#game-update
1 messages · Page 50 of 1
making up a problem is quite the technology indeed
It's a personal experience I had starting out; It's not making up a problem if it's one I felt myself. I understand that personal anecdotes however are not how everyone sees everything
but that makes them no less "real" or "made up"
I understand the motivation behind people who play irons, I just don't share it. I get that they don't feel they earned or deserved something and it just doesn't feel meaningful unless they get it as a drop. A lot of people feel that way!
thats why i said its not cox release
cause it's just not true nowadays
I feel that way about some stuff. I wouldn't value pets if you could just buy them. The grind is what makes it meaningful.
I just don't happen to feel that way about supplies or gear. Buying them with gp feels plenty fine to me, and so a main I remain.
But I understand the idea behind it for sure.
It's ok that you believe that, but I disagree with you
You're entitled to have your opinion, but I'm not going to suddenly go "oh shit u right man, just because alternatives that aren't quite as good exist I guess it don't matter that there's so overwhelmingly many things you gotta do to catch up to everyone else. My b my b"
If the pride comes from earning the drop, isn’t that basically just forced clogging
So main that is a clogger = same feeling of achievement more or less
Your definition of "truth" is "whatever I believe to be correct", which is silly 
I also don't like buyable cosmetics, either. Cosmetics and pets are the things that I completely understand the iron perspective on.
there's nothing to catch up on when u can skip hella content nowadays
Gim is a blast until it’s a solo iron with 140 extra bank space
but it's fine just keep ad homineming ur way through
I'd say a bunch of it comes from needing to balance your gameplay with supplies and levelling up skills to unlock stuff as well, but boiled down sure
Yeah, I tend to think of a main clogger as an iron just without the chores
I plan to do every piece of content, and have gone through tons of content that most mains never touch, just to greenlog it
My brother in christ I'm not the one trying to push my opinion as definitive truth, I just shared my personal experience and what I think others that aren't as experienced as we are now would be facing 
yeah tbf our team is so high up in the highscores, then we realised it because it's a graveyard of ex-friends
happy to say all 5 of us are casual players and still playing
🙂
gets challenged on whatever bs he spews
ur trying to push ur opinion as truth!!
good one
shut the FUCK up Ryan. (mods don't ban me)
hold on i remember theres a funny af screenshot in the ba community
on the other side of the extremity
nah it comes from the progression of obtaining an item that is game changing for your account and helps towards your future goals.
This statement reads like a boss being disapointed in his employee.
what's the context
it wasn't the only time the guy posted that to his team mates 
I'm not too sure because I wasn't part of that GIM group, just someone in the BA community showing some of the messages he received from the leader of his RS3 GIM group
This is so funny
i didn't even know rs3 has gim tbh
and you know what my response would be, Lata bitch.
i dont need your demanding opressive ass to play a video game
"galavanting around on old school runescape"
this reads like the lawyers post
y'all afraid of lawyers? you should be?
I wonder what Mod Manked has been up to lately. we havnt seen any wilderness stuff since last year.
probably on a quest to find himself after his dreams of pvp updates met the reality of osrs players
also didnt he do titans
I mean i thought wrathmaw was cool. i did not think the time gating and single location was good.
wrathmaw as a giant worm that spawns in the wilderness and is taken on similar to like perilous moons sounds badass.
its just always up and you have a indiviual health bar to deal with like PM
onceyou deal with its health bar it goes into the ground and your teleported outside the arena. untill you go to ferox to loot the chest or something.
The only bad part of wrathmaw was the time gating and limited area's
also the part where it wasn't going to be an interesting pvm fight at all and it was just a place to go get killed by clans
it was just going to be eating simulator assuming clans got bored enough to even make it playable
i don't mind an overworld boss
i just absolutely did not want it to be in wildy
i get what they were trying to do, they were trying to recreate the excitement of breaches
but ... nah
Diff perspectives. For me, compared to clogging on a main, it just felt like replaying the game but with intentionally worse gear for the sake of progression and the added chores of gathering or stretching supplies (lots or prayer flicking).
Like, doing x number of tob with a whip to get a scythe feels the same to me as just doing tob with a scythe till I get a scythe on the log. Except the latter is more fun
It forces you to engage with a wider scope of content that you may not have otherwise done in general; which was fun at first. But once you get to the clogging phase (if ever), it’s essentially the same to me
nyone know which of the summer changes are next week
All of them
The toa changes are in there apparently according to some mod post in Reddit
dunno whats not in this list thats not in the blog
Duke
obor and bryo
duke yeah
i honestly dont know what the obor/bryo changes are meant to be
so you fight the bosses without keys for...?
For ca
yea you can fight the bosses with no keys and the keys will open a chest for loot
dafyq are the gg changes
😭 ok
the bosses themself will drop the keys themself as well as some prayer exp
Its a good change, it allows people to boss early slayer.
id mb get it if they're doing it so the bosses drop keys still themselves
and its faster than camping normal giants
I wish it was extended to awakened bosses
gate keep the loot table, not the encounter.
