hmt treatment and have Cms give less of a chance for scrolls
I agree with them giving skilling supplies instead of products but honestly they might need to add some alchs or something
Nah not needed
Its just really weird to be like
Yo theres 25k in seeds you cant use grats after your deathless solo cm
That’s fine
yeees add rune alchs
Idk that's a long way from what it was value wise
Again not sure why you need to insanely profit everytime
all that matters is that you profit on avg, and from what i can see cox gp/hr didn't tank that much?
I agree, however i also agree that because you enjoy xp past 99 and want to see number go up that you dont gatekeep or dictate that the game cant get better xp rates or more enjoyable training methods.
I mean did we think the cox drop table was broken and too profitable last week
cox was already on the low end of gp/h riight?
Because I dont really see why we would just nerf it outright
Cox drop table has always been an issue tbh
Just something people didn’t talk about
It’s really insane that they put that many drops on there
every boss should be normal nightmare and kree'ara tier loot
Then scrolls are 60% of it

And the amount of stuff you get supply wise is insane
Scrolls needed to be that plentiful early on
Needed sure but Royal titans do exist now
But they need to reduce the rate of the ones that everyone needs after a year or smth
gwd table in essence:
rune alch every kill
somewhat rare unique drop
minions/boss drop supplies
Like rigour cost what 200m? In the first month I'd expect
People would have a seizure if they actually did gwd tables
was more than that, in my staking days i invested like 700m in prayers
for rig an aug
they would 😭
They'd finish the boss in like 3 days and actually get 10 hours of sleep
Like I think it's good to flood enough early on with a higher drop rate while people are focused on the content
And scream its too rewarding
But I do think the ratio is out of whack long term
On stuff like rigour/Aug, avernic, fang/lightbearer
350m is what I first paid for rigour
Well its not that ratio got whack, its that they reduced the ammount of uniques on the table, have increased points by QOL and have made the raid more enjoyable though QOL.
I think the ge tax will mostly handle that problem
But on the other hand, also paid like 780m for my first bow
Rigour just has almost a decade of stock
Right after it was nerfed
they removed harpoon, d sword and i think d throwing axes and knifes all off the unique table
Rigour and avernic are one per account
nightmare is just kind of too many supply drops and takes 10x ttk compared to gwd
dt2 is like genuinely more troll drops than krakens drop table and has good luck prevention
Rigour would easily still be worth 300m+ if supply/demand could make that work
Stonks
dead eye kinda murdered rigours monoply as well
To 80
and mystic vigour is basically augury lol
Ya that's where the ge tax can fix it
Oh true
It's too common for tax to fix
They get to play god with the economy
And they did Titans prayers
ok i kind of excluded saying 'lol ring take long time to get' cause idfk the actual time to get but no soulreaper exists and your gp/h is just notably worse until you make it, and that is a long grind
And nah they sink insane gp
Like unless they're buying literally 70% of the rigours generated per day long term, and buy more than that short term
They could clean the ge of dex scrolls
I don't see the price heading upwards
They just aren't aggressive
Sneaky give rigour and Aug scrolls a 1/3 chance to be removed on sell offers using gp tax and don’t tell anybody for a year
The overall quantity in existence is just so high rn
Really death coffer needs to play a part in sinking items off Ge also
Yeah I don't think that would be enough lol
not just the tax
goading pot (2) coffer
i am genuinely curious if they removed items from bots collections logs, when they ban them, from the game
Coffer is weird
It’s ok we getting new prayer upgrades with raids 4 anyways
It's anti-sink
Idk why they dont just invest in fixing the issue with a one time unannounced purchase of like
they dont
Every dex or similarly problematic item
Coffer is like aimed at iron stuff
And actually not beneficial to the economy I feel
And just hard reset
if they remove every dex then they create a shortage if they not careful
They might even have to do it once in awhile just due to people hoarding
make tob deaths 500k
its time
But the main thing is tell nobody
get rid of death storages and make gravestones an make it 500k if you die
a big way to fight inflation they could do, and dont see why they arent
Also spawn outside of instance if you die
Yeah they could easily adjust their sink list more dynamically without notice
And creating the shortage is kind of the point
Coffer is good bc it’s an item sink, but on the other end of that, it leaves the gp in the game that would otherwise be spent on death
how does resetting a bot's collection log fight inflation
They'd want to reset the market and gague how many are coming in now
And set the passive rate of deleting them to a sustainable number
well that gp is used to buy the items used in death's coffer.