Sooo new toa gem tomorrow too?
making the rockfalls only stun you if you're directly under the shadow as opposed to the whole 3x3 damage zone, iirc
New npc for the ge: Pierre the pyromancer, he decants pies (pizza and dessert)
I swear i read in a news article that they plan to revamp slayer tasks? (eg combine dragon tasks or w/e) was this a dream or i just cant find it anymore
pt 2 of summer sweep up
they wanted to get pt 1 done before having us worry about pt 2
or something along those lines
Soulflame horn should be included in part 2 
Don’t worry there is no update without yama being updated
they removed the pt2 post then? or i am just room temp iq rn
wont come out till after pt 1 is out (mostly out), so not till july at earliest
yeah the yama update that happened today was crazy
I also thought it was stuff i was just making up in my head as "would be nice" but this was from blog
Very much looking forward to all these that haven't come.
same, hoping for some reduced alchs from cata nech's
neckreals?
yes nech's
reduced alchs?
yes, they drop way to many alchables
what problem does that cause?
me having to bank 6 times a trip
true when i barraged at nechs, some people would come and steal the loot they dropped, it must be great money
what do you want it to drop instead?
nothing, delete some of the alchs from the table
so you want to nerf the drop table and make it less gph? i'm not sure i'm following
correct
i see no reason for this, but i understand what you are saying now
they dont need the extra gp/hr compared to nech's in other locations
as they already as the one of the better barrage tasks for slayer
i just didnt pickup the alchables
not sure everyone making less at nechs qualifies as a "slayer improvement"
that solves the banking issue
i just leave the loot or bring an alt to alch it myself
i think people without alts just bring explorer's ring
might be nice if the drop table was shifted more to stackables since the best way to kill them is barraging so you don't have alchs available
but that doesn't really seem in scope for this round of changes to me
but hey we take qol where we can
this would quite literally be a buff to the task
which is the opposite of what i suggested
lets just make one of the best slayer tasks even better
your initial problem was you didn't want to bank 6 times a trip, and this seems like a way to solve that
....
defeating zuk should yield more tokkul
personally, i'd just leave it the way it is, but i was trying to think of a way to solve the problem you expressed without nerfing the task
defeating zuk should yield an uncut onyx every time
it seemed weird to me that everyone should make less gph at nechs because you don't want to bank as much
¯_(ツ)_/¯
just spitballing
the fact that u can barrage them is already a good enough incentive over meeling them to not warrant them to have as many alchable as they do
you do realize the alchs are to offset the cost of barraging them right?
would be nice, i'm tired of killing tekton in cm on my iron to get onyx everytime 
i do understand that
Allow Demonbane weaponry to work on the Ice Demon at the Chambers of Xeric. Fire Surge should still remain the most effective way of dispatching this demonic foe, but this is a nice alternative if you're willing to sacrifice an Inventory space.
I want this lol
also toa
does salve work on ba-ba now
oh shit my discord works again
nah i was replying to something a million years ago
lmao

Just...don't?
Slayer qol proposal: nerf something so there's no choice between gp and xp
I think nechs are fine, bank often and get all the gp, but use no supplies, don’t bank and alch with ring but use a ppot or two, or leave some loot and get the task done sooner for a ppot or two
I just hate how long a task takes at nechs zzzz
i would lightly prefer less tension between staying for task and actually keeping the loot, but maybe that's an intentional design
maybe that helps balance it
there's lots of places that act as loot sinks for stuff you don't grab, like wyrm bones, come to think
diary perk to make alchemical hydra drop noted bones 
I think hydra is fine too
Trips are still long enough tbh if you loot all the bones, I hate staying at a boss for hours
And sinister offering is very good alternative and restores some prayer
oh speaking of hyrda
little ones shouldnt change styles, they should either range or mage
Anyone know when ToA changes go live??
“Summer Sweep Up Combat Changes coming next week,” not specified if that includes ToA
im trying to understand the text about dragonhunter wand. Are they making it more rare or less rare?
2x more common than it is now but they originally proposed 3x
oki
I just tought "Considering how good the Wand is with our proposed changes (particularly with Ancient Magicks autocasting), we think it could stand to be a little tougher to obtain than we'd initially written down." was worded so wierd, so was confused
mod posted onthe reddit post for todays update, saying some changes are going to be in it
there we go, ty
:(
i actually considered doing toa yesterday, got geared and everything, then remembered it's about to change and did nothing
now i can blame jagex instead of my own wishy washy nature
I feel like it's more valuable to spam toa now and sell loot after the changes if they go up at all
please
for the love of god
just make like a boss
worth it to do
instead of nerfing the fucking points
I just don't want to have 20% more raids to finish
even with GM perk, 65 kc is like 2 hours max with fucking exp bracelet pushing it to 80 kc
and some tasks are night-and-day to do, like vorkath + wisp
Ty 🙂
are they pushing out all the summer sweep up stuff next week or just some? the phrasing was a little vague for me
Some, but a lot
lost my fang/pouch/ls on my iron and i can use all the days before the changes to try and get them back
shit im so sorry I see you posted the screens but a bit ago 😭
No worries man! It's a big list lmao
I wonder when jagex will nerf soul wars 
Winter 2017
I don't think they need to nerf SW, but if they want to combat bots, then they should raise the combat level requirement for tradeable rewards
Pot Zambers
so fast to heard news this morning
How did you loose?
hydras orz
so 500% my fault thought i was different and could make it to deathbank without boots
Oooh it was in death bank and you died again to floor, that's brutal. Especially loosing raid items
Iron?
Oh you said iron
That’s so brutal
yee. kind of funny to be using n hally as my stab weapon
omfg
At least fang isn't too hard to get from toa, especially If you have a bowfa + hally
I've done the exact same thing haha was a kick in the guts haha
Fang-lite is coming too soon
New Crystal
Which is weird bc that’s what blue crystal should be but wcyd
Legit could make the blue keris useful in toa but ofc gotta make something else pointless 🥱
Yeah I am happy to use blue gem now and appreciate it some. If fang didnt exist I would be praising this at kephri
What combat changes are planned for the first wave next week?
pnm getting a phase removed and respawn changed most likely. also some toa
lots of stuff
did they say that specifically anywhere?
yeah.
oh it's the whole blog? damn
Wait why are they changing magic animations
I stg they just hate fun
Why can we not have any stalls in this game they make movement like 10x better
They got rid of emote stalling a while back too
Now you’re forced to fully come to a stop to emote
Getting rid of jank abusable systems is good.
its prob a pvp fix mostly
so you cant stall with firesurge and instantly ags someone
just like they did the hunter crossbow stall removal
could be something they need to fix for sailing as well
Also there are animation stalls that are bad, i think dark demonbane one is pretty ergious
if you attack the animation will full stop your movement lol
@winter hearth would it be possible to get stats on what % of sunfire splinters come in from "people" claiming wave 1?
probably very possible but not numbers he's gonna be allowed to give you
because it would show just how many bots are farming splinters
no they're genuine players i'm sure
who would bot a 0 req 0 risk 100% consistent and decent money maker
that has no complexity to it at all
i made like 100mil farming wave1s when colo came out 
went on holiday for a week & farmed wave1s on mobile in downtime making like 16mil/hr not bad content

pretty good i think
one of the most prestigious achievements in game should be fuelled by people doing the most braindead farm ever
I've actually died farming wave 1 💀
Got lazy and started double dinning instead of sniping them one by one
Most stalls cancel your current path. There are very few that don’t
Tho dark demonbane doesn’t have a stall so idk wym there
Unless you mean purely visual
To which I guess I’ve never noticed lol
That's def a moment
I couldnt find anything realy with the search option as there are many different search terms possible. but does anyone know if the topic of 200M capes has been touched upon anytime recent with any jmods with any answers?
yeah drag it to mage
what can I say it doesn't always kill meleer right away and he can chunk
i did dinh spec then vbow then tbow if something is still alive
yep
@winter hearth just wanna check if the team is aware that the “World hopping should no longer produce an abnormal amount of Forestry events” part of this game update (https://secure.runescape.com/m=news/bounty-hunter-changes-collection-log-updates--emote-improvements?oldschool=1) did not actually fix anything lol
Until someone makes it so trees actually regenerate as intended after a player worldhops/logs out while chopping it, instead of continuing to have its health timer tick down, it’ll continue to be an issue 
can't bank jims used tissues anymore apparently
lol that reminds me of brimhaven agility world hopping where it took like 6 updates to actually fix
Yeah forestry’s had a load of bandaids tossed on top of it but it kinda feels like this one stems all the way back from the change that made trees deplete on timers itself. Though I didn’t stumble across it until late February of last year. Been trying to get it fixed since
If we can’t have a fun social group to same-world teleport around to spawns, we sure as heck shouldn’t have solo force spawning at way higher than intended rates 
if I can't have what I want, why should other people get stuff is what it sounds like to me
(Because then everyone can collectively complain about the bad intended rates)
It’s a bug they tried and failed to fix, not taking bait comments at this time tyvm
Forestry used to be so good before all the rates were nerfed into oblivion
Unluggy
Glad I clogged it early
It was so fun when the forestry clans were really active and hordes of us were running and chatting all over the world, every world
Yeah I was around for that… cross-world was excessive but same-world felt like it was in a really good place. Currently part of a forestry clan I stuck around with for the vibes
Thats not a bug at all though
Or at least wasn't
Everything working completely as intended you and jagex just dont like it
“As intended” is that if nobody is chopping a tree it will regenerate hp (as stated in the blog that introduced tree hp timers to the game), not continue to deplete it just because someone logged out or hopped while chopping
im ngl though either way you want to look at it
asking jagex for forestry changes is a historically bad idea
if you want to make it worse then sure but
lol
Just want shit to work the way it’s supposed to- and if a janky bug method is stopping people from collectively complaining about how bad “the way it’s supposed to work” is, I’d rather it get out of the way so the path to improving the content is cleaner
improving the content so far has been making it worse
Won’t deny the historically bad idea part- but as it stands the best forestry method is a jank bug and that sucks, design-wise
i mean the problem is obviously just that whoever at jagex is adjusting forestry
does not want it to be what everyone wants it to be
so its unworkable until they stop
Well surely they wouldn’t want “the social woodcutting expansion” to be a solo jank worldhop thing lol
Which is why they already tried (unsuccessfully) to fix that, specifically, once
they just have a weird fixation on the uniques and the rates of exp
they dont want to allow people after the clog slots to rotate around collecting even though thats what those players enjoy
and they basically want to force them into a super afk relaxed wc experience with their closest 500 people for wt chat
lol all they had to do was throttle event exp if you were getting to them fast enough with teleports/hopping so you weren't getting insane wc exp
but instead they have like a saga of insane changes
“Insane” not even beating other methods at the time they stopped the teleporting
And it’s not like that was afk easy xp lol those events are pretty click intensive if you wanna get it
ya but its just insane
jagex saw that people were getting more exp than they would've liked and just spawned like
increasingly insane changes
when the fix was really simple
calling out events and organizing playerbase felt a lot more social too, which I thought was the point, but alas
Yeah but that’s a hill they’re willing to die on it seems- and at this point, that part just kinda is what it is unless they wanna balance it more… my main gripe is based around this, because of the regen bug
And was just curious to find out if they were even aware they didn’t actually fix it as they claimed lol
They liked that part, they said- they didn’t like a plugin being made to streamline that
As though things like shooting stars and the implings tracker haven’t been doing that, and far more streamlined, for ages

Do we know for sure TOA changes next week? Or is it just the armour and element stuff
we know for sure
Yes one of the jmods commented on it
Thank you
Ty
rip 5:1...
rip, barely anyone knew you existed and worse than red-x 
wym worse than redx
You know how like, red-x you take no damage and its very brain off while 5:1 requires a counter plugin, running around and you still take damage?
it doesnt require a counter
You learned 5:1 without a counter? impressive
Well there's a lot more downsides isnt there
You take damage and its a lot more effort for 16% dmg when you could brain off and take 0 dmg, it is what it is.
wtf is a 1:0 olm
running back and forth on the melee hand so u hit once every 16 ticks
and take 0 hits
whats the % difference on that and is it brain off?