theyve removed stuff from my clog
Would like to personally thank fagex for killing castle wars
the items have already entered the game, deleting their clog does nothing
Ty
if nobody knows that they start giga sinking scrolls;
would the price even change until there's literally not a stockpile left 
Probably not
Nobody would know until it was here lol
Its just with dex and avernic you have so many years of accumulated extras that they probably need something to get them started
Yeah, it's the weird high ge value stuff that gets sunk for mains tho lol
meant more so they remove x items from the game that the bot brought in, that they could confirm due to collection log tracking it
What benefit is there to goading (2) being sunk
Otherwise we might have to wait years for them to outpace the surplus
And have a positive impact
Coffer for irons makes sense
It's weird for mains
And like counter productive
It sinks things that the ge has too high value on
mildly annoying people 
Which is low volume stuff anyway
ahh gotcha, im gonna guess they probably don't do that either
but idk for certain
Tbh I kinda wish we could do fresh start worlds again
Its fun when nobody has anything and you find out how valuable stuff really is
100% thats also some of the fun merching on DMM
22 mine, 26 expected. The whole 4x dry streak has been now (was on rate at 22, then just left)
wen monkey hp fix
Hoofi btw ty
so wait
Yes I didn't use BP before
ait shadow 1/24 purple chance
Was at the very least
so yr at rate
Yes?
Yeah but that’s just a transfer of gp, not a removal. It’s the items that are getting removed
Which is good, we need item sinks too
I never said I was over rate x, I said (or meant) 4x purp dry streak
And technically on rate, but dry fro shadow
no but things like statistically impossible
Idk if they can even actually sink enough gp and have the game stay fun
Yeah I said I like watching my excel sheet trend towards statistically improbable
Just thinking about it its like
Not that I was currently
And that knowing the formula allows me to keep track of that
Nobody really wants bills for real in osrs and that's what it would take lmao
That ge tax needs to do some extremely heavy lifting to fight inflation
I want an updated gold sink list from jagex showing the like
Top 25 gold sinks in the game
Btw kephri mager now counts thralls as a hit
And how that compares to raw gp generation in the same time period
Solo it really sucks
If you aren't quick, your thrall can move it right when you get there
I basically want to see what it would take for them to reach deflation on gp value
wait for what
are we not getting amethyst cannon balls?
wen monkey hp fix
In 3 years
so about 4k more asks from me..
It was the BP venoming which then let them attack
I have said this many times now, surely they stop
oh yeah
Is there a spot to post pictures in this disc?
I did the hardwork and make the trend lines for purple chance and weighting
Of each item
I got plat cup and it was pretty fun
whats the deal with the new keris partisan? it seems kind of bad?
like I thought it was supposed to bridge the gap between hasta and fang, but its just an extremely slightly stronger hasta
wen monke hp fix
Sounds like it bridges the gap then. Just by a laughably small amount 😆
they're too used to the normal jagex bridging where the new item ends up being way closer to the higher end gear
dragon claws being the niche bis soec now and burning being psuedo bis spec is just one example 
they really should've just kept upped blue keris instead of making a 4th gem
its more just that this isnt what they said it would be
its practically just a zhasta that doesnt require killing kril
not an item that bridges the immense gap between fang/no fang
Boo hoo go get a fang
Depending on invo, there isn’t an insane gap
What they could have done is gave blue gem a use in toa
That way you have a stick for kephri and in general melee stab for the raid
oh duh why didnt I think of that! maybe they could make fangs more common so its more approachable for people to get into the raid?
You can reliably use hasta till like 350s so this should lead to more consistency
Pre fang
Fangs are very common as is
They also made it more common post change in low invos
They're already common my man
They had to be made more rare because they are too common
Also the solo waves time is faster on avg
If the waves are slower, skill issue or gear issue and or both
The partisan is probably pretty good for 2025 irons who r too weak minded to grind kril
Only in higher invos
More common in lower now
well im a 2025 iron with a hasta wondering who this update actually serves
Serves you really
2025 irons without hasta
cause it materially changes nothing for me
Yeah
its a 5% upgrade at best
That’s fine
its pointless
it doesnt bridge any gaps. it barely moves the needle
It moves the needle slightly
im just expecting them to do what they said
So that’s ok
It does
It literally sits in between both
Jagex has failed moreso this year on what they say vs what is implemented
And this time they got it right for this one measly Ironman gem
Not game breaking but you’ll save a few seconds
Well I just added bgs and it went down to like 5s
yea
But yeah still good
Yeah fair enough
It's probably a bigger difference at 400
yeah
400 invo with 20 bgs damage is a 6 second time save on a 200 second fight
We take those
Drop a fang then
oh its free? I didnt realize it appeared in my inv. I thought I had to go get it
Last time they tried to bridge an item, they made it better than what was intended. Looking at you burning claws
You even got like
A huge time save from not having to red x assuming u were not doing 5:1
Also that
The partisan is honestly a completely unnecessary addition
Baba does no damage, kephri does no damage, neither of the rooms you predominantly stab require you to do good damage really
more common?????????????