6t redx is wose than 5:1 because i like it less 
So it was personal preference all along 
Well you could always turn on quiet prayers and do 5:1 again 
get that +20 invo
no its not personal preference its 16% damage
ur argument is personal preference because u want to 'brain off'
baba change has nothing to do with qp, zebak & warden p2 are still the gatekeepers for that invo
im being facetious its clear to anyone with eyes to see that a method that gains u that much damage is better
You just said its worse because you like it less, thats preference 
If you say so 
i dont just say so its true
Tell me u don't know 5:1 without telling me u dont know 5:1
why would you need a counter, it has very intuitive visual queues
The very first thing I said was "barely anyone knew you existed" 
slams the ground, why would you need a metrome to tell you that
The entry is literally fang into fang + click under
rocket science
Need cheat plugins for that imo
Also the 6t setup also requires u to step under for 3 ticks
So the arguments kinda nonsensical
qps problem was never baba
yes it's "brain off" though I don't think the game should be designed with brain off in mind, removing damage taken by baba is doing exactly that
so the solution is to remove baba room cause its a babad room
imo, remove the ability to step under baba more than 3 times and call it a day
real?
keep damage taken
gm gangers
gm
I wouldnt say it was designed with red-x in mind. Thats why they patched it, people got mad, then they added it back in during the first couple of weeks
emergent gameplay good
Although the patched it part mightve been an accidental patch iirc
I'd be fine with that too tbf
with the reduced damage from baba, it's largely fine
removing damage taken from baba removes depth from the raid, which it already is starved from
there's almost 0 relevant mechanics in the raid
the only invocations that actually do anything are insanity, dt&kb, gap, ovls, dehydro
insanity you canjust go to the back and you don't even need to think on that
im ngl
i think they should just rework baba so its actually a boss room
but i understand what is happening
ultimately its bad rn and it will be bad after the change but
almost everyone doing baba experiences why its bad in its current state
relatively few people will lose a reason to do 5:1 since almost nobody does it thats doing toa
not really the kind of change you want to see though
this is definitely one of those times where they're trading something a few relatively higher end players are doing to fix the boss for the other 99% of people doing it
also unrelated
its crazy how they just blocked out time with fixes behind the scenes changes betas and the excuse of not wanting to do anything in preparation for a bigger release
so we're just gonna sit here getting no game updates for like 2 months after yama lol
at least the rebalance stuff is coming out
Yeah, it kind of needs a rework, the bandaid they're doing now is bad. Since (probably) like 90% of the people are just doing 6t fang, it's not really a good way to do the boss so in that regard it's a welcome change I suppose for many, but it's almost just removing the boss. It's a change that does not fix the actual problem with the boss, and as it exists currently, it's not fixable either.
The normal redx is too easy to pull off, for "not that much loss" (compared to say olm where 1:0 is just trolling).
but like this is just a consequence of their design philosophy
toa has flawed boss design because they want to make it accessible
bandaid on bandaid doesn't make the raid better
monkeys will unironically be the boss room after changes 😭
theyre also removing 2 waves of monkeys & making you 1shot shamans
there is no boss in the path of apmeken 
Hm zuk man spoke fire 
was there any mention about varlamore achievement diary?
no but i do remember a mod saying they wanted to add after val was completely finished
so i assume that will be a lil after the varlamore 3 update
a prayer for every non mega rare owner yes
Wdym
Yup
First goal should always be a good boss fight and then you can focus on the damage and numbers after
It’s like how olm and Verzik has been relatively unchanged since release
At most some fixes like teleports not being in wakanda
Pretty sure they walked back on this, because it did not get added lol.
Considering he put this teleport in fucking narinia and placed a bomb ontop of it
Don’t run away from tp after it spawns and then cry about it 
I see people do this shit so often
i didnt run from it, i got teleported there and while clicking to run to it, it moved me out
it was on other side of the room
i was at my brew over there lol
reason i ran off the teleport, is because he put a bomb on it then teleported me to it XD
wait
so the issue wasn't a 15+ tile teleport
it was just a bomb on the teleport?
this is not at all what I was saying 
originally you could've gotten 15+ tile tp even if you were moving towards it
i remember them saying you would always be able to reach it
if you reacted fast enough
beforehand there were times where you couldn't no matter how fast or coincidental you were to approaching it
nah they planned to make the teleport closer to you, but felt that prob was bit to much as it made the mechanic way to easy
Olm's portal swap special now spawns a portal within 10 tiles of players in a solo encounter.
Yeah they said nothing about it being super close like 1 tick away, just that they would limit it so you could practice 4:1 and not get yeeted
it doesnt say anything about 10 tiles
toa is good just need to completely rework the boss 
Nah ToA sucks
Which phrase
one of theo nly
Is it not one of the only
"one of" not "the" only
What do you like in the game lol
nope
i got exicted thought they released cox blog just now
Has the changes they mentioned of huey. Been released yet?
3x dry on wand here. Could use the help....
no but would expect that to go live next week with most of things
Why would you farm for the wand before they make it 3x common
But no it's not out
I did that like 2 months ago. Before they even announced it
Sheesh not everyone can just see the future
had 3 in my 320 solo kc
Get baited


bank ui update ☹️ when
Is it one of many?


Raids that aren’t ToA; DT2 bosses; skills that aren’t slayer, thieving, or fletching; bosses that aren’t moons or barrows or locked behind slayer tasks
Okay okay that’s a lot of stuff
then what is it

nah they said this would be the case
but it's deffo not 10 tiles
still bugged wcyd
verzik + ice demon are the two cases, and is why shadow is even relevant during p2
ice demon isn't theo nly case
I think it is 10 tiles, but the portal doesnt show up until 2t later
so u could end up running away from it

it doesnt say it is
"which is also one of the only instance"
if ur talking about verzik, ash confirmed it on twitter
possibly

ya i think this is what happens
i've gone back and watched clips that seemed crazy only to realize it just spawned max range as i happened to be moving in the opposite direction so it looks wrong
im surprised they didn't just tighten it up slightly more than that
Does anyone know how 500-600 invo toa purples scale? Post update
Yep, 4t after the 2nd attack iirc
and then portal flashes shows up on tick 6-7
I see the varlamore final dawn image has a snek in it so… snek pet when?
soon
Bring back original snakeling
next week
am i trippin or are these new servers worse
the former
so ledz just has to tie their shoes?
yeah
idk i keep dcing after they did the change and ping seems higher
if only there were a thread like #1384487745505984512
jagex launcher wont load for me... 😭
Where would you even find that
If only i had seen that
Hi Parana, you can try asking in #technical-support
I actually enjoyed the Agility Dungeon in Brimhaven. But I was very disappointed in the XP drop when I cashed in my tickets
scaling seems to be pretty linear can infer i guess based off this
linear now*
seems like doing a 600 would be worse chance still then current 500 based on this
will invo scaling go up to 600 though?
currently invo scaling caps at 550 right
& 600 just adds hp for more points compared to 550 scale
nothing annoys me more than prepping ur backpack with specific items and accidentally pressing deposit inventory
does this mean that shadow will be worth 2b now
or 1.3b

Shadow is expensive to use, it will stay as it is
Idt maintenance cost is what will determine shadows price most likely relevancy in pvm and rarity
Isn’t the whole point that it’s less total purple chance but when it’s purple it’s a better purple, for those higher invos?
I did the math and it shifts from current weights by a good amount but in 500s shadow is 16% rarer than live and masori is 20% rarer than live
Nerf lower invos too 
remove medic invocation
Ngl idm medic
So when can we expect to hear anything about the Jagex community events
Wdym
It was rlly good exp when you were able to hop worlds
Like 90k xp/hr, wish they didnt get rid of that
What combat changes will go live next week? They said "some" in the blog. Was there some more info or are we just finding out after update?
that's honestyl a fair point, having it try to be accessible kinda fucked the entire raid over
dont think thats mutually inclusive
tob entry shows that IMO
you can still have/show mechanics making it accessible without making it actually "hard"
Sure, if you also give it the appropraite level of loot, like entry
20% the loot of normal mode and no purples at all
Yet they refuse to lower normal uniques in ToA
There's a reason nobody does entry beyond the quest and maybe practicing timing for 5t xarp or something
right but boss designs aren't flawed because they wanted to make it super accessible - those have nothing to do with eachother
it includes more things than just "accessibility" - people say that it ruined the raid but thats not the case because there are things that can be adjusted, keeping it accessible, without the raid being ruined (which is what you just pointed out by saying we could adjust loots and stuff more on the lower end of invocations)
people like to blame its accessibility as an issue but its not an issue if the reasons for people thinking that get addressed
tldr - its entirely possible for them to redo boss designs/mechanics and still have it be accessible
tbh i think toa just absolutely succeeded at everything then jagex went with too much of a good thing and allowed their players to solve for their own struggle and they didnt have fun
yeah we have cox
all the higher invos did was allow people to pinpoint the moment where they could still do the raid but it was a little too punishing for them to actually enjoy it
i dont really like when they make 'learner' content because it implies what is currently in the game is insanely obfuscated or doesnt work well
Jagex has heard you and decided to make the raid easier for people without shadows and nerf only high invoc players only
like do we need learner content? yeah
but toa is like ?
like if we had never been able to push it that far
and had instead focused on 350 speeds or whatever
people would like toa more
cox is like braindead to get into and is probably more accessible than toa
Accessibility is definitely a factor as to what content feels half assed on release
Like they do better when they focus a target audience
jagex just needs to understand that they dont need to do sliding difficulty scales
Royal titans was perfect for midgame, and endgame players loved optimizing it even though it wasn’t for them
they need to have two difficulty modes and maybe a third that they add later
If you actually look at the changes they're making, they're just solely catering to the bofa lmao
so they can appropriately reward both
Obelisk is going to be weak to standard ranged in p1 too
titans is like the epitome of a jagex update
its almost perfect on every aspect
but it just has to be missing a music track
i didnt notice this lol
look i am a bowfa defender honestly
shit has avoided every instance of powercreep pretty much 
i think honestly the biggest thing for me is that, instead of them going back and fixing toa with things like this and making it "less accessible" is that its "solved" by releasing another raid with learned mistakes rather than fixing the original issue.