hey now you are agreeing with me at least
And you don't have to mage akkha anymore
(this is the extent of what i'm willing to contribute to this conversation)
it was totally unnecessary
Doing higher invos raids as an iron is enormously easier
it hardly does anything at all
actually, let me edit it to add more question marks so my absolute dumbfounded incredulity is more apparent
I agree it shouldn't exist but moreso because now ppl will go in with even less than a hasta to get the ToA stab wep
tramayne it was sarcasm not sure how you missed that
we have devalued hasta to being an ingredient even more now for a barely percievable upgrade
A better solution would be to fix ToA defense and make fang behave in ToA as it does everywhere else
^
The raid being balanced around prenerf fang is hilarious
Well lance is still a huge upgrade
So hasta is still important
Not sure if that's what you meant as a barely perceivable upgrade or not
Cuz lance is definitely perceivable
yeah
no
we have devauled it in service of a barely percievable upgrade
im not talking about dhl
Not sure what you meant by ingredient then
how did i miss arma getting more expensive than masori
hasta is an ingredient for dhl
i'm not sure about a lot of things
instead of a weapon
https://www.reddit.com/r/2007scape/comments/1ll8e36/masori_now_costs_23_of_the_price_of_armadyl_the/ 😭
Ok I get what you meant now
Making ToA easier crashed the uniques? I'm so surprised...
farming kree is a gigantic pain in the ass it doesnt suprise me one bit
Ignore the decimal comment except on purple chance weighting is 1 in X per purple like you see in the wiki
posting for @hallow musk idk what all this shit means 
i just click boss
Thank you @timber drift
i object to the representation of things in 1 in X
it is just so bad for understanding the weightings at a glance grrr
Giving the inverse of the number that matters is annoying!
yes
if you're doing a graph especially haha
Yeah I agree, it was just easier figure out and matches how the wiki shows it. I have the raw % per raids as well
Yeah, its not an actual shot at your work stod haha
i just dislike bad representations of data
and i had to share it out loud
Yeah it was more for me and I was answering the question, "how many purples do I need to get at 450 invo to get a shadow now?"
And what is the purple chance at that invo lvl?
Sorry if you answered this already but can you elaborate on this? In a previous comment you said the highest threshold is 500 invo. So is this comment referring to weight scaling or just increased purp chance from a higher invo (not just points from more hp)?
yes i'm a modern day ironman
give me my mega rares
immediately.
what's your offer
Seems like the weighting tops out at 500 (at 1 in 15.85) and purple chance would scale similarly to what I showed above but no more weighting shift
But yeah not sure if it's just purple chance increasing due to HP or actual change in how points are looked at
But my guess, the trend line is basically just a linear line for purple chance so my guess is there is no weird scaling effects anymore. After 300 it might just be more points
wen monke hp fix
its an update for people who avoid doing the correct things
someone that actually goes and gets a hasta doesn't give a shit
its the people who sit there and whine that they dont have a hasta and won't learn to do kril in a couple hours tops
that benefit
i dont really like updates like that because the situation was already solved
all they're really doing is knocking the reason people might want to go to gwd
It's a benefit in that pre-fang 300s are pretty fucking awful but also feel like you should be doing them because of how much better they are
Very minor bridging of the gap but if you get this before fang in sub-300s
Then it lets you more easily approach a 300 without fang
And it's waaaaaaaay faster because it's like a 1/15 or something
I don't know the exact number they changed the gems to
ya its just that the hasta already handled that
all they really did was say you know what
yep. we are in the same exact situation that we were before. nothing has really improved on the massive stab gap in toa. the fights might feel better without it since they cut the balls off the bosses but the fang is still absolutely cracked compared to any other option
have a nicer time just not going to zammy
weren't they gonna make gems easier to obtain or something
like 'do x funny thing and get gem guaranteed' or w/e
Eh
I've seen plenty of people who struggle with the hasta to be doing adequate damage for decent drop rates in teams
This'll push the needle slightly more their way
The raid sucks but I don't think the gem is really some problematic addition
i think it just subtracts from the journey in a bad way
because its a hasta skip if your goal is toa
just do toa to do more toa
instead of do a variety of content
gwd is insanely hard and impossible dont you know
this is why we need oathplate and blood moon or w/e 😭
its a .2 dps upgrade that invalidates the hasta even further without actually addressing the massive dps gap between fang and not, which was the entire point of the weapon being added
its not a problematic addition so much as its a if this is what you wanted to add why did you even do it
Voidwaker on stab 
it would be different if the hasta had like huge usages outside of toa but its kind of just fading away to being that thing you go get once you get a hydra claw drop much later
if its literally .2 dps dif i genuinely dont know why they added it over making blue gem work on all toa mobs
Mfers will do anything to avoid the wilderness and cry about no middle ground
I’m not even kidding btw, voidwaker on stab IS the middle ground
I have a voidwaker. its worse than hasta why would I stab
oh right its a stab whip lol

clearly you should just
Is it really worse?
go do sire and get an abyssal dagger
hasta has +15 acc, -5 str vs vw
(pls dont do this)
hasta also has defenses which definitely matter yes
hey i pulled abby dagger after like 180 sire first unsired
accessible 
this is toa we're talking about 15 acc is probably 1 dps diff 😭
for toa specifically the accuracy is going to be a thing
Rapier 350s Akkha was painful , I know that
but hmmm
Okay I’m probably wrong about this
Carry on 
I spent a lot of time desperately looking for a way that it makese sense to main the vw. trust its just not a s good
I still think blue gem should’ve been buffed in lieu of black gem
so it would function beyond toa 
if you were a summer sweep up change which one would you be
shark bait
amascut partisan
kree seed nerf
I want to drip out with my ironman spoonwaker very badly but it just not as good
Penisy partisan
noted
Bro, shark lure is so shit
ik!!
shark lure is just overdesigned, could've copy and pasted diabolic worms but made it work on sharks
reminder we're getting the dual wield stab item added with a grand total of 0 use cases
i dont even feel like they're really getting niches a lot of the time now
they're just replacing already existing gear
that filled the niches lol
at least ive not had anyone tell me an actual use case
still wondering about this one. the other two nagua weapons are at least servicable at pm. the new stab weapon will be actively bad at eclipse
Yep, we’ve been saying this shit since 2019 and more foldk that finally reach the same level are feeling the same now
and its DEFINITELY not a toa weapon lol
you'll be thankful for the random double hit stab thing
if its like magically one handed double hit that might be neat
but then thats just sort of unpolled lol
jagex tends to also create the target for new items a lot of the time with the same update
so i wouldn't be surprised if the update that adds it also comes with its use case
the new naguas 
this time they drop afk mining exp orbs
and maybe crab boss idfk
and give bonus melee exp
I really don’t like how to don’t just default to allowing old items fuse to newer items when they know the newer items will impact the older ones
or the inverse, designing a weapon with a single niche cough crush tank demonbane cough
Powercreep is more of an accessibility and economic issue since even balance oriented folks like me are okay with the final combination of stats if you make players go get both items 
just one more midgame ranged set bro trust me it'll fix progression just one more midgame range set
mixed + black + blessed + karils + huey + eclipse
probably + masori
- crystal
also applies to ranged weapons at this point tbh
draining seeing suggestion posts for redwood bows when we basically have it fourfold at this point
venator/scorching/atlatl/webweaver
I need something 4t that is as good as a bowfa
cause im 1600 dry at cg and im going insane
Cg is disgusting
so maybe we could just stick that on the sidegrade docket
Gg
blowpipe i mean scorching is statwise better than bowfa iirc
you just dont get crystal armour bonus
yes now ur getting it
this is why ironman mode was a mistake
they should delete ironman mode and re-enable the old trade limits instead
game would be perfect
Ironman mode is just clogging for unreliable folks
who can’t handle self imposed restrictions

I thought the amascut gem was like a mini fang, not a hasta replacement lol
you would think. I was thinking they would give it the outside toa fang effect or something and make it only work inside toa
I expected it to have the same passive as fang but inside toa
i dont think that really has anything to do with irons though
like sure if it was filling a huge gap where they couldn't really do much that made sense
those are i think iron updates
like bowfa
but lol
the hasta was already accessible and there
its just kinda
dumb
generally how i look at it is if it adds more steps to the process or reasons to go do different things its probably good
if its just reducing the steps or making them mean a lot less and replacing another step
its probably not a good idea
yep and before some dumbass says kril is inaccessible
scorching bow
lol u underestimate irons
yeah you dont even need the scorching bow too you just gotta not be ass and do altar door
i've literally had ppl cry about zhasta in wdr ecause they don't wanna do the grind
but the scorching bow is good because its optional and extra content to go do if you want to
all this stuff is catered to piss casual irons
the one thing bad about scorching bow from tds
is that it kinda allows people in that didn't already get filtered by getting bowfa
because zspear is a super easy grind
and its only going to get much harder
i think the 1 in 400 for bowfa kind of sets the tone for people in a good way
because it shows them that if you do spend the time you will get something that lets you do a lot of stuff
guess who complains about bowfa when they go dry, and they start asking for backwards solutions like being able to convert x amount of armour seeds for it

yeah its the first real climb for irons
where they find out if they're really going to play the mode or not
its definitely not the hardest but it takes long enough to kind of cull the weak lol
yeah but it ends up "culling" the majority of irons and then all they do is complain
and we end up with a lot of updates trying to appease this population
and it's never enough
reminder ironscape literally banned posts from shitter irons complaining about it while not even being dry
i do feel bad for the occasional person where it actually gets insane