taking collateral from dizana's bp exclusion
They also struggle with team and solo content. Focus one. Yama was pushed as a duo endgame boss for months. Mod Goblin even said they missed the mark in that it was easier than anticipated. It fails on the duo aspect as well
like bowfa barely exists for what its designed for now
it kind of just IS a midgame range weapon now instead of filling niches between tbow/bp
Toa fails in teams, the invos don’t even make a change sometimes
they do this constantly
Was focused on solo and failed in teams, but people run the latter because it’s more brain off and higher chance
they fuck up and say ayeee we'll get em next time
yeah its literally the whole game :/
Cox and tob, released almost a decade ago is unbeaten
instead of just actually fixing things
which like, sort of works, but then we get in this weird spot like we are now with a bunch of toa changes that don't fix the main things people have been talking about for the last 3 years
which is mostly summarized in the last 10 minutes of text here
Toa would have been great if they added newer invos every 3 months
Instead of stupid hp/def scaling
toa would be an absolute monstrocity if they had been doing that every 3 months lmao
remember how giants foundry was meant to get new moulds
And not as worth running higher invos
also the loot scaling stuff is like a totally separate problem where jagex played themselves
you just shouldn't be able to scale loot up by that much to begin with
I mean theres just gonna be a new cut off point for speed vs purp chance
which is fine
i wonder how toa would be currently if they just. didnt change it since release
500s getting 14% purple chance or whatever was extremely silly
quiet prayers being 40 invo, chaos being somewhat decent, warden core differences etc
remember when the dhw was going to get added to another item to make it stronger
I think the problem is that they're making it significantly more raids to complete without actually addressing any of the real issues fully
pepperidge farm remembers
as cool as an idea of adding content to be useful later is, they don't tend to do the later 😭
Like in 500s it's now going to be 16% rarer to get a shadow and 20% rarer to get masori
see: whatever the fuck the double hit stab weapon they're adding is
And that's a slap in the face to anyone that didn't finish the raid log yet
that might actually be the most useless weapon in the game I actually cannot list where you would use this
My iron is over 4x dry on chaps
i just hope they learned something about how scaling works and to maybe consider not doing that
swag bonus and snand crabs
No freezes and snares in bounty hunter whoo voted for that?🤨
why sand crabs though
I did
everyone that wanted bh
if you can kill those naguas you can just.. kill sulphur naguas lol
you can just go nh anywhere
which drop sulphur blades
which are actually useful sort of
you will likely be able to equip the item before you want to go fight naugas
unless you are an iron
Its just what you sign for when you enter bounty hunter atleast thats what it used to be
which yes is prolly useless tehre
You can pvp in wildy
you can also just like. equip sulphur blades
or temotli (kind of wish these didnt pass too but it at least ""has"" a niche)
or rat mace
or a dsword
I voted no on all 3 nagua weapons and would again
the main reason i hate temotlis is huey tail phase
if temotlis didnt exist that probably wouldnt either 
Reasonable argument
your weapon option would be limited to torags hammers 😭
Shoutout to sulphurs at tob
Macs
the one reason im not flaming sulphurs
Huey hides are like slightly better than blessed hides right
eh
you can get eclipse is my point
you aren't exactly skipping god hide grind either way
Ah true, same dungeon lol
crystal armour pipeline too
huey is getting rebalanced at least so im just kinda flaming for no reason
but as it stands 

you get the god hide for gwd1 protection
thats about it
eclipse moon armour is bae
tob entry has barely any mechanics
if tob entry was the base mode and u'd have to add modifiers before it gets any depth it would face the same criticisms as toa rn
not to mention tob entry excludes u from having purps because it's so watered down
(toa does not do this)
maybe im misremembering, what mechanics doesn't tob entry have that tob does?
Tob entry basically just has Verzik P2
Every other mechanic does so little damage in entry it's a non factor
sote maze is also not there in solos iirc
It scales down to 1, Nylo boss switches slower, nylo waves stall almost instantly, no solo maze
i think sote maze not being in solo entry mode makes a lot of sense
if maze is gone entirely then that would make sense (as a mehcanic thats not in there)
you also just blaze through it too much
Maze exists but it’s just the chosen part of it
but jsut because you go fast, dont take al ot of damage, or w/e doesn't mean the mechancis dont exist
Once you exit the portal, it’s done
Really the big thing is that you just don't need to engage with like any of the mechanics
like its so scaled down it makes me wish it wasnt the full nylo room
Like in entry you get 1 red nylo per player in the raid in maiden with 16 hp per player in the raid
tob entry mode was done right because it's turbo easy but u cant get any rewards from it. If u wanna just see how the raid goes, u can
Or maybe it was 20hp but idr
toa 0-350 is piss easy cause u have infinite lives, and mechanics cant kill you but u still get significant purp %
They def went too far with the scaling on waves lmao
Absolute slog
infinite lives means nothing because nobody would ever be able to take advantage of that in a way that it would make sense
labbing story mode waves seems fun tho funnily enough
Tensor & yugi went hard there
like idk let me skip nylos
id rather just learn zik in normals
not even a nylo hater its just the longest room in entry
Don’t think they’ve posted vids tho (publicly)
To be fair though they did make entry ToB better from its original version
tensor the nylo goat ngl
Originally, Xarpus was different timing so it was worthless to try to learn actual timings
Same with several other rooms
my main issue with entry tob is that it was a total waste of time
Yeah entry is generally really great for what it needs to be. Learn to melee Xarp, practice p1 charts - particularly 3t these days, learn to melee p2 and tank / pogtank p3
Learn maze skips
if they wanted practice mode they should just let you load up whatever boss in tob with the normal stats to fight for no rewards
is it a total waste of time if it lets you learn shit
Learn bloat methods
but instead they were like
lets make this big story mode event out of it and make it its own mode that nobody would ever actually keep doing
just to make it as annoying as possible to to get practice
no friends either
Can we talk for a moment about the "Quest" of A Night at the Theater on release
god bless cox
If you know, you know
for being literally the perfect raid
i want raids 4 to be like cms tbh
Hopefully you give tob another try
admittedly though, it’s pretty frustrating if you’re just ffa’ing with randoms
The "Quest" that was so much NOT a quest that they literally revoked completion of it for everyone that did it on release lmao
i dont think puzzle rooms are bad when they are made good 
Or it can be*
too bad toa was bad
real
i do think cox is the closest raid to being perfect somehow
it does have its problems though
weird opinion
it was the warning for scaling
We just need keiren back in the trenches for raids 4
i actually think they learnt from toa when making colo invos tbh
how would ya'll like a raid
then yama happened
similar to how rs3 does elite dungeons
im for it
like i play rs3
i have a chicken scratch concept for an elite dungeon style raid
let me see if i have it
elite dungeons dont work in osrs
elite dungeons generally being a long stretch of mobs / mini bosses to the boss
fuck no i dont its on my other pc 
boss rush design is best
Yama contracts def felt like they were crunched on time and threw it together borrowing ideas from invocations that… nobody likes
They’re in a much better spot now tho at least
Also reminder that contracts were entirely unpolled
how would they not though
other then certain shit
Because people are too afraid to learn
And quiver, surge pot, and horn didn’t release as polled
😭
There's plenty of resources out
where i think cox is way way better about getting people into the raid
yeah i mean you can do it but we can see people don't
and that is an issue
I think it's good tbh
im pretty sure that jagex would generally never want that to happen again
look what they just did to yama trying to rope in a bunch of people that aren't even doing pvm
Maybe not to the same degree, no
it's cox but u had to kill goblins in between each room
doesn't rly sound fun
it's fun in RS3 only because u can optimize pathing etc
But they’re also not blind to the fact that, outside of numbers boosted from accessibility, tob is generally considered the best raid by players who have experience at all 3
they also dont want to create whatever they did with toa again where like
They just need to find a middle ground
the intro experience is honestly great but the system itself just doesn't actually support
everyone after that in a healthy way
Or don’t - and let there be those differences
The only hard part is justifying the dev time to investors
cox just gives you all of the things you need no matter who you are but at the same time doesn't actually baby you or introduce the worst scaling of all time
you can learn with people you can learn solo you dont get yeeted instantly for a failure
etc
but at the end of the day you do have to do the raid at the intended difficulty
my two cents
if they balance raids 4 like they did yama it will be so ass
Aren’t tob death fees removed up until a certain kc now
leaving shit in like a donofly for raids 4 would just bog it down so much imo
Or are they just reduced
I see what you mean
Tob but wipe in room = reset the room
and then had to reclear all of cox to try again
tob deaths are also nothing like
Not waived but tob fees are just 100k
100k
not getting to tele out mid tob is honestly really weird
i think they were just kind of
add it as a master ca reward 
a little too into the idea of punishing players with tob
and thought that was what people wanted because thats generally how people talk
but then players actually got what they asked for
and jagex found out that usually players dont rise to the challenge they just quit
as devs find out in most games
like, you can! with the weird crystal
but -1 slot and it basically costs as much as the deaths
i say weird crystal but its the hcim crash crystal now ofc
That may or may not save an HCIM from death on d/c
Can’t tele out of cox either, but it’s a safe death for hcim so doesn’t matter lol
you can just leave cc to get out of cox can't you?
psure escape crystal works for hcgim in cox
it does
escape crystal works everywhere p sure
it does not work everywhere actually
ic
and had to remake his hc
Bet that was an “oops” on Jagex part
ya it was fighting the thing during dt2 the stranger or whatever its called for that quest
funny way to go though ngl
that fight is toxic tbh
doing it on release i had to flinch it cause i didnt have two styles 
and it shoves u in that locker so
tf am i meant to do
they patched out the flinching 
when you learn solos these death fees really add up, mess up redemption at maiden - dead
get the redemption off at maiden but blood spawn runs through you at the same time - dead
you noodle at nylo room - dead
you forget to take off your gloves during maze skip - dead
you panic at xarpus - dead
and much more
and of course the million bloodfury charges that you use up along with it

i don't think anyone doing solo tob cares at all about 100k
Even Colo deaths at 500k have people insta sending
Deaths don’t matter too much if the content is fun
not everyone is rich okay!
maybe one should rethink doing that content then, till they can afford it
solo tob is not for the faint of heart
its actually profitable long term
people with 2b banks can do it and make big moneys
its just that the initial learning cost is 100m or more/less depending
death fees, scy charges, bloodfury charges
blood shards are cheap atm

basically oathplate acquisiton contracts and solo tobs are one of the best money makers right now, albeit oathplate acquisiton contracts are around triple the profit, but tob is more fun so it depends on what you're looking for
id say u have 2 options then: the one mentioned above or get good 🤷
that is true
do you guys think that ely and justicar will be useful for delve boss when doing wave 8 repeatedly without banking
the way of runescape is and always has, kill it before it kills you
faster you kill it, the less likely it will/can kill you
but what if there will be chip damage and Ely/Justi would make it round down to 0
its kinda the case with almost every boss unless it has forced damage that you need to tank/block
i.e; moons
will demonbane and salve work on mokaihutl
😱
ends up pushing absolute booty cheeks for stats too XD
Probably. Demonbane and dragonbane content all end up being super accessible for obvious reasons.
true
erm ackshually its not undead so salve wont work on it
Erm ackshually, you’re undead so salve will work on you
I think this is a very cheap investment if you want to get justiciar just in case. That would be a crazy curve ball
It would probably end up in a tier below pre rework wildy bosses
Outside of the dmg reduction, Justi is not meaningfully tankier than Torva, so no
So you’re basically betting on the dmg reduction to 1. Work and 2. Be impactful enough to be worth having it
You kinda see this at vard where Justi is technically better than bandos because the healing, but it’s still comfortably worse than Torva bc Torva is very tank and you kill faster
oh are solos bis now
huge???
would be nice since they're doing summer sweep ups for a transmog for sire/cerberus pets 😮 always wondered why they didn't match the boss 😒
right why isn't my baron pet 80% wall
yo devs yall broke dragon slayer 1
hes stuck in this corner and the stalagmites in that area are able to just walk through em
i cant flinch it like thissssssssss
well, u can flinch it still but ye that corner of the map is def bugged
true
duos and trios are close in terms of gp/hr but you need to find efficient 1-2 people 
easier too since if you die the raid can still be completed
Now we’re cooking 👨🏻🍳
true
real
Are huey changes supposed to come out next week, or with the second batch of summer sweep up?
With the changes to Duke coming in the summer sweep up, I had an idea that maybe jagex could look into for gauntlet. Make it so you have the option to fight additional hunleffs in the same instance with the gear you have leftover from the first kill. Once experienced its quite easy to be able to have extra supplies even with t1 prep to be able to do a 2nd kill. Maybe even possible to do 3 or 4 kills with a really good t2 or t3 prep..
This would save some time on the grind to enh seed or pet as well because of not having to re-prep your whole set up every time as a reward for learning the content
<@&385422009930219520> ?
Cool idea
Kinda sounds like repeatable delve lvl 8
Make it so you risk your loot if you fail or tele from the extra fight
id love to do more hunleif/less cg prep personally💯
might be like colosseum where you cant tele mid wave
@winter hearth is there a reason why baba who only attacks with 1 style and is generally a simpler fight is doing 0 damage now while akkha who requires tribrid and also attacks with all 3 styles and has more involved/more punishing specs keeps chip damage? if anything shouldn't it be the other way round, with baba keeping chip and akkha doing 0?
reducing baba chip would be fine but i'm not sure on the reasoning why it was made to 0 specifically
seeing that jagex are fine with just reducing chip on akkha
seems backwards imo
i think the change to allow bflying with range puts akkha in a really good spot
very disappointed in the state of baba tho
Your guild tag is funny lmao, nice
dont think its unreasonable for solo high level content to require more complicated methods
my wow guild 
shoutout cope-frostmourne
I dont think its unreasonable either, im surprised they went with 0 dmg instead of just reduced scaling
I assume they have their reasons like too many mechanics being ignored when we do 5:1 or red-x or something
reducing scaling for baba autos specifically would be a really good change
5:1 you get all mechanics tho
While in akkha you steal deal with the simon says, moving quadrants, and depending on invos, the orbs during simon says
in fact u want to intentionally tank extra autos in p1 to proc monkeys at a good time
i sitll believe the distribution was like, majority didnt do any technique, most did red-x, few did 5:1. This change was probably intended as a red-x killer.
why is that though
like theres a million solo olm or special skip guides out there
why is it theres 2 5:1 guides on youtube
from small content creators
We disagree philosphically on that point and I dont think you'll ever agree on why red-x is preferred so we can just skip that point 🙃
i think theres definitely a chicken & egg problem, people dont know about the method or maybe have only heard it described as a really difficult high level method
so people dont do it so people dont talk about it so people dont know about it so people dont do it ♾️
I think its moreso red-x lets you avoid all the damage and mechanics so people prefer it for a safer and more chill experience. Most considerit worth it for the 16% dmg loss tradeoff you mention.
Plus in teams your buddies are making up for that damage.
Its like, why would i learn a harder method to get 1 extra hit in when I risk massive damage in a raid where I always have deadly prayers on and possibly dehydration?
Its for those reasons people dont learn it, dont teach it, and dont recommend it.
Even solos people could at least be facetanking until low and then swap to 6:0
For balance of both max recline and less dps loss
But people just 6:0 camping 70hp and complain baba's a slog
I tested facetanking baba in 430s with torso and dhide chaps and got her down to like 15%
Thats just saying do 5:1 until red-x is better
Eating every punch the whole fight
damn need more sims for me to do calcs without logging in 
yeah which means do it the whole fight usually or do it until mid p3 if ur unlucky
or do it until like p2 if u make mistakes
So again, why bother when you do red-x anyway?
u definitely shouldnt chance urself to keep 5:1ing
becuase you 5:1 for most or all of the fight
udually all
Here's how i understood what you just said despite saying "theres no risk though".
You take constant risk until it's too risky, at which you do red-x which is safe.
ah i did think what you said about 15 is srtange
Its not 15 isnt it? That doesnt account for path lvls
pretty sure its 15 in a 545 level 2
i calc'd a 300 and it was 15 ish so that sounds weird
dont think ive seen her hit a 16
could just be lucky
Does the path calcs come with or after the invo calc?
545 does give 150% which is not too different from 300s giving 120%
It does seem to be about 18.45 dmg tho
in reality if u have under 20 hp i will redempt divine super combat to heal up & keep going
so unless im under 10 i will keep tanking hits
Thats you, i dont think thats common nor something everyone wants to learn to have to do
When they can just you know, red-x and not worry at all
It's the same as turning range pray off at kephri until you're like 20 hp
And baba doesn't hit that hard at low invo anyway
why are we mentioning low invo at all
are you guys doing 5:1 at low invo instead of tanking it?
if i was doing toa on a baby iron or whatever i might figure it what the 4tick cycle looks like & do that
Is this something you've actually done or is this just a what if scenario?
Because if it's a what if scenario it'd be more likely that they'd just not bother and tank the 6 chip damage at low invo.
ive only got one account & didnt learn 5:1 until after starting farming 500s
but now i have that knowledge so if i was on a low level account
id probably use it
0 reason not to
Why? its not necessary. Are you gunna keep doing 5:1 after the baba changes?
Itll be just as unnecessary
yeah probably just for something to do
more interesting than stand there 1t flicking for 3 mins
see how we go
Then that means the changes dont affect how you play and its fine then 
its a very different thing
doing random things for style points
vs executing a boss properly
it was already for style points
Cause most people do low invos and they have the loudest complaints
Just go into a 350 and try hitting baba man she does not slap that hard at all
And as nexy said if you're doing high invo then ofc it can demand learning extra tech
Especially since it's a soloable raid
are you calling 350 a low invo? what are you considering low, mid, and high invo?
<400 low 400-500 mid 500+ high
<300 tutorial
Similar to entry tob
Especially considering you can do those with no fang no bowfa
Even mid 300s
Id call that a pretty elitist take and entirely not representative of the general playerbase or the devs
I'm thinking based on the gear and skill required
Pre 400 you don't need fang or bowfa, doable with zhasta and rcb dhide
by skill do you mean player skill or stats
As you near 400 or 400+ fang and decent range weap becomes very nice
500+ not having shadow sucks balls
Thus the splits
Player
My opinion on the split is irrelevant anyway
5:1 isnt for style points its for speed
Well thats fine and all but we're talking about even 545 not hitting hard
People should not be doing much 6:0 at that raid level if at all
its 15 through prayer
Which can be mitigated by learning tech
probably 18 ish if at path 4









